log Indoor.h @ 1866:41cc4dd3c122

age author description
Fri, 11 Oct 2013 07:04:19 +0200 Grumpy7 party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 18:39:32 +0200 Nomad Excess wrapper (IndoorLocation_drawstru) removed.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Tue, 17 Sep 2013 15:40:09 +0200 Nomad class IndoorCamera split into BLVRenderParams and ODMRenderParams
Tue, 17 Sep 2013 14:10:41 +0200 Nomad class OutdoorCamera -> ODMRenderParams
Mon, 02 Sep 2013 15:23:09 +0200 yoctozepto Clean and decouple. (1)
Wed, 28 Aug 2013 22:10:13 +0200 yoctozepto LevelDecoration maintenance changes
Thu, 18 Jul 2013 14:42:54 +0200 Nomad Moved stru11, stru12 and some SW Rendering stuff to the archives.
Tue, 16 Jul 2013 11:55:36 +0600 Ritor1 PortalFrustrum
Mon, 01 Jul 2013 22:42:09 +0200 Grumpy7 removed weather.h from indoor.h
Wed, 12 Jun 2013 21:07:34 +0200 Grumpy7 included header cleanup
Sat, 08 Jun 2013 21:33:22 +0200 Grumpy7 arrays to std::arrays phase 1
Tue, 28 May 2013 00:19:45 +0200 Grumpy7 something to bool cast (performance warning) mostly fixed
Thu, 23 May 2013 19:03:36 +0200 Nomad BLV picky-blicky
Tue, 21 May 2013 12:52:38 +0200 Nomad Doors and other bmodel triggers are now clickable.
Tue, 21 May 2013 12:43:08 +0600 Ritor1 Слияние
Tue, 21 May 2013 12:42:57 +0600 Ritor1 Intersection
Tue, 21 May 2013 02:24:31 +0200 Grumpy7 Merge
Sun, 19 May 2013 17:55:19 +0200 Grumpy7 Included header files cleanup
Sat, 18 May 2013 22:01:26 +0400 Gloval ui cleanup
Thu, 28 Mar 2013 00:37:27 +0400 Gloval Save/load work with some problems
Tue, 26 Mar 2013 00:57:54 +0400 Gloval savegame refactoring
Mon, 25 Mar 2013 14:23:40 +0200 Nomad more stru10 & stru9
Mon, 25 Mar 2013 11:58:38 +0200 Nomad stru10
Mon, 25 Mar 2013 05:27:18 +0200 Nomad Indoor::GetSector and various stuff
Thu, 21 Mar 2013 23:10:57 +0400 Gloval some cleaning
Fri, 15 Mar 2013 04:13:24 +0200 Nomad BLV: when standing right on the portal (orange wall) everything looks fine
Mon, 11 Mar 2013 21:43:26 +0200 Nomad GetActorTintColor fixed
Wed, 06 Mar 2013 16:51:23 +0200 Nomad Cave textures