Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
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Tue, 11 Jun 2013 22:18:20 +0200 |
Grumpy7 |
more included header cleanup
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Tue, 11 Jun 2013 18:52:42 +0200 |
Grumpy7 |
included header cleanup
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Sun, 09 Jun 2013 01:30:36 +0200 |
Grumpy7 |
arrays to std::arrays phase 3 - finishing global arrays
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Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Tue, 04 Jun 2013 18:29:35 +0200 |
Grumpy7 |
pPartyBuffs - change plain numbers to enums
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Tue, 04 Jun 2013 03:21:21 +0200 |
Grumpy7 |
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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Mon, 27 May 2013 22:07:53 +0200 |
Grumpy7 |
GameUI_DrawMinimap bug
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Mon, 27 May 2013 21:37:14 +0200 |
Grumpy7 |
strcmpi to stricmp conversion
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Sun, 26 May 2013 18:55:31 +0400 |
Gloval |
npc some clean
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Fri, 24 May 2013 00:44:51 +0100 |
zipi |
some BYTE errors fixed
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Thu, 23 May 2013 03:29:29 +0200 |
Nomad |
Cleanings
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Tue, 21 May 2013 23:44:51 +0200 |
Nomad |
* UI cleans and moves
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Tue, 21 May 2013 12:52:38 +0200 |
Nomad |
Doors and other bmodel triggers are now clickable.
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Tue, 21 May 2013 12:10:08 +0200 |
Nomad |
Pointing a face with mouse fixed.
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Tue, 21 May 2013 02:24:31 +0200 |
Grumpy7 |
Merge
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Thu, 16 May 2013 15:14:58 +0200 |
Nomad |
UI cleans
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Tue, 14 May 2013 14:03:07 +0200 |
Nomad |
Various UIs, autonotes title fixed
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Tue, 14 May 2013 12:35:06 +0200 |
Nomad |
GameUI clean
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Mon, 13 May 2013 17:07:52 +0200 |
Nomad |
Merge
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Mon, 13 May 2013 17:01:20 +0200 |
Nomad |
CharacterUI cleanings.
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Sun, 12 May 2013 18:11:21 +0600 |
Ritor1 |
UIMSG_CHEST_ClickItem
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Sat, 04 May 2013 17:45:17 +0600 |
Ritor1 |
UIMSG and WINDOW_Type
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Wed, 01 May 2013 20:04:24 +0200 |
Nomad |
Awards
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Wed, 01 May 2013 17:31:10 +0200 |
Nomad |
Code cleaning.
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Wed, 01 May 2013 13:52:09 +0200 |
Nomad |
stru351 moved
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Wed, 01 May 2013 12:45:02 +0200 |
Nomad |
stru279 removed.
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Wed, 01 May 2013 12:38:19 +0200 |
Nomad |
stru272.h removed, stuff moved to arcomage
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