view Build/Visual Studio 2012/World of Might and Magic.vcxproj.user @ 2397:eff78dab2142

Fixing GameUI_WritePointedObjectStatusString conditions
author Grumpy7
date Thu, 10 Jul 2014 00:58:45 +0200
parents d57505d3c70c
children 255168c31655
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
    <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>-nomarg,</LocalDebuggerCommandArguments>
  </PropertyGroup>
</Project>