Tue, 15 Jul 2014 15:44:45 +0600 |
Ritor1 |
added RenderStruct.h
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Mon, 14 Jul 2014 10:29:35 +0600 |
Ritor1 |
struct Render
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Mon, 14 Jul 2014 10:03:44 +0600 |
Ritor1 |
included directx 11
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Sun, 06 Apr 2014 21:12:24 +0200 |
Grumpy7 |
Moving functions from unsorted_subs.h pt5
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Sun, 23 Mar 2014 19:55:59 +0600 |
Ritor1 |
for draw terrain
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Wed, 19 Mar 2014 17:30:14 +0600 |
Ritor1 |
Draw terrain
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Wed, 26 Feb 2014 23:35:23 +0100 |
Grumpy7 |
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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Thu, 20 Feb 2014 12:20:49 +0600 |
Ritor1 |
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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Thu, 23 Jan 2014 17:31:12 +0600 |
Ritor1 |
_46А6АС_GetActorsInViewport
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Thu, 09 Jan 2014 17:29:17 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 14:36:48 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
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Thu, 09 Jan 2014 01:37:34 +0200 |
Nomad |
Removed DirectDraw2 compatibility.
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Sat, 28 Dec 2013 00:32:08 +0600 |
Ritor1 |
Savegame_screenshot continue
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Fri, 27 Dec 2013 17:52:31 +0600 |
Ritor1 |
Screenshot continue
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Tue, 17 Dec 2013 21:34:20 +0600 |
Ritor1 |
RasterLine2D, DIALOGUE_EVT_A etc.
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Mon, 16 Dec 2013 18:43:42 +0600 |
Ritor1 |
RasterLine2D fix and etc.
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Tue, 03 Dec 2013 20:18:17 +0200 |
Nomad |
32bits almost there
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Tue, 05 Nov 2013 23:35:21 +0000 |
zipi |
RenderBillboardD3D initialization
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Wed, 23 Oct 2013 17:30:14 +0600 |
Ritor1 |
rename DrawIndoorPolygonSky
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Wed, 23 Oct 2013 17:13:23 +0600 |
Ritor1 |
DrawIndoorPolygonSky
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Mon, 07 Oct 2013 11:55:35 +0200 |
Nomad |
Merge
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Mon, 07 Oct 2013 11:52:33 +0200 |
Nomad |
HWND -> class OSWindow
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Fri, 04 Oct 2013 17:30:47 +0600 |
Ritor1 |
DrawBuildingsD3D cleared
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Thu, 19 Sep 2013 16:45:21 +0600 |
Ritor1 |
MainMenuUI_Credits_Loop() and CreditsTextureScroll
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Wed, 18 Sep 2013 11:13:38 +0200 |
Nomad |
Window Resize (change arguments to MM7_Initialize)
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Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
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Mon, 02 Sep 2013 15:23:09 +0200 |
yoctozepto |
Clean and decouple. (1)
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Sun, 01 Sep 2013 17:10:29 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue)
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