Mercurial > mm7
view Engine/mm7_data.h @ 2550:fb42e2662c38
Chest UI refactored to a class
author | a.parshin |
---|---|
date | Tue, 12 May 2015 11:28:22 +0200 |
parents | fed97f15d1e1 |
children | b8a56afc6ba1 |
line wrap: on
line source
#pragma once #include <string> #include "VectorTypes.h" #include "OSAPI.h" #include <array> #include <assert.h> #include "NZIArray.h" //typedef char _UNKNOWN; typedef unsigned int uint; inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) { unsigned __int32* p = (unsigned __int32 *)ptr; for (int i = 0; i < count; i++) *p++ = value; } #if defined(__GNUC__) typedef long long ll; typedef unsigned long long ull; #define __int64 long long #define __int32 int #define __int16 short #define __int8 char #define MAKELL(num) num ## LL #define FMT_64 "ll" #elif defined(_MSC_VER) typedef __int64 ll; typedef unsigned __int64 ull; #define MAKELL(num) num ## i64 #define FMT_64 "I64" #elif defined (__BORLANDC__) typedef __int64 ll; typedef unsigned __int64 ull; #define MAKELL(num) num ## i64 #define FMT_64 "L" #else #error "unknown compiler" #endif typedef unsigned int uint; typedef unsigned char uchar; typedef unsigned short ushort; typedef unsigned long ulong; typedef char int8; typedef signed char sint8; typedef unsigned char uint8; typedef short int16; typedef signed short sint16; typedef unsigned short uint16; typedef int int32; typedef signed int sint32; typedef unsigned int uint32; typedef ll int64; typedef ll sint64; typedef ull uint64; // Partially defined types: #define _BYTE uint8 #define _WORD uint16 #define _DWORD uint32 #define _QWORD uint64 #if !defined(_MSC_VER) #define _LONGLONG __int128 #endif #ifndef _WINDOWS_ typedef int8 BYTE; typedef int16 WORD; typedef int32 DWORD; typedef int32 LONG; #endif typedef int64 QWORD; #ifndef __cplusplus typedef int bool; // we want to use bool in our C programs #endif // Some convenience macros to make partial accesses nicer // first unsigned macros: #ifdef HIBYTE #undef HIBYTE #endif // HIBYTE #ifdef HIWORD #undef HIWORD #endif // HIWORD #ifdef LOBYTE #undef LOBYTE #endif // LOBYTE #ifdef LOWORD #undef LOWORD #endif // LOWORD #define LOBYTE(x) (*((_BYTE*)&(x))) // low byte #define LOWORD(x) (*((_WORD*)&(x))) // low word #define LODWORD(x) (*((_DWORD*)&(x))) // low dword #define HIBYTE(x) (*((_BYTE*)&(x)+1)) #define HIWORD(x) (*((_WORD*)&(x)+1)) #define HIDWORD(x) (*((_DWORD*)&(x)+1)) #define BYTEn(x, n) (*((_BYTE*)&(x)+n)) #define WORDn(x, n) (*((_WORD*)&(x)+n)) #define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0) #define BYTE2(x) BYTEn(x, 2) #define BYTE3(x) BYTEn(x, 3) #define BYTE4(x) BYTEn(x, 4) #define BYTE5(x) BYTEn(x, 5) #define BYTE6(x) BYTEn(x, 6) #define BYTE7(x) BYTEn(x, 7) #define BYTE8(x) BYTEn(x, 8) #define BYTE9(x) BYTEn(x, 9) #define BYTE10(x) BYTEn(x, 10) #define BYTE11(x) BYTEn(x, 11) #define BYTE12(x) BYTEn(x, 12) #define BYTE13(x) BYTEn(x, 13) #define BYTE14(x) BYTEn(x, 14) #define BYTE15(x) BYTEn(x, 15) #define WORD1(x) WORDn(x, 1) #define WORD2(x) WORDn(x, 2) // third word of the object, unsigned #define WORD3(x) WORDn(x, 3) #define WORD4(x) WORDn(x, 4) #define WORD5(x) WORDn(x, 5) #define WORD6(x) WORDn(x, 6) #define WORD7(x) WORDn(x, 7) // now signed macros (the same but with sign extension) #define SLOBYTE(x) (*((int8*)&(x))) #define SLOWORD(x) (*((int16*)&(x))) #define SLODWORD(x) (*((int32*)&(x))) #define SHIBYTE(x) (*((int8*)&(x)+1)) #define SHIWORD(x) (*((int16*)&(x)+1)) #define SHIDWORD(x) (*((int32*)&(x)+1)) #define SBYTEn(x, n) (*((int8*)&(x)+n)) #define SWORDn(x, n) (*((int16*)&(x)+n)) #define SBYTE1(x) SBYTEn(x, 1) #define SBYTE2(x) SBYTEn(x, 2) #define SBYTE3(x) SBYTEn(x, 3) #define SBYTE4(x) SBYTEn(x, 4) #define SBYTE5(x) SBYTEn(x, 5) #define SBYTE6(x) SBYTEn(x, 6) #define SBYTE7(x) SBYTEn(x, 7) #define SBYTE8(x) SBYTEn(x, 8) #define SBYTE9(x) SBYTEn(x, 9) #define SBYTE10(x) SBYTEn(x, 10) #define SBYTE11(x) SBYTEn(x, 11) #define SBYTE12(x) SBYTEn(x, 12) #define SBYTE13(x) SBYTEn(x, 13) #define SBYTE14(x) SBYTEn(x, 14) #define SBYTE15(x) SBYTEn(x, 15) #define SWORD1(x) SWORDn(x, 1) #define SWORD2(x) SWORDn(x, 2) #define SWORD3(x) SWORDn(x, 3) #define SWORD4(x) SWORDn(x, 4) #define SWORD5(x) SWORDn(x, 5) #define SWORD6(x) SWORDn(x, 6) #define SWORD7(x) SWORDn(x, 7) // Generate a reference to pair of operands template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*8) | uint8(low); } template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*8) | uint16(low); } template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*8) | uint32(low); } template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*8) | uint8(low); } template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*8) | uint16(low); } template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*8) | uint32(low); } // rotate left template<class T> T __ROL__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; T high = value >> (nbits - count); value <<= count; value |= high; return value; } // rotate right template<class T> T __ROR__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; T low = value << (nbits - count); value >>= count; value |= low; return value; } // carry flag of left shift template<class T> int8 __MKCSHL__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; return (value >> (nbits-count)) & 1; } // carry flag of right shift template<class T> int8 __MKCSHR__(T value, uint count) { return (value >> (count-1)) & 1; } // sign flag template<class T> int8 __SETS__(T x) { if ( sizeof(T) == 1 ) return int8(x) < 0; if ( sizeof(T) == 2 ) return int16(x) < 0; if ( sizeof(T) == 4 ) return int32(x) < 0; return int64(x) < 0; } // overflow flag of subtraction (x-y) template<class T, class U> int8 __OFSUB__(T x, U y) { if ( sizeof(T) < sizeof(U) ) { U x2 = x; int8 sx = __SETS__(x2); return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y)); } else { T y2 = y; int8 sx = __SETS__(x); return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2)); } } // overflow flag of addition (x+y) template<class T, class U> int8 __OFADD__(T x, U y) { if ( sizeof(T) < sizeof(U) ) { U x2 = x; int8 sx = __SETS__(x2); return ((1 ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y)); } else { T y2 = y; int8 sx = __SETS__(x); return ((1 ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2)); } } // carry flag of subtraction (x-y) template<class T, class U> int8 __CFSUB__(T x, U y) { int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); if ( size == 1 ) return uint8(x) < uint8(y); if ( size == 2 ) return uint16(x) < uint16(y); if ( size == 4 ) return uint32(x) < uint32(y); return uint64(x) < uint64(y); } // carry flag of addition (x+y) template<class T, class U> int8 __CFADD__(T x, U y) { int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); if ( size == 1 ) return uint8(x) > uint8(x+y); if ( size == 2 ) return uint16(x) > uint16(x+y); if ( size == 4 ) return uint32(x) > uint32(x+y); return uint64(x) > uint64(x+y); } //------------------------------------------------------------------------- // Data declarations extern int game_starting_year; extern unsigned int game_viewport_width; extern unsigned int game_viewport_height; extern int game_viewport_x; extern int game_viewport_y; extern int game_viewport_z; extern int game_viewport_w; extern int pWindowList_at_506F50_minus1_indexing[1]; extern int dword_4C9890[10]; // weak extern int dword_4C9920[16]; // weak extern char byte_4D864C; // weak extern float flt_4D86CC; // weak extern int dword_4D86D8; // weak extern float flt_4D84E8; extern enum CURRENT_SCREEN current_screen_type; // 004E28F8 extern unsigned int uGammaPos; extern std::array<int, 8> BtnTurnCoord; extern std::array<__int16, 4> RightClickPortraitXmin; extern std::array<__int16, 4> RightClickPortraitXmax; //extern int pArmorSkills[5]; //extern int pWeaponSkills[9]; //extern int pMiscSkills[12]; //extern int pMagicSkills[9]; extern std::array<unsigned int, 4> pHealthBarPos; extern std::array<unsigned int, 4> pManaBarPos; //extern std::array<char, 80> _4E2B21_buff_spell_tooltip_colors; extern std::array<char, 88> monster_popup_y_offsets; // weak extern unsigned char hourglass_icon_idx; // weak extern const char *format_4E2D80; extern char format_4E2D90[8]; extern const char *format_4E2DE8; // idb extern const char *Stat_string_format_2_column_text; extern const char *Stat_string_format_2_column_less_100; // format text of resistance in Stats screen extern const char *Stat_string_format_2_column_over_100; extern int dword_4E455C; // weak extern std::array<int, 6> dword_4E4560; extern std::array<int, 6> dword_4E4578; extern std::array<int, 6> dword_4E4590; extern std::array<int, 6> dword_4E45A8; extern std::array<float, 10> flt_4E4A80; extern std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs; extern std::array<unsigned char, 14> byte_4E5DD8; // weak extern std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns; extern std::array< std::array<int, 6>, 6> pNPCPortraits_x; // 004E5E50 extern std::array< std::array<int, 6>, 6> pNPCPortraits_y; // 004E5EE0 extern std::array<const char *, 11> pHouse_ExitPictures; extern std::array<const char *, 11> _4E6BDC_loc_names; extern std::array<__int16, 11> word_4E8152; extern std::array< std::array<char, 14>, 7> byte_4E8168; extern char _4E94D0_light_type; // weak extern char _4E94D2_light_type; // weak extern char _4E94D3_light_type; // weak extern std::array<unsigned int, 2> saveload_dlg_xs; extern std::array<unsigned int, 2> saveload_dlg_ys; extern std::array<unsigned int, 2> saveload_dlg_zs; extern std::array<unsigned int, 2> saveload_dlg_ws; extern int dword_4E98BC_bApplicationActive; // weak extern std::array<char*, 465> pTransitionStrings; // 4EB080 extern std::array<int, 9> dword_4EC268; // weak extern std::array<int, 7> dword_4EC28C; // weak extern std::array<const char*, 25> pPlayerPortraitsNames; extern std::array< std::array<unsigned char, 25>, 48> byte_4ECF08; extern std::array<std::array<unsigned char, 8>, 110> SoundSetAction; // weak extern std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing; extern std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table; extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX; extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY; extern std::array<int, 2> Party_Spec_Motion_status_ids; //dword_4EE07C extern std::array<__int16, 101> word_4EE088_sound_ids; // weak extern std::array<short, 28> word_4EE150; extern int ScreenshotFileNumber; // dword_4EFA80 extern std::array<const char *, 19> off_4F03B8; // idb extern __int16 word_4F0576[]; // weak extern std::array<int, 32> guild_mambership_flags; extern std::array<__int16, 49> word_4F0754; extern std::array<__int16, 54> _4F0882_evt_VAR_PlayerItemInHands_vals; extern std::array<unsigned short, 6> pMaxLevelPerTrainingHallType; extern std::array<int, 11> price_for_membership; // weak extern std::array<__int16, 32> word_4F0F30; // weak extern std::array<int, 500> ai_array_4F5E68; extern std::array<int, 500> ai_array_4F6638_actor_ids; extern std::array<int, 500> ai_near_actors_targets_pid; extern int ai_arrays_size; // weak extern std::array<int, 500> ai_near_actors_distances; extern std::array<unsigned int, 500> ai_near_actors_ids; extern std::array<int, 182> dword_4F8580; // weak extern int dword_4FA9B0[]; // weak extern int dword_4FA9B4[]; // weak extern char byte_4FAA24; // weak //extern HWND dword_4FAA28; // idb extern std::array<unsigned int, 480> pSRZBufferLineOffsets; extern int areWeLoadingTexture; // weak extern std::array<char, 777> books_num_items_per_page; // weak extern int lloyds_beacon_spell_id; // dword_506338 extern int lloyds_beacon_sound_id; // dword_50633C extern signed int sRecoveryTime; // idb extern unsigned int uRequiredMana; // idb extern int _506348_current_lloyd_playerid; // weak extern __int64 lloyds_beacon_spell_level; // qword_506350 extern char byte_506360; // weak extern int dword_506364; // weak //extern Texture *dword_50640C[]; // weak extern unsigned int uExitCancelTextureId; extern int books_page_number; // number for page in books(номер страницы в книгах) extern int books_primary_item_per_page; // number primary item in book page(номер начальной записи на странице) extern int Autonotes_Instructors_page_flag; // dword_50652C extern int Autonotes_Misc_page_flag; //dword_506530 extern int Book_PageBtn6_flag; //dword_506534 extern int Book_PageBtn5_flag; //dword_506538 extern int Book_PageBtn4_flag; //dword_50653C extern int Book_PageBtn3_flag; //dword_506540 extern int BtnDown_flag; //BtnDown_flag extern int BtnUp_flag; //BtnUp_flag extern int quick_spell_at_page; // weak extern char byte_506550; // weak extern std::array<const char *, 5> aMoonPhaseNames; extern int _506568_autonote_type; // 506568 extern char bRecallingBeacon; // weak extern int uLastPointedObjectID; // weak //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; extern std::array<const char *, 44> aSpellNames; extern enum CURRENT_SCREEN prev_screen_type; // weak extern int dword_506980_uW; // weak extern int dword_506984_uZ; // weak extern int dword_506988_uY; // weak extern int dword_50698C_uX; // weak extern int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 extern std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C extern std::array<unsigned int, 28> pPrevVirtualCidesMapping; extern int KeyboardPageNum; // weak extern int uRestUI_FoodRequiredToRest; extern int _506F14_resting_stage; // weak extern int _506F18_num_minutes_to_sleep; // weak extern int dword_506F1C; // weak extern std::array<int, 20> pVisibleWindowsIdxs; // weak extern int uNumVisibleWindows; extern char bFlashHistoryBook; // weak extern char bFlashAutonotesBook; // weak extern char bFlashQuestBook; // weak extern int uTextureID_PlayerBuff_PainReflection; // weak extern int uTextureID_PlayerBuff_Hammerhands; // weak extern int uTextureID_PlayerBuff_Preservation; // weak extern int uTextureID_PlayerBuff_Bless; // weak extern int uTextureID_Btn_QuickReference; // weak extern int uTextureID_Compas; // dword_5079B4 extern int dword_5079C8; // weak extern int dword_5079CC; // weak extern int dword_5079D0; // weak extern int uTextureID_Minimap_Loop; // dword_5079D8 extern struct GUIButton *pBtn_ZoomOut; // idb extern struct GUIButton *pBtn_ZoomIn; // idb extern unsigned int uGameUIFontShadow; extern unsigned int uGameUIFontMain; extern int dword_507B00_spell_info_to_draw_in_popup; // weak extern std::array<const char *, 12> aMonthNames; extern std::array<const char *, 7> aDayNames; extern std::array<const char *, 9> aSpellSchoolNames; extern std::array<const char *, 7> aAttributeNames; extern unsigned int uActiveCharacter; extern int dword_507BF0_is_there_popup_onscreen; // weak extern int awards_scroll_bar_created; // weak extern int dword_507CC0_activ_ch; // weak extern __int64 GameUI_RightPanel_BookFlashTimer; // weak extern int _507CD4_RestUI_hourglass_anim_controller; // weak extern bool OpenedTelekinesis; // weak extern std::array<int, 50> dword_50B570; // weak extern std::array<int, 50> dword_50B638; // weak extern struct stru367 PortalFace; extern std::array<int, 100> dword_50BC10; // weak extern std::array<int, 100> dword_50BDA0; // weak extern std::array<int, 100> _50BF30_actors_in_viewport_ids; // weak extern char town_portal_caster_id; // weak extern int some_active_character; // weak extern std::array<unsigned int, 5> pIconIDs_Turn; extern unsigned int uIconID_TurnStop; extern unsigned int uIconID_TurnHour; extern int uIconID_CharacterFrame; // idb extern unsigned int uIconID_TurnStart; extern int dword_50C994; // weak extern int dword_50C998_turnbased_icon_1A; // weak extern int uSpriteID_Spell11; // idb extern bool _50C9A0_IsEnchantingInProgress; // weak extern int _50C9A8_item_enchantment_timer; // weak extern int _50C9D0_AfterEnchClickEventId; // weak extern int _50C9D4_AfterEnchClickEventSecondParam; // weak extern int _50C9D8_AfterEnchClickEventTimeout; // weak extern int dword_50C9DC; // weak extern struct NPCData *ptr_50C9E0; //extern int dword_50C9E8; // idb //extern int dword_50C9EC[]; // 50C9EC extern int dword_50CDC8; extern Vec3_int_ layingitem_vel_50FDFC; extern char pStartingMapName[32]; // idb extern std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; extern std::array<char, 54> party_has_equipment; extern std::array<char, 17> byte_5111F6_OwnedArtifacts; extern std::array<unsigned int, 16> papredoll_dbrds; extern unsigned int uNumBlueFacesInBLVMinimap; extern std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; extern std::array<int, 14> pTextureIDs_PartyBuffIcons; extern unsigned int uIconIdx_FlySpell; extern unsigned int uIconIdx_WaterWalk; extern int dword_576E28; // weak extern int _576E2C_current_minimap_zoom; // weak extern __int64 _5773B8_event_timer; // weak extern int dword_591084; // weak extern struct Actor *pDialogue_SpeakingActor; extern unsigned int uDialogueType; extern signed int sDialogue_SpeakingActorNPC_ID; extern struct LevelDecoration *_591094_decoration; extern std::array<char, 200> sHouseName; // idb extern int uCurrentHouse_Animation; // weak extern char *dword_591164_teleport_map_name; // idb extern int dword_591168_teleport_speedz; // weak extern int dword_59116C_teleport_directionx; // weak extern int dword_591170_teleport_directiony; // weak extern int dword_591174_teleportz; // weak extern int dword_591178_teleporty; // weak extern int dword_59117C_teleportx; // weak extern std::array<std::array<char, 100>, 6> byte_591180; // idb extern std::array<struct NPCData *, 7> HouseNPCData; //0this array size temporarily increased to 60 from 6 to work aroud house overflow extern GUIButton* HouseNPCPortraitsButtonsList[6]; extern struct Texture *pTexture_591428; extern struct Texture *pTexture_outside; // idb extern struct Texture *pTexture_Dialogue_Background; extern std::array<char, 2000> byte_5B0938; extern int EvtTargetObj; // weak extern int _unused_5B5924_is_travel_ui_drawn; // 005B5924 extern int _5B65A8_npcdata_uflags_or_other; // weak extern int _5B65AC_npcdata_fame_or_other; // weak extern int _5B65B0_npcdata_rep_or_other; // weak extern int _5B65B4_npcdata_loword_house_or_other; // weak extern int _5B65B8_npcdata_hiword_house_or_other; // weak extern int dword_5B65BC; // weak extern int dword_5B65C0; // weak extern int dword_5B65C4_cancelEventProcessing; // weak extern int MapsLongTimers_count; // dword_5B65C8 extern int npcIdToDismissAfterDialogue; // weak extern int dword_5B65D0_dialogue_actor_npc_id; // weak extern int dword_5C3418; // weak extern int dword_5C341C; // weak //extern std::array<char, 777> byte_5C3427; // weak extern std::array<char, 200> GameUI_Footer_TimedString; extern std::array<char, 200> pFooterString; extern unsigned int GameUI_Footer_TimeLeft; extern int bForceDrawFooter; // weak extern int _5C35C0_force_party_death; // weak extern int bDialogueUI_InitializeActor_NPC_ID; // weak extern char *p2DEventsTXT_Raw; extern int dword_5C35D4; // weak extern std::array<const char *, 2> aAMPMNames; extern char byte_5C45AF[]; // weak extern std::array<char, 10000> pTmpBuf3; extern std::array<char, 4096> pFinalMessage; // idb extern std::array<char, 2000> pTmpBuf; extern std::array<char, 2000> pTmpBuf2; extern std::array<char, 100> Journal_limitation_factor; // weak extern int ui_current_text_color; // weak extern __int64 qword_5C6DF0; // weak extern int dword_5C6DF8; // weak extern std::array<char, 104> item__getname_buffer; // idb extern std::array<char *, 36> pClassDescriptions; extern std::array<char *, 7> pAttributeDescriptions; extern std::array<char *, 38> pGrandSkillDesc; extern std::array<char *, 38> pMasterSkillDesc; extern std::array<char *, 38> pExpertSkillDesc; extern std::array<char *, 38> pNormalSkillDesc; extern std::array<char *, 38> pSkillDesc; extern char *pHealthPointsAttributeDescription; extern char *pSpellPointsAttributeDescription; extern char *pArmourClassAttributeDescription; extern char *pPlayerConditionAttributeDescription; // idb extern char *pFastSpellAttributeDescription; extern char *pPlayerAgeAttributeDescription; extern char *pPlayerLevelAttributeDescription; extern char *pPlayerExperienceAttributeDescription; extern char *pAttackBonusAttributeDescription; extern char *pAttackDamageAttributeDescription; extern char *pMissleBonusAttributeDescription; extern char *pMissleDamageAttributeDescription; extern char *pFireResistanceAttributeDescription; extern char *pAirResistanceAttributeDescription; extern char *pWaterResistanceAttributeDescription; extern char *pEarthResistanceAttributeDescription; extern char *pMindResistanceAttributeDescription; extern char *pBodyResistanceAttributeDescription; extern char *pSkillPointsAttributeDescription; extern char *pClassTXT_Raw; extern char *pStatsTXT_Raw; extern char *pSkillDescTXT_Raw; extern struct FactionTable *pFactionTable; //extern std::array<char, 777> byte_5C8D1A; // weak extern std::array<char, 777> byte_5E4C15; // weak extern std::array<const char *, 14> pSomeItemsNames; extern char *pMonstersTXT_Raw; extern char *pMonsterPlacementTXT_Raw; extern char *pSpellsTXT_Raw; extern char *pMapStatsTXT_Raw; extern char *pHostileTXT_Raw; extern char *pPotionsTXT_Raw; extern char *pPotionNotesTXT_Raw; extern std::array<int, 777> _6807B8_level_decorations_ids; // idb extern int _6807E0_num_decorations_with_sounds_6807B8; // weak extern std::array<int, 3000> event_triggers; // 6807E8 extern size_t num_event_triggers; // 6836C8 extern std::array<int, 64> dword_69B010; extern float flt_69B138_dist; // weak extern char byte_69BD41_unused; // weak extern unsigned int uTextureID_x_u; extern unsigned int uTextureID_LS_saveU; extern unsigned int uTextureID_LS_loadU; extern unsigned int uTextureID_AR_DN_DN; extern unsigned int uTextureID_AR_UP_DN; extern unsigned int uTextureID_LS_; extern unsigned int uTextureID_x_d; extern unsigned int uTextureID_save_up; extern unsigned int uTextureID_load_up; extern unsigned int uTextureID_loadsave; extern int pSaveListPosition; // weak extern unsigned int uLoadGameUI_SelectedSlot; extern HWND hInsertCDWindow; // idb extern char cMM7GameCDDriveLetter; // idb extern enum MENU_STATE sCurrentMenuID; extern unsigned int uGameState; extern int uDefaultTravelTime_ByFoot; // weak extern int day_attrib; // weak extern int day_fogrange_1; // weak extern int day_fogrange_2; // weak extern struct TileTable *pTileTable; // idb extern std::array<char, 777> pDefaultSkyTexture; // idb extern std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb extern int _6BE134_odm_main_tile_group; // weak extern int dword_6BE138; // weak extern int dword_6BE13C_uCurrentlyLoadedLocationID; // weak extern float fWalkSpeedMultiplier; // weak extern float fBackwardWalkSpeedMultiplier; // weak extern float fTurnSpeedMultiplier; // weak extern float flt_6BE150_look_up_down_dangle; // weak //extern char pMM7WindowClassName[]; // idb //extern HINSTANCE hInstance; // idb //extern char *pCmdLine; //extern HWND hWnd; // idb extern char pCurrentMapName[32]; // idb extern unsigned int uLevelMapStatsID; extern bool FORCE_16_BITS; // related to GAME_SETTINGS_INVALID_RESOLUTION #define GAME_SETTINGS_0001 0x0001 #define GAME_SETTINGS_INVALID_RESOLUTION 0x0002 #define GAME_SETTINGS_NO_INTRO 0x0004 #define GAME_SETTINGS_NO_LOGO 0x0008 #define GAME_SETTINGS_NO_SOUND 0x0010 #define GAME_SETTINGS_NO_WALK_SOUND 0x0020 #define GAME_SETTINGS_NO_HOUSE_ANIM 0x0040 #define GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME 0x0080 #define GAME_SETTINGS_APP_INACTIVE 0x0100 #define GAME_SETTINGS_0200_EVENT_TIMER 0x0200 #define GAME_SETTINGS_0400_MISC_TIMER 0x0400 #define GAME_SETTINGS_0800 0x0800 #define GAME_SETTINGS_1000 0x1000 #define GAME_SETTINGS_2000 0x2000 #define GAME_SETTINGS_4000 0x4000 extern int dword_6BE364_game_settings_1; // GAME_SETTINGS_* #define DEBUG_SETTINGS_RUN_IN_WIDOW 0x0001 #define DEBUG_SETTINGS_0002_SHOW_FR 0x0002 #define DEBUG_SETTINGS_NO_ACTORS 0x0004 #define DEBUG_SETTINGS_NO_DECORATIONS 0x0008 #define DEBUG_SETTINGS_NO_DAMAGE 0x0010 extern int dword_6BE368_debug_settings_2; // DEBUG_SETTINGS_* extern unsigned __int8 bCanLoadFromCD; extern int bShowDamage; // idb extern unsigned int bAlwaysRun; extern unsigned int bFlipOnExit; extern unsigned int uTurnSpeed; extern float flt_6BE3A0; // weak extern float flt_6BE3A4_debug_recmod1; extern float flt_6BE3A8_debug_recmod2; extern float flt_6BE3AC_debug_recmod1_x_1_6; extern std::array<char, 20> byte_6BE3B0; // idb extern char bUnderwater; // weak extern char bNoNPCHiring; // weak extern unsigned int bNoVideo; extern bool bNoIntro; extern bool bNoLogo; extern bool bNoCD; extern bool bNoSound; extern std::array<int, 100> dword_720020_zvalues; extern std::array<int, 299> dword_7201B0_zvalues; extern int uTextureID_720980; // weak extern std::array<__int16, 104> word_7209A0_intercepts_ys_plus_ys; extern std::array<__int16, 104> word_720A70_intercepts_xs_plus_xs; extern std::array<__int16, 104> word_720B40_intercepts_zs; extern std::array<__int16, 102> word_720C10_intercepts_xs; extern std::array<__int16, 777> word_720CE0_ys; // idb extern std::array<__int16, 777> word_720DB0_xs; // idb extern std::array<int, 20> dword_720E80; extern std::array<int, 20> dword_720ED0; extern std::array<int, 20> ceiling_height_level; extern std::array<__int16, 104> odm_floor_face_vert_coord_Y; // word_720F70 extern std::array<__int16, 104> odm_floor_face_vert_coord_X; // word_721040 extern std::array<int, 20> current_Face_id; // dword_721110 extern std::array<int, 20> current_BModel_id; // dword_721160 extern std::array<int, 20> odm_floor_level; // idb dword_7211B0 extern int blv_prev_party_x; // weak extern int blv_prev_party_z; // weak extern int blv_prev_party_y; // weak extern char *dword_722F10; // idb extern std::array<const char *, 513> pQuestTable; extern char *dword_723718_autonote_related; // idb extern std::array<const char *, 82> pScrolls; extern int dword_7241C8; // weak extern std::array<const char *, 59> aNPCProfessionNames; extern char *pAwardsTXT_Raw; extern char *pScrollsTXT_Raw; extern char *pMerchantsTXT_Raw; extern std::array<const char *, 7> pMerchantsBuyPhrases; extern std::array<const char *, 7> pMerchantsSellPhrases; extern std::array<const char *, 7> pMerchantsRepairPhrases; extern std::array<const char *, 7> pMerchantsIdentifyPhrases; extern char *pTransitionsTXT_Raw; extern char *pAutonoteTXT_Raw; extern char *pQuestsTXT_Raw; extern unsigned int uNumTerrainNormals; extern struct Vec3_float_ *pTerrainNormals; extern std::array<unsigned short, 128 * 128 * 2> pTerrainNormalIndices; extern std::array<unsigned int, 128 * 128 * 2> pTerrainSomeOtherData; extern int dword_A74C88; // weak extern unsigned int uPlayerCreationUI_SkySliderPos; extern int uPlayerCreationUI_ArrowAnim; extern unsigned int uPlayerCreationUI_SelectedCharacter; extern int dword_A74CDC; // weak extern struct Texture *pTexture_PlayerFaceMask; extern struct Texture *pTexture_PlayerFaceEradicated; extern struct Texture *pTexture_PlayerFaceDead; extern std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; extern __int64 _A750D8_player_speech_timer; // qword_A750D8 extern enum PlayerSpeech PlayerSpeechID; extern int uSpeakingCharacter; // weak extern std::array<const char *, 36> pClassNames; extern std::array<const char *, 19> aCharacterConditionNames; extern std::array<const char *, 38> pSkillNames; extern char byte_AE5B91; // weak extern std::array<int, 32> dword_F1B430; // weak extern std::array<int, 4> player_levels; extern std::array<__int16, 6> weapons_Ypos; // word_F8B158 extern struct Texture *ShopTexture; // idb extern std::array<struct Texture *, 12> ItemsInShopTexture; extern __int16 bountyHunting_monster_id_for_hunting; // weak extern const char *bountyHunting_text; // idb extern int contract_approved; // weak extern int dword_F8B1AC_award_bit_number; // idb extern int dword_F8B1B0_MasteryBeingTaught; // weak extern int gold_transaction_amount; // F8B1B4 extern std::array<char *, 4> pShopOptions; extern int dword_F8B1D8; // weak extern int dword_F8B1E0; // weak extern int dword_F8B1E4; // weak extern const char *current_npc_text; // 0xF8B1E8 extern char dialogue_show_profession_details; // weak extern std::array<char, 777> byte_F8B1EF; // weak extern std::array<char, 4> byte_F8B1F0; extern int bGameoverLoop; // weak extern std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 extern std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 extern bool wizard_eye; extern bool change_seasons; extern bool all_magic; extern bool debug_information; extern bool show_picked_face; extern bool draw_portals_loops; extern bool new_speed; extern bool bSnow; extern bool draw_terrain_dist_mist;