log Game.cpp @ 2216:3f375342de12

age author description
Sat, 15 Feb 2014 16:00:19 +0600 Ritor1 window->GetWidth() continue
Fri, 14 Feb 2014 18:08:30 +0600 Ritor1 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Thu, 13 Feb 2014 01:02:04 +0600 Ritor1 LoadTextureFromLOD
Wed, 12 Feb 2014 20:51:31 +0600 Ritor1 m
Wed, 05 Feb 2014 17:24:38 +0600 Ritor1 _44100D_should_alter_right_panel()
Mon, 03 Feb 2014 23:07:15 +0100 Grumpy7 Merge
Mon, 03 Feb 2014 23:06:14 +0100 Grumpy7 Finishing keyboard.cpp stuff
Sun, 02 Feb 2014 00:10:40 +0600 Ritor1 draw FlyAction and WaterWalk icons
Fri, 31 Jan 2014 17:30:36 +0600 Ritor1 UIMSG_SpellBook_PressTab continue
Mon, 27 Jan 2014 17:33:34 +0600 Ritor1 CastSpell continue
Mon, 27 Jan 2014 00:13:01 +0600 Ritor1 CastSpell continue
Fri, 24 Jan 2014 18:01:51 +0600 Ritor1 SPELL_WATER_RECHARGE_ITEM
Thu, 09 Jan 2014 17:29:17 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Wed, 08 Jan 2014 22:29:11 +0200 Nomad Cleaned some variables.
Thu, 02 Jan 2014 18:25:42 +0000 zipi some code cleaning in video playing, loops play but there is a memory leak
Wed, 01 Jan 2014 13:43:09 +0000 zipi libavcodec playing movies and houses, loops not working yet
Sun, 29 Dec 2013 01:26:15 +0600 Ritor1 SavePCXScreenshot() continue
Sat, 28 Dec 2013 16:49:21 +0600 Ritor1 savegame screenshot fix
Sat, 28 Dec 2013 13:13:54 +0600 Ritor1 Слияние
Sat, 28 Dec 2013 13:12:52 +0600 Ritor1 LoadPCXFile
Sat, 28 Dec 2013 00:32:08 +0600 Ritor1 Savegame_screenshot continue
Thu, 26 Dec 2013 22:58:54 +0000 zipi fix for previous commit load error
Fri, 27 Dec 2013 01:28:48 +0600 Ritor1 GAME_STATE_CHANGE_LOCATION
Thu, 26 Dec 2013 00:19:49 +0600 Ritor1 sky for snow
Wed, 25 Dec 2013 17:42:19 +0600 Ritor1 for snow in house
Wed, 25 Dec 2013 17:20:02 +0600 Ritor1 Snow
Mon, 23 Dec 2013 17:30:22 +0600 Ritor1 _42FB5C_check_spell cleaned
Mon, 23 Dec 2013 00:48:53 +0600 Ritor1 SoundVolume options
Sat, 21 Dec 2013 01:03:45 +0600 Ritor1 pSounds[20] error and GetSkillIdxByOrder(2) != 37 //37 - None(Нет)
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Thu, 12 Dec 2013 13:55:42 +0600 Ritor1 enums and BLV_UpdateDoors()
Tue, 03 Dec 2013 21:25:05 +0200 Nomad Minimap's drawing
Tue, 03 Dec 2013 20:18:17 +0200 Nomad 32bits almost there
Mon, 02 Dec 2013 15:13:49 +0200 Nomad GAME_SETTINGS_* defines introduced
Fri, 29 Nov 2013 12:20:07 +0200 Nomad Moved implementation to cpp
Thu, 28 Nov 2013 17:12:50 +0600 Ritor1 Time.h rename
Wed, 06 Nov 2013 13:06:02 +0000 zipi signed fixes
Sun, 03 Nov 2013 11:46:52 +0000 zipi auto change color depth to 16 bit
Sat, 02 Nov 2013 10:14:14 +0000 zipi Added back window position saving
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Thu, 24 Oct 2013 15:24:14 +0600 Ritor1 MSVS 2010 project file
Wed, 23 Oct 2013 10:24:38 +0600 Ritor1 Tavern rest fix
Tue, 22 Oct 2013 23:42:46 +0600 Ritor1 LoadGame slots error fix
Tue, 22 Oct 2013 22:04:25 +0600 Ritor1 GameUI_MsgProc() movement
Mon, 14 Oct 2013 06:32:30 +0200 Grumpy7 changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Wed, 09 Oct 2013 09:08:15 +0200 Grumpy7 Changing arrays in class Player to std::array
Mon, 07 Oct 2013 11:52:33 +0200 Nomad HWND -> class OSWindow
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Tue, 17 Sep 2013 15:40:09 +0200 Nomad class IndoorCamera split into BLVRenderParams and ODMRenderParams
Sat, 07 Sep 2013 22:38:53 +0200 Nomad Some more cleaning
Sat, 07 Sep 2013 20:05:20 +0200 Nomad assert, Abortf, AbortWithError -> Assert, Error
Mon, 02 Sep 2013 17:30:50 +0600 Ritor1 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Wed, 28 Aug 2013 18:43:07 +0200 Nomad * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Tue, 06 Aug 2013 00:56:33 +0400 Gloval Merge
Tue, 06 Aug 2013 00:52:46 +0400 Gloval some turn engine renaming