view ZlibWrapper.h @ 2400:ecd1dd95ec49

fixing 2 polishing bugs in GameUI_WritePointedObjectStatusString
author Grumpy7
date Thu, 10 Jul 2014 01:48:39 +0200
parents 8a49cf25fb88
children
line wrap: on
line source

#pragma once

namespace zlib
{
  int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen);
  int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen);
};