Sat, 23 Feb 2013 19:31:56 +0200 |
Nomad |
Actor::SelectTarget & ai_near_actors_targets_pid
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Sat, 23 Feb 2013 17:15:36 +0200 |
Nomad |
AI_Bored
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Sat, 23 Feb 2013 16:39:32 +0200 |
Nomad |
AI_Stand
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Sat, 23 Feb 2013 16:00:21 +0200 |
Nomad |
00401A91 sub_401A91_AI(): actors drop when dead
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Sat, 23 Feb 2013 14:42:28 +0200 |
Nomad |
House sound fix
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Sat, 23 Feb 2013 08:46:50 +0200 |
Nomad |
Some AI subs
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Sat, 23 Feb 2013 08:27:32 +0200 |
Nomad |
More sound fixes
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Fri, 22 Feb 2013 22:27:45 +0400 |
Gloval |
GetIdentifiedName
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Fri, 22 Feb 2013 18:40:38 +0200 |
Nomad |
Interface reloading fix & party alignment enum
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Fri, 22 Feb 2013 00:48:54 +0400 |
Gloval |
Allocator and SpellCost Tip
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Thu, 21 Feb 2013 03:04:08 +0200 |
Nomad |
stru351 -> summoned/spell-enchanted item
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Thu, 21 Feb 2013 02:12:29 +0200 |
Nomad |
GetActorTintColor
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Thu, 21 Feb 2013 00:33:12 +0400 |
Gloval |
Event_proceccor preliminary
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Wed, 20 Feb 2013 21:35:13 +0400 |
Gloval |
LoadLevel_InitializeLevelStr
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Wed, 20 Feb 2013 08:23:12 +0200 |
Nomad |
Very basic picking & entering houses
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Wed, 20 Feb 2013 04:36:14 +0200 |
Nomad |
Killing friendly peasants subs
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