log Actor.cpp @ 1935:1cbfb6e50e48

age author description
Wed, 23 Oct 2013 23:15:08 -0700 Grumpy7 moving _4BBF61_summon_actor under Actor
Wed, 23 Oct 2013 21:21:48 -0700 Grumpy7 DamageMonsterFromParty cleanup finished
Wed, 23 Oct 2013 21:13:28 -0700 Grumpy7 DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Wed, 23 Oct 2013 21:10:11 -0700 Grumpy7 Fixing bug in Actor::AI_RangedAttack introduced by me
Wed, 23 Oct 2013 20:36:19 -0700 Grumpy7 DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Wed, 23 Oct 2013 00:02:06 -0700 Grumpy7 DamageMonsterFromParty moved initial damage source logic to an if and a switch
Tue, 22 Oct 2013 23:18:41 -0700 Grumpy7 DamageMonsterFromParty removed LABEL_67
Tue, 22 Oct 2013 19:09:12 -0700 Grumpy7 SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Tue, 22 Oct 2013 18:55:37 -0700 Grumpy7 fixing monsters not attacking unless attacked
Tue, 22 Oct 2013 15:52:30 +0600 Ritor1 Слияние
Tue, 22 Oct 2013 15:52:01 +0600 Ritor1 which_player_to_attack rename and cleaning
Tue, 22 Oct 2013 00:39:04 -0700 Grumpy7 Actor::GetDirectionInfo changed the signature to a less confusing one
Tue, 22 Oct 2013 00:04:14 -0700 Grumpy7 Actor::AI_Flee fixing crash
Mon, 21 Oct 2013 23:19:30 -0700 Grumpy7 UpdateActorAI() minor clean ups
Sun, 20 Oct 2013 23:50:19 -0700 Grumpy7 UpdateActorAI getting rid of unnecessary memcpys
Sun, 20 Oct 2013 22:58:27 -0700 Grumpy7 _46DF1A_collide_against_actor cleaned up, moved to Actor.h
Sun, 20 Oct 2013 02:52:48 -0700 Grumpy7 renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Sun, 20 Oct 2013 02:48:35 -0700 Grumpy7 renaming Actor::_44FD29 to Actor::SummonMinion
Sun, 20 Oct 2013 02:30:36 -0700 Grumpy7 Actor::_44FD29 cleanup 1
Sun, 20 Oct 2013 00:38:38 -0700 Grumpy7 Actor::_SelectTarget final cleanup
Sun, 20 Oct 2013 00:21:16 -0700 Grumpy7 Actor::GetActorsRelation finishing cleanup
Sun, 20 Oct 2013 00:12:37 -0700 Grumpy7 Actor::GetActorsRelation cleanup 2
Sat, 19 Oct 2013 23:08:02 -0700 Grumpy7 fixing buildability
Sat, 19 Oct 2013 21:26:31 -0700 Grumpy7 Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Sat, 19 Oct 2013 08:15:08 +0200 Grumpy7 Actor::AI_Pursue3 cleaned up
Sat, 19 Oct 2013 07:56:16 +0200 Grumpy7 Actor::AI_Pursue2 cleaned up
Sat, 19 Oct 2013 07:26:35 +0200 Grumpy7 Actor::AI_Flee cleaned up
Sat, 19 Oct 2013 07:02:05 +0200 Grumpy7 Actor::AI_Pursue1 cleaned up
Sat, 19 Oct 2013 06:48:02 +0200 Grumpy7 Actor::PlaySound cleaned up
Sat, 19 Oct 2013 06:27:07 +0200 Grumpy7 Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Fri, 18 Oct 2013 09:31:35 +0200 Grumpy7 Actor::AI_RandomMove minor cleanup
Thu, 17 Oct 2013 10:23:36 +0200 Grumpy7 Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Thu, 17 Oct 2013 10:00:57 +0200 Grumpy7 Actor::AI_SpellAttack1 cleaned up
Thu, 17 Oct 2013 09:50:25 +0200 Grumpy7 Actor::AI_SpellAttack2 cleaned up
Thu, 17 Oct 2013 09:10:18 +0200 Grumpy7 Actor::StealFrom changed signature to void, minor cleanup
Thu, 17 Oct 2013 09:00:11 +0200 Grumpy7 Actor::_43B3E0_CalcDamage changed to non-static
Thu, 17 Oct 2013 08:55:28 +0200 Grumpy7 Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Thu, 17 Oct 2013 07:57:01 +0200 Grumpy7 Actor::AddBloodsplatOnDamageOverlay cleaned up
Thu, 17 Oct 2013 07:46:11 +0200 Grumpy7 Actor::ApplyFineForKillingPeasant cleaned up
Thu, 17 Oct 2013 03:47:21 +0200 Grumpy7 Actor::AI_MeleeAttack cleaned up
Wed, 16 Oct 2013 05:59:21 +0200 Grumpy7 Actor::AI_SpellAttack adding accidentally removed random position for meteor shower
Mon, 14 Oct 2013 08:22:12 +0200 Grumpy7 Actor::AI_FaceObject cleanup
Mon, 14 Oct 2013 08:00:30 +0200 Grumpy7 Actor::GetDirectionInfo some minor changes
Mon, 14 Oct 2013 07:40:44 +0200 Grumpy7 Actor::Explode cleaned up
Mon, 14 Oct 2013 07:32:04 +0200 Grumpy7 Actor::AI_RangedAttack cleaned up
Mon, 14 Oct 2013 06:32:30 +0200 Grumpy7 changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Mon, 14 Oct 2013 03:22:34 +0200 Grumpy7 fixing some warnings in actor.cpp
Mon, 14 Oct 2013 03:17:25 +0200 Grumpy7 Actor::AI_SpellAttack finishing cleanup
Mon, 14 Oct 2013 02:12:01 +0200 Grumpy7 Actor::AI_SpellAttack removing unnecessary temporary vars
Mon, 14 Oct 2013 00:58:05 +0200 Grumpy7 Actor::AI_SpellAttack moved spells into a huge case
Mon, 14 Oct 2013 00:46:09 +0200 Grumpy7 Actor::AI_SpellAttack label 159 removed
Mon, 14 Oct 2013 00:40:25 +0200 Grumpy7 Actor::AI_SpellAttack preparing to remove label 159
Mon, 14 Oct 2013 00:24:28 +0200 Grumpy7 Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Sun, 13 Oct 2013 11:44:15 +0200 Grumpy7 Actor::AI_SpellAttack, extracting common code from different mastery levels
Sun, 13 Oct 2013 11:17:09 +0200 Grumpy7 Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Sun, 13 Oct 2013 10:45:48 +0200 Grumpy7 sub_448518_npc_set_item using body of cleaned up Actor::GiveItem
Sun, 13 Oct 2013 08:03:14 +0200 Grumpy7 Actor::ToggleFlag, sub_448518_npc_set_item cleanup
Fri, 11 Oct 2013 07:04:19 +0200 Grumpy7 party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Fri, 11 Oct 2013 05:49:39 +0200 Grumpy7 cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Mon, 07 Oct 2013 06:37:49 +0200 Grumpy7 Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses