log stru10.cpp @ 1952:4ed7d18abe93

age author description
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Sat, 07 Sep 2013 20:05:20 +0200 Nomad assert, Abortf, AbortWithError -> Assert, Error
Mon, 02 Sep 2013 17:30:50 +0600 Ritor1 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Fri, 28 Jun 2013 11:34:09 +0600 Ritor1 m
Wed, 26 Jun 2013 14:21:55 +0600 Ritor1 m
Tue, 25 Jun 2013 11:29:23 +0600 Ritor1 m
Mon, 24 Jun 2013 16:44:29 +0600 Ritor1 current portal loop
Tue, 28 May 2013 00:19:45 +0200 Grumpy7 something to bool cast (performance warning) mostly fixed
Mon, 25 Mar 2013 14:23:40 +0200 Nomad more stru10 & stru9
Mon, 25 Mar 2013 11:58:38 +0200 Nomad stru10
Fri, 15 Mar 2013 19:03:53 +0600 Ritor1 Слияние
Fri, 15 Mar 2013 19:03:38 +0600 Ritor1 m
Fri, 15 Mar 2013 18:29:06 +0600 Ritor1 Слияние
Fri, 15 Mar 2013 18:28:37 +0600 Ritor1 m
Fri, 15 Mar 2013 15:58:18 +0200 Nomad fixed stru10::49C9E3 (cause for attempting to get cross product on zero vectors)
Fri, 15 Mar 2013 04:13:24 +0200 Nomad BLV: when standing right on the portal (orange wall) everything looks fine
Sat, 12 Jan 2013 09:45:18 +0600 Ritor1 init