Mercurial > mm7
view mm7_4.cpp @ 1143:ed6a9efc6c90
sub_424829 little clean
author | Ritor1 |
---|---|
date | Sun, 02 Jun 2013 00:43:36 +0600 |
parents | cf6cd674c398 |
children | 29a8defbad9e |
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#include <assert.h> #include "VideoPlayer.h" #include "Sprites.h" #include "BSPModel.h" #include "OutdoorCamera.h" #include "Mouse.h" #include "stru6.h" #include "stru11.h" #include "stru12.h" #include "LightmapBuilder.h" #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "DecorationList.h" #include "Time.h" #include "IconFrameTable.h" #include "PlayerFrameTable.h" #include "Awards.h" #include "TurnEngine.h" #include "Events2D.h" #include "stru159.h" #include "texts.h" #include "Log.h" #include "UIHouses.h" #include "mm7_data.h" //----- (0046CC4B) -------------------------------------------------------- void __cdecl check_event_triggers() { int v0; // eax@1 LevelDecoration *v1; // esi@2 signed int v2; // edi@2 int v3; // ebx@2 int v4; // eax@3 int v5; // ebx@3 unsigned int v6; // ecx@3 unsigned int v7; // edx@6 unsigned int v8; // edx@8 Actor *v9; // edi@13 int v10; // ebx@14 int v11; // eax@14 int v12; // ebx@14 unsigned int v13; // ecx@14 int v14; // edx@15 unsigned int v15; // edx@17 unsigned int v16; // edx@19 char *v17; // edi@25 int v18; // ebx@26 int v19; // eax@26 int v20; // ebx@26 unsigned int v21; // ecx@26 int v22; // edx@27 unsigned int v23; // edx@29 unsigned int v24; // edx@31 int v25; // [sp+0h] [bp-24h]@3 int v26; // [sp+0h] [bp-24h]@14 int v27; // [sp+0h] [bp-24h]@26 int v28; // [sp+4h] [bp-20h]@3 int v29; // [sp+4h] [bp-20h]@14 int v30; // [sp+4h] [bp-20h]@26 signed int v31; // [sp+8h] [bp-1Ch]@2 int v32; // [sp+Ch] [bp-18h]@2 int v33; // [sp+10h] [bp-14h]@2 int i; // [sp+14h] [bp-10h]@1 int v35; // [sp+18h] [bp-Ch]@2 int v36; // [sp+1Ch] [bp-8h]@3 signed int v37; // [sp+1Ch] [bp-8h]@12 signed int v38; // [sp+20h] [bp-4h]@24 v0 = 0; for ( i = 0; i < _6836C8_num_decorations_6807E8; ++i ) { v1 = &pLevelDecorations[_6807E8_level_decorations_ids[v0]]; v2 = v1->field_18; v3 = v1->vPosition.y; v33 = v1->vPosition.x; v32 = v1->vPosition.y; v35 = v1->vPosition.z; v31 = v1->field_18; if ( v1->field_2 & 1 ) { v36 = abs(v1->vPosition.x - pParty->vPosition.x); v25 = abs(v3 - pParty->vPosition.y); v28 = abs(v35 - pParty->vPosition.z); v4 = v36; v5 = v25; v6 = v28; if ( v36 < v25 ) { v4 = v25; v5 = v36; } if ( v4 < v28 ) { v7 = v4; v4 = v28; v6 = v7; } if ( v5 < (signed int)v6 ) { v8 = v6; v6 = v5; v5 = v8; } if ( (signed int)(((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4) < v2 ) EventProcessor(v1->field_16_event_id, PID(OBJECT_Decoration,i), 1); } if ( v1->field_2 & 2 ) { v37 = 0; if ( (signed int)uNumActors > 0 ) { v9 = pActors;//[0].vPosition.y; do { v10 = abs(v33 - v9->vPosition.x); v29 = abs(v32 - v9->vPosition.y); v26 = abs(v35 - v9->vPosition.z); v11 = v10; v12 = v29; v13 = v26; if ( v11 < v29 ) { v14 = v11; v11 = v29; v12 = v14; } if ( v11 < v26 ) { v15 = v11; v11 = v26; v13 = v15; } if ( v12 < (signed int)v13 ) { v16 = v13; v13 = v12; v12 = v16; } if ( (signed int)(((unsigned int)(11 * v12) >> 5) + (v13 >> 2) + v11) < v31 ) EventProcessor(v1->field_16_event_id, 0, 1); ++v37; ++v9; } while ( v37 < (signed int)uNumActors ); } } if ( v1->field_2 & 4 ) { v38 = 0; if ( (signed int)uNumSpriteObjects > 0 ) { v17 = (char *)&pSpriteObjects[0].vPosition.y; do { v18 = abs(v33 - *((int *)v17 - 1)); v30 = abs(v32 - *(int *)v17); v27 = abs(v35 - *((int *)v17 + 1)); v19 = v18; v20 = v30; v21 = v27; if ( v19 < v30 ) { v22 = v19; v19 = v30; v20 = v22; } if ( v19 < v27 ) { v23 = v19; v19 = v27; v21 = v23; } if ( v20 < (signed int)v21 ) { v24 = v21; v21 = v20; v20 = v24; } if ( (signed int)(((unsigned int)(11 * v20) >> 5) + (v21 >> 2) + v19) < v31 ) EventProcessor(v1->field_16_event_id, 0, 1); ++v38; v17 += 112; } while ( v38 < (signed int)uNumSpriteObjects ); } } v0 = i + 1; } } // 6836C8: using guessed type int 6836C8_num_decorations_6807E8; //----- (0046CEC3) -------------------------------------------------------- int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) { int v13; // ecx@13 signed int v14; // ebx@14 int v15; // eax@16 //int v16; // edx@19 //int v17; // ST18_4@19 //signed int v18; // edx@19 //signed __int64 v19; // qtt@19 int v21; // eax@27 //int v22; // ecx@29 signed int v28; // eax@45 int v29; // ebx@47 int v30; // edx@49 //int v31; // ST10_4@49 //signed int v32; // edx@49 signed __int64 v33; // qtt@49 //signed int v34; // eax@54 //signed int v35; // esi@56 //int result; // eax@57 int v38; // edx@62 //int v44; // [sp+20h] [bp-20h]@10 bool v47; // [sp+24h] [bp-1Ch]@43 bool v48; // [sp+28h] [bp-18h]@10 bool v49; // [sp+28h] [bp-18h]@41 bool v50; // [sp+2Ch] [bp-14h]@12 signed int v53; // [sp+30h] [bp-10h]@10 signed int v54; // [sp+30h] [bp-10h]@41 signed int v55; // [sp+34h] [bp-Ch]@1 //LOG_DECOMPILATION_WARNING(); static int blv_floor_id[50]; // 00721200 static int blv_floor_level[50]; // 007212C8 static __int16 word_721390_ys[104]; // idb static __int16 word_721460_xs[104]; // idb auto pSector = &pIndoor->pSectors[uSectorID]; v55 = 0; for (uint i = 0; i < pSector->uNumFloors; ++i) { auto pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; if (pFloor->Clickable()) continue; assert(pFloor->uNumVertices); if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) { for (uint j = 0; j < pFloor->uNumVertices; ++j) { word_721460_xs[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; word_721460_xs[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; word_721390_ys[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; word_721390_ys[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; } word_721460_xs[2 * pFloor->uNumVertices] = word_721460_xs[0]; word_721390_ys[2 * pFloor->uNumVertices] = word_721390_ys[0]; v50 = word_721390_ys[0] >= y; v53 = 0; for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) { if (v53 >= 2) break; v48 = v50; v50 = word_721390_ys[j + 1] >= y; v13 = i; if (v48 == v50) continue; v14 = word_721460_xs[j + 1] >= x ? 0 : 2; v15 = v14 | (word_721460_xs[j] < x); if (v15 == 3) continue; else if (!v15) ++v53; else { auto a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); auto res = fixpoint_sub0((signed int)word_721460_xs[j + 1] - (signed int)word_721460_xs[j], a_div_b); if (res + word_721460_xs[j] >= x) ++v53; } } if ( v53 == 1 ) { if ( v55 >= 50 ) break; if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) { v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; } else { v21 = fixpoint_sub0(pFloor->zCalc1, x) + fixpoint_sub0(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); } blv_floor_level[v55] = v21; blv_floor_id[v55] = pSector->pFloors[i]; v55++; } } } if ( pSector->field_0 & 8 ) { for (uint i = 0; i < pSector->uNumPortals; ++i) { auto portal = &pIndoor->pFaces[pSector->pPortals[i]]; if (portal->uPolygonType != POLYGON_Floor) continue; if (!portal->uNumVertices) continue; if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) { for (uint j = 0; j < portal->uNumVertices; ++j) { word_721460_xs[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; word_721460_xs[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; word_721390_ys[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; word_721390_ys[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; } word_721460_xs[2 * portal->uNumVertices] = word_721460_xs[0]; word_721390_ys[2 * portal->uNumVertices] = word_721390_ys[0]; v54 = 0; v47 = word_721390_ys[0] >= y; for (uint j = 0; j < 2 * portal->uNumVertices; ++j) { v49 = v47; if ( v54 >= 2 ) break; v47 = word_721390_ys[j + 1] >= y; if ( v49 != v47 ) { v28 = word_721460_xs[j + 1] >= x ? 0 : 2; v29 = v28 | (word_721460_xs[j] < x); if ( v29 != 3 ) { if ( !v29 ) ++v54; else { auto a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); auto res = fixpoint_sub0(word_721460_xs[j + 1] - word_721460_xs[j], a_div_b); if (res + word_721460_xs[j] >= x) ++v54; } } } } if ( v54 == 1 ) { if ( v55 >= 50 ) break; blv_floor_level[v55] = -29000; blv_floor_id[v55] = pSector->pPortals[i]; v55++; } } } } if ( v55 == 1 ) { *pFaceID = blv_floor_id[0]; return blv_floor_level[0]; } if ( !v55 ) return -30000; *pFaceID = blv_floor_id[0]; //result = blv_floor_level[0]; /*for ( v35 = 1; v35 < v55; ++v35 ) { if ( blv_floor_level[0] <= z + 5 ) { if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) continue; blv_floor_level[0] = blv_floor_level[v35]; *pFaceID = blv_floor_id[v35]; continue; } if ( blv_floor_level[v35] < blv_floor_level[0] ) { blv_floor_level[0] = blv_floor_level[v35]; *pFaceID = blv_floor_id[v35]; } }*/ int result = blv_floor_level[0]; for (uint i = 1; i < v55; ++i) { v38 = blv_floor_level[i]; if ( result <= z + 5 ) { if ( v38 > result && v38 <= z + 5 ) { result = blv_floor_level[i]; *pFaceID = blv_floor_id[i]; } } else if ( v38 < result ) { result = blv_floor_level[i]; *pFaceID = blv_floor_id[i]; } } return result; } //----- (0046D49E) -------------------------------------------------------- int __fastcall ODM_GetFloorLevel(int X, signed int Y, int Z, int __unused, int *pIsOnWater, int *a6, int bWaterWalk) { BSPModel *pBModel; // esi@4 ODMFace *pFace; // ecx@11 int v14; // edx@20 signed int v18; // edx@26 int v19; // eax@28 int v20; // edx@30 int v21; // ST1C_4@30 signed int v22; // edx@30 signed __int64 v23; // qtt@30 int v24; // eax@36 signed int v25; // ecx@38 int result; // eax@42 signed int v27; // ecx@43 int v28; // edi@44 signed int v29; // edx@44 int v30; // esi@45 int v31; // eax@45 ODMFace *v32; // eax@57 int v33; // ecx@59 int v36; // [sp+14h] [bp-2Ch]@24 int v38; // [sp+1Ch] [bp-24h]@2 int v39; // [sp+20h] [bp-20h]@9 signed int pBModelNum; // [sp+28h] [bp-18h]@1 int pFaceNum; // [sp+2Ch] [bp-14h]@8 bool v43; // [sp+30h] [bp-10h]@22 bool v44; // [sp+34h] [bp-Ch]@24 signed int v46; // [sp+3Ch] [bp-4h]@1 signed int v48; // [sp+58h] [bp+18h]@22 signed int v49; // [sp+58h] [bp+18h]@43 v46 = 1; dword_721160[0] = -1; dword_721110[0] = -1; odm_floor_level[0] = GetTerrainHeightsAroundParty2(X, Y, pIsOnWater, bWaterWalk); if ( (signed int)pOutdoor->uNumBModels <= 0 ) { *a6 = 0; return odm_floor_level[0]; } v38 = 0; for ( pBModelNum = 0; pBModelNum < (signed int)pOutdoor->uNumBModels; ++pBModelNum ) { pBModel = &pOutdoor->pBModels[v38]; if ( X <= pBModel->sMaxX && X >= pBModel->sMinX && Y <= pBModel->sMaxY && Y >= pBModel->sMinY ) { if ( (signed int)pBModel->uNumFaces > 0 ) { v39 = 0; for ( pFaceNum = 0; pFaceNum < pBModel->uNumFaces; ++pFaceNum ) { pFace = &pBModel->pFaces[v39]; if ( (pFace->uPolygonType == POLYGON_Floor || pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) && !(pFace->uAttributes & 0x20000000) && X <= pFace->pBoundingBox.x2 && X >= pFace->pBoundingBox.x1 && Y <= pFace->pBoundingBox.y2 && Y >= pFace->pBoundingBox.y1 ) { if ( pFace->uNumVertices ) { for ( uint i = 0; i < pFace->uNumVertices; ++i) { word_721040[2 * i] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].x; word_720F70[2 * i] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].y; word_721040[2 * i + 1] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; word_720F70[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; } } word_721040[2 * pFace->uNumVertices] = word_721040[0]; word_720F70[2 * pFace->uNumVertices] = word_720F70[0]; v43 = word_720F70[0] >= Y; v48 = 0; if ( 2 * pFace->uNumVertices > 0 ) { for ( int i = 0; i < 2 * pFace->uNumVertices; ++i ) { if ( v48 >= 2 ) break; v36 = word_720F70[i + 1]; v44 = word_720F70[i + 1] >= Y; if ( v43 != v44 ) { v18 = word_721040[i + 1] >= X ? 0 : 2; v19 = v18 | (word_721040[i] < X); if ( v19 != 3 ) { if ( !v19 ) ++v48; else { LODWORD(v23) = (Y - word_720F70[i]) << 16; HIDWORD(v23) = (Y - word_720F70[i]) >> 16; v22 = ((((word_721040[i + 1] - word_721040[i]) * v23 / (v36 - word_720F70[i])) >> 16) + word_721040[i]); if ( v22 >= X) ++v48; } } } v43 = v44; } if ( v48 == 1 ) { if ( v46 >= 20 ) break; if ( pFace->uPolygonType == POLYGON_Floor ) v24 = pBModel->pVertices.pVertices[pFace->pVertexIDs[0]].z; else v24 = ((unsigned __int64)(pFace->zCalc1 * (signed __int64)X) >> 16) + ((unsigned __int64)(pFace->zCalc2 * (signed __int64)Y) >> 16) + HIWORD(pFace->zCalc3); v25 = v46++; odm_floor_level[v25] = v24; dword_721160[v25] = pBModelNum; dword_721110[v25] = pFaceNum; } } } ++v39; } } } ++v38; } if ( v46 == 1 ) { *a6 = 0; return odm_floor_level[0]; } v27 = 0; if ( v46 <= 1 ) *a6 = 0; else { //v29 = 1; for ( v49 = 1; v49 < v46; ++v49 ) { if ( odm_floor_level[v49] == odm_floor_level[0] ) { v27 = v49; //++v29; break; } if ( odm_floor_level[0] > Z + 5 ) { if ( odm_floor_level[v49] >= odm_floor_level[0] ) { //++v29; break; } v27 = v49; //++v29; break; } if ( odm_floor_level[v49] > odm_floor_level[0] && odm_floor_level[v49] <= Z + 5 ) { v27 = v49; //++v29; } } if ( !v27 ) *a6 = 0; else *a6 = dword_721110[v27] | (dword_721160[v27] << 6); } if ( v27 ) { v32 = &pOutdoor->pBModels[dword_721160[v27]].pFaces[dword_721110[v27]]; *pIsOnWater = false; if ( v32->Fluid()) *pIsOnWater = true; } if ( odm_floor_level[v27] >= odm_floor_level[0] ) odm_floor_level[0] = odm_floor_level[v27]; return odm_floor_level[0]; } //----- (0046D8E3) -------------------------------------------------------- int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4) { int v4; // ebx@1 unsigned int v5; // ecx@1 BSPModel *v6; // edi@3 ODMFace *v7; // esi@10 unsigned __int8 v8; // al@10 signed __int16 *v9; // eax@18 int v10; // edx@19 int v11; // ecx@21 int v12; // ecx@23 signed int v13; // eax@25 int v14; // edx@27 int v15; // edx@29 int v16; // ST18_4@29 signed int v17; // edx@29 signed __int64 v18; // qtt@29 int v19; // eax@35 signed int v20; // ecx@37 signed int v22; // ebx@42 unsigned int v23; // esi@43 int v24; // edx@44 int v25; // eax@44 int v26; // [sp+Ch] [bp-38h]@7 int v27; // [sp+10h] [bp-34h]@21 int v28; // [sp+18h] [bp-2Ch]@21 int v29; // [sp+1Ch] [bp-28h]@2 unsigned int v30; // [sp+20h] [bp-24h]@8 signed int v31; // [sp+24h] [bp-20h]@1 signed int v32; // [sp+28h] [bp-1Ch]@1 int v33; // [sp+2Ch] [bp-18h]@7 bool v34; // [sp+30h] [bp-14h]@21 bool v35; // [sp+34h] [bp-10h]@23 signed int v36; // [sp+38h] [bp-Ch]@17 signed int v37; // [sp+38h] [bp-Ch]@21 signed int v38; // [sp+38h] [bp-Ch]@42 signed int v39; // [sp+3Ch] [bp-8h]@1 signed int v40; // [sp+40h] [bp-4h]@1 dword_720ED0[0] = -1; dword_720E80[0] = -1; v4 = a1; v5 = 0; v40 = a2; v31 = v4; v39 = 1; dword_720F20[0] = 10000; v32 = 0; if ( (signed int)pOutdoor->uNumBModels > 0 ) { v29 = 0; do { v6 = &pOutdoor->pBModels[v29]; if ( v4 <= pOutdoor->pBModels[v29].sMaxX ) { if ( v4 >= v6->sMinX ) { if ( v40 <= v6->sMaxY ) { if ( v40 >= v6->sMinY ) { v33 = v5; v26 = v6->uNumFaces; if ( (signed int)v6->uNumFaces > (signed int)v5 ) { v30 = v5; while ( 1 ) { v7 = (ODMFace *)((char *)v6->pFaces + v30); v8 = v7->uPolygonType; if ( (v8 == 5 || v8 == 6) && !(BYTE3(v7->uAttributes) & 0x20) && v4 <= v7->pBoundingBox.x2 && v4 >= v7->pBoundingBox.x1 && v40 <= v7->pBoundingBox.y2 && v40 >= v7->pBoundingBox.y1 ) { v36 = v5; if ( v7->uNumVertices ) { v9 = v7->pXInterceptDisplacements; do { v10 = 2 * v36; word_720DB0_xs[2 * v36] = *v9 + LOWORD(v6->pVertices.pVertices[*(v9 - 60)].x); word_720CE0_ys[2 * v36] = v9[20] + LOWORD(v6->pVertices.pVertices[*(v9 - 60)].y); word_720DB0_xs[2 * v36++ + 1] = *v9 + LOWORD(v6->pVertices.pVertices[*(v9 - 59)].x); word_720CE0_ys[v10 + 1] = v9[20] + LOWORD(v6->pVertices.pVertices[*(v9 - 59)].y); ++v9; } while ( v36 < v7->uNumVertices ); v4 = v31; } v27 = 2 * v7->uNumVertices; word_720DB0_xs[2 * v7->uNumVertices] = word_720DB0_xs[0]; word_720CE0_ys[v27] = word_720CE0_ys[0]; v11 = 0; v34 = word_720CE0_ys[0] >= v40; v37 = 0; v28 = 0; if ( v27 > 0 ) { do { if ( v37 >= 2 ) break; v12 = v11; v4 = v31; v35 = word_720CE0_ys[v12 + 1] >= v40; if ( v34 != v35 ) { v13 = word_720DB0_xs[v12 + 1] >= v31 ? 0 : 2; v14 = v13 | (word_720DB0_xs[v12] < v31); if ( v14 != 3 ) { if ( !v14 || (v15 = word_720CE0_ys[v12], v16 = word_720CE0_ys[v12 + 1] - v15, v17 = v40 - v15, LODWORD(v18) = v17 << 16, HIDWORD(v18) = v17 >> 16, (signed int)(((unsigned __int64)(((signed int)word_720DB0_xs[v12 + 1] - (signed int)word_720DB0_xs[v12]) * v18 / v16) >> 16) + word_720DB0_xs[v12]) >= v31) ) ++v37; } } v11 = v28 + 1; v34 = v35; ++v28; } while ( v28 < v27 ); if ( v37 == 1 ) { if ( v39 >= 20 ) break; if ( v7->uPolygonType == 5 ) v19 = v6->pVertices.pVertices[v7->pVertexIDs[0]].z; else v19 = ((unsigned __int64)(v7->zCalc1 * (signed __int64)v4) >> 16) + ((unsigned __int64)(v7->zCalc2 * (signed __int64)v40) >> 16) + HIWORD(v7->zCalc3); v20 = v39++; dword_720F20[v20] = v19; dword_720ED0[v20] = v32; dword_720E80[v20] = v33; } } } ++v33; v30 += 308; if ( v33 >= v26 ) break; v5 = 0; } } } } } } ++v32; ++v29; v5 = 0; } while ( v32 < (signed int)pOutdoor->uNumBModels ); if ( !v39 ) { *(int *)a4 = 0; return dword_720F20[0]; } } v22 = 0; v38 = v5; if ( v39 <= (signed int)v5 ) goto LABEL_54; v23 = 0; do { v24 = dword_720F20[v5 / 4]; v25 = *(int *)((char *)dword_720F20 + v23); if ( v24 == v25 ) goto LABEL_50; if ( v25 > a3 + 15 ) { if ( v24 >= v25 ) goto LABEL_51; LABEL_50: v22 = v38; v23 = v5; goto LABEL_51; } if ( v24 > v25 && v24 <= a3 + 15 ) goto LABEL_50; LABEL_51: ++v38; v5 += 4; } while ( v38 < v39 ); if ( v22 ) { *(int *)a4 = dword_720E80[v22] | (dword_720ED0[v22] << 6); return dword_720F20[v22]; } LABEL_54: *(int *)a4 = 0; return dword_720F20[v22]; } //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal // for a right-handed system, that would be an inverse normal //----- (0046DCC8) -------------------------------------------------------- void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out) { auto grid_x = WorldPosToGridCellX(pos_x); auto grid_z = WorldPosToGridCellZ(pos_z) - 1; auto grid_pos_x1 = GridCellToWorldPosX(grid_x); auto grid_pos_x2 = GridCellToWorldPosX(grid_x + 1); auto grid_pos_z1 = GridCellToWorldPosZ(grid_z); auto grid_pos_z2 = GridCellToWorldPosZ(grid_z + 1); auto x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); auto x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); auto x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); auto x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); float side1_dx, side1_dy, side1_dz, side2_dx, side2_dy, side2_dz; auto dx = abs(pos_x - grid_pos_x1), dz = abs(grid_pos_z1 - pos_z); if (dz >= dx) { side1_dy = (double)(x1z1_y - x1z2_y); side2_dy = (double)(x2z2_y - x1z2_y); side2_dx = (double)(grid_pos_x2 - grid_pos_x1); side1_dx = (double)(grid_pos_x1 - grid_pos_x1); side2_dz = (double)(grid_pos_z2 - grid_pos_z2); // bug? z2 - z2 side1_dz = (double)(grid_pos_z2 - grid_pos_z2); // z1 - z2 Log::Warning(L"%S %S %u\n", __FILE__, __FUNCTION__, __LINE__); /* |\ side1 | \ |____\ side 2 */ } else { side1_dy = (double)(x2z2_y - x2z1_y); side2_dy = (double)(x1z1_y - x2z1_y); side2_dx = (double)(grid_pos_x1 - grid_pos_x2); side1_dx = (double)(grid_pos_x2 - grid_pos_x2); side2_dz = (double)(grid_pos_z1 - grid_pos_z1); side1_dz = (double)(grid_pos_z2 - grid_pos_z1); /* side 2 _____ \ | \ | side 1 \| */ } float nx = side1_dy * side2_dz - side1_dz * side2_dy; float ny = side1_dx * side2_dy - side1_dy * side2_dx; float nz = side1_dz * side2_dx - side1_dx * side2_dz; float mag = sqrt(nx * nx + ny * ny + nz * nz); if (fabsf(mag) < 1e-6f) { out->y = 0; out->x = 0; out->z = 65536; } else { float invmag = 1.0 / mag; out->x = invmag * nx * 65536.0; out->y = invmag * ny * 65536.0; out->z = invmag * nz * 65536.0; } } //----- (0046DEF2) -------------------------------------------------------- unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID) { unsigned int result; // eax@1 result = uLayingItemID; if ( pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID].uFlags & 0x10 ) result = _46BFFA_check_object_intercept(uLayingItemID, a2); return result; } //----- (0046DF1A) -------------------------------------------------------- signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) { Actor *v2; // edi@1 unsigned __int16 v3; // ax@1 int v4; // esi@6 int v5; // ecx@8 int v6; // eax@10 int v7; // edx@12 int v8; // ecx@14 int v9; // eax@14 int v10; // ebx@14 int v11; // esi@14 int v12; // ebx@15 int v13; // ebx@17 unsigned int v14; // eax@20 signed int result; // eax@21 int v16; // [sp+Ch] [bp-10h]@1 int v17; // [sp+10h] [bp-Ch]@14 int v18; // [sp+14h] [bp-8h]@14 int v19; // [sp+18h] [bp-4h]@14 v16 = a1; v2 = &pActors[a1]; v3 = v2->uAIState; if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) goto LABEL_25; v4 = v2->uActorRadius; if ( a2 ) v4 = a2; v5 = v2->vPosition.x; if ( stru_721530.sMaxX > v5 + v4 || stru_721530.sMinX < v5 - v4 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) || stru_721530.sMinY < v6 - v4 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) || stru_721530.sMinZ < v7 || (v8 = v5 - stru_721530.normal.x, v9 = v6 - stru_721530.normal.y, v10 = stru_721530.prolly_normal_d + v4, v17 = stru_721530.prolly_normal_d + v4, v11 = (v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16, v18 = v8, v19 = v9, abs((v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16) > v10) || (v12 = (v18 * stru_721530.field_58.x + v19 * stru_721530.field_58.y) >> 16, v12 <= 0) || (signed int)(((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) { LABEL_25: result = 0; } else { v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); if ( v13 < 0 ) v13 = 0; if ( v13 < stru_721530.field_7C ) { stru_721530.field_7C = v13; v14 = 8 * v16; LOBYTE(v14) = PID(OBJECT_Actor,v16); stru_721530.uFaceID = v14; } result = 1; } return result; } // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); //----- (0046E0B2) -------------------------------------------------------- void __cdecl _46E0B2_collide_against_decorations() { BLVSector *v0; // ebp@1 LevelDecoration *v1; // edi@2 DecorationDesc *v2; // esi@3 int v3; // edx@4 int v4; // eax@4 int v5; // ecx@6 int v6; // ebx@8 int v7; // esi@8 int v8; // ebx@10 int v9; // esi@11 int v10; // edi@12 int v11; // eax@12 int v12; // esi@14 unsigned int v13; // eax@17 signed int i; // [sp+4h] [bp-14h]@1 int v15; // [sp+8h] [bp-10h]@10 int v16; // [sp+Ch] [bp-Ch]@10 int v17; // [sp+10h] [bp-8h]@10 int v18; // [sp+14h] [bp-4h]@8 v0 = &pIndoor->pSectors[stru_721530.uSectorID]; for ( i = 0; i < v0->uNumDecorations; ++i ) { v1 = &pLevelDecorations[v0->pDecorationIDs[i]]; if ( !(v1->field_2 & 0x20) ) { v2 = &pDecorationList->pDecorations[v1->uDecorationDescID]; if (!v2->CanMoveThrough()) { v3 = v2->uRadius; v4 = v1->vPosition.x; if ( stru_721530.sMaxX <= v4 + v3 ) { if ( stru_721530.sMinX >= v4 - v3 ) { v5 = v1->vPosition.y; if ( stru_721530.sMaxY <= v5 + v3 ) { if ( stru_721530.sMinY >= v5 - v3 ) { v6 = v2->uDecorationHeight; v7 = v1->vPosition.z; v18 = v6; if ( stru_721530.sMaxZ <= v7 + v6 ) { if ( stru_721530.sMinZ >= v7 ) { v16 = v4 - stru_721530.normal.x; v15 = v5 - stru_721530.normal.y; v8 = stru_721530.prolly_normal_d + v3; v17 = ((v4 - stru_721530.normal.x) * stru_721530.field_58.y - (v5 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; if ( abs(v17) <= stru_721530.prolly_normal_d + v3 ) { v9 = (v16 * stru_721530.field_58.x + v15 * stru_721530.field_58.y) >> 16; if ( v9 > 0 ) { v10 = v1->vPosition.z; v11 = stru_721530.normal.z + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v9) >> 16); if ( v11 >= v10 ) { if ( v11 <= v18 + v10 ) { v12 = v9 - integer_sqrt(v8 * v8 - v17 * v17); if ( v12 < 0 ) v12 = 0; if ( v12 < stru_721530.field_7C ) { stru_721530.field_7C = v12; v13 = 8 * v0->pDecorationIDs[i]; LOBYTE(v13) = v13 | 5; stru_721530.uFaceID = v13; } } } } } } } } } } } } } } } //----- (0046E26D) -------------------------------------------------------- void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2) { int v2; // edx@5 unsigned __int16 *v3; // eax@5 unsigned __int16 v4; // ax@6 LevelDecoration *v5; // edi@7 DecorationDesc *v6; // esi@8 int v7; // edx@9 int v8; // eax@9 int v9; // ecx@11 int v10; // ebx@13 int v11; // esi@13 int v12; // ebp@15 int v13; // ebx@15 int v14; // esi@16 int v15; // edi@17 int v16; // eax@17 int v17; // esi@19 char v18; // zf@23 int v19; // [sp+0h] [bp-10h]@15 unsigned __int16 *v20; // [sp+4h] [bp-Ch]@5 int v21; // [sp+8h] [bp-8h]@15 int v22; // [sp+Ch] [bp-4h]@13 if ( a1 >= 0 ) { if ( a1 <= 127 ) { if ( a2 >= 0 ) { if ( a2 <= 127 ) { v2 = a1 + (a2 << 7); v3 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]]; v20 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]]; if ( v3 ) { do { v4 = *v3; if ( PID_TYPE(v4) == OBJECT_Decoration) { v5 = &pLevelDecorations[(signed __int16)v4 >> 3]; if ( !(v5->field_2 & 0x20) ) { v6 = &pDecorationList->pDecorations[v5->uDecorationDescID]; if (!v6->CanMoveThrough()) { v7 = v6->uRadius; v8 = v5->vPosition.x; if ( stru_721530.sMaxX <= v8 + v7 ) { if ( stru_721530.sMinX >= v8 - v7 ) { v9 = v5->vPosition.y; if ( stru_721530.sMaxY <= v9 + v7 ) { if ( stru_721530.sMinY >= v9 - v7 ) { v10 = v6->uDecorationHeight; v11 = v5->vPosition.z; v22 = v10; if ( stru_721530.sMaxZ <= v11 + v10 ) { if ( stru_721530.sMinZ >= v11 ) { v12 = v8 - stru_721530.normal.x; v19 = v9 - stru_721530.normal.y; v13 = stru_721530.prolly_normal_d + v7; v21 = ((v8 - stru_721530.normal.x) * stru_721530.field_58.y - (v9 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; if ( abs(v21) <= stru_721530.prolly_normal_d + v7 ) { v14 = (v12 * stru_721530.field_58.x + v19 * stru_721530.field_58.y) >> 16; if ( v14 > 0 ) { v15 = v5->vPosition.z; v16 = stru_721530.normal.z + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v14) >> 16); if ( v16 >= v15 ) { if ( v16 <= v22 + v15 ) { v17 = v14 - integer_sqrt(v13 * v13 - v21 * v21); if ( v17 < 0 ) v17 = 0; if ( v17 < stru_721530.field_7C ) { stru_721530.field_7C = v17; stru_721530.uFaceID = (signed __int16)*v20; } } } } } } } } } } } } } } v3 = v20 + 1; v18 = *v20 == 0; ++v20; } while ( !v18 ); } } } } } } //----- (00486F92) -------------------------------------------------------- void __cdecl sr_sub_486F92_MessWithEdgesAndSpans() { Span *v0; // ebx@1 int v1; // eax@2 Edge *v2; // ecx@3 Edge *v3; // edx@3 Edge *v4; // esi@6 Edge *v5; // eax@7 Edge *v6; // ecx@8 Surf *v7; // esi@11 double v8; // st7@13 Surf *v9; // edi@13 double v10; // st6@13 double v11; // st7@14 signed __int64 v12; // qax@14 stru148 *v13; // eax@15 Span *v14; // ecx@17 double v15; // st7@28 signed __int64 v16; // qax@28 stru148 *v17; // eax@29 Span *v18; // ecx@31 Edge *i; // eax@40 Edge *v20; // ecx@43 Edge *v21; // esi@44 double v22; // st7@45 Edge *v23; // edx@48 unsigned int v24; // [sp+10h] [bp-10h]@2 float v25; // [sp+14h] [bp-Ch]@3 Edge *v26; // [sp+18h] [bp-8h]@8 unsigned int v27; // [sp+1Ch] [bp-4h]@1 v0 = pSpans; stru_80C9D8.pSurf = &stru_80C980; stru_80C9D8.field_0 = (double)(signed int)pViewport->uViewportTL_X; stru_80C9A4.pSurf = &stru_80C980; stru_80C980.pPrev = &stru_80C980; stru_80C980.pNext = &stru_80C980; stru_80C9A4.field_0 = (double)(signed int)pViewport->uViewportBR_X; stru_80C980.field_8 = 0.0; stru_80C980.field_4 = 0.0; stru_80C9D8.pNext = &stru_80C9A4; stru_80C9D8.pPrev = 0; stru_80C9D8.field_8 = 1; stru_80C9A4.pNext = 0; stru_80C9A4.pPrev = &stru_80C9D8; stru_80C9A4.field_8 = 0; LODWORD(stru_80C980.field_0) = 0xC97423F0u; v27 = pViewport->uViewportTL_Y; if ( (signed int)pViewport->uViewportTL_Y > (signed int)pViewport->uViewportBR_Y ) { LABEL_51: v0->field_8 = -1; } else { v1 = 52 * pViewport->uViewportTL_Y; v24 = 52 * pViewport->uViewportTL_Y; while ( 1 ) { v2 = *(Edge **)((char *)&pNewEdges->pNext + v1); v3 = &stru_80C9D8; v25 = (double)(signed int)v27; if ( v2 != &defaultEdge ) { do { while ( 1 ) { v4 = v3->pNext; if ( v2->field_0 <= (double)v4->field_0 ) break; v3 = v3->pNext; } v5 = v2->pNext; v2->pNext = v4; v2->pPrev = v3; v3->pNext->pPrev = v2; v3->pNext = v2; v3 = v2; v2 = v5; } while ( v5 != &defaultEdge ); } v6 = stru_80C9D8.pNext; stru_80C980.field_20 = 0; stru_80C980.field_22 = 1; v26 = stru_80C9D8.pNext; if ( stru_80C9D8.pNext ) { while ( 1 ) { v7 = v6->pSurf; if ( v6->field_8 ) { ++v7->field_22; if ( v7->field_22 == 1 ) { v8 = v6->field_0 + 2.0; v9 = stru_80C980.pNext; v10 = (v8 - v7->field_C) * v7->field_4 + (v25 - v7->field_10) * v7->field_8 + v7->field_0; if ( v10 <= (v8 - stru_80C980.pNext->field_C) * stru_80C980.pNext->field_4 + (v25 - stru_80C980.pNext->field_10) * stru_80C980.pNext->field_8 + stru_80C980.pNext->field_0 ) { do v9 = v9->pNext; while ( v10 <= (v8 - v9->field_C) * v9->field_4 + (v25 - v9->field_10) * v9->field_8 + v9->field_0 ); v7->pNext = v9; v7->pPrev = v9->pPrev; v9->pPrev->pNext = v7; v9->pPrev = v7; } else { v11 = v6->field_0 + 0.5; v12 = (signed __int64)(v11 - (double)stru_80C980.pNext->field_20); v0->field_C = v12; if ( (signed __int16)v12 > 0 ) { v0->field_A = v27; v0->field_8 = v9->field_20; v13 = v9->pParent; v0->pParent = v13; if ( v13 ) { if ( v13->prolly_head ) { v14 = v13->prolly_tail; if ( !v14 ) return; v14->pNext = v0; } else { v13->prolly_head = v0; } v13->prolly_tail = v0; } if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 ) return; ++v0; ++pOutdoorCamera->uNumSpans; } v6 = v26; v7->field_20 = (signed __int64)v11; v7->pNext = v9; v9->pPrev = v7; stru_80C980.pNext = v7; v7->pPrev = &stru_80C980; } } } else { --v7->field_22; if ( !v7->field_22 ) { if ( stru_80C980.pNext == v7 ) { v15 = v6->field_0 + 0.5; v16 = (signed __int64)(v15 - (double)v7->field_20); v0->field_C = v16; if ( (signed __int16)v16 > 0 ) { v0->field_A = v27; v0->field_8 = v7->field_20; v17 = v7->pParent; v0->pParent = v17; if ( v17 ) { if ( v17->prolly_head ) { v18 = v17->prolly_tail; if ( !v18 ) return; v18->pNext = v0; } else { v17->prolly_head = v0; } v17->prolly_tail = v0; } if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 ) return; ++v0; ++pOutdoorCamera->uNumSpans; } v7->pNext->field_20 = (signed __int64)v15; v6 = v26; } v7->pNext->pPrev = v7->pPrev; v7->pPrev->pNext = v7->pNext; } } v26 = v6->pNext; if ( !v26 ) break; v6 = v6->pNext; } } for ( i = ptr_80CA10[v27]; i; i = i->ptr_18 ) { i->pPrev->pNext = i->pNext; i->pNext->pPrev = i->pPrev; } v20 = stru_80C9D8.pNext; if ( stru_80C9D8.pNext != &stru_80C9A4 ) break; LABEL_50: ++v27; v1 = v24 + 52; v24 += 52; if ( (signed int)v27 > (signed int)pViewport->uViewportBR_Y ) goto LABEL_51; } while ( 1 ) { v21 = v20->pNext; if ( !v21 ) break; v22 = v20->field_4 + v20->field_0; v20->field_0 = v22; if ( v22 < stru_80C9D8.field_0 ) v20->field_0 = stru_80C9D8.field_0 + 0.0000001; while ( 1 ) { v23 = v20->pPrev; if ( v20->field_0 >= (double)v23->field_0 ) break; v23->pNext = v20->pNext; v20->pNext->pPrev = v23; v23->pPrev->pNext = v20; v20->pPrev = v23->pPrev; v20->pNext = v23; v23->pPrev = v20; } v20 = v21; if ( v21 == &stru_80C9A4 ) goto LABEL_50; } } } // 4EC3EC: using guessed type Edge defaultEdge; //----- (00487355) -------------------------------------------------------- bool OutdoorCamera::_487355() { int v0; // esi@1 stru148 *v1; // edi@2 bool result; // eax@3 v0 = 0; if ( pOutdoorCamera->numStru148s > 0 ) { v1 = array_77EC08; do { result = pGame->pLightmapBuilder->_45D3C7(v1); ++v0; ++v1; } while ( v0 < pOutdoorCamera->numStru148s ); } return result; } //----- (00487DA9) -------------------------------------------------------- void __cdecl sub_487DA9() { char *v0; // eax@1 v0 = &array_77EC08[0].field_108; do { *v0 = 0; v0 += 268; } while ( (signed int)v0 < (signed int)&pVerticesSR_801A10[4] ); } //----- (00487DBE) -------------------------------------------------------- void Software_ResetNewEdges() { int v0; // ecx@1 Edge **v1; // eax@1 signed int v2; // eax@3 v0 = 0; v1 = ptr_80CA10; do { ++v0; *((int *)&pNewEdges[v0] - 9) = (int)&defaultEdge; *v1 = 0; ++v1; } while ( (signed int)v1 < (signed int)&unk_80D190 ); v2 = 2000; do { pSurfs->field_22 = 0; --v2; } while ( v2 ); } // 4EC3EC: using guessed type Edge defaultEdge; //----- (0048958E) -------------------------------------------------------- stru12_MemoryBlock::stru12_MemoryBlock(int a2) { stru12_MemoryBlock *v2; // esi@1 void *v3; // eax@1 void *v4; // ecx@1 stru12_MemoryBlock *result; // eax@1 v2 = this; v3 = operator new(8 * a2 + 16); v2->pBlockBase = v3; v4 = (char *)v3 + PID_TYPE(-(signed int)v3); result = v2; v2->pAlignedBlock = v4; } //----- (004895B7) -------------------------------------------------------- stru12::stru12(stru11 *pStru11) { stru12 *v2; // esi@1 v2 = this; this->field_44 = 0x41000000u; this->field_4C = 0x46000000u; //this->vdestructor_ptr = stru12::_4898E6; this->field_48 = 0; this->field_50 = 0; this->field_54 = 0x33D6BF95u; this->field_58 = 0; for (int i = 0; i < 12; ++i) v2->pMemBlocks[i] = new stru12_MemoryBlock(640); } //----- (00489810) -------------------------------------------------------- stru12::~stru12() { for (int i = 0; i < 12; ++i) delete pMemBlocks[i]; } //----- (004898BF) -------------------------------------------------------- stru12_MemoryBlock::~stru12_MemoryBlock() { stru12_MemoryBlock *v2; // esi@1 void *v3; // ST00_4@1 v2 = this; v3 = this->pBlockBase; this->pAlignedBlock = 0; free(v3); v2->pBlockBase = 0; /*if ( a2 & 1 ) free(v2);*/ } //----- (004898E6) -------------------------------------------------------- void stru12::_4898E6() { void *v1; // eax@1 void *v2; // edx@1 char *v3; // edi@2 double v4; // st7@2 char *v5; // ebx@2 double v6; // st6@3 double v7; // st5@3 double v8; // st4@3 int v9; // esi@3 double v10; // st3@3 float v11; // ST34_4@5 double v12; // st6@10 double v13; // ST0C_8@10 char *v14; // [sp+14h] [bp-44h]@2 char *v15; // [sp+18h] [bp-40h]@2 char *v16; // [sp+1Ch] [bp-3Ch]@2 char *v17; // [sp+20h] [bp-38h]@2 char *v18; // [sp+24h] [bp-34h]@2 float v19; // [sp+30h] [bp-28h]@3 float v20; // [sp+38h] [bp-20h]@3 char *v21; // [sp+3Ch] [bp-1Ch]@2 int v22; // [sp+40h] [bp-18h]@1 char *v23; // [sp+44h] [bp-14h]@2 char *v24; // [sp+48h] [bp-10h]@2 int v25; // [sp+4Ch] [bp-Ch]@2 float v26; // [sp+50h] [bp-8h]@3 float v27; // [sp+54h] [bp-4h]@3 __debugbreak(); v22 = 0; v1 = this->pMemBlocks[1]->pAlignedBlock; v2 = this->pMemBlocks[6]->pAlignedBlock; if ( this->field_8C > 0 ) { v24 = (char *)((char *)pMemBlocks[0]->pAlignedBlock - v1); v23 = (char *)((char *)pMemBlocks[2]->pAlignedBlock - v1); v18 = (char *)((char *)pMemBlocks[7]->pAlignedBlock - v2); v17 = (char *)((char *)pMemBlocks[8]->pAlignedBlock - v2); v25 = (int)v1 - (int)v2; v16 = (char *)((char *)pMemBlocks[9]->pAlignedBlock - v2); v3 = (char *)((char *)pMemBlocks[4]->pAlignedBlock - v2); v15 = (char *)((char *)pMemBlocks[10]->pAlignedBlock - v2); v4 = 1.0; v5 = (char *)((char *)pMemBlocks[5]->pAlignedBlock - v2); v21 = (char *)((char *)pMemBlocks[3]->pAlignedBlock - v2); v14 = (char *)((char *)pMemBlocks[11]->pAlignedBlock - v2); do { v26 = *(float *)&v24[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.x; v27 = *(float *)((char *)v2 + v25) - (double)pIndoorCamera->pos.y; v6 = *(float *)&v23[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.z; v7 = pIndoorCamera->fRotationYCosine; v8 = pIndoorCamera->fRotationYSine; v20 = pIndoorCamera->fRotationXCosine; v19 = pIndoorCamera->fRotationXSine; v9 = (int)((char *)v2 + (int)v21); v10 = v27 * pIndoorCamera->fRotationYSine + pIndoorCamera->fRotationYCosine * v26; if ( pIndoorCamera->sRotationX ) { v11 = v10; *(float *)v9 = v11 * pIndoorCamera->fRotationXCosine + pIndoorCamera->fRotationXSine * v6; *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26; *(float *)((char *)v2 + (int)v5) = v20 * v6 - v11 * v19; } else { *(float *)v9 = v10; *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26; *(float *)((char *)v2 + (int)v5) = v6; } if ( *(float *)v9 >= 8.0 ) { if ( (double)pOutdoorCamera->shading_dist_mist >= *(float *)v9 ) { *(int *)v2 = 0; v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pOutdoorCamera->int_fov_rad; *(float *)((char *)v2 + (int)v18) = (double)pViewport->uScreenCenterX - v12 * *(float *)((char *)v2 + (int)v3); *(float *)((char *)v2 + (int)v17) = (double)pViewport->uScreenCenterY - v12 * *(float *)((char *)v2 + (int)v5); *(float *)((char *)v2 + (int)v16) = v4 - v4 / (*(float *)v9 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); *(float *)((char *)v2 + (int)v15) = v4 / (*(float *)v9 + 0.0000001); v13 = *(float *)v9 + 6.7553994e15; v4 = 1.0; *(int *)((char *)v2 + (int)v14) = LODWORD(v13); } else { *(int *)v2 = 2; } } else { *(int *)v2 = 1; } ++v22; v2 = (char *)v2 + 4; } while ( v22 < this->field_8C ); } this->field_8C = 0; } //----- (0048A959) -------------------------------------------------------- unsigned int ReplaceHSV(unsigned int uColor, float h_replace, float s_replace, float v_replace) { float r = ((uColor & 0x00FF0000) >> 16) / 255.0f, g = ((uColor & 0x0000FF00) >> 8) / 255.0f, b = (uColor & 0x000000FF) / 255.0f; float h, s, v; RGB2HSV(&h, &s, r, g, b, &v); if ( h_replace != -1.0 ) h = h_replace; if ( s_replace != -1.0 ) s = s_replace; if ( v_replace != -1.0 ) v = v_replace; HSV2RGB(&r, &g, &b, h, s, v); return (((uint)floorf(r * 255.0f + 0.5f) & 0xFF) << 16) | (((uint)floorf(g * 255.0f + 0.5f) & 0xFF) << 8) | ((uint)floorf(b * 255.0f + 0.5f) & 0xFF); } //----- (0048B561) -------------------------------------------------------- int fixpoint_from_float(float val) { // float X.Yf -> int XXXX YYYY int left = floorf((val - 0.5f) + 0.5f); int right = floorf((val - left) * 65536.0f); return (left << 16) | right; } //----- (00491E3A) -------------------------------------------------------- void __cdecl sub_491E3A() { Player *v0; // ebx@1 signed int v1; // esi@3 char *v2; // eax@4 unsigned int v3; // eax@7 unsigned int v4; // edx@8 char *v5; // ecx@9 int v6; // edi@17 Texture *v7; // ebx@18 struct IDirect3DTexture2 **v8; // eax@19 struct IDirect3DTexture2 *v9; // eax@20 struct IDirectDrawSurface **v10; // eax@22 struct IDirectDrawSurface *v11; // eax@23 int v12; // eax@26 v0 = pParty->pPlayers; do { if (SoundSetAction[24][0]) { v1 = 0; if ( (signed int)pSoundList->sNumSounds <= 0 ) { LABEL_7: v3 = 0; } else { v2 = (char *)&pSoundList->pSounds->uSoundID; while ( *(int *)v2 != 2 * (SoundSetAction[24][0] + 50 * v0->uVoiceID) + 4998 ) { ++v1; v2 += 120; if ( v1 >= (signed int)pSoundList->sNumSounds ) goto LABEL_7; } v3 = v1; } pSoundList->UnloadSound(v3, 1); v4 = 0; if ( (signed int)pSoundList->sNumSounds <= 0 ) { LABEL_12: v4 = 0; } else { v5 = (char *)&pSoundList->pSounds->uSoundID; while ( *(int *)v5 != 2 * (SoundSetAction[24][0] + 50 * v0->uVoiceID) + 4999 ) { ++v4; v5 += 120; if ( (signed int)v4 >= (signed int)pSoundList->sNumSounds ) goto LABEL_12; } } pSoundList->UnloadSound(v4, 1); } ++v0; } while ( (signed int)v0 < (signed int)pParty->pHirelings ); v6 = pIcons_LOD->uNumLoadedFiles - 1; if ( v6 >= pIcons_LOD->pFacesLock ) { v7 = &pIcons_LOD->pTextures[v6]; do { v7->Release(); v8 = pIcons_LOD->pHardwareTextures; if ( v8 ) { v9 = v8[v6]; if ( v9 ) { v9->Release(); pIcons_LOD->pHardwareTextures[v6] = 0; } } v10 = pIcons_LOD->pHardwareSurfaces; if ( v10 ) { v11 = v10[v6]; if ( v11 ) { v11->Release(); pIcons_LOD->pHardwareSurfaces[v6] = 0; } } --v6; --v7; } while ( v6 >= pIcons_LOD->pFacesLock ); } v12 = pIcons_LOD->pFacesLock; pIcons_LOD->pFacesLock = 0; pIcons_LOD->uNumLoadedFiles = v12; } // 4ED498: using guessed type char byte_4ED498; //----- (0049387A) -------------------------------------------------------- int CycleCharacter(unsigned int _this) { signed int result; // eax@1 signed int v2; // ecx@2 signed int v3; // ecx@8 result = uActiveCharacter; if ( _this ) { v2 = 0; while ( 1 ) { --result; if ( result < 1 ) result = 4; if ( !pPlayers[result]->uTimeToRecovery ) break; ++v2; if ( v2 >= 4 ) return uActiveCharacter; } } else { v3 = 0; while ( 1 ) { ++result; if ( result > 4 ) result = 1; if ( !pPlayers[result]->uTimeToRecovery ) break; ++v3; if ( v3 >= 4 ) return uActiveCharacter; } } return result; } //----- (004938D1) -------------------------------------------------------- void __fastcall Rest(unsigned int uHoursToSleep) { unsigned int v1; // esi@1 double v2; // st7@3 Player **v3; // esi@3 v1 = uHoursToSleep; if ( uHoursToSleep > 240 ) InitializeActors(); v2 = (double)(7680 * v1) * 0.033333335; pParty->uTimePlayed += (signed __int64)v2; v3 = &pPlayers[1]; do { (*v3)->Recover((signed __int64)v2); ++v3; } while ( (signed int)v3 <= (signed int)&pPlayers[4] ); _494035_timed_effects__water_walking_damage__etc(); } //----- (00493938) -------------------------------------------------------- int __cdecl _493938_regenerate() { int v0; // edi@1 signed __int64 v1; // qax@1 int v2; // ecx@1 int result; // eax@1 int v4; // eax@2 int v5; // edi@5 int *v6; // ecx@5 char v7; // sf@5 int *v8; // ecx@10 int v9; // edi@15 signed int v10; // eax@15 __int16 *v11; // edx@16 int v12; // eax@20 int v13; // ebx@20 unsigned int *v14; // esi@21 unsigned int v15; // ecx@21 unsigned int v16; // eax@21 int v17; // edx@21 int v18; // eax@21 signed int v19; // eax@21 signed int v20; // ebx@25 Player *v21; // esi@25 ITEM_EQUIP_TYPE v22; // edi@30 //int v23; // edx@31 signed int v24; // ecx@32 signed int v25; // eax@33 int v26; // eax@35 int v27; // eax@36 int v28; // eax@37 int v29; // eax@40 int v30; // eax@41 signed int v31; // ecx@53 char *v32; // eax@53 char *v33; // edi@82 int v34; // ecx@88 int v35; // eax@88 char *v36; // edi@99 int v37; // edi@104 int v38; // edi@106 int v39; // edi@111 int v40; // ecx@113 char v41[400]; // [sp+4h] [bp-22Ch]@20 SpriteObject a1; // [sp+194h] [bp-9Ch]@15 Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15 int v44; // [sp+210h] [bp-20h]@22 int v45; // [sp+214h] [bp-1Ch]@25 int v46; // [sp+218h] [bp-18h]@25 int v47; // [sp+21Ch] [bp-14h]@25 int v48; // [sp+220h] [bp-10h]@25 int v49; // [sp+224h] [bp-Ch]@24 int v50; // [sp+228h] [bp-8h]@25 int v51; // [sp+22Ch] [bp-4h]@2 v0 = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60; v1 = (signed __int64)((double)pParty->uLastRegenerationTime * 0.234375); v2 = (signed int)v1 / 60; result = (signed int)v1 / 60 + 5; if ( v0 >= result ) { v51 = 0; v4 = (v0 - v2) / 5; if (pParty->FlyActive()) { if ( pParty->bFlying ) { if ( !(pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1) ) { // colliding with something in the air - fall down v5 = v4 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uPower; //__debugbreak(); v6 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster].pConditions[0];//&stru_AA1058[4].pSounds[6972 * pParty->pPartyBuffs[7].uCaster + 2000]; v7 = *v6 < v5; *v6 -= v5; if ( v7 ) { *v6 = 0; pParty->uFlags &= 0xFFFFFFBFu; pParty->bFlying = 0; v51 = 1; } } } } if (pParty->WaterWalkActive()) { if (pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) { if ( !(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) ) { // taking on water //__debugbreak(); v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster].pConditions[0];//&stru_AA1058[4].pSounds[6972 * pParty->pPartyBuffs[18].uCaster + 2000]; v7 = *v8 < v4; *v8 -= v4; if ( v7 ) { *v8 = 0; pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; v51 = 1; } } } } if (pParty->ImmolationActive()) { //SpriteObject::SpriteObject(&a1); v9 = 0; a3.z = 0; a3.y = 0; a3.x = 0; a1.stru_24.Reset(); a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower; a1.spell_skill = pParty->ImmolationSkillLevel(); v10 = 0; a1.uType = 1070; a1.spell_id = SPELL_FIRE_IMMOLATION; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_19: LOWORD(v10) = 0; } else { v11 = &pObjectList->pObjects->uObjectID; while ( stru_4E3ACC[8].uType != *v11 ) { ++v10; v11 += 28; if ( v10 >= (signed int)pObjectList->uNumObjects ) goto LABEL_19; } } a1.uObjectDescID = v10; a1.field_60_distance_related_prolly_lod = 0; v12 = 8 * pParty->pPartyBuffs[10].uCaster; LOBYTE(v12) = v12 | OBJECT_Player; a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; a1.spell_caster_pid = v12; a1.uFacing = 0; a1.uSoundID = 0; v13 = sub_46A89E((int)v41, 100, 307); if ( v13 > 0 ) { do { v14 = (unsigned int *)&v41[4 * v9]; v15 = *v14; v16 = *v14; a1.vPosition.x = pActors[v16].vPosition.x; v17 = pActors[v16].vPosition.y; a1.vPosition.z = pActors[v16].vPosition.z; v18 = 8 * v15; LOBYTE(v18) = PID(OBJECT_Actor,v15); a1.vPosition.y = v17; a1.spell_target_pid = v18; v19 = a1.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item,v19), *v14, &a3); ++v9; } while ( v9 < v13 ); } } v44 = 0; if (PartyHasDragon()) v44 = 1; v49 = 0; LABEL_25: v20 = 0; v21 = &pParty->pPlayers[v49]; v50 = 0; v47 = 0; v45 = 0; v48 = 0; v46 = 0; if ( v44 && v21->classType == PLAYER_CLASS_WARLOCK ) v50 = 1; if ( v21->classType == PLAYER_CLASS_LICH ) v48 = 1; v22 = (ITEM_EQUIP_TYPE)0; while ( 1 ) { if ( v21->HasItemEquipped(v22) ) { //v23 = v21->pEquipment.pIndices; auto _idx = v21->pEquipment.pIndices[v22]; v24 = v21->pInventoryItems[_idx].uItemID; if ( v24 > 134 ) { if ( v24 == 529 ) goto LABEL_43; if ( v24 == 535 ) goto LABEL_44; if ( v24 == 515 ) { v47 = 1; } else { if ( v24 == 532 ) goto LABEL_50; } } else { v25 = v21->pInventoryItems[_idx].uSpecEnchantmentType; if ( v25 <= 50 ) { if ( v25 != 50 ) { v26 = v25 - 37; if ( v26 ) { v27 = v26 - 1; if ( !v27 ) goto LABEL_50; v28 = v27 - 6; if ( v28 ) { if ( v28 != 3 ) goto LABEL_51; LABEL_50: v50 = 1; goto LABEL_51; } } } LABEL_44: v20 = 1; goto LABEL_51; } v29 = v25 - 54; if ( !v29 ) goto LABEL_44; v30 = v29 - 1; if ( !v30 ) goto LABEL_50; if ( v30 == 11 ) { LABEL_43: v20 = 1; v50 = 1; goto LABEL_51; } } } LABEL_51: v22 = (ITEM_EQUIP_TYPE)((int)v22 + 1); if ( (signed int)v22 >= 16 ) { if ( v48 ) { v31 = 0; v32 = (char *)v21->pInventoryItems; while ( *(int *)v32 != 601 || (unsigned __int8)v32[26] != v49 + 1 ) { ++v31; v32 += 36; if ( v31 >= 138 ) goto LABEL_59; } v48 = 0; v45 = 1; } LABEL_59: if ( v21->pConditions[17] ) v46 = 1; if ( v20 && !v21->pConditions[14] && !v21->pConditions[16] ) { ++v21->sHealth; if ( v21->sHealth > v21->GetMaxHealth() ) v21->sHealth = v21->GetMaxHealth(); if ( v21->pConditions[13] && v21->sHealth > 0 ) { LODWORD(v21->pConditions[13]) = 0; HIDWORD(v21->pConditions[13]) = 0; } v51 = 1; } if ( SHIDWORD(v21->pPlayerBuffs[12].uExpireTime) >= 0 && (SHIDWORD(v21->pPlayerBuffs[12].uExpireTime) > 0 || LODWORD(v21->pPlayerBuffs[12].uExpireTime)) && !v21->pConditions[14] && !v21->pConditions[16] ) { v21->sHealth += 5 * v21->pPlayerBuffs[12].uPower; if ( v21->sHealth > v21->GetMaxHealth() ) v21->sHealth = v21->GetMaxHealth(); if ( v21->pConditions[13] && v21->sHealth > 0 ) { LODWORD(v21->pConditions[13]) = 0; HIDWORD(v21->pConditions[13]) = 0; } v51 = 1; } if ( v50 ) { v33 = (char *)&v21->sMana; ++*(int *)v33; if ( v21->sMana > v21->GetMaxMana() ) *(int *)v33 = v21->GetMaxMana(); v51 = 1; } if ( v47 && !v21->pConditions[14] && !v21->pConditions[16] ) { v34 = LODWORD(v21->pConditions[13]); --v21->sHealth; v35 = v21->sHealth; if ( !(HIDWORD(v21->pConditions[13]) | v34) && v35 < 0 ) v21->pConditions[13] = pParty->uTimePlayed; if ( v35 < 1 ) { if ( v21->sHealth + v21->uEndurance + v21->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1 || (signed __int64)v21->pPlayerBuffs[11].uExpireTime > 0 ) { v21->pConditions[13] = pParty->uTimePlayed; } else { if ( !v21->pConditions[14] ) v21->pConditions[14] = pParty->uTimePlayed; } } v51 = 1; } if ( v45 ) { v36 = (char *)&v21->sMana; ++*(int *)v36; if ( v21->sMana > v21->GetMaxMana() ) *(int *)v36 = v21->GetMaxMana(); } if ( v48 && !v21->pConditions[14] && !v21->pConditions[16] ) { v37 = v21->sHealth; if ( v37 > v21->GetMaxHealth() / 2 ) v21->sHealth = v37 - 2; v38 = v21->sMana; if ( v38 > v21->GetMaxMana() / 2 ) v21->sMana = v38 - 2; } if ( v46 && !v21->pConditions[14] && !v21->pConditions[16] ) { v39 = v21->sHealth; if ( v39 > v21->GetMaxHealth() / 2 ) v21->sHealth = v39 - 1; v40 = v21->sMana; if ( v40 > 0 ) v21->sMana = v40 - 1; } ++v49; if ( v49 >= 4 ) { result = HIDWORD(pParty->uTimePlayed); pParty->uLastRegenerationTime = pParty->uTimePlayed; if ( !viewparams->bRedrawGameUI ) { result = v51; viewparams->bRedrawGameUI = v51; } return result; } goto LABEL_25; } } } return result; } //----- (00493F79) -------------------------------------------------------- void sub_493F79(stru351_summoned_item *_this, __int64 a2) { signed __int64 v2; // ST2C_8@1 signed __int64 v3; // qax@1 //signed __int64 v4; // ST1C_8@1 unsigned __int64 v5; // qax@1 unsigned int v6; // ebx@1 v2 = (signed __int64)((double)a2 * 0.234375); v3 = v2 / 60 / 60; //v4 = v3; v5 = (unsigned int)v3 / 0x18; v6 = (unsigned int)(v5 / 7) >> 2; _this->field_0_expire_second = v2 % 60; _this->field_4_expire_minute = v2 / 60 % 60; _this->field_8_expire_hour = v3 % 24; _this->field_10_expire_week = v5 / 7 & 3; _this->field_C_expire_day = (unsigned int)v5 % 0x1C; _this->field_14_exprie_month = v6 % 0xC; _this->field_18_expire_year = v6 / 0xC + game_starting_year; } //----- (00494035) -------------------------------------------------------- void _494035_timed_effects__water_walking_damage__etc() { signed __int64 v0; // qax@1 signed __int64 v1; // ST30_8@1 signed __int64 v2; // ST38_8@1 unsigned __int64 v3; // qax@1 unsigned int v4; // edi@1 //signed int v5; // eax@4 //char *v6; // ecx@5 //Player *v7; // esi@8 //char *v8; // ecx@12 //Player *pPlayer; // esi@15 //void *v10; // esi@25 unsigned int v11; // ecx@27 signed int v12; // edi@29 Player *v13; // ecx@30 Player *v14; // esi@35 double v15; // st7@35 Player **v16; // esi@43 Player *v17; // edi@44 double v18; // st7@44 //float v19; // ST28_4@48 //double v20; // ST38_8@48 Player *v21; // esi@51 signed int v22; // edi@53 int v23; // eax@59 int v24; // ecx@60 int v25; // eax@63 int v26; // ecx@64 int v27; // eax@67 int v28; // ecx@68 int v29; // eax@71 int v30; // ecx@72 int v31; // eax@75 int v32; // ecx@76 int v33; // eax@79 int v34; // ecx@80 int v35; // eax@83 int v36; // ecx@84 int v37; // eax@87 int v38; // ecx@88 int v39; // eax@91 int v40; // ecx@92 int v41; // eax@95 int v42; // ecx@96 bool v43; // ebx@102 //SpellBuff *v44; // edi@104 //signed int v45; // ebp@104 bool v46; // edi@111 //SpellBuff *v47; // esi@113 //Player **v48; // esi@119 //signed int v49; // edi@121 //char *v50; // esi@122 signed int v51; // edx@128 signed int v52; // ecx@130 int v53; // eax@131 Player *v54; // eax@141 //unsigned int v55; // [sp-8h] [bp-38h]@18 unsigned int v56; // [sp-8h] [bp-38h]@55 //int v57; // [sp-4h] [bp-34h]@18 int v58; // [sp-4h] [bp-34h]@33 int v59; // [sp-4h] [bp-34h]@55 //unsigned int v60; // [sp+10h] [bp-20h]@1 unsigned int v61; // [sp+14h] [bp-1Ch]@1 Player **v62; // [sp+14h] [bp-1Ch]@50 //unsigned int a2; // [sp+18h] [bp-18h]@1 signed int a2a; // [sp+18h] [bp-18h]@47 signed int v65; // [sp+1Ch] [bp-14h]@47 //a2 = pParty->uCurrentHour; v61 = pParty->uDaysPlayed; //auto prev_time = pEventTimer->uTimeElapsed; pParty->uTimePlayed += pEventTimer->uTimeElapsed; v0 = (signed __int64)(pParty->uTimePlayed * 0.234375) / 60; v1 = v0; v0 /= 60i64; v2 = v0; v3 = (unsigned int)v0 / 24; v4 = (unsigned int)(v3 / 7) >> 2; pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60; pParty->uCurrentMinute = v1 % 60; pParty->uCurrentMonthWeek = v3 / 7 & 3; pParty->uCurrentHour = v2 % 24; pParty->uDaysPlayed = (unsigned int)v3 % 28; pParty->uCurrentMonth = v4 % 12; pParty->uCurrentYear = v4 / 0xC + game_starting_year; if ( pParty->uCurrentHour >= 3 && (pParty->uCurrentHour < 3 || pParty->uDaysPlayed > v61) ) // new day dawns { pParty->pHirelings[0].bHasUsedTheAbility = false; pParty->pHirelings[1].bHasUsedTheAbility = false; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) pNPCStats->pNewNPCData[i].bHasUsedTheAbility = false; ++pParty->days_played_without_rest; if (pParty->days_played_without_rest > 1) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondition(Player::Condition_Weak, 0); if (pParty->uNumFoodRations) Party::TakeFood(1); else for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / (pParty->days_played_without_rest + 1) + 1; if (pParty->days_played_without_rest > 3) for (uint i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i; player->Zero(); if (!player->Pertified() && !player->Eradicated() && !player->Dead()) { if (rand() % 100 < 5 * pParty->days_played_without_rest) player->SetCondition(Player::Condition_Dead, 0); if (rand() % 100 < 10 * pParty->days_played_without_rest) player->SetCondition(Player::Condition_Insane, 0); } } } if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->SetFog(); for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; } v11 = LODWORD(pParty->uTimePlayed); if ( pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed ) { v12 = 1; pParty->field_6FC = LODWORD(pParty->uTimePlayed) + 128; viewparams->bRedrawGameUI = 1; while ( 1 ) { if ( pPlayers[v12]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR) || pPlayers[v12]->HasEnchantedItemEquipped(71) || pPlayers[v12]->pPlayerBuffs[23].uExpireTime > 0 ) { v58 = 0; } else { v58 = 0; if ( !sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v12) ) { v14 = pPlayers[v12]; v15 = (double)pPlayers[v12]->GetMaxHealth() * 0.1; v14->ReceiveDamage((signed __int64)v15, DMGT_FIRE); if ( pParty->uFlags & 4 ) { strcpy(GameUI_Footer_TimedString, pGlobalTXT_LocalizationStrings[660]); GameUI_Footer_TimeLeft = 128; } goto LABEL_39; } v13 = pPlayers[v12]; } v13->PlayEmotion(CHARACTER_EXPRESSION_37, v58); LABEL_39: ++v12; if ( v12 > 4 ) { v11 = LODWORD(pParty->uTimePlayed); break; } } } if ( pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)__PAIR__(HIDWORD(pParty->uTimePlayed), v11) ) { viewparams->bRedrawGameUI = 1; pParty->field_6FC = v11 + 128; v16 = &pPlayers[1]; do { v17 = *v16; v18 = (double)(*v16)->GetMaxHealth() * 0.1; v17->ReceiveDamage((signed __int64)v18, DMGT_FIRE); if ( pParty->uFlags & 0x200 ) { strcpy(GameUI_Footer_TimedString, pGlobalTXT_LocalizationStrings[661]); GameUI_Footer_TimeLeft = 128; } ++v16; } while ( (signed int)v16 <= (signed int)&pPlayers[4] ); } _493938_regenerate(); v65 = 4; a2a = pEventTimer->uTimeElapsed; if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING ) { //v19 = (double)(signed int)prev_time * 0.5; //v20 = v19 + 6.7553994e15; a2a *= 0.5f; if (a2a < 1) a2a = 1; } v62 = &pPlayers[1]; do { v21 = *v62; if ( (*v62)->uTimeToRecovery ) v21->Recover(a2a); v22 = v21->sHealth; if ( v21->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) + v22 + v21->uEndurance >= 1 || (signed __int64)v21->pPlayerBuffs[11].uExpireTime > 0 ) { if ( v22 >= 1 ) goto LABEL_59; v59 = 0; v56 = 13; } else { v59 = 0; v56 = 14; } v21->SetCondition(v56, v59); LABEL_59: v23 = (int)&v21->field_E0; if ( v21->field_E0 ) { v24 = *(int *)v23 - pEventTimer->uTimeElapsed; if ( v24 > 0 ) { *(int *)v23 = v24; } else { *(int *)v23 = 0; viewparams->bRedrawGameUI = 1; } } v25 = (int)&v21->field_E4; if ( v21->field_E4 ) { v26 = *(int *)v25 - pEventTimer->uTimeElapsed; if ( v26 > 0 ) { *(int *)v25 = v26; } else { *(int *)v25 = 0; viewparams->bRedrawGameUI = 1; } } v27 = (int)&v21->field_E8; if ( v21->field_E8 ) { v28 = *(int *)v27 - pEventTimer->uTimeElapsed; if ( v28 > 0 ) { *(int *)v27 = v28; } else { *(int *)v27 = 0; viewparams->bRedrawGameUI = 1; } } v29 = (int)&v21->field_EC; if ( v21->field_EC ) { v30 = *(int *)v29 - pEventTimer->uTimeElapsed; if ( v30 > 0 ) { *(int *)v29 = v30; } else { *(int *)v29 = 0; viewparams->bRedrawGameUI = 1; } } v31 = (int)&v21->field_F0; if ( v21->field_F0 ) { v32 = *(int *)v31 - pEventTimer->uTimeElapsed; if ( v32 > 0 ) { *(int *)v31 = v32; } else { *(int *)v31 = 0; viewparams->bRedrawGameUI = 1; } } v33 = (int)&v21->field_F4; if ( v21->field_F4 ) { v34 = *(int *)v33 - pEventTimer->uTimeElapsed; if ( v34 > 0 ) { *(int *)v33 = v34; } else { *(int *)v33 = 0; viewparams->bRedrawGameUI = 1; } } v35 = (int)&v21->field_F8; if ( v21->field_F8 ) { v36 = *(int *)v35 - pEventTimer->uTimeElapsed; if ( v36 > 0 ) { *(int *)v35 = v36; } else { *(int *)v35 = 0; viewparams->bRedrawGameUI = 1; } } v37 = (int)&v21->field_FC; if ( v21->field_FC ) { v38 = *(int *)v37 - pEventTimer->uTimeElapsed; if ( v38 > 0 ) { *(int *)v37 = v38; } else { *(int *)v37 = 0; viewparams->bRedrawGameUI = 1; } } v39 = (int)&v21->field_100; if ( v21->field_100 ) { v40 = *(int *)v39 - pEventTimer->uTimeElapsed; if ( v40 > 0 ) { *(int *)v39 = v40; } else { *(int *)v39 = 0; viewparams->bRedrawGameUI = 1; } } v41 = (int)&v21->field_104; if ( v21->field_104 ) { v42 = *(int *)v41 - pEventTimer->uTimeElapsed; if ( v42 > 0 ) { *(int *)v41 = v42; } else { *(int *)v41 = 0; viewparams->bRedrawGameUI = 1; } } if ( v21->pConditions[2] | v21->pConditions[12] | v21->pConditions[13] | v21->pConditions[14] | v21->pConditions[15] | v21->pConditions[16] ) --v65; v43 = (signed __int64)v21->pPlayerBuffs[7].uExpireTime > 0; for (uint k = 0; k < 24; ++k) v21->pPlayerBuffs[k]._4585CA(pParty->uTimePlayed); if ( v43 && (signed __int64)v21->pPlayerBuffs[7].uExpireTime <= 0 ) v21->SetCondition(1u, 0); ++v62; } while ( (signed int)v62 <= (signed int)&pPlayers[4] ); v46 = (signed __int64)pParty->pPartyBuffs[8].uExpireTime > 0; for (uint i = 0; i < 20; ++i) { if (pParty->pPartyBuffs[i]._4585CA(pParty->uTimePlayed) == 1) viewparams->bRedrawGameUI = 1; } if ( v46 && (signed __int64)pParty->pPartyBuffs[8].uExpireTime <= 0 ) { for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetCondition(1, 0); } for (uint i = 0; i < 2; ++i) { auto pBuf = &pParty->pPartyBuffs[dword_4EE07C[i]]; if (pBuf->uExpireTime == 0) continue; if ( !(pBuf->uFlags & 1) ) { if (!pPlayers[pBuf->uCaster]->CanAct()) { pBuf->Reset(); if (dword_4EE07C[i] == 7 ) pParty->bFlying = false; } } } v51 = v65; if ( v65 ) goto LABEL_135; if ( pCurrentScreen != SCREEN_REST ) { v52 = (signed int)&pPlayers[1]; while ( 1 ) { v53 = *(int *)v52; if ( *(_QWORD *)(*(int *)v52 + 16) ) break; v52 += 4; if ( v52 > (signed int)&pPlayers[4] ) goto LABEL_135; } *(int *)(v53 + 16) = 0; *(int *)(v53 + 20) = 0; v51 = 1; LABEL_135: if ( pCurrentScreen != SCREEN_REST && (!v51 || dword_5C35C0) ) uGameState = GAME_STATE_PARTY_DIED; } if ( uActiveCharacter ) { if ( pCurrentScreen != SCREEN_REST ) { v54 = pPlayers[uActiveCharacter]; if ( v54->pConditions[2] || v54->pConditions[12] || v54->pConditions[13] || v54->pConditions[14] || v54->pConditions[15] || v54->pConditions[16] ) { viewparams->bRedrawGameUI = 1; uActiveCharacter = pParty->GetNextActiveCharacter(); } } } } //----- (00494820) -------------------------------------------------------- unsigned int __fastcall _494820_training_time(unsigned int a1) { signed int v1; // eax@1 v1 = 5; if ( a1 % 24 >= 5 ) v1 = 29; return v1 - a1 % 24; } //----- (00494836) -------------------------------------------------------- int stru339_spell_sound::_494836(int uSoundID, int a6) { int v3; // esi@1 int result; // eax@1 stru339_spell_sound *v5; // ebx@1 int *v6; // edi@2 unsigned int v7; // eax@3 int v8; // [sp+Ch] [bp-8h]@3 int v9; // [sp+10h] [bp-4h]@2 int a2a; // [sp+1Ch] [bp+8h]@1 v3 = 0; result = word_4EE088_sound_ids[uSoundID]; v5 = this; a2a = word_4EE088_sound_ids[uSoundID]; if ( result ) { v9 = 0; v6 = this->pSoundsOffsets; do { v7 = a2a++; result = pSoundList->LoadSound(v7, (char *)v5 + v3, 44744 - v3, &v8, a6); if ( !result ) break; a6 += 4; result = v8 + 256; *v6 = v3; v3 += result; ++v9; *(v6 - 2) = result; ++v6; } while ( v9 < 2 ); } return result; } // 4EE088: using guessed type __int16 word_4EE088_sound_ids[]; //----- (00494AED) -------------------------------------------------------- unsigned int PlayerFrameTable::GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression) { unsigned int _uNumFrames; // edx@1 unsigned int result; // eax@1 PlayerFrame *v4; // ecx@2 _uNumFrames = this->uNumFrames; result = 0; if ( (signed int)this->uNumFrames <= 0 ) { LABEL_5: result = 0; } else { v4 = this->pFrames; while ( v4->expression != expression ) { ++result; ++v4; if ( (signed int)result >= (signed int)_uNumFrames ) goto LABEL_5; } } return result; } //----- (00494B10) -------------------------------------------------------- PlayerFrame *PlayerFrameTable::GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID) { unsigned int v3; // esi@1 PlayerFrame *v4; // edi@1 PlayerFrame *v5; // ecx@1 __int16 v6; // dx@2 int v7; // edx@3 char *i; // eax@3 int v9; // ecx@5 PlayerFrame *result; // eax@6 v3 = uFramesetID; v4 = this->pFrames; v5 = &v4[uFramesetID]; if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 ) { v7 = ((signed int)uFrameID >> 3) % (unsigned __int16)v6; for ( i = (char *)&v5->uAnimTime; ; i += 10 ) { v9 = *(short *)i; if ( v7 <= v9 ) break; v7 -= v9; ++v3; } result = &v4[v3]; } else { result = &v4[uFramesetID]; } return result; } //----- (00494B5E) -------------------------------------------------------- PlayerFrame *PlayerFrameTable::GetFrameBy_y(int *pFramesetID, int *pAnimTime, int a4) { PlayerFrameTable *v4; // edi@1 int v5; // esi@1 int v6; // eax@2 v4 = this; v5 = a4 + *pAnimTime; if ( v5 < 8 * this->pFrames[*pFramesetID].uAnimTime ) { *pAnimTime = v5; } else { v6 = rand() % 4 + 21; *pFramesetID = v6; *pAnimTime = 8 * v5 % v4->pFrames[v6].uAnimTime; } return &v4->pFrames[*pFramesetID]; } //----- (00494BC3) -------------------------------------------------------- void PlayerFrameTable::ToFile() { PlayerFrameTable *v1; // esi@1 FILE *v2; // eax@1 FILE *v3; // edi@1 auto Str = this; v1 = Str; v2 = fopen("data\\dpft.bin", "wb"); v3 = v2; if ( !v2 ) Abortf("Unable to save dpft.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pFrames, 0xAu, v1->uNumFrames, v3); fclose(v3); } //----- (00494C0F) -------------------------------------------------------- void PlayerFrameTable::FromFile(void *pSerialized) { uNumFrames = *(int *)pSerialized; pFrames = (PlayerFrame *)pAllocator->AllocNamedChunk(pFrames, 10 * uNumFrames, "P Frames"); memcpy(pFrames, (char *)pSerialized + 4, 10 * uNumFrames); } //----- (00494C5A) -------------------------------------------------------- int PlayerFrameTable::FromFileTxt(const char *Args) { PlayerFrameTable *v2; // ebx@1 FILE *v3; // eax@1 int v4; // esi@3 void *v5; // eax@10 FILE *v6; // ST0C_4@12 char *i; // eax@12 __int16 v8; // ax@15 const char *v9; // ST10_4@15 unsigned __int16 v10; // ax@15 const char *v11; // ST0C_4@15 int j; // esi@15 int v13; // eax@17 int v14; // edx@22 int v15; // ecx@23 int v16; // eax@24 signed int k; // eax@27 PlayerFrame *v18; // edx@28 int v19; // esi@28 int l; // ecx@29 char Buf; // [sp+Ch] [bp-2F8h]@3 FrameTableTxtLine v23; // [sp+200h] [bp-104h]@4 FrameTableTxtLine v24; // [sp+27Ch] [bp-88h]@4 int v25; // [sp+2F8h] [bp-Ch]@3 int v26; // [sp+2FCh] [bp-8h]@3 FILE *File; // [sp+300h] [bp-4h]@1 int Argsa; // [sp+30Ch] [bp+8h]@28 v2 = this; //TileTable::dtor((TileTable *)this); v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Abortf("PlayerFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v25 = 0; v26 = 1; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v24, txt_file_frametable_parser(&Buf, &v23), sizeof(v24)); if ( v24.uPropCount && *v24.pProperties[0] != 47 ) { if ( v24.uPropCount < 3 ) Abortf("PlayerFrameTable::load, too few arguments, %s line %i.", Args, v26); ++v25; } ++v26; } while ( fgets(&Buf, 490, File) ); v4 = v25; } v2->uNumFrames = v4; v5 = pAllocator->AllocNamedChunk(v2->pFrames, 10 * v4, "P Frames"); v2->pFrames = (PlayerFrame *)v5; if ( !v5 ) Abortf("PlayerFrameTable::load - Out of Memory!"); v6 = File; v2->uNumFrames = 0; fseek(v6, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v24, txt_file_frametable_parser(&Buf, &v23), sizeof(v24)); if ( v24.uPropCount && *v24.pProperties[0] != 47 ) { v8 = atoi(v24.pProperties[0]); v9 = v24.pProperties[1]; v2->pFrames[v2->uNumFrames].expression = (CHARACTER_EXPRESSION_ID)v8; v10 = atoi(v9); v11 = v24.pProperties[2]; v2->pFrames[v2->uNumFrames].uTextureID = v10; v2->pFrames[v2->uNumFrames].uAnimTime = atoi(v11); v2->pFrames[v2->uNumFrames].uAnimLength = 0; v2->pFrames[v2->uNumFrames].uFlags = 0; for ( j = 3; j < v24.uPropCount; ++j ) { if ( !_stricmp(v24.pProperties[j], "New") ) { v13 = (int)&v2->pFrames[v2->uNumFrames].uFlags; *(char *)v13 |= 4u; } } ++v2->uNumFrames; } } fclose(File); v14 = 0; if ( (signed int)(v2->uNumFrames - 1) > 0 ) { v15 = 0; do { v16 = (int)&v2->pFrames[v15]; if ( !(*(char *)(v16 + 18) & 4) ) *(char *)(v16 + 8) |= 1u; ++v14; ++v15; } while ( v14 < (signed int)(v2->uNumFrames - 1) ); } for ( k = 0; k < (signed int)v2->uNumFrames; *(short *)(Argsa + 6) = v19 ) { v18 = v2->pFrames; Argsa = (int)&v18[k]; v19 = *(short *)(Argsa + 4); if ( *(char *)(Argsa + 8) & 1 ) { ++k; for ( l = (int)&v18[k]; *(char *)(l + 8) & 1; l += 10 ) { v19 += *(short *)(l + 4); ++k; } LOWORD(v19) = v18[k].uAnimTime + v19; } ++k; } return 1; } //----- (00494F3A) -------------------------------------------------------- unsigned int IconFrameTable::FindIcon(const char *pIconName) { IconFrameTable *v2; // esi@1 int v3; // ebx@1 unsigned int uID; // edi@1 unsigned int result; // eax@4 v2 = this; v3 = 0; uID = 0; if ( (signed int)this->uNumIcons <= 0 ) { LABEL_4: result = 0; } else { while ( _stricmp(pIconName, v2->pIcons[v3].pAnimationName) ) { ++uID; ++v3; if ( (signed int)uID >= (signed int)v2->uNumIcons ) goto LABEL_4; } result = uID; } return result; } //----- (00494F70) -------------------------------------------------------- IconFrame *IconFrameTable::GetFrame(unsigned int uIconID, unsigned int uFrameID) { IconFrame *v3; // edi@1 IconFrame *v4; // ecx@1 __int16 v5; // dx@2 int v6; // edx@3 unsigned int v7; // eax@3 char *i; // ecx@3 int v9; // esi@5 IconFrame *result; // eax@6 v3 = this->pIcons; v4 = &v3[uIconID]; if ( v4->uFlags & 1 && (v5 = v4->uAnimLength) != 0 ) { v6 = ((signed int)uFrameID >> 3) % (unsigned __int16)v5; v7 = uIconID; for ( i = (char *)&v4->uAnimTime; ; i += 32 ) { v9 = *(short *)i; if ( v6 <= v9 ) break; v6 -= v9; ++v7; } result = &v3[v7]; } else { result = &v3[uIconID]; } return result; } //----- (00494FBF) -------------------------------------------------------- void IconFrameTable::InitializeAnimation(unsigned int uIconID) { IconFrameTable *v2; // esi@1 unsigned int v3; // edi@3 const char *i; // eax@3 IconFrame *v5; // eax@5 v2 = this; if ( (signed int)uIconID <= (signed int)this->uNumIcons && (uIconID & 0x80000000u) == 0 ) { v3 = uIconID; for ( i = this->pIcons[uIconID].pTextureName; ; i = v5[v3].pTextureName ) { v2->pIcons[v3].uTextureID = pIcons_LOD->LoadTexture(i, TEXTURE_16BIT_PALETTE); v5 = v2->pIcons; if ( !(v5[v3].uFlags & 1) ) break; ++v3; } } } //----- (0049500A) -------------------------------------------------------- void IconFrameTable::ToFile() { IconFrameTable *v1; // esi@1 FILE *v2; // eax@1 FILE *v3; // edi@1 auto Str = this; v1 = Str; v2 = fopen("data\\dift.bin", "wb"); v3 = v2; if ( !v2 ) Abortf("Unable to save dift.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pIcons, 0x20u, v1->uNumIcons, v3); fclose(v3); } //----- (00495056) -------------------------------------------------------- void IconFrameTable::FromFile(void *pSerialized) { uNumIcons = *(int *)pSerialized; pIcons = (IconFrame *)pAllocator->AllocNamedChunk(pIcons, 32 * uNumIcons, "I Frames"); memcpy(pIcons, (char *)pSerialized + 4, 32 * uNumIcons); } //----- (0049509D) -------------------------------------------------------- int IconFrameTable::FromFileTxt(const char *Args) { IconFrameTable *v2; // ebx@1 FILE *v3; // eax@1 int v4; // esi@3 void *v5; // eax@10 FILE *v6; // ST0C_4@12 char *i; // eax@12 const char *v8; // ST00_4@15 int v9; // eax@16 int v10; // edx@20 int v11; // ecx@21 int v12; // eax@22 signed int j; // edx@25 IconFrame *v14; // ecx@26 int v15; // esi@26 int k; // eax@27 signed int result; // eax@11 char Buf; // [sp+Ch] [bp-2F8h]@3 FrameTableTxtLine v19; // [sp+200h] [bp-104h]@4 FrameTableTxtLine v20; // [sp+27Ch] [bp-88h]@4 int v21; // [sp+2F8h] [bp-Ch]@3 int v22; // [sp+2FCh] [bp-8h]@3 FILE *File; // [sp+300h] [bp-4h]@1 int Argsa; // [sp+30Ch] [bp+8h]@26 v2 = this; //TileTable::dtor((TileTable *)this); v3 = fopen(Args, "r"); File = v3; if ( !v3 ) Abortf("IconFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v21 = 0; v22 = 1; if ( fgets(&Buf, 490, v3) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v20, frame_table_txt_parser(&Buf, &v19), sizeof(v20)); if ( v20.uPropCount && *v20.pProperties[0] != 47 ) { if ( v20.uPropCount < 3 ) Abortf("IconFrameTable::loadText, too few arguments, %s line %i.", Args, v22); ++v21; } ++v22; } while ( fgets(&Buf, 490, File) ); v4 = v21; } v2->uNumIcons = v4; v5 = pAllocator->AllocNamedChunk(v2->pIcons, 32 * v4, "I Frames"); v2->pIcons = (IconFrame *)v5; if ( v5 ) { v6 = File; v2->uNumIcons = 0; fseek(v6, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v20, frame_table_txt_parser(&Buf, &v19), sizeof(v20)); if ( v20.uPropCount && *v20.pProperties[0] != 47 ) { strcpy(v2->pIcons[v2->uNumIcons].pAnimationName, v20.pProperties[0]); strcpy(v2->pIcons[v2->uNumIcons].pTextureName, v20.pProperties[1]); v8 = v20.pProperties[2]; v2->pIcons[v2->uNumIcons].uFlags = 0; if ( !_stricmp(v8, "new") ) { v9 = (int)&v2->pIcons[v2->uNumIcons].uFlags; *(char *)v9 |= 4u; } v2->pIcons[v2->uNumIcons].uAnimTime = atoi(v20.pProperties[3]); v2->pIcons[v2->uNumIcons].uAnimLength = 0; v2->pIcons[v2->uNumIcons++].uTextureID = 0; } } fclose(File); v10 = 0; if ( (signed int)(v2->uNumIcons - 1) > 0 ) { v11 = 0; do { v12 = (int)&v2->pIcons[v11]; if ( !(*(char *)(v12 + 60) & 4) ) *(char *)(v12 + 28) |= 1u; ++v10; ++v11; } while ( v10 < (signed int)(v2->uNumIcons - 1) ); } for ( j = 0; j < (signed int)v2->uNumIcons; *(short *)(Argsa + 26) = v15 ) { v14 = v2->pIcons; Argsa = (int)&v14[j]; v15 = *(short *)(Argsa + 24); if ( *(char *)(Argsa + 28) & 1 ) { ++j; for ( k = (int)&v14[j]; *(char *)(k + 28) & 1; k += 32 ) { v15 += *(short *)(k + 24); ++j; } LOWORD(v15) = v14[j].uAnimTime + v15; } ++j; } result = 1; } else { fclose(File); result = 0; } return result; } //----- (00495366) -------------------------------------------------------- char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2) { int v2; // edi@1 int v3; // edx@2 int v4; // esi@3 int v5; // ebx@5 signed int v7; // [sp+Ch] [bp-14h]@1 signed int v8; // [sp+10h] [bp-10h]@1 int **v9; // [sp+14h] [bp-Ch]@4 signed int v10; // [sp+18h] [bp-8h]@3 unsigned __int8 v11; // [sp+1Ch] [bp-4h]@1 v2 = a1; v11 = a2; v8 = 0; v7 = 0; if ( dword_AE336C == a1 ) { v3 = dword_AE3370; } else { v4 = a2; dword_AE336C = a1; v10 = 0; if ( (signed int)pNPCStats->uNumNPCNames[v4] <= 0 ) goto LABEL_17; v9 = (int **)((char *)pNPCStats->pNPCNames + v4 * 4); do { v5 = tolower(*(char *)*v9); if ( v5 == tolower(v2) ) { if ( v8 ) v7 = v10; else v8 = v10; } ++v10; v9 += 2; } while ( v10 < (signed int)pNPCStats->uNumNPCNames[v4] ); if ( v8 && v8 != v7 ) v3 = v8 + rand() % (v7 - v8); else LABEL_17: v3 = rand() % (signed int)pNPCStats->uNumNPCNames[v4]; } dword_AE3370 = v3; return pNPCStats->pNPCNames[0][v11 + 2 * v3]; } // AE336C: using guessed type int dword_AE336C; // AE3370: using guessed type int dword_AE3370; //----- (00495430) -------------------------------------------------------- char * GetReputationString( signed int a1 ) { if (a1 >= 25) return pGlobalTXT_LocalizationStrings[379]; // Hated else if (a1 >= 6) return pGlobalTXT_LocalizationStrings[392]; // Unfriendly else if (a1 >= -5) return pGlobalTXT_LocalizationStrings[399]; // Neutral; else if (a1 >= -24) return pGlobalTXT_LocalizationStrings[402]; // Friendly else return pGlobalTXT_LocalizationStrings[434]; // Respected; } //----- (00495461) -------------------------------------------------------- char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6) { unsigned __int8 v6; // bl@1 Player *pPlayer; // ebx@3 //NPCData *v9; // eax@4 //size_t v10; // eax@6 char *v11; // esi@7 //int v12; // edx@7 //ItemGen *v13; // edi@7 //char v14; // cl@8 //char *v15; // ecx@10 //int v16; // edx@10 int v17; // eax@10 signed __int64 v18; // qax@18 unsigned int v19; // edi@32 unsigned __int8 *v20; // ebx@32 int v21; // ecx@34 __int16 v22; // ax@34 int v23; // edx@39 int v24; // eax@39 int v25; // eax@45 float *v26; // esi@68 float v27; // ST18_4@68 signed int v28; // eax@68 int v29; // eax@68 float v30; // ST18_4@72 signed int v31; // eax@72 float v32; // ST18_4@74 signed int v33; // eax@74 double v34; // st7@75 float v35; // ST18_4@76 signed int v36; // eax@76 float *v37; // esi@78 float v38; // ST18_4@78 int v39; // eax@78 float v40; // ST18_4@82 int v41; // eax@82 float v42; // ST18_4@83 int v43; // eax@83 float v44; // ST18_4@85 int v45; // eax@85 const char *v46; // eax@86 unsigned int v47; // eax@87 float v48; // ST18_4@97 __int64 v49; // ST14_8@107 int v50; // eax@107 int v51; // eax@108 Player *v52; // eax@109 int v53; // [sp-4h] [bp-13Ch]@107 int v54; // [sp+0h] [bp-138h]@107 __int16 v55[56]; // [sp+10h] [bp-128h]@34 stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107 stru351_summoned_item v57; // [sp+9Ch] [bp-9Ch]@115 char a1[100]; // [sp+B8h] [bp-80h]@3 unsigned int v59; // [sp+11Ch] [bp-1Ch]@3 //size_t v60; // [sp+120h] [bp-18h]@3 //Player *v61; // [sp+124h] [bp-14h]@3 //char *Str; // [sp+128h] [bp-10h]@1 int v63; // [sp+12Ch] [bp-Ch]@32 //int v64; // [sp+130h] [bp-8h]@6 //NPCData *v65; // [sp+134h] [bp-4h]@6 //int packed; v6 = uPlayerID; //Str = lpsz; if ( IsBadStringPtrA(lpsz, 1u) ) return "Invalid String Passed"; a1[0] = 0; pPlayer = &pParty->pPlayers[v6]; v59 = TargetColor(255, 255, 155); //v61 = pPlayer; memset(pTmpBuf2, 0, sizeof(pTmpBuf2)); NPCData *npc = nullptr; if ( dword_5C35D4 ) { //__debugbreak(); // fix npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) - 1)]; } else npc = GetNPCData(sDialogue_SpeakingActorNPC_ID); //v65 = v9; //v10 = 0; //v64 = 0; //int i = 0; //if ( (signed int)v60 > 0 ) v11 = a4; auto len = strlen(lpsz); for (int i = 0, dst = 0; i < len; ++i) { //v12 = v64; //v13 = a3; //while ( 1 ) //{ char c = lpsz[i]; if (c != '%') pTmpBuf2[dst++] = c; else { //v15 = &lpsz[v12 + 1]; //v16 = (unsigned __int8)lpsz[v12 + 2]; //packed = 10 * (int)lpsz[v12 + 1] + lpsz[v12 + 2]; //v17 = packed - 528;// 10 * '0' + '0' v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0'; switch ( v17 ) { case 1: v11 = npc->pName; goto _continue_strcat; case 2: v11 = pPlayer->pName; goto _continue_strcat; case 3: case 4: v11 = a1; goto _continue_strcat; case 5: v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24; v11 = pGlobalTXT_LocalizationStrings[397];// "evening" if ( SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0 ) { if ( SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 0xB ) { if ( v18 < 20 ) v11 = pGlobalTXT_LocalizationStrings[396];// "day" } else { v11 = pGlobalTXT_LocalizationStrings[395];// "morning" } } goto _continue_strcat; case 6: if ( pPlayer->uSex ) v11 = pGlobalTXT_LocalizationStrings[387];// "lady" else v11 = pGlobalTXT_LocalizationStrings[385];// "sir" goto _continue_strcat; case 7: if ( pPlayer->uSex ) v11 = pGlobalTXT_LocalizationStrings[389];// "Lady" else v11 = pGlobalTXT_LocalizationStrings[386];// "Sir" goto _continue_strcat; case 8: v19 = 0; v63 = 0; v20 = (unsigned __int8 *)pPlayer->_guilds_member_bits; do { if ( (unsigned __int16)_449B57_test_bit(v20, word_4EE150[v19]) ) { v21 = v63; v22 = word_4EE150[v19]; ++v63; v55[v21] = v22; } ++v19; } while ( v19 < 28 ); if ( v63 ) { v23 = rand() % v63; v24 = dword_A74CDC; if ( dword_A74CDC == -1 ) { v24 = v23; dword_A74CDC = v23; } v11 = (char *)pAwards[v55[v24]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]]; } else { v11 = (char *)pNPCTopics[55].pText; } //pPlayer = v61; //v13 = a3; goto _continue_strcat; case 9: if ( npc->uSex ) v11 = pGlobalTXT_LocalizationStrings[384];// "her" else v11 = pGlobalTXT_LocalizationStrings[383];// "his" goto _continue_strcat; case 10: if ( pPlayer->uSex ) v11 = pGlobalTXT_LocalizationStrings[389];// "Lady" else v11 = pGlobalTXT_LocalizationStrings[388];// "Lord" goto _continue_strcat; case 11: v25 = GetPartyReputation(); goto LABEL_46; case 12: v25 = npc->rep; LABEL_46: if ( v25 >= 25 ) { v11 = pGlobalTXT_LocalizationStrings[379]; } else { if ( v25 < 6 ) { if ( v25 >= -5 ) { v11 = pGlobalTXT_LocalizationStrings[399]; } else { if ( v25 < -24 ) v11 = pGlobalTXT_LocalizationStrings[434]; else v11 = pGlobalTXT_LocalizationStrings[402]; } } else { v11 = pGlobalTXT_LocalizationStrings[392]; } } goto _continue_strcat; case 13: v11 = sub_495366(pPlayer->pName[0], pPlayer->uSex); goto _continue_strcat; case 14: { if ( npc->uSex ) v11 = pGlobalTXT_LocalizationStrings[391];// "sister" else v11 = pGlobalTXT_LocalizationStrings[390];// "brother" goto _continue_strcat; } case 15: { v11 = pGlobalTXT_LocalizationStrings[393];// "daughter" _continue_strcat: strcat(pTmpBuf2, v11); dst = strlen(pTmpBuf2); //v64 += 2; i += 2; } break; case 16: { if ( npc->uSex ) v11 = pGlobalTXT_LocalizationStrings[391];// "sister" else v11 = pGlobalTXT_LocalizationStrings[390];// "brother" goto _continue_strcat; } case 17: { auto pay_percentage = pNPCStats->pProfessions[npc->uProfession - 1].uHirePrice / 100; if (!pay_percentage) pay_percentage = 1; sprintf(a1, "%lu", pay_percentage); v11 = a1; goto _continue_strcat; } case 18: case 19: case 20: case 21: case 22: case 26: _continue_strncpy: strncpy(a1, lpsz + i + 1, 2); v51 = atoi(a1); sprintf(a1, "%lu", v51); v11 = a1; goto _continue_strcat; case 23: { v47 = pMapStats->GetMapInfo(pCurrentMapName); if ( v47 ) v11 = pMapStats->pInfos[v47].pName; else v11 = pGlobalTXT_LocalizationStrings[394];// "Unknown" goto _continue_strcat; } case 24: { v46 = a3->GetDisplayName(); sprintf(a1, format_4E2D80, v59, v46); v11 = a1; goto _continue_strcat; } case 25: { v37 = &p2DEvents[(signed int)a4 - 1].fPriceMultiplier; v38 = *v37; v39 = a3->GetValue(); v29 = pPlayer->_4B8233(v39, v38); switch ( a5 ) { case 3: v44 = *v37; v45 = a3->GetValue(); v29 = pPlayer->_4B8213(v45, v44); break; case 4: v29 = pPlayer->_4B824B(*v37); break; case 5: v42 = *v37; v43 = a3->GetValue(); v29 = pPlayer->_4B8265(v43, v42); break; case 6: v40 = *v37; v41 = a3->GetValue(); v29 = pPlayer->_4B8213(v41, v40) / 2; break; } goto _continue_sprintf; } case 27: { v26 = &p2DEvents[(signed int)a4 - 1].fPriceMultiplier; v27 = *v26; v28 = a3->GetValue(); v29 = pPlayer->GetBuyingPrice(v28, v27); if ( a5 == 3 ) { v35 = *v26; v36 = a3->GetValue(); v29 = pPlayer->GetPriceSell(v36, v35); if (a3->Broken()) v29 = 1; goto _continue_sprintf; } if ( a5 != 4 ) { if ( a5 == 5 ) { v32 = *v26; v33 = a3->GetValue(); v29 = pPlayer->GetPriceRepair(v33, v32); } else { if ( a5 == 6 ) { v30 = *v26; v31 = a3->GetValue(); v29 = pPlayer->GetPriceSell(v31, v30) / 2; if (a3->Broken()) v29 = 1; if (!v29) v29 = 1; goto _continue_sprintf; } } _continue_sprintf: sprintf(a1, "%lu", v29); v11 = a1; goto _continue_strcat; } v34 = *v26; v48 = v34; v29 = pPlayer->GetPriceIdentification(v48); goto _continue_sprintf; } case 28: { //v11 = (char *)p2DEvents_minus1__10[13 * (signed int)a4]; v11 = (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle; goto _continue_strcat; } case 29: { //v34 = p2DEvents_minus1__20[13 * (signed int)a4]; v34 = p2DEvents[(signed int)a4 - 1].fPriceMultiplier; v48 = v34; v29 = pPlayer->GetPriceIdentification(v48); goto _continue_sprintf; } case 30: { if ( !a6 ) goto _continue_strcat; sub_493F79(&v57, *a6); v54 = v57.field_18_expire_year; v53 = v57.field_C_expire_day + 1; v50 = v57.field_14_exprie_month; sprintf(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54); v11 = a1; goto _continue_strcat; } case 31: case 32: case 33: case 34: v52 = &pParty->pPlayers[v17 - 31]; v11 = v52->pName; goto _continue_strcat; default: if ( v17 <= 50 || v17 > 70 ) goto _continue_strncpy; if ( v17 - 51 >= 20 ) goto _continue_strcat; v49 = pParty->field_3C._s_times[v17-51]; sub_493F79(&v56, v49); v54 = v56.field_18_expire_year; v53 = v56.field_C_expire_day + 1; v50 = v56.field_14_exprie_month; sprintf(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v50], v53, v54); v11 = a1; goto _continue_strcat; } } } return pTmpBuf2; } //----- (0049B04D) -------------------------------------------------------- void stru154::GetFacePlaneAndClassify(ODMFace *a2, BSPVertexBuffer *a3) { //stru154 *v3; // edi@1 //signed int v4; // eax@1 //signed int result; // eax@9 //signed int v6; // [sp-8h] [bp-18h]@8 Vec3_float_ v; // [sp+4h] [bp-Ch]@1 float v7; v.x = 0.0; v.y = 0.0; v.z = 0.0; GetFacePlane(a2, a3, &v, &v7); if (fabsf(a2->pFacePlane.vNormal.z) < 1e-6f) polygonType = POLYGON_VerticalWall; else if (fabsf(a2->pFacePlane.vNormal.x) < 1e-6f && fabsf(a2->pFacePlane.vNormal.y) < 1e-6f) polygonType = POLYGON_Floor; else polygonType = POLYGON_InBetweenFloorAndWall; face_plane.vNormal.x = v.x; face_plane.vNormal.y = v.y; face_plane.vNormal.z = v.z; face_plane.dist = v7; } //----- (0049B0C9) -------------------------------------------------------- void stru154::ClassifyPolygon(Vec3_float_ *pNormal, float dist) { if (fabsf(pNormal->z) < 1e-6f) polygonType = POLYGON_VerticalWall; else if (fabsf(pNormal->x) < 1e-6f && fabsf(pNormal->y) < 1e-6f) polygonType = POLYGON_Floor; else polygonType = POLYGON_InBetweenFloorAndWall; face_plane.vNormal.x = pNormal->x; face_plane.dist = dist; face_plane.vNormal.y = pNormal->y; face_plane.vNormal.z = pNormal->z; } //----- (0049B13D) -------------------------------------------------------- void stru154::GetFacePlane(ODMFace *pFace, BSPVertexBuffer *pVertices, Vec3_float_ *pOutNormal, float *pOutDist) { ODMFace *v5; // ebx@1 //int v6; // eax@1 //unsigned __int16 *v7; // ebx@2 //Vec3_int_ *v8; // eax@3 Vec3_int_ *v9; // ecx@3 //double v10; // st7@3 //int v11; // ecx@3 Vec3_int_ *v12; // ecx@3 //double v13; // st7@3 //double v14; // st6@3 //double v15; // st5@3 //int v16; // ecx@3 Vec3_int_ *v17; // eax@3 //double v18; // st5@3 Vec3_float_ *v19; // eax@3 //int result; // eax@8 //float v21; // ecx@10 //double v22; // st7@10 //double v23; // st6@10 Vec3_float_ v2; // [sp+4h] [bp-64h]@3 //float v25; // [sp+18h] [bp-50h]@3 float v26; // [sp+1Ch] [bp-4Ch]@3 float v27; // [sp+20h] [bp-48h]@3 float v28; // [sp+24h] [bp-44h]@3 //float v29; // [sp+2Ch] [bp-3Ch]@3 //float v30; // [sp+30h] [bp-38h]@3 //float v31; // [sp+34h] [bp-34h]@3 //float v32; // [sp+38h] [bp-30h]@3 //float v33; // [sp+3Ch] [bp-2Ch]@3 Vec3_float_ v1; // [sp+40h] [bp-28h]@1 //float v35; // [sp+4Ch] [bp-1Ch]@3 //float v36; // [sp+50h] [bp-18h]@3 //float v37; // [sp+54h] [bp-14h]@3 Vec3_float_ v38; // [sp+58h] [bp-10h]@3 //int v39; // [sp+64h] [bp-4h]@1 //v39 = 0; v1.x = 0.0; v5 = pFace; //v6 = pFace->uNumVertices; v1.y = 0.0; v1.z = 0.0; if (pFace->uNumVertices >= 2) { int i = 0; while ( i < pFace->uNumVertices - 2 ) { v9 = &pVertices->pVertices[pFace->pVertexIDs[i]]; v12 = &pVertices->pVertices[pFace->pVertexIDs[i + 1]]; v17 = &pVertices->pVertices[pFace->pVertexIDs[i + 2]]; i++; v1.x = v12->x - v9->x; v26 = v17->x - v12->x; v1.y = v12->y - v9->y; v27 = v17->y - v12->y; v1.z = v12->z - v9->z; v28 = v17->z - v12->z; v19 = Vec3_float_::Cross(&v1, &v2, v26, v27, v28); v38.x = v19->x; v38.y = v19->y; v38.z = v19->z; if ( v38.x != 0.0 || v38.y != 0.0 || v38.z != 0.0) { v38.Normalize(); pOutNormal->x = v38.x; pOutNormal->y = v38.y; pOutNormal->z = v38.z; *pOutDist = -(v9->x * v38.x + v9->y * v38.y + v9->z * v38.z); return; } } } pOutNormal->x = (double)(v5->pFacePlane.vNormal.x & 0xFFFF) / 65535.0f + (double)(v5->pFacePlane.vNormal.x >> 16); pOutNormal->y = (double)(v5->pFacePlane.vNormal.y & 0xFFFF) / 65535.0f + (double)(v5->pFacePlane.vNormal.y >> 16); pOutNormal->z = (double)(v5->pFacePlane.vNormal.z & 0xFFFF) / 65535.0f + (double)(v5->pFacePlane.vNormal.z >> 16); *pOutDist = (double)(v5->pFacePlane.dist & 0xFFFF) / 65535.0f + (double)(v5->pFacePlane.dist >> 16); } //----- (0049D700) -------------------------------------------------------- unsigned int __fastcall GetMaxMipLevels(unsigned int uDim) { unsigned int v1; // eax@1 int v2; // ecx@1 unsigned int v3; // eax@1 v1 = uDim; v2 = 0; v3 = v1 - 1; while ( v3 & 1 ) { v3 >>= 1; ++v2; } return v3 == 0 ? v2 : 0; } //----- (004A19D8) -------------------------------------------------------- unsigned int BlendColors(unsigned int a1, unsigned int a2) { /*signed __int64 v2; // ST10_8@1 double v3; // st7@1 float v4; // ST24_4@1 double v5; // ST10_8@1 int v6; // ST1C_4@1 float v7; // ST24_4@1 double v8; // ST10_8@1 unsigned __int8 v9; // ST20_1@1 float v10; // ST24_4@1 double v11; // ST10_8@1 float v12; // ST24_4@1 double v13; // ST08_8@1*/ uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * (a2 >> 24) / 255.0f * 255.0f), red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); return (alpha << 24) | (red << 16) | (green << 8) | blue; /*v2 = a1 >> 24; v3 = (double)v2 / 255.0f; HIDWORD(v2) = 0; LODWORD(v2) = a2 >> 24; v4 = v3 * (double)v2 / 255.0f * 255.0; v5 = v4 + 6.7553994e15; v6 = LODWORD(v5); v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; v8 = v7 + 6.7553994e15; v9 = LOBYTE(v8); v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; v11 = v10 + 6.7553994e15; v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; v13 = v12 + 6.7553994e15; return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ } //----- (004A46E6) -------------------------------------------------------- int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int _z, int a4, unsigned int lightColor) { int v5; // eax@1 int z; // eax@1 unsigned int v7; // eax@9 unsigned int v8; // ecx@9 int v9; // eax@9 unsigned int v10; // eax@10 int *v11; // esi@10 int *v12; // edi@10 int v13; // ecx@10 int v14; // edx@10 unsigned int v15; // eax@22 int *v16; // esi@22 int *v17; // edi@22 int v18; // ecx@22 int v19; // edx@22 unsigned __int16 *pTarget; // [sp+Ch] [bp-8h]@9 int *pTargetZ; // [sp+10h] [bp-4h]@9 unsigned int v22; // [sp+1Ch] [bp+8h]@9 signed int v23; // [sp+20h] [bp+Ch]@1 v5 = a4; v23 = _z >> 16; z = x + v5; if ( z >= (signed int)pViewport->uViewportTL_X && (signed int)x <= (signed int)pViewport->uViewportBR_X && y >= (signed int)pViewport->uViewportTL_Y && y <= (signed int)pViewport->uViewportBR_Y ) { if ( (signed int)x < (signed int)pViewport->uViewportTL_X ) x = pViewport->uViewportTL_X; if ( z > (signed int)pViewport->uViewportBR_X ) z = pViewport->uViewportBR_X; pTarget = &pRenderer->pTargetSurface[x + y * pRenderer->uTargetSurfacePitch]; v22 = z - x; pTargetZ = &pRenderer->pActiveZBuffer[x + 640 * y]; v7 = lightColor >> 3; v8 = lightColor & 0xF0; v9 = v7 & 0x1E0000; if ( pRenderer->uTargetGBits == 5 ) { v10 = (v8 | (((unsigned __int16)(lightColor & 0xF000) | (unsigned int)v9) >> 3)) >> 4; v11 = (int *)pTarget; v12 = pTargetZ; v13 = v22; v14 = (v10 << 16) | v10; z = (unsigned __int8)pTarget & 2; if ( (unsigned __int8)pTarget & 2 ) { z = (unsigned int)*pTargetZ >> 16; if ( z > v23 ) { z = v14 + ((*pTarget & 0x7BDEu) >> 1); *pTarget = z; } v13 = v22 - 1; v11 = (int *)(pTarget + 1); v12 = pTargetZ + 1; } while ( v13 != 1 ) { if ( v13 < 1 ) return z; z = (unsigned int)*v12 >> 16; if ( z <= v23 ) { v13 -= 2; ++v11; v12 += 2; } else { v12 += 2; z = v14 + ((*v11 & 0x7BDE7BDEu) >> 1); v13 -= 2; *v11 = z; ++v11; } } z = (unsigned int)*v12 >> 16; if ( z > v23 ) { z = v14 + ((*(short *)v11 & 0x7BDEu) >> 1); *(short *)v11 = z; } } else { v15 = (v8 | (((unsigned __int16)(lightColor & 0xF800) | (unsigned int)v9) >> 2)) >> 4; v16 = (int *)pTarget; v17 = pTargetZ; v18 = v22; v19 = (v15 << 16) | v15; z = (unsigned __int8)pTarget & 2; if ( (unsigned __int8)pTarget & 2 ) { z = (unsigned int)*pTargetZ >> 16; if ( z > v23 ) { z = v19 + ((*pTarget & 0xF7DEu) >> 1); *pTarget = z; } v18 = v22 - 1; v16 = (int *)(pTarget + 1); v17 = pTargetZ + 1; } while ( v18 != 1 ) { if ( v18 < 1 ) return z; z = (unsigned int)*v17 >> 16; if ( z <= v23 ) { v18 -= 2; ++v16; v17 += 2; } else { v17 += 2; z = v19 + ((*v16 & 0xF7DEF7DEu) >> 1); v18 -= 2; *v16 = z; ++v16; } } z = (unsigned int)*v17 >> 16; if ( z > v23 ) { z = v19 + ((*(short *)v16 & 0xF7DEu) >> 1); *(short *)v16 = z; } } } return z; } //----- (004A57E9) -------------------------------------------------------- void __cdecl Present_ColorKey() { HRESULT v0; // eax@3 HRESULT v1; // eax@3 HRESULT v2; // eax@3 HRESULT v3; // eax@3 HRESULT v4; // eax@3 RECT a2; // [sp+4h] [bp-14h]@3 //CheckHRESULT_stru0 this; // [sp+14h] [bp-4h]@3 if ( !pRenderer->uNumSceneBegins ) { if ( pRenderer->field_40110 ) { a2.bottom = pViewport->uViewportTL_Y; a2.left = 0; a2.top = 0; a2.right = 640; ErrD3D(pRenderer->pBackBuffer4->BltFast(0, 0, pRenderer->pColorKeySurface4, &a2, 16u)); a2.right = 640; a2.left = 0; a2.top = pViewport->uViewportBR_Y + 1; a2.bottom = 480; ErrD3D(pRenderer->pBackBuffer4->BltFast( 0, pViewport->uViewportBR_Y + 1, pRenderer->pColorKeySurface4, &a2, 16u)); a2.right = pViewport->uViewportTL_X; a2.bottom = pViewport->uViewportBR_Y + 1; a2.left = 0; a2.top = pViewport->uViewportTL_Y; ErrD3D(pRenderer->pBackBuffer4->BltFast( 0, pViewport->uViewportTL_Y, pRenderer->pColorKeySurface4, &a2, 16u)); a2.left = pViewport->uViewportBR_X; a2.top = pViewport->uViewportTL_Y; a2.right = 640; a2.bottom = pViewport->uViewportBR_Y + 1; ErrD3D(pRenderer->pBackBuffer4->BltFast( pViewport->uViewportBR_X, pViewport->uViewportTL_Y, pRenderer->pColorKeySurface4, &a2, 16u)); a2.right = pViewport->uViewportBR_X; a2.bottom = pViewport->uViewportBR_Y + 1; a2.left = pViewport->uViewportTL_X; a2.top = pViewport->uViewportTL_Y; ErrD3D(pRenderer->pBackBuffer4->BltFast( pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pRenderer->pColorKeySurface4, &a2, 17u)); } } } //----- (004A597D) -------------------------------------------------------- void Present_NoColorKey() { //unsigned __int16 *v0; // eax@4 unsigned __int16 *v1; // esi@4 void *v2; // edi@4 //signed int v4; // ebx@4 //signed int v5; // ebx@6 //void *v6; // edi@7 //const void *v7; // esi@7 signed int v8; // ebx@8 int v9; // eax@10 unsigned int v10; // esi@10 unsigned __int32 v11; // edi@10 //int v12; // ecx@10 unsigned int v13; // ebx@10 int v14; // eax@11 int v15; // eax@13 int v16; // eax@14 int v17; // eax@16 HRESULT v18; // eax@22 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 int v20; // [sp+88h] [bp-1Ch]@10 int v21; // [sp+8Ch] [bp-18h]@10 __int32 v22; // [sp+90h] [bp-14h]@10 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 unsigned int v24; // [sp+98h] [bp-Ch]@4 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 //LPVOID v26; // [sp+A0h] [bp-4h]@4 if ( !pRenderer->uNumSceneBegins ) { if ( pRenderer->field_40110 ) { memset(&Dst, 0, 0x7Cu); Dst.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) { //v26 = Dst.lpSurface; pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; v24 = pRenderer->uTargetGMask | pRenderer->uTargetBMask | ((pRenderer->uTargetGMask | pRenderer->uTargetBMask) << 16); pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; v1 = pRenderer->pTargetSurface; v2 = Dst.lpSurface; /*for (uint y = 0; y < 480; ++y) { auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); for (uint x = 0; x < 640; ++x) pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; }*/ auto pSrc = pRenderer->pTargetSurface; auto pDst = (__int16 *)Dst.lpSurface; for (uint y = 0; y < 8; ++y) memcpy(pDst + y * Dst.lPitch / 2, pSrc + y * 640, 640 * sizeof(__int16)); for (uint y = 8; y < 352; ++y) { memcpy(pDst + y * Dst.lPitch / 2, pSrc + y * 640, 8 * sizeof(__int16)); memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, pSrc + 8 + game_viewport_width/*462*/ + y * 640, 174/*172*/ * sizeof(__int16)); } for (uint y = 352; y < 480; ++y) memcpy(pDst + y * Dst.lPitch / 2, pSrc + y * 640, 640 * sizeof(__int16)); auto pSrc_x1y1 = pSrc + 640 * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; auto pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); v22 = 4 * ((Dst.lPitch / 4) + v9); v21 = 4 * v9 + 1280; //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); v10 = (int)pSrc_x1y1; v11 = (int)pDst_x1y1; auto uHalfWidth = v20 = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; v13 = v24; for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) { //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) { if (pSrc[y * 640 + x] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) pDst[y * Dst.lPitch / 2 + x] = pSrc[y * 640 + x]; } } ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); /* while ( 1 ) { while ( 1 ) { v14 = *(int *)v10; v10 += 4; if ( v14 == v13 ) break; if ( (short)v14 == (short)v13 ) { *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; v11 += 4; --uHalfWidth; if ( !uHalfWidth ) goto LABEL_21; } else { v15 = __ROL__(v14, 16); if ( (short)v15 == (short)v13 ) { v17 = __ROR__(v15, 16); *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; v11 += 4; --uHalfWidth; if ( !uHalfWidth ) goto LABEL_21; } else { v16 = __ROR__(v15, 16); *(int *)v11 = v16; v11 += 4; --uHalfWidth; if ( !uHalfWidth ) goto LABEL_21; } } } v11 += 4; --uHalfWidth; if ( !uHalfWidth ) { LABEL_21: v10 += v21; v11 += v22; uHalfWidth = v20; if ( !--uNumLines ) { ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); return; } } }*/ } } } } //----- (004A7063) -------------------------------------------------------- int __thiscall sub_4A7063(unsigned int uDiffuse, float a2) { float v2; // ST1C_4@1 double v3; // ST14_8@1 signed int v4; // ebx@1 float v5; // ST1C_4@1 double v6; // ST14_8@1 signed int v7; // edi@1 double v8; // ST0C_8@1 signed int v9; // esi@1 signed int v10; // ecx@1 double v12; // [sp+8h] [bp-18h]@1 unsigned __int64 v13; // [sp+18h] [bp-8h]@1 v2 = (double)(uDiffuse >> 24) * a2; v3 = v2 + 6.7553994e15; v4 = LODWORD(v3); v5 = (double)((uDiffuse >> 16) & 0xFF) * a2; v6 = v5 + 6.7553994e15; v7 = LODWORD(v6); *((float *)&v6 + 1) = (double)((unsigned __int16)uDiffuse >> 8) * a2; v8 = *((float *)&v6 + 1) + 6.7553994e15; v13 = __PAIR__(LODWORD(v6), LODWORD(v8)); v9 = LODWORD(v8); *((float *)&v6 + 1) = (double)(unsigned __int8)uDiffuse * a2; v12 = *((float *)&v6 + 1) + 6.7553994e15; v10 = LODWORD(v12); if ( v4 > 255 ) v4 = 255; if ( v4 < 0 ) v4 = 0; if ( SHIDWORD(v13) > 255 ) v7 = 255; if ( v7 < 0 ) v7 = 0; if ( (signed int)v13 > 255 ) v9 = 255; if ( v9 < 0 ) v9 = 0; if ( SLODWORD(v12) > 255 ) v10 = 255; if ( v10 < 0 ) v10 = 0; return v10 | ((v9 | ((v7 | (v4 << 8)) << 8)) << 8); } //----- (004AD504) -------------------------------------------------------- int __fastcall sub_4AD504(signed int sFaceID) { int result; // eax@1 signed int v2; // ebx@1 BLVFace *v3; // esi@3 Texture *v4; // edi@6 int v5; // eax@7 int v6; // edx@7 int v7; // ecx@7 int v8; // ebx@8 int v9; // eax@8 int v10; // ebx@8 unsigned int v11; // ebx@9 int v12; // esi@10 int v13; // eax@13 unsigned __int16 *v14; // eax@13 unsigned int v15; // eax@14 unsigned __int16 *v16; // ebx@14 int v17; // eax@15 int v18; // ebx@15 int v19; // esi@15 int v20; // ecx@15 int v21; // eax@15 stru193_math *v22; // ebx@15 int v23; // eax@15 char *v24; // esi@16 int v25; // eax@18 int v26; // eax@18 int v27; // eax@20 signed int v28; // esi@20 signed int v29; // edx@20 signed int v30; // esi@20 signed int v31; // edi@20 int v32; // esi@20 int v33; // eax@26 int *v34; // esi@27 unsigned __int16 *v35; // edi@27 unsigned int v36; // edx@27 int v37; // ebx@27 char v38; // cl@27 char v39; // ch@27 int v40; // ebx@29 int v41; // edx@29 unsigned int v42; // ebx@30 int v43; // edx@30 int v44; // eax@33 int *v45; // esi@34 unsigned __int16 *v46; // edi@34 unsigned int v47; // edx@34 int v48; // ebx@34 char v49; // cl@34 char v50; // ch@34 int v51; // ebx@36 int v52; // edx@36 unsigned __int16 v53; // bx@37 int v54; // edx@37 int v55; // eax@40 int v56; // eax@41 int *v57; // esi@42 unsigned __int16 *v58; // edi@42 unsigned int v59; // edx@42 int v60; // ebx@42 char v61; // cl@42 char v62; // ch@42 unsigned int v63; // ebx@44 int v64; // edx@44 unsigned int v65; // ebx@44 int v66; // edx@44 unsigned int v67; // ebx@45 int v68; // edx@45 int v69; // ebx@45 int v70; // edx@45 int v71; // eax@48 int *v72; // esi@49 unsigned __int16 *v73; // edi@49 unsigned int v74; // edx@49 int v75; // ebx@49 char v76; // cl@49 char v77; // ch@49 unsigned int v78; // ebx@51 int v79; // edx@51 unsigned int v80; // ebx@51 int v81; // edx@51 unsigned int v82; // ebx@52 int v83; // edx@52 int v84; // ebx@52 int v85; // edx@52 unsigned __int8 *v86; // [sp+Ch] [bp-98h]@9 unsigned __int8 *v87; // [sp+10h] [bp-94h]@9 unsigned __int8 *v88; // [sp+14h] [bp-90h]@9 unsigned __int8 *v89; // [sp+18h] [bp-8Ch]@9 int v90; // [sp+1Ch] [bp-88h]@20 BLVFace *v91; // [sp+20h] [bp-84h]@3 int v92; // [sp+24h] [bp-80h]@7 int i; // [sp+28h] [bp-7Ch]@7 unsigned __int16 *v94; // [sp+2Ch] [bp-78h]@9 unsigned int v95; // [sp+30h] [bp-74h]@1 Texture *v96; // [sp+34h] [bp-70h]@6 int v97; // [sp+38h] [bp-6Ch]@15 unsigned int v98; // [sp+3Ch] [bp-68h]@9 int v99; // [sp+40h] [bp-64h]@9 int v100; // [sp+44h] [bp-60h]@24 int v101; // [sp+48h] [bp-5Ch]@10 int v102; // [sp+4Ch] [bp-58h]@20 int v103; // [sp+50h] [bp-54h]@20 int v104; // [sp+54h] [bp-50h]@9 unsigned __int8 *v105; // [sp+58h] [bp-4Ch]@20 int v106; // [sp+5Ch] [bp-48h]@24 int v107; // [sp+60h] [bp-44h]@20 int v108; // [sp+64h] [bp-40h]@20 int v109; // [sp+68h] [bp-3Ch]@20 int v110; // [sp+6Ch] [bp-38h]@15 int v111; // [sp+70h] [bp-34h]@20 int a1; // [sp+74h] [bp-30h]@12 int a2; // [sp+78h] [bp-2Ch]@9 int *v114; // [sp+7Ch] [bp-28h]@16 int v115; // [sp+80h] [bp-24h]@18 int v116; // [sp+84h] [bp-20h]@7 unsigned int v117; // [sp+88h] [bp-1Ch]@15 unsigned int v118; // [sp+8Ch] [bp-18h]@24 int *v119; // [sp+90h] [bp-14h]@13 int v120; // [sp+94h] [bp-10h]@15 unsigned int v121; // [sp+98h] [bp-Ch]@15 unsigned __int16 *v122; // [sp+9Ch] [bp-8h]@15 unsigned int v123; // [sp+A0h] [bp-4h]@13 result = pRenderer->uTargetSurfacePitch; v2 = sFaceID; v95 = pRenderer->uTargetSurfacePitch; if ( sFaceID >= 0 ) { if ( sFaceID < (signed int)pIndoor->uNumFaces ) { v3 = &pIndoor->pFaces[sFaceID]; v91 = &pIndoor->pFaces[sFaceID]; if ( !pRenderer->pRenderD3D ) { result = sub_423B5D(sFaceID); if ( result ) { result = sub_424829(result, &stru_F8A590, pBLVRenderParams->field_7C, v2); if ( result ) { result = (int)v3->GetTexture(); v4 = (Texture *)result; v96 = (Texture *)result; if ( result ) { v5 = *(short *)(result + 38); LOBYTE(v3->uAttributes) |= 0x80u; v92 = v5; sub_4AE5F1(v2); ++pBLVRenderParams->field_84; v6 = stru_F8AD28.pDeltaUV[0]; v116 = stru_F8AD28.pDeltaUV[1]; v7 = 0; for ( i = bUseLoResSprites; v7 < stru_F8AD28.uNumLightsApplied; *(int *)v9 = v10 ) { v8 = v116; stru_F8AD28._blv_lights_xs[v7] += v6; v9 = 4 * v7 + 16297672; v10 = v8 - stru_F8AD28._blv_lights_ys[v7++]; } v94 = sr_sub_47C24C_get_palette(v3, v92, 0, 1); result = stru_F8A590._viewport_space_y; a2 = stru_F8A590._viewport_space_y; v11 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch; v99 = 640 * stru_F8A590._viewport_space_y; v86 = v4->pLevelOfDetail0_prolly_alpha_mask; v87 = v4->pLevelOfDetail1; v88 = v4->pLevelOfDetail2; v89 = v4->pLevelOfDetail3; v98 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch; v104 = 2 * pBLVRenderParams->field_0_timer_; if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) { v12 = 2 * stru_F8A590._viewport_space_y; v101 = 2 * stru_F8A590._viewport_space_y; while ( 1 ) { a1 = *(__int16 *)((char *)stru_F8A590.array_18 + v12); sub_4AE313(a1, result, &stru_F81018.field_0); if ( LOBYTE(viewparams->field_20) ) { v15 = v95 * (v12 - pBLVRenderParams->uViewportY); v119 = &pBLVRenderParams->pTargetZBuffer[2 * (*(__int16 *)((char *)stru_F8A590.array_18 + v12) + 320 * (v12 - pBLVRenderParams->uViewportY)) - pBLVRenderParams->uViewportX]; v16 = &pBLVRenderParams->pRenderTarget[v15 + 2 * *(__int16 *)((char *)stru_F8A590.array_18 + v12) - pBLVRenderParams->uViewportX]; v14 = &pBLVRenderParams->pRenderTarget[v15 + 2 * *(__int16 *)((char *)stru_F8A590.array_3D8 + v12) - pBLVRenderParams->uViewportX]; v123 = (unsigned int)v16; } else { v13 = *(__int16 *)((char *)stru_F8A590.array_18 + v12); v119 = &pBLVRenderParams->pTargetZBuffer[v13 + v99]; v123 = (unsigned int)&pBLVRenderParams->pRenderTarget[v13 + v11]; v14 = &pBLVRenderParams->pRenderTarget[v11 + *(__int16 *)((char *)stru_F8A590.array_3D8 + v12)]; } v117 = (unsigned int)v14; HIWORD(v17) = HIWORD(stru_F81018.field_0.field_0); v18 = stru_F81018.field_0.field_10; LOWORD(v17) = 0; v97 = stru_F8AD28.field_0 | v17; v110 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8)); v19 = stru_F81018.field_0.field_4 >> i; v20 = 11 - v18; v116 = stru_F81018.field_0.field_8 >> i; v21 = stru_F81018.field_0.field_8 >> i >> (11 - v18); v22 = stru_5C6E00; v122 = (unsigned __int16 *)v20; v121 = (stru_F81018.field_0.field_4 >> i) + 4 * stru_5C6E00->Cos(v104 + v21); v23 = stru_5C6E00->Sin(v104 + (v19 >> (char)v122)); v120 = v116 + 4 * v23; if ( v123 < v117 ) { v24 = (char *)&stru_F81018.field_34.field_8; v114 = &stru_F81018.field_34.field_8; a1 += 16; while ( 1 ) { sub_4AE313(a1, a2, (stru337_stru0 *)(v24 - 8)); v25 = *((int *)v24 - 2); LOWORD(v25) = 0; v115 = v97; v26 = stru_F8AD28.field_0 | v25; if ( v97 <= (unsigned int)v26 ) v115 = v26; v97 = v26; v27 = *((int *)v24 - 11); v28 = *((int *)v24 - 1); v105 = (&v86)[4 * v27]; v111 = v27 + 16; v29 = v4->uWidthMinus1; v109 = v27 + v27 + 16 - v4->uWidthLn2; v107 = v29 >> v27; v30 = v28 >> i; v102 = v4->uHeightMinus1 >> v27 << (v27 + 16); v31 = *v114 >> i; v122 = (unsigned __int16 *)(11 - v27); v116 = v30 + 4 * stru_5C6E00->Cos(v104 + (v31 >> (11 - v27))); v90 = v31 + 4 * stru_5C6E00->Sin(v104 + (v30 >> (char)v122)); v108 = (signed int)(v116 - v121) >> 4; v103 = (v90 - v120) >> 4; v32 = v123 + 32; if ( LOBYTE(viewparams->field_20) ) v32 = v123 + 64; if ( v32 > v117 ) v32 = v117; v118 = v32; v100 = sub_4AE491(*((short *)v114 - 1), *((short *)v114 + 1)); v106 = (signed int)(v32 - v123) >> 1; if ( v110 >> 16 == v100 >> 16 ) { v122 = sr_sub_47C24C_get_palette(v91, v92, v110 >> 16, 1); if ( LOBYTE(viewparams->field_20) ) { v44 = v123; if ( v123 < v118 ) { v45 = v119; v46 = v122; v47 = v121; v48 = v120; v49 = v111; v50 = v109; if ( v106 & 2 ) { *v119 = v115; v45 -= 2; v44 = v123 + 4; goto LABEL_37; } do { v44 += 8; v51 = *(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50)); v52 = v115; LOWORD(v51) = v46[v51]; *v45 = v115; v45[1] = v52; v45[640] = v52; v45[641] = v52; *(short *)(v44 - 8) = v51; *(short *)(v44 - 6) = v51; *(short *)(v44 + 1272) = v51; *(short *)(v44 + 1274) = v51; v45[2] = v52; v45[3] = v52; v45[642] = v52; v45[643] = v52; v121 += v108; v120 += v103; v47 = v121; v48 = v120; LABEL_37: v45 += 4; v53 = v46[*(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50))]; v54 = v108; *(short *)(v44 - 4) = v53; *(short *)(v44 - 2) = v53; *(short *)(v44 + 1276) = v53; *(short *)(v44 + 1278) = v53; v121 += v54; v120 += v103; v47 = v121; v48 = v120; } while ( v44 < v118 ); v123 = v44; v119 = v45; } } else { v33 = v123; if ( v123 < v118 ) { v34 = v119; v35 = v122; v36 = v121; v37 = v120; v38 = v111; v39 = v109; if ( v106 & 1 ) { *v119 = v115; --v34; v33 = v123 + 2; goto LABEL_30; } do { v33 += 4; v40 = *(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39)); v41 = v115; LOWORD(v40) = v35[v40]; *v34 = v115; *(short *)(v33 - 4) = v40; v34[1] = v41; v121 += v108; v120 += v103; v36 = v121; v37 = v120; LABEL_30: v42 = (unsigned int)(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39)); v34 += 2; v43 = v108; *(short *)(v33 - 2) = v35[*(char *)v42]; v121 += v43; v120 += v103; v36 = v121; v37 = v120; } while ( v33 < v118 ); v123 = v33; v119 = v34; } } } else { v55 = v110 - ((v100 - v110) >> 4); v110 = (v100 - v110) >> 4; v122 = (unsigned __int16 *)v55; if ( LOBYTE(viewparams->field_20) ) { v71 = v123; if ( v123 < v118 ) { v72 = v119; v73 = v94; v74 = v121; v75 = v120; v76 = v111; v77 = v109; if ( v106 & 2 ) { *v119 = v115; v72 += 2; v71 = v123 + 4; goto LABEL_52; } do { v78 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77); v79 = (int)((char *)v122 + v110); v71 += 8; v122 = (unsigned __int16 *)v79; v80 = ((v79 & 0xFFFF0000u) >> 8) + v105[v78]; v81 = v115; LOWORD(v80) = v73[v80]; *v72 = v115; v72[1] = v81; v72[640] = v81; v72[641] = v81; *(short *)(v71 - 8) = v80; *(short *)(v71 - 6) = v80; *(short *)(v71 + 1272) = v80; *(short *)(v71 + 1274) = v80; v72[2] = v81; v72[3] = v81; v72[642] = v81; v72[643] = v81; v121 += v108; v120 += v103; v74 = v121; v75 = v120; v72 += 4; LABEL_52: v82 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77); v83 = (int)((char *)v122 + v110); v84 = v105[v82]; v122 = (unsigned __int16 *)v83; LOWORD(v84) = v73[((v83 & 0xFFFF0000u) >> 8) + v84]; v85 = v108; *(short *)(v71 - 4) = v84; *(short *)(v71 - 2) = v84; *(short *)(v71 + 1276) = v84; *(short *)(v71 + 1278) = v84; v121 += v85; v120 += v103; v74 = v121; v75 = v120; } while ( v71 < v118 ); v123 = v71; v119 = v72; } } else { v56 = v123; if ( v123 < v118 ) { v57 = v119; v58 = v94; v59 = v121; v60 = v120; v61 = v111; v62 = v109; if ( v106 & 1 ) { *v119 = v115; ++v57; v56 = v123 + 2; goto LABEL_45; } do { v63 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62); v64 = (int)((char *)v122 + v110); v56 += 4; v122 = (unsigned __int16 *)v64; v65 = ((v64 & 0xFFFF0000u) >> 8) + v105[v63]; v66 = v115; LOWORD(v65) = v58[v65]; *v57 = v115; *(short *)(v56 - 4) = v65; v57[1] = v66; v121 += v108; v120 += v103; v59 = v121; v60 = v120; v57 += 2; LABEL_45: v67 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62); v68 = (int)((char *)v122 + v110); v69 = v105[v67]; v122 = (unsigned __int16 *)v68; LOWORD(v69) = v58[((v68 & 0xFFFF0000u) >> 8) + v69]; v70 = v108; *(short *)(v56 - 2) = v69; v121 += v70; v120 += v103; v59 = v121; v60 = v120; } while ( v56 < v118 ); v123 = v56; v119 = v57; } } } v114 += 13; v110 = v100; a1 += 16; v4 = v96; v121 = v116; v120 = v90; if ( v123 >= v117 ) break; v24 = (char *)v114; v22 = stru_5C6E00; } } ++a2; v98 += v95; result = a2; v101 += 2; v99 += 640; if ( a2 > stru_F8A590._viewport_space_w ) break; v12 = v101; result = a2; v11 = v98; } } } } } } } } return result; } // 4AE491: using guessed type int __fastcall sub_4AE491(int, int); //----- (004ADD1D) -------------------------------------------------------- void __fastcall sub_4ADD1D(int uFaceID) { int v1; // edi@1 BLVFace *v2; // esi@3 signed int v3; // ebx@4 Texture *v4; // edi@9 signed int v5; // eax@9 char *v6; // edi@12 signed int v7; // eax@15 unsigned int v8; // eax@16 __int16 v9; // cx@19 unsigned __int8 *v10; // eax@19 unsigned __int16 *v11; // eax@19 int v12; // edi@19 int v13; // ebx@20 stru352 *v14; // esi@20 DWORD v15; // eax@22 signed int v16; // ecx@22 signed int v17; // ST68_4@22 int v18; // eax@22 int v19; // ecx@22 unsigned int v20; // esi@23 int v21; // edi@23 int v22; // eax@23 int *v23; // ebx@24 int v24; // edx@24 int v25; // ebx@25 unsigned __int16 v26; // cx@25 int v27; // edx@26 unsigned __int16 v28; // cx@26 unsigned __int8 v29; // sf@27 unsigned __int8 v30; // of@27 unsigned int v31; // esi@29 int v32; // edi@29 unsigned __int16 *v33; // eax@29 int *v34; // ebx@30 int v35; // edx@30 int v36; // ebx@31 unsigned __int16 v37; // cx@31 int v38; // edx@32 unsigned __int16 v39; // cx@32 Texture *v40; // [sp-10h] [bp-6Ch]@16 int v41; // [sp-Ch] [bp-68h]@15 unsigned int v42; // [sp+10h] [bp-4Ch]@1 signed int v43; // [sp+14h] [bp-48h]@12 signed int v44; // [sp+14h] [bp-48h]@22 int v45; // [sp+1Ch] [bp-40h]@22 int v46; // [sp+20h] [bp-3Ch]@22 int v47; // [sp+24h] [bp-38h]@19 char v48; // [sp+28h] [bp-34h]@19 int v49; // [sp+2Ch] [bp-30h]@19 unsigned __int8 *v50; // [sp+30h] [bp-2Ch]@19 unsigned __int16 *v51; // [sp+34h] [bp-28h]@19 int v52; // [sp+38h] [bp-24h]@22 int v53; // [sp+3Ch] [bp-20h]@22 signed int v54; // [sp+40h] [bp-1Ch]@12 int v55; // [sp+40h] [bp-1Ch]@20 int v56; // [sp+44h] [bp-18h]@20 stru352 *i; // [sp+48h] [bp-14h]@20 unsigned __int16 *v58; // [sp+4Ch] [bp-10h]@23 int v59; // [sp+50h] [bp-Ch]@4 int v60; // [sp+50h] [bp-Ch]@19 int v61; // [sp+54h] [bp-8h]@22 int *v62; // [sp+58h] [bp-4h]@23 int *v63; // [sp+58h] [bp-4h]@29 v1 = uFaceID; v42 = pRenderer->uTargetSurfacePitch; if ( uFaceID >= 0 && uFaceID < (signed int)pIndoor->uNumFaces ) { v2 = &pIndoor->pFaces[uFaceID]; if ( pRenderer->pRenderD3D ) { v3 = sub_424579(uFaceID, &stru_F8AD28); v59 = v3; } else { v59 = sub_423B5D(uFaceID); v3 = v59; } if ( v3 && (pRenderer->pRenderD3D || sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1)) ) { v4 = v2->GetTexture(); v5 = 0; if ( v4 ) { if ( pRenderer->pRenderD3D ) { if ( v3 > 0 ) { v54 = v3; v43 = v3; v6 = (char *)&array_507D30[0].v; do { *((float *)v6 - 1) = (double)((GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x) + *((float *)v6 - 1); *(float *)v6 = (double)(pBLVRenderParams->vPartyPos.y + (GetTickCount() >> 5)) + *(float *)v6; v6 += 48; --v54; } while ( v54 ); v3 = v59; v5 = v43; } v7 = v5; v41 = stru_F8AD28.field_0; array_507D30[v7].u = array_507D30[v7].u * 0.25; array_507D30[v7].v = array_507D30[v7].v * 0.25; if ( BYTE1(v2->uAttributes) & 0x40 ) { v40 = v2->GetTexture(); v8 = pTextureFrameTable->GetFrameTexture(v2->uBitmapID, pBLVRenderParams->field_0_timer_); } else { v40 = v2->GetTexture(); v8 = v2->uBitmapID; } pRenderer->DrawIndoorPolygon(v3, v2, pBitmaps_LOD->pHardwareTextures[v8], v40, v41, -1, 0); } else { v49 = v4->uWidthMinus1; v47 = v4->uHeightMinus1 << 16; v9 = 16 - v4->uWidthLn2; v10 = v4->pLevelOfDetail0_prolly_alpha_mask; LOBYTE(v2->uAttributes) |= 0x80u; v48 = v9; v50 = v10; sub_4AF412(); ++pBLVRenderParams->uNumFacesRenderedThisFrame; v11 = sr_sub_47C24C_get_palette(v2, v4->palette_id2, 0, 1); v12 = stru_F8A590._viewport_space_y; v51 = v11; v60 = stru_F8A590._viewport_space_y; if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) { v13 = 2 * stru_F8A590._viewport_space_y; v14 = &stru_F83B80[stru_F8A590._viewport_space_y]; v55 = 2 * stru_F8A590._viewport_space_y; v56 = 640 * stru_F8A590._viewport_space_y; for ( i = &stru_F83B80[stru_F8A590._viewport_space_y]; ; v14 = i ) { sub_4AE1E7(v12, *(__int16 *)((char *)stru_F8A590.array_18 + v13), v12); v14->field_0 += (GetTickCount() << 11) - (pBLVRenderParams->vPartyPos.x << 16); v15 = GetTickCount(); v16 = v14->field_0; v14->field_4 += (32 * pBLVRenderParams->vPartyPos.y + v15) << 11; v45 = v14->field_4 >> 3; v44 = v16 >> 3; v17 = (signed int)((unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)v14->field_28) >> 16) >> 3; v52 = (unsigned __int64)(v17 * (signed __int64)-pBLVRenderParams->sSineY) >> 16; v53 = (unsigned __int64)(v17 * (signed __int64)pBLVRenderParams->sCosineY) >> 16; v18 = v14->field_28; v19 = *(__int16 *)((char *)stru_F8A590.array_18 + v13); LOWORD(v18) = 0; v46 = stru_F8AD28.field_0 | v18; v61 = *(__int16 *)((char *)stru_F8A590.array_3D8 + v13) - v19; if ( LOBYTE(viewparams->field_20) ) { v63 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY)) - pBLVRenderParams->uViewportX]; v31 = v44; v32 = v45; v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY) + 2 * v19 - pBLVRenderParams->uViewportX]; if ( v61 & 1 ) { --v61; v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY) + 2 * v19 - pBLVRenderParams->uViewportX - 2]; v34 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY)) - pBLVRenderParams->uViewportX]; v35 = v46; v63 += 2; goto LABEL_32; } while ( 1 ) { v30 = __OFSUB__(v61, 2); v29 = v61 - 2 < 0; v61 -= 2; if ( v29 ^ v30 ) break; v36 = *(&v50[v49 & (v31 >> 16)] + ((v47 & (unsigned int)v32) >> v48)); v31 += v52; v37 = v51[v36]; v32 += v53; v34 = v63; v35 = v46; *v33 = v37; v33[1] = v37; v33[640] = v37; v33[641] = v37; v63 += 4; v34[2] = v46; v34[3] = v46; v34[642] = v46; v34[643] = v46; LABEL_32: *v34 = v35; v34[1] = v35; v34[640] = v35; v34[641] = v35; v38 = v49 & (v31 >> 16); v33 += 4; v31 += v52; v39 = v51[*(&v50[v38] + ((v47 & (unsigned int)v32) >> v48))]; v32 += v53; *(v33 - 2) = v39; *(v33 - 1) = v39; v33[638] = v39; v33[639] = v39; } } else { v58 = &pBLVRenderParams->pRenderTarget[v19 + v12 * pRenderer->uTargetSurfacePitch]; v62 = &pBLVRenderParams->pTargetZBuffer[v56 + v19]; v20 = v44; v21 = v45; v22 = (int)v58; if ( v61 & 1 ) { --v61; v22 = (int)(v58 - 1); v23 = &pBLVRenderParams->pTargetZBuffer[v56 + v19]; v24 = v46; ++v62; goto LABEL_26; } while ( 1 ) { v30 = __OFSUB__(v61, 2); v29 = v61 - 2 < 0; v61 -= 2; if ( v29 ^ v30 ) break; v25 = *(&v50[v49 & (v20 >> 16)] + ((v47 & (unsigned int)v21) >> v48)); v20 += v52; v26 = v51[v25]; v21 += v53; v23 = v62; v24 = v46; *(short *)v22 = v26; v62 += 2; v23[1] = v46; LABEL_26: *v23 = v24; v27 = v49 & (v20 >> 16); v22 += 4; v20 += v52; v28 = v51[*(&v50[v27] + ((v47 & (unsigned int)v21) >> v48))]; v21 += v53; *(short *)(v22 - 2) = v28; } } ++v60; ++i; v56 += 640; v55 += 2; if ( v60 > stru_F8A590._viewport_space_w ) break; v13 = v55; v12 = v60; } } } } } } } //----- (004AE1E7) -------------------------------------------------------- int __fastcall sub_4AE1E7(int a1, int a2, int a3) { int v3; // ebx@1 int v4; // edi@1 int v5; // esi@1 signed __int64 v6; // qtt@3 int v7; // esi@3 int v8; // eax@5 int result; // eax@5 int v10; // edx@5 int v11; // [sp+Ch] [bp-8h]@1 int v12; // [sp+1Ch] [bp+8h]@2 v3 = pBLVRenderParams->uViewportCenterY - a3; v4 = pBLVRenderParams->uViewportCenterX - a2; v11 = a1; v5 = (pBLVRenderParams->uViewportCenterY - a3) * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C + (pBLVRenderParams->uViewportCenterX - a2) * stru_F8AD28.vec_80.x; if ( v5 && (v12 = abs(stru_F8AD28.vec_80.z) >> 14, v12 <= abs(v5)) ) { LODWORD(v6) = stru_F8AD28.vec_80.z << 16; HIDWORD(v6) = stru_F8AD28.vec_80.z >> 16; v7 = v6 / (v3 * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C + v4 * stru_F8AD28.vec_80.x); } else { v7 = 1073741824; } v8 = stru_F8AD28.vec_9C.z; stru_F83B80[v11].field_0 = ((unsigned __int64)((v3 * stru_F8AD28.vec_8C.z + stru_F8AD28.vec_8C.x + v4 * stru_F8AD28.vec_8C.y) * (signed __int64)v7) >> 16) + stru_F8AD28.field_98; result = (unsigned __int64)((v3 * v8 + stru_F8AD28.vec_9C.x + v4 * stru_F8AD28.vec_9C.y) * (signed __int64)v7) >> 16; v10 = result + stru_F8AD28.field_A8; stru_F83B80[v11].field_28 = v7; stru_F83B80[v11].field_4 = v10; return result; } //----- (004AE313) -------------------------------------------------------- int __fastcall sub_4AE313(int viewport_space_x, int viewport_space_y, stru337_stru0 *p) { int _dy; // ebx@1 int _dx; // edi@1 int v5; // ecx@1 int v6; // esi@1 int v7; // ST18_4@2 signed __int64 v8; // qtt@3 unsigned int v9; // ecx@3 int result; // eax@8 int v11; // [sp+Ch] [bp-8h]@1 _dy = pBLVRenderParams->uViewportCenterY - viewport_space_y; _dx = pBLVRenderParams->uViewportCenterX - viewport_space_x; ++pBLVRenderParams->field_88; v5 = (pBLVRenderParams->uViewportCenterY - viewport_space_y) * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C; v6 = v5 + _dx * stru_F8AD28.vec_80.x; v11 = v5 + _dx * stru_F8AD28.vec_80.x; if ( v5 + _dx * stru_F8AD28.vec_80.x && (v7 = abs(stru_F8AD28.vec_80.z) >> 14, v7 <= abs(v6)) ) { LODWORD(v8) = stru_F8AD28.vec_80.z << 16; HIDWORD(v8) = stru_F8AD28.vec_80.z >> 16; v9 = v8 / v11; } else { v9 = 0x40000000u; } if ( (signed int)v9 >= stru_F8AD28.field_34 ) p->field_0 = v9; else p->field_0 = stru_F8AD28.field_34; p->field_4 = ((unsigned __int64)((_dy * stru_F8AD28.vec_8C.z + stru_F8AD28.vec_8C.x + _dx * stru_F8AD28.vec_8C.y) * (signed __int64)(signed int)v9) >> 16) + stru_F8AD28.field_98 + (stru_F8AD28.pDeltaUV[0] << 16); p->field_8 = ((unsigned __int64)((_dy * stru_F8AD28.vec_9C.z + stru_F8AD28.vec_9C.x + _dx * stru_F8AD28.vec_9C.y) * (signed __int64)(signed int)v9) >> 16) + stru_F8AD28.field_A8 + (stru_F8AD28.pDeltaUV[1] << 16); result = abs((__int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)(signed int)v9) >> 16); if ( result < 369620 || bUseLoResSprites ) { if ( result < 184810 ) p->field_10 = result > 92405; else p->field_10 = 2; } else { p->field_10 = 3; } return result; } //----- (004AE491) -------------------------------------------------------- int __fastcall sub_4AE491(signed int a1, signed int a2) { signed int v2; // eax@1 signed int v3; // edi@1 int v4; // ecx@1 int v5; // esi@2 int v6; // eax@2 int v7; // ebx@2 unsigned int v8; // ecx@2 int v9; // edx@5 int v10; // edx@7 unsigned int v11; // eax@8 int v13; // [sp+4h] [bp-18h]@2 int v14; // [sp+8h] [bp-14h]@2 signed int v15; // [sp+Ch] [bp-10h]@1 int v16; // [sp+14h] [bp-8h]@1 int v17; // [sp+18h] [bp-4h]@1 v2 = a1 >> SLOBYTE(stru_F8AD28.field_38); v3 = a2 >> SLOBYTE(stru_F8AD28.field_38); v17 = stru_F8AD28.uCurrentAmbientLightLevel; v4 = 0; v15 = v2; v16 = 0; if ( stru_F8AD28.uNumLightsApplied > 0 ) { do { v5 = v16; v13 = abs(v2 - stru_F8AD28._blv_lights_xs[v16]); v14 = abs(v3 - stru_F8AD28._blv_lights_ys[v16]); v6 = stru_F8AD28._blv_lights_light_dot_faces[v16]; v7 = v13; v8 = v14; if ( v6 < v13 ) { v6 = v13; v7 = stru_F8AD28._blv_lights_light_dot_faces[v16]; } if ( v6 < v14 ) { v9 = v6; v6 = v14; v8 = v9; } if ( v7 < (signed int)v8 ) { v10 = v8; v8 = v7; v7 = v10; } v11 = ((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6; if ( (signed int)v11 < stru_F8AD28._blv_lights_radii[v5] ) v17 += 30 * (v11 * stru_F8AD28._blv_lights_inv_radii[v5] - 65536); ++v16; v2 = v15; } while ( v16 < stru_F8AD28.uNumLightsApplied ); v4 = 0; } if ( stru_F8AD28.field_3E4 != v4 ) v17 -= stru_F8AD28.field_3E8 * (v2 - stru_F8AD28.field_3F0) + stru_F8AD28.field_3EC * (v3 - stru_F8AD28.field_3F4); if ( v17 >= v4 ) { if ( v17 > 2031616 ) v17 = 2031616; } else { v17 = v4; } ++pBLVRenderParams->field_8C; return v17; } // 4AE491: using guessed type int __fastcall sub_4AE491(int, int); //----- (004AE5F1) -------------------------------------------------------- void __fastcall sub_4AE5F1(unsigned int uFaceID) { BLVFace *v1; // esi@1 BLVFaceExtra *v2; // ebx@1 int v3; // eax@1 int v4; // edi@1 Texture *v5; // edi@1 int v6; // eax@1 unsigned int v7; // eax@1 unsigned int v8; // ecx@1 unsigned int v9; // eax@1 unsigned int v10; // ecx@5 int v11; // edi@10 int v12; // ecx@10 int v13; // eax@10 int v14; // edx@10 int v15; // ebx@12 double v16; // st7@16 int v17; // eax@16 char *v18; // ebx@17 int v19; // ecx@19 int v20; // eax@19 int v21; // edx@21 int v22; // eax@23 int v23; // ST04_4@26 int v24; // edi@26 double v25; // st6@26 int v26; // eax@26 double v27; // st6@26 int v28; // ecx@26 char v29; // al@26 int v30; // edx@28 int v31; // ecx@28 BLVLightMM7 *v32; // ecx@32 int v33; // edi@33 int v34; // edx@33 int v35; // eax@33 int v36; // edi@35 int v37; // edx@37 int v38; // ebx@39 int v39; // edi@42 int v40; // eax@42 char *v41; // ebx@45 signed int v42; // ecx@47 int v43; // edi@47 int v44; // eax@49 int v45; // edx@51 int v46; // eax@53 int v47; // ST04_4@55 int v48; // edi@55 double v49; // st6@55 int v50; // eax@55 double v51; // st6@55 int v52; // eax@55 int v53; // ecx@57 int v54; // ecx@58 int v55; // ecx@59 int v56; // edx@62 int v57; // ecx@62 int v58; // eax@63 int v59; // edx@64 int v60; // ecx@67 int v61; // edx@67 int v62; // eax@68 int v63; // edx@69 signed int v64; // ecx@72 double v65; // st7@75 Vec3_int_ v66; // [sp+Ch] [bp-34h]@9 Vec3_int_ v67; // [sp+18h] [bp-28h]@9 BLVFaceExtra *v68; // [sp+24h] [bp-1Ch]@1 int v69; // [sp+28h] [bp-18h]@10 int v70; // [sp+2Ch] [bp-14h]@10 int X; // [sp+30h] [bp-10h]@10 int v72; // [sp+34h] [bp-Ch]@10 int v73; // [sp+38h] [bp-8h]@10 int v74; // [sp+3Ch] [bp-4h]@10 v1 = &pIndoor->pFaces[uFaceID]; v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID]; v3 = v1->uBitmapID; v4 = v1->uBitmapID; v68 = v2; v5 = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0); v6 = 8 * uFaceID; LOBYTE(v6) = PID(OBJECT_BModel,uFaceID); stru_F8AD28.field_0 = v6; stru_F8AD28.plane_4.vNormal.x = v1->pFacePlane_old.vNormal.x; stru_F8AD28.plane_4.vNormal.y = v1->pFacePlane_old.vNormal.y; stru_F8AD28.plane_4.vNormal.z = v1->pFacePlane_old.vNormal.z; stru_F8AD28.plane_4.dist = v1->pFacePlane_old.dist; stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU; stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV; v7 = GetTickCount(); v8 = v1->uAttributes; v9 = v7 >> 3; if ( v8 & 4 ) { stru_F8AD28.pDeltaUV[1] -= v9 & v5->uHeightMinus1; } else { if ( v8 & 0x20 ) stru_F8AD28.pDeltaUV[1] += v9 & v5->uHeightMinus1; } v10 = v1->uAttributes; if ( BYTE1(v10) & 8 ) { stru_F8AD28.pDeltaUV[0] -= v9 & v5->uWidthMinus1; } else { if ( v10 & 0x40 ) stru_F8AD28.pDeltaUV[0] += v9 & v5->uWidthMinus1; } v1->_get_normals(&v67, &v66); stru_F8AD28.vec_14.x = v67.x; stru_F8AD28.vec_14.y = v67.y; stru_F8AD28.vec_14.z = v67.z; stru_F8AD28.vec_20.x = v66.x; stru_F8AD28.vec_20.y = v66.y; stru_F8AD28.vec_20.z = v66.z; stru_F8AD28.uDefaultAmbientLightLevel = v2->field_22; if ( pBLVRenderParams->sPartyRotX ) { v74 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; v74 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v74; X = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - X; stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; v74 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70; v70 = (unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; stru_F8AD28.vec_60.y = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70; stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.field_6C = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; v74 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70; X = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16; v72 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; v70 = (unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; stru_F8AD28.vec_70.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70; stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.vec_70.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); v74 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x; v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x); v73 = -65536 * pBLVRenderParams->vPartyPos.z; v70 = (unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; v12 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70; v69 = (unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; v13 = pBLVRenderParams->vPartyPos.y; v70 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); v14 = pBLVRenderParams->vPartyPos.x; } else { v70 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70; stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z; stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70; stru_F8AD28.field_6C = stru_F8AD28.vec_14.z; stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70; v69 = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16; v14 = pBLVRenderParams->vPartyPos.x; stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z; v13 = pBLVRenderParams->vPartyPos.y; stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); v12 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x; v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x); v70 = -65536 * pBLVRenderParams->vPartyPos.z; } stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x; stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.z * pBLVRenderParams->vPartyPos.z + stru_F8AD28.plane_4.dist + stru_F8AD28.plane_4.vNormal.y * v13 + stru_F8AD28.plane_4.vNormal.x * v14; stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16; stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16; stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x; stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y; stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16; stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16; X = (unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v12) >> 16; v15 = v70; v70 = (unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v70) >> 16; stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x; stru_F8AD28.field_98 = -(X + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v11) >> 16) + v70); stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16; stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16; X = (unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v12) >> 16; v69 = (unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16; v70 = (unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16; stru_F8AD28.field_38 = 0; stru_F8AD28.field_A8 = -(X + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16)); if ( *(int *)&v68->field_4 || *(int *)&v68->field_8 ) { stru_F8AD28.field_3E4 = 1; stru_F8AD28.field_3E8 = *(int *)&v68->field_4; stru_F8AD28.field_3EC = *(int *)&v68->field_8; stru_F8AD28.field_3F0 = v68->field_1E; stru_F8AD28.field_3F4 = v68->field_20; } else { stru_F8AD28.field_3E4 = 0; } v16 = 0.0039215689; v17 = 116 * v1->uSectorID; v69 = v17; v74 = 0; v73 = 0; stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + *(__int16 *)((char *)&pIndoor->pSectors->uMinAmbientLightLevel + v17)) << 16; v70 = pMobileLightsStack->uNumLightsActive; if ( pMobileLightsStack->uNumLightsActive > 0 ) { v18 = (char *)&pMobileLightsStack->pLights[0].vPosition.y; do { if ( v74 >= 20 ) break; v19 = *((short *)v18 + 2); v20 = *((short *)v18 - 1); if ( v20 > v1->pBounding.x1 - v19 ) { if ( v20 < v19 + v1->pBounding.x2 ) { v21 = *(short *)v18; if ( v21 > v1->pBounding.y1 - v19 ) { if ( v21 < v19 + v1->pBounding.y2 ) { v22 = *((short *)v18 + 1); if ( v22 > v1->pBounding.z1 - v19 ) { if ( v22 < v19 + v1->pBounding.z2 ) { X = (v1->pFacePlane_old.dist + *((short *)v18 + 1) * v1->pFacePlane_old.vNormal.z + v21 * v1->pFacePlane_old.vNormal.y + *((short *)v18 - 1) * v1->pFacePlane_old.vNormal.x) >> 16; if ( X <= v19 ) { v23 = X; v24 = v74; stru_F8AD28._blv_lights_radii[v74] = v19; stru_F8AD28._blv_lights_inv_radii[v24] = 65536 / v19; *(int *)((char *)&stru_F8AD28.field_240 + v24 * 4) = *((short *)v18 + 5) << 16; stru_F8AD28._blv_lights_xs[v24] = *((short *)v18 - 1); stru_F8AD28._blv_lights_ys[v24] = *(short *)v18; stru_F8AD28._blv_lights_zs[v24] = *((short *)v18 + 1); v68 = (BLVFaceExtra *)(unsigned __int8)v18[6]; v25 = (double)(signed int)v68 * v16; v68 = (BLVFaceExtra *)(unsigned __int8)v18[7]; v26 = (unsigned __int8)v18[8]; *(float *)(v24 * 4 + 16297992) = v25; v27 = (double)(signed int)v68; v68 = (BLVFaceExtra *)v26; *(float *)(v24 * 4 + 16298072) = v27 * v16; *(float *)(v24 * 4 + 16298152) = (double)(signed int)v68 * v16; v16 = 0.0039215689; stru_F8AD28._blv_lights_light_dot_faces[v24] = abs(v23); v28 = v74; v29 = v18[9]; ++v74; stru_F8AD28._blv_lights_types[v28] = v29; } } } } } } } ++v73; v18 += 18; v17 = v69; } while ( v73 < v70 ); } v30 = 0; v73 = 0; v31 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17); v70 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17); if ( v31 > 0 ) { while ( v74 < 20 ) { v32 = &pIndoor->pLights[*(&(*(BLVLightMM7 **)((char *)&pIndoor->pSectors->pLights + v17))->vPosition.x + v30)]; if ( !(v32->uAtributes & 8) ) { v33 = v1->pBounding.x1; v34 = v32->vPosition.x; X = v32->uBrightness; v35 = v32->uRadius; v68 = (BLVFaceExtra *)v32->uRadius; if ( v34 > v33 - v35 ) { if ( v34 < v35 + v1->pBounding.x2 ) { v36 = v32->vPosition.y; if ( v36 > v1->pBounding.y1 - v35 ) { if ( v36 < v35 + v1->pBounding.y2 ) { v37 = v32->vPosition.z; if ( v37 > v1->pBounding.z1 - v35 ) { if ( v37 < v35 + v1->pBounding.z2 ) { v38 = (v1->pFacePlane_old.dist + v32->vPosition.x * v1->pFacePlane_old.vNormal.x + v37 * v1->pFacePlane_old.vNormal.z + v36 * v1->pFacePlane_old.vNormal.y) >> 16; if ( v38 >= 0 ) { if ( v38 <= v35 && v35 ) { v39 = v74; stru_F8AD28._blv_lights_radii[v74] = v35; stru_F8AD28._blv_lights_inv_radii[v39] = 65536 / (signed int)v68; *(int *)((char *)&stru_F8AD28.field_240 + v39 * 4) = X << 16; stru_F8AD28._blv_lights_xs[v39] = v32->vPosition.x; stru_F8AD28._blv_lights_ys[v39] = v32->vPosition.y; stru_F8AD28._blv_lights_zs[v39] = v32->vPosition.z; v68 = (BLVFaceExtra *)v32->uRed; stru_F8AD28._blv_lights_rs[v39] = (double)(signed int)v68 * v16; v68 = (BLVFaceExtra *)v32->uGreen; stru_F8AD28._blv_lights_gs[v39] = (double)(signed int)v68 * v16; v68 = (BLVFaceExtra *)v32->uBlue; stru_F8AD28._blv_lights_bs[v39] = (double)(signed int)v68 * v16; v16 = 0.0039215689; stru_F8AD28._blv_lights_light_dot_faces[v39] = abs(v38); v40 = v74++; stru_F8AD28._blv_lights_types[v40] = 1; } } } } } } } } } v30 = v73++ + 1; if ( v73 >= v70 ) break; v17 = v69; } } v73 = 0; if ( pStationaryLightsStack->uNumLightsActive > 0 ) { v41 = (char *)&pStationaryLightsStack->pLights[0].vPosition.y; do { if ( v74 >= 20 ) break; v42 = *((short *)v41 + 2); v43 = *((short *)v41 - 1); if ( v43 > v1->pBounding.x1 - v42 ) { if ( v43 < v42 + v1->pBounding.x2 ) { v44 = *(short *)v41; if ( v44 > v1->pBounding.y1 - v42 ) { if ( v44 < v42 + v1->pBounding.y2 ) { v45 = *((short *)v41 + 1); if ( v45 > v1->pBounding.z1 - v42 ) { if ( v45 < v42 + v1->pBounding.z2 ) { v46 = (v1->pFacePlane_old.dist + *(short *)v41 * v1->pFacePlane_old.vNormal.y + v43 * v1->pFacePlane_old.vNormal.x + v45 * v1->pFacePlane_old.vNormal.z) >> 16; v69 = v46; if ( v46 >= 0 ) { if ( v46 <= v42 ) { v47 = v69; v48 = v74; stru_F8AD28._blv_lights_radii[v74] = v42; stru_F8AD28._blv_lights_inv_radii[v48] = 65536 / v42; stru_F8AD28._blv_lights_xs[v48] = *((short *)v41 - 1); stru_F8AD28._blv_lights_ys[v48] = *(short *)v41; stru_F8AD28._blv_lights_zs[v48] = *((short *)v41 + 1); v68 = (BLVFaceExtra *)(unsigned __int8)v41[6]; v49 = (double)(signed int)v68 * v16; v68 = (BLVFaceExtra *)(unsigned __int8)v41[7]; v50 = (unsigned __int8)v41[8]; stru_F8AD28._blv_lights_rs[v48] = v49; v51 = (double)(signed int)v68; v68 = (BLVFaceExtra *)v50; stru_F8AD28._blv_lights_gs[v48] = v51 * v16; stru_F8AD28._blv_lights_bs[v48] = (double)(signed int)v68 * v16; v16 = 0.0039215689; stru_F8AD28._blv_lights_light_dot_faces[v48] = abs(v47); v52 = v74++; stru_F8AD28._blv_lights_types[v52] = 1; } } } } } } } } ++v73; v41 += 12; } while ( v73 < pStationaryLightsStack->uNumLightsActive ); } stru_F8AD28.uNumLightsApplied = v74; v53 = v1->pBounding.x2; if ( pBLVRenderParams->vPartyPos.x <= v53 ) { v55 = v1->pBounding.x1; if ( pBLVRenderParams->vPartyPos.x >= v55 ) v54 = 0; else v54 = v55 - pBLVRenderParams->vPartyPos.x; } else { v54 = pBLVRenderParams->vPartyPos.x - v53; } v56 = v1->pBounding.y2; v57 = v54 * v54; if ( pBLVRenderParams->vPartyPos.y <= v56 ) { v59 = v1->pBounding.y1; if ( pBLVRenderParams->vPartyPos.y >= v59 ) v58 = 0; else v58 = v59 - pBLVRenderParams->vPartyPos.y; } else { v58 = pBLVRenderParams->vPartyPos.y - v56; } v60 = v58 * v58 + v57; v61 = v1->pBounding.z2; if ( pBLVRenderParams->vPartyPos.z <= v61 ) { v63 = v1->pBounding.z1; if ( pBLVRenderParams->vPartyPos.z >= v63 ) v62 = 0; else v62 = v63 - pBLVRenderParams->vPartyPos.z; } else { v62 = pBLVRenderParams->vPartyPos.z - v61; } v64 = v62 * v62 + v60; if ( v64 ) stru_F8AD28.field_34 = integer_sqrt(v64) << 16; else stru_F8AD28.field_34 = 0; v68 = (BLVFaceExtra *)abs(stru_F8AD28.rotated_normal.y); v65 = (double)(signed int)v68; if ( v65 >= 655.36 ) { if ( v65 >= 26214.4 ) { if ( v65 >= 45875.2 ) { stru_F8AD28.field_44 = 8; stru_F8AD28.field_48 = 3; } else { stru_F8AD28.field_44 = 16; stru_F8AD28.field_48 = 4; } } else { stru_F8AD28.field_44 = 32; stru_F8AD28.field_48 = 5; } } else { stru_F8AD28.field_44 = 64; stru_F8AD28.field_48 = 6; } } // 519AB4: using guessed type int uNumStationaryLightsApplied; //----- (004AF412) -------------------------------------------------------- int __cdecl sub_4AF412() { int v0; // ST20_4@2 int v1; // ST20_4@2 int v2; // ST20_4@2 int v3; // esi@2 int v4; // ST20_4@2 int v5; // ecx@2 int v6; // ebx@2 int v7; // edi@2 int v8; // edx@2 int v9; // eax@2 int result; // eax@4 stru_F8AD28.plane_4.vNormal.z = -65536; stru_F8AD28.vec_20.y = -65536; stru_F8AD28.plane_4.vNormal.x = 0; stru_F8AD28.plane_4.vNormal.y = 0; stru_F8AD28.plane_4.dist = (pBLVRenderParams->vPartyPos.z + 800) << 16; stru_F8AD28.vec_14.x = 65536; stru_F8AD28.vec_14.y = 0; stru_F8AD28.vec_14.z = 0; stru_F8AD28.vec_20.x = 0; stru_F8AD28.vec_20.z = 0; stru_F8AD28.uDefaultAmbientLightLevel = 0; if ( pBLVRenderParams->sPartyRotX ) { v0 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); v1 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); stru_F8AD28.vec_60.y = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.field_6C = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); v2 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); stru_F8AD28.vec_70.x = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.vec_70.z = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x); v4 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x; v5 = ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); v6 = pBLVRenderParams->vPartyPos.z; v7 = ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) + ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); v8 = pBLVRenderParams->vPartyPos.y; v9 = pBLVRenderParams->vPartyPos.x; } else { stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z; stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); stru_F8AD28.field_6C = stru_F8AD28.vec_14.z; stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); v8 = pBLVRenderParams->vPartyPos.y; stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z; v9 = pBLVRenderParams->vPartyPos.x; v5 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x; v6 = pBLVRenderParams->vPartyPos.z; v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x); v7 = -65536 * pBLVRenderParams->vPartyPos.z; } stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x; stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.y * v8 + stru_F8AD28.plane_4.dist + stru_F8AD28.plane_4.vNormal.x * v9 + stru_F8AD28.plane_4.vNormal.z * v6; stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16; stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16; stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x; stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y; stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16; stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16; stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x; stru_F8AD28.field_98 = -(((unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v5) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v3) >> 16) + ((unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v7) >> 16)); stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16; stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16; result = 0; stru_F8AD28.field_A8 = -(((unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v5) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v3) >> 16) + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v7) >> 16)); stru_F8AD28.field_38 = 0; stru_F8AD28.field_3E4 = 0; stru_F8AD28.uCurrentAmbientLightLevel = 0; stru_F8AD28.uNumLightsApplied = 0; stru_F8AD28.field_34 = 0; return result; } //----- (004B1447) -------------------------------------------------------- Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3) { signed int v3; // esi@1 char v4; // sf@8 int v5; // eax@8 unsigned __int64 v6; // qax@12 DDM_DLV_Header *v7; // eax@14 Player **v8; // edi@18 Player *result; // eax@19 //char *v10; // esi@20 v3 = 0; if ( a2 ) { if ( a2 != 1 ) { if ( a2 == 2 ) v3 = 2; goto LABEL_13; } v3 = 2; } else { v3 = 1; } if ( pParty->uFine < 4000000 ) { v4 = a3 + pParty->uFine < 0; v5 = a3 + pParty->uFine; pParty->uFine += a3; if ( v4 ) { v5 = 0; pParty->uFine = 0; } if ( v5 > 4000000 ) pParty->uFine = 4000000; } pParty->field_3C._shop_ban_times[a1] = pParty->uTimePlayed + 368640; LABEL_13: pParty->InTheShopFlags[a1] = 1; if ( v3 ) { v7 = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) v7 = &pIndoor->dlv; v7->uReputation += v3; if ( v7->uReputation > 10000 ) v7->uReputation = 10000; } v8 = &pPlayers[1]; do { result = *v8; if ( pParty->uFine ) { //v10 = result->_guilds_member_bits; result = (Player *)_449B57_test_bit((unsigned __int8 *)result->_guilds_member_bits, 1); if ( !(short)result ) __debugbreak(); //result = (Player *)_449B7E_toggle_bit((unsigned char *)v10, 1, 1u); } ++v8; } while ( (signed int)v8 <= (signed int)&pPlayers[4] ); return result; } //----- (004B1523) -------------------------------------------------------- void __thiscall sub_4B1523(int *_this) { int v1; // esi@1 int v2; // edx@1 unsigned int v3; // eax@2 int v4; // eax@4 LONG v5; // ecx@4 int v6; // eax@10 char *v7; // ST44_4@12 unsigned __int16 v8; // ax@12 GUIWindow a1; // [sp+Ch] [bp-68h]@4 unsigned int v11; // [sp+60h] [bp-14h]@1 POINT a2; // [sp+64h] [bp-10h]@1 int v13; // [sp+6Ch] [bp-8h]@4 int v14; // [sp+70h] [bp-4h]@4 v1 = *_this - 399; v2 = (*_this - 400) % 11 + 1; v11 = 4 * (*_this - 400) / 11; sprintf(pTmpBuf, "%s%03d", spellbook_texture_filename_suffices[v11 / 4], v2); if ( pMouse->GetCursorPos(&a2)->y <= 320 ) v3 = pMouse->GetCursorPos(&a2)->y + 30; else v3 = 30; a1.Hint = 0; a1.uFrameY = v3; a1.uFrameWidth = 328; a1.uFrameHeight = 68; a1.uFrameX = 90; a1.uFrameZ = 417; a1.uFrameW = v3 + 67; a2.y = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]); v14 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]); v13 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]); v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]); v5 = a2.y; if ( v14 > a2.y ) v5 = v14; if ( v13 > v5 ) v5 = v13; if ( v4 > v5 ) v5 = v4; sprintf(pTmpBuf2, "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s", pSpellStats->pInfos[v1].pDescription, pGlobalTXT_LocalizationStrings[431], // "Normal" v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pBasicSkillDesc, pGlobalTXT_LocalizationStrings[433], // "Expert" v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pExpertSkillDesc, pGlobalTXT_LocalizationStrings[432], // "Master" v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pMasterSkillDesc, pGlobalTXT_LocalizationStrings[96], // "Grand" v5 + 3, v5 + 10, pSpellStats->pInfos[v1].pGrandmasterSkillDesc); v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2, &a1, 0, 0); a1.uFrameHeight += v6; if ( (signed int)a1.uFrameHeight < 150 ) a1.uFrameHeight = 150; a1.uFrameWidth = game_viewport_width; a1.DrawMessageBox(0); a1.uFrameWidth -= 12; a1.uFrameHeight -= 12; v7 = pSpellStats->pInfos[v1].pName; a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u); a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2, 0, 0, 0); a1.uFrameZ = a1.uFrameX + 107; a1.uFrameWidth = 108; a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v11 / 4 + 12], 3u); sprintf(pTmpBuf, "%s\n%d", pGlobalTXT_LocalizationStrings[522], *(&pSpellDatas[0].uNormalLevelMana + 10 * v1)); a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf, 3); } //----- (004B1784) -------------------------------------------------------- bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() { Player *pPlayer; // ebx@1 bool result; // eax@2 unsigned __int16 v2; // ST0C_2@3 int v3; // eax@3 GUIWindow v4; // [sp+4h] [bp-54h]@3 pPlayer = pPlayers[uActiveCharacter]; if ( pPlayer->CanAct() ) { pDialogueWindow->pNumPresenceButton = dword_F8B1E0; result = 1; } else { pDialogueWindow->pNumPresenceButton = 0; memcpy(&v4, pPrimaryWindow, sizeof(v4)); v4.uFrameX = 483; v4.uFrameWidth = 148; v4.uFrameZ = 334; sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);// // "%s is in no condition to %s" // "do anything" v2 = TargetColor(255, 255, 0x9Bu); v3 = pFontArrus->CalcTextHeight(pTmpBuf, &v4, 0, 0); v4.DrawTitleText(pFontArrus, 0, (212 - v3) / 2 + 101, v2, pTmpBuf, 3u); result = 0; } return result; } // F8B1E0: using guessed type int dword_F8B1E0; //----- (004B1A2D) -------------------------------------------------------- void __cdecl ShowPopupShopItem() { POINT *v1; // esi@5 unsigned int v2; // eax@5 int v3; // ecx@5 POINT *v4; // esi@12 int v5; // eax@12 unsigned int v6; // eax@13 ItemGen *v7; // ecx@13 signed int v8; // esi@17 unsigned int v9; // eax@19 POINT v10; // [sp+8h] [bp-44h]@12 POINT v11; // [sp+10h] [bp-3Ch]@12 POINT v12; // [sp+18h] [bp-34h]@18 POINT v13; // [sp+20h] [bp-2Ch]@17 POINT v14; // [sp+28h] [bp-24h]@17 POINT v15; // [sp+30h] [bp-1Ch]@17 POINT v16; // [sp+38h] [bp-14h]@5 POINT a2; // [sp+40h] [bp-Ch]@5 if ( in_current_building_type <= 0 ) return; if ( in_current_building_type <= BildingType_AlchemistShop ) { if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) { if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_BUY_STANDARD) return; if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) { v8 = pMouse->GetCursorPos(&v15)->x - 14; v5 = (v8 >> 5) + 14 * ((pMouse->GetCursorPos(&v14)->y - 17) >> 5); if ( pMouse->GetCursorPos(&v13)->x <= 13 || pMouse->GetCursorPos(&v12)->x >= 462 || (v9 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v5)) == 0 ) return; GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItems[v9 - 1]); return; } if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) return; } v4 = pMouse->GetCursorPos(&v11); v5 = pRenderer->pActiveZBuffer[v4->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v10)->y]] & 0xFFFF; if ( !v5 ) return; v6 = 9 * (v5 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C); v7 = (ItemGen *)((char *)&pParty->pPickedItem + 4 * v6 + 4); if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) v7 = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v5 - 1]; GameUI_DrawItemInfo(v7); return; } if ( in_current_building_type <= BildingType_16 && dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) { v1 = pMouse->GetCursorPos(&a2); v2 = v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v16)->y]; v3 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; v5 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; if ( v5 ) sub_4B1523((int *)&pParty->pPlayers[1].uExpressionTimeLength + 9 * (v3 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)); } } // F8B198: using guessed type int dword_F8B198; // F8B19C: using guessed type int dword_F8B19C; //----- (004B1BDB) -------------------------------------------------------- void __stdcall RestAndHeal(__int64 uNumMinutes) { signed __int64 v1; // ST2C_8@1 signed __int64 v2; // qax@1 signed __int64 v3; // ST1C_8@1 unsigned __int64 v4; // qax@1 unsigned int v5; // ebx@1 Player *v6; // ebx@1 pParty->pHirelings[0].bHasUsedTheAbility = 0; pParty->pHirelings[1].bHasUsedTheAbility = 0; pParty->uTimePlayed += (signed __int64)((double)(7680 * uNumMinutes) * 0.033333335); v1 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375); v2 = v1 / 60 / 60; v3 = v2; v4 = (unsigned int)v2 / 0x18; v5 = (unsigned int)(v4 / 7) >> 2; pParty->uCurrentTimeSecond = v1 % 60; pParty->uCurrentMinute = v1 / 60 % 60; pParty->uCurrentHour = v3 % 24; pParty->uCurrentMonthWeek = v4 / 7 & 3; pParty->uDaysPlayed = (unsigned int)v4 % 0x1C; pParty->uCurrentMonth = v5 % 0xC; pParty->uCurrentYear = v5 / 0xC + game_starting_year; pParty->RestAndHeal(); dword_507B94 = 1; v6 = pParty->pPlayers;//[0].uNumDivineInterventionCastsThisDay; do { v6->uTimeToRecovery = 0; memset(&v6->uTimeToRecovery, 0, 4u); ++v6; } while ( v6 <= &pParty->pPlayers[3] ); pParty->UpdatePlayersAndHirelingsEmotions(); } // 507B94: using guessed type int dword_507B94; //----- (004B1D27) -------------------------------------------------------- void __cdecl sub_4B1D27() { int v0; // edx@2 unsigned int v1; // ecx@7 signed int v2; // edi@10 int v3; // esi@10 __int16 v4; // ax@15 signed int v5; // edi@20 int v6; // esi@20 int v7[4]; // [sp+Ch] [bp-10h]@12 if ( in_current_building_type > 0 ) { v0 = 3; if ( in_current_building_type > BildingType_MagicShop ) { if ( in_current_building_type == BildingType_Bank ) { if ( !dword_F8B1E4 ) return; } else { if ( in_current_building_type != BildingType_Temple ) return; } v1 = (unsigned int)window_SpeakInHouse->ptr_1C; PlayHouseSound(v1, (HouseSoundID)v0); return; } v1 = (unsigned int)window_SpeakInHouse->ptr_1C; if ( (signed __int64)pParty->field_3C._shop_ban_times[v1 ]<= (signed __int64)pParty->uTimePlayed ) { if ( pParty->uNumGold <= 0x2710 ) { if ( !dword_F8B1E4 ) return; v0 = 4; PlayHouseSound(v1, (HouseSoundID)v0); return; } PlayHouseSound(v1, (HouseSoundID)(dword_F8B1E4 + 3)); if ( !dword_F8B1E4 && !qword_A750D8 ) { v5 = 0; v6 = 1; do { if ( pPlayers[v6]->CanAct() ) v7[v5++] = v6; ++v6; } while ( v6 <= 4 ); if ( v5 ) { qword_A750D8 = 256i64; word_A750E0 = 80; v4 = LOWORD(v7[rand() % v5]); word_A750E2 = v4; return; } } } else { if ( !qword_A750D8 ) { v2 = 0; v3 = 1; do { if ( pPlayers[v3]->CanAct() ) v7[v2++] = v3; ++v3; } while ( v3 <= 4 ); if ( v2 ) { qword_A750D8 = 256i64; word_A750E0 = 80; v4 = LOWORD(v7[rand() % v2]); word_A750E2 = v4; return; } } } } } //----- (004B1ECE) -------------------------------------------------------- void __cdecl sub_4B1ECE() { __int16 *v0; // edi@1 int v1; // ebx@3 Player *v2; // esi@3 int v3; // eax@4 signed int v4; // eax@9 int v5; // ebx@11 Player *v6; // esi@13 ItemGen *v7; // eax@14 signed int v8; // edi@14 ItemGen *v9; // [sp+Ch] [bp-Ch]@11 signed int v10; // [sp+10h] [bp-8h]@13 int v11; // [sp+14h] [bp-4h]@1 Player *v12; // [sp+14h] [bp-4h]@11 contract_approved = 0; v11 = 0; uDialogueType = 84; current_npc_text = (char *)pNPCTopics[667].pText; v0 = _4F0882_evt_VAR_PlayerItemInHands_vals; while ( 1 ) { if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0) ) { v1 = 0; v2 = pParty->pPlayers; do { LOBYTE(v3) = v2->CompareVariable(VAR_PlayerItemInHands, *(v0+1)); if ( v3 ) break; ++v2; ++v1; } while ( (signed int)v2 < (signed int)pParty->pHirelings ); if ( v1 == 4 ) break; } ++v11; v0 += 2; if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) break; } if ( v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) { current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); } if ( contract_approved == 601 ) { v5 = 0; v12 = pParty->pPlayers;//[0].uClass; v9 = 0; while ( 1 ) { if ( v12->classType == PLAYER_CLASS_LICH ) { v10 = 0; v6 = pParty->pPlayers;//[0].pInventoryItems[0].field_1A; do { v7 = v6->pInventoryItems; v8 = 138; do { if ( v7->uItemID == 601 ) { if ( !v7->uHolderPlayer ) v9 = v7; if ( v7->uHolderPlayer == v5 ) v10 = 1; } ++v7; --v8; } while ( v8 ); ++v6; } while ( v6 <= &pParty->pPlayers[3] ); if ( !v10 ) break; } ++v12; ++v5; if ( v12 > &pParty->pPlayers[3] ) return; } if ( v9 ) v9->uHolderPlayer = v5; } } // 4F08EC: using guessed type int dword_4F08EC[]; // 722B3C: using guessed type int dword_722B3C; // 722B44: using guessed type int dword_722B44; // F8B1A8: using guessed type int dword_F8B1A8; //----- (004B2001) -------------------------------------------------------- void __fastcall ClickNPCTopic(signed int uMessageParam) { //signed int v1; // eax@1 NPCData *pCurrentNPCInfo; // ebp@1 int pEventNumber; // ecx@8 Player *v4; // esi@20 //int v5; // eax@28 //int v6; // eax@31 //int v7; // eax@34 //int v8; // eax@37 //int v9; // eax@40 //unsigned int v10; // eax@43 char *v12; // eax@53 char *v13; // eax@56 char *v14; // eax@57 char *v15; // eax@58 //unsigned int v16; // ebp@62 char *v17; // ecx@63 char *v18; // eax@65 const char *v19; // ecx@68 //unsigned int v20; // eax@69 signed int pPrice; // ecx@70 char *v22; // [sp-Ch] [bp-18h]@73 //int v23; // [sp-8h] [bp-14h]@49 char *v24; // [sp-8h] [bp-14h]@73 //int v25; // [sp-4h] [bp-10h]@49 uDialogueType = uMessageParam + 1; pCurrentNPCInfo = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) - 1)]; if ( uMessageParam <= 24 ) { switch ( uMessageParam ) { case 13: current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); current_npc_text = BuilDialogueString((char *)current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); NPCHireableDialogPrepare(); dialogue_show_profession_details = false; goto _return; case 19: pEventNumber = pCurrentNPCInfo->evt_A; break; case 20: pEventNumber = pCurrentNPCInfo->evt_B; break; case 21: pEventNumber = pCurrentNPCInfo->evt_C; break; case 22: pEventNumber = pCurrentNPCInfo->evt_D; break; case 23: pEventNumber = pCurrentNPCInfo->evt_E; break; case 24: pEventNumber = pCurrentNPCInfo->evt_F; break; default: goto _return; } /*switch ( pEventNumber ) { case 139: sub_4B1ECE(); goto _return; case 311: sub_4BBA85_bounties(); goto _return; }*/ if ( pEventNumber < 200 || pEventNumber > 310 ) { if ( pEventNumber < 400 || pEventNumber > 410 ) { if ( pEventNumber == 139 ) { sub_4B1ECE(); } else { if ( pEventNumber == 311 ) { sub_4BBA85_bounties(); } else { current_npc_text = 0; activeLevelDecoration = (LevelDecoration*)1; EventProcessor(pEventNumber, 0, 1); activeLevelDecoration = NULL; } } } else { dword_F8B1D8 = uMessageParam; DrawJoinGuildWindow(pEventNumber - 400); } } else { sub_4B3FE5(pEventNumber); } goto _return; } if ( uMessageParam != 76 ) { if ( uMessageParam == 77 ) { //v16 = pCurrentNPCInfo->uProfession; if (dialogue_show_profession_details) v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pJoinText; else v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pBenefits; current_npc_text = v17; v18 = BuilDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0); dialogue_show_profession_details = ~dialogue_show_profession_details; current_npc_text = v18; } else { if ( uMessageParam == 79 ) { if ( contract_approved ) { Party::TakeGold(gold_transaction_amount); if ( uActiveCharacter ) { v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; *(short *)v12 &= 0x3Fu; switch ( dword_F8B1B0 ) { case 2: v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; *v15 |= 0x40u; break; case 3: v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; *v14 |= 0x80u; break; case 4: v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; v13[1] |= 1u; break; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_85, 0); } pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ } } else { if ( uMessageParam == 82 && contract_approved ) //join guild { Party::TakeGold(gold_transaction_amount); v4 = pParty->pPlayers; do { v4->SetVariable(VAR_Award, dword_F8B1AC_award_bit_number); ++v4; } while ( (signed int)v4 < (signed int)pParty->pHirelings ); switch ( dword_F8B1D8 ) { case 19: pEventNumber = pCurrentNPCInfo->evt_A; if ( pEventNumber >= 400 && pEventNumber <= 416 ) pCurrentNPCInfo->evt_A = 0; break; case 20: pEventNumber = pCurrentNPCInfo->evt_B; if ( pEventNumber >= 400 && pEventNumber <= 416 ) pCurrentNPCInfo->evt_B = 0; break; case 21: pEventNumber = pCurrentNPCInfo->evt_C; if ( pEventNumber >= 400 && pEventNumber <= 416 ) pCurrentNPCInfo->evt_C = 0; break; case 22: pEventNumber = pCurrentNPCInfo->evt_D; if ( pEventNumber >= 400 && pEventNumber <= 416 ) pCurrentNPCInfo->evt_D = 0; break; case 23: pEventNumber = pCurrentNPCInfo->evt_E; if ( pEventNumber >= 400 && pEventNumber <= 416 ) pCurrentNPCInfo->evt_E = 0; break; case 24: pEventNumber = pCurrentNPCInfo->evt_F; if ( pEventNumber >= 400 && pEventNumber <= 416) pCurrentNPCInfo->evt_F = 0; break; } pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ //v11 = uActiveCharacter; if ( uActiveCharacter ) { pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_86, 0); goto _return; } } } } goto _return; } if ( pParty->pHirelings[0].pName && pParty->pHirelings[1].pName ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" goto _return; } if ( pCurrentNPCInfo->uProfession != 51 ) { pPrice = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].uHirePrice; if ( pParty->uNumGold < pPrice ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); dialogue_show_profession_details = false; uDialogueType = 13; current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pJoinText; current_npc_text = BuilDialogueString((char *)current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); goto _return; } Party::TakeGold(pPrice); } //LOBYTE(v2->uFlags) |= 0x80u; pCurrentNPCInfo->uFlags |= 128; pParty->field_709 = 0; pParty->CountHirelings(); if ( pParty->pHirelings[0].pName ) { memcpy(&pParty->pHirelings[1], pCurrentNPCInfo, sizeof(pParty->pHirelings[1])); v24 = pCurrentNPCInfo->pName; v22 = pParty->pHireling2Name; } else { memcpy(pParty->pHirelings, pCurrentNPCInfo, 0x4Cu); v24 = pCurrentNPCInfo->pName; v22 = pParty->pHireling1Name; } strcpy(v22, v24); pParty->field_709 = 0; pParty->CountHirelings(); PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C); dialog_menu_id = HOUSE_DIALOGUE_MAIN; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)61, 0); _return: pVideoPlayer->_4BF5B2();//HouseVideo } //----- (004B254D) -------------------------------------------------------- char *__thiscall _4B254D_SkillMasteryTeacher(int _this) { //Player *v1; // esi@1 int v2; // edx@1 int v3; // ecx@1 int v4; // edi@1 int pClassType; // eax@7 int v6; // eax@7 int v7; // ebx@7 //int v8; // ebx@8 signed int v9; // esi@8 int v10; // eax@8 char *v11; // ecx@8 int v12; // edi@9 char *v13; // edx@9 signed int v14; // edi@10 unsigned int v16; // eax@29 //int v17; // eax@36 char v18; // cl@46 __int16 v19; // dx@56 int v20; // eax@60 //char *v21; // [sp-Ch] [bp-38h]@82 //const char *v22; // [sp-8h] [bp-34h]@21 //unsigned int v23; // [sp-8h] [bp-34h]@38 //char *v24; // [sp-8h] [bp-34h]@82 char *v25; // [sp-4h] [bp-30h]@14 //int v26; // [sp-4h] [bp-30h]@38 //int v27; // [sp-4h] [bp-30h]@82 char v28[4]; // [sp+Ch] [bp-20h]@9 int v29; // [sp+10h] [bp-1Ch]@13 int v30; // [sp+14h] [bp-18h]@15 int v31; // [sp+18h] [bp-14h]@16 unsigned __int16 a1[2]; // [sp+1Ch] [bp-10h]@7 //int v33; // [sp+20h] [bp-Ch]@7 int v34; // [sp+24h] [bp-8h]@7 char *v35; // [sp+28h] [bp-4h]@1 contract_approved = 0; v2 = (_this - 200) % 3; v3 = (_this - 200) / 3; v4 = v2; v35 = (char *)pNPCTopics[127].pText; dword_F8B1AC_award_bit_number = v3; if ( v2 ) { if ( v2 == 1 ) { gold_transaction_amount = 5000; dword_F8B1B0 = 3; } else { if ( v2 == 2 ) { gold_transaction_amount = 8000; dword_F8B1B0 = 4; } } } else { gold_transaction_amount = 2000; dword_F8B1B0 = 2; } pClassType = pPlayers[uActiveCharacter]->classType; //v33 = pClassType; v6 = byte_4ED970_skill_learn_ability_by_class_table[pClassType][v3]; *(int *)a1 = pPlayers[uActiveCharacter]->pActiveSkills[v3]; v7 = a1[0] & 0x3F; v34 = v2 + 2; if ( v6 < v2 + 2 ) { //v8 = v33; v9 = 0; v10 = pClassType - pClassType % 4; v11 = &byte_4ED970_skill_learn_ability_by_class_table[pClassType - pClassType % 4][v3]; do { v12 = (unsigned __int8)*v11; v13 = &v28[4 * v9]; *(int *)v13 = 0; if ( v12 < v34 ) { v14 = 1; } else { v14 = 1; *(int *)v13 = 1; } ++v9; v11 += 37; } while ( v9 < 4 ); if ( v29 == v14 ) { v25 = pClassNames[v10 + 1]; } else { if ( v30 == v14 )//crash { if ( v31 == v14 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[634], pClassNames[v10 + 2], pClassNames[v10 + 3]);//Âû äîëæíû äîñòè÷ü çâàíèÿ %s èëè %s äëÿ îáó÷åíèÿ ýòîìó óðîâíþ íàâûêà. return pTmpBuf; } v25 = pClassNames[v10 + 2]; } else { if ( v31 != v14 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Ýòîò óðîâåíü íàâûêà íå ìîæåò áûòü ïîñòèãíóò êëàññîì %s. return pTmpBuf; } v25 = pClassNames[v10 + 3]; } } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[633], v25);//Âû äîëæíû äîñòè÷ü çâàíèÿ %s äëÿ îáó÷åíèÿ ýòîìó óðîâíþ íàâûêà. return pTmpBuf; } if ( !pPlayers[uActiveCharacter]->CanAct() ) return (char *)pNPCTopics[122].pText; if ( !v7 ) return (char *)pNPCTopics[131].pText; v16 = SkillToMastery(a1[0]); if ( (signed int)v16 > v4 + 1 ) return (char *)pNPCTopics[v4 + 128].pText; if ( v34 != 2 ) { if ( v34 == 3 ) { if ( (signed int)v16 >= 2 && v7 >= 7 ) { switch ( dword_F8B1AC_award_bit_number ) { case 12: case 13: case 14: case 15: case 16: case 17: case 18: gold_transaction_amount = 4000; goto LABEL_42; case 19: v19 = 114; if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v19) ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 20: v19 = 110; if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v19) ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 22: v20 = pPlayers[uActiveCharacter]->GetBaseWillpower(); if ( v20 < 50 ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 24: gold_transaction_amount = 2500; v20 = pPlayers[uActiveCharacter]->GetBaseEndurance(); if ( v20 < 50 ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 36: v20 = pPlayers[uActiveCharacter]->GetBaseIntelligence(); if ( v20 < 50 ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 21: case 23: case 25: case 26: case 29: case 32: case 34: case 35: gold_transaction_amount = 2500; goto LABEL_42; case 8: case 9: case 10: case 11: gold_transaction_amount = 3000; goto LABEL_42; case 7: gold_transaction_amount = 0; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; default: if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 0; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } } else { if ( v34 != 4 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( (signed int)v16 >= 3 && v7 >= 10 ) { switch ( dword_F8B1AC_award_bit_number ) { case 19: if ( pPlayers[uActiveCharacter]->_49327B(0x22u, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( pPlayers[uActiveCharacter]->_49327B(26, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } return v35; case 20: if ( pPlayers[uActiveCharacter]->_49327B(0x23u, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( pPlayers[uActiveCharacter]->_49327B(27, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } return v35; case 30: v18 = LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[31]); if ( (v18 & 0x3Fu) < 0xA ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 31: v18 = LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[30]); if ( (v18 & 0x3Fu) < 0xA ) return v35; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; case 21: case 23: case 24: case 25: case 26: case 29: case 32: case 34: case 35: gold_transaction_amount = 6000; goto LABEL_42; case 8: case 9: case 10: case 11: gold_transaction_amount = 7000; goto LABEL_42; case 7: break; default: if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 0; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } } return v35; } if ( v7 < 4 ) return v35; if ( dword_F8B1AC_award_bit_number > 27 ) { if ( dword_F8B1AC_award_bit_number != 29 && dword_F8B1AC_award_bit_number != 32 && (dword_F8B1AC_award_bit_number <= 33 || dword_F8B1AC_award_bit_number > 35) ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 500; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( dword_F8B1AC_award_bit_number >= 23 ) { gold_transaction_amount = 500; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( dword_F8B1AC_award_bit_number == 7 ) { gold_transaction_amount = 0; goto LABEL_79; } if ( dword_F8B1AC_award_bit_number <= 7 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } if ( dword_F8B1AC_award_bit_number > 18 ) { if ( dword_F8B1AC_award_bit_number != 21 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 500; if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } gold_transaction_amount = 1000; LABEL_42: if ( gold_transaction_amount > pParty->uNumGold ) return (char *)pNPCTopics[124].pText; LABEL_79: contract_approved = 1; if ( v34 == 2 ) { sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[534],//Ïîëó÷èòü ñòåïåíü ^Pr[%s] â íàâûêå ^Pr[%s] çà ^I[%lu] çîëîò^L[îé;ûõ;ûõ] pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Ýêñïåðò return pTmpBuf2; } if ( v34 == 3 ) { sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[534], pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Ìàñòåð return pTmpBuf2; } if ( v34 == 4 ) sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[534], pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Âåëèêèé Ìàãèñòð return pTmpBuf2; } //----- (004B29F2) -------------------------------------------------------- const char * ContractSelectText( int pEventCode ) { static const int dialogue_base=110; contract_approved = 0; dword_F8B1AC_award_bit_number = pEventCode + 50; gold_transaction_amount = price_for_membership[pEventCode]; if ( pPlayers[uActiveCharacter]->CanAct() ) { if ( (unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_guilds_member_bits, dword_F8B1AC_award_bit_number) ) { return pNPCTopics[dialogue_base+13].pText; } else { if ( gold_transaction_amount <= pParty->uNumGold ) { contract_approved = 1; return pNPCTopics[pEventCode + dialogue_base].pText; } else { return pNPCTopics[dialogue_base+14].pText; } } } else { return pNPCTopics[dialogue_base+12].pText; } } //----- (004B2A74) -------------------------------------------------------- void SimpleHouseAndBoatsDialog() { char *v0; // esi@3 char *v1; // ST1C_4@3 char *v2; // eax@3 const char *v3; // ST1C_4@5 int v4; // eax@5 unsigned int i; // eax@5 NPCData *v6; // esi@6 unsigned __int16 v7; // bx@6 unsigned int v8; // eax@6 int v9; // eax@11 unsigned int v10; // ecx@12 int v11; // eax@12 int v12; // esi@12 char *v13; // eax@12 GUIWindow *v14; // ebx@13 char *v15; // esi@14 GUIButton *v16; // eax@15 unsigned int v17; // ecx@15 int v18; // ecx@17 int v19; // ecx@18 int v20; // ecx@19 int v21; // ecx@20 int v22; // ecx@21 unsigned int v23; // ecx@23 int v24; // ecx@35 int v25; // ecx@36 int v26; // ecx@37 int v27; // ecx@38 int v28; // ecx@39 char *v29; // esi@42 unsigned int v30; // ST20_4@42 int v31; // ST1C_4@42 unsigned int v32; // eax@42 char *v33; // eax@43 int v34; // esi@51 int v35; // eax@51 unsigned int v36; // edi@51 GUIButton *v37; // eax@52 int v38; // eax@52 signed int v39; // ecx@54 int v40; // edi@57 GUIButton *v41; // eax@60 GUIButton *v42; // esi@60 const char *v43; // ebx@60 int v44; // eax@60 unsigned int v45; // ecx@60 unsigned __int16 v46; // ax@60 GUIFont *v47; // ebx@64 int v48; // esi@64 char *v49; // eax@66 GUIWindow w; // [sp+Ch] [bp-110h]@64 GUIWindow v52; // [sp+60h] [bp-BCh]@13 GUIWindow a1; // [sp+B4h] [bp-68h]@1 unsigned int v54; // [sp+108h] [bp-14h]@14 int v55; // [sp+10Ch] [bp-10h]@6 int v56; // [sp+110h] [bp-Ch]@13 char *pInString; // [sp+114h] [bp-8h]@12 NPCData *v58; // [sp+118h] [bp-4h]@6 memcpy(&a1, pDialogueWindow, sizeof(a1)); if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { v0 = pMapStats->pInfos[uHouse_ExitPic].pName; v1 = pMapStats->pInfos[uHouse_ExitPic].pName; a1.uFrameX = 493; a1.uFrameWidth = 126; a1.uFrameZ = 366; a1.DrawTitleText(pFontCreate, 0, 2u, 0, v1, 3u); a1.uFrameX = 483; a1.uFrameWidth = 148; a1.uFrameZ = 334; v2 = pTransitionStrings[uHouse_ExitPic]; if ( !v2 ) { sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[411], v0); v2 = pTmpBuf; } v3 = v2; v4 = pFontCreate->CalcTextHeight(v2, &a1, 0, 0); a1.DrawTitleText(pFontCreate, 0, (212 - v4) / 2 + 101, 0, v3, 3u); return; } a1.uFrameWidth -= 10; a1.uFrameZ -= 10; v58 = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) - 1)]; v6 = v58; v55 = TargetColor(0xE1u, 0xCDu, 0x23u); v7 = TargetColor(0x15u, 0x99u, 0xE9u); v8 = v6->uProfession; if ( v8 ) sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v6->pName, aNPCProfessionNames[v8]); else strcpy(pTmpBuf, v6->pName); a1.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, v7, pTmpBuf, 3u); if ( !dword_591080 ) { if ( !uDialogueType ) { v9 = v6->greet; if ( v9 ) { v10 = v6->uFlags; a1.uFrameWidth = game_viewport_width; a1.uFrameZ = 452; pInString = (char *)*(&pNPCStats->field_17884 + ((v10 & 3) == 2) + 2 * v9); v11 = pFontArrus->CalcTextHeight(pInString, &a1, 13, 0); v12 = v11 + 7; pRenderer->_4A6A68(8, 352 - (v11 + 7), pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - (v11 + 7)); pRenderer->DrawTextureIndexed(8u, 347 - v12, pTexture_591428); v13 = FitTextInAWindow(pInString, pFontArrus, &a1, 0xDu, 0); pDialogueWindow->DrawText(pFontArrus, 13, 354 - v12, 0, v13, 0, 0, 0); } } } v14 = pDialogueWindow; memcpy(&v52, pDialogueWindow, sizeof(v52)); v52.uFrameX = 483; v52.uFrameWidth = 148; v52.uFrameZ = 334; v56 = v52.pStartingPosActiveItem; if ( v52.pStartingPosActiveItem < v52.pStartingPosActiveItem + v52.pNumPresenceButton ) { v15 = "";//(char *)v54; while ( 1 ) { v16 = v52.GetControl(v56); v17 = v16->msg_param; pInString = (char *)v16; if ( (signed int)v17 > 24 ) { v24 = v17 - 76; if ( !v24 ) { v15 = pGlobalTXT_LocalizationStrings[406]; goto LABEL_49; } v25 = v24 - 1; if ( !v25 ) { v15 = pGlobalTXT_LocalizationStrings[407]; goto LABEL_49; } v26 = v25 - 2; if ( !v26 ) { v33 = _4B254D_SkillMasteryTeacher((int)v52.ptr_1C); LABEL_44: v15 = v33; LABEL_45: v16 = (GUIButton *)pInString; goto LABEL_49; } v27 = v26 - 3; if ( !v27 ) { v33 = (char *)ContractSelectText((int)v52.ptr_1C); goto LABEL_44; } v28 = v27 - 1; if ( !v28 ) { v29 = (char *)&pMonsterStats + 88 * word_F8B1A0; v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); v31 = *(int *)v29; v32 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintfex(pTmpBuf, "\f%05d%s\f%05d", v32, v31, v30); sprintfex(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * (unsigned __int8)v29[8]); current_npc_text = pTmpBuf2; v15 = ""; goto LABEL_45; } if ( v28 != 10 ) goto LABEL_41; } else { if ( v17 == 24 ) { v23 = v58->evt_F; LABEL_33: v15 = (char *)pNPCTopics[v23-1].pTopic;//(&dword_721660)[8 * v23]; if ( !v15 ) { v16->msg_param = 0; v15 = ""; } goto LABEL_49; } v18 = v17 - 13; if ( v18 ) { v19 = v18 - 6; if ( !v19 ) { v23 = v58->evt_A; goto LABEL_33; } v20 = v19 - 1; if ( !v20 ) { v15 = (char *)pNPCTopics[v58->evt_B-1].pTopic;//(&dword_721660)[8 * v58->evtb]; if ( !v15 ) { v16->msg_param = 0; v15 = ""; } if ( uDialogueType != 84 ) goto LABEL_49; sprintf(pTmpBuf, format_4E2D80, v55, pItemsTable->pItems[contract_approved].pUnidentifiedName); sprintf(pTmpBuf2, current_npc_text, pTmpBuf); current_npc_text = pTmpBuf2; goto LABEL_45; } v21 = v20 - 1; if ( !v21 ) { v23 = v58->evt_C; goto LABEL_33; } v22 = v21 - 1; if ( !v22 ) { v23 = v58->evt_D; goto LABEL_33; } if ( v22 == 1 ) { v23 = v58->evt_E; goto LABEL_33; } LABEL_41: v15 = ""; goto LABEL_49; } v15 = pGlobalTXT_LocalizationStrings[122]; } LABEL_49: strcpy(v16->pButtonName, v15); ++v56; if ( v56 >= v52.pStartingPosActiveItem + v52.pNumPresenceButton ) { v14 = pDialogueWindow; break; } } } v34 = 0; v54 = TargetColor(0xFFu, 0xFFu, 0xFFu); v35 = TargetColor(0xE1u, 0xCDu, 0x23u); v36 = v14->pStartingPosActiveItem; v55 = v35; for ( i = v36 + v14->pNumPresenceButton; (signed int)v36 < (signed int)i; i = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ) { v37 = v14->GetControl(v36); v38 = pFontArrus->CalcTextHeight(v37->pButtonName, &v52, 0, 0); v14 = pDialogueWindow; v34 += v38; ++v36; } v39 = v14->pNumPresenceButton; if ( v39 ) { v58 = (NPCData *)((174 - v34) / v39); if ( (signed int)v58 > 32 ) v58 = (NPCData *)32; pInString = (char *)2; v40 = (174 - (signed int)v58 * v39 - v34) / 2 - (signed int)v58 / 2 + 138; v56 = v14->pStartingPosActiveItem; i = v56; if ( (signed int)i < (signed int)(i + v39) ) { while ( 1 ) { v41 = v14->GetControl(i); v42 = v41; v43 = v41->pButtonName; v41->uY = (unsigned int)((char *)v58 + v40); v44 = pFontArrus->CalcTextHeight(v41->pButtonName, &v52, 0, 0); v45 = v42->uY; v42->uHeight = v44; v40 = v45 + v44 - 1; v42->uW = v40; v46 = v55; if ( (char *)pDialogueWindow->pCurrentPosActiveItem != pInString ) v46 = v54; v52.DrawTitleText(pFontArrus, 0, v45, v46, v43, 3u); v14 = pDialogueWindow; ++pInString; ++v56; i = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; if ( v56 >= (signed int)i ) break; i = v56; } } } if ( current_npc_text ) { w.uFrameWidth = 458; w.uFrameZ = 457; v47 = pFontArrus; v48 = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; if ( 352 - v48 < 8 ) { v47 = pFontCreate; v48 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } pRenderer->_4A6A68(8, 352 - v48, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - v48); pRenderer->DrawTextureIndexed(8u, 347 - v48, pTexture_591428); v49 = FitTextInAWindow(current_npc_text, v47, &w, 0xDu, 0); a1.DrawText(v47, 13, 354 - v48, 0, v49, 0, 0, 0); } } //----- (004B36CC) -------------------------------------------------------- void CreateButtonInColumn( int column_pos, unsigned int control_id ) { pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30, 1, 0, UIMSG_SelectShopDialogueOption, control_id, 0, "", 0); } //----- (004B3A72) -------------------------------------------------------- void sub_4B3A72( int a1 ) { int num_buttons; // esi@1 num_buttons = 0; if ( a1 == 21 ) { CreateButtonInColumn(0, 0x66u); num_buttons = 2; CreateButtonInColumn(1, 0x67u); if ( pParty->HasItem(651) ) //Arcomage Deck { num_buttons = 3; CreateButtonInColumn(2, 0x68u); } } pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } // F8B1E0: using guessed type int dword_F8B1E0; //----- (004B3AD4) -------------------------------------------------------- void sub_4B3AD4( signed int a1 ) { if ( a1 > 0 ) { if ( a1 <= 3 ) { CreateButtonInColumn(0, 3u); CreateButtonInColumn(1, 4u); CreateButtonInColumn(2, 5u); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } if ( a1 == 4 ) { CreateButtonInColumn(0, 3u); CreateButtonInColumn(1, 4u); pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); } } dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } // F8B1E0: using guessed type int dword_F8B1E0; //----- (004B3B42) -------------------------------------------------------- void sub_4B3B42( signed int a1 ) { int v1; // ecx@18 int v2; // ecx@19 int v3; // ecx@20 signed int v4; // esi@22 signed int v5; // eax@22 unsigned int v6; // edx@24 int v7; // ecx@24 int result; // eax@43 int v9; // [sp-10h] [bp-14h]@28 int v10; // [sp-Ch] [bp-10h]@28 int v11; // [sp-8h] [bp-Ch]@28 unsigned int v12; // [sp-4h] [bp-8h]@4 unsigned int v13; // [sp-4h] [bp-8h]@5 unsigned int v14; // [sp-4h] [bp-8h]@9 unsigned int v15; // [sp-4h] [bp-8h]@10 unsigned int v16; // [sp-4h] [bp-8h]@14 int v17; // [sp-4h] [bp-8h]@28 if ( a1 > 13 ) { if ( a1 > 22 ) { if ( a1 == 23 ) { CreateButtonInColumn(0, 0xAu); CreateButtonInColumn(1, 0xBu); v14 = 96; LABEL_41: CreateButtonInColumn(2, v14); v17 = 2; v11 = 0; v10 = 1; v9 = 3; goto LABEL_42; } if ( a1 <= 26 ) goto LABEL_43; if ( a1 > 28 ) { if ( a1 != 30 ) goto LABEL_43; CreateButtonInColumn(0, 0x11u); v16 = 96; goto LABEL_37; } CreateButtonInColumn(0, 0x69u); CreateButtonInColumn(1, 0x6Au); CreateButtonInColumn(2, 0x6Bu); v12 = 108; } else { if ( a1 == 22 ) { CreateButtonInColumn(0, 7u); v16 = 8; goto LABEL_37; } v1 = a1 - 14; if ( !v1 ) { CreateButtonInColumn(0, 0x12u); CreateButtonInColumn(1, 0x30u); CreateButtonInColumn(2, 0x31u); CreateButtonInColumn(3, 0x32u); CreateButtonInColumn(4, 0x33u); v17 = 2; v11 = 0; v10 = 1; v9 = 5; goto LABEL_42; } v2 = v1 - 1; if ( v2 ) { v3 = v2 - 2; if ( v3 ) { if ( v3 != 4 ) goto LABEL_43; CreateButtonInColumn(0, 0xFu); CreateButtonInColumn(1, 0x10u); v4 = 3; CreateButtonInColumn(2, 0x60u); v5 = (signed int)window_SpeakInHouse->ptr_1C; if ( v5 < 108 || v5 > 120 ) goto LABEL_28; v4 = 4; v6 = 101; v7 = 3; } else { v4 = 1; CreateButtonInColumn(0, 0x63u); if ( !pParty->uFine ) { LABEL_28: v17 = 2; v11 = 0; v10 = 1; v9 = v4; LABEL_42: pDialogueWindow->_41D08F_set_keyboard_control_group(v9, v10, v11, v17); goto LABEL_43; } v4 = 2; v7 = 1; v6 = 100; } CreateButtonInColumn(v7, v6); goto LABEL_28; } CreateButtonInColumn(0, 0x12u); CreateButtonInColumn(1, 0x34u); CreateButtonInColumn(2, 0x35u); v12 = 54; } LABEL_39: CreateButtonInColumn(3, v12); v17 = 2; v11 = 0; v10 = 1; v9 = 4; goto LABEL_42; } if ( a1 == 13 ) { CreateButtonInColumn(0, 0x12u); v16 = 56; LABEL_37: CreateButtonInColumn(1, v16); v17 = 2; v11 = 0; v10 = 1; v9 = 2; goto LABEL_42; } switch ( a1 ) { case 1: case 2: case 3: case 4: CreateButtonInColumn(0, 2u); CreateButtonInColumn(1, 0x5Fu); CreateButtonInColumn(2, 0x5Eu); v12 = 96; goto LABEL_39; case 5: CreateButtonInColumn(0, 0x12u); v13 = 48; goto LABEL_9; case 6: CreateButtonInColumn(0, 0x12u); v13 = 49; goto LABEL_9; case 7: CreateButtonInColumn(0, 0x12u); v13 = 50; goto LABEL_9; case 8: CreateButtonInColumn(0, 0x12u); v13 = 51; LABEL_9: CreateButtonInColumn(1, v13); v14 = 72; goto LABEL_41; case 9: CreateButtonInColumn(0, 0x12u); v15 = 52; goto LABEL_13; case 10: CreateButtonInColumn(0, 0x12u); v15 = 53; goto LABEL_13; case 11: CreateButtonInColumn(0, 0x12u); v15 = 54; LABEL_13: CreateButtonInColumn(1, v15); v14 = 61; goto LABEL_41; case 12: CreateButtonInColumn(0, 0x12u); v16 = 55; goto LABEL_37; default: break; } LABEL_43: dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } // F8B1E0: using guessed type int dword_F8B1E0; //----- (004B3E1E) -------------------------------------------------------- void __cdecl sub_4B3E1E() { NPCData *v0; // ST40_4@1 signed int v1; // edi@1 //GUIWindow *v2; // ecx@1 __debugbreak(); v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); v1 = 0; pDialogueWindow->eWindowType = WINDOW_MainMenu; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, 1, 0); if ( pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) { pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0); v1 = 1; } pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Íàíÿòü pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); } //----- (004B3EF0) -------------------------------------------------------- void DrawJoinGuildWindow( int pEventCode ) { uDialogueType = 81;//enum JoinGuildDialog current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; ContractSelectText(pEventCode); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15E, WINDOW_MainMenu, pEventCode, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } // F8B19C: using guessed type int dword_F8B19C; //----- (004B3FE5) -------------------------------------------------------- void __fastcall sub_4B3FE5(int a4) { int v1; // edi@1 char *v2; // edi@1 v1 = a4; uDialogueType = 78; current_npc_text = (char *)pNPCTopics[a4 + 168].pText; _4B254D_SkillMasteryTeacher(a4); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, v1, 0); v2 = ""; pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( contract_approved ) v2 = pGlobalTXT_LocalizationStrings[535]; pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } // F8B19C: using guessed type int dword_F8B19C; // F8B1A8: using guessed type int dword_F8B1A8; //----- (004B40E6) -------------------------------------------------------- void NPCHireableDialogPrepare() { signed int v0; // ebx@1 NPCData *v1; // edi@1 v0 = 0; v1 = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) - 1)]; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], //"Cancel" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( pNPCStats->pProfessions[v1->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v1->uProfession) ) { pDialogueWindow->CreateButton( 0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//"More Information" v0 = 1; } pDialogueWindow->CreateButton( 0x1E0u, 30 * v0 + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0); //"Hire" pDialogueWindow->_41D08F_set_keyboard_control_group(v0 + 1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } //----- (004B4224) -------------------------------------------------------- void _4B4224_UpdateNPCTopics( int _this ) { int num_menu_buttons; // ebx@1 int i; // ebp@5 // signed int v4; // ebp@9 int v6; // eax@16 int v8; // eax@21 int v10; // eax@26 int v12; // eax@31 int v14; // eax@36 int v16; // eax@41 NPCData *v17; // [sp+10h] [bp-4h]@4 num_menu_buttons = 0; pDialogueNPCCount = (_this + 1); if ( _this + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) { pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); sprintfex(sHouseName, pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S], pMapStats->pInfos[uHouse_ExitPic].pName); pBtn_ExitCancel = pDialogueWindow->CreateButton(566, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 'N', pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);// "Cancel" pBtn_YES = pDialogueWindow->CreateButton(486, 445, 75, 33, 1, 0, UIMSG_BF, 1, 'Y', sHouseName, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); pDialogueWindow->CreateButton( pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63u, 73u, 1, 0, UIMSG_BF, 1u, 0x20u, sHouseName, 0); pDialogueWindow->CreateButton(8, 8, 460, 344, 1, 0, UIMSG_BF, 1, 0x59u, sHouseName, 0); } else { v17 = HouseNPCData[_this + 1 - ((dword_591080 != 0) + 1)]; if ( dialog_menu_id == HOUSE_DIALOGUE_OTHER ) { pDialogueWindow->Release(); } else { for ( i = 0; i < uNumDialogueNPCPortraits; ++i ) ((GUIButton *)HouseNPCData[i + 7])->Release(); } pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 471u, 445u, 169u, 35u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( pDialogueNPCCount == 1 && dword_591080 ) { sub_4B3B42(in_current_building_type); } else { if ( v17->joins ) { num_menu_buttons = 1; pDialogueWindow->CreateButton(480u, 160u, 140u, 30, 1, 0, UIMSG_ClickNPCTopic, 0xDu, 0, "", 0); } if ( v17->evt_A) { if ( num_menu_buttons < 4 ) { v6 = NPC_EventProcessor(v17->evt_A); if ( v6 == 1 || v6 == 2 ) pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, UIMSG_ClickNPCTopic, 0x13u, 0, "", 0); } } if ( v17->evt_B ) { if ( num_menu_buttons < 4 ) { v8 = NPC_EventProcessor(v17->evt_B); if ( v8 == 1 || v8 == 2 ) pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, UIMSG_ClickNPCTopic, 0x14u, 0, "", 0); } } if ( v17->evt_C ) { if ( num_menu_buttons < 4 ) { v10 = NPC_EventProcessor(v17->evt_C); if ( v10 == 1 || v10 == 2 ) pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, UIMSG_ClickNPCTopic, 0x15u, 0, "", 0); } } if ( v17->evt_D ) { if ( num_menu_buttons < 4 ) { v12 = NPC_EventProcessor(v17->evt_D); if ( v12 == 1 || v12 == 2 ) pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x16u, 0, "", 0); } } if ( v17->evt_E ) { if ( num_menu_buttons < 4 ) { v14 = NPC_EventProcessor(v17->evt_E); if ( v14 == 1 || v14 == 2 ) pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x17u, 0, "", 0); } } if ( v17->evt_F ) { if ( num_menu_buttons < 4 ) { v16 = NPC_EventProcessor(v17->evt_F); if ( v16 == 1 || v16 == 2 ) pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x18u, 0, "", 0); } } pDialogueWindow->_41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 2); dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } dialog_menu_id = HOUSE_DIALOGUE_MAIN; } } //----- (004B46A5) -------------------------------------------------------- void __fastcall DrawTextAtStatusBar( const char *Str, int a5 ) { int v4; // eax@1 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); v4 = pFontLucida->AlignText_Center(450, Str); pPrimaryWindow->DrawText(pFontLucida, v4 + 11, 357, a5, Str, 0, 0, 0); } //----- (004B46F8) -------------------------------------------------------- int __fastcall sub_4B46F8(int a1) { int v1; // eax@1 int i; // edx@1 v1 = 0; for ( i = 0; i < a1; ++i ) v1 += i + 1; return 1000 * v1; } //----- (004BC49B) -------------------------------------------------------- void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType) { //unsigned int v1; // esi@1 NPCData *speakingNPC; // ebp@1 //unsigned int v3; // eax@1 int npc_event_id; // ecx@10 signed int v5; // edi@14 char *v6; // esi@15 const char *v7; // ecx@22 signed int v8; // edi@37 //unsigned int v9; // eax@56 unsigned int v10; // ecx@57 void *v11; // [sp-Ch] [bp-1Ch]@46 int v12; // [sp-8h] [bp-18h]@46 char *v13; // [sp-8h] [bp-18h]@60 size_t v14; // [sp-4h] [bp-14h]@46 const char *v15; // [sp-4h] [bp-14h]@60 //v1 = _this; speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); //v3 = v1; uDialogueType = newDialogueType; if (!speakingNPC->uFlags) { speakingNPC->uFlags = 1; //v3 = uDialogueType; } if(newDialogueType == DIALOGUE_PROFESSION_DETAILS) { dialogue_show_profession_details = ~dialogue_show_profession_details; } else if(newDialogueType == DIALOGUE_76) { if (speakingNPC->Hired()) { v8 = 0; if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) { v6 = (char *)pNPCStats->pNewNPCData; while ( !(v6[8] & 0x80) || strcmp(speakingNPC->pName, *(const char **)v6) ) { ++v8; v6 += 76; if ( v8 >= (signed int)pNPCStats->uNumNewNPCs ) break; } if( v8 < (signed int)pNPCStats->uNumNewNPCs ) v6[8] &= 0x7Fu; } if ( pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName) ) { v11 = pParty->pHirelings; memset(v11, 0, sizeof(NPCData)); } else if ( pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName) ) { v11 = &pParty->pHirelings[1]; memset(v11, 0, sizeof(NPCData)); } pParty->field_709 = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); dword_7241C8 = 0; return; } if ( pParty->pHirelings[0].pName && pParty->pHirelings[1].pName ) { v7 = pGlobalTXT_LocalizationStrings[533]; // ""I cannot join you, you're party is full"" ShowStatusBarString(v7, 2u); } else { //v9 = v2->uProfession; if ( speakingNPC->uProfession != 51 ) { v10 = pNPCStats->pProfessions[speakingNPC->uProfession - 1].uHirePrice; if ( pParty->uNumGold < v10 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);// "You don't have enough gold" dialogue_show_profession_details = false; uDialogueType = 13; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); v7 = pGlobalTXT_LocalizationStrings[155]; ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); if ( !dword_7241C8 ) pGame->Draw(); dword_7241C8 = 0; return; } Party::TakeGold(v10); } LOBYTE(speakingNPC->uFlags) |= 0x80u; if ( pParty->pHirelings[0].pName ) { memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1])); v15 = speakingNPC->pName; v13 = pParty->pHireling2Name; } else { memcpy(pParty->pHirelings, speakingNPC, 0x4Cu); v15 = speakingNPC->pName; v13 = pParty->pHireling1Name; } strcpy(v13, v15); pParty->field_709 = 0; pParty->CountHirelings(); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); if ( sDialogue_SpeakingActorNPC_ID >= 0 ) pDialogue_SpeakingActor->uAIState = Removed; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); } } else if ( (signed int)newDialogueType > 84 && (signed int)newDialogueType <= 88 ) { ArenaFight(); return; } else if(newDialogueType == DIALOGUE_9) { if ( !sub_4BB756(speakingNPC->uProfession) ) { if ( speakingNPC->uProfession != 41 ) speakingNPC->bHasUsedTheAbility = 1; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2u); //"Your packs are already full!" } } else if(newDialogueType == DIALOGUE_13) { if (!speakingNPC->Hired()) { sub_4B3E1E(); dialogue_show_profession_details = false; } else { v5 = 0; if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) { v6 = (char *)pNPCStats->pNewNPCData; while ( !(v6[8] & 0x80) || strcmp(speakingNPC->pName, *(const char **)v6) ) { ++v5; v6 += 76; if ( v5 >= (signed int)pNPCStats->uNumNewNPCs ) break; } if ( v5 < (signed int)pNPCStats->uNumNewNPCs ) v6[8] &= 0x7Fu; } if ( pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName) ) { v11 = pParty->pHirelings; memset(v11, 0, sizeof(NPCData)); } else if ( pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName) ) { v11 = &pParty->pHirelings[1]; memset(v11, 0, sizeof(NPCData)); } pParty->field_709 = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); dword_7241C8 = 0; return; } } else if(newDialogueType >= 19 && newDialogueType <= 24) { switch(newDialogueType) { case DIALOGUE_19: npc_event_id = speakingNPC->evt_A; break; case DIALOGUE_20: npc_event_id = speakingNPC->evt_B; break; case DIALOGUE_21: npc_event_id = speakingNPC->evt_C; break; case DIALOGUE_22: npc_event_id = speakingNPC->evt_D; break; case DIALOGUE_23: npc_event_id = speakingNPC->evt_E; break; case DIALOGUE_24: npc_event_id = speakingNPC->evt_F; break; } if ( (npc_event_id >= 200) && (npc_event_id <= 310) ) sub_4B3FE5(npc_event_id); //200-310 else if (( npc_event_id >= 400) && (npc_event_id <= 410) ) { //400-410 dword_F8B1D8 = newDialogueType; DrawJoinGuildWindow(npc_event_id - 400); } else { switch ( npc_event_id ) { case 139: sub_4B1ECE(); break; case 311: sub_4BBA85_bounties(); break; case 399: sub_4BBCDD(); break; default: activeLevelDecoration = (LevelDecoration*)1; current_npc_text = 0; EventProcessor(npc_event_id, 0, 1); activeLevelDecoration = NULL; break; } } } if ( !dword_7241C8 ) pGame->Draw(); dword_7241C8 = 0; } //----- (004BDAAF) -------------------------------------------------------- bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx) { int v6; // edx@8 int v7; // edx@9 int v8; // edx@10 unsigned __int8 v9; // zf@16 char v10; // sf@16 unsigned __int8 v11; // of@16 bool test; if ( (p2DEvents[_2da_idx - 1].uType != 4 || (signed int)item->uItemID < 740 || (signed int)item->uItemID > 771) && ((signed int)item->uItemID >= 600 || (signed int)item->uItemID >= 529 && (signed int)item->uItemID <= 599) || item->Stolen()) return 0; switch( p2DEvents[_2da_idx - 1].uType ) { case BildingType_WeaponShop: { test = pItemsTable->pItems[item->uItemID].uEquipType <= 2; break; } case BildingType_ArmorShop: { test = pItemsTable->pItems[item->uItemID].uEquipType >= 3; break; } case BildingType_MagicShop: { test = pItemsTable->pItems[item->uItemID].uSkillType == 38 || pItemsTable->pItems[item->uItemID].uEquipType == 16; break; } case BildingType_AlchemistShop: { test = pItemsTable->pItems[item->uItemID].uEquipType == 13 || pItemsTable->pItems[item->uItemID].uEquipType == 14 || (pItemsTable->pItems[item->uItemID].uEquipType > 14 && !(pItemsTable->pItems[item->uItemID].uEquipType != 17 || (signed int)item->uItemID < 740) && item->uItemID != 771); break; } default: { test = false; break; } } return test; /* if ( p2DEvents[a2 - 1].uType == 1 ) { v11 = __OFSUB__(v5, 2); v9 = v5 == 2; v10 = v5 - 2 < 0; goto LABEL_23; } if ( p2DEvents[a2 - 1].uType > 2 ) { if ( p2DEvents[a2 - 1].uType == 3 ) { if ( pItemsTable->pItems[v4].uSkillType != 38 ) return v5 == 16; return 1; } if ( p2DEvents[a2 - 1].uType != 4 || v5 < 13 ) return 0; if ( p2DEvents[a2 - 1].uType == 4) { if ( v5 < 13 ) return 0; if ( v5 <= 14 ) return 1; if ( v5 != 17 || (signed int)v3 < 740 ) return 0; v11 = __OFSUB__(v3, 771); v9 = v3 == 771; v10 = ((v3 - 771) & 0x80000000u) != 0; LABEL_23: if ( !((unsigned __int8)(v10 ^ v11) | v9) ) return 0; return 1; } } if ( p2DEvents[a2 - 1].uType == 2 ) { if ( v5 >= 3 ) { v11 = __OFSUB__(v5, 9); v9 = v5 == 9; v10 = v5 - 9 < 0; goto LABEL_23; } } return 0; */ } //----- (004B6478) -------------------------------------------------------- void sub_4B6478() { GUIWindow *v0; // ebx@1 Player *v1; // edi@1 unsigned int v2; // eax@1 signed int v3; // esi@1 int v4; // ebx@1 unsigned int v5; // esi@5 int v6; // edi@6 int result; // eax@13 GUIWindow *v8; // ebx@17 int v9; // eax@17 int v10; // ecx@17 unsigned int v11; // ecx@18 int v12; // eax@20 int v13; // eax@21 GUIButton *v14; // esi@27 int v15; // ecx@27 unsigned int v16; // eax@28 const char *v17; // ebx@29 int v18; // eax@29 unsigned int v19; // ecx@29 int v20; // eax@29 unsigned __int16 v21; // ax@29 unsigned __int16 v22; // ST14_2@36 int v23; // eax@36 const char *v24; // ST18_4@37 unsigned __int16 v25; // ST14_2@37 int v26; // eax@37 int v27; // [sp-4h] [bp-80h]@8 GUIWindow v28; // [sp+Ch] [bp-70h]@1 GUIWindow *v29; // [sp+60h] [bp-1Ch]@17 unsigned int v30; // [sp+64h] [bp-18h]@1 int v31; // [sp+68h] [bp-14h]@1 int v32; // [sp+6Ch] [bp-10h]@1 int v33; // [sp+70h] [bp-Ch]@17 int v34; // [sp+74h] [bp-8h]@17 int v35; // [sp+78h] [bp-4h]@17 v0 = window_SpeakInHouse; memcpy(&v28, window_SpeakInHouse, sizeof(v28)); v1 = pPlayers[uActiveCharacter]; v28.uFrameX = 483; v28.uFrameWidth = 148; v28.uFrameZ = 334; v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); v31 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v2 = 52 * (unsigned int)v0->ptr_1C; //v32 = (unsigned __int8)(((p2DEvents_minus1___00[v2 / 2] != 18) - 1) & 0x96) + 100; v32 = (unsigned __int8)(((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100; //v3 = (signed __int64)((double)v32 * p2DEvents_minus1__20[v2 / 4]); v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier); v4 = v3 * (100 - v1->GetMerchant()) / 100; v32 = v4; if ( v4 < v3 / 3 ) { v4 = v3 / 3; v32 = v3 / 3; } if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { v5 = 0; __debugbreak(); //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] // or //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] // or //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] __debugbreak(); // whacky condition - fix if (false //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C) || (v6 = (int)(&v1->uIntelligence + dialog_menu_id), *(short *)v6) ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); } else { if ( pParty->uNumGold < v4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); v27 = 4; } else { Party::TakeGold(v4); *(short *)v6 = 1; v27 = 2; } PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27); } } else { v5 = 0; } /*result = pMessageQueue_50CBD0->uNumMessages; if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = v5; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v5); return; // void func } if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v1->_guilds_member_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) { v24 = pNPCTopics[171].pText; v25 = v31; v26 = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &v28, 0, 0); v28.DrawTitleText(pFontArrus, 0, (212 - v26) / 2 + 101, v25, v24, 3u); pDialogueWindow->pNumPresenceButton = 0; return ; } if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; v8 = pDialogueWindow; v33 = 0; v34 = 0; v29 = pDialogueWindow; v9 = pDialogueWindow->pStartingPosActiveItem; v10 = v9 + pDialogueWindow->pNumPresenceButton; v35 = pDialogueWindow->pStartingPosActiveItem; if ( v9 >= v10 ) goto LABEL_40; do { v11 = v8->GetControl(v35)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v11] && !v1->pActiveSkills[v11] ) { v12 = pFontArrus->CalcTextHeight(pSkillNames[v11], &v28, 0, 0); v33 += v12; ++v34; } v13 = v8->pStartingPosActiveItem; ++v35; } while ( v35 < v8->pNumPresenceButton + v13 ); if ( !v34 ) { LABEL_40: sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->classType]); strcat(pTmpBuf, "\n \n"); strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v22 = v31; v23 = pFontArrus->CalcTextHeight(pTmpBuf, &v28, 0, 0); v28.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf, 3u); return; } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v32); v28.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v32 = (149 - v33) / v34; if ( (149 - v33) / v34 > 32 ) v32 = 32; v35 = v8->pStartingPosActiveItem; v34 = (149 - v34 * v32 - v33) / 2 - v32 / 2 + 162; if ( v8->pStartingPosActiveItem < v8->pStartingPosActiveItem+ v8->pNumPresenceButton ) { v33 = 2; do { v14 = v8->GetControl(v35); v15 = v14->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v15] ) { v16 = 0; if ( !v1->pActiveSkills[v15] ) { v17 = pSkillNames[v15]; v14->uY = v32 + v34; v18 = pFontArrus->CalcTextHeight(v17, &v28, 0, 0); v19 = v14->uY; v14->uHeight = v18; v20 = v19 + v18 - 1; v14->uW = v20; v34 = v20; v21 = v31; if ( pDialogueWindow->pCurrentPosActiveItem != v33 ) v21 = v30; v28.DrawTitleText(pFontArrus, 0, v19, v21, v17, 3u); goto LABEL_34; } } else { v16 = 0; } v14->uW = v16; v14->uHeight = v16; v14->uY = v16; LABEL_34: v8 = v29; ++v35; ++v33; } while ( v35 <v29->pNumPresenceButton + v29->pStartingPosActiveItem ); } return; } //----- (00405CFF) -------------------------------------------------------- void stru262_TurnBased::End(bool bPlaySound) { stru262_TurnBased *v2; // edi@1 int v3; // ebx@1 int v4; // esi@1 unsigned __int8 v5; // zf@1 unsigned __int8 v6; // sf@1 TurnBased_QueueElem *v7; // ecx@2 unsigned __int16 *pAttributes; // ecx@7 size_t v9; // edx@7 unsigned __int16 v10; // ax@8 TurnBased_QueueElem *v11; // ebx@12 ObjectType objType; // eax@13 int objID; // esi@13 int v14; // [sp+Ch] [bp-4h]@11 v2 = this; v3 = 0; v4 = 0; v5 = this->uActorQueueSize == 0; v6 = this->uActorQueueSize < 0; this->field_4 = 0; if ( !(v6 | v5) ) { v7 = this->pQueue; do { if ( PID_TYPE(v7->uPackedID) == OBJECT_Actor ) LOBYTE(pActors[PID_ID(v7->uPackedID)].uAttributes) &= 0x7Fu; ++v4; ++v7; } while ( v4 < v2->uActorQueueSize ); } if ( (signed int)uNumSpriteObjects > 0 ) { pAttributes = &pSpriteObjects[0].uAttributes; v9 = uNumSpriteObjects; do { v10 = *pAttributes; if ( *pAttributes & 4 ) { LOBYTE(v10) = v10 & 0xFB; *pAttributes = v10; } pAttributes += 56; --v9; } while ( v9 ); } v14 = 0; if ( v2->uActorQueueSize > 0 ) { v11 = v2->pQueue; do { objType = (ObjectType)PID_TYPE(v11->uPackedID); objID = PID_ID(v11->uPackedID); if ( objType == OBJECT_Player ) { pPlayers[objID + 1]->uTimeToRecovery = (signed __int64)((double)v11->field_4 * 2.133333333333333); } else { if ( objType == OBJECT_Actor ) pActors[objID].pMonsterInfo.uRecoveryTime = (signed __int64)((double)v11->field_4 * 2.133333333333333); } ++v14; ++v11; } while ( v14 < v2->uActorQueueSize ); v3 = 0; } pAudioPlayer->StopChannels(-1, -1); if ( bPlaySound != v3 ) pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|SOUND_EnteringAHouse), v3, v3, -1, v3, v3, v3, v3); pTurnEngine->field_18 &= 0xFFFFFFFDu; pEventTimer->StopGameTime(); dword_50C994 = v3; dword_50C998_turnbased_icon_1A = v3; } // 50C994: using guessed type int dword_50C994; // 50C998: using guessed type int dword_50C998_turnbased_icon_1A; //----- (00405E14) -------------------------------------------------------- void stru262_TurnBased::_405E14() { stru262_TurnBased *v1; // esi@1 int v2; // ecx@1 SpellBuff *v3; // edi@2 Actor *v4; // ebx@3 signed int v5; // edx@20 AIDirection *v6; // esi@21 int v7; // eax@21 int v8; // eax@21 int v9; // eax@22 int v10; // eax@23 int v11; // eax@37 int v12; // eax@44 AIDirection a3; // [sp+4h] [bp-68h]@21 AIDirection v14; // [sp+20h] [bp-4Ch]@21 AIDirection v15; // [sp+3Ch] [bp-30h]@21 Actor *v16; // [sp+58h] [bp-14h]@2 int v17; // [sp+5Ch] [bp-10h]@6 stru262_TurnBased *v18; // [sp+60h] [bp-Ch]@1 int v19; // [sp+64h] [bp-8h]@8 unsigned int v20; // [sp+68h] [bp-4h]@1 v1 = this; v2 = 0; v18 = v1; v20 = 0; if ( (signed int)uNumActors > 0 ) { //v3 = pActors;//[0].pActorBuffs; v16 = pActors;//[0].pActorBuffs; v3 = v16->pActorBuffs; do { v4 = v16; if ( SHIDWORD(v3[3].uExpireTime) < v2 || SHIDWORD(v3[3].uExpireTime) <= v2 && LODWORD(v3[3].uExpireTime) <= v2 ) v17 = v2; else v17 = 1; v19 = v2; do { if ( v19 != 10 ) { v3->_4585CA(pParty->uTimePlayed); v2 = 0; } ++v19; ++v3; } while ( v19 < 22 ); if ( v17 != v2 && SHIDWORD(v4->pActorBuffs[3].uExpireTime) <= v2 && (SHIDWORD(v4->pActorBuffs[3].uExpireTime) < v2 || LODWORD(v4->pActorBuffs[3].uExpireTime) <= v2) ) v4->uActorHeight = pMonsterList->pMonsters[v4->pMonsterInfo.uID - 1].uMonsterHeight; if ( !(v4->uAttributes & 0x80) ) { if ( !v4->pActorBuffs[5].uExpireTime ) { if ( !v4->pActorBuffs[6].uExpireTime ) { v5 = v4->uCurrentActionLength; v4->uCurrentActionTime += pMiscTimer->uTimeElapsed; if ( (signed int)v4->uCurrentActionTime >= v5 ) { v17 = ai_near_actors_targets_pid[v20]; v6 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v20), v17, &a3, v2); v7 = v4->uAIState; memcpy(&v15, v6, sizeof(v15)); v8 = v7 - 4; memcpy(&v14, &v15, sizeof(v14)); if ( v8 ) { v9 = v8 - 1; if ( v9 ) { v10 = v9 - 6; if ( v10 ) { if ( v10 != 8 ) Actor::AI_StandOrBored(v20, v17, 32, &v14); } } } else { v4->uCurrentActionTime = 0; v4->uCurrentActionLength = 0; v4->uAIState = Dead; v4->UpdateAnimation(); } v1 = v18; v2 = 0; } } } } ++v20; v3 = v16[1].pActorBuffs; ++v16; } while ( (signed int)v20 < (signed int)uNumActors ); } if ( v1->field_4 == 1 ) { v12 = v1->field_8; if ( v12 == 64 ) { v1->_406A63(); } else { if ( v12 > v2 ) { v1->_406B9F(); } else { v1->_406AFE(); v1->field_10 = 100; } } v1->field_8 -= pEventTimer->uTimeElapsed; return; } if ( v1->field_4 == 2 ) { if ( !(v1->field_18 & 1) ) { v11 = v1->field_10; if ( v11 == 100 ) { v1->StartTurn(); LABEL_39: v1->_40652A(); return; } if ( v11 > v2 || v1->pQueue[0].field_4 <= v2 ) { v1->_4065B0(); goto LABEL_39; } } v1->NextTurn(); return; } if ( v1->field_4 == 3 ) { if ( v1->uActionPointsLeft <= v2 || v1->field_18 & 8 ) { v1->field_18 &= 0xFFFFFFF7u; v1->field_4 = 1; v1->field_8 = 64; } else { v1->_406FA8(); } } } //----- (0043FDED) -------------------------------------------------------- void PrepareActorRenderList_BLV() { RenderBillboard *v0; // esi@0 unsigned __int16 v3; // ax@3 unsigned int v4; // eax@5 unsigned __int16 v5; // cx@5 int v6; // esi@5 unsigned int v7; // eax@7 int v8; // eax@10 SpriteFrame *v9; // eax@16 SpriteFrame *v10; // ebx@18 //int *v11; // eax@18 int v12; // ecx@28 //IndoorCameraD3D **v14; // eax@36 double v15; // st7@36 float v16; // eax@36 //double v17; // ST30_8@36 signed __int64 v18; // qtt@36 int v19; // ST5C_4@36 signed __int64 v20; // qtt@37 int v21; // ST5C_4@37 signed __int16 v22; // cx@39 int v23; // ST50_4@40 signed int v24; // ecx@40 int v25; // edx@44 __int16 v26; // ax@44 //MonsterDesc *v27; // edx@44 //int v28; // ecx@44 unsigned __int8 v29; // zf@44 unsigned __int8 v30; // sf@44 unsigned int v31; // [sp-8h] [bp-5Ch]@15 int v32; // [sp+1Ch] [bp-38h]@5 int a3; // [sp+20h] [bp-34h]@5 int a2; // [sp+24h] [bp-30h]@5 int a1a; // [sp+28h] [bp-2Ch]@5 __int16 a5; // [sp+2Ch] [bp-28h]@5 int a5a; // [sp+2Ch] [bp-28h]@36 int a5b; // [sp+2Ch] [bp-28h]@40 __int16 v41; // [sp+3Ch] [bp-18h]@18 int a6; // [sp+40h] [bp-14h]@34 int v43; // [sp+44h] [bp-10h]@34 int z; // [sp+48h] [bp-Ch]@32 signed int y; // [sp+4Ch] [bp-8h]@32 int x; // [sp+50h] [bp-4h]@32 for (uint i = 0; i < uNumActors; ++i) { auto p = pActors + i; if (p->uAIState == Removed || p->uAIState == Disabled) continue; a5 = p->uSectorID; a2 = p->vPosition.y; a1a = p->vPosition.x; a3 = p->vPosition.z; v4 = stru_5C6E00->Atan2(a1a - pBLVRenderParams->vPartyPos.x, a2 - pBLVRenderParams->vPartyPos.y); LOWORD(v0) = p->uYawAngle; v5 = p->uCurrentActionAnimation; v6 = ((signed int)((char *)v0 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; v32 = v6; if ( pParty->bTurnBasedModeOn ) { if ( v5 == 1 ) { v7 = pMiscTimer->uTotalGameTimeElapsed; goto LABEL_10; } } else { if ( v5 == 1 ) { v7 = pBLVRenderParams->field_0_timer_; LABEL_10: v8 = i * 32 + v7; goto LABEL_12; } } v8 = p->uCurrentActionTime; LABEL_12: if (p->pActorBuffs[5].uExpireTime > 0i64 || p->pActorBuffs[6].uExpireTime > 0i64 ) v8 = 0; v31 = p->pSpriteIDs[v5]; if (p->uAIState == Resurrected) v9 = pSpriteFrameTable->GetFrameBy_x(v31, v8); else v9 = pSpriteFrameTable->GetFrame(v31, v8); v41 = 0; v10 = v9; //v11 = (int *)v9->uFlags; if (v9->uFlags & 2) v41 = 2; if (v9->uFlags & 0x40000) v41 |= 0x40u; if (v9->uFlags & 0x20000) LOBYTE(v41) = v41 | 0x80; v0 = (RenderBillboard *)(256 << v6); if ( (unsigned int)v0 & v9->uFlags) v41 |= 4u; if ( v10->uGlowRadius ) { //LOBYTE(v11) = byte_4E94D3; pMobileLightsStack->AddLight( a1a, a2, a3, a5, v10->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); } v12 = 0; if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 ) continue; while (pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) { ++v12; if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors ) goto _continue; } if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1a, a2, a3, &x, &y, &z, 1) || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) continue; pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); v0 = &pBillboardRenderList[uNumBillboardsToDraw]; if (uNumBillboardsToDraw >= 500) break; ++uNumBillboardsToDraw; ++uNumSpritesDrawnThisFrame; p->uAttributes |= 8u; v29 = pRenderer->pRenderD3D == 0; v0->uHwSpriteID = v10->pHwSpriteIDs[v32]; v0->uPalette = v10->uPaletteIndex; v0->uIndoorSectorID = a5; if ( v29 ) { LODWORD(v20) = pBLVRenderParams->field_40 << 16; HIDWORD(v20) = pBLVRenderParams->field_40 >> 16; v21 = v20 / x; v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v20 / x) >> 16; a5a = (unsigned __int64)(v10->scale * (signed __int64)v21) >> 16; } else { //v14 = &pGame->pIndoorCameraD3D; v0->fov_x = pGame->pIndoorCameraD3D->fov_x; v15 = pGame->pIndoorCameraD3D->fov_y; v16 = v0->fov_x; v0->fov_y = v15; //v17 = v16 + 6.7553994e15; LODWORD(v18) = 0; HIDWORD(v18) = floorf(v16 + 0.5f); v19 = v18 / x; v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v18 / x) >> 16; a5a = (unsigned __int64)(v10->scale * (signed __int64)v19) >> 16; } v0->_screenspace_y_scaler_packedfloat = a5a; if ( (signed __int64)p->pActorBuffs[3].uExpireTime <= 0 ) { if ( (signed __int64)p->pActorBuffs[10].uExpireTime > 0 ) { a5b = (unsigned __int64)(pGame->pStru6Instance->_4A806F(p) * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; goto LABEL_43; } } else { v22 = p->pActorBuffs[3].uPower; if ( v22 ) { v23 = (unsigned __int64)(65536 / (unsigned __int16)v22 * (signed __int64)v0->_screenspace_x_scaler_packedfloat) >> 16; v24 = p->pActorBuffs[3].uPower; v0->_screenspace_x_scaler_packedfloat = v23; a5b = (unsigned __int64)(65536 / v24 * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; LABEL_43: v0->_screenspace_y_scaler_packedfloat = a5b; goto LABEL_44; } } LABEL_44: HIWORD(v25) = HIWORD(x); v0->world_x = a1a; v0->world_y = a2; v0->world_z = a3; v0->uScreenSpaceX = v43; v0->uScreenSpaceY = a6; LOWORD(v25) = 0; LOBYTE(v26) = v41; //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); v0->actual_z = HIWORD(x); v0->object_pid = PID(OBJECT_Actor,i); v29 = HIDWORD(p->pActorBuffs[5].uExpireTime) == 0; v30 = HIDWORD(p->pActorBuffs[5].uExpireTime) < 0; v0->field_1E = v41; v0->pSpriteFrame = v10; v0->uTintColor = pMonsterList->pMonsters[p->pMonsterInfo.uID - 1].uTintColor; if ( !v30 && (!(v30 | v29) || LODWORD(p->pActorBuffs[5].uExpireTime)) ) { HIBYTE(v26) = HIBYTE(v41) | 1; v0->field_1E = v26; } _continue: ; } } //----- (00444732) -------------------------------------------------------- char *GetEventHintString(unsigned int uEventID) { signed int event_index; // edx@1 int event_pos; // esi@4 char *result; // eax@6 unsigned int str_index; // eax@9 int i; // esi@11 _evt_raw* test_evt; _evt_raw* last_evt; event_index = 0; if ( uLevelEVT_NumEvents <= 0 ) return NULL; //v2 = (char *)&pLevelEVT_Index[0].uEventOffsetInEVT; while ( 1 ) { if ( pLevelEVT_Index[event_index].uEventID == uEventID ) { test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; last_evt=test_evt; event_pos = pLevelEVT_Index[event_index+1].uEventOffsetInEVT; if ( test_evt->_e_type == EVENT_MouseOver ) break; } ++event_index; if ( event_index >= uLevelEVT_NumEvents ) return NULL; } test_evt=(_evt_raw*)&pLevelEVT[event_pos]; if ( test_evt->_e_type== EVENT_SpeakInHouse ) { str_index = EVT_DWORD(test_evt->v5); result = (char *)p2DEvents[str_index - 1].pName; } else { for ( i = event_index+1; pLevelEVT_Index[i].uEventID == uEventID; ++i ) { event_pos = pLevelEVT_Index[i].uEventOffsetInEVT; test_evt=(_evt_raw*)&pLevelEVT[event_pos]; if ( test_evt->_e_type == EVENT_SpeakInHouse ) { str_index = EVT_DWORD(test_evt->v5); if ( str_index < 600 ) return (char *)p2DEvents[str_index - 1].pName; } } result = &pLevelStr[pLevelStrOffsets[EVT_BYTE(last_evt->v5)]]; } return result; }