Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Tue, 17 Sep 2013 20:15:56 +0200 |
Nomad |
More camera unifications.
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Tue, 17 Sep 2013 18:39:32 +0200 |
Nomad |
Excess wrapper (IndoorLocation_drawstru) removed.
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Tue, 17 Sep 2013 17:40:59 +0200 |
Nomad |
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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Tue, 17 Sep 2013 15:40:09 +0200 |
Nomad |
class IndoorCamera split into BLVRenderParams and ODMRenderParams
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Tue, 17 Sep 2013 14:10:41 +0200 |
Nomad |
class OutdoorCamera -> ODMRenderParams
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Sat, 07 Sep 2013 20:05:20 +0200 |
Nomad |
assert, Abortf, AbortWithError -> Assert, Error
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Mon, 02 Sep 2013 17:30:50 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue) GameUI_DrawMinimap
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Thu, 18 Jul 2013 14:42:54 +0200 |
Nomad |
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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Mon, 15 Jul 2013 15:03:40 +0600 |
Ritor1 |
GetPortalScreenCoord fix
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Wed, 26 Jun 2013 14:21:55 +0600 |
Ritor1 |
m
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Mon, 01 Apr 2013 13:39:19 +0200 |
Nomad |
Particle engine made working.
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Mon, 25 Mar 2013 14:23:40 +0200 |
Nomad |
more stru10 & stru9
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Mon, 25 Mar 2013 05:27:18 +0200 |
Nomad |
Indoor::GetSector and various stuff
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Sun, 24 Mar 2013 01:27:34 +0000 |
zipi |
tidy, code moving
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Sun, 17 Mar 2013 01:50:34 +0400 |
Gloval |
map render fixes
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Sat, 16 Mar 2013 21:57:32 +0400 |
Gloval |
viewport.cpp added
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Fri, 15 Mar 2013 04:13:24 +0200 |
Nomad |
BLV: when standing right on the portal (orange wall) everything looks fine
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Thu, 14 Feb 2013 13:58:34 +0200 |
Nomad |
New sky (turn on -new_sky console command)
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Thu, 07 Feb 2013 13:54:23 +0600 |
Ritor1 |
7.01.13(work)
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Mon, 04 Feb 2013 09:17:35 +0600 |
Ritor1 |
4.01.13
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Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
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