view Registry.h @ 2400:ecd1dd95ec49

fixing 2 polishing bugs in GameUI_WritePointedObjectStatusString
author Grumpy7
date Thu, 10 Jul 2014 01:48:39 +0200
parents d7f4dac06dc0
children
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#pragma once



int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb
void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString);
void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue);
void __fastcall WriteWindowsRegistryInt(const char *pKey, int val);