Sun, 02 Feb 2014 21:53:29 +0600 |
Ritor1 |
RasterLine2D()
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Wed, 22 Jan 2014 17:34:05 +0600 |
Ritor1 |
_427E01_cast_spell continue
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Mon, 20 Jan 2014 17:25:01 +0600 |
Ritor1 |
indoor cleaning continue
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Mon, 20 Jan 2014 00:02:22 +0600 |
Ritor1 |
small cleaning
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Fri, 17 Jan 2014 22:44:57 +0600 |
Ritor1 |
Слияние
|
Thu, 16 Jan 2014 23:49:04 +0600 |
Ritor1 |
ODM_ProcessPartyActions continue
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Fri, 17 Jan 2014 17:58:48 +0600 |
Ritor1 |
fixpoint_mul in different functions and others
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Thu, 16 Jan 2014 17:34:48 +0600 |
Ritor1 |
isFileOpened
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Thu, 16 Jan 2014 00:08:27 +0600 |
Ritor1 |
fixpoint_mul in ProcessPartyActions
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Wed, 15 Jan 2014 17:35:41 +0600 |
Ritor1 |
fall_speed
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Tue, 14 Jan 2014 17:29:20 +0600 |
Ritor1 |
ODM_ProcessPartyActions continue
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Mon, 13 Jan 2014 17:30:22 +0600 |
Ritor1 |
for 3DSoundProvider
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Fri, 10 Jan 2014 17:42:57 +0600 |
Ritor1 |
Слияние
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Fri, 10 Jan 2014 17:42:37 +0600 |
Ritor1 |
GetItemBonusEnchantment
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Thu, 09 Jan 2014 14:36:48 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
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Thu, 09 Jan 2014 01:37:34 +0200 |
Nomad |
Removed DirectDraw2 compatibility.
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Tue, 07 Jan 2014 22:15:45 +0600 |
Ritor1 |
ODM_ProcessPartyActions continue
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Mon, 06 Jan 2014 22:46:11 +0600 |
Ritor1 |
FACE_PRESSURE_PLATE
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Mon, 06 Jan 2014 19:29:59 +0600 |
Ritor1 |
Слияние
|
Mon, 06 Jan 2014 19:29:01 +0600 |
Ritor1 |
ODM_ProcessPartyActions continue
|
Mon, 06 Jan 2014 17:32:17 +0600 |
Ritor1 |
face_attrib for VIS
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Thu, 02 Jan 2014 17:56:55 +0600 |
Ritor1 |
drawing items in the dragon's cave and GetFloorLevel for BModels
|
Sun, 29 Dec 2013 01:26:15 +0600 |
Ritor1 |
SavePCXScreenshot() continue
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Thu, 26 Dec 2013 00:19:49 +0600 |
Ritor1 |
sky for snow
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Wed, 25 Dec 2013 17:20:02 +0600 |
Ritor1 |
Snow
|
Sat, 21 Dec 2013 23:33:36 +0600 |
Ritor1 |
PlaySound() source_x
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Mon, 16 Dec 2013 18:43:42 +0600 |
Ritor1 |
RasterLine2D fix and etc.
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Thu, 12 Dec 2013 21:44:02 +0600 |
Ritor1 |
Merge
|
Thu, 12 Dec 2013 21:42:18 +0600 |
Ritor1 |
m
|
Thu, 12 Dec 2013 13:55:42 +0600 |
Ritor1 |
enums and BLV_UpdateDoors()
|
Thu, 12 Dec 2013 09:28:05 +0600 |
Ritor1 |
Слияние
|
Fri, 06 Dec 2013 11:14:33 +0600 |
Ritor1 |
m
|
Wed, 11 Dec 2013 23:28:05 +0600 |
Ritor1 |
Слияние
|
Wed, 11 Dec 2013 23:12:54 +0600 |
Ritor1 |
Door_switch_animation
|
Sat, 07 Dec 2013 14:25:50 +0600 |
Ritor1 |
WalkSound
|
Fri, 06 Dec 2013 23:35:34 +0600 |
Ritor1 |
wakingsound and runingsound
|
Wed, 04 Dec 2013 15:40:27 +0600 |
Ritor1 |
ODM_GetFloorLevel() check height
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Tue, 03 Dec 2013 16:35:57 +0600 |
Ritor1 |
ODM_GetFloorLevel small fix
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Mon, 02 Dec 2013 23:19:22 +0600 |
Ritor1 |
rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
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Mon, 02 Dec 2013 15:13:49 +0200 |
Nomad |
GAME_SETTINGS_* defines introduced
|
Thu, 28 Nov 2013 17:12:50 +0600 |
Ritor1 |
Time.h rename
|
Tue, 26 Nov 2013 17:49:42 +0600 |
Ritor1 |
int max_flight_height and GetCeilingHeight function
|
Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
|
Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
|
Tue, 05 Nov 2013 23:59:54 +0000 |
zipi |
DoGetHeightOnTerrain -1 signed fix
|
Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
|
Fri, 25 Oct 2013 11:15:57 -0700 |
Grumpy7 |
pActorBuffs[10] to pActorBuffs[ACTOR_BUFF_MASS_DISTORTION]
|
Fri, 25 Oct 2013 11:11:31 -0700 |
Grumpy7 |
pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
|
Fri, 25 Oct 2013 11:08:34 -0700 |
Grumpy7 |
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
|
Fri, 25 Oct 2013 11:07:52 -0700 |
Grumpy7 |
pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
|
Wed, 23 Oct 2013 17:30:14 +0600 |
Ritor1 |
rename DrawIndoorPolygonSky
|
Fri, 11 Oct 2013 07:04:19 +0200 |
Grumpy7 |
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
|
Fri, 27 Sep 2013 10:04:45 +0200 |
Grumpy7 |
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
|
Tue, 17 Sep 2013 20:15:56 +0200 |
Nomad |
More camera unifications.
|
Tue, 17 Sep 2013 17:40:59 +0200 |
Nomad |
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
|
Tue, 17 Sep 2013 15:40:09 +0200 |
Nomad |
class IndoorCamera split into BLVRenderParams and ODMRenderParams
|
Tue, 17 Sep 2013 14:10:41 +0200 |
Nomad |
class OutdoorCamera -> ODMRenderParams
|
Sun, 15 Sep 2013 02:20:06 +0200 |
Grumpy7 |
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
|
Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
|
Sat, 07 Sep 2013 20:05:20 +0200 |
Nomad |
assert, Abortf, AbortWithError -> Assert, Error
|
Tue, 03 Sep 2013 15:09:07 +0200 |
yoctozepto |
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
|
Thu, 29 Aug 2013 22:22:33 +0200 |
yoctozepto |
Cleanup of LevelDecoration and related.
|
Wed, 28 Aug 2013 18:43:07 +0200 |
Nomad |
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
|
Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
|
Sat, 27 Jul 2013 16:09:00 +0200 |
Nomad |
UseNPCSkill
|
Sat, 27 Jul 2013 14:28:14 +0200 |
Nomad |
Harmondale falling under terrain fixed
|
Fri, 26 Jul 2013 22:19:29 +0200 |
Nomad |
deleted stru220.h and stru220 (bezier terrain stuff)
|
Thu, 18 Jul 2013 14:42:54 +0200 |
Nomad |
Moved stru11, stru12 and some SW Rendering stuff to the archives.
|
Fri, 05 Jul 2013 17:37:12 +0600 |
Ritor1 |
shading terrain
|
Mon, 01 Jul 2013 22:42:09 +0200 |
Grumpy7 |
removed weather.h from indoor.h
|
Sun, 23 Jun 2013 14:27:57 +0600 |
Ritor1 |
Слияние
|
Sun, 23 Jun 2013 14:02:07 +0600 |
Ritor1 |
m
|
Wed, 19 Jun 2013 17:06:58 +0600 |
Ritor1 |
moving files mm7_x ending
|
Mon, 17 Jun 2013 17:34:01 +0600 |
Ritor1 |
moving files
|
Sat, 15 Jun 2013 07:50:08 +0200 |
Grumpy7 |
header stuff
|
Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
|
Sun, 09 Jun 2013 01:30:36 +0200 |
Grumpy7 |
arrays to std::arrays phase 3 - finishing global arrays
|
Sun, 09 Jun 2013 01:10:49 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - some more arrays converted
|
Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
|
Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
|
Tue, 04 Jun 2013 03:21:21 +0200 |
Grumpy7 |
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
|
Sat, 01 Jun 2013 20:09:18 +0600 |
Ritor1 |
m
|
Sat, 01 Jun 2013 19:40:14 +0600 |
Ritor1 |
m
|
Mon, 27 May 2013 21:37:14 +0200 |
Grumpy7 |
strcmpi to stricmp conversion
|
Fri, 24 May 2013 00:44:51 +0100 |
zipi |
some BYTE errors fixed
|
Tue, 21 May 2013 12:52:38 +0200 |
Nomad |
Doors and other bmodel triggers are now clickable.
|
Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
|
Sun, 12 May 2013 09:38:20 +0600 |
Ritor1 |
BezierTerrain little clean
|
Mon, 01 Apr 2013 13:39:39 +0200 |
Nomad |
Merge
|
Mon, 01 Apr 2013 13:39:19 +0200 |
Nomad |
Particle engine made working.
|
Sun, 31 Mar 2013 18:31:37 +0100 |
zipi |
* decompiler error float compare
|
Wed, 27 Mar 2013 00:27:38 +0200 |
Nomad |
Massive refactors of spells + PID (packed id) macros introduced.
|
Tue, 26 Mar 2013 06:40:04 +0200 |
Nomad |
Merge
|
Tue, 26 Mar 2013 06:34:44 +0200 |
Nomad |
Fixed some odm terrain collision glitches.
|
Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
|
Mon, 25 Mar 2013 05:27:18 +0200 |
Nomad |
Indoor::GetSector and various stuff
|
Sun, 24 Mar 2013 21:14:28 +0200 |
Nomad |
Taveling by foot fixed.
|
Sat, 23 Mar 2013 21:16:04 +0200 |
Nomad |
Merge
|
Sat, 23 Mar 2013 21:11:15 +0200 |
Nomad |
Fog fixed
|
Sat, 23 Mar 2013 21:42:01 +0400 |
Gloval |
Merge
|
Sat, 23 Mar 2013 21:39:21 +0400 |
Gloval |
sound cleaning
|
Sat, 23 Mar 2013 19:47:18 +0200 |
Nomad |
Merge
|
Sat, 23 Mar 2013 19:47:01 +0200 |
Nomad |
Misc cleaning
|
Sat, 23 Mar 2013 17:02:14 +0400 |
Gloval |
some outdoor cleaning
|
Sat, 23 Mar 2013 00:54:30 +0400 |
Gloval |
Merge
|
Sat, 23 Mar 2013 00:50:58 +0400 |
Gloval |
map mask
|
Fri, 22 Mar 2013 23:50:02 +0200 |
Nomad |
Night fixed.
|
Fri, 22 Mar 2013 01:29:46 +0600 |
Ritor1 |
Слияние
|
Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
|
Thu, 21 Mar 2013 20:30:17 +0200 |
Nomad |
Town portal screen + misc gui const replacements
|
Sun, 17 Mar 2013 18:31:54 +0400 |
Gloval |
monster table continue fixinf
|
Wed, 13 Mar 2013 01:29:33 +0200 |
Nomad |
RenderBillboard member rename
|
Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
|
Mon, 11 Mar 2013 16:54:56 +0200 |
Nomad |
Season change affects vegetation;
|
Mon, 11 Mar 2013 03:37:48 +0200 |
Nomad |
Tilesets change according to current season
|
Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
|
Sun, 24 Feb 2013 01:06:10 +0200 |
Nomad |
debug comments reversed
|
Sun, 24 Feb 2013 00:55:51 +0200 |
Nomad |
Merge
|
Sun, 24 Feb 2013 00:54:25 +0200 |
Nomad |
Objects are drawn (items, spells sfx)
|