Tue, 16 Jul 2013 00:40:01 +0200 |
Grumpy7 |
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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Tue, 16 Jul 2013 00:20:17 +0200 |
Grumpy7 |
Player::AddItem2, Player::CreateItemInInventory2 cleanup
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Mon, 15 Jul 2013 23:59:04 +0200 |
Grumpy7 |
Player::AddItem, Player::WearItem cleanup
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Mon, 15 Jul 2013 02:37:03 +0200 |
Grumpy7 |
Player::CreateItemInInventory small bugfix from previous change
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Mon, 15 Jul 2013 02:34:52 +0200 |
Grumpy7 |
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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Mon, 15 Jul 2013 00:57:06 +0200 |
Grumpy7 |
Player::CanFitItem refactored
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Mon, 15 Jul 2013 00:42:50 +0200 |
Grumpy7 |
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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Sun, 14 Jul 2013 23:22:43 +0200 |
Grumpy7 |
Moved condition checking to a separate class, extracted it from player::SetCondition
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Sat, 13 Jul 2013 21:36:35 +0200 |
Grumpy7 |
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
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Sat, 13 Jul 2013 17:13:45 +0200 |
Grumpy7 |
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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Sat, 13 Jul 2013 16:52:00 +0200 |
Grumpy7 |
a few itemID changed to their enum values + added a few new ones
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Sat, 13 Jul 2013 16:15:35 +0200 |
Grumpy7 |
Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
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