Tue, 12 Mar 2013 08:30:17 +0200 |
Nomad |
Blv light levels
|
Mon, 11 Mar 2013 22:20:05 +0200 |
Nomad |
Decoration animations
|
Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
|
Mon, 11 Mar 2013 17:07:51 +0200 |
Nomad |
.
|
Mon, 11 Mar 2013 16:54:56 +0200 |
Nomad |
Season change affects vegetation;
|
Fri, 08 Mar 2013 17:08:08 +0200 |
Nomad |
ParticleEngine crash in temple
|
Fri, 08 Mar 2013 15:52:47 +0200 |
Nomad |
Billboards are now rendered in BLV
|
Wed, 06 Mar 2013 16:51:23 +0200 |
Nomad |
Cave textures
|
Tue, 05 Mar 2013 10:45:29 +0600 |
Ritor1 |
m
|
Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
|
Sun, 24 Feb 2013 00:54:25 +0200 |
Nomad |
Objects are drawn (items, spells sfx)
|
Fri, 22 Feb 2013 18:40:38 +0200 |
Nomad |
Interface reloading fix & party alignment enum
|
Thu, 21 Feb 2013 02:12:29 +0200 |
Nomad |
GetActorTintColor
|
Wed, 20 Feb 2013 08:23:12 +0200 |
Nomad |
Very basic picking & entering houses
|
Wed, 20 Feb 2013 01:17:13 +0200 |
Nomad |
Some 0041D895 GameUI_DrawItemInfo overhaul
|