log Game.cpp @ 1994:4088cc908c78

age author description
Sun, 03 Nov 2013 11:46:52 +0000 zipi auto change color depth to 16 bit
Sat, 02 Nov 2013 10:14:14 +0000 zipi Added back window position saving
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Thu, 24 Oct 2013 15:24:14 +0600 Ritor1 MSVS 2010 project file
Wed, 23 Oct 2013 10:24:38 +0600 Ritor1 Tavern rest fix
Tue, 22 Oct 2013 23:42:46 +0600 Ritor1 LoadGame slots error fix
Tue, 22 Oct 2013 22:04:25 +0600 Ritor1 GameUI_MsgProc() movement
Mon, 14 Oct 2013 06:32:30 +0200 Grumpy7 changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Wed, 09 Oct 2013 09:08:15 +0200 Grumpy7 Changing arrays in class Player to std::array
Mon, 07 Oct 2013 11:52:33 +0200 Nomad HWND -> class OSWindow
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Tue, 17 Sep 2013 15:40:09 +0200 Nomad class IndoorCamera split into BLVRenderParams and ODMRenderParams
Sat, 07 Sep 2013 22:38:53 +0200 Nomad Some more cleaning