Fri, 22 Mar 2013 21:50:41 +0200 |
Nomad |
House dialogue ids appended
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Fri, 22 Mar 2013 20:07:55 +0200 |
Nomad |
.
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Fri, 22 Mar 2013 20:01:46 +0200 |
Nomad |
Fixed some house sounds & shop-related stuff
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Fri, 22 Mar 2013 16:16:40 +0200 |
Nomad |
stru154
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Fri, 22 Mar 2013 13:24:12 +0200 |
Nomad |
MonsterPopup preview doll fixed
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Fri, 22 Mar 2013 11:18:51 +0200 |
Nomad |
Moved unused CPU detection stuff to a separate file.
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Fri, 22 Mar 2013 00:06:50 +0200 |
Nomad |
Merge
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Fri, 22 Mar 2013 00:02:31 +0200 |
Nomad |
Big time Travel ouverhaul
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Fri, 22 Mar 2013 01:29:46 +0600 |
Ritor1 |
Слияние
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Thu, 21 Mar 2013 16:09:59 +0600 |
Ritor1 |
Слияние
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Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
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Wed, 20 Mar 2013 17:49:15 +0600 |
Ritor1 |
Слияние
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Wed, 20 Mar 2013 17:48:51 +0600 |
Ritor1 |
m
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Thu, 21 Mar 2013 23:11:54 +0400 |
Gloval |
Merge
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Thu, 21 Mar 2013 23:10:57 +0400 |
Gloval |
some cleaning
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Thu, 21 Mar 2013 20:30:17 +0200 |
Nomad |
Town portal screen + misc gui const replacements
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Thu, 21 Mar 2013 12:37:49 +0200 |
Nomad |
Items (blue dots) on minimap fixed
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Tue, 19 Mar 2013 21:53:21 +0400 |
Gloval |
Rough function rearranging to new files
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Tue, 19 Mar 2013 01:33:35 +0400 |
Gloval |
monster parser almost complete.
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Mon, 18 Mar 2013 22:53:56 +0400 |
Gloval |
frame_table parser, new files for UI func
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Sun, 17 Mar 2013 22:46:18 +0200 |
Nomad |
Some occasional crashes in PaletteManager and sprite loading fixed.
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Sun, 17 Mar 2013 18:31:54 +0400 |
Gloval |
monster table continue fixinf
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Sun, 17 Mar 2013 12:47:19 +0400 |
Gloval |
monster table init rework started
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Sun, 17 Mar 2013 01:50:34 +0400 |
Gloval |
map render fixes
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Sat, 16 Mar 2013 21:57:32 +0400 |
Gloval |
viewport.cpp added
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Fri, 15 Mar 2013 04:17:54 +0200 |
Nomad |
Merge
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Fri, 15 Mar 2013 04:13:24 +0200 |
Nomad |
BLV: when standing right on the portal (orange wall) everything looks fine
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Thu, 14 Mar 2013 22:28:46 +0000 |
zipi |
learn skills
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Thu, 14 Mar 2013 22:11:35 +0000 |
zipi |
OnSelectShopDialogueOption clean 1
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Fri, 15 Mar 2013 01:52:18 +0400 |
Gloval |
Merge
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