Sun, 08 Sep 2013 07:28:20 +0200 |
Grumpy7 |
Fixing compiler warnings
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Sun, 08 Sep 2013 05:22:33 +0200 |
Grumpy7 |
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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Sun, 08 Sep 2013 04:10:22 +0200 |
Grumpy7 |
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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Sun, 08 Sep 2013 03:27:10 +0200 |
Grumpy7 |
fixing compilation error
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Sun, 08 Sep 2013 02:41:10 +0200 |
Grumpy7 |
splitting Player::WearsItem into two functions
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Sun, 08 Sep 2013 01:17:33 +0200 |
Grumpy7 |
Player::IsUnarmed fixing condition
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Sun, 08 Sep 2013 01:03:04 +0200 |
Grumpy7 |
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
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Sun, 08 Sep 2013 00:35:03 +0200 |
Grumpy7 |
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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Sat, 07 Sep 2013 23:06:13 +0200 |
Grumpy7 |
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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Sat, 07 Sep 2013 21:17:47 +0200 |
Grumpy7 |
Minor assert fixes in players.cpp
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Sat, 07 Sep 2013 21:14:48 +0200 |
Grumpy7 |
Merge
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Sat, 07 Sep 2013 21:00:02 +0200 |
Grumpy7 |
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
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Sat, 07 Sep 2013 10:49:42 +0200 |
Grumpy7 |
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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Sat, 07 Sep 2013 10:04:37 +0200 |
Grumpy7 |
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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Sat, 07 Sep 2013 09:45:09 +0200 |
Grumpy7 |
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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Sat, 07 Sep 2013 09:16:55 +0200 |
Grumpy7 |
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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Sat, 07 Sep 2013 06:51:56 +0200 |
Grumpy7 |
Player::GetRangedDamageString fix + some small chnages
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Sat, 07 Sep 2013 20:05:20 +0200 |
Nomad |
assert, Abortf, AbortWithError -> Assert, Error
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Sat, 07 Sep 2013 05:18:32 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
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Sat, 07 Sep 2013 05:06:15 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, minor edits
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Sat, 07 Sep 2013 05:01:12 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
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Sat, 07 Sep 2013 04:15:06 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, undoing part of previous changeset to better track file modifications
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Sat, 07 Sep 2013 04:13:22 +0200 |
Grumpy7 |
Player::GetSkillBonus continuing cleanup
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Sat, 07 Sep 2013 02:42:54 +0200 |
Grumpy7 |
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
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Fri, 06 Sep 2013 03:36:08 +0200 |
Grumpy7 |
Player::GetSkillBonus fixing indentation
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Mon, 02 Sep 2013 17:30:50 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue) GameUI_DrawMinimap
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Wed, 21 Aug 2013 20:59:16 +0400 |
Gloval |
Merge
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Wed, 21 Aug 2013 20:58:36 +0400 |
Gloval |
renaming _guilds_member_bits to _achieved_awards_bits
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Wed, 21 Aug 2013 16:06:50 +0200 |
Nomad |
Function names
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Fri, 09 Aug 2013 17:30:33 +0600 |
Ritor1 |
DrawPaperdoll cleaning
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Thu, 08 Aug 2013 16:34:19 +0600 |
Ritor1 |
GetDayPart and Journal_Draw
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Tue, 06 Aug 2013 00:56:33 +0400 |
Gloval |
Merge
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Tue, 06 Aug 2013 00:52:46 +0400 |
Gloval |
some turn engine renaming
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Fri, 02 Aug 2013 19:28:59 +0200 |
Nomad |
Merge
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Fri, 02 Aug 2013 19:28:36 +0200 |
Nomad |
.
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Fri, 02 Aug 2013 13:48:57 +0600 |
Ritor1 |
LloydBeacons
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Tue, 30 Jul 2013 15:14:46 +0600 |
Ritor1 |
fall to the water
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Fri, 26 Jul 2013 23:35:34 +0200 |
Nomad |
+InitializaDialogueOptions
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Fri, 26 Jul 2013 21:16:51 +0200 |
Nomad |
Highlighted locations with "using uninitialized variable" warning.
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Tue, 23 Jul 2013 16:34:00 +0600 |
Ritor1 |
PlayerSpeechID and uSpeakingCharacter
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Tue, 23 Jul 2013 15:41:45 +0600 |
Ritor1 |
Explosion Traps fix
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Mon, 22 Jul 2013 15:23:43 +0600 |
Ritor1 |
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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Mon, 22 Jul 2013 14:49:12 +0600 |
Ritor1 |
ClearTextureList
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Thu, 18 Jul 2013 16:11:57 +0200 |
Nomad |
More hardcoded UI colors moved to varibables.
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Wed, 17 Jul 2013 00:39:37 +0200 |
Grumpy7 |
sACModifier zeroed in player constructor so AC is not always 0(or -some value) ingame
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Wed, 17 Jul 2013 00:29:58 +0200 |
Grumpy7 |
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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Wed, 17 Jul 2013 00:19:33 +0200 |
Grumpy7 |
Player::SelectPhrasesTransaction redone
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Tue, 16 Jul 2013 23:35:40 +0200 |
Grumpy7 |
Player::AddItem and Player::AddItem2 fixed my bug
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Tue, 16 Jul 2013 20:51:29 +0200 |
Grumpy7 |
changed a few member variables in Player to slightly less confusing names
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Tue, 16 Jul 2013 00:40:01 +0200 |
Grumpy7 |
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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Tue, 16 Jul 2013 00:20:17 +0200 |
Grumpy7 |
Player::AddItem2, Player::CreateItemInInventory2 cleanup
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Mon, 15 Jul 2013 23:59:04 +0200 |
Grumpy7 |
Player::AddItem, Player::WearItem cleanup
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Mon, 15 Jul 2013 02:37:03 +0200 |
Grumpy7 |
Player::CreateItemInInventory small bugfix from previous change
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Mon, 15 Jul 2013 02:34:52 +0200 |
Grumpy7 |
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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Mon, 15 Jul 2013 00:57:06 +0200 |
Grumpy7 |
Player::CanFitItem refactored
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Mon, 15 Jul 2013 00:42:50 +0200 |
Grumpy7 |
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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Sun, 14 Jul 2013 23:22:43 +0200 |
Grumpy7 |
Moved condition checking to a separate class, extracted it from player::SetCondition
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Sat, 13 Jul 2013 21:36:35 +0200 |
Grumpy7 |
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
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Sat, 13 Jul 2013 17:13:45 +0200 |
Grumpy7 |
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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