Mercurial > mm7
view Engine/Tables/IconFrameTable.h @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | 68cdef6879a0 |
children |
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#pragma once #include <array> class Icon { public: inline void SetAnimationName(const char *name) { strcpy(this->anim_name, name); } inline const char *GetAnimationName() const { return anim_name; } inline void SetAnimLength(unsigned int anim_length) { this->anim_length = anim_length; } inline unsigned int GetAnimLength() const { return this->anim_length; } inline void SetAnimTime(unsigned int anim_time) { this->anim_time = anim_time; } inline unsigned int GetAnimTime() const { return this->anim_time; } ///* 000 */ char pAnimationName[12]; /* 00C */ char pTextureName[12]; ///* 018 */ __int16 uAnimTime; ///* 01A */ __int16 uAnimLength; /* 01C */ __int16 uFlags; class Image *texture;///* 01E */ unsigned __int16 uTextureID; int id; protected: char anim_name[64]; //char texture_name[64]; //unsigned int anim_time; unsigned int anim_length; unsigned int anim_time; //unsigned int flags; //unsigned int texture_id; }; /* 45 */ #pragma pack(push, 1) struct IconFrameTable { inline IconFrameTable(): uNumIcons(0), pIcons(nullptr) {} Icon *GetIcon(unsigned int idx); Icon *GetIcon(const char *pIconName); unsigned int FindIcon(const char *pIconName); Icon *GetFrame(unsigned int uIconID, unsigned int frame_time); void InitializeAnimation(unsigned int uIconID); void ToFile(); void FromFile(void *data_mm6, void *data_mm7, void *data_mm8); int FromFileTxt(const char *Args); //int GetIconAnimLength(unsigned int uIconID); unsigned int uNumIcons; struct Icon *pIcons; }; #pragma pack(pop) class UIAnimation { public: class Icon *icon; /* 002 */ __int16 field_2; /* 004 */ __int16 uAnimTime; /* 006 */ __int16 uAnimLength; /* 008 */ __int16 x; /* 00A */ __int16 y; /* 00C */ char field_C; }; extern struct IconFrameTable *pIconsFrameTable; extern class UIAnimation *pUIAnim_Food; extern class UIAnimation *pUIAnim_Gold; extern class UIAnimation *pUIAnum_Torchlight; extern class UIAnimation *pUIAnim_WizardEye; extern std::array<class UIAnimation *, 4> pUIAnims;