Thu, 12 Dec 2013 13:55:42 +0600 |
Ritor1 |
enums and BLV_UpdateDoors()
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Wed, 11 Dec 2013 23:28:05 +0600 |
Ritor1 |
Слияние
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Wed, 11 Dec 2013 23:12:54 +0600 |
Ritor1 |
Door_switch_animation
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Tue, 03 Dec 2013 20:18:17 +0200 |
Nomad |
32bits almost there
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Sun, 17 Nov 2013 23:46:35 +0600 |
Ritor1 |
pFloor->Ethereal()
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Wed, 23 Oct 2013 17:13:23 +0600 |
Ritor1 |
DrawIndoorPolygonSky
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Fri, 11 Oct 2013 07:04:19 +0200 |
Grumpy7 |
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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Tue, 17 Sep 2013 20:15:56 +0200 |
Nomad |
More camera unifications.
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Tue, 17 Sep 2013 18:39:32 +0200 |
Nomad |
Excess wrapper (IndoorLocation_drawstru) removed.
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Tue, 17 Sep 2013 17:40:59 +0200 |
Nomad |
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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Tue, 17 Sep 2013 15:40:09 +0200 |
Nomad |
class IndoorCamera split into BLVRenderParams and ODMRenderParams
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Tue, 17 Sep 2013 14:10:41 +0200 |
Nomad |
class OutdoorCamera -> ODMRenderParams
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Mon, 02 Sep 2013 15:23:09 +0200 |
yoctozepto |
Clean and decouple. (1)
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Wed, 28 Aug 2013 22:10:13 +0200 |
yoctozepto |
LevelDecoration maintenance changes
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Thu, 18 Jul 2013 14:42:54 +0200 |
Nomad |
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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Tue, 16 Jul 2013 11:55:36 +0600 |
Ritor1 |
PortalFrustrum
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Mon, 01 Jul 2013 22:42:09 +0200 |
Grumpy7 |
removed weather.h from indoor.h
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Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Tue, 28 May 2013 00:19:45 +0200 |
Grumpy7 |
something to bool cast (performance warning) mostly fixed
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Thu, 23 May 2013 19:03:36 +0200 |
Nomad |
BLV picky-blicky
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Tue, 21 May 2013 12:52:38 +0200 |
Nomad |
Doors and other bmodel triggers are now clickable.
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Tue, 21 May 2013 12:43:08 +0600 |
Ritor1 |
Слияние
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Tue, 21 May 2013 12:42:57 +0600 |
Ritor1 |
Intersection
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Tue, 21 May 2013 02:24:31 +0200 |
Grumpy7 |
Merge
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Sat, 18 May 2013 22:01:26 +0400 |
Gloval |
ui cleanup
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Thu, 28 Mar 2013 00:37:27 +0400 |
Gloval |
Save/load work with some problems
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Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
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Mon, 25 Mar 2013 14:23:40 +0200 |
Nomad |
more stru10 & stru9
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Mon, 25 Mar 2013 11:58:38 +0200 |
Nomad |
stru10
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Mon, 25 Mar 2013 05:27:18 +0200 |
Nomad |
Indoor::GetSector and various stuff
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Thu, 21 Mar 2013 23:10:57 +0400 |
Gloval |
some cleaning
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Fri, 15 Mar 2013 04:13:24 +0200 |
Nomad |
BLV: when standing right on the portal (orange wall) everything looks fine
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Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
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Wed, 06 Mar 2013 16:51:23 +0200 |
Nomad |
Cave textures
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Mon, 04 Mar 2013 22:44:41 +0200 |
Nomad |
Cave and Temple load and even doesn't crash (for a while).
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Fri, 01 Mar 2013 23:43:21 +0400 |
Gloval |
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
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Mon, 25 Feb 2013 17:27:27 +0600 |
Ritor1 |
CompareVariable part 1
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Sun, 24 Feb 2013 00:48:41 +0400 |
Gloval |
level hints
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Sat, 16 Feb 2013 18:32:37 +0200 |
Nomad |
Vis overhaul; sprites can be picked by mouse
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Fri, 15 Feb 2013 19:53:40 +0200 |
Nomad |
D3D constants, shore tiles, camera flags
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Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
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