view Level/Decoration.h @ 2238:f66d8be6ad5b

_4B254D_SkillMasteryTeacher unrolling switches
author Grumpy7
date Sun, 23 Feb 2014 15:42:15 +0100
parents 9bd7522cdbbb
children
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#pragma once

#include <cstdint>
#include <array>

#include "../VectorTypes.h"


enum LEVEL_DECORATION_FLAGS: uint16_t
{
  LEVEL_DECORATION_TRIGGERED_BY_TOUCH = 0x01,
  LEVEL_DECORATION_TRIGGERED_BY_MONSTER = 0x02,
  LEVEL_DECORATION_TRIGGERED_BY_OBJECT = 0x04,
  LEVEL_DECORATION_VISIBLE_ON_MAP = 0x08,
  LEVEL_DECORATION_CHEST = 0x10,
  LEVEL_DECORATION_INVISIBLE = 0x20,
  LEVEL_DECORATION_OBELISK_CHEST = 0x40,
};

/*   74 */
#pragma pack(push, 1)
struct LevelDecoration
{
  LevelDecoration();
  int GetGlobalEvent();
  bool IsInteractive();
  bool IsObeliskChestActive();

  uint16_t uDecorationDescID;
  uint16_t uFlags;
  Vec3_int_ vPosition;
  int32_t field_10_y_rot;
  uint16_t uCog;
  uint16_t uEventID;
  uint16_t uTriggerRange;
  int16_t field_1A;
  int16_t _idx_in_stru123;
  int16_t field_1E;
};



extern std::array<LevelDecoration, 3000> pLevelDecorations;
extern size_t uNumLevelDecorations;
extern LevelDecoration* activeLevelDecoration; // 5C3420
#pragma pack(pop)