Mercurial > mm7
view SpriteObject.h @ 634:efa8ceae21d4
AlchemistShop little clean
author | Ritor1 |
---|---|
date | Mon, 11 Mar 2013 17:09:49 +0600 |
parents | cb0ad52d6a26 |
children | f5156b8c61ad |
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#pragma once #include "VectorTypes.h" #include "Items.h" enum { OBJECT_ATTACHED_TO_ACTOR = 0x80, }; /* 72 */ #pragma pack(push, 1) struct SpriteObject { inline bool AttachedToActor() const {return uAttributes & OBJECT_ATTACHED_TO_ACTOR;} SpriteObject(); int Create(int yaw, int pitch, int a4, int a5); void _46BEF1_apply_spells(); void _438E35(); static void UpdateObject_fn0_BLV(unsigned int uLayingItemID); static void UpdateObject_fn0_ODM(unsigned int uLayingItemID); static void OnInteraction(unsigned int uLayingItemID); unsigned __int16 uType; unsigned __int16 uObjectDescID; struct Vec3_int_ vPosition; struct Vec3_short_ vVelocity; unsigned __int16 uFacing; unsigned __int16 uSoundID; unsigned __int16 uAttributes; __int16 uSectorID; unsigned __int16 uSpriteFrameID; __int16 field_20; __int16 field_22_glow_radius_multiplier; struct ItemGen stru_24; int field_48; int field_4C; int field_50; int field_54; int field_58_pid; int field_5C; char field_60_distance_related_prolly_lod; char field_61; char field_62[2]; Vec3_int_ field_64; }; #pragma pack(pop) extern size_t uNumSpriteObjects; extern SpriteObject pSpriteObjects[1000];