Tue, 17 Sep 2013 16:30:36 +0600 |
Ritor1 |
m
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Wed, 11 Sep 2013 18:01:16 +0600 |
Ritor1 |
Boat dialogue
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Wed, 11 Sep 2013 09:39:09 +0600 |
Ritor1 |
Слияние
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Wed, 11 Sep 2013 09:23:41 +0600 |
Ritor1 |
m
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Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
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Sun, 01 Sep 2013 17:10:29 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue)
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Wed, 21 Aug 2013 16:06:50 +0200 |
Nomad |
Function names
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Thu, 08 Aug 2013 16:34:19 +0600 |
Ritor1 |
GetDayPart and Journal_Draw
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Mon, 05 Aug 2013 22:31:12 +0600 |
Ritor1 |
Questbook_Draw
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Fri, 02 Aug 2013 13:48:57 +0600 |
Ritor1 |
LloydBeacons
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Thu, 01 Aug 2013 17:51:16 +0600 |
Ritor1 |
BuildingType_Tavern and CastSpellInfo_PushCastSpellInfo fix
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Fri, 26 Jul 2013 23:35:34 +0200 |
Nomad |
+InitializaDialogueOptions
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Fri, 26 Jul 2013 22:19:29 +0200 |
Nomad |
deleted stru220.h and stru220 (bezier terrain stuff)
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Fri, 26 Jul 2013 21:16:51 +0200 |
Nomad |
Highlighted locations with "using uninitialized variable" warning.
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Mon, 22 Jul 2013 15:23:43 +0600 |
Ritor1 |
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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Mon, 22 Jul 2013 14:49:12 +0600 |
Ritor1 |
ClearTextureList
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Fri, 19 Jul 2013 17:21:40 +0600 |
Ritor1 |
CloseSpellBook and close SpellBookPage
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Thu, 18 Jul 2013 16:51:35 +0200 |
Nomad |
Some LightmapBuilder renames.
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Thu, 18 Jul 2013 16:11:57 +0200 |
Nomad |
More hardcoded UI colors moved to varibables.
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Wed, 26 Jun 2013 21:33:42 +0400 |
Gloval |
fix enter house error
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Wed, 26 Jun 2013 00:22:57 +0400 |
Gloval |
books code splitted to separate files
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Mon, 24 Jun 2013 23:55:02 +0400 |
Gloval |
autonotes and quest tables overflow fixed
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Sun, 23 Jun 2013 14:27:57 +0600 |
Ritor1 |
Слияние
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Sun, 23 Jun 2013 14:02:07 +0600 |
Ritor1 |
m
|
Thu, 20 Jun 2013 12:16:47 +0600 |
Ritor1 |
folder UI
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Wed, 19 Jun 2013 17:06:58 +0600 |
Ritor1 |
moving files mm7_x ending
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Mon, 17 Jun 2013 17:34:01 +0600 |
Ritor1 |
moving files
|
Sat, 15 Jun 2013 01:22:17 +0400 |
Gloval |
guiwindow funcs cleanup
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Sun, 09 Jun 2013 16:37:31 +0400 |
Gloval |
Merge
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