Mercurial > mm7
view Engine/Party.h @ 2550:fb42e2662c38
Chest UI refactored to a class
author | a.parshin |
---|---|
date | Tue, 12 May 2015 11:28:22 +0200 |
parents | 3121fb54a110 |
children | 117c219bf913 |
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#pragma once #include "Engine/Objects/Player.h" #include "Engine/Objects/NPC.h" #include <array> #define PARTY_AUTONOTES_BIT__EMERALD_FIRE_FOUNTAIN 2 enum PARTY_QUEST_BITS: uint16_t { PARTY_QUEST_EMERALD_RED_POTION_ACTIVE = 1, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE = 2, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE = 3, PARTY_QUEST_EMERALD_PLATE_ACTIVE = 4, PARTY_QUEST_EMERALD_LUTE_ACTIVE = 5, PARTY_QUEST_EMERALD_HAT_ACTIVE = 6, PARTY_QUEST_EMERALD_MARGARETH_OFF = 17, PARTY_QUEST_EVENMORN_MAP_FOUND = 64, PARTY_QUEST_HARMONDALE_REBUILT = 98, PARTY_QUEST_FINISHED_EMERALD_ISLE = 136, PARTY_QUEST_OBELISK_HARMONDALE = 164, PARTY_QUEST_OBELISK_ERATHIA = 165, PARTY_QUEST_OBELISK_TULAREAN_FOREST = 166, PARTY_QUEST_OBELISK_DEYJA = 167, PARTY_QUEST_OBELISK_BRACADA_DESERT = 168, PARTY_QUEST_OBELISK_CELESTE = 169, PARTY_QUEST_OBELISK_THE_PIT = 170, PARTY_QUEST_OBELISK_EVENMORN_ISLAND = 171, PARTY_QUEST_OBELISK_MOUNT_NIGHON = 172, PARTY_QUEST_OBELISK_BARROW_DOWNS = 173, PARTY_QUEST_OBELISK_LAND_OF_THE_GIANTS = 174, PARTY_QUEST_OBELISK_TATALIA = 175, PARTY_QUEST_OBELISK_AVLEE = 176, PARTY_QUEST_OBELISK_STONE_CITY = 177, PARTY_QUEST_OBELISK_TREASURE_FOUND = 178, PARTY_QUEST_FOUNTAIN_HARMONDALE = 206, PARTY_QUEST_FOUNTAIN_NIGHON = 207, PARTY_QUEST_FOUNTAIN_PIERPONT = 208, PARTY_QUEST_FOUNTAIN_CELESTIA = 209, PARTY_QUEST_FOUNTAIN_THE_PIT = 210, PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE = 211 }; /* 355 */ enum PARTY_FLAGS_1: __int32 { PARTY_FLAGS_1_0002 = 0x0002, PARTY_FLAGS_1_WATER_DAMAGE = 0x0004, PARTY_FLAGS_1_FALLING = 0x0008, PARTY_FLAGS_1_ALERT_RED = 0x0010, PARTY_FLAGS_1_ALERT_YELLOW = 0x0020, PARTY_FLAGS_1_STANDING_ON_WATER = 0x0080, PARTY_FLAGS_1_LANDING = 0x0100, PARTY_FLAGS_1_BURNING = 0x200 }; enum PARTY_FLAGS_2: __int32 { PARTY_FLAGS_2_RUNNING = 0x2, }; /* 347 */ enum PARTY_BUFF_INDEX { PARTY_BUFF_RESIST_AIR = 0, PARTY_BUFF_RESIST_BODY = 1, PARTY_BUFF_DAY_OF_GODS = 2, PARTY_BUFF_DETECT_LIFE = 3, PARTY_BUFF_RESIST_EARTH = 4, PARTY_BUFF_FEATHER_FALL = 5, PARTY_BUFF_RESIST_FIRE = 6, PARTY_BUFF_FLY = 7, PARTY_BUFF_HASTE = 8, PARTY_BUFF_HEROISM = 9, PARTY_BUFF_IMMOLATION = 10, PARTY_BUFF_INVISIBILITY = 11, PARTY_BUFF_RESIST_MIND = 12, PARTY_BUFF_PROTECTION_FROM_MAGIC = 13, PARTY_BUFF_SHIELD = 14, PARTY_BUFF_STONE_SKIN = 15, PARTY_BUFF_TORCHLIGHT = 16, PARTY_BUFF_RESIST_WATER = 17, PARTY_BUFF_WATER_WALK = 18, PARTY_BUFF_WIZARD_EYE = 19, }; /* 300 */ enum PartyAction: unsigned __int32 { PARTY_INVALID = 0, PARTY_TurnLeft = 0x1, PARTY_TurnRight = 0x2, PARTY_StrafeLeft = 0x3, PARTY_StrafeRight = 0x4, PARTY_WalkForward = 0x5, PARTY_WalkBackward = 0x6, PARTY_LookUp = 0x7, PARTY_LookDown = 0x8, PARTY_CenterView = 0x9, PARTY_unkA = 0xA, PARTY_unkB = 0xB, PARTY_Jump = 0xC, PARTY_FlyUp = 0xD, PARTY_FlyDown = 0xE, PARTY_Land = 0xF, PARTY_RunForward = 0x10, PARTY_RunBackward = 0x11, PARTY_FastTurnLeft = 0x12, PARTY_FastTurnRight = 0x13, PARTY_dword = 0xFFFFFFFF }; /* 135 */ #pragma pack(push, 1) struct ActionQueue { inline ActionQueue(): uNumActions(0) {} void Add(PartyAction action); void Reset(); PartyAction Next(); unsigned int uNumActions; PartyAction pActions[30]; }; #pragma pack(pop) enum PartyAlignment: unsigned __int32 { PartyAlignment_Good = 0, PartyAlignment_Neutral = 1, PartyAlignment_Evil = 2 }; /* 208 */ #pragma pack(push, 1) struct PartyTimeStruct { std::array<__int64, 10> bountyHunting_next_generation_time; std::array<__int64, 85> Shops_next_generation_time;//field_50 std::array<__int64, 53> _shop_ban_times; std::array<unsigned __int64, 10> CounterEventValues; // (0xACD314h in Silvo's binary) std::array<__int64, 29> HistoryEventTimes; // (0xACD364h in Silvo's binary) std::array<unsigned __int64, 20> _s_times; //5d8 440h+8*51 //(0xACD44Ch in Silvo's binary) }; #pragma pack(pop) /* 207 */ #pragma pack(push, 1) struct Party { Party(): uTimePlayed(0) { Zero(); } void Zero(); void UpdatePlayersAndHirelingsEmotions(); void RestAndHeal(); unsigned int GetPartyFame(); void CreateDefaultParty(char bGiveItems); int Reset(); void ResetPosMiscAndSpellBuffs(); bool HasItem(unsigned int uItemID); void SetHoldingItem(ItemGen *pItem); int GetNextActiveCharacter(); bool _497FC5_check_party_perception_against_level(); bool AddItemToParty(ItemGen *pItem); void Yell(); void CountHirelings(); void GivePartyExp(unsigned int pEXPNum); int GetPartyReputation(); void PartyFindsGold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); void sub_421B2C_PlaceInInventory_or_DropPickedItem(); static void SetGold(unsigned int uNumGold); static void TakeGold(unsigned int uNumGold); static void SetFood(unsigned int uNumFood); static void TakeFood(unsigned int uNumFood); static void GiveFood(unsigned int _this); static void Sleep6Hours(); inline bool WizardEyeActive() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uExpireTime > 0;} inline int WizardEyeSkillLevel() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uSkill;} inline bool TorchlightActive() {return pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0;} inline bool FlyActive() {return pPartyBuffs[PARTY_BUFF_FLY].uExpireTime > 0;} inline bool WaterWalkActive() {return pPartyBuffs[PARTY_BUFF_WATER_WALK].uExpireTime > 0;} inline bool ImmolationActive() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uExpireTime > 0;} inline int ImmolationSkillLevel() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uSkill;} inline bool FeatherFallActive() {return pPartyBuffs[PARTY_BUFF_FEATHER_FALL].uExpireTime > 0;} inline bool Invisible() {return pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0;} inline bool GetRedAlert() {return (uFlags & PARTY_FLAGS_1_ALERT_RED) != 0;} inline void SetRedAlert() {uFlags |= PARTY_FLAGS_1_ALERT_RED;} inline bool GetYellowAlert() {return (uFlags & PARTY_FLAGS_1_ALERT_YELLOW) != 0;} inline void SetYellowAlert() {uFlags |= PARTY_FLAGS_1_ALERT_YELLOW;} bool IsPartyEvil(); bool IsPartyGood(); int _46A89E_immolation_effect(int* affected, int affectedArrSize, int effectRange); int field_0; unsigned int uPartyHeight; unsigned int uDefaultPartyHeight; int sEyelevel; unsigned int uDefaultEyelevel; int field_14_radius; int y_rotation_granularity; unsigned int uWalkSpeed; int y_rotation_speed; // deg/s int field_24; int field_28; unsigned __int64 uTimePlayed; __int64 uLastRegenerationTime; PartyTimeStruct PartyTimes; Vec3_int_ vPosition; int sRotationY; int sRotationX; Vec3_int_ vPrevPosition; int sPrevRotationY; int sPrevRotationX; int sPrevEyelevel; int field_6E0; int field_6E4; int uFallSpeed; int field_6EC; int field_6F0; int floor_face_pid; // face we are standing at int walk_sound_timer; int field_6FC; int uFallStartY; unsigned int bFlying; char field_708; unsigned __int8 hirelingScrollPosition; char field_70A; char field_70B; unsigned int uCurrentYear; unsigned int uCurrentMonth; unsigned int uCurrentMonthWeek; unsigned int uDaysPlayed; unsigned int uCurrentHour; unsigned int uCurrentMinute; unsigned int uCurrentTimeSecond; unsigned int uNumFoodRations; int field_72C; int field_730; unsigned int uNumGold; unsigned int uNumGoldInBank; unsigned int uNumDeaths; int field_740; int uNumPrisonTerms; unsigned int uNumBountiesCollected; int field_74C; std::array<__int16, 5> monster_id_for_hunting; std::array<__int16, 5> monster_for_hunting_killed; unsigned char days_played_without_rest; unsigned __int8 _quest_bits[64]; std::array<unsigned __int8, 16> pArcomageWins; char field_7B5_in_arena_quest; char uNumArenaPageWins; char uNumArenaSquireWins; char uNumArenaKnightWins; char uNumArenaLordWins; std::array<char, 29> pIsArtifactFound; //7ba std::array<char, 39> field_7d7; unsigned char _autonote_bits[26]; std::array<char, 60> field_818; std::array<char, 32> field_854; int uNumArcomageWins; int uNumArcomageLoses; unsigned int bTurnBasedModeOn; int field_880; int uFlags2; PartyAlignment alignment; std::array<SpellBuff, 20> pPartyBuffs; std::array<Player, 4> pPlayers; std::array<NPCData, 2> pHirelings; ItemGen pPickedItem; unsigned int uFlags; std::array<std::array<ItemGen, 12>, 53> StandartItemsInShops; std::array<std::array<ItemGen, 12>, 53> SpecialItemsInShops; //D0EC std::array<std::array<ItemGen, 12>, 32> SpellBooksInGuilds; std::array<char, 24> field_1605C; char pHireling1Name[100]; char pHireling2Name[100]; int armageddon_timer; int armageddonDamage; std::array<int, 4> pTurnBasedPlayerRecoveryTimes; std::array<int, 53> InTheShopFlags; int uFine; float flt_TorchlightColorR; float flt_TorchlightColorG; float flt_TorchlightColorB; }; #pragma pack(pop) extern Party *pParty; // idb extern struct ActionQueue *pPartyActionQueue; bool TestPartyQuestBit(PARTY_QUEST_BITS bit); void __fastcall Rest(unsigned int uHoursToSleep); void RestAndHeal(__int64 uNumMinutes); // idb int GetTravelTime(); bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb