log mm7_5.cpp @ 697:2dfb67633b01

age author description
Sun, 17 Mar 2013 14:25:00 +0000 zipi GUIButton Release
Sun, 17 Mar 2013 01:50:34 +0400 Gloval map render fixes
Sat, 16 Mar 2013 01:25:15 +0400 Gloval ui fixing
Sat, 16 Mar 2013 01:11:39 +0400 Gloval some ui cleanup
Fri, 15 Mar 2013 04:13:24 +0200 Nomad BLV: when standing right on the portal (orange wall) everything looks fine
Wed, 13 Mar 2013 17:08:21 +0600 Ritor1 BSP
Tue, 12 Mar 2013 23:11:11 +0000 zipi NPC hiring fixed
Wed, 13 Mar 2013 01:29:33 +0200 Nomad RenderBillboard member rename
Tue, 12 Mar 2013 03:10:35 +0200 Nomad Training hall UI fixed
Mon, 11 Mar 2013 23:43:52 +0200 Nomad Sleeping in a tavern
Mon, 11 Mar 2013 23:32:27 +0200 Nomad Fixed numbers in tavern dialogue ui
Sun, 10 Mar 2013 20:57:52 +0400 Gloval houses func moved to uihouses
Fri, 08 Mar 2013 16:06:49 +0200 Nomad Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Wed, 06 Mar 2013 23:26:46 +0000 zipi Margaret working
Thu, 07 Mar 2013 00:35:10 +0400 Gloval Chest item view fixed, gold can be taken
Wed, 06 Mar 2013 16:51:39 +0200 Nomad Merge
Wed, 06 Mar 2013 15:55:35 +0200 Nomad some flags
Wed, 06 Mar 2013 13:37:27 +0000 zipi mistake
Wed, 06 Mar 2013 06:41:36 +0200 Nomad Merge
Wed, 06 Mar 2013 06:41:05 +0200 Nomad .
Wed, 06 Mar 2013 00:09:49 +0400 Gloval itemgen working, i hope
Mon, 04 Mar 2013 21:56:31 +0000 zipi GUI_UpdateWindows clean
Mon, 04 Mar 2013 21:03:52 +0000 zipi sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62 clean
Mon, 04 Mar 2013 22:44:41 +0200 Nomad Cave and Temple load and even doesn't crash (for a while).
Sun, 03 Mar 2013 15:57:44 +0600 Ritor1 m
Sun, 03 Mar 2013 13:32:04 +0600 Ritor1 Слияние
Sun, 03 Mar 2013 13:30:24 +0600 Ritor1 m
Sat, 02 Mar 2013 20:13:50 +0600 Ritor1 m
Sun, 03 Mar 2013 01:55:57 +0400 Gloval Chest working, but items are not laid correctly
Sat, 02 Mar 2013 01:37:06 +0200 Nomad includes fixed, now will compile
Sat, 02 Mar 2013 01:42:05 +0400 Gloval Awards tab corrrection
Fri, 01 Mar 2013 21:13:12 +0200 Nomad LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)