Tue, 12 Aug 2014 21:34:18 +0300 |
a.parshin |
Render split into interface and realization, added Direct3D 11
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Tue, 15 Jul 2014 15:44:45 +0600 |
Ritor1 |
added RenderStruct.h
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Mon, 14 Jul 2014 10:29:35 +0600 |
Ritor1 |
struct Render
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Mon, 14 Jul 2014 10:03:44 +0600 |
Ritor1 |
included directx 11
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Sun, 06 Apr 2014 21:12:24 +0200 |
Grumpy7 |
Moving functions from unsorted_subs.h pt5
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Sun, 23 Mar 2014 19:55:59 +0600 |
Ritor1 |
for draw terrain
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Wed, 19 Mar 2014 17:30:14 +0600 |
Ritor1 |
Draw terrain
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Wed, 26 Feb 2014 23:35:23 +0100 |
Grumpy7 |
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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Thu, 20 Feb 2014 12:20:49 +0600 |
Ritor1 |
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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Thu, 23 Jan 2014 17:31:12 +0600 |
Ritor1 |
_46А6АС_GetActorsInViewport
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Thu, 09 Jan 2014 17:29:17 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 14:36:48 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
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Thu, 09 Jan 2014 01:37:34 +0200 |
Nomad |
Removed DirectDraw2 compatibility.
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Sat, 28 Dec 2013 00:32:08 +0600 |
Ritor1 |
Savegame_screenshot continue
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