Thu, 21 Mar 2013 23:10:57 +0400 |
Gloval |
some cleaning
|
Fri, 15 Mar 2013 04:13:24 +0200 |
Nomad |
BLV: when standing right on the portal (orange wall) everything looks fine
|
Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
|
Wed, 06 Mar 2013 16:51:23 +0200 |
Nomad |
Cave textures
|
Mon, 04 Mar 2013 22:44:41 +0200 |
Nomad |
Cave and Temple load and even doesn't crash (for a while).
|
Fri, 01 Mar 2013 23:43:21 +0400 |
Gloval |
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
|
Mon, 25 Feb 2013 17:27:27 +0600 |
Ritor1 |
CompareVariable part 1
|
Sun, 24 Feb 2013 00:48:41 +0400 |
Gloval |
level hints
|
Sat, 16 Feb 2013 18:32:37 +0200 |
Nomad |
Vis overhaul; sprites can be picked by mouse
|
Fri, 15 Feb 2013 19:53:40 +0200 |
Nomad |
D3D constants, shore tiles, camera flags
|
Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
|