Mercurial > mm7
view GUIProgressBar.h @ 1618:f5b13e6be493
Player::UseItem_DrinkPotion_etc some minor edits(brace indentation, a few warnings), commented out 2 sections which never get used
author | Grumpy7 |
---|---|
date | Sat, 14 Sep 2013 07:21:56 +0200 |
parents | 0aeac0b9ca30 |
children | 6d5877899730 |
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#pragma once #include "Texture.h" /* 278 */ #pragma pack(push, 1) struct GUIProgressBar { enum Type: unsigned __int32 { TYPE_None = 0, TYPE_Fullscreen = 1, TYPE_Box = 2 }; bool Initialize(Type type); void Reset(unsigned __int8 uMaxProgress); void Progress(); void Release(); void Draw(); __int16 uX; __int16 uY; __int16 uWidth; __int16 uHeight; char field_8; char field_9; char uProgressMax; char uProgressCurrent; Type uType; char field_10; char field_11; char field_12; char field_13; char field_14; char field_15; char field_16; char field_17; RGBTexture pLoadingBg; RGBTexture field_40; RGBTexture field_68; RGBTexture field_90; RGBTexture field_B8; struct Texture field_E0; struct Texture pBardata; struct Texture pLoadingProgress; }; #pragma pack(pop) extern struct GUIProgressBar *pGameLoadingUI_ProgressBar;