Mon, 30 Sep 2013 17:29:27 +0600 |
Ritor1 |
UITransition.cpp cleaning(continue)
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Mon, 30 Sep 2013 05:59:06 +0200 |
Grumpy7 |
Merge
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Mon, 30 Sep 2013 05:48:32 +0200 |
Grumpy7 |
Party_stru0 renamed to PartyTimeStruct, fixed its members, renamed Party::field_3C to Party::PartyTimes, started Player::SetVariable refactoring start
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Fri, 27 Sep 2013 15:19:32 +0600 |
Ritor1 |
WeaponShop cleared
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Tue, 24 Sep 2013 07:29:55 +0200 |
Grumpy7 |
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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Wed, 18 Sep 2013 20:04:49 +0600 |
Ritor1 |
Merge
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Wed, 18 Sep 2013 20:04:30 +0600 |
Ritor1 |
m
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Wed, 18 Sep 2013 14:20:00 +0600 |
Ritor1 |
Слияние
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Wed, 18 Sep 2013 14:19:37 +0600 |
Ritor1 |
NPCTopics
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Wed, 18 Sep 2013 11:13:38 +0200 |
Nomad |
Window Resize (change arguments to MM7_Initialize)
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Wed, 18 Sep 2013 11:04:47 +0600 |
Ritor1 |
NPCGreetings
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Tue, 17 Sep 2013 21:41:39 +0200 |
Nomad |
Fixed Celestia sky a bit.
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Tue, 17 Sep 2013 17:40:59 +0200 |
Nomad |
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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Tue, 17 Sep 2013 15:40:36 +0200 |
Nomad |
Merge
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Tue, 17 Sep 2013 15:40:09 +0200 |
Nomad |
class IndoorCamera split into BLVRenderParams and ODMRenderParams
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Tue, 17 Sep 2013 17:34:31 +0600 |
Ritor1 |
SimpleHouseDialog cleaning(continue)
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Tue, 17 Sep 2013 16:30:36 +0600 |
Ritor1 |
m
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Tue, 17 Sep 2013 13:20:58 +0600 |
Ritor1 |
TavernDialog cleared
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Mon, 16 Sep 2013 09:37:30 +0600 |
Ritor1 |
Слияние
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Mon, 16 Sep 2013 09:37:08 +0600 |
Ritor1 |
m
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Fri, 13 Sep 2013 10:10:44 +0600 |
Ritor1 |
m
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Mon, 16 Sep 2013 01:14:17 +0600 |
Ritor1 |
TrainingDialog cleaning(continue)
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Sun, 15 Sep 2013 19:19:43 +0600 |
Ritor1 |
TampleDialog() cleaning
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Sun, 15 Sep 2013 19:12:34 +0600 |
Ritor1 |
m
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Sun, 15 Sep 2013 00:41:34 +0600 |
Ritor1 |
TampleDialog(cleaning continue)
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Sat, 14 Sep 2013 10:28:13 +0600 |
Ritor1 |
m
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Thu, 12 Sep 2013 11:55:16 +0600 |
Ritor1 |
Слияние
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Thu, 12 Sep 2013 11:55:04 +0600 |
Ritor1 |
JailDialog
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Wed, 11 Sep 2013 00:16:49 +0600 |
Ritor1 |
m
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Wed, 11 Sep 2013 18:01:16 +0600 |
Ritor1 |
Boat dialogue
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