Fri, 06 Dec 2013 23:35:34 +0600 |
Ritor1 |
wakingsound and runingsound
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Tue, 03 Dec 2013 20:18:17 +0200 |
Nomad |
32bits almost there
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Mon, 02 Dec 2013 15:13:49 +0200 |
Nomad |
GAME_SETTINGS_* defines introduced
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Sun, 01 Dec 2013 23:43:03 +0600 |
Ritor1 |
AttackerInfo, MerchandiseTest
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Sun, 01 Dec 2013 20:13:48 +0600 |
Ritor1 |
AgressorAtackInfo
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Fri, 29 Nov 2013 12:20:07 +0200 |
Nomad |
Moved implementation to cpp
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Fri, 29 Nov 2013 01:16:48 +0600 |
Ritor1 |
LuaClass.h
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Thu, 28 Nov 2013 17:12:50 +0600 |
Ritor1 |
Time.h rename
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Tue, 26 Nov 2013 17:49:42 +0600 |
Ritor1 |
int max_flight_height and GetCeilingHeight function
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Mon, 25 Nov 2013 17:09:39 +0600 |
Ritor1 |
Слияние
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Fri, 22 Nov 2013 13:54:38 +0600 |
Ritor1 |
Слияние
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Fri, 22 Nov 2013 13:54:17 +0600 |
Ritor1 |
Add Log::Warning
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Fri, 22 Nov 2013 23:28:02 +0600 |
Ritor1 |
Log::Warning
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Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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Thu, 21 Nov 2013 15:16:25 +0600 |
Ritor1 |
.i rename
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Wed, 20 Nov 2013 00:25:58 +0600 |
Ritor1 |
GetScriptFileLocation
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Tue, 19 Nov 2013 20:23:42 +0600 |
Ritor1 |
UIControl module
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Mon, 18 Nov 2013 20:17:37 +0600 |
Ritor1 |
Merge
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Mon, 18 Nov 2013 20:17:24 +0600 |
Ritor1 |
Lua included
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Mon, 18 Nov 2013 10:07:17 +0600 |
Ritor1 |
bool new_speed
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Mon, 11 Nov 2013 23:57:02 +0600 |
Ritor1 |
monster_info_distance_limit
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Mon, 11 Nov 2013 21:01:54 +0600 |
Ritor1 |
WritePointedObjectStatusString() fix
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Fri, 08 Nov 2013 12:46:51 +0000 |
zipi |
moving sub_4C023F constructor, after pRendererD3D initialization
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Tue, 05 Nov 2013 21:55:52 +0000 |
zipi |
constructor functions
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Sun, 03 Nov 2013 14:29:45 +0000 |
zipi |
sound id fix
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Sat, 02 Nov 2013 12:16:48 +0000 |
zipi |
Multi-monitor support part1
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Sat, 02 Nov 2013 10:14:14 +0000 |
zipi |
Added back window position saving
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Fri, 25 Oct 2013 11:10:44 -0700 |
Grumpy7 |
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
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