Sat, 16 Mar 2013 21:57:32 +0400 |
Gloval |
viewport.cpp added
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Tue, 12 Mar 2013 03:10:35 +0200 |
Nomad |
Training hall UI fixed
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Wed, 06 Mar 2013 17:04:54 +0000 |
zipi |
stru319::_427102 clean
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Wed, 06 Mar 2013 06:41:36 +0200 |
Nomad |
Merge
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Wed, 06 Mar 2013 06:41:05 +0200 |
Nomad |
.
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Wed, 06 Mar 2013 00:09:49 +0400 |
Gloval |
itemgen working, i hope
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Tue, 05 Mar 2013 16:14:22 +0200 |
Nomad |
* Party buff icons drawing (right panel)
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Sat, 02 Mar 2013 01:37:06 +0200 |
Nomad |
includes fixed, now will compile
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Sat, 02 Mar 2013 01:42:05 +0400 |
Gloval |
Awards tab corrrection
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Fri, 01 Mar 2013 23:43:21 +0400 |
Gloval |
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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Wed, 27 Feb 2013 23:13:02 +0200 |
Nomad |
Wands
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Wed, 27 Feb 2013 22:15:30 +0200 |
Nomad |
Spells
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Wed, 27 Feb 2013 17:29:05 +0200 |
Nomad |
Spells
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Tue, 26 Feb 2013 20:29:54 +0200 |
Nomad |
some debug stuff commented
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Mon, 25 Feb 2013 17:27:27 +0600 |
Ritor1 |
CompareVariable part 1
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Sun, 24 Feb 2013 15:21:24 +0200 |
Nomad |
Pressing escape crashes no more
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Sun, 24 Feb 2013 09:51:42 +0200 |
Nomad |
ui mesages & spellcasting
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Sun, 24 Feb 2013 00:54:25 +0200 |
Nomad |
Objects are drawn (items, spells sfx)
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Sat, 23 Feb 2013 23:09:48 +0400 |
Gloval |
NPC_EventProcessor
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Sat, 23 Feb 2013 16:39:32 +0200 |
Nomad |
AI_Stand
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Sat, 23 Feb 2013 04:01:09 +0200 |
Nomad |
AudioPlayer::PlaySound
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Fri, 22 Feb 2013 22:27:45 +0400 |
Gloval |
GetIdentifiedName
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Fri, 22 Feb 2013 17:47:41 +0200 |
Nomad |
_42777D_CastSpell_UseWand_ShootArrow
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Thu, 21 Feb 2013 02:12:29 +0200 |
Nomad |
GetActorTintColor
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Wed, 20 Feb 2013 08:23:12 +0200 |
Nomad |
Very basic picking & entering houses
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Wed, 20 Feb 2013 02:53:37 +0200 |
Nomad |
Actor::Die
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Wed, 20 Feb 2013 01:17:13 +0200 |
Nomad |
Some 0041D895 GameUI_DrawItemInfo overhaul
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Tue, 19 Feb 2013 21:50:33 +0200 |
Nomad |
MonsterPopup_Draw crash fix
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Tue, 19 Feb 2013 15:39:50 +0200 |
Nomad |
DamageMonsterFromParty
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