Sun, 22 Sep 2013 10:44:42 +0200 |
Grumpy7 |
Player::ReceiveSpecialAttackEffect finishing cleanup, special attack type enum created
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Sun, 22 Sep 2013 10:04:00 +0200 |
Grumpy7 |
Player::_48DCF6 renamed to Player::ReceiveSpecialAttackEffect, some case reordering, fixing getting only disease3 instead of disease1 and ignoring disease2 and 3, uSpecialAttack to uSpecialAttackType, uSpecialAttackType to uSpecialAttackLevel
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Wed, 28 Aug 2013 18:43:07 +0200 |
Nomad |
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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Wed, 14 Aug 2013 00:40:23 +0400 |
Gloval |
TE mostly working
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Mon, 25 Mar 2013 11:58:38 +0200 |
Nomad |
stru10
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Sat, 23 Mar 2013 00:20:16 +0400 |
Gloval |
monster init refactored
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Fri, 22 Mar 2013 20:01:46 +0200 |
Nomad |
Fixed some house sounds & shop-related stuff
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Thu, 21 Mar 2013 23:10:57 +0400 |
Gloval |
some cleaning
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Sun, 17 Mar 2013 12:47:19 +0400 |
Gloval |
monster table init rework started
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Wed, 20 Feb 2013 02:53:37 +0200 |
Nomad |
Actor::Die
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Mon, 18 Feb 2013 00:47:36 +0400 |
Gloval |
more text parsers refactor
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Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
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