Thu, 12 Dec 2013 13:55:42 +0600 |
Ritor1 |
enums and BLV_UpdateDoors()
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Tue, 17 Sep 2013 17:40:59 +0200 |
Nomad |
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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Sat, 07 Sep 2013 20:05:20 +0200 |
Nomad |
assert, Abortf, AbortWithError -> Assert, Error
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Mon, 02 Sep 2013 17:30:50 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue) GameUI_DrawMinimap
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Fri, 28 Jun 2013 11:34:09 +0600 |
Ritor1 |
m
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Wed, 26 Jun 2013 14:21:55 +0600 |
Ritor1 |
m
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Tue, 25 Jun 2013 11:29:23 +0600 |
Ritor1 |
m
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Mon, 24 Jun 2013 16:44:29 +0600 |
Ritor1 |
current portal loop
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Tue, 28 May 2013 00:19:45 +0200 |
Grumpy7 |
something to bool cast (performance warning) mostly fixed
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Mon, 25 Mar 2013 14:23:40 +0200 |
Nomad |
more stru10 & stru9
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Mon, 25 Mar 2013 11:58:38 +0200 |
Nomad |
stru10
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Fri, 15 Mar 2013 19:03:53 +0600 |
Ritor1 |
Слияние
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Fri, 15 Mar 2013 19:03:38 +0600 |
Ritor1 |
m
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Fri, 15 Mar 2013 18:29:06 +0600 |
Ritor1 |
Слияние
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Fri, 15 Mar 2013 18:28:37 +0600 |
Ritor1 |
m
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Fri, 15 Mar 2013 15:58:18 +0200 |
Nomad |
fixed stru10::49C9E3 (cause for attempting to get cross product on zero vectors)
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Fri, 15 Mar 2013 04:13:24 +0200 |
Nomad |
BLV: when standing right on the portal (orange wall) everything looks fine
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Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
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