Mercurial > mm7
view UIHouses.h @ 676:ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
author | Nomad |
---|---|
date | Fri, 15 Mar 2013 04:13:24 +0200 |
parents | 527a052c2a98 |
children | a5e587c8e30e da130dd3092a |
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#pragma once #include "stru159.h" enum DIALOG_MENU { DIALOG_SHOP_MAIN = 1, DIALOG_SHOP_BUY_STANDART = 2, DIALOG_SHOP_SELL = 3, DIALOG_SHOP_IDENTIFY = 4, DIALOG_SHOP_REPAIR = 5, DIALOG_SHOP_REST = 15, DIALOG_SHOP_BYE_FOOD = 16, DIALOG_SHOP_DISPLAY_EQUIPMENT = 94, DIALOG_SHOP_BUY_SPECIAL = 95, DIALOG_SHOP_SKILLS = 96, DIALOG_SHOP_ARCOMAGE_MAIN = 101, DIALOG_SHOP_ARCOMAGE_102 = 102, DIALOG_SHOP_ARCOMAGE_103 = 103, DIALOG_SHOP_ARCOMAGE_RESULT = 104, }; /* 349 */ enum HOUSE_ID { HOUSE_SMITH_EMERALD_ISLE = 1, HOUSE_BODY_GUILD_NOVICE_EMERALD_ISLE = 163, HOUSE_BODY_GUILD_ERATHIA = 165, HOUSE_DARK_GUILD_PIT = 170, HOUSE_LORD_AND_JUDGE = 186, HOUSE_JAIL = 187, HOUSE_600 = 600,//??? HOUSE_601 = 601//??? }; int __cdecl TrainingDialog(); char *__cdecl JailDialog(); void MagicShopDialog(); void GuildDialog(); int __cdecl sub_4B6478(); bool __fastcall sub_4B68EA(int a1); void __cdecl TravelByTransport(); void TempleDialog(); void __cdecl TownHallDialog(); void __cdecl BankDialog(); void __cdecl TavernDialog(); void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb void __cdecl WeaponShopDialog(); void __cdecl AlchemistDialog(); void __cdecl ArmorShopDialog(); extern int uHouse_ExitPic; // weak extern int dword_591080; // weak extern const stru159 pAnimatedRooms[196];