view Spells.cpp @ 927:fff26b7b78c7

m
author Ritor1
date Wed, 01 May 2013 15:13:33 +0600
parents 8cd0b155bebe
children 08fd1436ef35
line wrap: on
line source

#include <stdlib.h>

#include "Spells.h"
#include "Overlays.h"
#include "Allocator.h"
#include "LOD.h"
#include "stru123.h"
#include "texts.h"

#include "mm7_data.h"




TownPortalData TownPortalList[6] = //4ECBB8
{
 {Vec3_int_(-5121, 2107, 1), 1536, 0, 21, 0},
 {Vec3_int_(-15148, -10240, 1473), 0, 0, 4, 0},
 {Vec3_int_(-10519, 5375, 753), 512, 0, 3, 0},
 {Vec3_int_(3114, -11055, 513), 0, 0, 10, 0},
 {Vec3_int_(-158, 7624, 1), 512, 0, 7, 0},
 {Vec3_int_(-1837, -4247, 65), 65, 0, 8, 0}
} ;

struct SpellStats *pSpellStats;


stru324_spell stru_4E3ACC[100] =
{
  {10, 0},
  {1000, 0}, {1010, 0}, {1020, 0}, {1030, 0}, {1040, 0}, {1050, 0}, {1060, 0}, {1070, 0}, {1080, 0}, {1090, 0}, {1100, 0},
  {2000, 0}, {2010, 0}, {2020, 0}, {2030, 0}, {2040, 0}, {2050, 0}, {2060, 0}, {2070, 0}, {2080, 0}, {2090, 0}, {2100, 0},
  {3000, 0}, {3010, 0}, {3020, 0}, {3030, 0}, {3040, 0}, {3050, 0}, {3060, 0}, {3070, 0}, {3080, 0}, {3090, 0}, {3100, 0},
  {4000, 0}, {4010, 0}, {4020, 0}, {4030, 0}, {4040, 0}, {4050, 0}, {4060, 0}, {4070, 0}, {4080, 0}, {4090, 0}, {4100, 0},
  {5000, 0}, {5010, 0}, {5020, 0}, {5030, 0}, {5040, 0}, {5050, 0}, {5060, 0}, {5070, 0}, {5080, 0}, {5090, 0}, {5100, 0},
  {6000, 0}, {6010, 0}, {6020, 0}, {6030, 0}, {6040, 0}, {6050, 0}, {6060, 0}, {6070, 0}, {6080, 0}, {6090, 0}, {6100, 0},
  {7000, 0}, {7010, 0}, {7020, 0}, {7030, 0}, {7040, 0}, {7050, 0}, {7060, 0}, {7070, 0}, {7080, 0}, {7090, 0}, {7100, 0},
  {8000, 0}, {8010, 0}, {8020, 0}, {8030, 0}, {8040, 0}, {8050, 0}, {8060, 0}, {8070, 0}, {8080, 0}, {8090, 0}, {8100, 0},
  {9000, 0}, {9010, 0}, {9020, 0}, {9030, 0}, {9040, 0}, {9050, 0}, {9060, 0}, {9070, 0}, {9080, 0}, {9090, 0}, {9100, 0}
  //{545, 0},
  //{545, 0},
  //{555, 0}
};
 //9 spellbook pages  11 spells per page 9*11 =99 +1 zero struct at 0. It counted from 1!
SpellData pSpellDatas[100]={
					 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

					 {1, 1, 1, 1, 60, 60, 60, 40, 0, 0},//0
	                 {2, 2, 2, 2, 110, 110, 100, 90, 768, 0},
	                 {3, 3, 3, 3, 120, 120, 120, 120, 0, 0},
	                 {4, 4, 4, 4, 120, 120, 120, 120, 0, 0},
	                 {5, 5, 5, 5, 120, 120, 120, 120, 0, 0},
	                 {8, 8, 8, 8, 100, 100, 90, 80, 1536, 0},
	                 {10, 10, 10, 10, 150, 150, 150, 150, 1536, 0},
	                 {15, 15, 15, 15, 120, 120, 120, 120, 1536, 0},
	                 {20, 20, 20, 20, 100, 100, 100, 90, 264, 0},
	                 {25, 25, 25, 25, 100, 100, 100, 90, 268, 0},
	                 {30, 30, 30, 30, 90, 90, 90, 90, 3855, 0},

	                 {1, 1, 1, 0, 60, 60, 60, 60, 0, 0},  //1
	                 {2, 2, 2, 2, 120, 120, 120, 100, 0, 0},
	                 {3, 3, 3, 3, 120, 120, 120, 120, 0, 0},
	                 {4, 4, 4, 4, 110, 100, 90, 80, 258, 0},
	                 {5, 5, 5, 5,  90, 90,  70, 50, 0, 0},
	                 {8, 8, 8, 8, 120, 120, 120, 120, 0, 0},
	                 {10, 10, 10, 10, 100, 100, 90, 70, 2048, 0},
	                 {15, 15, 15, 15, 200, 200, 200, 200, 0, 0},
	                 {20, 20, 20, 20, 100, 100, 100, 90, 2570, 0},
	                 {25, 25, 25, 25, 250, 250, 250, 250, 0, 0},
	                 {30, 30, 30, 30, 90, 90, 90, 90, 276, 0},

	                 {1, 1, 1, 1, 60, 60, 60, 20, 0, 0},  //2
	                 {2, 2, 2, 2, 110, 100, 90, 70, 514, 0},
	                 {3, 3, 3, 3, 120, 120, 120, 120, 0, 0},
	                 {4, 4, 4, 4, 110, 100, 90, 80, 1024, 0},
	                 {5, 5, 5, 5, 150, 150, 150, 150, 0, 0},
	                 {8, 8, 8, 8, 200, 200, 200, 200, 0, 0},
	                 {10, 10, 10, 10, 100, 100, 90, 80, 2313, 0},
	                 {15, 15, 15, 15, 140, 140, 140, 140, 0, 0},
	                 {20, 20, 20, 20, 200, 200, 200, 200, 0, 0},
	                 {25, 25, 25, 25, 80, 80, 80, 80, 780, 0},
	                 {30, 30, 30, 30, 250, 250, 250, 250, 0, 0},

	                 {1, 1, 1, 1, 80, 80, 80, 80, 0, 0},  //3
	                 {2, 2, 2, 2, 100, 100, 100, 100, 0, 0},
	                 {3, 3, 3, 3, 120, 120, 120, 120, 0, 0},
	                 {4, 4, 4, 4, 110, 100, 90, 80, 773, 0},
	                 {5, 5, 5, 5, 120, 120, 120, 120, 0, 0},
	                 {8, 8, 8, 8, 100, 100, 90, 80, 2304, 0},
	                 {10, 10, 10, 10, 140, 140, 140, 140, 0, 0},
	                 {15, 15, 15, 15, 90, 90, 90, 80, 2048, 0},
	                 {20, 20, 20, 20, 150, 150, 150, 150, 0, 0},
	                 {25, 25, 25, 25, 100, 100, 100, 90, 276, 0},
	                 {30, 30, 30, 30, 90, 90, 90, 90, 25, 0},

	                 {1, 1, 1, 1, 100, 100, 100, 100, 0, 0},  //4
	                 {2, 2, 2, 2, 100, 100, 100, 100, 0, 0},
	                 {3, 3, 3, 3, 90, 90, 90, 90, 0, 0},
	                 {4, 4, 4, 4, 120, 120, 120, 120, 0, 0},
	                 {5, 5, 5, 5, 120, 120, 120, 120, 0, 0},
	                 {8, 8, 8, 8, 120, 120, 120, 120, 0, 0},
	                 {10, 10, 10, 10, 120, 120, 120, 120, 0, 0},
	                 {15, 15, 15, 15, 100, 100, 100, 100, 2058, 0},
	                 {20, 20, 20, 20, 240, 240, 240, 240, 0, 0},
	                 {25, 25, 25, 25, 150, 150, 150, 150, 0, 0},
	                 {30, 30, 30, 30, 1000, 1000, 1000, 1000, 0, 0},

	                 {1, 1, 1, 1, 120, 120, 120, 120, 0, 0},  //5
	                 {2, 2, 2, 2, 110, 110, 110, 110, 771, 0},
	                 {3, 3, 3, 3, 120, 120, 120, 120, 0, 0},
	                 {4, 4, 4, 4, 110, 100, 90, 80, 0, 0},
	                 {5, 5, 5, 5, 100, 100, 100, 100, 0, 0},
	                 {8, 8, 8, 8, 120, 120, 120, 120, 0, 0},
	                 {10, 10, 10, 10, 120, 120, 120, 120, 0, 0},
	                 {15, 15, 15, 15, 80, 80, 80, 80, 0, 0},
	                 {20, 20, 20, 20, 120, 120, 120, 120, 0, 0},
	                 {25, 25, 25, 25, 110, 110, 110, 100, 268, 0},
	                 {30, 30, 30, 30, 120, 120, 120, 120, 0, 0},

	                 {1, 1, 1, 1, 120, 120, 120, 120, 0, 0},  //6
	                 {2, 2, 2, 2, 100, 100, 100, 100, 0, 0},
	                 {3, 3, 3, 3, 120, 120, 120, 120, 0, 0},
	                 {4, 4, 4, 4, 110, 100, 90, 80, 520, 0},
	                 {5, 5, 5, 5, 110, 110, 110, 110, 0, 0},
	                 {8, 8, 8, 8, 120, 120, 120, 120, 0, 0},
	                 {10, 10, 10, 10, 120, 120, 120, 120, 0, 0},
	                 {15, 15, 15, 15, 120, 120, 120, 120, 0, 0},
	                 {20, 20, 20, 20, 120, 120, 120, 120, 0, 0},
	                 {25, 25, 25, 25, 110, 110, 110, 100, 1310, 0},
	                 {30, 30, 30, 30, 100, 100, 100, 100, 0, 0},

	                 {5, 5, 5, 5, 110, 100, 90, 80, 1024, 0},   //7
	                 {10, 10, 10, 10, 120, 110, 100, 90, 4112, 0},
	                 {15, 15, 15, 15, 120, 110, 100, 90, 0, 0},
	                 {20, 20, 20, 20, 160, 140, 120, 100, 0, 0},
	                 {25, 25, 25, 25, 140, 140, 140, 140, 0, 0},
	                 {30, 30, 30, 30, 500, 500, 500, 500, 0, 0},
	                 {35, 35, 35, 35, 135, 135, 120, 100, 281, 0},
	                 {40, 40, 40, 40, 500, 500, 500, 500, 0, 0},
	                 {45, 45, 45, 45, 250, 250, 250, 250, 0, 0},
	                 {50, 50, 50, 50, 150, 150, 150, 135, 5140, 0},
	                 {55, 55, 55, 55, 300, 300, 300, 300, 0, 0},

	                 {10, 10, 10, 10, 140, 140, 140, 140, 0, 0},  //8
	                 {15, 15, 15, 15, 120, 110, 100, 90, 2585, 0},
	                 {20, 20, 20, 20, 120, 100, 90, 120, 0, 0},
	                 {25, 25, 25, 25, 120, 120, 120, 120, 0, 0},
	                 {30, 30, 30, 30, 90, 90, 80, 70, 1542, 0},
	                 {35, 35, 35, 35, 120, 120, 100, 80, 0, 0},
	                 {40, 40, 40, 40, 110, 110, 110, 110, 0, 0},
	                 {45, 45, 45, 45, 200, 200, 200, 150, 0, 0},
	                 {50, 50, 50, 50, 120, 120, 120, 100, 6400, 0},
	                 {55, 55, 55, 55, 250, 250, 250, 250, 306, 0},
	                 {60, 60, 60, 60, 300, 300, 300, 300, 2073, 0}
	};


unsigned int wand_spell_ids[25] =
{
// 135 Wand of Fire               136 Wand of Sparks             137 Wand of Poison             138 Wand of Stunning           139 Wand of Harm
  SPELL_FIRE_FIRE_BOLT,           SPELL_AIR_SPARKS,              SPELL_WATER_POISON_SPRAY,      SPELL_EARTH_STUN,              SPELL_BODY_HARM,
// 140 Fairy Wand of Light        141 Fairy Wand of Ice          142 Fairy Wand of Lashing      143 Fairy Wand of Mind         144 Fairy Wand of Swarms
  SPELL_LIGHT_LIGHT_BOLT,         SPELL_WATER_ICE_BOLT,          SPELL_SPIRIT_SPIRIT_LASH,      SPELL_MIND_MIND_BLAST,         SPELL_EARTH_DEADLY_SWARM,
// 145 Alacorn Wand of Fireballs  146 Alacorn Wand of Acid       147 Alacorn Wand of Lightning  148 Alacorn Wand of Blades     149 Alacorn Wand of Charms
  SPELL_FIRE_FIREBALL,            SPELL_WATER_ACID_BURST,        SPELL_AIR_LIGHNING_BOLT,       SPELL_EARTH_BLADES,            SPELL_MIND_CHARM,
// 150 Arcane Wand of Blasting    151 Arcane Wand of The Fist    152 Arcane Wand of Rocks       153 Arcane Wand of Paralyzing  154 Arcane Wand of Clouds
  SPELL_WATER_ICE_BLAST,          SPELL_BODY_FLYING_FIST,        SPELL_EARTH_ROCK_BLAST,        SPELL_LIGHT_PARALYZE,          SPELL_DARK_TOXIC_CLOUD,
// 155 Mystic Wand of Implosion   156 Mystic Wand of Distortion  157 Mystic Wand of Sharpmetal  158 Mystic Wand of Shrinking   159 Mystic Wand of Incineration
  SPELL_AIR_IMPLOSION,            SPELL_EARTH_MASS_DISTORTION,   SPELL_DARK_SHARPMETAL,         SPELL_DARK_SHRINKING_RAY,      SPELL_FIRE_INCINERATE
};


	unsigned char pSpellbookSpellIndices[9][12] = // 4E2430
	{  //0   1   2   3  4    5   6  7    8  9   10  11
		{0,  3,  1,  8, 11,  7,  4, 10,  6,  2,  5,  9},
		{0, 11,  2,  9,  6,  8,  5, 10,  3,  7,  1,  4},
		{0,  4,  8,  9,  1, 10,  3, 11,  7,  6,  2,  5}, 
		{0,  7, 10,  8,  2, 11,  1,  5,  3,  6,  4,  9},
		{0,  5, 10, 11,  7,  2,  8,  1,  4,  9,  3,  6},
		{0,  5,  9,  8,  3,  7,  6,  4,  1, 11,  2, 10}, 
		{0,  1,  6,  9,  3,  5,  8, 11,  7, 10,  4,  2},
		{0,  1, 10, 11,  9,  4,  3,  6,  5,  7,  8,  2},
		{0,  9,  3,  7,  1,  5,  2, 10, 11,  8,  6,  4}
	};

	struct SpellBookIconPos pIconPos[9][12]={

		{{  0,   0}, { 17,  13}, {115,   2}, {217,  15},
		 {299,   6}, { 28, 125}, {130, 133}, {294, 114},
		 { 11, 232}, {134, 233}, {237, 171}, {296, 231}},

		{{  0,   0},  {19,   9}, {117,   3}, {206,  13},	
		 {285,   7},  {16, 123}, {113, 101}, {201, 118},
		 {317, 110},  {11, 230}, {149, 236}, {296, 234}},

		{{  0,   0},  {17,   9}, {140,   0}, {210,  34},
		 {293,   5},  {15,  98}, { 78, 121}, {175, 136},
		 {301, 115},  {15, 226}, {154, 225}, {272, 220}},

		{{ 0,    0}, {  7,   9}, {156,   2}, {277,   9},
		 { 11, 117}, {111,  82}, {180, 102}, {303, 108},
		 { 10, 229}, {120, 221}, {201, 217}, {296, 225}},

		{{  0,   0},  {18,   8}, { 89,  15}, {192,  14},
		 {292,   7},  {22, 129}, {125, 146}, {217, 136},
		 {305, 115},  {22, 226}, {174, 237}, {290, 231}},

		{{ 0,    0}, { 18,  12}, {148,   9}, {292,   7},
		 { 17, 122}, {121,  99}, {220,  87}, {293, 112},
		 { 13, 236}, {128, 213}, {220, 223}, {315, 223}},

		{{  0,   0},  {23,  14}, {127,   8}, {204, 0},
		 {306,   8},  {14, 115}, {122, 132}, {200, 116},
		 {293, 122},  {20, 228}, {154, 228}, {294, 239}},

		{{  0,   0}, { 19,  14}, {124,  10}, {283,  12},
		 {  8, 105}, {113,  89}, {190,  82}, {298, 108},
		 { 18, 181}, {101, 204}, {204, 203}, {285, 218}},

		{{  0,   0}, {18,  17}, {110,  16}, {201,  15},
		 {307,  15}, {18, 148}, {125, 166}, {201, 123},
		 {275, 120}, {28, 235}, {217, 222}, {324, 216}}};


//----- (0042EB31) --------------------------------------------------------
bool SpellBuff::NotExpired()
{
  return (signed __int64)this->uExpireTime > 0 ? true:false;
}


//----- (00458585) --------------------------------------------------------
void SpellBuff::Reset()
{

  this->uSkill = 0;
  this->uPower = 0;
  this->uExpireTime = 0i64;
  this->uCaster = 0;
  this->uFlags = 0;
  if ( this->uOverlayID )
  {
    ((OtherOverlay *)&stru_5E4C90._decor_events[20 * this->uOverlayID + 105])->Reset();
    pOtherOverlayList->bRedraw = true;
    this->uOverlayID = 0;
  }
}

//----- (004585CA) --------------------------------------------------------
signed int SpellBuff::_4585CA(__int64 a2)
{
  signed int result; // eax@3

  if ( this->uExpireTime && (signed __int64)this->uExpireTime < a2 )
  {
    this->uExpireTime = 0i64;
    this->uPower = 0;
    this->uSkill = 0;
    this->uOverlayID = 0;
    result = 1;
  }
  else
  {
    result = 0;
  }
  return result;
}

//----- (004584E0) --------------------------------------------------------
signed int SpellBuff::Apply(unsigned __int64 uExpireTime, unsigned __int16 uSkillLevel, unsigned __int16 uPower, int a5, unsigned __int8 a6)
{
  SpellBuff *v6; // esi@1
  signed int result; // eax@3
  int v8; // eax@4

  v6 = this;
  if ( this->uExpireTime && (signed __int64)uExpireTime < (signed __int64)this->uExpireTime )
  {
    result = 0;
  }
  else
  {
    this->uSkill = uSkillLevel;
    this->uPower = uPower;
    LOWORD(v8) = this->uOverlayID;
    this->uExpireTime = uExpireTime;
    if ( (short)v8 )
    {
      v8 = (unsigned __int16)v8;
      if ( (unsigned __int16)v8 != a5 )
      {
        ((OtherOverlay *)&stru_5E4C90._decor_events[20 * v8 + 105])->Reset();
        pOtherOverlayList->bRedraw = true;
        v6->uOverlayID = 0;
      }
    }
    v6->uOverlayID = a5;
    v6->uCaster = a6;
    result = 1;
  }
  return result;
}

//----- (0045384A) --------------------------------------------------------
void SpellStats::Initialize()
	{

	int decode_step;
	char* test_string;
	bool break_loop;
	unsigned char c;
	unsigned int temp_str_len;
	char* tmp_pos;

	if ( pSpellsTXT_Raw )
		pAllocator->FreeChunk(pSpellsTXT_Raw);
	pSpellsTXT_Raw = NULL;

	pSpellsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spells.txt", 0);
	strtok(pSpellsTXT_Raw, "\r");
	strtok(NULL, "\r");
	for(int i=1; i<100; ++i) 
		{
		test_string=strtok(NULL, "\r")+1;
		decode_step =0;
		break_loop=false;
		do 
			{
			c = *(unsigned char*)test_string;
			temp_str_len = 0;
			while((c!='\t')&&(c>0))
				{
				++temp_str_len;
				c=test_string[temp_str_len];
				}		
			tmp_pos=test_string+temp_str_len;
			if (*tmp_pos == 0)
				break_loop = true;
			*tmp_pos = 0;
			if (temp_str_len)
				{		
				switch (decode_step)
					{	
				case 2:
					pInfos[i].pName=RemoveQuotes(test_string);
					break;
				case 3:
					pInfos[i].uSchool = SPELL_SCHOOL_NONE;
					if (!_strcmpi("fire", test_string) )
						{
						pInfos[i].uSchool =SPELL_SCHOOL_FIRE;
						break;
						}
					if ( !_strcmpi("air", test_string) )	
						{
						pInfos[i].uSchool = SPELL_SCHOOL_AIR;
						break;
						}
					if ( !_strcmpi("water", test_string))	
						{
						pInfos[i].uSchool = SPELL_SCHOOL_WATER;
						break;
						}	
					if ( !_strcmpi("earth", test_string))	
						{
						pInfos[i].uSchool = SPELL_SCHOOL_EARTH;
						break;
						}	
					if ( !_strcmpi("spirit", test_string))	
						{
						pInfos[i].uSchool = SPELL_SCHOOL_SPIRIT;
						break;
						}
					if ( !_strcmpi("mind", test_string))	
						{
						pInfos[i].uSchool = SPELL_SCHOOL_MIND;
						break;
						}
					if ( !_strcmpi("body", test_string) )	
						{
						pInfos[i].uSchool = SPELL_SCHOOL_BODY;
						break;
						}			
					if ( !_strcmpi("light", test_string) )	
						{
						pInfos[i].uSchool =  SPELL_SCHOOL_LIGHT;
						break;
						}					
					if ( !_strcmpi("dark", test_string))	
						{
						pInfos[i].uSchool = SPELL_SCHOOL_DARK;
						break;
						}					

					if ( !_strcmpi("magic", test_string))	
						{
						pInfos[i].uSchool = SPELL_SCHOOL_MAGIC;
						break;
						}								
					break;
				case 4:
					pInfos[i].pShortName=RemoveQuotes(test_string);
					break;
				case 5:
					pInfos[i].pDescription=RemoveQuotes(test_string);
					break;
				case 6:
					pInfos[i].pBasicSkillDesc=RemoveQuotes(test_string);
					break;
				case 7:
					pInfos[i].pExpertSkillDesc=RemoveQuotes(test_string);
					break;
				case 8:
					pInfos[i].pMasterSkillDesc=RemoveQuotes(test_string);
					break;
				case 9:
					pInfos[i].pGrandmasterSkillDesc=RemoveQuotes(test_string);
					break;
				case 10:
					int in_string_pos=0;
					unsigned char test;
					int in_str_len=strlen(test_string);
					for (int j=0; j<in_str_len; ++j)
						{
							test= tolower(test_string[j]);
							switch (test)
							{
							case 109:
								pSpellDatas[i].field_12|=1;
								break;
							case 101:
								pSpellDatas[i].field_12|=2;
								break;
							case 99:
								pSpellDatas[i].field_12|=4;
								break;
							case 120:
								pSpellDatas[i].field_12|=8;
								break;
							}					
						}
					break;
					}
				}
			else
				break_loop=true;
			++decode_step;
			test_string=tmp_pos+1;	
			} while ((decode_step<11)&&!break_loop);
			if ((i%11)==0)
				strtok(NULL, "\r");
		}

	}