log Actor.h @ 1340:22cb507446a4

age author description
Sat, 08 Jun 2013 21:33:22 +0200 Grumpy7 arrays to std::arrays phase 1
Thu, 23 May 2013 20:51:27 +0100 zipi some AI cleaning
Tue, 21 May 2013 23:44:51 +0200 Nomad * UI cleans and moves
Sun, 19 May 2013 17:55:19 +0200 Grumpy7 Included header files cleanup
Sun, 31 Mar 2013 12:49:45 +0100 zipi more AI function renames
Sun, 31 Mar 2013 12:39:29 +0100 zipi * AI function renames
Sun, 31 Mar 2013 10:44:43 +0100 zipi * AI fixed (temporary)
Wed, 27 Mar 2013 00:27:38 +0200 Nomad Massive refactors of spells + PID (packed id) macros introduced.
Sat, 23 Mar 2013 17:02:14 +0400 Gloval some outdoor cleaning
Wed, 06 Mar 2013 23:26:46 +0000 zipi Margaret working
Sun, 03 Mar 2013 01:55:57 +0400 Gloval Chest working, but items are not laid correctly
Sat, 23 Feb 2013 19:31:56 +0200 Nomad Actor::SelectTarget & ai_near_actors_targets_pid
Sat, 23 Feb 2013 17:15:36 +0200 Nomad AI_Bored
Sat, 23 Feb 2013 16:39:32 +0200 Nomad AI_Stand
Sat, 23 Feb 2013 16:00:21 +0200 Nomad 00401A91 sub_401A91_AI(): actors drop when dead
Wed, 20 Feb 2013 04:36:14 +0200 Nomad Killing friendly peasants subs
Wed, 20 Feb 2013 02:53:37 +0200 Nomad Actor::Die
Tue, 19 Feb 2013 15:39:50 +0200 Nomad DamageMonsterFromParty
Mon, 18 Feb 2013 13:07:25 +0200 Nomad _42ECB5_PlayerAttacksActor
Sat, 16 Feb 2013 18:32:37 +0200 Nomad Vis overhaul; sprites can be picked by mouse
Tue, 12 Feb 2013 06:28:08 +0200 Nomad Various things here and there
Tue, 12 Feb 2013 03:02:13 +0200 Nomad Constants -> enums
Sat, 12 Jan 2013 09:45:18 +0600 Ritor1 init