Tue, 03 Sep 2013 15:29:09 +0200 |
yoctozepto |
Clean :-)
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Mon, 02 Sep 2013 22:08:21 +0200 |
yoctozepto |
Clean and decouple. (2)
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Mon, 02 Sep 2013 17:31:12 +0600 |
Ritor1 |
Слияние
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Mon, 02 Sep 2013 17:30:50 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue) GameUI_DrawMinimap
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Mon, 02 Sep 2013 08:38:41 +0200 |
yoctozepto |
Fix types.
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Fri, 30 Aug 2013 22:23:54 +0100 |
zipi |
player detection partly working
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Wed, 28 Aug 2013 18:43:07 +0200 |
Nomad |
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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Mon, 26 Aug 2013 19:11:55 +0100 |
zipi |
footer array fix
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Wed, 21 Aug 2013 16:06:50 +0200 |
Nomad |
Function names
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Fri, 09 Aug 2013 17:30:33 +0600 |
Ritor1 |
DrawPaperdoll cleaning
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Thu, 08 Aug 2013 16:34:19 +0600 |
Ritor1 |
GetDayPart and Journal_Draw
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Tue, 06 Aug 2013 09:26:17 +0600 |
Ritor1 |
Слияние
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Tue, 06 Aug 2013 09:26:06 +0600 |
Ritor1 |
m
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Mon, 05 Aug 2013 22:31:12 +0600 |
Ritor1 |
Questbook_Draw
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Sat, 27 Jul 2013 22:21:09 +0200 |
Nomad |
LevelDecoration::GetGlobalEvent
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Sat, 27 Jul 2013 16:32:20 +0200 |
Nomad |
ChestUI_WritePointedObjectStatusString
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Sat, 27 Jul 2013 16:09:00 +0200 |
Nomad |
UseNPCSkill
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Sat, 27 Jul 2013 14:28:14 +0200 |
Nomad |
Harmondale falling under terrain fixed
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Fri, 26 Jul 2013 23:35:34 +0200 |
Nomad |
+InitializaDialogueOptions
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Fri, 26 Jul 2013 22:19:29 +0200 |
Nomad |
deleted stru220.h and stru220 (bezier terrain stuff)
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Fri, 26 Jul 2013 18:11:36 +0600 |
Ritor1 |
FindSound
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Tue, 23 Jul 2013 16:34:00 +0600 |
Ritor1 |
PlayerSpeechID and uSpeakingCharacter
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Tue, 23 Jul 2013 15:41:45 +0600 |
Ritor1 |
Explosion Traps fix
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Thu, 18 Jul 2013 17:29:20 +0200 |
Nomad |
Research on #62
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Thu, 18 Jul 2013 16:11:57 +0200 |
Nomad |
More hardcoded UI colors moved to varibables.
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Thu, 18 Jul 2013 14:42:54 +0200 |
Nomad |
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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Thu, 18 Jul 2013 04:08:20 +0200 |
Nomad |
Messed with spell effects drawing a bit.
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Tue, 16 Jul 2013 11:55:36 +0600 |
Ritor1 |
PortalFrustrum
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Mon, 15 Jul 2013 17:09:22 +0600 |
Ritor1 |
m
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Thu, 11 Jul 2013 17:47:12 +0600 |
Ritor1 |
Portals in indoor (continue)
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Wed, 26 Jun 2013 00:22:57 +0400 |
Gloval |
books code splitted to separate files
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Mon, 24 Jun 2013 23:55:02 +0400 |
Gloval |
autonotes and quest tables overflow fixed
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Sat, 15 Jun 2013 12:33:13 +0100 |
zipi |
* indoor working
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Sat, 15 Jun 2013 07:30:26 +0200 |
Grumpy7 |
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
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Sat, 15 Jun 2013 03:00:36 +0200 |
Grumpy7 |
PlayerCreation_ComputeAttributeBonus cleanup
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Sat, 15 Jun 2013 01:22:17 +0400 |
Gloval |
guiwindow funcs cleanup
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Thu, 13 Jun 2013 00:56:22 +0400 |
Gloval |
Merge
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Thu, 13 Jun 2013 00:53:51 +0400 |
Gloval |
arcomage renaming&cleaning
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Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
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Wed, 12 Jun 2013 12:05:39 +0400 |
Gloval |
arcomage playable
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Tue, 11 Jun 2013 08:49:04 +0400 |
Gloval |
acromage - apply card
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Sun, 09 Jun 2013 23:53:01 +0200 |
Grumpy7 |
Merge
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Sun, 09 Jun 2013 23:51:53 +0200 |
Grumpy7 |
fixing monster portrait not drawing when rightclicking + out of bounds error when opening inventory
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Mon, 10 Jun 2013 00:37:21 +0600 |
Ritor1 |
Слияние
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Sun, 09 Jun 2013 21:10:32 +0600 |
Ritor1 |
Слияние
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Sun, 09 Jun 2013 16:39:08 +0600 |
Ritor1 |
Слияние
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Sun, 09 Jun 2013 10:18:51 +0600 |
Ritor1 |
Слияние
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Sat, 08 Jun 2013 15:45:31 +0600 |
Ritor1 |
m
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Fri, 07 Jun 2013 22:27:51 +0600 |
Ritor1 |
Слияние
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Fri, 07 Jun 2013 22:24:11 +0600 |
Ritor1 |
m
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Sun, 09 Jun 2013 21:42:01 +0400 |
Gloval |
Merge
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Sun, 09 Jun 2013 21:40:17 +0400 |
Gloval |
arcomage card animation working
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Sun, 09 Jun 2013 16:27:57 +0200 |
Grumpy7 |
merge
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Sun, 09 Jun 2013 16:04:02 +0200 |
Grumpy7 |
SoundSetAction to std::array
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Sun, 09 Jun 2013 16:36:24 +0400 |
Gloval |
fix HouseNpcdata array addresiing
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Sun, 09 Jun 2013 13:20:34 +0400 |
Gloval |
more on arcomage
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Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Sat, 08 Jun 2013 21:40:49 +0200 |
Grumpy7 |
Merge
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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