Mercurial > mm7
view Arcomage.cpp @ 1252:fa6b8e839355
Merge
author | Grumpy7 |
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date | Tue, 11 Jun 2013 15:26:53 +0200 |
parents | fd532497ffab |
children | b9747d9e9b4e 236d39ae8f6e |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <string> #include <assert.h> #include "LightmapBuilder.h" #include "Arcomage.h" #include "VideoPlayer.h" #include "AudioPlayer.h" #include "Mouse.h" #include "Game.h" #include "Viewport.h" #include "Time.h" #include "GUIFont.h" #include "Party.h" #include "GUIWindow.h" #include "Events2D.h" #include "VectorTypes.h" #include "texts.h" #include <windef.h> void SetStartConditions(); void SetStartGameData(); void FillPlayerDeck(); void InitalHandsFill(); void GetNextCardFromDeck(int player_num); int GetEmptyCardSlotIndex(int player_num); void IncreaseResourcesInTurn(int player_num); void __cdecl am_40A383(); bool IsGameOver(); char __thiscall am_40A560(unsigned int _this); void DrawGameUI(int a1); // idb void am_40AA4E(); void DrawRectanglesForText(); void DrawPlayersText(); void DrawPlayerLevels(int a1, char *text, POINT *pXY); // idb void DrawBricksCount(int a1, char* text, POINT *pXY); // idb void DrawGemsCount(int a1, char* text, POINT* pXY); void DrawBeastsCount(int a1, char *text, POINT *pXY); // idb void DrawPlayersTowers(); void DrawPlayersWall(); void DrawCards(); void DrawCardAnimation(int a1); int GetPlayerHandCardCount(int player_num); signed int DrawCardsRectangles(int player_num); bool am_40BCFB(int player_num, signed int card_slot_index); bool PlayCard(int player_num, signed int card_slot_num); bool CanCardBePlayed(int player_num, int hand_card_indx); void ApplyCardToPlayer(int player_num, unsigned int uCardID); // idb int am_40D2B4(POINT* a1, int a2); // weak int ApplyDamageToBuildings(int player_num, int damage); // weak void GameResultsApply(); void pPrimaryWindow_draws_text(int a1, const char *pText, POINT *pXY); void __thiscall am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb void __fastcall Blt_Chroma(RECT *pSrcXYZW, POINT *pTargetXY, int a3, int a4); void Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); void __cdecl am_EndScene(); void __fastcall DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill); // idb void SetPixel(POINT *pTargetXY, unsigned __int16 uColor); int __fastcall rand_interval(int a, int b); // idb void __fastcall intToString(int val, char *pOut); /* 388 */ #pragma pack(push, 1) struct ArcomageStartConditions { __int16 max_tower; __int16 max_resources; __int16 tower_height; __int16 wall_height; __int16 quarry_level; __int16 magic_level; __int16 zoo_level; __int16 bricks_amount; __int16 gems_amount; __int16 beasts_amount; int field_14; }; #pragma pack(pop) ArcomageStartConditions start_conditions[13] = { { 30, 100, 15, 5, 2, 2, 2, 10, 10, 10, 0}, { 50, 150, 20, 5, 2, 2, 2, 5, 5, 5, 1}, { 50, 150, 20, 5, 2, 2, 2, 5, 5, 5, 2}, { 75, 200, 25, 10, 3, 3, 3, 5, 5, 5, 2}, { 75, 200, 20, 10, 3, 3, 3, 5, 5, 5, 1}, {100, 300, 30, 15, 4, 4, 4, 10, 10, 10, 1}, {100, 300, 30, 15, 4, 4, 4, 10, 10, 10, 2}, {150, 400, 20, 10, 5, 5, 5, 25, 25, 25, 0}, {200, 500, 20, 10, 1, 1, 1, 15, 15, 15, 2}, {100, 300, 20, 50, 1, 1, 5, 5, 5, 25, 0}, {125, 350, 10, 20, 3, 1, 2, 15, 5, 10, 2}, {125, 350, 10, 20, 3, 1, 2, 15, 5, 10, 1}, {100, 300, 50, 50, 5, 3, 5, 20, 10, 20, 0} }; #define SIG_trpg 0x67707274 #define SIG_xxxx 0x78787878 ArcomageGame *pArcomageGame = new ArcomageGame; ArcomagePlayer am_Players[2]; Acromage_st1 shown_cards[10]; //amuint_4FAA78; // weak stru272 array_4FABD0[10]; ArcomageDeck playDeck; ArcomageDeck deckMaster; char Player2Name[] = "Enemy"; char Player1Name[] = "Player"; char pDeckMaster[] = "Master Deck"; /* 267 */ #pragma pack(push, 1) struct stru273 { bool _40DD2F(); bool Inside(RECT*pXYZW); int x; int y; char field_8; char field_9; char field_A; char field_B; }; #pragma pack(pop) char byte_4E185C = 1; // weak char am_byte_4E185D = 1; // weak char byte_4E185E = 1; // weak int start_tower_height; int start_wall_height; int start_quarry_level; int start_magic_level; int start_zoo_level; int minimum_cards_at_hand = 5; int quarry_bonus = 1; int magic_bonus = 1; int zoo_bonus = 1; int max_tower_height = 50; int max_resources_amount = 100 ; int dword_4DF3A4; // weak char byte_4FAA2C; // weak char byte_4FAA2D; // weak int current_player_num; // idb char hand_full; // weak signed int current_card_slot_index; int played_card_id; // idb 4FABC0 int uCardID; // idb 4FAA50 int deck_walk_index; int start_bricks_amount; int start_gems_amount; int start_beasts_amount; POINT amuint_4FAA3C_blt_xy; POINT am_uint_4FAA44_blt_xy; POINT amuint_4FAA54_blt_xy; POINT amuint_4FAA5C_blt_xy; int dword_4FAA64; // weak int dword_4FAA68; // weak int dword_4FABB8; // weak //----- (0040DD2F) -------------------------------------------------------- bool stru273::_40DD2F() { this->x = pArcomageGame->mouse_x; this->y = pArcomageGame->mouse_y; this->field_8 = pArcomageGame->mouse_left; this->field_9 = pArcomageGame->mouse_left == pArcomageGame->field_F7; this->field_A = pArcomageGame->mouse_right; this->field_B = pArcomageGame->mouse_right == pArcomageGame->field_F8; pArcomageGame->field_F7 = pArcomageGame->mouse_left; pArcomageGame->field_F8 = pArcomageGame->mouse_right; return true; } //----- (0040DD93) -------------------------------------------------------- bool stru273::Inside(RECT*pXYZW ) { return (x >= pXYZW->left) && (x <= pXYZW->right) && (y>= pXYZW->top) && (y <= pXYZW->bottom); } //----- (0040DFD1) -------------------------------------------------------- void stru272_stru0::Ctor(stru272_stru0 **a1) { stru272_stru0 *v2; // eax@1 v2 = (stru272_stru0 *)malloc(0x5Cu); *a1 = v2; v2->signature = SIG_trpg; v2->field_8 = 0; v2->field_30 = 0.0; v2->field_58 = 0; v2->field_59 = 0; } //----- (0040DFFE) -------------------------------------------------------- int stru272_stru0::Dtor() { if ( this->signature == SIG_trpg ) { this->signature = SIG_xxxx; free(this); return 0; } else return 2; } //----- (0040E01A) -------------------------------------------------------- int stru272_stru0::_40E01A( stru272_stru2* a2 ) { auto a1 = this; if ( a1->signature == SIG_trpg ) { a1->field_4 = a2->field_20; a1->field_C = a2->field_0 << 16; a1->field_10 = a2->field_4 << 16; a1->field_14 = a2->field_8 << 16; a1->field_18 = a2->field_C << 16; a1->field_1C = a2->field_10; a1->field_20 = a2->field_14; a1->field_24 = a2->field_18; a1->field_28 = (float)(a2->field_1Cf * 65536.0); a1->field_2C = a2->field_24f; a1->field_34 = (int)(a2->field_28f * 65536.0); a1->field_38 = (int)(a2->field_2Cf * 65536.0); a1->field_3C = a2->field_30; a1->field_40 = a2->field_34; a1->field_54 = a2->field_38; a1->field_59 = 1; return 0; } else return 2; } //----- (0040E0F5) -------------------------------------------------------- int stru272_stru0::Empty(char a2, char a3) { if ( signature == SIG_trpg) { if ( a2 ) { field_8 = 0; field_30 = 0.0; } if ( field_59 && a3 ) { for (int i=0; i<field_4; ++i) field_54[i].field_0 = 0; field_58 = 0; } return 0; } else return 2; } //----- (0040E133) -------------------------------------------------------- int stru272_stru0::_40E133() { stru272_stru0 *v1; // edi@1 int v3; // ST18_4@3 double v4; // st7@3 double v5; // st6@4 char v6; // bl@8 stru272_stru1 *v7; // esi@8 int v8; // ecx@10 signed int v9; // eax@10 int v10; // ecx@10 signed int v11; // eax@10 int v12; // ebx@12 int v13; // ST1C_4@12 int v14; // ebx@12 int v15; // ST1C_4@12 signed int v16; // edx@12 int v17; // ebx@12 int v18; // ST1C_4@12 signed int v19; // edx@12 int v20; // [sp+8h] [bp-10h]@8 int v21; // [sp+Ch] [bp-Ch]@8 float v22; // [sp+14h] [bp-4h]@3 v1 = this; if ( this->signature != SIG_trpg ) return 2; v3 = this->field_8; v22 = this->field_30; v4 = v3; if ( v3 > 0 ) { v5 = v22 + this->field_2C; v22 = v5; if ( v5 > v4 ) v22 = v4; } if ( v22 >= 1.0 || this->field_58 ) { v6 = 0; v7 = this->field_54; v20 = this->field_28; v21 = this->field_4; while ( v7->field_0 <= 0 ) { if ( v22 >= 1.0 ) { v12 = v1->field_40; v13 = v1->field_3C; v7->field_0 = v13 + rand() % (v12 - v13 + 1); v7->field_14 = (rand() % 17 - 8) << 16; v7->field_18 = (rand() % 17 - 8) << 16; v14 = v1->field_14 - 1; v15 = v1->field_C; v16 = v15 + rand() % (v14 - v15 + 1); v7->field_C = v16; v7->field_4.x = v16 >> 16; v17 = v1->field_18 - 1; v18 = v1->field_10; v22 = v22 - 1.0; v19 = v18 + rand() % (v17 - v18 + 1); v7->field_10 = v19; v7->field_4.y = v19 >> 16; --v1->field_8; goto LABEL_13; } LABEL_14: ++v7; --v21; if ( !v21 ) { v1->field_58 = v6; v1->field_30 = v22; return 0; } } v8 = v7->field_14; --v7->field_0; v9 = v8 + v7->field_C; v10 = v20 + v7->field_18; v7->field_C = v9; v7->field_4.x = v9 >> 16; v11 = v10 + v7->field_10; v7->field_18 = v10; v7->field_10 = v11; v7->field_4.y = v11 >> 16; LABEL_13: v6 = 1; goto LABEL_14; } return 0; } //----- (0040E2A7) -------------------------------------------------------- int stru272_stru0::_40E2A7() { if (signature == SIG_trpg ) { if ( field_8 <= 0 ) return field_58 != 0 ? 2 : 0; else return 1; } else return 3; } //----- (0040DFAF) -------------------------------------------------------- void ArcomageGame::OnMouseClick(char right_left, bool bDown) { if ( right_left ) pArcomageGame->mouse_right = bDown; else pArcomageGame->mouse_left = bDown; } //----- (0040DFC1) -------------------------------------------------------- void ArcomageGame::OnMouseMove(POINT *pXY) { pArcomageGame->mouse_x = pXY->x; pArcomageGame->mouse_y = pXY->y; } //----- (0040DF47) -------------------------------------------------------- void DoBlt_Copy(unsigned __int16 *pPixels) { RECT pSrcRect; POINT pTargetPoint; // [sp+1Ch] [bp-8h]@1 pRenderer->Present(); pTargetPoint.x = 0; pTargetPoint.y = 0; pSrcRect.left = 0; pSrcRect.right = 640; pSrcRect.top = 0; pSrcRect.bottom = 480; pRenderer->BeginScene(); pArcomageGame->pBlit_Copy_pixels = pPixels; Blt_Copy(&pSrcRect, &pTargetPoint, 2); pRenderer->EndScene(); pArcomageGame->pBlit_Copy_pixels = 0; } //----- (0040DDC9) -------------------------------------------------------- void ArcomageGame::PlaySound( unsigned int event_id ) { SoundID play_sound_id; // eax@10 switch ( event_id ) { case 40: case 43: case 46: play_sound_id = SOUND_Arcomage_LoseResources; break; case 39: case 41: case 42: case 44: case 45: case 47: play_sound_id = SOUND_Arcomage_AddResources; break; case 0: case 12: case 14: case 15: case 16: case 48: case 50: case 53: play_sound_id = SOUND_Arcomage_TowerWallDamage; break; case 21: case 22: case 23: play_sound_id = SOUND_Arcomage_DrawCard; break; case 56: play_sound_id = SOUND_Arcomage_124; break; case 31: case 34: case 37: play_sound_id = SOUND_Arcomage_ProductionDamage; break; case 1: case 30: case 32: case 33: case 35: case 36: case 38: play_sound_id = SOUND_Arcomage_ProductionUpgrade; break; case 20: play_sound_id = SOUND_Arcomage_127; break; case 3: play_sound_id = SOUND_Arcomage_128; break; case 52: case 54: play_sound_id = SOUND_Arcomage_TowerUpgrade; break; case 10: case 11: case 13: play_sound_id = SOUND_Arcomage_130; break; case 55u: play_sound_id = SOUND_Arcomage_131; break; case 49: case 51: play_sound_id = SOUND_Arcomage_WallUpgrade; break; default: return; } pAudioPlayer->PlaySound(play_sound_id, 0, 0, -1, 0, 0, 0, 0); } //----- (0040DC2D) -------------------------------------------------------- bool ArcomageGame::MsgLoop(int a1, ArcomageGame_stru1 *a2) { void *v2; // ebp@1 BOOL v3; // eax@1 //int v4; // edx@6 //int v5; // edx@6 //int v6; // eax@6 //int v7; // edx@7 v2 = a2; pArcomageGame->field_0 = 0; pArcomageGame->stru1.field_0 = 0; v3 = PeekMessageA(&pArcomageGame->msg, 0, 0, 0, PM_REMOVE); if ( pArcomageGame->msg.message == WM_QUIT ) Game_DeinitializeAndTerminate(0); if ( v3 > 0 ) { TranslateMessage(&pArcomageGame->msg); DispatchMessageA(&pArcomageGame->msg); } /*if (pAsyncMouse) { EnterCriticalSection(&pGame->pThreadWardInstance->csAsyncMouse); v4 = *((unsigned int *)pAsyncMouse + 7); pArcomageGame->mouse_x = *((unsigned int *)pAsyncMouse + 6); pArcomageGame->mouse_y = v4; v5 = *((unsigned int *)pAsyncMouse + 27); v6 = *(unsigned int *)v5; if ( *(unsigned int *)v5 != v5 ) { do { v7 = *(unsigned int *)(v6 + 20); if ( v7 & 1 ) { pArcomageGame->stru1.field_0 = 7; } else { if ( v7 & 2 ) pArcomageGame->stru1.field_0 = 8; } v6 = *(unsigned int *)v6; } while ( v6 != *((unsigned int *)pAsyncMouse + 27) ); } pAsyncMouse->_46B944(); if ( !*((unsigned char *)pAsyncMouse + 90) ) pArcomageGame->field_F6 = 1; LeaveCriticalSection(&pGame->pThreadWardInstance->csAsyncMouse); }*/ memcpy(v2, &pArcomageGame->stru1, 0xCu); return pArcomageGame->stru1.field_0 != 0; } //----- (0040D7D5) -------------------------------------------------------- void am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3) { pRenderer->BeginScene(); pArcomageGame->pBlit_Copy_pixels = pPcxPixels; } //----- (0040D7EC) -------------------------------------------------------- void __fastcall Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) { unsigned __int16 *pSrc; // eax@2 unsigned __int16 *dest_surf_pos; // edi@3 int uSrcTotalWidth; // ecx@4 unsigned int v10; // esi@9 int v21; // [sp+Ch] [bp-18h]@8 unsigned __int16 *src_surf_pos; // [sp+10h] [bp-14h]@9 __int32 src_width; // [sp+14h] [bp-10h]@3 __int32 src_height; // [sp+18h] [bp-Ch]@3 int uSrcPitch; // [sp+1Ch] [bp-8h]@5 if ( !pRenderer->uNumSceneBegins ) return; if ( !pArcomageGame->pBlit_Copy_pixels ) return; dest_surf_pos = &pRenderer->pTargetSurface[pTargetPoint->x + pTargetPoint->y * pRenderer->uTargetSurfacePitch]; src_width = pSrcRect->right - pSrcRect->left; src_height = pSrcRect->bottom - pSrcRect->top; if ( pArcomageGame->pBlit_Copy_pixels == pArcomageGame->pBackgroundPixels ) uSrcTotalWidth = pArcomageGame->pGameBackground.uWidth; else if ( pArcomageGame->pBlit_Copy_pixels == pArcomageGame->pSpritesPixels ) uSrcTotalWidth = pArcomageGame->pSprites.uWidth; //v20 = 157; //v19 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\am_nw.cpp"; //v21 = &v18; //std__string_char_40E2C8(&v18, "Problem in Blit_Chroma", &a3a); //466D09_xcpt_string(&v21, v18, v19, v20); //pSrc = pArcomageGame.pBlit_Copy_pixels; //LABEL_9: pSrc = pArcomageGame->pBlit_Copy_pixels; uSrcPitch = uSrcTotalWidth; src_surf_pos = &pSrc[pSrcRect->left + uSrcPitch * pSrcRect->top]; v10 = 0xFFu >> (8 - (unsigned __int8)pRenderer->uTargetBBits); v21 = (pRenderer->uTargetGBits != 6 ? 0x31EF : 0x7BEF); if ( blend_mode == 2 ) { uSrcPitch = (uSrcPitch - src_width); for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) { if ( *src_surf_pos != v10 ) *dest_surf_pos = *src_surf_pos; ++dest_surf_pos; ++src_surf_pos; } src_surf_pos+=uSrcPitch; dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; } } else { uSrcPitch = (uSrcPitch - src_width); for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) { if ( *src_surf_pos != v10 ) *dest_surf_pos = (v21 & (*dest_surf_pos >> 1)) + (v21 & (*src_surf_pos >> 1)); ++dest_surf_pos; ++src_surf_pos; } src_surf_pos+=uSrcPitch; dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; } } } //----- (0040D9B1) -------------------------------------------------------- void Blt_Copy( RECT *pSrcRect, POINT *pTargetPoint, int blend_mode ) { unsigned __int16 *pSrc; // eax@2 unsigned __int16 *dest_surf_pos; // edi@3 int uSrcTotalWidth; // ecx@4 int v21; // [sp+Ch] [bp-18h]@8 unsigned __int16 *src_surf_pos; // [sp+10h] [bp-14h]@9 __int32 src_width; // [sp+14h] [bp-10h]@3 __int32 src_height; // [sp+18h] [bp-Ch]@3 int uSrcPitch; // [sp+1Ch] [bp-8h]@5 if ( !pRenderer->uNumSceneBegins ) return; if ( !pArcomageGame->pBlit_Copy_pixels ) return; dest_surf_pos = &pRenderer->pTargetSurface[pTargetPoint->x + pTargetPoint->y * pRenderer->uTargetSurfacePitch]; src_width = pSrcRect->right - pSrcRect->left; src_height = pSrcRect->bottom - pSrcRect->top; if ( pArcomageGame->pBlit_Copy_pixels == pArcomageGame->pBackgroundPixels ) uSrcTotalWidth = pArcomageGame->pGameBackground.uWidth; else if ( pArcomageGame->pBlit_Copy_pixels == pArcomageGame->pSpritesPixels ) uSrcTotalWidth = pArcomageGame->pSprites.uWidth; //v20 = 157; //v19 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\am_nw.cpp"; //v21 = &v18; //std__string_char_40E2C8(&v18, "Problem in Blit_Chroma", &a3a); //466D09_xcpt_string(&v21, v18, v19, v20); //pSrc = pArcomageGame.pBlit_Copy_pixels; //LABEL_9: pSrc = pArcomageGame->pBlit_Copy_pixels; uSrcPitch = uSrcTotalWidth; src_surf_pos = &pSrc[pSrcRect->left + uSrcPitch * pSrcRect->top]; v21 = (pRenderer->uTargetGBits != 6 ? 0x31EF : 0x7BEF); if ( blend_mode == 2 ) { uSrcPitch = (uSrcPitch - src_width); for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) { *dest_surf_pos = *src_surf_pos; ++dest_surf_pos; ++src_surf_pos; } src_surf_pos+=uSrcPitch; dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; } } else { uSrcPitch = (uSrcPitch - src_width); for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) { *dest_surf_pos = (v21 & (*dest_surf_pos >> 1)) + (v21 & (*src_surf_pos >> 1)); ++dest_surf_pos; ++src_surf_pos; } src_surf_pos+=uSrcPitch; dest_surf_pos += pRenderer->uTargetSurfacePitch - src_width; } } } //----- (0040DB10) -------------------------------------------------------- void am_EndScene() { pRenderer->EndScene(); pArcomageGame->pBlit_Copy_pixels = NULL; } //----- (0040D7B7) -------------------------------------------------------- bool ArcomageGame::LoadSprites() { pArcomageGame->pSprites.Load("sprites.pcx", 2); pArcomageGame->pSpritesPixels = pArcomageGame->pSprites.pPixels; return true; } //----- (0040D799) -------------------------------------------------------- bool ArcomageGame::LoadBackground() { pArcomageGame->pGameBackground.Load("layout.pcx", 2); pArcomageGame->pBackgroundPixels = pArcomageGame->pGameBackground.pPixels; return true; } //----- (00408BB4) -------------------------------------------------------- bool __fastcall am_408BB4(int a1) { // char result; // al@3 // signed int v3; // ebx@8 // int v4; // esi@8 // int v5; // eax@9 // int v6; // edi@9 // int v7; // eax@11 // signed int v8; // eax@11 // int v9; // ebx@5 // int v10; // eax@5 // int v11; // ecx@18 // char v12; // bl@20 // int v13; // eax@20 // ArcomageCard *v14; // ecx@20 // char v15; // dl@20 // char v16; // dl@24 // int v17; // edx@25 // int v18; // edx@27 // char v19; // dl@31 // int v20; // edx@32 // char v21; // dl@35 // char v22; // dl@39 // int v23; // edx@40 // char v24; // dl@45 // int v25; // edx@46 // char v26; // dl@52 // int v27; // edx@53 // char v28; // dl@58 // int v29; // edx@59 // char v30; // dl@64 // int v31; // edx@65 // char v32; // dl@70 // int v33; // edx@71 // char v34; // dl@76 // int v35; // edx@77 // char v36; // dl@82 // int v37; // edx@83 // char v38; // dl@86 // char v39; // dl@90 // int v40; // edi@93 // char v41; // dl@93 // int v42; // esi@93 // char v43; // bl@94 // int v44; // esi@95 // char v45; // dl@99 // char v46; // dl@103 // char v47; // dl@107 // char v48; // dl@111 // char v49; // dl@115 // ArcomagePlayer *v50; // ebx@116 // ArcomagePlayer *v51; // edx@116 // int v52; // esi@124 // int v53; // edx@124 // int v54; // edx@127 // int v55; // esi@130 // int v56; // edi@138 // int l; // esi@138 // int v58; // eax@140 // int v59; // ecx@142 // int v60; // edx@142 // int v61; // ebx@142 // int v62; // eax@145 // int v63; // esi@146 // int v64; // ebx@4 // int v65; // eax@4 // int v66; // ecx@168 // char v67; // bl@170 // int v68; // eax@170 // ArcomageCard *v69; // ecx@170 // char v70; // dl@170 // char v71; // dl@174 // int v72; // edx@175 // int v73; // edx@177 // char v74; // dl@181 // char v75; // dl@184 // char v76; // dl@188 // int v77; // edx@189 // char v78; // dl@194 // char v79; // dl@200 // int v80; // edx@201 // char v81; // dl@206 // int v82; // edx@207 // char v83; // dl@212 // int v84; // edx@213 // char v85; // dl@218 // int v86; // edx@219 // char v87; // dl@224 // int v88; // edx@225 // char v89; // dl@230 // int v90; // edx@231 // char v91; // dl@234 // int v92; // edx@235 // char v93; // dl@238 // int v94; // edx@239 // int v95; // esi@241 // char v96; // dl@241 // int v97; // esi@241 // char v98; // bl@242 // int v99; // edi@243 // int v100; // edx@245 // int v101; // edi@246 // char v102; // dl@247 // int v103; // edx@248 // char v104; // dl@251 // int v105; // edx@252 // char v106; // dl@255 // int v107; // edx@256 // char v108; // dl@259 // int v109; // edx@260 // char v110; // dl@263 // ArcomagePlayer *v111; // ebx@264 // ArcomagePlayer *v112; // edx@264 // int v113; // esi@272 // int v114; // edx@272 // int v115; // edx@275 // int v116; // esi@278 // int v117; // edi@286 // int j; // esi@286 // int v119; // eax@288 // int v120; // ecx@290 // int v121; // edx@290 // int v122; // ebx@290 // int v123; // eax@293 // int v124; // esi@294 // int v125; // [sp-28h] [bp-28h]@130 // int v126; // [sp-28h] [bp-28h]@278 // int k; // [sp-24h] [bp-24h]@18 // int i; // [sp-24h] [bp-24h]@168 // int v129; // [sp-20h] [bp-20h]@5 // int v130; // [sp-20h] [bp-20h]@4 // int v131; // [sp-1Ch] [bp-1Ch]@17 // int v132; // [sp-1Ch] [bp-1Ch]@140 // int v133; // [sp-1Ch] [bp-1Ch]@167 // int v134; // [sp-1Ch] [bp-1Ch]@288 // int v135; // [sp-18h] [bp-18h]@5 // int v136; // [sp-18h] [bp-18h]@4 // signed int v137; // [sp-14h] [bp-14h]@0 // int v138; // [sp-14h] [bp-14h]@93 // int v139; // [sp-14h] [bp-14h]@130 // int v140; // [sp-14h] [bp-14h]@241 // int v141; // [sp-14h] [bp-14h]@278 // ArcomagePlayer *v142; // [sp-10h] [bp-10h]@5 // ArcomagePlayer *v143; // [sp-10h] [bp-10h]@4 // ArcomagePlayer *v144; // [sp-Ch] [bp-Ch]@5 // ArcomagePlayer *v145; // [sp-Ch] [bp-Ch]@4 // char v146; // [sp-8h] [bp-8h]@35 // char v147; // [sp-8h] [bp-8h]@184 // char v148; // [sp-5h] [bp-5h]@20 // char v149; // [sp-5h] [bp-5h]@170 // // byte_4FAA00 = 1; // if ( dword_4DF3A4 ) // { // if ( dword_4DF3A4 != 1 ) // { // result = dword_4DF3A4 - 2; // if ( dword_4DF3A4 != 2 ) // return result != 0; // v64 = a1; // v145 = &stru_505708[a1]; // v130 = a1; // v143 = &stru_505708[(a1 + 1) % 2]; // v136 = GetPlayerHandCardCount(a1); // v65 = 0; // do // { // if ( v65 >= v136 ) // { // dword_4FA9B0[2 * v65] = -1; // dword_4FA9B4[2 * v65] = -9999; // } // else // { // dword_4FA9B0[2 * v65] = v65; // dword_4FA9B4[2 * v65] = 0; // } // ++v65; // } // while ( v65 < 10 ); // v133 = 0; // if ( v136 > 0 ) // { // v66 = 47 * v64; // for ( i = 47 * v64; ; v66 = i ) // { // v67 = 99; // v68 = 2 * v133; // v69 = &pCards[stru_505708[0].cards_at_hand[v66 + dword_4FA9B0[2 * v133]]]; // v70 = v69->field_38[2]; // v149 = v69->field_38[2]; // if ( v145->field_24 >= 10 ) // { // if ( v70 == 99 // || v69->field_48[4] == 99 // || v69->field_48[15] == 99 // || (v74 = BYTE1(v69->field_68), v74 == 99) ) // v73 = 5 * (v143->field_24 - v145->field_24); // else // v73 = 5 * (v149 + v69->field_48[4] + v69->field_48[15] + v74); // } // else // { // if ( v70 == 99 // || v69->field_48[4] == 99 // || v69->field_48[15] == 99 // || (v71 = BYTE1(v69->field_68), v71 == 99) ) // v72 = 5 * (v143->field_24 - v145->field_24); // else // v72 = 5 * (v149 + v69->field_48[4] + v69->field_48[15] + v71); // v73 = 4 * v72; // } // dword_4FA9B4[v68] += v73; // v75 = v69->field_38[1]; // v147 = v69->field_38[1]; // if ( v145->field_28 >= 10 ) // { // if ( v75 == 99 // || v69->field_48[3] == 99 // || v69->field_48[14] == 99 // || (v78 = LOBYTE(v69->field_68), v78 == 99) ) // v77 = v143->field_28 - v145->field_28; // else // v77 = v147 + v69->field_48[3] + v69->field_48[14] + v78; // } // else // { // if ( v75 == 99 // || v69->field_48[3] == 99 // || v69->field_48[14] == 99 // || (v76 = LOBYTE(v69->field_68), v76 == 99) ) // v77 = 5 * (v143->field_28 - v145->field_28); // else // v77 = 5 * (v147 + v69->field_48[3] + v69->field_48[14] + v76); // } // dword_4FA9B4[v68] += v77; // dword_4FA9B4[v68] += 7 * (v69->field_38[0] + v69->field_48[2] + v69->field_48[13] + v69->field_58[15]); // if ( BYTE2(v69->field_30) == 99 // || v69->field_38[12] == 99 // || v69->field_48[7] == 99 // || (v79 = v69->field_58[9], v79 == 99) ) // v80 = 5 * (v143->field_2C - v145->field_2C); // else // v80 = 5 * (BYTE2(v69->field_30) + v69->field_38[12] + v69->field_48[7] + v79); // dword_4FA9B4[v68] += 8 * v80; // if ( BYTE3(v69->field_30) == 99 // || v69->field_38[13] == 99 // || v69->field_48[8] == 99 // || (v81 = v69->field_58[10], v81 == 99) ) // v82 = 5 * (v143->field_30 - v145->field_30); // else // v82 = 5 * (BYTE3(v69->field_30) + v69->field_38[13] + v69->field_48[8] + v81); // dword_4FA9B4[v68] += 8 * v82; // if ( LOBYTE(v69->field_34) == 99 // || v69->field_38[14] == 99 // || v69->field_48[9] == 99 // || (v83 = v69->field_58[11], v83 == 99) ) // v84 = 5 * (v143->field_34 - v145->field_34); // else // v84 = 5 * (LOBYTE(v69->field_34) + v69->field_38[14] + v69->field_48[9] + v83); // dword_4FA9B4[v68] += 8 * v84; // if ( BYTE1(v69->field_34) == 99 // || v69->field_38[15] == 99 // || v69->field_48[10] == 99 // || (v85 = v69->field_58[12], v85 == 99) ) // v86 = v143->field_38 - v145->field_38; // else // v86 = BYTE1(v69->field_34) + v69->field_38[15] + v69->field_48[10] + v85; // dword_4FA9B4[v68] += 2 * v86; // if ( BYTE2(v69->field_34) == 99 // || v69->field_48[0] == 99 // || v69->field_48[11] == 99 // || (v87 = v69->field_58[13], v87 == 99) ) // v88 = v143->field_3C - v145->field_3C; // else // v88 = BYTE2(v69->field_34) + v69->field_48[0] + v69->field_48[11] + v87; // dword_4FA9B4[v68] += 2 * v88; // if ( BYTE3(v69->field_34) == 99 // || v69->field_48[1] == 99 // || v69->field_48[12] == 99 // || (v89 = v69->field_58[14], v89 == 99) ) // v90 = v143->field_40 - v145->field_40; // else // v90 = BYTE3(v69->field_34) + v69->field_48[1] + v69->field_48[12] + v89; // dword_4FA9B4[v68] += 2 * v90; // if ( v69->field_38[11] == 99 || (v91 = v69->field_58[8], v91 == 99) ) // v92 = 10 * (v145->field_24 - v143->field_24); // else // v92 = -10 * (v69->field_38[11] + v91); // dword_4FA9B4[v68] += v92; // if ( v69->field_38[10] == 99 || (v93 = v69->field_58[7], v93 == 99) ) // v94 = 3 * (v145->field_28 - v143->field_28); // else // v94 = -3 * (v69->field_38[10] + v93); // dword_4FA9B4[v68] += v94; // v95 = v69->field_38[9]; // v140 = v95; // v96 = v69->field_38[3]; // dword_4FA9B4[v68] += -7 * (v69->field_58[6] + v95); // v97 = dword_4FA9B4[v68]; // if ( v96 == 99 ) // goto LABEL_245; // v98 = v69->field_58[0]; // if ( v98 == 99 ) // break; // v99 = v96 + v98; // v67 = 99; // dword_4FA9B4[v68] = v97 - 5 * v99; //LABEL_246: // v101 = v140; // if ( v69->field_38[4] == v67 || (v102 = v69->field_58[1], v102 == v67) ) // v103 = 5 * (v145->field_30 - v143->field_30); // else // v103 = -5 * (v69->field_38[4] + v102); // dword_4FA9B4[v68] += v103; // if ( v69->field_38[5] == v67 || (v104 = v69->field_58[2], v104 == v67) ) // v105 = 5 * (v145->field_34 - v143->field_34); // else // v105 = -5 * (v69->field_38[5] + v104); // dword_4FA9B4[v68] += v105; // if ( v69->field_38[6] == v67 || (v106 = v69->field_58[3], v106 == v67) ) // v107 = v145->field_38 - v143->field_38; // else // v107 = -(v69->field_38[6] + v106); // dword_4FA9B4[v68] += 2 * v107; // if ( v69->field_38[7] == v67 || (v108 = v69->field_58[4], v108 == v67) ) // v109 = v145->field_3C - v143->field_3C; // else // v109 = -(v69->field_38[7] + v108); // dword_4FA9B4[v68] += 2 * v109; // if ( v69->field_38[8] == v67 || (v110 = v69->field_58[5], v110 == v67) ) // { // v112 = v145; // v111 = v143; // dword_4FA9B4[v68] += 2 * (v145->field_40 - v143->field_40); // } // else // { // v111 = v143; // dword_4FA9B4[v68] += -2 * (v69->field_38[8] + v110); // v112 = v145; // } // if ( LOBYTE(v69->field_30) || v69->field_48[5] ) // dword_4FA9B4[v68] *= 10; // if ( LOBYTE(v69->field_24) == 1 ) // { // v113 = LOBYTE(v69->field_28); // v114 = v112->field_38; // } // else // { // if ( LOBYTE(v69->field_24) == 2 ) // { // v113 = BYTE1(v69->field_28); // v114 = v112->field_3C; // } // else // { // if ( LOBYTE(v69->field_24) != 3 ) // goto LABEL_278; // v113 = BYTE2(v69->field_28); // v114 = v112->field_40; // } // } // v115 = v114 - v113; // if ( v115 > 3 ) // v115 = 3; // dword_4FA9B4[v68] += 5 * v115; //LABEL_278: // v116 = v69->field_58[8]; // v141 = v111->field_24; // v126 = v69->field_38[11]; // if ( v141 <= v116 + v126 ) // dword_4FA9B4[v68] += 9999; // v137 = v111->field_28 + v141; // if ( v137 <= v116 + v126 + v69->field_58[6] + v69->field_58[7] + v101 + v69->field_38[10] ) // dword_4FA9B4[v68] += 9999; // if ( v69->field_48[15] + (signed int)BYTE1(v69->field_68) + v145->field_24 + v69->field_48[4] + v149 >= dword_4E1884 ) // dword_4FA9B4[v68] += 9999; // ++v133; // if ( v133 >= v136 ) // { // v64 = v130; // goto LABEL_286; // } // } // v67 = 99; //LABEL_245: // v100 = v145->field_2C - v143->field_2C; // dword_4FA9B4[v68] = v97 + 4 * v100 + v100; // goto LABEL_246; // } //LABEL_286: // v117 = v136 - 1; // for ( j = v136 - 1; j >= 0; --j ) // { // v137 = 0; // if ( j > 0 ) // { // v119 = (int)dword_4FA9B0; // v134 = j; // v137 = j; // do // { // if ( *(unsigned int *)(v119 + 4) < *(unsigned int *)(v119 + 12) ) // { // v120 = *(unsigned int *)v119; // v121 = *(unsigned int *)(v119 + 4); // *(unsigned int *)v119 = *(unsigned int *)(v119 + 8); // v122 = *(unsigned int *)(v119 + 12); // *(unsigned int *)(v119 + 8) = v120; // *(unsigned int *)(v119 + 4) = v122; // v64 = v130; // *(unsigned int *)(v119 + 12) = v121; // } // v119 += 8; // --v134; // } // while ( v134 ); // } // } // v123 = v136 - 1; // if ( am_byte_4FAA77 ) // { // if ( v117 >= 0 ) // { // while ( !BYTE3(pCards[stru_505708[0].cards_at_hand[47 * v64 + dword_4FA9B0[2 * v123]]].field_28) ) // { // --v123; // if ( v123 < 0 ) // return am_40BCFB(v64, v137) != 0; // } // v137 = dword_4FA9B0[2 * v123]; // } // } // else // { // v124 = 0; // if ( v117 >= 0 ) // { // while ( !BYTE3(pCards[stru_505708[0].cards_at_hand[47 * v64 + dword_4FA9B0[2 * v123]]].field_28) ) // { // --v123; // if ( v123 < 0 ) // goto LABEL_299; // } // v137 = dword_4FA9B0[2 * v123]; // } //LABEL_299: // if ( v136 > 0 ) // { // while ( !am_40BF15(v64, dword_4FA9B0[2 * v124]) || dword_4FA9B4[2 * v124] < 0 ) // { // ++v124; // if ( v124 >= v136 ) // return am_40BCFB(v64, v137) != 0; // } // return am_40BE0E(v64, dword_4FA9B0[2 * v124]) != 0; // } // } // return am_40BCFB(v64, v137) != 0; // } // v9 = a1; // v144 = &stru_505708[a1]; // v129 = a1; // v142 = &stru_505708[(a1 + 1) % 2]; // v135 = GetPlayerHandCardCount(a1); // v10 = 0; // do // { // if ( v10 >= v135 ) // { // dword_4FA9B0[2 * v10] = -1; // dword_4FA9B4[2 * v10] = -9999; // } // else // { // dword_4FA9B0[2 * v10] = v10; // dword_4FA9B4[2 * v10] = 0; // } // ++v10; // } // while ( v10 < 10 ); // v131 = 0; // if ( v135 > 0 ) // { // v11 = 47 * v9; // for ( k = 47 * v9; ; v11 = k ) // { // v12 = 99; // v13 = 2 * v131; // v14 = &pCards[stru_505708[0].cards_at_hand[v11 + dword_4FA9B0[2 * v131]]]; // v15 = v14->field_38[2]; // v148 = v14->field_38[2]; // if ( v144->field_24 >= 10 ) // { // if ( v15 == 99 || v14->field_48[4] == 99 || v14->field_48[15] == 99 || (v19 = BYTE1(v14->field_68), v19 == 99) ) // v20 = 5 * (v142->field_24 - v144->field_24); // else // v20 = 5 * (v148 + v14->field_48[4] + v14->field_48[15] + v19); // v18 = 2 * v20; // } // else // { // if ( v15 == 99 || v14->field_48[4] == 99 || v14->field_48[15] == 99 || (v16 = BYTE1(v14->field_68), v16 == 99) ) // v17 = 5 * (v142->field_24 - v144->field_24); // else // v17 = 5 * (v148 + v14->field_48[4] + v14->field_48[15] + v16); // v18 = 4 * v17; // } // dword_4FA9B4[v13] += v18; // v21 = v14->field_38[1]; // v146 = v14->field_38[1]; // if ( v144->field_28 >= 10 ) // { // if ( v21 == 99 // || v14->field_48[3] == 99 // || v14->field_48[14] == 99 // || (v24 = LOBYTE(v14->field_68), v24 == 99) ) // v25 = v142->field_28 - v144->field_28; // else // v25 = v146 + v14->field_48[3] + v14->field_48[14] + v24; // v23 = 2 * v25; // } // else // { // if ( v21 == 99 // || v14->field_48[3] == 99 // || v14->field_48[14] == 99 // || (v22 = LOBYTE(v14->field_68), v22 == 99) ) // v23 = 5 * (v142->field_28 - v144->field_28); // else // v23 = 5 * (v146 + v14->field_48[3] + v14->field_48[14] + v22); // } // dword_4FA9B4[v13] += v23; // dword_4FA9B4[v13] += 7 * (v14->field_38[0] + v14->field_48[2] + v14->field_48[13] + v14->field_58[15]); // if ( BYTE2(v14->field_30) == 99 // || v14->field_38[12] == 99 // || v14->field_48[7] == 99 // || (v26 = v14->field_58[9], v26 == 99) ) // v27 = 5 * (v142->field_2C - v144->field_2C); // else // v27 = 5 * (BYTE2(v14->field_30) + v14->field_38[12] + v14->field_48[7] + v26); // dword_4FA9B4[v13] += 8 * v27; // if ( BYTE3(v14->field_30) == 99 // || v14->field_38[13] == 99 // || v14->field_48[8] == 99 // || (v28 = v14->field_58[10], v28 == 99) ) // v29 = 5 * (v142->field_30 - v144->field_30); // else // v29 = 5 * (BYTE3(v14->field_30) + v14->field_38[13] + v14->field_48[8] + v28); // dword_4FA9B4[v13] += 8 * v29; // if ( LOBYTE(v14->field_34) == 99 // || v14->field_38[14] == 99 // || v14->field_48[9] == 99 // || (v30 = v14->field_58[11], v30 == 99) ) // v31 = 5 * (v142->field_34 - v144->field_34); // else // v31 = 5 * (LOBYTE(v14->field_34) + v14->field_38[14] + v14->field_48[9] + v30); // dword_4FA9B4[v13] += 8 * v31; // if ( BYTE1(v14->field_34) == 99 // || v14->field_38[15] == 99 // || v14->field_48[10] == 99 // || (v32 = v14->field_58[12], v32 == 99) ) // v33 = v142->field_38 - v144->field_38; // else // v33 = BYTE1(v14->field_34) + v14->field_38[15] + v14->field_48[10] + v32; // dword_4FA9B4[v13] += 2 * v33; // if ( BYTE2(v14->field_34) == 99 // || v14->field_48[0] == 99 // || v14->field_48[11] == 99 // || (v34 = v14->field_58[13], v34 == 99) ) // v35 = v142->field_3C - v144->field_3C; // else // v35 = BYTE2(v14->field_34) + v14->field_48[0] + v14->field_48[11] + v34; // dword_4FA9B4[v13] += 2 * v35; // if ( BYTE3(v14->field_34) == 99 // || v14->field_48[1] == 99 // || v14->field_48[12] == 99 // || (v36 = v14->field_58[14], v36 == 99) ) // v37 = v142->field_40 - v144->field_40; // else // v37 = BYTE3(v14->field_34) + v14->field_48[1] + v14->field_48[12] + v36; // dword_4FA9B4[v13] += 2 * v37; // if ( v14->field_38[11] == 99 || (v38 = v14->field_58[8], v38 == 99) ) // dword_4FA9B4[v13] += v144->field_24 - v142->field_24; // else // dword_4FA9B4[v13] -= v14->field_38[11] + v38; // if ( v14->field_38[10] == 99 || (v39 = v14->field_58[7], v39 == 99) ) // dword_4FA9B4[v13] += v144->field_28 - v142->field_28; // else // dword_4FA9B4[v13] -= v14->field_38[10] + v39; // v40 = v14->field_38[9]; // v138 = v14->field_38[9]; // dword_4FA9B4[v13] -= v40 + v14->field_58[6]; // v41 = v14->field_38[3]; // v42 = dword_4FA9B4[v13]; // if ( v41 == 99 ) // goto LABEL_97; // v43 = v14->field_58[0]; // if ( v43 == 99 ) // break; // v44 = v42 - v43; // v12 = 99; // dword_4FA9B4[v13] = v44 - v41; //LABEL_98: // if ( v14->field_38[4] == v12 || (v45 = v14->field_58[1], v45 == v12) ) // dword_4FA9B4[v13] += v144->field_30 - v142->field_30; // else // dword_4FA9B4[v13] -= v14->field_38[4] + v45; // if ( v14->field_38[5] == v12 || (v46 = v14->field_58[2], v46 == v12) ) // dword_4FA9B4[v13] += v144->field_34 - v142->field_34; // else // dword_4FA9B4[v13] -= v14->field_38[5] + v46; // if ( v14->field_38[6] == v12 || (v47 = v14->field_58[3], v47 == v12) ) // dword_4FA9B4[v13] += v144->field_38 - v142->field_38; // else // dword_4FA9B4[v13] -= v14->field_38[6] + v47; // if ( v14->field_38[7] == v12 || (v48 = v14->field_58[4], v48 == v12) ) // dword_4FA9B4[v13] += v144->field_3C - v142->field_3C; // else // dword_4FA9B4[v13] -= v14->field_38[7] + v48; // if ( v14->field_38[8] == v12 || (v49 = v14->field_58[5], v49 == v12) ) // { // v51 = v144; // v50 = v142; // dword_4FA9B4[v13] += v144->field_40 - v142->field_40; // } // else // { // v50 = v142; // dword_4FA9B4[v13] -= v14->field_38[8] + v49; // v51 = v144; // } // if ( LOBYTE(v14->field_30) || v14->field_48[5] ) // dword_4FA9B4[v13] *= 10; // if ( LOBYTE(v14->field_24) == 1 ) // { // v52 = LOBYTE(v14->field_28); // v53 = v51->field_38; // } // else // { // if ( LOBYTE(v14->field_24) == 2 ) // { // v52 = BYTE1(v14->field_28); // v53 = v51->field_3C; // } // else // { // if ( LOBYTE(v14->field_24) != 3 ) // goto LABEL_130; // v52 = BYTE2(v14->field_28); // v53 = v51->field_40; // } // } // v54 = v53 - v52; // if ( v54 > 3 ) // v54 = 3; // dword_4FA9B4[v13] += 5 * v54; //LABEL_130: // v55 = v14->field_58[8]; // v139 = v50->field_24; // v125 = v14->field_38[11]; // if ( v139 <= v55 + v125 ) // dword_4FA9B4[v13] += 9999; // v137 = v50->field_28 + v139; // if ( v137 <= v55 + v125 + v14->field_58[6] + v14->field_58[7] + v40 + v14->field_38[10] ) // dword_4FA9B4[v13] += 9999; // if ( v14->field_48[15] + (signed int)BYTE1(v14->field_68) + v144->field_24 + v14->field_48[4] + v148 >= dword_4E1884 ) // dword_4FA9B4[v13] += 9999; // ++v131; // if ( v131 >= v135 ) // { // v9 = v129; // goto LABEL_138; // } // } // v12 = 99; //LABEL_97: // v40 = v138; // dword_4FA9B4[v13] = v42 + v144->field_2C - v142->field_2C; // goto LABEL_98; // } //LABEL_138: // v56 = v135 - 1; // for ( l = v135 - 1; l >= 0; --l ) // { // v137 = 0; // if ( l > 0 ) // { // v58 = (int)dword_4FA9B0; // v132 = l; // v137 = l; // do // { // if ( *(unsigned int *)(v58 + 4) < *(unsigned int *)(v58 + 12) ) // { // v59 = *(unsigned int *)v58; // v60 = *(unsigned int *)(v58 + 4); // *(unsigned int *)v58 = *(unsigned int *)(v58 + 8); // v61 = *(unsigned int *)(v58 + 12); // *(unsigned int *)(v58 + 8) = v59; // *(unsigned int *)(v58 + 4) = v61; // v9 = v129; // *(unsigned int *)(v58 + 12) = v60; // } // v58 += 8; // --v132; // } // while ( v132 ); // } // } // v62 = v135 - 1; // if ( am_byte_4FAA77 ) // { // if ( v56 >= 0 ) // { // while ( !BYTE3(pCards[stru_505708[0].cards_at_hand[47 * v9 + dword_4FA9B0[2 * v62]]].field_28) ) // { // --v62; // if ( v62 < 0 ) // return am_40BCFB(v9, v137) != 0; // } // v137 = dword_4FA9B0[2 * v62]; // } // } // else // { // v63 = 0; // if ( v56 >= 0 ) // { // while ( !BYTE3(pCards[stru_505708[0].cards_at_hand[47 * v9 + dword_4FA9B0[2 * v62]]].field_28) ) // { // --v62; // if ( v62 < 0 ) // goto LABEL_151; // } // v137 = dword_4FA9B0[2 * v62]; // } //LABEL_151: // if ( v135 > 0 ) // { // while ( !am_40BF15(v9, dword_4FA9B0[2 * v63]) || dword_4FA9B4[2 * v63] < 0 ) // { // ++v63; // if ( v63 >= v135 ) // return am_40BCFB(v9, v137) != 0; // } // return am_40BE0E(v9, dword_4FA9B0[2 * v63]) != 0; // } // } // return am_40BCFB(v9, v137) != 0; // } // v3 = 0; // v4 = a1; // if ( am_byte_4FAA77 ) // { //LABEL_11: // v7 = GetPlayerHandCardCount(v4); // v8 = rand_interval(0, v7 - 1); // result = am_40BCFB(v4, v8); // } // else // { // while ( 1 ) // { // v5 = GetPlayerHandCardCount(v4); // v6 = rand_interval(0, v5 - 1); // if ( am_40BF15(v4, v6) ) // break; // ++v3; // if ( v3 >= 10 ) // goto LABEL_11; // } // result = am_40BE0E(v4, v6); // } return true;//result != 0; } // 408BB4: could not find valid save-restore pair for ebp // 4DF3A4: using guessed type int dword_4DF3A4; // 4E1884: using guessed type int dword_4E1884; // 4FA9B0: using guessed type int dword_4FA9B0[]; // 4FA9B4: using guessed type int dword_4FA9B4[]; // 4FAA00: using guessed type char byte_4FAA00; // 4FAA77: using guessed type char am_byte_4FAA77; //----- (00409E6A) -------------------------------------------------------- void ArcomageGame::Loop() { int v0; // edx@2 int v1; // ecx@14 signed int v2; // eax@15 stru272 *v3; // esi@17 __int16 *v4; // esi@23 while ( !pArcomageGame->GameOver ) { pArcomageGame->field_F6 = 1; byte_4FAA24 = 1; IncreaseResourcesInTurn(current_player_num); LABEL_8: while ( byte_4FAA24 ) { played_card_id = -1; GetNextCardFromDeck(current_player_num); while ( 1 ) { byte_4FAA24 = am_40A560(current_player_num); if ( GetPlayerHandCardCount(current_player_num) <= minimum_cards_at_hand ) break; hand_full = 1; if ( pArcomageGame->field_F4 ) goto LABEL_8; } hand_full = 0; } pArcomageGame->GameOver = IsGameOver(); if ( !pArcomageGame->GameOver ) am_40A383(); if ( pArcomageGame->field_F4 ) pArcomageGame->GameOver = 1; } GameResultsApply(); if ( byte_4FAA2C ) { // v2 = retzero_sub_40DFA7((int)dword_4FAA28); // v1 = 1000; // dword_4FAA70 = v2 / 1000; dword_4FAA70 = 0; } else { dword_4FAA70 = -1; } pVideoPlayer->BinkUpdatePalette(dword_4FAA28); for(int i=0; i<10; ++i) { array_4FABD0[i].field_40->Empty(1,1); array_4FABD0[i].field_40->Dtor(); } pArcomageGame->pGameBackground.Release(); pArcomageGame->pSprites.Release(); pArcomageGame->bGameInProgress = 0; viewparams->bRedrawGameUI = 1; if ( pVideoPlayer->AnyMovieLoaded() ) pVideoPlayer->_4BF5B2(); for(int i=0; i<12; ++i) pSoundList->UnloadSound(am_sounds[i], 1); } //----- (00409FE9) -------------------------------------------------------- void SetStartGameData() { signed int j; // edx@7 int card_id_counter; // edx@13 signed int i; // ecx@13 signed int card_dispenser_counter; // eax@13 current_player_num = dword_505890; SetStartConditions(); for(i=0; i<2; ++i ) { if ( i ) { strcpy(am_Players[1].pPlayerName, pArcomageGame->pPlayer2Name); if ( byte_4E185C ) am_Players[1].IsHisTurn = 0; else am_Players[1].IsHisTurn = 1; } else { strcpy(am_Players[0].pPlayerName, pArcomageGame->pPlayer1Name); am_Players[0].IsHisTurn = 1; } am_Players[i].tower_height = start_tower_height; am_Players[i].wall_height = start_wall_height; am_Players[i].quarry_level = start_quarry_level; am_Players[i].magic_level = start_magic_level; am_Players[i].zoo_level = start_zoo_level; am_Players[i].resource_bricks = start_bricks_amount; am_Players[i].resource_gems = start_gems_amount; am_Players[i].resource_beasts = start_beasts_amount; for (j=0; j<10; ++j ) { am_Players[i].cards_at_hand[j] = -1; if ( am_byte_4E185D ) { am_Players[i].arr_6C[j].field_0 = -1; am_Players[i].arr_6C[j].field_4 = -1; } else { am_Players[i].arr_6C[j].field_0 = 0; am_Players[i].arr_6C[j].field_4 = 0; } } } strcpy(deckMaster.name, pDeckMaster); for (i=0, card_dispenser_counter=-2, card_id_counter=0; i<DECK_SIZE; ++i, ++card_dispenser_counter) { deckMaster.cardsInUse[i] = 0; deckMaster.cards_IDs[i] =card_id_counter; switch ( card_dispenser_counter ) { case 0: case 2: case 6: case 9: case 13: case 18: case 23: case 33: case 36: case 38: case 44: case 46: case 52: case 57: case 69: case 71: case 75: case 79: case 81: case 84: case 89: break; default: ++card_id_counter; } } FillPlayerDeck(); } //----- (0040A198) -------------------------------------------------------- void FillPlayerDeck() { signed int v3; // eax@4 int v6; // edx@13 char v7; // eax@13 char card_taken_flags[DECK_SIZE]; // [sp+8h] [bp-6Ch]@1 int i,j; ArcomageGame::PlaySound(20); memset(deckMaster.cardsInUse, 0,DECK_SIZE ); memset(card_taken_flags, 0, DECK_SIZE); for (i=0; i<2; ++i) { for (j=0; j<10; ++j) { if ( am_Players[i].cards_at_hand[j] > -1 ) { for (v3 = 0; v3<DECK_SIZE; ++v3) { if (deckMaster.cards_IDs[v3] == am_Players[i].cards_at_hand[j] && deckMaster.cardsInUse[v3] == 0) { deckMaster.cardsInUse[v3] = 1; break; } } } } } for (i=0; i<DECK_SIZE; ++i) { do { v6 = rand() % DECK_SIZE; v7 = card_taken_flags[v6]; } while ( v7 == 1 ); card_taken_flags[v6]=1; playDeck.cards_IDs[i] = deckMaster.cards_IDs[v6]; playDeck.cardsInUse[i] = deckMaster.cardsInUse[v6]; } deck_walk_index = 0; amuint_4FABC4 = -1; pArcomageGame->field_F6 = 1; } //----- (0040A255) -------------------------------------------------------- void InitalHandsFill() { for (int i = 0; i < minimum_cards_at_hand; ++i ) { GetNextCardFromDeck(0); GetNextCardFromDeck(1); } pArcomageGame->field_F6 = 1; } // 4E1874: using guessed type int dword_4E1874; //----- (0040A283) -------------------------------------------------------- void GetNextCardFromDeck( int player_num ) { signed int deck_index; // eax@1 int new_card_id; // edi@1 signed int card_slot_indx; // eax@7 deck_index = deck_walk_index; for(;;) { if ( deck_index >= DECK_SIZE ) { FillPlayerDeck(); deck_index = deck_walk_index; } if ( !playDeck.cardsInUse[deck_index] ) { new_card_id = playDeck.cards_IDs[deck_index]; ++deck_index; deck_walk_index = deck_index; break; } ++deck_index; deck_walk_index = deck_index; } ArcomageGame::PlaySound(21); card_slot_indx = GetEmptyCardSlotIndex(player_num); if ( card_slot_indx != -1 ) { amuint_4FAA4C = card_slot_indx; am_Players[player_num].cards_at_hand[card_slot_indx] = new_card_id; am_Players[player_num].arr_6C[card_slot_indx].field_0 = rand_interval(-4, 4); am_Players[player_num].arr_6C[card_slot_indx].field_4 = rand_interval(-4, 4); pArcomageGame->field_F6 = 1; byte_4FAA2D = 1; } } //----- (0040A324) -------------------------------------------------------- int GetEmptyCardSlotIndex( int player_num ) { int i; for (i=0; i<10; ++i ) { if (am_Players[player_num].cards_at_hand[i]==-1) break; } if ( i >= 10 ) return -1; else return i; } //----- (0040A346) -------------------------------------------------------- void IncreaseResourcesInTurn( int player_num ) { am_Players[player_num].resource_bricks += quarry_bonus + am_Players[player_num].quarry_level; am_Players[player_num].resource_gems += magic_bonus + am_Players[player_num].magic_level; am_Players[player_num].resource_beasts += zoo_bonus + am_Players[player_num].zoo_level; } //----- (0040A383) -------------------------------------------------------- void __cdecl am_40A383() { int v0; // eax@4 int v1; // ecx@4 unsigned __int8 v2; // sf@4 unsigned __int8 v3; // of@4 int v4; // eax@6 char Dest[64]; // [sp+4h] [bp-64h]@4 RECT v6; // [sp+44h] [bp-24h]@6 ArcomageGame_stru1 v10; // [sp+54h] [bp-14h]@7 POINT v11; // [sp+60h] [bp-8h]@4 if ( !pArcomageGame->field_F4 ) { if ( am_Players[0].IsHisTurn != 1 || am_Players[1].IsHisTurn != 1 ) { ++current_player_num; am_byte_4FAA75 = 1; if ( current_player_num >= 2 ) current_player_num = 0; } else { //nullsub_1(); // v11.x = 0; // v11.y = 0; strcpy(Dest,"The Next Player is: ");//"След" // v0 = 0; v11.y = 200; v11.x = 320; // - 12 * v0 / 2; pPrimaryWindow_draws_text(-1, Dest, &v11); am_byte_4FAA75 = 1; v1 = ++current_player_num; if ( v1 >= 2 ) { v1 = 0; current_player_num = 0; } strcpy(Dest, am_Players[v1].pPlayerName); // v4 = 0; v11.y = 260; v11.x = 320;// - 12 * v4 / 2; pPrimaryWindow_draws_text(-1, Dest, &v11); /* v6.left = 0; v6.right = 640; v6.top = 0; v6.bottom = 480;*/ //nullsub_1(); CallRenderPresent(); //nullsub_1(); while ( 1 ) { while ( 1 ) { while ( !ArcomageGame::MsgLoop(20, &v10) ) ; if ( v10.field_0 != 1 ) break; if ( v10.field_4 ) goto LABEL_13; //nullsub_1(); } if ( v10.field_0 > 4 ) { if ( v10.field_0 <= 8 ) goto LABEL_13; if ( v10.field_0 == 10 ) break; } } pArcomageGame->field_F4 = 1; byte_4FAA74 = 1; LABEL_13: /* v11.x = 0; v11.y = 0; v6.left = 0; v6.right = 640; v6.top = 0; v6.bottom = 480;*/ //nullsub_1(); CallRenderPresent(); } } } //----- (0040A514) -------------------------------------------------------- bool IsGameOver() { bool result; // eax@1 result = false; for(int i=0; i<2; ++i) { if ( am_Players[i].tower_height <= 0 ) result = true; if ( am_Players[i].tower_height >= max_tower_height ) result = true; if ( am_Players[i].resource_bricks >= max_resources_amount || am_Players[i].resource_gems >= max_resources_amount || am_Players[i].resource_beasts >= max_resources_amount ) result = true; } if ( result ) byte_4FAA2C = 1; return result; } //----- (0040A560) -------------------------------------------------------- char am_40A560(unsigned int player_num) { int v1; // ebp@0 unsigned __int64 v2; // qax@3 unsigned __int64 v3; // kr00_8@3 int v5; // esi@67 char Dest[100]; // [sp+8h] [bp-A8h]@67 int v8; // [sp+6Ch] [bp-44h]@3 RECT pSrcXYZW; // [sp+70h] [bp-40h]@75 int v10[4]; // [sp+80h] [bp-30h]@69 POINT pTargetXY; // [sp+90h] [bp-20h]@75 ArcomageGame_stru1 a2; // [sp+98h] [bp-18h]@8 int v13; // [sp+A4h] [bp-Ch]@1 char v15; // [sp+AEh] [bp-2h]@63 char v16; // [sp+AFh] [bp-1h]@1 uCardID = -1; v16 = 0; v13 = 20; byte_4FAA00 = 0; dword_4FAA68 = 0; amuint_4FAA38 = 10; amuint_4FAA34 = 5; if ( amuint_4FAA4C != -1 ) byte_4FAA2D = 1; do { do { v3 = pEventTimer->Time() - pArcomageGame->event_timer_time; } while (v3 < 6); pArcomageGame->event_timer_time = (unsigned int )pEventTimer->Time(); if ( pArcomageGame->field_F4 ) v16 = 1; ArcomageGame::MsgLoop(0, &a2); switch ( a2.field_0 ) { case 2: if ( a2.field_4 == 129 && a2.field_8 == 1 ) { pAudioPlayer->StopChannels(-1, -1); dword_4FAA68 = 0; v16 = 1; pArcomageGame->field_F4 = 1; } break; case 9: pArcomageGame->field_F6 = 1; break; case 10: pAudioPlayer->StopChannels(-1, -1); byte_4FAA74 = 1; v16 = 1; pArcomageGame->field_F4 = 1; break; } if (am_Players[current_player_num].IsHisTurn != 1 && !byte_4FAA00 && !byte_4FAA2E && !byte_4FAA2D ) { if ( am_byte_4FAA75 ) am_byte_4FAA76 = 1; am_408BB4(current_player_num); byte_4FAA2E = 1; } if ( amuint_4FAA4C != -1 && amuint_4FAA38 > 10 ) amuint_4FAA38 = 10; if ( byte_4FAA2E || byte_4FAA2D ||am_Players[current_player_num].IsHisTurn != 1 ) { pArcomageGame->field_F6 = 1; if ( byte_4FAA2D ) { --amuint_4FAA38; if ( amuint_4FAA38 < 0 ) { byte_4FAA2D = 0; amuint_4FAA38 = 10; v16 = 0; } } if ( byte_4FAA2E ) { --v13; if ( v13 < 0 ) { if ( dword_4FAA68 > 1 ) { --dword_4FAA68; byte_4FAA00 = 0; } else { v16 = 1; } byte_4FAA2E = 0; v13 = 20; } } } else { if ( hand_full ) { if ( a2.field_0 == 7 && am_40BCFB(player_num, current_card_slot_index) ) { if ( am_byte_4FAA75 ) am_byte_4FAA76 = 1; if ( dword_4FAA64 > 0 ) { --dword_4FAA64; hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; } byte_4FAA2E = 1; } if ( a2.field_0 == 8 && am_40BCFB(player_num, current_card_slot_index) ) { if ( am_byte_4FAA75 ) am_byte_4FAA76 = 1; if ( dword_4FAA64 > 0 ) { --dword_4FAA64; hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; } byte_4FAA2E = 1; } } else { if ( a2.field_0 == 7 ) { if ( PlayCard(player_num, current_card_slot_index) ) { byte_4FAA2E = 1; if ( am_byte_4FAA75 ) am_byte_4FAA76 = 1; } } if ( a2.field_0 == 8 ) { if ( am_40BCFB(player_num, current_card_slot_index) ) { byte_4FAA2E = 1; if ( am_byte_4FAA75 ) am_byte_4FAA76 = 1; } } } } //nullsub_1(); //if ( false ) //{ // if ( !v15 ) // { // //nullsub_1(); // v15 = 1; // } //} //else //{ // v15 = 0; // } //if ( false ) //{ // //nullsub_1(); // //nullsub_1(); // // assert(false && "Invalid strcpy params"); // // inv_strcpy(nullptr, Dest); // v5 = 0;//unk::const_0(&unk_4E19FC, 0); // //nullsub_1(); // if ( v5 == 1 ) // { // pAudioPlayer->StopChannels(-1, -1); // v16 = 1; // pArcomageGame->field_F4 = 1; // dword_4FAA68 = 0; // } // /*v10[0] = 0; // v10[2] = 640; // v10[1] = 0; // v10[3] = 480;*/ // //nullsub_1(); //} if ( dword_4FABB8 != DrawCardsRectangles(player_num) ) { dword_4FABB8 = DrawCardsRectangles(player_num); pArcomageGame->field_F6 = 1; } if ( pArcomageGame->field_F6 ) { DrawGameUI(v13); DoBlt_Copy(pArcomageGame->pBackgroundPixels); pArcomageGame->field_F6 = 0; } if ( pArcomageGame->field_F9 ) { pTargetXY.x = 0; pTargetXY.y = 0; pSrcXYZW.left = 0; pSrcXYZW.right = 640; pSrcXYZW.top = 0; pSrcXYZW.bottom = 480; am_BeginScene(pArcomageGame->pBackgroundPixels, -1, 1); Blt_Copy(&pSrcXYZW, &pTargetXY, 2); am_EndScene(); DrawGameUI(v13); pRenderer->Present(); pArcomageGame->field_F9 = 0; } } while ( !v16 ); return dword_4FAA68 > 0; } //----- (0040A9AF) -------------------------------------------------------- void DrawGameUI( int a1 ) { am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); DrawRectanglesForText(); am_EndScene(); am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); DrawCards(); DrawPlayersTowers(); DrawPlayersWall(); DrawPlayersText(); am_EndScene(); am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); DrawCardAnimation(a1); for( int i=0; i<10; ++i) { if (array_4FABD0[i].field_0) array_4FABD0[i].field_40->_40E133(); } current_card_slot_index = DrawCardsRectangles(current_player_num); am_40AA4E(); am_EndScene(); } //----- (0040AA4E) -------------------------------------------------------- void am_40AA4E() { int v5; // [sp-4h] [bp-2Ch]@4 unsigned int v7; int v8; // [sp+14h] [bp-14h]@10 int v9; // [sp+18h] [bp-10h]@10 RECT pXYZW; v9 = 0x0000FF00; v8 = 0x000000FF; for (int i=0; i<10; ++i) { if(array_4FABD0[i].field_0 && (array_4FABD0[i].field_40->_40E2A7()==2)) { v5 = v9; if ( !array_4FABD0[i].field_1 ) v5 = v8; v7 = R8G8B8_to_TargetFormat(v5); for(int j=0; j<150; ++j ) { if (array_4FABD0[i].field_44[j].field_0 > 0) { if (j%2) SetPixel(&array_4FABD0[i].field_44[j].field_4, v7); else { pXYZW.left = array_4FABD0[i].field_44[j].field_4.x; pXYZW.right = pXYZW.left + 2; pXYZW.top = array_4FABD0[i].field_44[j].field_4.y; pXYZW.bottom = pXYZW.top + 2; DrawRect(&pXYZW, v7, 1); } } } } } } //----- (0040AB0A) -------------------------------------------------------- void DrawRectanglesForText() { RECT pSrcRect; // [sp+Ch] [bp-18h]@1 POINT pTargetXY; // [sp+1Ch] [bp-8h]@1 //resources rectangles pSrcRect.top = 0; pSrcRect.left = 765; pSrcRect.right = 843; pSrcRect.bottom = 216; pTargetXY.x = 8; pTargetXY.y = 56; Blt_Copy(&pSrcRect, &pTargetXY, 2); pTargetXY.x = 555; pTargetXY.y = 56; Blt_Copy(&pSrcRect, &pTargetXY, 2); //players name rectangle pSrcRect.left = 283; pSrcRect.right = 361; pSrcRect.top = 166; pSrcRect.bottom = 190; pTargetXY.x = 8; pTargetXY.y = 13; Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); pTargetXY.x = 555; pTargetXY.y = 13; Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); //tower height rectangle pSrcRect.left = 234; pSrcRect.right = 283; pSrcRect.top = 166; pSrcRect.bottom = 190; pTargetXY.x = 100; pTargetXY.y = 296; Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); pTargetXY.x = 492; pTargetXY.y = 296; Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); //wall height rectangle pSrcRect.left = 192; pSrcRect.right = 234; pSrcRect.top = 166; pSrcRect.bottom = 190; pTargetXY.x = 168; pTargetXY.y = 296; Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); pTargetXY.x = 430; pTargetXY.y = 296; Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); } //----- (0040AC5F) -------------------------------------------------------- void DrawPlayersText() { int res_value; // ecx@18 char text_buff[32]; // [sp+Ch] [bp-28h]@2 POINT text_position; // [sp+2Ch] [bp-8h]@2 if ( hand_full ) { strcpy(text_buff, pGlobalTXT_LocalizationStrings[266]);// DISCARD A CARD text_position.x = 320 - pArcomageGame->pfntArrus->GetLineWidth(text_buff) / 2; text_position.y = 306; pPrimaryWindow_draws_text(-1, text_buff, &text_position); } strcpy( text_buff, am_Players[0].pPlayerName); if ( !current_player_num ) strcat(text_buff, "***"); text_position.x = 47 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 21; pPrimaryWindow_draws_text(-1, text_buff, &text_position); strcpy(text_buff, am_Players[1].pPlayerName); if ( current_player_num == 1 ) strcat(text_buff, "***" ); text_position.x = 595 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 21; pPrimaryWindow_draws_text(-1, text_buff, &text_position); intToString(am_Players[0].tower_height, text_buff); text_position.x = 123 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 305; pPrimaryWindow_draws_text(-1, text_buff, &text_position); intToString(am_Players[1].tower_height, text_buff); text_position.x = 515 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 305; pPrimaryWindow_draws_text(-1, text_buff, &text_position); intToString(am_Players[0].wall_height, text_buff); text_position.x = 188 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 305; pPrimaryWindow_draws_text(-1, text_buff, &text_position); intToString(am_Players[1].wall_height, text_buff); text_position.x = 451 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 305; pPrimaryWindow_draws_text(-1, text_buff, &text_position); res_value = am_Players[0].quarry_level; if ( byte_4E185E ) res_value =am_Players[0].quarry_level + quarry_bonus; intToString(res_value, text_buff); text_position.x = 14;// - 6 * 0 / 2; text_position.y = 92; DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[1].quarry_level; if ( byte_4E185E ) res_value = am_Players[1].quarry_level + quarry_bonus; intToString(res_value, text_buff); // v2 = 0; text_position.y = 92; text_position.x = 561; //- 6 * v2 / 2; DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[0].magic_level; if ( byte_4E185E ) res_value = am_Players[0].magic_level + magic_bonus; intToString(res_value, text_buff); // v4 = 0; text_position.y = 164; text_position.x = 14; //- 6 * v4 / 2; DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[1].magic_level; if ( byte_4E185E ) res_value = am_Players[1].magic_level+magic_bonus; intToString(res_value, text_buff); // v6 = 0; text_position.y = 164; text_position.x = 561; //- 6 * v6 / 2; DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[0].zoo_level; if ( byte_4E185E ) res_value = am_Players[0].zoo_level + zoo_bonus; intToString(res_value, text_buff); // v8 = 0; text_position.y = 236; text_position.x = 14;// - 6 * v8 / 2; DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[1].zoo_level; if ( byte_4E185E ) res_value = am_Players[1].zoo_level + zoo_bonus; intToString(res_value, text_buff); // v10 = 0; text_position.y = 236; text_position.x = 561;// - 6 * v10 / 2; DrawPlayerLevels(-1, text_buff, &text_position); intToString(am_Players[0].resource_bricks, text_buff); text_position.y = 114; text_position.x = 10; DrawBricksCount(-1, text_buff, &text_position); intToString(am_Players[1].resource_bricks, text_buff); text_position.x = 557; text_position.y = 114; DrawBricksCount(-1, text_buff, &text_position); intToString(am_Players[0].resource_gems, text_buff); text_position.x = 10; text_position.y = 186; DrawGemsCount(-1, text_buff, &text_position); intToString(am_Players[1].resource_gems, text_buff); text_position.x = 557; text_position.y = 186; DrawGemsCount(-1, text_buff, &text_position); intToString(am_Players[0].resource_beasts, text_buff); text_position.x = 10; text_position.y = 258; DrawBeastsCount(-1, text_buff, &text_position); intToString(am_Players[1].resource_beasts, text_buff); text_position.x = 557; text_position.y = 258; DrawBeastsCount(-1, text_buff, &text_position); } //----- (0040B102) -------------------------------------------------------- void DrawPlayerLevels( int a1, char *text, POINT *pXY ) { char *v3; // esi@1 unsigned char test_char; // bl@2 int v7; // eax@3 RECT pSrcRect; POINT pTargetPoint; v3 = text; am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); pTargetPoint.x = pXY->x; pTargetPoint.y = pXY->y; do { test_char = *v3; ++v3; if ( test_char ) { v7 = 22 * test_char; pSrcRect.right = v7 - 842; pSrcRect.left = v7 - 864; pSrcRect.top = 190; pSrcRect.bottom = 207; Blt_Chroma(&pSrcRect, &pTargetPoint, pArcomageGame->field_54, 1); pTargetPoint.x += 22; } } while ( test_char!= 0 ); am_EndScene(); } //----- (0040B17E) -------------------------------------------------------- void DrawBricksCount( int a1, char* text, POINT *pXY ) { char *v3; // esi@1 unsigned char test_char; // bl@2 int v7; // eax@3 RECT pSrcRect; POINT pTargetPoint; v3 = text; am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); pTargetPoint.x = pXY->x; pTargetPoint.y = pXY->y; do { test_char = *v3; ++v3; if ( test_char ) { v7 = 13 * test_char; pSrcRect.left = v7 - 370; pSrcRect.right = v7 - 357; pSrcRect.top = 128; pSrcRect.bottom = 138; Blt_Copy(&pSrcRect, &pTargetPoint, 2); pTargetPoint.x += 13; } } while ( test_char!= 0 ); am_EndScene(); } //----- (0040B1F3) -------------------------------------------------------- void DrawGemsCount( int a1, char* text, POINT* pXY ) { char *v3; // esi@1 unsigned char test_char; // bl@2 int v7; // eax@3 RECT pSrcRect; POINT pTargetPoint; v3 = text; am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); pTargetPoint.x = pXY->x; pTargetPoint.y = pXY->y; do { test_char = *v3; ++v3; if ( test_char ) { v7 = 13 * test_char; pSrcRect.left = v7 - 370; pSrcRect.right = v7 - 357; pSrcRect.top = 138; pSrcRect.bottom = 148; Blt_Copy(&pSrcRect, &pTargetPoint, 2); pTargetPoint.x += 13; } } while ( test_char!= 0 ); am_EndScene(); } //----- (0040B268) -------------------------------------------------------- void DrawBeastsCount( int a1, char *text, POINT *pXY ) { char *v3; // esi@1 unsigned char test_char; // bl@2 int v7; // eax@3 RECT pSrcRect; POINT pTargetPoint; v3 = text; am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); pTargetPoint.x = pXY->x; pTargetPoint.y = pXY->y; do { test_char = *v3; ++v3; if ( test_char ) { v7 = 13 * test_char; pSrcRect.left = v7 - 370; pSrcRect.right = v7 - 357; pSrcRect.top = 148; pSrcRect.bottom = 158; Blt_Copy(&pSrcRect, &pTargetPoint, 2); pTargetPoint.x += 13; } } while ( test_char!= 0 ); am_EndScene(); } //----- (0040B2DD) -------------------------------------------------------- void DrawPlayersTowers() { int tower_height; // eax@1 int tower_top; // esi@3 RECT pSrcXYZW; // [sp+0h] [bp-18h]@3 POINT pTargetXY; // [sp+10h] [bp-8h]@3 tower_height= am_Players[0].tower_height; if ( am_Players[0].tower_height > max_tower_height ) tower_height = max_tower_height; pSrcXYZW.top = 0; pSrcXYZW.left = 892; pSrcXYZW.right = 937; tower_top = 200 * tower_height / max_tower_height; pSrcXYZW.bottom = tower_top; pTargetXY.x = 102; pTargetXY.y = 297 - tower_top; Blt_Copy(&pSrcXYZW, &pTargetXY, 2); pSrcXYZW.top = 0; pSrcXYZW.left = 384; pSrcXYZW.right = 452; pSrcXYZW.bottom = 94; pTargetXY.y = 203 - tower_top; pTargetXY.x = 91; Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); tower_height = am_Players[1].tower_height; if (am_Players[1].tower_height > max_tower_height ) tower_height = max_tower_height; tower_top = 200 * tower_height / max_tower_height; pSrcXYZW.top = 0; pSrcXYZW.left = 892; pSrcXYZW.right = 937; pSrcXYZW.bottom = tower_top; pTargetXY.x = 494; pTargetXY.y = 297 - tower_top; Blt_Copy(&pSrcXYZW, &pTargetXY, 2); //draw tower up cone pSrcXYZW.left = 384; pSrcXYZW.right = 452; pSrcXYZW.top = 94; pSrcXYZW.bottom = 188; pTargetXY.x = 483; pTargetXY.y = 203 - tower_top; Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); } // 4E1884: using guessed type int dword_4E1884; //----- (0040B400) -------------------------------------------------------- void DrawPlayersWall() { int v0; // eax@1 int v1; // eax@4 LONG v2; // ecx@4 int v3; // eax@5 int v4; // eax@8 LONG v5; // esi@8 RECT pSrcXYZW; // [sp+4h] [bp-18h]@4 POINT pTargetXY; // [sp+14h] [bp-8h]@4 v0 = am_Players[0].wall_height; if ( am_Players[0].wall_height > 100 ) v0 = 100; if ( am_Players[0].wall_height > 0 ) { pSrcXYZW.top = 0; pSrcXYZW.left = 843; v1 = 200 * v0 / 100; pSrcXYZW.right = 867; pSrcXYZW.bottom = v1; pTargetXY.x = 177; pTargetXY.y = 297 - v1; Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); } v3 = am_Players[1].wall_height; if ( am_Players[1].wall_height > 100 ) v3 = 100; if ( am_Players[1].wall_height > 0 ) { pSrcXYZW.top = 0; pSrcXYZW.left = 843; v4 = 200 * v3 / 100; pSrcXYZW.right = 867; pSrcXYZW.bottom = v4; pTargetXY.x = 439; pTargetXY.y = 297 - v4; Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); } } //----- (0040B4B9) -------------------------------------------------------- void DrawCards() { int v0; // esi@1 char v1; // bl@1 int v2; // edi@1 int v3; // edx@2 int v4; // eax@3 int v5; // ecx@3 int v6; // eax@3 unsigned int v7; // ecx@4 int v8; // eax@16 int v9; // ecx@16 int v10; // eax@16 signed int v11; // edi@18 signed int v12; // esi@20 int v13; // ecx@20 int v14; // eax@23 signed int v15; // eax@25 int v16; // ecx@25 POINT *v17; // esi@26 signed int v18; // eax@29 Acromage_st1 *v19; // ecx@29 int v20; // ecx@31 int v21; // [sp-4h] [bp-2Ch]@8 RECT pSrcXYZW; // [sp+Ch] [bp-1Ch]@8 POINT pTargetXY; // [sp+1Ch] [bp-Ch]@1 int v24; // [sp+24h] [bp-4h]@1 v0 = GetPlayerHandCardCount(current_player_num); v2 = 0; pTargetXY.y = 327; v24 = (640 - 96 * v0) / (v0 + 1); pTargetXY.x = (640 - 96 * v0) / (v0 + 1); while ( v2 < v0 ) { v3 = current_player_num; if ( am_byte_4E185D) { pTargetXY.x += am_Players[current_player_num].arr_6C[v2].field_0 ; pTargetXY.y += am_Players[current_player_num].arr_6C[v2].field_4; } v7 = am_Players[current_player_num].cards_at_hand[v2]; if ( v7 == -1 ) { ++v0; goto LABEL_15; } if ( v2 != amuint_4FAA4C ) { if ( am_Players[current_player_num].IsHisTurn == 0 && byte_505881 == 0 ) { pSrcXYZW.left = 192; pSrcXYZW.right = 288; pSrcXYZW.top = 0; pSrcXYZW.bottom = 128; Blt_Copy(&pSrcXYZW, &pTargetXY, 2); goto LABEL_13; } pArcomageGame->GetCardRect(v7, &pSrcXYZW); if ( !CanCardBePlayed(current_player_num, v2) ) { Blt_Copy(&pSrcXYZW, &pTargetXY, 0); goto LABEL_13; } Blt_Copy(&pSrcXYZW, &pTargetXY, 2); } LABEL_13: v3 = current_player_num; pTargetXY.x += v24 + 96; LABEL_15: if ( am_byte_4E185D ) { pTargetXY.x -= am_Players[current_player_num].arr_6C[v2].field_0 ; pTargetXY.y -= am_Players[current_player_num].arr_6C[v2].field_4 ; } ++v2; } for (v11=0; v11<10; ++v11) { if ( am_byte_4FAA76 == 0 ) { if ( shown_cards[v11].uCardId != -1 ) { pArcomageGame->GetCardRect(shown_cards[v11].uCardId, &pSrcXYZW); Blt_Copy(&pSrcXYZW, &shown_cards[v11].field_18_point, 0); } if ( shown_cards[v11].field_4 != 0 ) { pTargetXY.x = shown_cards[v11].field_18_point.x + 12; pTargetXY.y = shown_cards[v11].field_18_point.y + 40; pSrcXYZW.left = 843; pSrcXYZW.right = 916; pSrcXYZW.top = 200; pSrcXYZW.bottom = 216; Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); } } else if ( amuint_4FAA34 <= 0 ) { if ( v11 == 9 ) { am_byte_4FAA76 = 0; am_byte_4FAA75 = 0; amuint_4FAA34 = 5; } if ( shown_cards[v11].uCardId != -1 ) amuint_4FABC4 = shown_cards[v11].uCardId; shown_cards[v11].uCardId = -1; shown_cards[v11].field_18_point.x = shown_cards[v11].field_8.x; shown_cards[v11].field_18_point.y = shown_cards[v11].field_8.y; shown_cards[v11].field_4 = 0; } else { if ( shown_cards[v11].uCardId != -1 ) { shown_cards[v11].field_18_point.x += shown_cards[v11].field_10_xplus; shown_cards[v11].field_18_point.y += shown_cards[v11].field_14_y_plus; pArcomageGame->GetCardRect(shown_cards[v11].uCardId, &pSrcXYZW); Blt_Copy(&pSrcXYZW, &shown_cards[v11].field_18_point, 0); } } } if ( am_byte_4FAA76 != 0 ) --amuint_4FAA34; pSrcXYZW.left = 192; pSrcXYZW.right = 288; pSrcXYZW.top = 0; pSrcXYZW.bottom = 128; pTargetXY.x = 120; pTargetXY.y = 18; Blt_Copy(&pSrcXYZW, &pTargetXY, 0); } //----- (0040B76F) -------------------------------------------------------- void DrawCardAnimation( int animation_stage ) { int v1; // eax@3 int v2; // eax@3 int v3; // esi@4 int v4; // eax@4 POINT *v5; // edx@6 RECT *v6; // ecx@6 int v8; // eax@15 Acromage_st1 *v9; // ecx@15 int v10; // ecx@19 int v11; // eax@20 int v12; // ecx@20 int v13; // eax@20 unsigned int v14; // ecx@21 double v15; // st7@22 POINT *v16; // edx@23 int v17; // eax@32 char v18; // zf@37 int v19; // eax@41 int v20; // eax@46 int v21; // ecx@46 int v22; // eax@46 int v23; // [sp-4h] [bp-2Ch]@28 RECT pSrcXYZW; // [sp+Ch] [bp-1Ch]@6 POINT pTargetXY; // [sp+1Ch] [bp-Ch]@20 int v26; // [sp+24h] [bp-4h]@1 v26 = animation_stage; if ( amuint_4FAA4C != -1 ) { if ( amuint_4FAA38 >= 9 ) { am_uint_4FAA44_blt_xy.y = 18; am_uint_4FAA44_blt_xy.x = 120; v1 = GetPlayerHandCardCount(current_player_num); v2 = (640 - 96 * v1) / v1 + 96; if ( am_byte_4E185D ) { // v3 = 188 * current_player_num + 8 * amuint_4FAA4C; // amuint_4FAA3C_blt_xy.x = (amuint_4FAA4C * v2 + *(am_Players[0].arr_6C[0] + v3) - 120) / 10; amuint_4FAA3C_blt_xy.x=(amuint_4FAA4C * v2 + am_Players[current_player_num].arr_6C[amuint_4FAA4C].field_0-120)/10; v4 = (am_Players[current_player_num].arr_6C[amuint_4FAA4C].field_4+309) /10;//(*(&am_Players[0].arr_6C[0][1] + v3) + 309) / 10; } else { amuint_4FAA3C_blt_xy.x = (amuint_4FAA4C * v2 - 120) / 10; v4 = 30; } am_uint_4FAA44_blt_xy.y += v4; am_uint_4FAA44_blt_xy.x += amuint_4FAA3C_blt_xy.x; amuint_4FAA3C_blt_xy.y = v4; pSrcXYZW.left = 192; pSrcXYZW.top = 0; pSrcXYZW.right = 288; pSrcXYZW.bottom = 128; Blt_Copy(&pSrcXYZW, &am_uint_4FAA44_blt_xy, 2); } else { pSrcXYZW.left = 192; pSrcXYZW.top = 0; pSrcXYZW.right = 288; pSrcXYZW.bottom = 128; am_uint_4FAA44_blt_xy.x += amuint_4FAA3C_blt_xy.x; am_uint_4FAA44_blt_xy.y += amuint_4FAA3C_blt_xy.y; Blt_Copy(&pSrcXYZW, &am_uint_4FAA44_blt_xy, 2); if ( !amuint_4FAA38 ) { amuint_4FAA4C = -1; } } } LABEL_11: if ( uCardID != -1 ) { if ( v26 <= 10 ) { if ( v26 == 10 ) { pArcomageGame->GetCardRect(uCardID, &pSrcXYZW); // v8 = 0; for (v8=0; v8<10; ++v8) { if (shown_cards[v8].uCardId==-1) { shown_cards[v8].uCardId = uCardID; shown_cards[v8].field_4 = 1; break; } } /* v9 = shown_cards; while ( v9->uCardId != -1 ) { ++v9; ++v8; if ( v9 >= &dword_4FABB8 ) goto LABEL_20; } v10 = v8; shown_cards[v10].uCardId = uCardID; shown_cards[v10].field_4 = 1;*/ //LABEL_20: pTargetXY.x = shown_cards[v8].field_8.x; pTargetXY.y = shown_cards[v8].field_8.y; Blt_Copy(&pSrcXYZW, &pTargetXY, 0); uCardID = -1; } } else { pArcomageGame->GetCardRect(uCardID, &pSrcXYZW); amuint_4FAA5C_blt_xy.x += amuint_4FAA54_blt_xy.x; amuint_4FAA5C_blt_xy.y += amuint_4FAA54_blt_xy.y; Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 0); } } if ( played_card_id != -1 ) { v15 = v26; if ( v15 > 15.0 ) { pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); amuint_4FAA5C_blt_xy.x += amuint_4FAA54_blt_xy.x; amuint_4FAA5C_blt_xy.y += amuint_4FAA54_blt_xy.y; Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 2); return; } if ( v15 == 15.0 ) { ApplyCardToPlayer(current_player_num, played_card_id); pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); pTargetXY.x = 272; pTargetXY.y = 173; Blt_Copy(&pSrcXYZW, &pTargetXY, 2); return; } if ( v15 == 5.0 ) { amuint_4FAA5C_blt_xy.x = 272; amuint_4FAA5C_blt_xy.y = 173; for (v17=0; v17<10; ++v17) { if (shown_cards[v17].uCardId==-1) break; } /* v17 = 0; do { if ( v7->uCardId == -1 ) break; ++v7; ++v17; } while ( v7 < &dword_4FABB8 );*/ // v26 = 32 * v17; amuint_4FAA54_blt_xy.x = (shown_cards[v17].field_8.x - 272) / 5; amuint_4FAA54_blt_xy.y = (shown_cards[v17].field_8.y - 173) / 5; pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); pTargetXY.x = 272; pTargetXY.y = 173; Blt_Copy(&pSrcXYZW, &pTargetXY, 2); return; } if ( v15 >= 5.0 ) { v18 = v26 == 0; } else { v18 = v26 == 0; if ( v26 > 0 ) { pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); amuint_4FAA5C_blt_xy.x += amuint_4FAA54_blt_xy.x; amuint_4FAA5C_blt_xy.y += amuint_4FAA54_blt_xy.y; Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 0); return; } } if ( !v18 ) { pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); pTargetXY.x = 272; pTargetXY.y = 173; Blt_Copy(&pSrcXYZW, &pTargetXY, 2); return; } pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); for (v19=0; v19<10; ++v19) { if (shown_cards[v19].uCardId==-1) { shown_cards[v19].uCardId = played_card_id; break; } } pTargetXY.x = shown_cards[v19].field_8.x; pTargetXY.y = shown_cards[v19].field_8.y; Blt_Copy(&pSrcXYZW, &pTargetXY, 0); played_card_id = -1; } } //----- (0040BB12) -------------------------------------------------------- void ArcomageGame::GetCardRect(unsigned int uCardID, RECT *pCardRect) { int v3; // edx@1 int v4; // ecx@1 v3 = pCards[uCardID].slot % 10; v4 = (pCards[uCardID].slot / 10 << 7) + 220; pCardRect->top = v4; pCardRect->left = 96 * v3; pCardRect->bottom = v4 + 128; pCardRect->right = 96 * v3 + 96; } //----- (0040BB49) -------------------------------------------------------- int GetPlayerHandCardCount( int player_num ) { int card_count; // eax@1 card_count = 0; for(int i=0; i<10; ++i) { if (am_Players[player_num].cards_at_hand[i]!=-1) ++card_count; } return card_count; } //----- (0040BB67) -------------------------------------------------------- signed int DrawCardsRectangles( int player_num ) { //need do fix rectangle not fit to card //int v1; // esi@1 signed int result; // eax@1 int v3; // ebx@1 char v4; // zf@1 int v5; // eax@3 int v6; // eax@4 int v7; // ecx@6 char *v8; // eax@6 int v9; // eax@10 int v10; // ecx@10 int v11; // eax@10 char v12; // ch@2@11 int v13; // ST00_4@12 unsigned __int16 v14; // ax@12 int v15; // eax@13 int v16; // ecx@13 int v17; // eax@13 char v18; // al@16 char v19; // ch@2@16 int v20; // ST00_4@19 unsigned __int16 v21; // ax@19 RECT pXYZW; // [sp+Ch] [bp-3Ch]@3 stru273 v26; // [sp+1Ch] [bp-2Ch]@2 int v25; // [sp+2Ch] [bp-1Ch]@3 __int32 var18; // [sp+30h] [bp-18h]@3 int i; // [sp+34h] [bp-14h]@4 int v28; // [sp+38h] [bp-10h]@1 int hand_index; // [sp+3Ch] [bp-Ch]@3 int v30; // [sp+40h] [bp-8h]@1 char v31; // [sp+44h] [bp-4h]@12 char v32; // [sp+45h] [bp-3h]@12 char v33; // [sp+46h] [bp-2h]@12 v30 = 0; result = -1; //v3 = 188 * a1; //v4 = LOBYTE(am_Players[a1].field_20) == 0; v28 = -1; if ( am_Players[player_num].IsHisTurn ) { if ( v26._40DD2F() ) { v5 = GetPlayerHandCardCount(player_num); hand_index = 0; v25 = v5; pXYZW.top = 327; pXYZW.bottom = 455; pXYZW.left = (640 - 96 * v5) / (v5 + 1); var18 = pXYZW.left + 96; pXYZW.right = pXYZW.left + 96; if ( v5 > 0 ) { // v6 = 47 * v1; // for ( i = player_num; ; v6 = i ) for(;;) { v7 = v30; // v8 = &am_Players[0].cards_at_hand[v30 + v6]; for (v7=0; v7<10; ++v7) { if (am_Players[player_num].cards_at_hand[v7]!= -1 ) break; } //if ( *v8 ) // { // do // { // //v8 += 4; // ++v7; // } // while ( *v8 == -1 ); v30 = v7; // } if ( am_byte_4E185D ) { // v9 = v3 + 8 * v7; v10 = am_Players[player_num].arr_6C[v7].field_0;//*(am_player[0].arr_6C[0] + v9); v11 = am_Players[player_num].arr_6C[v7].field_4;//*(&am_player[0].arr_6C[0][1] + v9); pXYZW.left += v10; pXYZW.right += v10; pXYZW.top += v11; pXYZW.bottom += v11; } if (v26.Inside(&pXYZW) ) break; v13=0; v14 = R8G8B8_to_TargetFormat(v13); DrawRect(&pXYZW, v14, 0); pXYZW.left += var18; pXYZW.right += var18; if ( am_byte_4E185D ) { v16 = am_Players[player_num].arr_6C[v30].field_0;//*(am_player[0].arr_6C[0] + v15); v17 = am_Players[player_num].arr_6C[v30].field_4;//*(&am_player[0].arr_6C[0][1] + v15); pXYZW.left -= v16; pXYZW.right -= v16; pXYZW.top -= v17; pXYZW.bottom -= v17; } ++v30; ++hand_index; if ( hand_index >= v25 ) return v28; } v28 = hand_index; v18 = CanCardBePlayed(player_num, hand_index); if ( v18 ) { v20=0x00FFFFFF; } else { v20=0x000000FF; } v21 = R8G8B8_to_TargetFormat(v20); DrawRect(&pXYZW, v21, 0); } } result = v28; } return result; } // 4E185D: using guessed type char am_byte_4E185D; //----- (0040BCFB) -------------------------------------------------------- bool am_40BCFB( int player_num, signed int card_slot_index ) { int v2; // esi@2 signed int v3; // edi@2 char *v4; // eax@2 int v5; // ecx@7 int v6; // ebx@7 int v7; // esi@8 int v8; // eax@8 int v9; // esi@8 int v10; // ecx@8 int v11; // eax@8 int v12; // eax@8 signed int v13; // edx@9 unsigned int v14; // eax@12 char result; // al@12 int i; if ( card_slot_index <= -1 ) return false; v2 = 0; for(i=0; i<10; ++i) { if ( am_Players[player_num].cards_at_hand[i] != -1 ) { if ( card_slot_index == v2 ) break; ++v2; } } if ( pCards[am_Players[player_num].cards_at_hand[i]].attack_or_defence) { ArcomageGame::PlaySound(22); v8 = GetPlayerHandCardCount(current_player_num); v10=am_Players[player_num].arr_6C[i].field_0 + (640 - 96 * v8) / (v8 + 1); amuint_4FAA5C_blt_xy.x = v10; amuint_4FAA5C_blt_xy.y = am_Players[player_num].arr_6C[i].field_4 + 327;//v11; v12 = 0; if ( !am_byte_4FAA75 ) { for (v12=0; v12<10; ++v12) { if (shown_cards[v12].uCardId== -1) break; } } pArcomageGame->field_F6 = 1; amuint_4FAA54_blt_xy.x = (shown_cards[v12].field_8.x - v10) / 10; amuint_4FAA54_blt_xy.y = (shown_cards[v12].field_8.y - 327) / 10; uCardID = am_Players[player_num].cards_at_hand[i]; am_Players[player_num].cards_at_hand[i] = -1; hand_full = 0; return true; } else return false; } // 4FAA75: using guessed type char am_byte_4FAA75; // 4FAA77: using guessed type char am_byte_4FAA77; // 4FAA78: using guessed type int amuint_4FAA78[]; // 4FAA80: using guessed type int amuint_4FAA80[]; // 4FAA84: using guessed type int amuint_4FAA84[]; // 4FABB8: using guessed type int dword_4FABB8; //----- (0040BE0E) -------------------------------------------------------- bool PlayCard( int player_num, signed int card_slot_num ) { int v3; // ebp@1 int v4; // ecx@2 ArcomagePlayer *v5; // esi@2 int v6; // edi@2 int v7; // eax@2 int v8; // ebx@8 int v9; // eax@8 int v10; // ebx@8 int v11; // ebp@8 int v12; // ecx@8 int v13; // eax@8 ArcomageCard *v14; // eax@8 int v15; // ecx@8 int v16; // ecx@8 if ( card_slot_num <= -1 ) return false; v4 = 0; for (v6=0; v6<10; ++v6) { if ( am_Players[player_num].cards_at_hand[v6] != -1 ) { if ( card_slot_num == v4 ) break; ++v4; } } if (CanCardBePlayed(player_num, v6) ) { ArcomageGame::PlaySound(23); v9 = GetPlayerHandCardCount(current_player_num); // v10 = 188 * v8 + 8 * v6; // v11 = v6 + 47 * v3; pArcomageGame->field_F6 = 1; v12 = am_Players[player_num].arr_6C[v6].field_0 + (640 - 96 * v9) / (v9 + 1)+ 96 * v6 +(640 - 96 * v9) / (v9 + 1); // v13 = *(int *)((char *)&am_Players[0].arr_6C[0][1] + v10) + 327; amuint_4FAA5C_blt_xy.x = v12;//v12; amuint_4FAA5C_blt_xy.y = am_Players[player_num].arr_6C[v6].field_4 + 327;//v13; amuint_4FAA54_blt_xy.x = (272 - v12) / 5; amuint_4FAA54_blt_xy.y = -30; v14 = &pCards[am_Players[player_num].cards_at_hand[v6]]; am_Players[player_num].resource_bricks -= v14->needed_bricks; am_Players[player_num].resource_beasts -= v14->needed_beasts; am_Players[player_num].resource_gems -= v14->needed_gems; played_card_id = am_Players[player_num].cards_at_hand[v6]; am_Players[player_num].cards_at_hand[v6] = -1; return true;; } else return false; } //----- (0040BF15) -------------------------------------------------------- bool CanCardBePlayed( int player_num, int hand_card_indx ) { bool result; // eax@1 ArcomageCard *test_card; // ecx@1 ArcomagePlayer *pPlayer; // esi@1 pPlayer = &am_Players[player_num]; result = true; test_card = &pCards[am_Players[player_num].cards_at_hand[hand_card_indx]]; if ( test_card->needed_quarry_level > pPlayer->quarry_level ) result = false; if ( test_card->needed_magic_level > pPlayer->magic_level ) result = false; if ( test_card->needed_might_level > pPlayer->zoo_level ) result = false; if ( test_card->needed_bricks > pPlayer->resource_bricks ) result = false; if ( test_card->needed_gems > pPlayer->resource_gems ) result = false; if ( test_card->needed_beasts > pPlayer->resource_beasts ) result = false; return result; } //----- (0040BF77) -------------------------------------------------------- void ApplyCardToPlayer( int player_num, unsigned int uCardID ) { #define APPLY_TO_PLAYER( PLAYER, ENEMY,FIELD, VAL, RES )\ if (VAL != 0) {\ if (VAL == 99) {\ if ( PLAYER->##FIELD < ENEMY->##FIELD ) {\ PLAYER->##FIELD = ENEMY->##FIELD;\ RES = ENEMY->##FIELD - PLAYER->##FIELD;\ }\ } else {\ PLAYER->##FIELD += (signed int)(VAL);\ if ( PLAYER->##FIELD<0 ) PLAYER->##FIELD= 0;\ RES = (signed int)(VAL);\ }\ } #define APPLY_TO_ENEMY( PLAYER, ENEMY,FIELD, VAL, RES ) APPLY_TO_PLAYER(ENEMY, PLAYER, FIELD, VAL, RES) #define APPLY_TO_BOTH( PLAYER, ENEMY, FIELD, VAL, RES_P, RES_E ) \ if ( VAL != 0) {\ if ( VAL == 99 ) { \ if ( PLAYER->##FIELD != ENEMY->##FIELD ) { \ if ( PLAYER->##FIELD <= ENEMY->##FIELD ) { \ PLAYER->##FIELD = ENEMY->##FIELD; \ RES_P = ENEMY->##FIELD - PLAYER->##FIELD; \ } else { \ ENEMY->##FIELD = PLAYER->##FIELD; \ RES_E = PLAYER->##FIELD - ENEMY->##FIELD; \ } \ }\ } else { \ PLAYER->##FIELD += (signed int)(VAL);\ ENEMY->##FIELD += (signed int)(VAL); if (PLAYER->##FIELD < 0 ) {PLAYER->##FIELD = 0;} \ if ( ENEMY->##FIELD < 0 ) {ENEMY->##FIELD = 0;} \ RES_P = (signed int)(VAL); RES_E = (signed int)(VAL); \ }\ } ArcomagePlayer *player; // esi@1 int v3; // eax@1 ArcomagePlayer *enemy; // edi@1 int v5; // eax@2 char v6; // sf@2 unsigned __int8 v7; // of@2 int v8; // eax@3 int v9; // eax@4 char v10; // zf@5 int v11; // eax@8 unsigned __int8 v12; // zf@8 char v13; // sf@8 unsigned __int8 v14; // of@8 int v15; // eax@9 int v16; // eax@10 char v17; // zf@12 char v18; // al@15 int v19; // eax@16 int v20; // eax@17 int v21; // eax@22 int v22; // eax@23 int v23; // eax@26 signed int v24; // ebx@26 int v103; int v104; POINT v184; // [sp+Ch] [bp-64h]@488 int enemy_num; // [sp+14h] [bp-5Ch]@1 ArcomageCard *pCard; // [sp+18h] [bp-58h]@1 int buildings_e; // [sp+1Ch] [bp-54h]@1 int buildings_p; // [sp+20h] [bp-50h]@1 int quarry_p; // [sp+28h] [bp-48h]@1 int dmg_e; // [sp+2Ch] [bp-44h]@1 int dmg_p; // [sp+30h] [bp-40h]@1 int bricks_p; // [sp+34h] [bp-3Ch]@1 int tower_e; // [sp+38h] [bp-38h]@1 int tower_p; // [sp+3Ch] [bp-34h]@1 int wall_e; // [sp+40h] [bp-30h]@1 int wall_p; // [sp+44h] [bp-2Ch]@1 int beasts_e; // [sp+48h] [bp-28h]@1 int beasts_p; // [sp+4Ch] [bp-24h]@1 int gems_e; // [sp+50h] [bp-20h]@1 int gems_p; // [sp+54h] [bp-1Ch]@1 int bricks_e; // [sp+58h] [bp-18h]@1 int zoo_e; // [sp+5Ch] [bp-14h]@1 int zoo_p; // [sp+60h] [bp-10h]@1 int magic_e; // [sp+64h] [bp-Ch]@1 int magic_p; // [sp+68h] [bp-8h]@1 int quarry_e; // [sp+6Ch] [bp-4h]@1 quarry_p = 0; magic_p = 0; zoo_p = 0; bricks_p = 0; gems_p = 0; beasts_p = 0; wall_p = 0; tower_p = 0; buildings_p = 0; dmg_p = 0; quarry_e = 0; magic_e = 0; zoo_e = 0; bricks_e = 0; gems_e = 0; beasts_e = 0; wall_e = 0; tower_e = 0; buildings_e = 0; dmg_e = 0; player = &am_Players[player_num]; pCard = &pCards[uCardID]; enemy_num = (player_num + 1) % 2; enemy = &am_Players[enemy_num]; switch ( pCard->compare_param ) { case 2: v5 = player->quarry_level; v7 = __OFSUB__(v5, enemy->quarry_level); v6 = v5 - enemy->quarry_level < 0; goto LABEL_18; case 3: v8 = player->magic_level; v7 = __OFSUB__(v8, enemy->magic_level); v6 = v8 - enemy->magic_level < 0; goto LABEL_18; case 4: v9 = player->zoo_level; v7 = __OFSUB__(v9, enemy->zoo_level); v6 = v9 - enemy->zoo_level < 0; goto LABEL_18; case 5: v10 = player->quarry_level == enemy->quarry_level; goto LABEL_21; case 6: v10 = player->magic_level == enemy->magic_level; goto LABEL_21; case 7: v10 = player->zoo_level == enemy->zoo_level; goto LABEL_21; case 8: v11 = player->quarry_level; v14 = __OFSUB__(v11, enemy->quarry_level); v12 = v11 == enemy->quarry_level; v13 = v11 - enemy->quarry_level < 0; goto LABEL_24; case 9: v15 = player->magic_level; v14 = __OFSUB__(v15, enemy->magic_level); v12 = v15 == enemy->magic_level; v13 = v15 - enemy->magic_level < 0; goto LABEL_24; case 10: v16 = player->zoo_level; v14 = __OFSUB__(v16, enemy->zoo_level); v12 = v16 == enemy->zoo_level; v13 = v16 - enemy->zoo_level < 0; goto LABEL_24; case 11: v10 = player->wall_height == 0; goto LABEL_21; case 12: v17 = player->wall_height == 0; goto LABEL_15; case 13: v10 = enemy->wall_height == 0; goto LABEL_21; case 14: v17 = enemy->wall_height == 0; LABEL_15: v18 = !v17; goto LABEL_25; case 15: v19 = player->wall_height; v7 = __OFSUB__(v19, enemy->wall_height); v6 = v19 - enemy->wall_height < 0; goto LABEL_18; case 16: v20 = player->tower_height; v7 = __OFSUB__(v20, enemy->tower_height); v6 = v20 - enemy->tower_height < 0; LABEL_18: v18 = v6 ^ v7; goto LABEL_25; case 17: v10 = player->wall_height == enemy->wall_height; goto LABEL_21; case 18: v10 = player->tower_height == enemy->tower_height; LABEL_21: v18 = v10; goto LABEL_25; case 19: v21 = player->wall_height; v14 = __OFSUB__(v21, enemy->wall_height); v12 = v21 == enemy->wall_height; v13 = v21 - enemy->wall_height < 0; goto LABEL_24; case 20: v22 = player->tower_height; v14 = __OFSUB__(v22, enemy->tower_height); v12 = v22 == enemy->tower_height; v13 = v22 - enemy->tower_height < 0; LABEL_24: v18 = !((v13 ^ v14) | v12); LABEL_25: if ( v18 ) goto LABEL_26; goto LABEL_231; default: LABEL_26: v23 = pCard->can_draw_extra_card; v24 = 0; dword_4FAA68 = v23 + (pCard->field_30 == 1); dword_4FAA64 = v23; if ( v23 > 0 ) { do { GetNextCardFromDeck(player_num); ++v24; } while ( v24 < pCard->can_draw_extra_card ); } hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; APPLY_TO_PLAYER(player, enemy, quarry_level, pCard->to_player_quarry_lvl, quarry_p); APPLY_TO_PLAYER(player, enemy, magic_level, pCard->to_player_magic_lvl, magic_p); APPLY_TO_PLAYER(player, enemy, zoo_level, pCard->to_player_zoo_lvl, zoo_p); APPLY_TO_PLAYER(player, enemy, resource_bricks, pCard->to_player_bricks, bricks_p); APPLY_TO_PLAYER(player, enemy, resource_gems, pCard->to_player_gems, gems_p); APPLY_TO_PLAYER(player, enemy, resource_beasts, pCard->to_player_beasts, beasts_p); if ( pCard->to_player_buildings ) { dmg_p = ApplyDamageToBuildings(player_num, (signed int)pCard->to_player_buildings); buildings_p = (signed int)pCard->to_player_buildings - dmg_p; } APPLY_TO_PLAYER(player, enemy, wall_height, pCard->to_player_wall, wall_p); APPLY_TO_PLAYER(player, enemy, tower_height, pCard->to_player_tower, tower_p); APPLY_TO_ENEMY(player, enemy, quarry_level, pCard->to_enemy_quarry_lvl, quarry_e); APPLY_TO_ENEMY(player, enemy, magic_level, pCard->to_enemy_magic_lvl, magic_e); APPLY_TO_ENEMY(player, enemy, zoo_level, pCard->to_enemy_zoo_lvl, zoo_e); APPLY_TO_ENEMY(player, enemy, resource_bricks, pCard->to_enemy_bricks, bricks_e); APPLY_TO_ENEMY(player, enemy, resource_gems, pCard->to_enemy_gems, gems_e); APPLY_TO_ENEMY(player, enemy, resource_beasts, pCard->to_enemy_beasts, beasts_e); if ( pCard->to_enemy_buildings ) { dmg_e = ApplyDamageToBuildings(enemy_num, (signed int)pCard->to_enemy_buildings); buildings_e = (signed int)pCard->to_enemy_buildings - dmg_e; } APPLY_TO_ENEMY(player, enemy, wall_height, pCard->to_enemy_wall, wall_e); APPLY_TO_ENEMY(player, enemy, tower_height, pCard->to_enemy_tower, tower_e); APPLY_TO_BOTH(player, enemy, quarry_level, pCard->to_pl_enm_quarry_lvl, quarry_p, quarry_e); APPLY_TO_BOTH(player, enemy, magic_level, pCard->to_pl_enm_magic_lvl, magic_p, magic_e); APPLY_TO_BOTH(player, enemy, zoo_level, pCard->to_pl_enm_zoo_lvl, zoo_p, zoo_e); APPLY_TO_BOTH(player, enemy, resource_bricks, pCard->to_pl_enm_bricks, bricks_p, bricks_e); APPLY_TO_BOTH(player, enemy, resource_gems, pCard->to_pl_enm_gems, gems_p, gems_e); APPLY_TO_BOTH(player, enemy, resource_beasts, pCard->to_pl_enm_beasts, beasts_p, beasts_e); if ( pCard->to_pl_enm_buildings ) { dmg_p = ApplyDamageToBuildings(player_num, (signed int)pCard->to_pl_enm_buildings); dmg_e = ApplyDamageToBuildings(enemy_num, (signed int)pCard->to_pl_enm_buildings); buildings_p = (signed int)pCard->to_pl_enm_buildings - dmg_p; buildings_e = (signed int)pCard->to_pl_enm_buildings - dmg_e; } APPLY_TO_BOTH(player, enemy, wall_height, pCard->to_pl_enm_wall, wall_p, wall_e); APPLY_TO_BOTH(player, enemy, tower_height, pCard->to_pl_enm_tower, tower_p, tower_e); break; case 0: LABEL_231: v103 = pCard->can_draw_extra_card2; v104 = 0; dword_4FAA68 = v103 + (pCard->field_4D == 1); dword_4FAA64 = v103; if ( v103 > 0 ) { do { GetNextCardFromDeck(player_num); ++v104; } while ( v104 < pCard->can_draw_extra_card2 ); } hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; APPLY_TO_PLAYER(player, enemy, quarry_level, pCard->to_player_quarry_lvl2, quarry_p); APPLY_TO_PLAYER(player, enemy, magic_level, pCard->to_player_magic_lvl2, magic_p); APPLY_TO_PLAYER(player, enemy, zoo_level, pCard->to_player_zoo_lvl2, zoo_p); APPLY_TO_PLAYER(player, enemy, resource_bricks, pCard->to_player_bricks2, bricks_p); APPLY_TO_PLAYER(player, enemy, resource_gems, pCard->to_player_gems2, gems_p); APPLY_TO_PLAYER(player, enemy, resource_beasts, pCard->to_player_beasts2, beasts_p); if ( pCard->to_player_buildings2 ) { dmg_p = ApplyDamageToBuildings(player_num, (signed int)pCard->to_player_buildings2); buildings_p = (signed int)pCard->to_player_buildings2 - dmg_p; } APPLY_TO_PLAYER(player, enemy, wall_height, pCard->to_player_wall2, wall_p); APPLY_TO_PLAYER(player, enemy, tower_height, pCard->to_player_tower2, tower_p); APPLY_TO_ENEMY(player, enemy, quarry_level, pCard->to_enemy_quarry_lvl2, quarry_e); APPLY_TO_ENEMY(player, enemy, magic_level, pCard->to_enemy_magic_lvl2, magic_e); APPLY_TO_ENEMY(player, enemy, zoo_level, pCard->to_enemy_zoo_lvl2, zoo_e); APPLY_TO_ENEMY(player, enemy, resource_bricks, pCard->to_enemy_bricks2, bricks_e); APPLY_TO_ENEMY(player, enemy, resource_gems, pCard->to_enemy_gems2, gems_e); APPLY_TO_ENEMY(player, enemy, resource_beasts, pCard->to_enemy_beasts2, beasts_e); if ( pCard->to_enemy_buildings2 ) { dmg_e = ApplyDamageToBuildings(enemy_num, (signed int)pCard->to_enemy_buildings2); buildings_e = (signed int)pCard->to_enemy_buildings2 - dmg_e; } APPLY_TO_ENEMY(player, enemy, wall_height, pCard->to_enemy_wall2, wall_e); APPLY_TO_ENEMY(player, enemy, tower_height, pCard->to_enemy_tower2, tower_e); APPLY_TO_BOTH(player, enemy, quarry_level, pCard->to_pl_enm_quarry_lvl2, quarry_p, quarry_e); APPLY_TO_BOTH(player, enemy, magic_level, pCard->to_pl_enm_magic_lvl2, magic_p, magic_e); APPLY_TO_BOTH(player, enemy, zoo_level, pCard->to_pl_enm_zoo_lvl2, zoo_p, zoo_e); APPLY_TO_BOTH(player, enemy, resource_bricks, pCard->to_pl_enm_bricks2, bricks_p, bricks_e); APPLY_TO_BOTH(player, enemy, resource_gems, pCard->to_pl_enm_gems2, gems_p, gems_e); APPLY_TO_BOTH(player, enemy, resource_beasts, pCard->to_pl_enm_beasts2, beasts_p, beasts_e); if ( pCard->to_pl_enm_buildings2 ) { dmg_p = ApplyDamageToBuildings(player_num, (signed int)pCard->to_pl_enm_buildings2); dmg_e = ApplyDamageToBuildings(enemy_num, (signed int)pCard->to_pl_enm_buildings2); buildings_p = (signed int)pCard->to_pl_enm_buildings2 - dmg_p; buildings_e = (signed int)pCard->to_pl_enm_buildings2 - dmg_e; } APPLY_TO_BOTH(player, enemy, wall_height, pCard->to_pl_enm_wall2, wall_p, wall_e); APPLY_TO_BOTH(player, enemy, tower_height, pCard->to_pl_enm_tower2, tower_p, tower_e); break; } // } if ( quarry_p > 0 || quarry_e > 0 ) pArcomageGame->PlaySound(30); if ( quarry_p < 0 || quarry_e < 0 ) pArcomageGame->PlaySound(31); if ( magic_p > 0 || magic_e > 0 ) pArcomageGame->PlaySound(33); if ( magic_p < 0 || magic_e < 0 ) pArcomageGame->PlaySound(34); if ( zoo_p > 0 || zoo_e > 0 ) pArcomageGame->PlaySound(36); if ( zoo_p < 0 || zoo_e < 0 ) pArcomageGame->PlaySound(37); if ( bricks_p > 0 || bricks_e > 0 ) pArcomageGame->PlaySound(39); if ( bricks_p < 0 || bricks_e < 0 ) pArcomageGame->PlaySound(40); if ( gems_p > 0 || gems_e > 0 ) pArcomageGame->PlaySound(42); if ( gems_p < 0 || gems_e < 0 ) pArcomageGame->PlaySound(43); if ( beasts_p > 0 || beasts_e > 0 ) pArcomageGame->PlaySound(45u); if ( beasts_p < 0 || beasts_e < 0 ) pArcomageGame->PlaySound(46); if ( buildings_p || buildings_e || dmg_p || dmg_e ) pArcomageGame->PlaySound(48); if ( wall_p > 0 || wall_e > 0 ) pArcomageGame->PlaySound(49); if ( wall_p < 0 || wall_e < 0 ) pArcomageGame->PlaySound(50); if ( tower_p > 0 || tower_e > 0 ) pArcomageGame->PlaySound(52); if ( tower_p < 0 || tower_e < 0 ) pArcomageGame->PlaySound(53); if ( player_num ) { if ( quarry_p ) { v184.x = 573; v184.y = 92; am_40D2B4(&v184, quarry_p); } if ( quarry_e ) { v184.x = 26; v184.y = 92; am_40D2B4(&v184, quarry_e); } if ( magic_p ) { v184.x = 573; v184.y = 164; am_40D2B4(&v184, magic_p); } if ( magic_e ) { v184.x = 26; v184.y = 164; am_40D2B4(&v184, magic_e); } if ( zoo_p ) { v184.x = 573; v184.y = 236; am_40D2B4(&v184, zoo_p); } if ( zoo_e ) { v184.x = 26; v184.y = 236; am_40D2B4(&v184, zoo_e); } if ( bricks_p ) { v184.x = 563; v184.y = 114; am_40D2B4(&v184, bricks_p); } if ( bricks_e ) { v184.x = 16; v184.y = 114; am_40D2B4(&v184, bricks_e); } if ( gems_p ) { v184.x = 563; v184.y = 186; am_40D2B4(&v184, gems_p); } if ( gems_e ) { v184.x = 16; v184.y = 186; am_40D2B4(&v184, gems_e); } if ( beasts_p ) { v184.x = 563; v184.y = 258; am_40D2B4(&v184, beasts_p); } if ( beasts_e ) { v184.x = 16; v184.y = 258; am_40D2B4(&v184, beasts_e); } if ( wall_p ) { v184.x = 442; v184.y = 296; am_40D2B4(&v184, wall_p); } if ( wall_e ) { v184.x = 180; v184.y = 296; am_40D2B4(&v184, wall_e); } if ( tower_p ) { v184.x = 514; v184.y = 296; am_40D2B4(&v184, tower_p); } if ( tower_e ) { v184.x = 122; v184.y = 296; am_40D2B4(&v184, tower_e); } if ( dmg_p ) { v184.x = 442; v184.y = 296; am_40D2B4(&v184, dmg_p); } if ( buildings_p ) { v184.x = 514; v184.y = 296; am_40D2B4(&v184, buildings_p); } if ( dmg_e ) { v184.x = 180; v184.y = 296; am_40D2B4(&v184, dmg_e); } if ( buildings_e ) { v184.x = 122; v184.y = 296; am_40D2B4(&v184, buildings_e); } } else { if ( quarry_p ) { v184.x = 26; v184.y = 92; am_40D2B4(&v184, quarry_p); } if ( quarry_e ) { v184.x = 573; v184.y = 92; am_40D2B4(&v184, quarry_e); } if ( magic_p ) { v184.x = 26; v184.y = 164; am_40D2B4(&v184, magic_p); } if ( magic_e ) { v184.x = 573; v184.y = 164; am_40D2B4(&v184, magic_e); } if ( zoo_p ) { v184.x = 26; v184.y = 236; am_40D2B4(&v184, zoo_p); } if ( zoo_e ) { v184.x = 573; v184.y = 236; am_40D2B4(&v184, zoo_e); } if ( bricks_p ) { v184.x = 16; v184.y = 114; am_40D2B4(&v184, bricks_p); } if ( bricks_e ) { v184.x = 563; v184.y = 114; am_40D2B4(&v184, bricks_e); } if ( gems_p ) { v184.x = 16; v184.y = 186; am_40D2B4(&v184, gems_p); } if ( gems_e ) { v184.x = 563; v184.y = 186; am_40D2B4(&v184, gems_e); } if ( beasts_p ) { v184.x = 16; v184.y = 258; am_40D2B4(&v184, beasts_p); } if ( beasts_e ) { v184.x = 563; v184.y = 258; am_40D2B4(&v184, beasts_e); } if ( wall_p ) { v184.x = 180; v184.y = 296; am_40D2B4(&v184, wall_p); } if ( wall_e ) { v184.x = 442; v184.y = 296; am_40D2B4(&v184, wall_e); } if ( tower_p ) { v184.x = 122; v184.y = 296; am_40D2B4(&v184, tower_p); } if ( tower_e ) { v184.x = 514; v184.y = 296; am_40D2B4(&v184, tower_e); } if ( dmg_p ) { v184.x = 180; v184.y = 296; am_40D2B4(&v184, dmg_p); } if ( buildings_p ) { v184.x = 122; v184.y = 296; am_40D2B4(&v184, buildings_p); } if ( dmg_e ) { v184.x = 442; v184.y = 296; am_40D2B4(&v184, dmg_e); } if ( buildings_e ) { v184.x = 514; v184.y = 296; am_40D2B4(&v184, buildings_e); } } #undef APPLY_TO_BOTH #undef APPLY_TO_ENEMY #undef APPLY_TO_PLAYER } //----- (0040D2B4) -------------------------------------------------------- int am_40D2B4( POINT* a1, int a2 ) { int v2; // ebp@1 POINT *v3; // edi@1 int result; // eax@3 int v6; stru272_stru0 *v8; // ecx@12 signed int v11; // [sp+10h] [bp-8h]@1 v11 = 0; v2 = a2; v3 = a1; while ( array_4FABD0[v11].field_0 ) { result = array_4FABD0[v11].field_40->_40E2A7(); if ( !result ) { array_4FABD0[v11].field_0 = 0; --v11; } ++v11; if ( v11 >= 10 ) return result; } v6 = v11; array_4FABD0[v11].field_0 = 1; if ( v2 <= 0 ) { array_4FABD0[v6].field_1 = 0; v2 = -v2; } else { array_4FABD0[v6].field_1 = 1; } array_4FABD0[v6].field_4.field_0 = v3->x - 20; array_4FABD0[v6].field_4.field_8 = v3->x + 20; array_4FABD0[v6].field_4.field_4 = v3->y - 20; array_4FABD0[v6].field_4.field_C = v3->y + 20; array_4FABD0[v6].field_4.field_10 = -60; array_4FABD0[v6].field_4.field_14 = 60; array_4FABD0[v6].field_4.field_18 = 180; array_4FABD0[v6].field_4.field_1Cf = 0.5; array_4FABD0[v6].field_4.field_20 = 150; array_4FABD0[v6].field_4.field_24f= 50.0; array_4FABD0[v6].field_4.field_28f = 3.0; array_4FABD0[v6].field_4.field_2Cf = 8.0; array_4FABD0[v6].field_4.field_30 = 5; array_4FABD0[v6].field_4.field_34 = 15; array_4FABD0[v6].field_4.field_38 = &array_4FABD0[v6].field_44[0]; v8 = array_4FABD0[v6].field_40; v8->_40E01A(&array_4FABD0[v6].field_4); if ( 10 * v2 > 150 ) v2 = 15; if ( v8->signature != SIG_trpg ) return 2; if ( !v8->field_59 ) return 3; v8->field_8 = 10 * v2; v8->field_30 = 0.0; v8->field_58 = 0; v8->field_44 = 0; v8->field_4C = 0; v8->field_48 = 0; v8->field_50 = 0; for (int i=0; i<v8->field_4; ++i) v8->field_54[i].field_0=0; return 0; } //----- (0040D402) -------------------------------------------------------- int ApplyDamageToBuildings( int player_num, int damage ) { ArcomagePlayer *v2; // ecx@1 int v3; // esi@1 int result; // eax@3 v3 = am_Players[player_num].wall_height; if ( v3 <= 0 ) { result = 0; } else { if ( v3 >= -damage ) { result = damage; am_Players[player_num].wall_height += damage; } else { damage += v3; result = -v3; am_Players[player_num].wall_height = 0; am_Players[player_num].tower_height += damage; } } if ( am_Players[player_num].tower_height < 0 ) am_Players[player_num].tower_height = 0; return result; } // 40D402: using guessed type int __fastcall am_40D402(uint, uint); //----- (0040D444) -------------------------------------------------------- void GameResultsApply() { int v0; // esi@1 int v1; // edi@1 int v2; // eax@1 int v3; // eax@23 int v4; // edx@25 int v5; // ecx@28 int v6; // eax@28 GUIWindow *v7; // ecx@50 signed int v8; // eax@50 char v9; // eax@52 signed int v10; // eax@54 char *v11; // esi@59 char *v12; // esi@65 signed int v14; // [sp-4h] [bp-58h]@46 char pText[64]; // [sp+Ch] [bp-48h]@1 POINT xy; // [sp+4Ch] [bp-8h]@1 v0 = -1; v1 = -1; //nullsub_1(); xy.x = 0; xy.y = 0; strcpy(pText, "The Winner is: ");//"Победи" // v2 = 0; xy.y = 160; xy.x = 320; //- 12 * v2 / 2; // pPrimaryWindow_draws_text(-1, pText, xy); if ( am_Players[0].tower_height < max_tower_height ) { if ( am_Players[1].tower_height < max_tower_height ) goto LABEL_10; v0 = 2; } else { if ( am_Players[1].tower_height < max_tower_height ) { v0 = 1; } else { if ( am_Players[0].tower_height == am_Players[1].tower_height ) { v0 = 0; v1 = 4; goto LABEL_10; } v0 = (am_Players[0].tower_height <= am_Players[1].tower_height) + 1; } } v1 = 0; LABEL_10: if ( am_Players[0].tower_height <= 0 ) { if ( am_Players[1].tower_height > 0 ) { v0 = 2; } else { if ( am_Players[0].tower_height == am_Players[1].tower_height ) { LABEL_20: if ( am_Players[0].wall_height == am_Players[1].wall_height ) { v0 = 0; v1 = 4; } else { v0 = (am_Players[0].wall_height <= am_Players[1].wall_height) + 1; v1 = 1; } goto LABEL_23; } v0 = (am_Players[0].tower_height <= am_Players[1].tower_height) + 1; } goto LABEL_17; } if ( am_Players[1].tower_height <= 0 ) { v0 = 1; LABEL_17: v1 = 2; } if ( !v0 && v1 == 4 ) goto LABEL_20; LABEL_23: v3 = am_Players[0].resource_bricks; if ( am_Players[0].resource_bricks <= am_Players[0].resource_gems ) { v3 = am_Players[0].resource_beasts; v4 = am_Players[0].resource_gems; if ( am_Players[0].resource_gems > am_Players[0].resource_beasts ) goto LABEL_28; } else { if ( am_Players[0].resource_bricks <= am_Players[0].resource_beasts ) { v4 = am_Players[0].resource_beasts; goto LABEL_28; } } v4 = v3; LABEL_28: v5 = am_Players[1].resource_bricks; v6 = am_Players[1].resource_gems; if ( am_Players[1].resource_bricks <= am_Players[1].resource_gems ) { v5 = am_Players[1].resource_beasts; if ( am_Players[1].resource_gems > am_Players[1].resource_beasts ) goto LABEL_33; goto LABEL_32; } v6 = am_Players[1].resource_beasts; if ( am_Players[1].resource_bricks > am_Players[1].resource_beasts ) LABEL_32: v6 = v5; LABEL_33: if ( v0 == -1 ) { if ( v1 != -1 ) goto LABEL_49; if ( v4 < max_resources_amount ) { if ( v6 < max_resources_amount ) goto LABEL_49; v0 = 2; } else { if ( v6 < max_resources_amount ) { v0 = 1; } else { if ( v4 == v6 ) goto LABEL_46; v0 = (v4 <= v6) + 1; } } v1 = 3; } if ( !v0 && v1 == 4 ) { if ( v4 != v6 ) { v14 = 5; v0 = (v4 <= v6) + 1; goto LABEL_48; } LABEL_46: v0 = 0; v14 = 4; LABEL_48: v1 = v14; } LABEL_49: pArcomageGame->field_B0 = v1; pArcomageGame->uGameResult = v0; if ( v0 == 1 ) { v8 = (signed int)window_SpeakInHouse->par1C; if (( v8 >= 108 )&&( v8 <= 120 )) { if ( !pParty->pArcomageWins[v8-108] ) { pParty->pArcomageWins[v8-108] = 1; auto _a = (signed int)(p2DEvents[ window_SpeakInHouse->par1C - 1].fPriceMultiplier * 100.0); party_finds_gold(_a, 0); } } v10 = 108; do { if ( !pParty->pArcomageWins[v10-108] ) break; ++v10; } while ( v10 <= 120 ); if ( v10 == 121 ) _449B7E_toggle_bit(pParty->_quest_bits, 238, 1u); for (int i=0; i<4; ++i ) { v11 = (char *)&pParty->pPlayers[i]._guilds_member_bits; if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v11, 1) ) _449B7E_toggle_bit((unsigned char *)v11, PLAYER_GUILD_BITS__ARCOMAGE_WIN, 1); } ++pParty->uNumArcomageWins; if ( pParty->uNumArcomageWins > 1000000 ) pParty->uNumArcomageWins = 1000000; } else { for (int i=0; i<4; ++i ) { v12 = (char *)&pParty->pPlayers[i]._guilds_member_bits; if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v12, 1) ) _449B7E_toggle_bit((unsigned char *)v12, PLAYER_GUILD_BITS__ARCOMAGE_LOSE, 1); } ++pParty->uNumArcomageLoses; if ( pParty->uNumArcomageLoses > 1000000 ) pParty->uNumArcomageLoses = 1000000; } } //----- (00409C8B) -------------------------------------------------------- void PrepareArcomage() { signed __int64 v1; // qax@4 int v2; // esi@4 int v3; // esi@5 signed int v4; // edi@5 int v6; // edx@9 RECT pXYZW; // [sp+8h] [bp-1Ch]@5 POINT pXY; // [sp+18h] [bp-Ch]@5 pAudioPlayer->StopChannels(-1, -1); strcpy(pArcomageGame->pPlayer1Name, Player1Name); strcpy(pArcomageGame->pPlayer2Name, Player2Name); am_byte_4FAA76 = 0; am_byte_4FAA75 = 0; for (int i=0; i<10; ++i) { v2 = (i+1) % 4; v3 = (i+1) / 4; shown_cards[i].uCardId = -1; shown_cards[i].field_4 = 0; shown_cards[i].field_8.x = 100 * v2 + 120; shown_cards[i].field_8.y = 138 * v3 + 18; shown_cards[i].field_10_xplus = -100 * v2 / 5; shown_cards[i].field_14_y_plus = -138 * v3 / 5; shown_cards[i].field_18_point.x = shown_cards[i].field_8.x; shown_cards[i].field_18_point.y = shown_cards[i].field_8.y; } pXY.x = 0; pXY.y = 0; ArcomageGame::LoadBackground(); pXYZW.left = 0; pXYZW.right = 640; pXYZW.top = 0; pXYZW.bottom = 480; am_BeginScene(pArcomageGame->pBackgroundPixels, -1, 1); Blt_Copy(&pXYZW, &pXY, 2); am_EndScene(); pRenderer->Present(); ArcomageGame::LoadSprites(); CallRenderPresent(); v4 = 120; for (int i=0; i<12; ++i) am_sounds[i] = pSoundList->LoadSound(v4++, 0); for (int i=0; i<10; ++i) array_4FABD0[i].field_40->Ctor(&array_4FABD0[i].field_40); current_card_slot_index = -1; amuint_4FAA4C = -1; byte_4FAA74 = 0; pArcomageGame->field_F4 = 0; byte_4FAA2C = 0; byte_505880 = 0; dword_4FAA70 = 0; hand_full = 0; SetStartGameData(); InitalHandsFill(); //nullsub_1(); pArcomageGame->GameOver = 0; pArcomageGame->pfntComic = pFontComic; pArcomageGame->pfntArrus = pFontArrus; } //----- (0040D711) -------------------------------------------------------- ArcomageGame::ArcomageGame() { field_4 = 0; //RGBTexture::RGBTexture(&this->pGameBackground); //RGBTexture::RGBTexture(&v1->pSprites); bGameInProgress = 0; field_F9 = 0; } //----- (00409BE8) -------------------------------------------------------- void SetStartConditions() { ArcomageStartConditions *st_cond; // eax@1 st_cond = &start_conditions[window_SpeakInHouse->par1C - 108]; start_tower_height = st_cond->tower_height; start_wall_height = st_cond->wall_height; start_quarry_level = st_cond->quarry_level - 1; start_magic_level = st_cond->magic_level - 1; start_zoo_level = st_cond->zoo_level - 1; minimum_cards_at_hand = 5; quarry_bonus = 1; magic_bonus = 1; zoo_bonus = 1; max_tower_height = st_cond->max_tower; max_resources_amount = st_cond->max_resources; dword_4DF3A4 = st_cond->field_14; start_bricks_amount = st_cond->bricks_amount; start_gems_amount = st_cond->gems_amount; start_beasts_amount = st_cond->beasts_amount; } //----- (0040D75D) -------------------------------------------------------- void pPrimaryWindow_draws_text( int a1, const char *pText, POINT *pXY ) { int v4; // qax@1 v4 = pFontComic->uFontHeight - 3; pPrimaryWindow->DrawText( pFontComic, pXY->x, pXY->y - (v4 >> 1) + 3, 0, pText, 0, 0, 0); } //----- (0040DB27) -------------------------------------------------------- void __fastcall DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill) { RECT *v3; // esi@1 v3 = pXYZW; pRenderer->BeginScene(); pRenderer->SetRasterClipRect(0, 0, 639u, 479u); if ( bSolidFill ) { for ( int i = v3->top; i <= v3->bottom; ++i ) pRenderer->RasterLine2D(v3->left, i, v3->right, i, uColor); } else { pRenderer->RasterLine2D(v3->left, v3->top, v3->right, v3->top, uColor); pRenderer->RasterLine2D(v3->right, v3->top, v3->right, v3->bottom, uColor); pRenderer->RasterLine2D(v3->right, v3->bottom, v3->left, v3->bottom, uColor); pRenderer->RasterLine2D(v3->left, v3->bottom, v3->left, v3->top, uColor); } pRenderer->EndScene(); } //----- (0040DBD3) -------------------------------------------------------- void SetPixel( POINT *pTargetXY, unsigned __int16 uColor ) { pRenderer->BeginScene(); if ( pRenderer->uNumSceneBegins ) { int xVal = pTargetXY->x; int yVal = pTargetXY->y; if ( xVal >= 0 && xVal <= 639 && yVal >= 0 && yVal <= 479) { pRenderer->pTargetSurface[xVal + pRenderer->uTargetSurfacePitch * yVal] = uColor; } pRenderer->EndScene(); } } //----- (0040DDB1) -------------------------------------------------------- int __fastcall rand_interval(int a, int b) { return a + rand() % (b - a + 1); } //----- (0040DEC8) -------------------------------------------------------- void __fastcall intToString(int val, char *pOut) { sprintf(pOut, "%d", val); }