Mercurial > mm7
view GUI/UI/UIGame.h @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
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#pragma once #include "GUI/GUIWindow.h" void GameUI_WritePointedObjectStatusString(); void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb __int16 __fastcall sub_441A4E(int a1); struct GUIWindow_GameMenu : public GUIWindow { GUIWindow_GameMenu(); virtual ~GUIWindow_GameMenu() {} virtual void Update(); }; struct GUIWindow_GameOptions : public GUIWindow { GUIWindow_GameOptions(); virtual ~GUIWindow_GameOptions() {} virtual void Update(); }; struct GUIWindow_GameKeyBindings : public GUIWindow { GUIWindow_GameKeyBindings(); virtual ~GUIWindow_GameKeyBindings() {} virtual void Update(); }; struct GUIWindow_GameVideoOptions : public GUIWindow { GUIWindow_GameVideoOptions(); virtual ~GUIWindow_GameVideoOptions() {} virtual void Update(); }; extern class Image *game_ui_statusbar; extern class Image *game_ui_rightframe; extern class Image *game_ui_topframe; extern class Image *game_ui_leftframe; extern class Image *game_ui_bottomframe; extern class Image *game_ui_monster_hp_green; extern class Image *game_ui_monster_hp_yellow; extern class Image *game_ui_monster_hp_red; extern class Image *game_ui_monster_hp_background; extern class Image *game_ui_monster_hp_border_left; extern class Image *game_ui_monster_hp_border_right; extern class Image *game_ui_minimap_frame; // 5079D8 extern class Image *game_ui_minimap_compass; // 5079B4 extern std::array<class Image *, 8> game_ui_minimap_dirs; extern class Image *game_ui_menu_quit; extern class Image *game_ui_menu_resume; extern class Image *game_ui_menu_controls; extern class Image *game_ui_menu_save; extern class Image *game_ui_menu_load; extern class Image *game_ui_menu_new; extern class Image *game_ui_menu_options; extern class Image *game_ui_tome_storyline; extern class Image *game_ui_tome_calendar; extern class Image *game_ui_tome_maps; extern class Image *game_ui_tome_autonotes; extern class Image *game_ui_tome_quests; extern class Image *game_ui_btn_rest; extern class Image *game_ui_btn_cast; extern class Image *game_ui_btn_zoomin; extern class Image *game_ui_btn_zoomout; extern class Image *game_ui_btn_quickref; extern class Image *game_ui_btn_settings; extern class Image *game_ui_dialogue_background; extern std::array<class Image *, 5> game_ui_options_controls; extern class Image *game_ui_evtnpc; // 50795C extern std::array< std::array<class Image *, 56>, 4> game_ui_player_faces; extern class Image *game_ui_player_face_eradicated; extern class Image *game_ui_player_face_dead; extern class Image *game_ui_player_selection_frame; // 50C98C extern class Image *game_ui_player_alert_yellow; // 5079C8 extern class Image *game_ui_player_alert_red; // 5079CC extern class Image *game_ui_player_alert_green; // 5079D0 extern class Image *game_ui_bar_red; extern class Image *game_ui_bar_yellow; extern class Image *game_ui_bar_green; extern class Image *game_ui_bar_blue; extern class Image *game_ui_playerbuff_pain_reflection; extern class Image *game_ui_playerbuff_hammerhands; extern class Image *game_ui_playerbuff_preservation; extern class Image *game_ui_playerbuff_bless;