view stru6.cpp @ 124:eeb0a8222d59

Слияние
author Ritor1
date Mon, 11 Feb 2013 19:13:38 +0600
parents 9c0607679772
children 8b8fd4d83fdc
line wrap: on
line source

#include "stru6.h"
#include "LayingItem.h"
#include "IndoorCameraD3D.h"
#include "ParticleEngine.h"
#include "Game.h"
#include "LOD.h"
#include "Sprites.h"
#include "DecalBuilder.h"
#include "ObjectList.h"
#include "Actor.h"
#include "Random.h"
#include "Spells.h"
#include "IconFrameTable.h"
#include "Time.h"
#include "Viewport.h"
#include "PaletteManager.h"
#include "Overlays.h"
#include "stru160.h"






//----- (00478211) --------------------------------------------------------
void stru6_stru1_indoor_sw_billboard::Initialize(int a2)
{
  uNumVec4sInArray1 = 66;
  pArray1 = new stru16x[66];

  uNumVec3sInArray2 = 128;
  pArray2 = new stru160[128];

  for (uint i = 0; i < uNumVec4sInArray1; ++i)
  {
    pArray1[i].field_0 = array_4EB8B8[i].field_0;
    pArray1[i].field_4 = array_4EB8B8[i].field_4;
    pArray1[i].field_8 = array_4EB8B8[i].field_8;
    pArray1[i].field_C = a2;
  }
  memcpy(pArray2, array_4EBBD0_x/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160));
}

//----- (0047829F) --------------------------------------------------------
void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2)
{
  stru6_stru1_indoor_sw_billboard *v6; // esi@1
  int v7; // edi@1
  char *v8; // eax@2
  signed int v9; // ecx@2
  int v10; // edx@3
  signed int i; // [sp+8h] [bp-4h]@1

  auto a1 = this;

  v6 = a1;
  v7 = 0;
  for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i )
  {
    v8 = (char *)&v6->field_14[1];
    v9 = 3;
    do
    {
      *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0;
      *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3;
      v8 += 16;
      *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4;
      v10 = *(int *)((char *)&v6->pArray2->field_0 + v7);
      v7 += 4;
      --v9;
      *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10);
    }
    while ( v9 );
    v6->field_10 = 3;
    if ( v6->sub_477C61() && v6->sub_477F63() )
    {
      if ( v6->sub_47802A() )
        pRenderer->_4A4CC9(v6, a2);
    }
  }
}




//----- (004A71FE) --------------------------------------------------------
void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID)
{
  int v8; // eax@1

  v8 = uNumProjectiles;
  if ( v8 != 32 )
  {
    pProjectiles[v8].srcX = srcX;
    *((float *)&this->array_0[0].uSpellAnimLength + 7 * (uNumProjectiles + 21)) = srcY;
    pProjectiles[uNumProjectiles].srcZ = srcZ;
    pProjectiles[uNumProjectiles].dstX = dstX;
    pProjectiles[uNumProjectiles].dstY = dstY;
    pProjectiles[uNumProjectiles].dstZ = dstZ;
    pProjectiles[uNumProjectiles++].uTextureID = uTextureID;
  }
}

//----- (004A7298) --------------------------------------------------------
void stru6::DrawProjectiles()
{
  float v10; // ST1C_4@8
  float v11; // ST0C_4@8
  IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6
  RenderVertexSoft v[2]; // [sp+30h] [bp-68h]@1
  
  for (uint i = 0; i < uNumProjectiles; ++i)
  {
    auto p = pProjectiles + i;

    v[0].vWorldPosition.x = p->srcX;
    v[0].vWorldPosition.y = p->srcY;
    v[0].vWorldPosition.z = p->srcZ;
    v[1].vWorldPosition.x = p->dstX;
    v[1].vWorldPosition.y = p->dstY;
    v[1].vWorldPosition.z = p->dstZ;
    pGame->pIndoorCameraD3D->ViewTransform(v, 2);

    sr_42620A(v);

    pGame->pIndoorCameraD3D->Project(v, 2, 0);

    if (p->uTextureID != -1)
      v12 = pBitmaps_LOD->pHardwareTextures[p->uTextureID];
    else
      v12 = 0;

    v10 = pGame->pIndoorCameraD3D->fov_x / v[1].vWorldViewPosition.x * 20.0;
    v11 = pGame->pIndoorCameraD3D->fov_x / v[0].vWorldViewPosition.x * 20.0;
    pRenderer->DrawProjectile(
        v[0].vWorldViewProjX,
        v[0].vWorldViewProjY,
        v[0].vWorldViewPosition.x,
         v11,
        v[1].vWorldViewProjX,
        v[1].vWorldViewProjY,
        v[1].vWorldViewPosition.x,
         v10,
         v12);
   }
}

//----- (004A73AA) --------------------------------------------------------
void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID)
{
  stru6 *v4; // edi@1
  LayingItem *v5; // esi@1
  int v6; // eax@1
  stru6_stru2 *v7; // eax@2
  double v8; // st7@2
  double v9; // st6@2
  double v10; // st7@3
  Particle_ local_0; // [sp+8h] [bp-68h]@1
  float x; // [sp+78h] [bp+8h]@2

  v4 = this;
  memset(&local_0, 0, 0x68u);
  v5 = a2;
  v6 = a2->field_54;
  if ( v6 )
  {
    v7 = &v4->array_0[v6 & 0x1F];
    x = ((double)a2->vPosition.x - v7->flt_4) * 0.5 + v7->flt_4;
    v8 = ((double)v5->vPosition.y - v7->flt_8) * 0.5 + v7->flt_8;
    v9 = ((double)v5->vPosition.z - v7->flt_C) * 0.5 + v7->flt_C;
    local_0.bFree = 1036;
    local_0.uDiffuse = uDiffuse;
    local_0.x = x + 4.0;
    local_0.y = v8;
    local_0.z = v9;
    local_0.flt_10 = 0.0;
    local_0.flt_14 = 0.0;
    local_0.flt_18 = 0.0;
    local_0.timeToLive = (rand() & 0x40) + 96;
    local_0.uTextureID = uTextureID;
    local_0.flt_28 = 1.0;
    pGame->pParticleEngine->AddParticle(&local_0);
    local_0.x = x - 4.0;
    pGame->pParticleEngine->AddParticle(&local_0);
    local_0.x = (double)v5->vPosition.x + 4.0;
    local_0.y = (double)v5->vPosition.y;
    local_0.z = (double)v5->vPosition.z;
    pGame->pParticleEngine->AddParticle(&local_0);
    local_0.x = (double)v5->vPosition.x - 4.0;
    pGame->pParticleEngine->AddParticle(&local_0);
    v4->array_0[v5->field_54 & 0x1F].flt_4 = (double)v5->vPosition.x;
    v4->array_0[v5->field_54 & 0x1F].flt_8 = (double)v5->vPosition.y;
    v4->array_0[v5->field_54 & 0x1F].flt_C = (double)v5->vPosition.z;
  }
  else
  {
    a2->field_54 = v4->array_0[0].uSpellAnimLength++;
    v4->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
    v4->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
    v4->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
    v10 = (double)a2->vPosition.x;
    local_0.bFree = 1036;
    local_0.uDiffuse = uDiffuse;
    local_0.x = v10 + 4.0;
    local_0.y = (double)a2->vPosition.y;
    local_0.z = (double)a2->vPosition.z;
    local_0.flt_10 = 0.0;
    local_0.flt_14 = 0.0;
    local_0.flt_18 = 0.0;
    local_0.flt_28 = 1.0;
    local_0.timeToLive = (rand() & 0x7F) + 128;
    local_0.uTextureID = uTextureID;
    pGame->pParticleEngine->AddParticle(&local_0);
    local_0.x = (double)a2->vPosition.x - 4.0;
    pGame->pParticleEngine->AddParticle(&local_0);
  }
}

//----- (004A75CC) --------------------------------------------------------
void stru6::_4A75CC_single_spell_collision_particle(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID)
{
  double v4; // st7@1
  signed int v5; // edi@1
  Particle_ local_0; // [sp+8h] [bp-68h]@1

  memset(&local_0, 0, 0x68u);
  local_0.bFree = 1029;
  local_0.x = (double)a1->vPosition.x;
  local_0.y = (double)a1->vPosition.y;
  v4 = (double)a1->vPosition.z;
  local_0.uDiffuse = uDiffuse;
  local_0.z = v4;
  v5 = 10;
  local_0.timeToLive = (rand() & 0x7F) + 128;
  local_0.uTextureID = uTextureID;
  local_0.flt_28 = 1.0;
  do
  {
    local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0;
    local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0;
    local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0;
    pGame->pParticleEngine->AddParticle(&local_0);
    --v5;
  }
  while ( v5 );
}

//----- (004A7688) --------------------------------------------------------
void stru6::_4A7688_fireball_collision_particle(LayingItem *a2)
{
  LayingItem *v2; // esi@1
  double v3; // st7@1
  double v4; // st7@2
  double v5; // st7@4
  int v6; // eax@6
  float v7; // ST0C_4@6
  float v8; // ST08_4@6
  float v9; // ST04_4@6
  float v10; // ST00_4@6
  Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1
  stru6 *v12; // [sp+84h] [bp-14h]@1
  float v13; // [sp+88h] [bp-10h]@1
  double v14; // [sp+8Ch] [bp-Ch]@5
  float v15; // [sp+94h] [bp-4h]@4
  signed int i; // [sp+A0h] [bp+8h]@4
  signed int a2b; // [sp+A0h] [bp+8h]@6

  v12 = this;
  memset(&local_0, 0, 0x68u);
  v2 = a2;
  v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime;
  v13 = 512.0 * v3;
  if ( v3 >= 0.75 )
    v4 = (1.0 - v3) * 4.0;
  else
    v4 = v3 * 1.333333333333333;
  v15 = v4;
  v5 = (double)a2->vPosition.x;
  local_0.bFree = 1029;
  local_0.uDiffuse = 0xFF3C1Eu;
  local_0.x = v5;
  local_0.y = (double)a2->vPosition.y;
  local_0.z = (double)a2->vPosition.z;
  local_0.timeToLive = (rand() & 0x7F) + 128;
  local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
  i = 10;
  local_0.flt_28 = 1.0;
  do
  {
    HIDWORD(v14) = rand() & 0x1FF;
    local_0.flt_10 = (double)SHIDWORD(v14) - 255.0;
    HIDWORD(v14) = rand() & 0x1FF;
    local_0.flt_14 = (double)SHIDWORD(v14) - 255.0;
    WORD2(v14) = rand() & 0x1FF;
    HIDWORD(v14) = WORD2(v14);
    local_0.flt_18 = (double)WORD2(v14) - 255.0;
    pGame->pParticleEngine->AddParticle(&local_0);
    --i;
  }
  while ( i );
  v14 = v13 + 6.7553994e15;
  a2b = LODWORD(v14);
  v6 = sub_4A7063(0xFF3C1Eu, v15);
  v7 = (double)a2b;
  v8 = (double)v2->vPosition.z;
  v9 = (double)v2->vPosition.y;
  v10 = (double)v2->vPosition.x;
  v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6);
}

//----- (004A77FD) --------------------------------------------------------
void stru6::_4A77FD_some_stuff_d3d(LayingItem *a1)
{
  LayingItem *v2; // esi@1
  stru6 *v3; // edi@1
  double v4; // st7@1
  double v5; // st7@2
  double v6; // ST1C_8@4
  int v7; // eax@4
  float v8; // ST0C_4@4
  float v9; // ST08_4@4
  float v10; // ST04_4@4
  float v11; // ST00_4@4
  float v12; // [sp+28h] [bp-4h]@1
  float a1a; // [sp+34h] [bp+8h]@4

  v2 = a1;
  v3 = this;
  v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime;
  v12 = 512.0 - v4 * 512.0;
  if ( v4 >= 0.75 )
    v5 = v4 * 4.0;
  else
    v5 = v4 * 1.333333333333333;
  a1a = v5;
  v6 = v12 + 6.7553994e15;
  v7 = sub_4A7063(0x7E7E7Eu, a1a);
  v8 = (double)SLODWORD(v6);
  v9 = (double)v2->vPosition.z;
  v10 = (double)v2->vPosition.y;
  v11 = (double)v2->vPosition.x;
  v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7);
}

//----- (004A78AE) --------------------------------------------------------
void stru6::_4A78AE_sparks_spell(LayingItem *a1)
{
  ObjectDesc *v2; // esi@1
  unsigned int v3; // eax@1
  double v4; // st7@1
  Particle_ local_0; // [sp+8h] [bp-68h]@1

  v2 = &pObjectList->pObjects[a1->uObjectDescID];
  memset(&local_0, 0, 0x68u);
  v3 = a1->uSpriteFrameID;
  local_0.x = (double)a1->vPosition.x;
  v4 = (double)a1->vPosition.y;
  local_0.bFree = 2048;
  local_0.uDiffuse = 0x7F7F7Fu;
  local_0.timeToLive = 1;
  local_0.y = v4;
  local_0.z = (double)a1->vPosition.z;
  local_0.flt_10 = 0.0;
  local_0.flt_14 = 0.0;
  local_0.flt_18 = 0.0;
  local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
  LODWORD(local_0.flt_28) = 0x40000000u;
  pGame->pParticleEngine->AddParticle(&local_0);
}

//----- (004A7948) --------------------------------------------------------
void stru6::_4A7948_mind_blast_after_effect(LayingItem *a1)
{
  ObjectDesc *v2; // esi@1
  unsigned int v3; // eax@1
  double v4; // st7@1
  char v5; // al@1
  signed int v6; // edi@1
  Particle_ Dst; // [sp+8h] [bp-68h]@1

  v2 = &pObjectList->pObjects[a1->uObjectDescID];
  memset(&Dst, 0, 0x68u);
  v3 = a1->uSpriteFrameID;
  Dst.x = (double)a1->vPosition.x;
  v4 = (double)a1->vPosition.y;
  Dst.bFree = 2053;
  Dst.uDiffuse = 0x7F7F7Fu;
  Dst.y = v4;
  Dst.z = (double)a1->vPosition.z;
  Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
  v5 = rand();
  v6 = 10;
  Dst.flt_28 = 1.0;
  Dst.timeToLive = (v5 & 0x7F) + 128;
  do
  {
    Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0;
    Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0;
    Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0;
    pGame->pParticleEngine->AddParticle(&Dst);
    --v6;
  }
  while ( v6 );
}

//----- (004A7A27) --------------------------------------------------------
bool stru6::AddMobileLight(LayingItem *a1, unsigned int uDiffuse, int uRadius)
{
  return pMobileLightsStack->AddLight(
           a1->vPosition.x,
           a1->vPosition.y,
           a1->vPosition.z,
           a1->uSectorID,
           uRadius,
           (uDiffuse & 0x00FF0000) >> 16,
           (uDiffuse & 0x0000FF00) >> 8,
           uDiffuse & 0x000000FF,
           byte_4E94D3);
}
// 4E94D3: using guessed type char byte_4E94D3;

//----- (004A7A66) --------------------------------------------------------
void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4)
{
  int v5; // eax@1
  char v6; // al@1
  double v7; // st6@1
  double v8; // st6@1
  double v9; // st7@1
  double v10; // st6@1
  Particle_ local_0; // [sp+0h] [bp-6Ch]@1
  float v12; // [sp+68h] [bp-4h]@1
  float a1a; // [sp+74h] [bp+8h]@1
  float uDiffusea; // [sp+78h] [bp+Ch]@1
  float uTextureIDa; // [sp+7Ch] [bp+10h]@1

  memset(&local_0, 0, 0x68u);
  local_0.bFree = 1029;
  local_0.x = (double)a1->vPosition.x;
  v5 = a1->vPosition.z;
  local_0.y = (double)a1->vPosition.y;
  local_0.uDiffuse = uDiffuse;
  local_0.z = (double)(v5 + 32);
  v6 = rand();
  local_0.flt_28 = 1.0;
  v7 = 0.0 * a4;
  local_0.timeToLive = (v6 & 0x7F) + 128;
  local_0.uTextureID = uTextureID;
  a1a = v7;
  local_0.flt_10 = v7;
  local_0.flt_14 = a4;
  local_0.flt_18 = a4;
  pGame->pParticleEngine->AddParticle(&local_0);
  v8 = 0.70710677 * a4;
  uDiffusea = v8;
  local_0.flt_10 = v8;
  local_0.flt_14 = v8;
  local_0.flt_18 = a4;
  pGame->pParticleEngine->AddParticle(&local_0);
  local_0.flt_14 = a1a;
  local_0.flt_10 = a4;
  local_0.flt_18 = a4;
  pGame->pParticleEngine->AddParticle(&local_0);
  local_0.flt_10 = uDiffusea;
  local_0.flt_18 = a4;
  v9 = -uDiffusea;
  uTextureIDa = v9;
  local_0.flt_14 = v9;
  pGame->pParticleEngine->AddParticle(&local_0);
  v10 = -1.0 * a4;
  local_0.flt_10 = a1a;
  v12 = v10;
  local_0.flt_14 = v10;
  local_0.flt_18 = a4;
  pGame->pParticleEngine->AddParticle(&local_0);
  local_0.flt_18 = a4;
  local_0.flt_10 = uTextureIDa;
  local_0.flt_14 = uTextureIDa;
  pGame->pParticleEngine->AddParticle(&local_0);
  local_0.flt_10 = v12;
  local_0.flt_14 = a1a;
  local_0.flt_18 = a4;
  pGame->pParticleEngine->AddParticle(&local_0);
  local_0.flt_10 = uTextureIDa;
  local_0.flt_14 = uDiffusea;
  local_0.flt_18 = a4;
  pGame->pParticleEngine->AddParticle(&local_0);
}

//----- (004A7C07) --------------------------------------------------------
void stru6::_4A7C07(LayingItem *a2)
{
  stru6 *v2; // edi@1
  LayingItem *v3; // esi@1
  int v4; // eax@1
  ObjectDesc *v5; // ebx@1
  stru6_stru2 *v6; // eax@2
  double v7; // st6@2
  double v8; // st5@2
  double v9; // st4@2
  char v10; // al@2
  double v11; // st7@2
  double v12; // st7@3
  Particle_ local_0; // [sp+Ch] [bp-68h]@1
  float a2a; // [sp+7Ch] [bp+8h]@2

  v2 = this;
  memset(&local_0, 0, 0x68u);
  v3 = a2;
  v4 = a2->field_54;
  v5 = &pObjectList->pObjects[a2->uObjectDescID];
  if ( v4 )
  {
    v6 = &v2->array_0[v4 & 0x1F];
    v7 = ((double)a2->vPosition.x - v6->flt_4) * 0.5 + v6->flt_4;
    v8 = ((double)a2->vPosition.y - v6->flt_8) * 0.5 + v6->flt_8;
    v9 = ((double)a2->vPosition.z - v6->flt_C) * 0.5 + v6->flt_C;
    local_0.bFree = 2048;
    local_0.uDiffuse = 0xFFFFFFu;
    a2a = v9;
    local_0.x = v7;
    local_0.z = a2a;
    local_0.y = v8;
    local_0.flt_10 = 0.0;
    local_0.flt_14 = 0.0;
    local_0.flt_18 = 0.0;
    v10 = rand();
    LODWORD(local_0.flt_28) = 0x40400000u;
    local_0.timeToLive = (v10 & 0x3F) + 64;
    local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0];
    pGame->pParticleEngine->AddParticle(&local_0);
    v11 = (double)v3->vPosition.x;
    LODWORD(local_0.flt_28) = 0x40800000u;
    local_0.x = v11;
    local_0.y = (double)v3->vPosition.y;
    local_0.z = (double)v3->vPosition.z;
    local_0.timeToLive = (rand() & 0x3F) + 64;
    pGame->pParticleEngine->AddParticle(&local_0);
    v2->array_0[v3->field_54 & 0x1F].flt_4 = (double)v3->vPosition.x;
    v2->array_0[v3->field_54 & 0x1F].flt_8 = (double)v3->vPosition.y;
    v2->array_0[v3->field_54 & 0x1F].flt_C = (double)v3->vPosition.z;
  }
  else
  {
    a2->field_54 = v2->array_0[0].uSpellAnimLength++;
    v2->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
    v2->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
    v2->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
    v12 = (double)a2->vPosition.x;
    local_0.bFree = 2048;
    local_0.uDiffuse = 0xFFFFFFu;
    LODWORD(local_0.flt_28) = 0x40000000u;
    local_0.x = v12;
    local_0.y = (double)a2->vPosition.y;
    local_0.z = (double)a2->vPosition.z;
    local_0.flt_10 = 0.0;
    local_0.flt_14 = 0.0;
    local_0.flt_18 = 0.0;
    local_0.timeToLive = (rand() & 0x3F) + 64;
    local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0];
    pGame->pParticleEngine->AddParticle(&local_0);
  }
}

//----- (004A7E05) --------------------------------------------------------
void stru6::AddProjectile(LayingItem *a2, int a3, unsigned int uTextureID)
{
  int v4; // edx@1
  float v5; // ST14_4@2
  float v6; // ST10_4@2
  float v7; // ST0C_4@2

  v4 = a2->field_54;
  if ( v4 )
  {
    v5 = (double)a2->vPosition.z;
    v6 = (double)a2->vPosition.y;
    v7 = (double)a2->vPosition.x;
    DoAddProjectile(
      this->array_0[v4 & 0x1F].flt_4,
      this->array_0[v4 & 0x1F].flt_8,
      this->array_0[v4 & 0x1F].flt_C,
      v7,
      v6,
      v5,
      uTextureID);
  }
  else
  {
    a2->field_54 = this->array_0[0].uSpellAnimLength++;
    this->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
    this->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
    this->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
  }
}

//----- (004A7E89) --------------------------------------------------------
int stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse)
{
  Actor *v3; // edi@1
  int v4; // ebx@3
  int result; // eax@5
  Particle_ Dst; // [sp+Ch] [bp-6Ch]@1
  int v7; // [sp+74h] [bp-4h]@2
  signed int pActora; // [sp+80h] [bp+8h]@1

  memset(&Dst, 0, 0x68u);
  Dst.bFree = 1036;
  Dst.timeToLive = (rand() & 0x7F) + 128;
  v3 = pActor;
  Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
  pActora = 50;
  Dst.flt_28 = 1.0;
  do
  {
    v7 = (unsigned __int8)rand() + v3->vPosition.x - 127;
    Dst.x = (double)v7;
    v7 = (unsigned __int8)rand() + v3->vPosition.y - 127;
    Dst.y = (double)v7;
    v7 = v3->vPosition.z + (unsigned __int8)rand();
    Dst.z = (double)v7;
    if ( uDiffuse )
    {
      Dst.uDiffuse = uDiffuse;
    }
    else
    {
      v4 = rand() << 16;
      Dst.uDiffuse = rand() | v4;
    }
    pGame->pParticleEngine->AddParticle(&Dst);
    --pActora;
  }
  while ( pActora );
  return result;
}

//----- (004A7F74) --------------------------------------------------------
void stru6::_4A7F74(int x, int y, int z)
{
  stru6 *v4; // esi@1
  char v5; // al@1
  signed int v6; // edi@1
  unsigned int v7; // eax@1
  double v8; // st7@2
  double v9; // st7@2
  Particle_ local_0; // [sp+8h] [bp-78h]@1
  double v11; // [sp+70h] [bp-10h]@1
  double v12; // [sp+78h] [bp-8h]@1
  float z1; // [sp+88h] [bp+8h]@2

  v4 = this;
  memset(&local_0, 0, 0x68u);
  local_0.bFree = 1029;
  local_0.uDiffuse = 0x7E7E7Eu;
  v5 = rand();
  local_0.flt_28 = 1.0;
  v6 = 8;
  local_0.timeToLive = (v5 & 0x7F) + 128;
  v7 = v4->uTextureID_effpar1;
  v12 = (double)x;
  local_0.uTextureID = v7;
  v11 = (double)y;
  do
  {
    v8 = pRnd->GetRandom();
    local_0.x = v8 * 40.0 - 20.0 + v12;
    v9 = pRnd->GetRandom();
    z1 = (double)z;
    local_0.z = z1;
    local_0.y = v9 * 40.0 - 20.0 + v11;
    local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0;
    local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0;
    local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0;
    pGame->pParticleEngine->AddParticle(&local_0);
    --v6;
  }
  while ( v6 );
}

//----- (004A806F) --------------------------------------------------------
int stru6::_4A806F(Actor *pActor)
{
  int v2; // ecx@1
  unsigned int v3; // eax@1
  double v4; // st7@2
  float v5; // ST00_4@6

  v2 = (int)pActor;
  v3 = LODWORD(pActor->pActorBuffs[10].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed;
  if ( (signed int)v3 <= 64 )
  {
    if ( (v3 & 0x80000000u) != 0 )
    {
      pActor->pActorBuffs[10].uExpireTime = 0i64;
      v4 = 1.0;
    }
    else
    {
      v2 = v3 * v3;
      v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125;
    }
  }
  else
  {
    v2 = (v3 - 64) * (v3 - 64);
    v4 = (double)v2 * 0.0001953125 + 0.2;
  }
  v5 = v4;
  return _48B561_mess_with_scaling_along_z(/*v2, */v5);
}

//----- (004A80DC) --------------------------------------------------------
void stru6::_4A80DC_some_stuff_sw(LayingItem *a2)
{
  stru6 *v2; // esi@1
  signed int v3; // ebx@1
  Particle_ local_0; // [sp+Ch] [bp-68h]@1

  v2 = this;
  memset(&local_0, 0, 0x68u);
  local_0.bFree = 1029;
  local_0.uDiffuse = 0x7E7E7Eu;
  local_0.timeToLive = (rand() & 0x7F) + 128;
  local_0.uTextureID = v2->uTextureID_effpar1;
  v3 = 8;
  local_0.flt_28 = 1.0;
  do
  {
    local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0;
    local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0;
    local_0.z = (double)a2->vPosition.z;
    local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0;
    local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0;
    local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0;
    pGame->pParticleEngine->AddParticle(&local_0);
    --v3;
  }
  while ( v3 );
}

//----- (004A81CA) --------------------------------------------------------
bool stru6::_4A81CA(LayingItem *a2)
{
  stru6 *v2; // ebx@1
  int result; // eax@1
  int v4; // eax@27
  unsigned int diffuse; // esi@41
  int v6; // ecx@49
  int v7; // eax@54
  int v8; // eax@55
  char v9; // zf@56
  int v10; // eax@59
  int v11; // eax@61
  int v12; // eax@85
  int v13; // eax@86
  int v14; // eax@96
  int v15; // eax@111
  int v16; // eax@118
  int v17; // eax@139
  int v18; // eax@140
  int v19; // eax@141
  int v20; // eax@151
  unsigned int v21; // [sp-8h] [bp-20h]@66
  LayingItem *v22; // [sp-8h] [bp-20h]@81
  unsigned int v23; // [sp-4h] [bp-1Ch]@4
  unsigned int v24; // [sp-4h] [bp-1Ch]@5
  unsigned int v25; // [sp-4h] [bp-1Ch]@30
  unsigned int v26; // [sp-4h] [bp-1Ch]@57
  unsigned int v27; // [sp-4h] [bp-1Ch]@66
  int v28; // [sp-4h] [bp-1Ch]@81
  unsigned int v29; // [sp+0h] [bp-18h]@4
  unsigned int v30; // [sp+0h] [bp-18h]@5
  int v31; // [sp+0h] [bp-18h]@30
  unsigned int v32; // [sp+0h] [bp-18h]@45
  float v33; // [sp+0h] [bp-18h]@57
  float v34; // [sp+0h] [bp-18h]@66
  signed int v35; // [sp+0h] [bp-18h]@81
  char pContainer[7]; // [sp+10h] [bp-8h]@81

  v2 = this;
  result = a2->uItemType;
  if ( result <= 545 )
  {
    if ( result != 545 )
    {
      result -= 500;
      switch ( result )
      {
        case 0:
        case 30:
          v29 = this->uTextureID_effpar1;
          v23 = 0xAAAFFu;
          goto LABEL_8;
        case 1:
        case 31:
          v30 = this->uTextureID_effpar1;
          v24 = 0xAAAFFu;
          goto LABEL_32;
        case 5:
          v29 = this->uTextureID_effpar1;
          v23 = 0x5C310Eu;
          goto LABEL_8;
        case 10:
          v29 = this->uTextureID_effpar1;
          v23 = 0xFF3C1Eu;
          goto LABEL_8;
        case 15:
          v29 = this->uTextureID_effpar1;
          v23 = 0x62D0u;
          goto LABEL_8;
        case 16:
          v30 = this->uTextureID_effpar1;
          v24 = 0x62D0u;
          goto LABEL_32;
        case 20:
          v29 = this->uTextureID_effpar1;
          v23 = 0xAB450u;
          goto LABEL_8;
        case 21:
          v30 = this->uTextureID_effpar1;
          v24 = 0xAB450u;
          goto LABEL_32;
        case 25:
          v29 = this->uTextureID_effpar1;
          v23 = 0xC8C805u;
          goto LABEL_8;
        case 26:
          v30 = this->uTextureID_effpar1;
          v24 = 0xC8C805u;
          goto LABEL_32;
        case 35:
          v29 = this->uTextureID_effpar1;
          v23 = 0xFFFFFFu;
          goto LABEL_8;
        case 36:
          v30 = this->uTextureID_effpar1;
          goto LABEL_154;
        case 40:
          goto LABEL_17;
        case 11:
          goto LABEL_31;
        case 6:
          goto LABEL_115;
        case 41:
          goto LABEL_164;
        default:
          goto LABEL_168;
      }
      goto LABEL_168;
    }
    goto LABEL_34;
  }
  if ( result <= 4051 )
  {
    if ( result != 4051 )
    {
      if ( result <= 2031 )
      {
        if ( result != 2031 )
        {
          if ( result <= 1051 )
          {
            if ( result == 1051 )
            {
              result = AddMobileLight(a2, 0xFF3C1Eu, 256);// fireball hit
              if ( pRenderer->pRenderD3D )
              {
                result = a2->field_58 & 7;
                if ( result != 3 )
                {
                  if ( result != 2 )
                  {
                    result = (bool)&v2->field_204;
                    v6 = v2->field_204;
                    if ( v6 != 4 )
                    {
                      *(int *)result = v6 + 1;
                      _4A7688_fireball_collision_particle(a2);
                    }
                    goto LABEL_168;
                  }
                }
              }
              goto LABEL_34;
            }
            if ( result <= 600 )
            {
              if ( result == 600 )
              {
                result = AddMobileLight(a2, 0xFF3C1Eu, 256);
                goto LABEL_34;
              }
              result -= 550;
              if ( !result )
              {
LABEL_34:
                LOBYTE(result) = 1;
                return result;
              }
              v4 = result - 1;
              if ( v4 )
              {
                result = v4 - 4;
                if ( !result )
                  goto LABEL_34;
                --result;
                if ( !result )
                {
                  v31 = 256;
                  v25 = 0xFF0000u;
LABEL_144:
                  result = AddMobileLight(a2, v25, v31);
                  goto LABEL_168;
                }
                goto LABEL_168;
              }
              goto LABEL_31;
            }
            if ( result < 811 )
              goto LABEL_168;
            if ( result <= 814 )
              goto LABEL_34;
            if ( result == 1010 )
              goto LABEL_41;                    // fire strike
            if ( result != 1011 )
            {
              if ( result != 1050 )
                goto LABEL_168;
LABEL_41:
              diffuse = 0xFF3C1Eu;
LABEL_42:
              _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
                a2,
                diffuse,
                this->uTextureID_effpar1);
LABEL_43:
              v31 = 256;
LABEL_44:
              v25 = diffuse;
              goto LABEL_144;
            }
            v32 = this->uTextureID_effpar1;
            diffuse = 0xFF3C1Eu;
LABEL_146:
            _4A75CC_single_spell_collision_particle(a2, diffuse, v32);
            goto LABEL_43;
          }
          if ( result <= 1081 )
          {
            if ( result == 1081 )
            {
              diffuse = 0xFF3C1Eu;
              _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(
                a2,
                0xFF3C1Eu,
                this->uTextureID_effpar1,
                300.0);
              _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(
                a2,
                0xFF3C1Eu,
                v2->uTextureID_effpar1,
                250.0);
              v33 = 200.0;
              v26 = v2->uTextureID_effpar1;
            }
            else
            {
              result -= 1060;
              if ( !result )
                goto LABEL_34;
              v7 = result - 1;
              if ( v7 )
              {
                v8 = v7 - 9;
                if ( !v8 )
                {
LABEL_31:
                  v30 = this->uTextureID_effpar1;
                  v24 = 0xFF3C1Eu;
                  goto LABEL_32;
                }
                result = v8 - 10;
                v9 = result == 0;
LABEL_129:
                if ( v9 )
                  goto LABEL_34;
                goto LABEL_168;
              }
              diffuse = 0xFF3C1Eu;
              v33 = 250.0;
              v26 = this->uTextureID_effpar1;
            }
LABEL_84:
            _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33);
            goto LABEL_43;
          }
          v10 = result - 1090;
          if ( v10 )
          {
            result = v10 - 10;
            if ( !result )
              goto LABEL_34;
            v11 = result - 1;
            if ( !v11 )
            {
              diffuse = 0xFF3C1Eu;
              _4A75CC_single_spell_collision_particle(a2, 0xFF3C1Eu, this->uTextureID_effpar1);
              v32 = v2->uTextureID_effpar1;
              goto LABEL_146;
            }
            result = v11 - 929;
            if ( result )
              goto LABEL_168;
LABEL_63:
            if ( !pRenderer->pRenderD3D )
              goto LABEL_34;
            _4A78AE_sparks_spell(a2);
            v31 = 128;
            v25 = 0x64640Fu;
            goto LABEL_144;
          }
          v34 = 250.0;
          v27 = this->uTextureID_effpar1;
          v21 = 0xFF3C1Eu;
LABEL_117:
          _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, v21, v27, v34);
          goto LABEL_168;
        }
        goto LABEL_67;
      }
      if ( result <= 3060 )
      {
        if ( result == 3060 )
          goto LABEL_171;                       // acid burst
        if ( result <= 2101 )
        {
          if ( result == 2101 )
          {
            v33 = 200.0;
            v26 = this->uTextureID_effpar1;
            goto LABEL_83;
          }
          if ( result != 2060 )
          {
            if ( result != 2061 )
            {
              if ( result <= 2079 )
                goto LABEL_168;
              if ( result <= 2081 )
              {
                if ( pRenderer->pRenderD3D )
                  _4A77FD_some_stuff_d3d(a2);
                else
                  _4A80DC_some_stuff_sw(a2);
                goto LABEL_168;
              }
              v9 = result == 2100;
              goto LABEL_129;
            }
LABEL_67:
            v33 = 200.0;
            v26 = this->uTextureID_effpar2;
LABEL_83:
            diffuse = (unsigned int)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldViewPosition.y;
            goto LABEL_84;
          }
          if ( !pRenderer->pRenderD3D )
            goto LABEL_34;
          memcpy(pContainer, "sp18h1", 7);
          pRnd->SetRange(1, 6);
          pContainer[5] = pRnd->GetInRange() + '0';
          v35 = pBitmaps_LOD->LoadTexture(pContainer, TEXTURE_DEFAULT);
          v28 = 100;
          v22 = a2;
LABEL_157:
          AddProjectile(v22, v28, v35);
          goto LABEL_168;
        }
        v12 = result - 3010;
        if ( !v12 )
        {
LABEL_171:
          diffuse = 0xAB450u;
          goto LABEL_42;
        }
        v13 = v12 - 1;
        if ( !v13 )
        {
          v32 = this->uTextureID_effpar1;
          diffuse = 0xAB450u;
          goto LABEL_146;
        }
        result = v13 - 19;
        if ( !result )
          goto LABEL_34;
        --result;
        if ( result )
          goto LABEL_168;
LABEL_89:
        v32 = this->uTextureID_effpar1;
        diffuse = 0x9EB9F1u;
        goto LABEL_146;
      }
      if ( result > 4000 )
      {
        result -= 4030;
        if ( !result || (--result, !result) )
          goto LABEL_34;
        result -= 19;
        v9 = result == 0;
        goto LABEL_129;
      }
      if ( result == 4000 )
      {
        if ( !pRenderer->pRenderD3D )
          goto LABEL_34;
        _4A7C07(a2);
        goto LABEL_168;
      }
      result -= 3061;
      if ( !result || (result -= 29) == 0 )
        goto LABEL_34;
      v14 = result - 1;
      if ( !v14 )
        goto LABEL_89;
      result = v14 - 1;
      if ( result )
        goto LABEL_168;
      v29 = this->uTextureID_effpar1;
      v23 = 0x9EB9F1u;
LABEL_8:
      _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, v23, v29);
      goto LABEL_168;
    }
    goto LABEL_122;
  }
  if ( result <= 7090 )
  {
    if ( result == 7090 )
      goto LABEL_34;
    if ( result > 6030 )
    {
      if ( result > 6091 )
      {
        result -= 6100;
        if ( !result )
          goto LABEL_34;
        result -= 930;
        if ( result )
        {
          --result;
          if ( result )
            goto LABEL_168;
          v30 = this->uTextureID_effpar1;
          v24 = 0xF00000u;
          goto LABEL_32;
        }
        goto LABEL_63;
      }
      if ( result != 6091 )
      {
        result -= 6040;
        if ( !result || (result -= 20) == 0 || (result -= 10) == 0 )
          goto LABEL_34;
        result -= 20;
        v9 = result == 0;
        goto LABEL_129;
      }
    }
    else
    {
      if ( result == 6030 )
        goto LABEL_34;
      if ( result <= 4091 )
      {
        if ( result != 4091 )
        {
          result -= 4070;
          if ( !result )
            goto LABEL_34;
          v15 = result - 1;
          if ( v15 )
          {
            result = v15 - 9;
            if ( !result )
              goto LABEL_34;
            result -= 10;
            if ( !result )
            {
              _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
                a2,
                0x7E7E7Eu,
                this->uTextureID_effpar1);
              goto LABEL_34;
            }
            goto LABEL_168;
          }
LABEL_115:
          v30 = this->uTextureID_effpar1;
          v24 = 0x5C310Eu;
LABEL_32:
          _4A75CC_single_spell_collision_particle(a2, v24, v30);
          goto LABEL_168;
        }
        v34 = 200.0;
        v27 = this->uTextureID_effpar1;
        v21 = 0x7E7E7Eu;
        goto LABEL_117;
      }
      v16 = result - 4092;
      if ( !v16 )
      {
LABEL_17:
        v29 = this->uTextureID_effpar1;
        v23 = 0x7E7E7Eu;
        goto LABEL_8;
      }
      result = v16 - 8;
      if ( !result )
        goto LABEL_168;
      result -= 1910;
      if ( !result )
        goto LABEL_34;
      --result;
      if ( result )
        goto LABEL_168;
    }
LABEL_122:
    _4A7948_mind_blast_after_effect(a2);
    goto LABEL_168;
  }
  if ( result <= 9000 )
  {
    if ( result == 9000 )
      goto LABEL_34;
    if ( result <= 8030 )
    {
      if ( result == 8030 )
        goto LABEL_34;
      v17 = result - 7091;
      if ( v17 )
      {
        v18 = v17 - 909;
        if ( !v18 )
        {
          diffuse = 0xFFFFFFu;
          _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
            a2,
            0xFFFFFFu,
            this->uTextureID_effpar3);
          v31 = 128;
          goto LABEL_44;
        }
        v19 = v18 - 1;
        if ( v19 )
        {
          result = v19 - 9;
          if ( !result )
          {
            v31 = 64;
            v25 = 0xFFFFFFu;
            goto LABEL_144;
          }
          goto LABEL_168;
        }
        v32 = this->uTextureID_effpar2;
        diffuse = 0xFFFFFFu;
      }
      else
      {
        v32 = this->uTextureID_effpar1;
        diffuse = 0xF00000u;
      }
      goto LABEL_146;
    }
    result -= 8040;
    if ( !result || (result -= 20) == 0 )
      goto LABEL_34;
    v20 = result - 30;
    if ( v20 )
    {
      result = v20 - 1;
      if ( result )
        goto LABEL_168;
      v30 = this->uTextureID_effpar3;
LABEL_154:
      v24 = 16777215;
      goto LABEL_32;
    }
    result = AddMobileLight(a2, 0xFFFFFFu, 128);
    if ( !pRenderer->pRenderD3D )
      goto LABEL_34;
    v35 = -1;
    v28 = 100;
    v22 = a2;
    goto LABEL_157;
  }
  if ( result > 9050 )
  {
    result -= 9070;
    if ( !result || (result -= 10) == 0 || (--result, !result) )
      goto LABEL_34;
    goto LABEL_168;
  }
  if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 )
    goto LABEL_34;
  --result;
  if ( !result )
  {
LABEL_164:
    v30 = this->uTextureID_effpar1;
    v24 = 0x7E7E7Eu;
    goto LABEL_32;
  }
LABEL_168:
  LOBYTE(result) = 0;
  return result;
}

//----- (004A89BD) --------------------------------------------------------
int stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID)
{
  stru6 *v3; // edi@1
  PlayerBuffAnim *v4; // esi@1
  int result; // eax@1
  const char *v6; // [sp-4h] [bp-10h]@2

  v3 = this;
  v4 = (PlayerBuffAnim *)((char *)this + 16 * (signed __int16)uPlayerID);
  v4[32].uSpellIconID_ = 0;
  v4[32].uSpellID = uSpellID;
  result = (signed __int16)uSpellID - 3;
  switch ( uSpellID )
  {
    case (SPELL_WATER_PROTECTION_FROM_WATER|0x80):
      v6 = "zapp";
      goto LABEL_24;
    case SPELL_AIR_FEATHER_FALL:
    case SPELL_SPIRIT_DETECT_LIFE:
    case SPELL_SPIRIT_DOOM:
    case 0x96u:
      v6 = "spboost1";
      goto LABEL_24;
    case SPELL_AIR_SHIELD|0x2:
    case SPELL_WATER_WATER_WALK:
    case SPELL_SPIRIT_PRESERVE:
    case 0x97u:
      v6 = "spboost2";
      goto LABEL_24;
    case SPELL_BODY_CURE_WEAKNESS|0x10:
    case SPELL_BODY_FIRST_AID|SPELL_AIR_SHIELD:
    case 0x56u:
    case SPELL_BODY_CURE_POISON|0x10:
    case 0x98u:
      v6 = "spboost3";
      goto LABEL_24;
    case (SPELL_AIR_SHIELD|0x20):
    case SPELL_MIND_REMOVE_FEAR:
    case SPELL_BODY_CURE_WEAKNESS:
      v6 = "spheal1";
      goto LABEL_24;
    case SPELL_SPIRIT_PRESERVE|0x4:
    case SPELL_MIND_CURE_PARALYSIS:
    case 0x40u:
    case SPELL_BODY_FIRST_AID:
    case SPELL_BODY_CURE_POISON:
    case SPELL_BODY_CURE_DISEASE:
    case 0x60u:
      v6 = "spheal2";
      goto LABEL_24;
    case SPELL_BODY_HAMMERHANDS|0x4:
    case SPELL_BODY_CURE_WEAKNESS|0x20:
      v6 = "spheal3";
      goto LABEL_24;
    case SPELL_FIRE_PROTECTION_FROM_FIRE:
    case SPELL_FIRE_FIRE_RING:
      v6 = "spell03";
      goto LABEL_24;
    case SPELL_FIRE_HASTE:
      v6 = "spell05";
      goto LABEL_24;
    case SPELL_AIR_PROTECTION_FROM_AIR:
      v6 = "spell14";
      goto LABEL_24;
    case SPELL_AIR_SHIELD:
      v6 = "spell17";
      goto LABEL_24;
    case SPELL_WATER_PROTECTION_FROM_WATER:
      v6 = "spell25";
      goto LABEL_24;
    case SPELL_EARTH_PROTECTION_FROM_EARTH:
      v6 = "spell36";
      goto LABEL_24;
    case SPELL_EARTH_STONESKIN:
      v6 = "spell38";
      goto LABEL_24;
    case SPELL_SPIRIT_BLESS:
      v6 = "spell46";
      goto LABEL_24;
    case SPELL_SPIRIT_HEROISM:
      v6 = "spell51";
      goto LABEL_24;
    case SPELL_SPIRIT_HEROISM|0x4:
      v6 = "spell55";
      goto LABEL_24;
    case SPELL_MIND_PROTECTION_FROM_MIND:
      v6 = "spell58";
      goto LABEL_24;
    case SPELL_BODY_FIRST_AID|0x1:
      v6 = "spell69";
      goto LABEL_24;
    case SPELL_BODY_FIRST_AID|SPELL_FIRE_PROTECTION_FROM_FIRE:
      v6 = "spell71";
      goto LABEL_24;
    case SPELL_BODY_HAMMERHANDS:
      v6 = "spell73";
      goto LABEL_24;
    case SPELL_BODY_PROTECTION_FROM_MAGIC:
      v6 = "spell75";
LABEL_24:
      result = pIconsFrameTable->FindIcon(v6);
      v4[33].uSpellIconID = result;
      break;
    default:
      v4[32].uSpellID = 0;
      break;
  }
  if ( v4[32].uSpellID )
  {
    result = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength;
    v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = result;
  }
  return result;
}

//----- (004A8BDF) --------------------------------------------------------
void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime)
{
  this->uFadeTime = uFadeTime;
  this->uFadeTime2 = uFadeTime;
  this->uFadeColor = uDiffuseColor;
}

//----- (004A8BFC) --------------------------------------------------------
int stru6::_4A8BFC()
{
  stru6 *v1; // esi@1
  int result; // eax@1

  v1 = this;
  result = 8
         * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength;
  v1->uAnimLength = result;
  return result;
}

//----- (004A8C27) --------------------------------------------------------
void stru6::RenderSpecialEffects()
{
  double v4; // st7@4
  double v5; // st6@4
  double v6; // st7@4
  float v7; // ST14_4@6
  unsigned int v8; // ST14_4@8
  unsigned int v9; // eax@8
  SpriteFrame *v10; // eax@8
  int v11; // edi@8
  double v12; // st7@9
  double v13; // st7@9
  double v14; // st7@9
  double v15; // st6@9
  HRESULT v16; // eax@9
  HRESULT v17; // eax@9
  signed __int64 v18; // qtt@10
  const char *v19; // [sp+4h] [bp-E8h]@0
  int v20; // [sp+8h] [bp-E4h]@0
  unsigned int v21; // [sp+Ch] [bp-E0h]@0
  RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10
  RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9
  int v24; // [sp+E0h] [bp-Ch]@10
  SpriteFrame *v70; // [sp+E4h] [bp-8h]@8
  unsigned int v26; // [sp+E8h] [bp-4h]@3

  if (uNumProjectiles)
  {
    DrawProjectiles();
    uNumProjectiles = 0;
  }

  field_204 = 0;
  v26 = uFadeTime;
  if ( v26 > 0 )
  {
    v4 = (double)(signed int)v26 / (double)uFadeTime2;
    v5 = 1.0 - v4 * v4;
    v6 = v5;
    if ( v5 > 0.9 )
      v6 = 1.0 - (v5 - 0.9) * 10.0;
    v7 = v6;
    pRenderer->_4A52F1(uFadeColor, v7);
    uFadeTime -= pEventTimer->uTimeElapsed;
  }

  if (uAnimLength > 0)
  {
    v8 = 8
       * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength
       - uAnimLength;
    v9 = pSpriteFrameTable->FastFindSprite("spell84");
    v10 = pSpriteFrameTable->GetFrame(v9, v8);
    v11 = v10->pHwSpriteIDs[0];
    v70 = v10;
    uAnimLength -= pEventTimer->uTimeElapsed;
    if ( pRenderer->pRenderD3D )
    {
      v12 = (double)(signed int)pViewport->uViewportX;
      vd3d[0].pos.x = v12;
      vd3d[1].pos.x = v12;
      v13 = (double)(signed int)pViewport->uViewportZ;
      v26 = pViewport->uViewportW + 1;
      vd3d[0].diffuse = 0x7F7F7Fu;
      vd3d[1].diffuse = 0x7F7F7Fu;
      vd3d[2].pos.x = v13;
      vd3d[3].pos.x = v13;
      v14 = (double)(signed int)pViewport->uViewportY;
      vd3d[2].diffuse = 0x7F7F7Fu;
      vd3d[3].diffuse = 0x7F7F7Fu;
      vd3d[0].specular = 0;
      vd3d[1].specular = 0;
      vd3d[0].pos.y = v14;
      v15 = (double)(pViewport->uViewportW + 1);
      vd3d[2].specular = 0;
      vd3d[3].specular = 0;
      vd3d[1].pos.y = v15;
      vd3d[2].pos.y = v15;
      vd3d[3].pos.y = v14;
      vd3d[0].pos.z = 0.0;
      vd3d[1].pos.z = 0.0;
      vd3d[2].pos.z = 0.0;
      vd3d[3].pos.z = 0.0;
      vd3d[0].rhw = 1.0;
      vd3d[1].rhw = 1.0;
      vd3d[2].rhw = 1.0;
      vd3d[3].rhw = 1.0;
      vd3d[0].texcoord.x = 0.0;
      vd3d[1].texcoord.x = 0.0;
      vd3d[2].texcoord.x = 1.0;
      vd3d[3].texcoord.x = 1.0;
      vd3d[0].texcoord.y = 0.0;
      vd3d[1].texcoord.y = 1.0;
      vd3d[2].texcoord.y = 1.0;
      vd3d[3].texcoord.y = 0.0;
      pRenderer->pRenderD3D->pDevice->SetTexture(
        0,
        pSprites_LOD->pHardwareSprites[v11].pTexture);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u);
      pRenderer->pRenderD3D->pDevice->DrawPrimitive(
        D3DPT_TRIANGLEFAN,
        D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
        vd3d,
        4,
        28);
      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2),
                  "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1348");
      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1),
                  "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1349");
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, true);
      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2);
    }
    else
    {
      vsr.pTarget = pRenderer->pTargetSurface;
      vsr.uParentBillboardID = -1;
      vsr.pTargetZ = pRenderer->pActiveZBuffer;
      vsr.uScreenSpaceX = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) / 2;
      vsr.uScreenSpaceY = pViewport->uViewportW;
      v24 = 16777216;
      LODWORD(v18) = 0;
      HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX));
      vsr.field_10 = v18 / 16777216;
      LODWORD(v18) = 0;
      HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY));
      v26 = v18 / 16777216;
      vsr.field_14 = v18 / 16777216;
      vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1);
      vsr.uTargetPitch = pRenderer->uTargetSurfacePitch;
      vsr.uParentBillboardID = -1;
      vsr.uViewportX = pViewport->uViewportX;
      vsr.uViewportZ = pViewport->uViewportZ;
      vsr.uViewportY = pViewport->uViewportY;
      vsr.sZValue = 0;
      vsr.uViewportW = pViewport->uViewportW;
      vsr.uFlags = 0;
      if ( v11 >= 0 )
        pSprites_LOD->pSpriteHeaders[v11]._4ACC38(&vsr, 1);
    }
  }
}

//----- (004A902A) --------------------------------------------------------
void stru6::DrawPlayerBuffAnims()
{
  __int16 *v1; // edi@1
  char *v2; // esi@1
  unsigned int v3; // eax@3
  unsigned __int8 v4; // zf@3
  char v5; // sf@3
  unsigned __int8 v6; // of@3
  IconFrame *v7; // eax@4

  uint _it = 0;
  v1 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
  v2 = (char *)&this->pPlayerBuffs[0].uSpellIconID;
  do
  {
    if ( *((short *)v2 - 2) )
    {
      v3 = pEventTimer->uTimeElapsed + *(int *)v2;
      v6 = __OFSUB__(v3, *((int *)v2 + 1));
      v4 = v3 == *((int *)v2 + 1);
      v5 = ((v3 - *((int *)v2 + 1)) & 0x80000000u) != 0;
      *(int *)v2 = v3;
      if ( (unsigned __int8)(v5 ^ v6) | v4 )
      {
        v7 = pIconsFrameTable->GetFrame(*((int *)v2 + 2), v3);
        pRenderer->DrawTextureTransparent(*v1, 0x181u, &pIcons_LOD->pTextures[v7->uTextureID]);
        pOtherOverlayList->field_3EC = 1;
      }
      else
      {
        *((short *)v2 - 2) = 0;
      }
    }
    v2 += 16;
    ++v1;
  }
  //while ( (signed int)v1 < (signed int)pBaseHealthByClass );
  while (++_it != 4);
}

//----- (004A90A0) --------------------------------------------------------
void stru6::LoadAnimations()
{
  stru6 *v1; // esi@1
  unsigned int v2; // eax@1
  unsigned int v3; // eax@1
  unsigned int v4; // eax@1
  unsigned int v5; // eax@1
  unsigned int v6; // eax@1
  unsigned int v7; // eax@1
  unsigned int v8; // eax@1
  unsigned int v9; // eax@1
  unsigned int v10; // eax@1
  unsigned int v11; // eax@1
  unsigned int v12; // eax@1
  unsigned int v13; // eax@1
  unsigned int v14; // eax@1
  unsigned int v15; // eax@1
  unsigned int v16; // eax@1
  unsigned int v17; // eax@1
  unsigned int v18; // eax@1
  unsigned int v19; // eax@1
  unsigned int v20; // eax@1
  unsigned int v21; // eax@1
  unsigned int v22; // eax@1
  unsigned int v23; // eax@1
  unsigned int v24; // eax@1
  unsigned int v25; // eax@1
  unsigned int v26; // eax@1
  unsigned int v27; // eax@1
  unsigned int v28; // eax@1
  unsigned int v29; // eax@1
  unsigned int v30; // eax@1
  unsigned int v31; // eax@1
  unsigned int v32; // eax@1
  unsigned int v33; // eax@1
  unsigned int v34; // eax@1
  unsigned int v35; // eax@1
  unsigned int v36; // eax@1
  unsigned int v37; // eax@1
  unsigned int v38; // eax@1
  unsigned int v39; // eax@1
  unsigned int v40; // eax@1
  unsigned int v41; // eax@1
  unsigned int v42; // eax@1
  unsigned int v43; // eax@1
  unsigned int v44; // eax@1
  unsigned int v45; // eax@1
  unsigned int v46; // eax@1
  unsigned int v47; // eax@1
  unsigned int v48; // eax@1
  unsigned int v49; // eax@1
  unsigned int v50; // eax@1
  unsigned int v51; // eax@1

  v1 = this;
  uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
  uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
  uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT);
  uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6);
  v2 = pIconsFrameTable->FindIcon("zapp");
  pIconsFrameTable->InitializeAnimation(v2);
  v3 = pIconsFrameTable->FindIcon("spheal1");
  pIconsFrameTable->InitializeAnimation(v3);
  v4 = pIconsFrameTable->FindIcon("spheal2");
  pIconsFrameTable->InitializeAnimation(v4);
  v5 = pIconsFrameTable->FindIcon("spheal3");
  pIconsFrameTable->InitializeAnimation(v5);
  v6 = pIconsFrameTable->FindIcon("spboost1");
  pIconsFrameTable->InitializeAnimation(v6);
  v7 = pIconsFrameTable->FindIcon("spboost2");
  pIconsFrameTable->InitializeAnimation(v7);
  v8 = pIconsFrameTable->FindIcon("spboost3");
  pIconsFrameTable->InitializeAnimation(v8);
  v9 = pIconsFrameTable->FindIcon("spell03");
  pIconsFrameTable->InitializeAnimation(v9);
  v10 = pIconsFrameTable->FindIcon("spell05");
  pIconsFrameTable->InitializeAnimation(v10);
  v11 = pIconsFrameTable->FindIcon("spell14");
  pIconsFrameTable->InitializeAnimation(v11);
  v12 = pIconsFrameTable->FindIcon("spell17");
  pIconsFrameTable->InitializeAnimation(v12);
  v13 = pIconsFrameTable->FindIcon("spell21");
  pIconsFrameTable->InitializeAnimation(v13);
  v14 = pIconsFrameTable->FindIcon("spell25");
  pIconsFrameTable->InitializeAnimation(v14);
  v15 = pIconsFrameTable->FindIcon("spell27");
  pIconsFrameTable->InitializeAnimation(v15);
  v16 = pIconsFrameTable->FindIcon("spell36");
  pIconsFrameTable->InitializeAnimation(v16);
  v17 = pIconsFrameTable->FindIcon("spell38");
  pIconsFrameTable->InitializeAnimation(v17);
  v18 = pIconsFrameTable->FindIcon("spell46");
  pIconsFrameTable->InitializeAnimation(v18);
  v19 = pIconsFrameTable->FindIcon("spell51");
  pIconsFrameTable->InitializeAnimation(v19);
  v20 = pIconsFrameTable->FindIcon("spell55");
  pIconsFrameTable->InitializeAnimation(v20);
  v21 = pIconsFrameTable->FindIcon("spell58");
  pIconsFrameTable->InitializeAnimation(v21);
  v22 = pIconsFrameTable->FindIcon("spell69");
  pIconsFrameTable->InitializeAnimation(v22);
  v23 = pIconsFrameTable->FindIcon("spell71");
  pIconsFrameTable->InitializeAnimation(v23);
  v24 = pIconsFrameTable->FindIcon("spell73");
  pIconsFrameTable->InitializeAnimation(v24);
  v25 = pIconsFrameTable->FindIcon("spell75");
  pIconsFrameTable->InitializeAnimation(v25);
  v26 = pIconsFrameTable->FindIcon("spell96");
  pIconsFrameTable->InitializeAnimation(v26);

  v27 = pSpriteFrameTable->FastFindSprite("spell01");
  pSpriteFrameTable->InitializeSprite(v27);
  v28 = pSpriteFrameTable->FastFindSprite("spell02");
  pSpriteFrameTable->InitializeSprite(v28);
  v29 = pSpriteFrameTable->FastFindSprite("spell03");
  pSpriteFrameTable->InitializeSprite(v29);
  v30 = pSpriteFrameTable->FastFindSprite("spell09");
  pSpriteFrameTable->InitializeSprite(v30);
  v31 = pSpriteFrameTable->FastFindSprite("spell11");
  pSpriteFrameTable->InitializeSprite(v31);
  v32 = pSpriteFrameTable->FastFindSprite("spell18");
  pSpriteFrameTable->InitializeSprite(v32);
  v33 = pSpriteFrameTable->FastFindSprite("spell22");
  pSpriteFrameTable->InitializeSprite(v33);
  v34 = pSpriteFrameTable->FastFindSprite("spell26");
  pSpriteFrameTable->InitializeSprite(v34);
  v35 = pSpriteFrameTable->FastFindSprite("spell29");
  pSpriteFrameTable->InitializeSprite(v35);
  v36 = pSpriteFrameTable->FastFindSprite("spell39");
  pSpriteFrameTable->InitializeSprite(v36);
  v37 = pSpriteFrameTable->FastFindSprite("spell39c");
  pSpriteFrameTable->InitializeSprite(v37);
  v38 = pSpriteFrameTable->FastFindSprite("spell41");
  pSpriteFrameTable->InitializeSprite(v38);
  v39 = pSpriteFrameTable->FastFindSprite("spell57c");
  pSpriteFrameTable->InitializeSprite(v39);
  v40 = pSpriteFrameTable->FastFindSprite("spell62");
  pSpriteFrameTable->InitializeSprite(v40);
  v41 = pSpriteFrameTable->FastFindSprite("spell65");
  pSpriteFrameTable->InitializeSprite(v41);
  v42 = pSpriteFrameTable->FastFindSprite("spell66");
  pSpriteFrameTable->InitializeSprite(v42);
  v43 = pSpriteFrameTable->FastFindSprite("spell70");
  pSpriteFrameTable->InitializeSprite(v43);
  v44 = pSpriteFrameTable->FastFindSprite("spell76");
  pSpriteFrameTable->InitializeSprite(v44);
  v45 = pSpriteFrameTable->FastFindSprite("spell84");
  pSpriteFrameTable->InitializeSprite(v45);
  v46 = pSpriteFrameTable->FastFindSprite("spell90");
  pSpriteFrameTable->InitializeSprite(v46);
  v47 = pSpriteFrameTable->FastFindSprite("spell92");
  pSpriteFrameTable->InitializeSprite(v47);
  v48 = pSpriteFrameTable->FastFindSprite("spell93");
  pSpriteFrameTable->InitializeSprite(v48);
  v49 = pSpriteFrameTable->FastFindSprite("spell97");
  pSpriteFrameTable->InitializeSprite(v49);
  v50 = pSpriteFrameTable->FastFindSprite("spell97c");
  pSpriteFrameTable->InitializeSprite(v50);
  v51 = pSpriteFrameTable->FastFindSprite("spell97c");
  pSpriteFrameTable->InitializeSprite(v51);
}