log Render.h @ 2462:1d04e48651d4

age author description
Tue, 12 Aug 2014 21:34:18 +0300 a.parshin Render split into interface and realization, added Direct3D 11
Tue, 15 Jul 2014 15:44:45 +0600 Ritor1 added RenderStruct.h
Mon, 14 Jul 2014 10:29:35 +0600 Ritor1 struct Render
Mon, 14 Jul 2014 10:03:44 +0600 Ritor1 included directx 11
Sun, 06 Apr 2014 21:12:24 +0200 Grumpy7 Moving functions from unsorted_subs.h pt5
Sun, 23 Mar 2014 19:55:59 +0600 Ritor1 for draw terrain
Wed, 19 Mar 2014 17:30:14 +0600 Ritor1 Draw terrain
Wed, 26 Feb 2014 23:35:23 +0100 Grumpy7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Thu, 20 Feb 2014 12:20:49 +0600 Ritor1 occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Thu, 23 Jan 2014 17:31:12 +0600 Ritor1 _46А6АС_GetActorsInViewport
Thu, 09 Jan 2014 17:29:17 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Sat, 28 Dec 2013 00:32:08 +0600 Ritor1 Savegame_screenshot continue