view mm7_2.cpp @ 326:ead95219160c

m
author Ritor1
date Wed, 20 Feb 2013 11:26:54 +0600
parents ce39b96acf5c
children a7f15da53e82
line wrap: on
line source

#include <io.h>
#include <direct.h>
#include <assert.h>

#include "MapInfo.h"
#include "Game.h"
#include "GUIWindow.h"
#include "GUIButton.h"
#include "GUIFont.h"
#include "Party.h"
#include "AudioPlayer.h"
#include "Outdoor.h"
#include "IndoorCamera.h"
#include "Overlays.h"
#include "Monsters.h"
#include "Arcomage.h"
#include "LOD.h"
#include "Actor.h"
#include "Allocator.h"
#include "Events.h"
#include "Viewport.h"
#include "FrameTableInc.h"
#include "Math.h"
#include "LayingItem.h"
#include "ObjectList.h"
#include "Chest.h"
#include "PaletteManager.h"
#include "DecorationList.h"
#include "SaveLoad.h"
#include "stru123.h"
#include "stru287.h"
#include "Time.h"
#include "IconFrameTable.h"
#include "GUIProgressBar.h"
#include "Bink_Smacker.h"
#include "TileFrameTable.h"
#include "PlayerFrameTable.h"
#include "Awards.h"
#include "Autonotes.h"
#include "stru160.h"
#include "stru279.h"
#include "TurnEngine.h"
#include "FactionTable.h"
#include "StorylineTextTable.h"
#include "Random.h"
#include "stru277.h"
#include "stru298.h"
#include "stru12.h"
#include "stru351.h"
#include "Events2D.h"
#include "stru159.h"
#include "Log.h"
#include "texts.h"

#include "mm7_data.h"


//----- (004B4F4F) --------------------------------------------------------
char *__cdecl sub_4B4F4F()
{
  const char *v0; // esi@1
  const char *v1; // ST10_4@1
  unsigned __int16 v2; // ST0C_2@1
  int v3; // eax@1
  GUIWindow v5; // [sp+8h] [bp-54h]@1

  memcpy(&v5, ptr_507BC0, sizeof(v5));
  v0 = pGlobalTXT_LocalizationStrings[672];
  v1 = pGlobalTXT_LocalizationStrings[672];
  v5.uFrameX = 483;
  v5.uFrameWidth = 148;
  v5.uFrameZ = 334;
  v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  v3 = pFontArrus->CalcTextHeight(v0, &v5, 0, 0);
  return v5.DrawTitleText(pFontArrus, 0, (310 - v3) / 2 + 18, v2, v1, 3u);
}



//----- (004B68EA) --------------------------------------------------------
bool __fastcall sub_4B68EA(int a1)
{
  signed int v1; // edi@1
  int *v2; // esi@1
  int v3; // ecx@2

  v1 = 0;
  v2 = &dword_4F0E10[a1];
  while ( 1 )
  {
    v3 = 8 * *((char *)v2 + v1);
    if ( *(&byte_4F09B1[pParty->uDaysPlayed % 7] + v3 * 4) )
    {
      if ( !dword_4F09CC[v3] || (unsigned __int16)_449B57_test_bit(pParty->_award_bits, LOWORD(dword_4F09CC[v3])) )
        break;
    }
    ++v1;
    if ( v1 >= 4 )
      return 0;
  }
  return 1;
}



//----- (004B7911) --------------------------------------------------------
void __cdecl sub_4B7911()
{
  GUIWindow *v0; // eax@4
  int v1; // eax@10
  int v2; // esi@10
  GUIFont *v3; // ST20_4@20
  int v4; // eax@20
  MonsterInfo *v5; // edi@21
  unsigned int v6; // ST20_4@21
  char *v7; // ST1C_4@21
  unsigned int v8; // eax@21
  int v9; // esi@21
  char *v10; // eax@23
  signed int v11; // ebx@24
  signed int i; // esi@26
  int v13; // eax@27
  GUIWindow *v14; // ecx@28
  __int64 v15; // qax@28
  signed int v16; // ebx@28
  int v17; // ebx@28
  unsigned __int8 v18; // sf@28
  char **v19; // edi@29
  GUIButton *v20; // eax@30
  GUIButton *v21; // esi@30
  int v22; // eax@30
  unsigned int v23; // ecx@30
  unsigned __int16 v24; // ax@30
  GUIWindow a1; // [sp+Ch] [bp-110h]@21
  GUIWindow w; // [sp+60h] [bp-BCh]@21
  GUIWindow _this; // [sp+B4h] [bp-68h]@1
  int v28; // [sp+108h] [bp-14h]@1
  int v29; // [sp+10Ch] [bp-10h]@28
  int v30; // [sp+110h] [bp-Ch]@1
  int v31; // [sp+114h] [bp-8h]@29
  GUIFont *pOutString; // [sp+118h] [bp-4h]@21

  memcpy(&_this, ptr_507BC0, sizeof(_this));
  _this.uFrameX = 483;
  _this.uFrameWidth = 148;
  _this.uFrameZ = 334;
  v28 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
  v30 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine);
  _this.DrawTitleText(pFontArrus, 0, 0x104u, v30, pTmpBuf, 3u);
  if ( dword_F8B19C == 1 )
  {
    v11 = 1;
    pOutString = 0;
    pShopOptions[0] = pGlobalTXT_LocalizationStrings[604];
    if ( pParty->uFine )
    {
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[603];
      v11 = 2;
    }
    for ( i = 0; i < v11; ++i )
    {
      v13 = pFontArrus->CalcTextHeight(pShopOptions[i], &_this, 0, 0);
      pOutString = (GUIFont *)((char *)pOutString + v13);
    }
    v29 = (100 - (signed int)pOutString) / v11;
    v14 = pDialogueWindow;
    v15 = 80 - v11 * (100 - (signed int)pOutString) / v11 - (signed int)pOutString;
    v16 = v15 - HIDWORD(v15);
    LODWORD(v15) = pDialogueWindow->pStartingPosActiveItem;
    HIDWORD(v15) = v15 + pDialogueWindow->pNumPresenceButton;
    v17 = (v16 >> 1) - v29 / 2 + 158;
    v18 = -pDialogueWindow->pNumPresenceButton < 0;
    pOutString = (GUIFont *)pDialogueWindow->pStartingPosActiveItem;
    if ( v18 ^ __OFSUB__((int)v15, HIDWORD(v15)) )
    {
      v31 = 2;
      v19 = pShopOptions;
      do
      {
        v20 = v14->GetControl((unsigned int)pOutString);
        v21 = v20;
        v20->uY = v29 + v17;
        v22 = pFontArrus->CalcTextHeight(*v19, &_this, 0, 0);
        v23 = v21->uY;
        v21->uHeight = v22;
        v17 = v23 + v22 - 1;
        v21->uW = v17;
        v24 = v30;
        if ( pDialogueWindow->pCurrentPosActiveItem != v31 )
          v24 = v28;
        _this.DrawTitleText(pFontArrus, 0, v23, v24, *v19, 3u);
        v14 = pDialogueWindow;
        ++v31;
        ++v19;
        pOutString = (GUIFont *)((char *)pOutString + 1);
      }
      while ( (signed int)pOutString < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
    }
  }
  else
  {
    if ( dword_F8B19C != 99 )
    {
      if ( dword_F8B19C != 100 )
        return;
      v0 = ptr_507BC0;
      if ( ptr_507BC0->field_40 == 1 )
      {
        sprintf(pTmpBuf, "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]);
        _this.DrawTitleText(pFontArrus, 0, 0x92u, v30, pTmpBuf, 3u);
        _this.DrawTitleText(pFontArrus, 0, 0xBAu, v28, (const char *)pKeyActionMap->pPressedKeysBuffer, 3u);
        v3 = pFontArrus;
        v4 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer);
        _this.DrawFlashingInputCursor(v4 / 2 + 80, 185, v3);
        return;
      }
      if ( ptr_507BC0->field_40 == 2 )
      {
        v1 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer);
        v2 = v1;
        if ( v1 <= 0 )
        {
LABEL_8:
          if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
          {
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
            ++pMessageQueue_50CBD0->uNumMessages;
          }
          return;
        }
        if ( v1 > pParty->uNumGold )
        {
          HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, 2);
          v2 = pParty->uNumGold;
        }
        if ( v2 > pParty->uFine )
          v2 = pParty->uFine;
        Party::TakeGold(v2);
        pParty->uFine -= v2;
        if ( pParty->uFine < 0 )
          pParty->uFine = 0;
        if ( uActiveCharacter )
          pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0);
        v0 = ptr_507BC0;
      }
      else
      {
        if ( ptr_507BC0->field_40 != 3 )
          return;
      }
      v0->field_40 = 0;
      goto LABEL_8;
    }
    v5 = &pMonsterStats->pInfos[word_F8B1A0];
    v6 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
    v7 = v5->pName;
    v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
    sprintf(pTmpBuf, &byte_4F0F98, v8, v7, v6);
    sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * v5->uLevel);
    ptr_F8B1E8 = pTmpBuf2;
    memcpy(&a1, pDialogueWindow, sizeof(a1));
    w.uFrameWidth = 458;
    w.uFrameZ = 457;
    pOutString = pFontArrus;
    v9 = pFontArrus->CalcTextHeight(pTmpBuf2, &w, 13, 0) + 7;
    if ( 352 - v9 < 8 )
    {
      pOutString = pFontCreate;
      v9 = pFontCreate->CalcTextHeight(ptr_F8B1E8, &w, 13, 0) + 7;
    }

    auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0);
    pRenderer->_4A6A68(
      8u,
      352 - v9,
      pTex,
      (pTex ? pTex->uTextureHeight : 26) - v9);
    pRenderer->DrawTextureIndexed(8u, 347 - v9, pTexture_591428);
    v10 = FitTextInAWindow(ptr_F8B1E8, pOutString, &w, 0xDu, 0);
    a1.DrawText(pOutString, 13, 354 - v9, 0, v10, 0, 0, 0);
  }
}
// F8B19C: using guessed type int dword_F8B19C;
// F8B1A0: using guessed type __int16 word_F8B1A0;

//----- (004B7D7E) --------------------------------------------------------
void __cdecl _4B7D7E_bank()
{
  GUIWindow *v0; // eax@4
  int v1; // ecx@5
  int v2; // eax@6
  unsigned int v3; // esi@6
  GUIFont *v4; // ST10_4@12
  int v5; // eax@12
  int v6; // eax@19
  unsigned int v7; // esi@19
  unsigned __int16 v8; // ax@27
  unsigned __int16 v9; // ax@29
  char *v10; // [sp-8h] [bp-70h]@11
  char *v11; // [sp-4h] [bp-6Ch]@11
  GUIWindow _this; // [sp+Ch] [bp-5Ch]@1
  __int16 v13[2]; // [sp+60h] [bp-8h]@1
  __int16 v14[2]; // [sp+64h] [bp-4h]@1

  memcpy(&_this, ptr_507BC0, sizeof(_this));
  _this.uFrameX = 483;
  _this.uFrameWidth = 148;
  _this.uFrameZ = 334;
  *(int *)v13 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
  *(int *)v14 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank);
  _this.DrawTitleText(pFontArrus, 0, 0xDCu, v14[0], pTmpBuf, 3u);
  if ( dword_F8B19C != 1 )
  {
    if ( dword_F8B19C == 7 )
    {
      v0 = ptr_507BC0;
      if ( ptr_507BC0->field_40 != 1 )
      {
        v1 = ptr_507BC0->field_40 - 2;
        if ( ptr_507BC0->field_40 == 2 )
        {
          v6 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer);
          v7 = v6;
          if ( !v6 )
          {
LABEL_17:
            if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
            {
              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
              ++pMessageQueue_50CBD0->uNumMessages;
            }
            return;
          }
          if ( v6 > pParty->uNumGold )
          {
            HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, 2);
            v7 = pParty->uNumGold;
          }
          if ( v7 )
          {
            Party::TakeGold(v7);
            pParty->uNumGoldInBank += v7;
            if ( uActiveCharacter )
              pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0);
          }
          v0 = ptr_507BC0;
LABEL_16:
          v0->field_40 = 0;
          goto LABEL_17;
        }
LABEL_15:
        if ( v1 != 1 )
          return;
        goto LABEL_16;
      }
      v11 = pGlobalTXT_LocalizationStrings[112];
      v10 = pGlobalTXT_LocalizationStrings[60];
    }
    else
    {
      if ( dword_F8B19C != 8 )
        return;
      v0 = ptr_507BC0;
      if ( ptr_507BC0->field_40 != 1 )
      {
        v1 = ptr_507BC0->field_40 - 2;
        if ( ptr_507BC0->field_40 == 2 )
        {
          ptr_507BC0->field_40 = 0;
          v2 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer);
          v3 = v2;
          if ( v2 )
          {
            if ( v2 > pParty->uNumGoldInBank )
            {
              HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, 2);
              v3 = pParty->uNumGoldInBank;
            }
            if ( v3 )
            {
              Party::SetGold(pParty->uNumGold + v3);
              pParty->uNumGoldInBank -= v3;
            }
          }
          goto LABEL_17;
        }
        goto LABEL_15;
      }
      v11 = pGlobalTXT_LocalizationStrings[112];
      v10 = pGlobalTXT_LocalizationStrings[244];
    }
    sprintf(pTmpBuf, "%s\n%s", v10, v11);
    _this.DrawTitleText(pFontArrus, 0, 0x92u, v14[0], pTmpBuf, 3u);
    _this.DrawTitleText(pFontArrus, 0, 0xBAu, v13[0], (const char *)pKeyActionMap->pPressedKeysBuffer, 3u);
    v4 = pFontArrus;
    v5 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer);
    _this.DrawFlashingInputCursor(v5 / 2 + 80, 185, v4);
    return;
  }
  v8 = v14[0];
  if ( pDialogueWindow->pCurrentPosActiveItem != 2 )
    v8 = v13[0];
  _this.DrawTitleText(pFontArrus, 0, 0x92u, v8, pGlobalTXT_LocalizationStrings[60], 3u);
  v9 = v14[0];
  if ( pDialogueWindow->pCurrentPosActiveItem != 3 )
    v9 = v13[0];
  _this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u);
}
// F8B19C: using guessed type int dword_F8B19C;

//----- (004B8285) --------------------------------------------------------
void __cdecl sub_4B8285_prolly_draw_arcomage_result()//Maybe TavernDialogue
{
  GUIWindow *v0; // ebx@1
  Player *v1; // edi@1
  double v2; // st7@1
  signed int v3; // ebx@1
  int v4; // ecx@1
  int v5; // esi@3
  signed int v6; // edi@5
  int v7; // ecx@5
  GUIWindow *v8; // edi@16
  signed int v9; // esi@16
  unsigned int v10; // esi@18
  int v11; // eax@18
  unsigned int v12; // eax@19
  int v13; // eax@21
  int v14; // ecx@26
  GUIButton *v15; // eax@28
  GUIButton *v16; // esi@28
  int v17; // eax@28
  char *v18; // eax@30
  int v19; // eax@30
  unsigned int v20; // ecx@30
  int v21; // edx@30
  int v22; // eax@30
  unsigned __int16 v23; // ax@30
  int v24; // eax@34
  int v25; // eax@34
  char *v26; // esi@36
  int v27; // edi@46
  unsigned int v28; // eax@53
  unsigned int v29; // eax@55
  unsigned int v30; // eax@57
  signed int v31; // eax@59
  unsigned int v32; // eax@61
  GUIWindow *v33; // edi@64
  int v34; // eax@64
  int v35; // ecx@64
  int v36; // esi@64
  char v37; // sf@64
  GUIButton *v38; // eax@65
  int v39; // edx@69
  int v40; // ecx@69
  int v41; // ecx@69
  int v42; // ecx@70
  unsigned int v43; // edx@70
  int v44; // edx@71
  int v45; // ecx@71
  int v46; // ecx@72
  int v47; // eax@74
  signed int v48; // edi@77
  signed int i; // esi@79
  int v50; // eax@80
  GUIWindow *v51; // ecx@81
  _QWORD v52; // qax@81
  signed int v53; // edi@81
  int v54; // edi@81
  GUIButton *v55; // esi@83
  const char **v56; // eax@83
  int v57; // eax@83
  unsigned int v58; // ecx@83
  Player *v59; // edx@83
  unsigned __int16 v60; // ax@83
  int v61; // eax@99
  int v62; // edi@99
  char *v63; // eax@99
  GUIFont *v64; // edx@99
  GUIFont *v65; // edi@100
  unsigned int v66; // [sp-10h] [bp-284h]@75
  unsigned __int16 v67; // [sp-Ch] [bp-280h]@75
  int v68; // [sp-Ch] [bp-280h]@99
  char *v69; // [sp-8h] [bp-27Ch]@75
  int v70; // [sp-8h] [bp-27Ch]@99
  unsigned int v71; // [sp-4h] [bp-278h]@75
  const char *v72; // [sp-4h] [bp-278h]@93
  unsigned int v73; // [sp-4h] [bp-278h]@99
  char Dest; // [sp+Ch] [bp-268h]@55
  char v75; // [sp+70h] [bp-204h]@59
  char a1; // [sp+D4h] [bp-1A0h]@57
  char v77; // [sp+138h] [bp-13Ch]@59
  GUIWindow v78; // [sp+19Ch] [bp-D8h]@99
  GUIWindow v79; // [sp+1F0h] [bp-84h]@1
  char *Str[2]; // [sp+244h] [bp-30h]@30
  unsigned int v81; // [sp+24Ch] [bp-28h]@1
  unsigned __int8 v82; // [sp+253h] [bp-21h]@59
  int v83; // [sp+254h] [bp-20h]@1
  __int16 v84[2]; // [sp+258h] [bp-1Ch]@1
  Player *v85; // [sp+25Ch] [bp-18h]@1
  int v86; // [sp+260h] [bp-14h]@18
  unsigned __int8 v87; // [sp+266h] [bp-Eh]@59
  unsigned __int8 v88; // [sp+267h] [bp-Dh]@57
  int v89; // [sp+268h] [bp-Ch]@1
  unsigned __int8 v90; // [sp+26Fh] [bp-5h]@55
  GUIFont *pOutString; // [sp+270h] [bp-4h]@3

  v0 = ptr_507BC0;
  memcpy(&v79, ptr_507BC0, sizeof(v79));
  v85 = pPlayers[uActiveCharacter];
  v1 = v85;
  v79.uFrameX = 483;
  v79.uFrameWidth = 148;
  v79.uFrameZ = 334;
  v81 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
  *(int *)v84 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  //v2 = p2DEvents_minus1__20[13 * (unsigned int)v0->ptr_1C];
  v2 = p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier;
  *(float *)&v83 = v2;
  *(float *)&v89 = v2 * v2;
  v3 = (signed __int64)(*(float *)&v89 * 0.1);
  v4 = v3 * (100 - v1->GetMerchant()) / 100;
  if ( v4 < v3 / 3 )
    v4 = v3 / 3;
  v5 = 1;
  pOutString = (GUIFont *)v4;
  if ( v4 <= 0 )
    pOutString = (GUIFont *)1;
  v6 = (signed __int64)(*(float *)&v89 * *(float *)&v83 * 0.0099999998);
  v7 = v6 * (100 - v85->GetMerchant()) / 100;
  if ( v7 < v6 / 3 )
    v7 = v6 / 3;
  v83 = v7;
  if ( v7 <= 0 )
  {
    v7 = 1;
    v83 = 1;
  }
  if ( dword_F8B19C > 101 )
  {
    if ( dword_F8B19C == 102 )
    {
      v65 = pFontArrus;
      pOutString = pFontArrus;
      strcpy(pTmpBuf, pNPCTopics[354].pText);
      v78.uFrameWidth = 460;
      v78.uFrameZ = 452;
      v62 = v65->CalcTextHeight(pTmpBuf, &v78, 12, 0) + 7;
      if ( 352 - v62 < 8 )
      {
        pOutString = pFontCreate;
        v62 = pFontCreate->CalcTextHeight(pTmpBuf, &v78, 12, 0) + 7;
      }

      auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0);
      pRenderer->_4A6A68(
        8u,
        352 - v62,
        pTex,
        (pTex ? pTex->uTextureHeight : 26) - v62);

      pRenderer->DrawTextureIndexed(8u, 347 - v62, pTexture_591428);
      v73 = 0;
      v70 = 0;
      v68 = 0;
      v63 = FitTextInAWindow(pTmpBuf, pOutString, &v78, 0xCu, 0);
      v64 = pOutString;
    }
    else
    {
      if ( dword_F8B19C != 103 )
      {
        if ( dword_F8B19C != 104 || pArcomageGame->bGameInProgress == 1 )
          return;
        v26 = pTmpBuf;
        if ( pArcomageGame->uGameResult )
        {
          if ( pArcomageGame->uGameResult == 1 )
            v72 = pGlobalTXT_LocalizationStrings[640];// You won!
          else
            v72 = pGlobalTXT_LocalizationStrings[641];// You lost!
        }
        else
        {
          v72 = pGlobalTXT_LocalizationStrings[639];// A tie!
        }
        strcpy(pTmpBuf, v72);
LABEL_97:
        v71 = 3;
        v69 = v26;
        v67 = v84[0];
        v66 = (174 - pFontArrus->CalcTextHeight(v26, &v79, 0, 0)) / 2 + 138;
        goto LABEL_98;
      }
      strcpy(pTmpBuf, pNPCTopics[(uint)ptr_507BC0->ptr_1C + 247].pText);
      v78.uFrameWidth = 460;
      v78.uFrameZ = 452;
      v61 = pFontArrus->CalcTextHeight(pTmpBuf, &v78, 12, 0);
      v62 = v61 + 7;

      auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : nullptr);
      pRenderer->_4A6A68(
        8u,
        352 - (v61 + 7),
        pTex,
        (pTex ? pTex->uTextureHeight : 26) - (v61 + 7));

      pRenderer->DrawTextureIndexed(8u, 347 - v62, pTexture_591428);
      v73 = 0;
      v70 = 0;
      v68 = 0;
      v63 = FitTextInAWindow(pTmpBuf, pFontArrus, &v78, 0xCu, 0);
      v64 = pFontArrus;
    }
    ptr_507BC0->DrawText(v64, 12, 354 - v62, 0, v63, v68, v70, v73);
    return;
  }
  if ( dword_F8B19C != 101 )
  {
    if ( dword_F8B19C != 1 )
    {
      if ( dword_F8B19C == 15 )
      {
        if ( pParty->uNumGold >= (unsigned int)pOutString )
        {
          Party::TakeGold((unsigned int)pOutString);
          v27 = (int)ptr_507BC0->ptr_1C;
          HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, 2);
          dword_F8B19C = 0;
          while ( sub_4BD8B5() )
            ;
          sub_4B1D27();
          pVideoPlayer->Unload();
          ptr_507BC0->Release();
          ptr_507BC0 = 0;
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          pMessageQueue_50CBD0->pMessages[0].eType = (UIMessageType)409;
          pMessageQueue_50CBD0->pMessages[0].param = v27;
          pMessageQueue_50CBD0->pMessages[0].field_8 = 1;
LABEL_51:
          ++pMessageQueue_50CBD0->uNumMessages;
          return;
        }
      }
      else
      {
        if ( dword_F8B19C != 16 )
        {
          if ( dword_F8B19C != 96 || !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
            return;
          v8 = pDialogueWindow;
          *(float *)&v89 = 0.0;

          //v9 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0);
          v9 = (signed __int64)(p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].flt_24 * 500.0);

          pOutString = (GUIFont *)(v9 * (100 - v85->GetMerchant()) / 100);
          if ( (signed int)pOutString < v9 / 3 )
            pOutString = (GUIFont *)(v9 / 3);
          v10 = v8->pStartingPosActiveItem;
          v11 = v10 + v8->pNumPresenceButton;
          v86 = 0;
          if ( (signed int)v10 < v11 )
          {
            do
            {
              v12 = v8->GetControl(v10)->uControlParam - 36;
              if ( byte_4ED970_skill_learn_ability_by_class_table[v85->classType][v12] && !v85->pActiveSkills[v12] )
              {
                v13 = pFontArrus->CalcTextHeight(pSkillNames[v12], &v79, 0, 0);
                v89 += v13;
                ++v86;
              }
              ++v10;
            }
            while ( (signed int)v10 < v8->pStartingPosActiveItem + v8->pNumPresenceButton );
            if ( v86 )
            {
              sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], pOutString);
              v79.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u);
              pOutString = (GUIFont *)((149 - v89) / v86);
              if ( (149 - v89) / v86 > 32 )
                pOutString = (GUIFont *)32;
              v14 = (149 - v86 * (signed int)pOutString - v89) / 2 - (signed int)pOutString / 2 + 162;
              v89 = v8->pStartingPosActiveItem;
              v83 = v14;
              if ( v89 < v89 + v8->pNumPresenceButton )
              {
                v86 = 2;
                do
                {
                  v15 = v8->GetControl(v89);
                  v16 = v15;
                  v17 = v15->uControlParam - 36;
                  if ( !byte_4ED970_skill_learn_ability_by_class_table[v85->classType][v17] || v85->pActiveSkills[v17] )
                  {
                    v16->uW = 0;
                    v16->uHeight = 0;
                    v16->uY = 0;
                  }
                  else
                  {
                    v18 = pSkillNames[v17];
                    v16->uY = (unsigned int)((char *)pOutString + v83);
                    Str[1] = v18;
                    v19 = pFontArrus->CalcTextHeight(v18, &v79, 0, 0);
                    v20 = v16->uY;
                    v21 = v86;
                    v16->uHeight = v19;
                    v22 = v19 + v20 - 1;
                    v16->uW = v22;
                    v83 = v22;
                    v23 = v84[0];
                    if ( pDialogueWindow->pCurrentPosActiveItem != v21 )
                      v23 = v81;
                    v79.DrawTitleText(pFontArrus, 0, v20, v23, Str[1], 3u);
                  }
                  v24 = v8->pNumPresenceButton;
                  ++v89;
                  v25 = v8->pStartingPosActiveItem + v24;
                  ++v86;
                }
                while ( v89 < v25 );
              }
              return;
            }
          }
          v26 = pTmpBuf;
          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v85->pName, pClassNames[v85->classType]);
          strcat(pTmpBuf, "\n \n");
          strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);
          goto LABEL_97;
        }
        *(_QWORD *)Str = pParty->uNumFoodRations;
        //if ( (double)pParty->uNumFoodRations >= p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C] )
        if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].fPriceMultiplier )
        {
          ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2u);
          if ( uActiveCharacter )
            pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0);
          goto LABEL_43;
        }
        if ( pParty->uNumGold >= v7 )
        {
          Party::TakeGold(v7);
          //pParty->uNumFoodRations = (signed __int64)p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C];
          pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].fPriceMultiplier;
          HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, 3);
          v5 = 1;
LABEL_43:
          if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
            return;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v5;
          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
          goto LABEL_51;
        }
      }
      ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);
      HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, 4);
      goto LABEL_43;
    }
    if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
      return;
    v28 = *(int *)v84;
    if ( pDialogueWindow->pCurrentPosActiveItem != 2 )
      v28 = v81;
    sprintf(&Dest, format_4E2DC8, v28);
    sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[178], pOutString);
    strcat(&Dest, pTmpBuf2);
    v90 = pFontArrus->CalcTextHeight(&Dest, &v79, 0, 0);
    strcat(&Dest, "\n \n");
    v29 = *(int *)v84;
    if ( pDialogueWindow->pCurrentPosActiveItem != 3 )
      v29 = v81;
    sprintf(&a1, format_4E2DC8, v29);
    sprintf(pTmpBuf2,
      pGlobalTXT_LocalizationStrings[86],
      //(signed __int64)p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C],
      (signed __int64)p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].fPriceMultiplier,
      v83);
    strcat(&a1, pTmpBuf2);
    v88 = pFontArrus->CalcTextHeight(&a1, &v79, 0, 0);
    strcat(&a1, "\n \n");
    v30 = *(int *)v84;
    if ( pDialogueWindow->pCurrentPosActiveItem != 4 )
      v30 = v81;
    sprintf(&v77, format_4E2DC8, v30);
    strcat(&v77, pGlobalTXT_LocalizationStrings[160]);
    v82 = pFontArrus->CalcTextHeight(&v77, &v79, 0, 0);
    strcat(&v77, "\n \n");
    v75 = 0;
    v87 = 0;
    v31 = (signed int)ptr_507BC0->ptr_1C;
    if ( v31 >= 108 && v31 <= 120 )
    {
      v32 = *(int *)v84;
      if ( pDialogueWindow->pCurrentPosActiveItem != 5 )
        v32 = v81;
      sprintf(&v75, format_4E2DC8, v32);
      strcat(&v75, pGlobalTXT_LocalizationStrings[611]);
      v87 = pFontArrus->CalcTextHeight(&v75, &v79, 0, 0);
    }
    v33 = pDialogueWindow;
    Str[1] = (char *)pDialogueWindow;
    v34 = pDialogueWindow->pStartingPosActiveItem;
    v35 = v34 + pDialogueWindow->pNumPresenceButton;
    v36 = LOBYTE(pFontArrus->uFontHeight) - 3;
    v37 = -pDialogueWindow->pNumPresenceButton < 0;
    pOutString = (GUIFont *)pDialogueWindow->pStartingPosActiveItem;
    if ( !(v37 ^ __OFSUB__(v34, v35)) )
    {
LABEL_75:
      sprintf(pTmpBuf, "%s%s%s%s", &Dest, &a1, &v77, &v75);
      v71 = 3;
      v69 = pTmpBuf;
      v67 = 0;
      v66 = 146;
LABEL_98:
      v79.DrawTitleText(pFontArrus, 0, v66, v67, v69, v71);
      return;
    }
    while ( 1 )
    {
      v38 = v33->GetControl((unsigned int)pOutString);
      if ( v38->uControlParam == 15 )
      {
        v46 = v90;
        v38->uHeight = v90;
        v38->uY = 146;
        v41 = v46 + 145;
        goto LABEL_73;
      }
      if ( v38->uControlParam == 16 )
      {
        v44 = v88;
        v45 = v90 + v36 + 146;
        v38->uHeight = v88;
        v38->uY = v45;
        v41 = v45 + v44 - 1;
        goto LABEL_73;
      }
      if ( v38->uControlParam == 96 )
        break;
      if ( v38->uControlParam == 101 )
      {
        v39 = v90 + 3 * v36 + v87 + v88 + 146;
        v33 = (GUIWindow *)Str[1];
        v40 = v87;
        v38->uHeight = v87;
        v38->uY = v39;
        v41 = v39 + v40 - 1;
LABEL_73:
        v38->uW = v41;
      }
      v47 = v33->pStartingPosActiveItem;
      pOutString = (GUIFont *)((char *)pOutString + 1);
      if ( (signed int)pOutString >= v33->pNumPresenceButton + v47 )
        goto LABEL_75;
    }
    v42 = v90 + v88 + 2 * v36 + 146;
    v43 = v82;
    v38->uY = v42;
    v38->uHeight = v43;
    v41 = v43 + v42 - 1;
    goto LABEL_73;
  }
  if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
  {
    v48 = 2;
    pShopOptions[0] = pGlobalTXT_LocalizationStrings[620];
    pOutString = 0;
    pShopOptions[1] = pGlobalTXT_LocalizationStrings[622];
    if ( pParty->HasItem(0x28Bu) )
    {
      pShopOptions[2] = pGlobalTXT_LocalizationStrings[621];
      v48 = 3;
    }
    for ( i = 0; i < v48; ++i )
    {
      v50 = pFontArrus->CalcTextHeight(pShopOptions[i], &v79, 0, 0);
      pOutString = (GUIFont *)((char *)pOutString + v50);
    }
    v86 = (174 - (signed int)pOutString) / v48;
    v51 = pDialogueWindow;
    v52 = 174 - v48 * (174 - (signed int)pOutString) / v48 - (signed int)pOutString;
    v53 = v52 - HIDWORD(v52);
    LODWORD(v52) = pDialogueWindow->pStartingPosActiveItem;
    HIDWORD(v52) = v52 + pDialogueWindow->pNumPresenceButton;
    v54 = (v53 >> 1) - v86 / 2 + 138;
    v37 = -pDialogueWindow->pNumPresenceButton < 0;
    v89 = pDialogueWindow->pStartingPosActiveItem;
    if ( v37 ^ __OFSUB__((int)v52, HIDWORD(v52)) )
    {
      v85 = (Player *)2;
      pOutString = (GUIFont *)pShopOptions;
      do
      {
        v55 = v51->GetControl(v89);
        v56 = (const char **)pOutString;
        v55->uY = v86 + v54;
        v57 = pFontArrus->CalcTextHeight(*v56, &v79, 0, 0);
        v58 = v55->uY;
        v59 = v85;
        v55->uHeight = v57;
        v54 = v57 + v58 - 1;
        v55->uW = v54;
        v60 = v84[0];
        if ( (Player *)pDialogueWindow->pCurrentPosActiveItem != v59 )
          v60 = v81;
        v79.DrawTitleText(pFontArrus, 0, v58, v60, *(const char **)&pOutString->cFirstChar, 3u);
        v51 = pDialogueWindow;
        v85 = (Player *)((char *)v85 + 1);
        pOutString = (GUIFont *)((char *)pOutString + 4);
        ++v89;
      }
      while ( v89 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
    }
  }
}

//----- (004B8E3D) --------------------------------------------------------
void *__cdecl GenerateShopItems()
{
  GUIWindow *v0; // eax@1
  signed int v1; // edi@1
  signed int v2; // esi@1
  int v3; // ecx@3
  int v4; // ebx@3
  int v5; // ecx@3
  bool v6; // ebp@5
  int v7; // ecx@5
  void *result; // eax@15
  signed int v9; // [sp-Ch] [bp-14h]@7

  v0 = ptr_507BC0;
  v1 = 0;
  v2 = (signed int)ptr_507BC0->ptr_1C;
  //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)ptr_507BC0->ptr_1C]] )
  if ( _4F063C_smthn_by_2da_uType[p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].uType] )
  {
    while ( v2 > 14 )
    {
      if ( v2 <= 28 )
      {
        v6 = v1 > 3;
        v7 = v6 + 2 * v2 - 30;
        v2 = (signed int)v0->ptr_1C;
        v4 = word_4F0498[5 * v7];
        __debugbreak();
        //things happen around word_4F0400 actually
        //v5 = *(short *)&aTooManyStation[2 * (5 * (v6 + 2 * v2) + rand() % 4) + 10];
        goto LABEL_13;
      }
      if ( v2 <= 41 )
      {
        v4 = word_4F0576[v2];
        v9 = 22;
        goto LABEL_12;
      }
      if ( v2 <= 53 )
      {
        if ( v1 >= 6 )
        {
          v4 = word_4F0578[v2];
          v9 = 45;
LABEL_12:
          v5 = v9;
LABEL_13:
          pItemsTable->GenerateItem(v4, v5, (ItemGen *)&pParty->field_777C[9 * (v1 + 12 * v2)]);
          v0 = ptr_507BC0;
          pParty->field_777C[9 * (v1 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 5] = 1;
          goto LABEL_14;
        }
        auto _t = (ItemGen *)&pParty->field_777C[9 * (v1 + 12 * v2)];
        _t->Reset();
        v0 = ptr_507BC0;
        pParty->field_777C[9 * (v1 + 12 * (unsigned int)ptr_507BC0->ptr_1C)] = 220;
      }
LABEL_14:
      v2 = (signed int)v0->ptr_1C;
      ++v1;
      //if ( v1 >= (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v0->ptr_1C]] )
      if ( v1 >= (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents[(unsigned int)v0->ptr_1C - 1].uType] )
        goto LABEL_15;
    }
    v3 = 5 * v2;
    v2 = (signed int)v0->ptr_1C;
    v4 = word_4F03FE[v3];
    v5 = word_4F0400[5 * v2 + rand() % 4];
    goto LABEL_13;
  }
LABEL_15:
  result = v0->ptr_1C;
  *(int *)&pParty->field_16154[4 * (int)result] = 0;
  return result;
}



//----- (004B910F) --------------------------------------------------------
char *__cdecl sub_4B910F()
{
  Player *v0; // ebx@1
  char *result; // eax@6
  signed int v2; // esi@8
  unsigned int v3; // ebx@10
  ItemGen *v4; // eax@11
  char *v5; // ecx@12
  unsigned __int8 v6; // dl@13
  char *v7; // edx@14
  int v8; // eax@15
  int v9; // ST08_4@16
  int v10; // eax@16
  signed int v11; // esi@18
  int v12; // ST08_4@21
  int v13; // eax@21
  int v14; // edi@23
  char **v15; // esi@23
  int v16; // eax@24
  GUIWindow *v17; // ecx@25
  int v18; // edx@25
  int v19; // edi@25
  unsigned __int8 v20; // sf@25
  GUIButton *v21; // esi@27
  const char **v22; // eax@27
  int v23; // eax@27
  unsigned int v24; // ecx@27
  int v25; // edx@27
  unsigned __int16 v26; // ax@27
  signed int v27; // esi@32
  int v28; // ST08_4@36
  int v29; // eax@36
  GUIWindow *v30; // edi@41
  void *v31; // eax@41
  signed int v32; // esi@41
  unsigned int v33; // esi@43
  int v34; // eax@43
  unsigned int v35; // eax@44
  int v36; // eax@46
  __int32 v37; // ecx@51
  GUIButton *v38; // eax@53
  GUIButton *v39; // esi@53
  int v40; // eax@53
  char *v41; // eax@55
  int v42; // eax@55
  unsigned int v43; // ecx@55
  const char **v44; // edx@55
  int v45; // eax@55
  unsigned __int16 v46; // ax@55
  int v47; // eax@59
  const char **v48; // eax@63
  unsigned int v49; // esi@65
  Texture *v50; // eax@65
  int v51; // edi@65
  int v52; // esi@70
  Texture *v53; // ST1C_4@70
  int v54; // edi@70
  signed int v55; // ecx@73
  SHORT v56; // di@82
  bool v57; // eax@82
  const char *v58; // ecx@84
  POINT *v59; // esi@89
  LONG v60; // ecx@90
  int v61; // eax@90
  int v62; // ecx@90
  ItemGen *v63; // esi@90
  int v64; // eax@95
  int v65; // esi@96
  char **v66; // edi@96
  int v67; // eax@97
  GUIWindow *v68; // ecx@98
  int v69; // edx@98
  int v70; // edi@98
  GUIButton *v71; // esi@100
  const char **v72; // eax@100
  int v73; // eax@100
  unsigned int v74; // ecx@100
  Player *v75; // edx@100
  unsigned __int16 v76; // ax@100
  GUIWindow *v77; // [sp-18h] [bp-110h]@14
  int v78; // [sp-14h] [bp-10Ch]@14
  ItemGen *v79; // [sp-10h] [bp-108h]@12
  int v80; // [sp-10h] [bp-108h]@14
  void *v81; // [sp-Ch] [bp-104h]@12
  unsigned __int16 v82; // [sp-Ch] [bp-104h]@14
  int v83; // [sp-8h] [bp-100h]@11
  char *v84; // [sp-8h] [bp-100h]@14
  __int64 *v85; // [sp-4h] [bp-FCh]@11
  unsigned int v86; // [sp-4h] [bp-FCh]@14
  POINT v87; // [sp+Ch] [bp-ECh]@8
  POINT v88; // [sp+14h] [bp-E4h]@18
  POINT v89; // [sp+1Ch] [bp-DCh]@89
  POINT v90; // [sp+24h] [bp-D4h]@19
  POINT v91; // [sp+2Ch] [bp-CCh]@89
  POINT v92; // [sp+34h] [bp-C4h]@9
  POINT v93; // [sp+3Ch] [bp-BCh]@33
  POINT v94; // [sp+44h] [bp-B4h]@18
  POINT v95; // [sp+4Ch] [bp-ACh]@32
  POINT v96; // [sp+54h] [bp-A4h]@18
  POINT v97; // [sp+5Ch] [bp-9Ch]@32
  POINT a2; // [sp+64h] [bp-94h]@8
  POINT v99; // [sp+6Ch] [bp-8Ch]@32
  POINT v100; // [sp+74h] [bp-84h]@8
  GUIWindow v101; // [sp+7Ch] [bp-7Ch]@1
  char *Str; // [sp+D0h] [bp-28h]@55
  __int32 v103; // [sp+D4h] [bp-24h]@25
  int v104; // [sp+D8h] [bp-20h]@1
  int v105; // [sp+DCh] [bp-1Ch]@1
  POINT v106; // [sp+E0h] [bp-18h]@8
  Player *_this; // [sp+E8h] [bp-10h]@1
  int v108; // [sp+ECh] [bp-Ch]@26
  const char **v109; // [sp+F0h] [bp-8h]@26
  unsigned __int8 v110; // [sp+F7h] [bp-1h]@16

  v0 = pPlayers[uActiveCharacter];
  _this = pPlayers[uActiveCharacter];
  memcpy(&v101, ptr_507BC0, sizeof(v101));
  v101.uFrameX = 483;
  v101.uFrameWidth = 148;
  v101.uFrameZ = 334;
  v105 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
  v104 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
  if ( dword_F8B19C > 5 )
  {
    if ( dword_F8B19C == 94 )
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
      pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];
      pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];
      v65 = 0;
      v66 = pShopOptions;
      do
      {
        v67 = pFontArrus->CalcTextHeight(*v66, &v101, 0, 0);
        ++v66;
        v65 += v67;
      }
      while ( (signed int)v66 < (signed int)&pShopOptions[3] );
      v68 = pDialogueWindow;
      v109 = (const char **)((174 - v65) / 3);
      result = (char *)pDialogueWindow->pStartingPosActiveItem;
      v69 = (int)&result[pDialogueWindow->pNumPresenceButton];
      v70 = (3 * (58 - (signed int)v109) - v65) / 2 - (174 - v65) / 3 / 2 + 138;
      v20 = -pDialogueWindow->pNumPresenceButton < 0;
      v106.y = pDialogueWindow->pStartingPosActiveItem;
      if ( v20 ^ __OFSUB__((int)result, (int)v69) )
      {
        _this = (Player *)2;
        v108 = (int)pShopOptions;
        do
        {
          v71 = v68->GetControl(v106.y);
          v72 = (const char **)v108;
          v71->uY = (unsigned int)((char *)v109 + v70);
          v73 = pFontArrus->CalcTextHeight(*v72, &v101, 0, 0);
          v74 = v71->uY;
          v75 = _this;
          v71->uHeight = v73;
          v70 = v73 + v74 - 1;
          v71->uW = v70;
          v76 = v104;
          if ( (Player *)pDialogueWindow->pCurrentPosActiveItem != v75 )
            v76 = v105;
          v101.DrawTitleText(pFontArrus, 0, v74, v76, *(const char **)v108, 3u);
          v68 = pDialogueWindow;
          _this = (Player *)((char *)_this + 1);
          v108 += 4;
          ++v106.y;
          result = (char *)(pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem);
        }
        while ( v106.y < (signed int)result );
      }
      return result;
    }
    if ( dword_F8B19C != 95 )
    {
      result = (char *)(dword_F8B19C - 96);
      if ( dword_F8B19C == 96 )
      {
        result = (char *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
        if ( result )
        {
          v30 = pDialogueWindow;
          v3 = 0;
          v31 = ptr_507BC0->ptr_1C;
          v106.y = 0;
          //v32 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v31] * 500.0);
          v32 = (signed __int64)(p2DEvents[(signed int)v31 - 1].flt_24 * 500.0);
          v108 = v32 * (100 - _this->GetMerchant()) / 100;
          if ( v108 < v32 / 3 )
            v108 = v32 / 3;
          v33 = v30->pStartingPosActiveItem;
          v34 = v33 + v30->pNumPresenceButton;
          v109 = 0;
          if ( (signed int)v33 >= v34 )
            goto LABEL_105;
          do
          {
            v35 = v30->GetControl(v33)->uControlParam - 36;
            if ( byte_4ED970_skill_learn_ability_by_class_table[_this->classType][v35] && !_this->pActiveSkills[v35] )
            {
              v36 = pFontArrus->CalcTextHeight(pSkillNames[v35], &v101, 0, 0);
              v106.y += v36;
              v109 = (const char **)((char *)v109 + 1);
            }
            ++v33;
          }
          while ( (signed int)v33 < v30->pNumPresenceButton + v30->pStartingPosActiveItem );
          if ( !v109 )
          {
LABEL_105:
            sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], _this->pName, pClassNames[_this->classType]);
            strcat(pTmpBuf, "\n \n");
            strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);
            v7 = pTmpBuf;
            v86 = 3;
            v84 = pTmpBuf;
            v82 = v104;
            v80 = 0;
            v78 = 0;
            v77 = &v101;
            goto LABEL_15;
          }
          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v108);
          v101.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u);
          v108 = (149 - v106.y) / (signed int)v109;
          if ( (149 - v106.y) / (signed int)v109 > 32 )
            v108 = 32;
          result = (char *)v30->pStartingPosActiveItem;
          v37 = (149 - (signed int)v109 * v108 - v106.y) / 2 - v108 / 2 + 162;
          v106.y = (LONG)result;
          v103 = v37;
          if ( (signed int)result < (signed int)&result[v30->pNumPresenceButton] )
          {
            v109 = (const char **)2;
            do
            {
              v38 = v30->GetControl(v106.y);
              v39 = v38;
              v40 = v38->uControlParam - 36;
              if ( !byte_4ED970_skill_learn_ability_by_class_table[_this->classType][v40] || _this->pActiveSkills[v40] )
              {
                v39->uW = 0;
                v39->uHeight = 0;
                v39->uY = 0;
              }
              else
              {
                v41 = pSkillNames[v40];
                v39->uY = v108 + v103;
                Str = v41;
                v42 = pFontArrus->CalcTextHeight(v41, &v101, 0, 0);
                v43 = v39->uY;
                v44 = v109;
                v39->uHeight = v42;
                v45 = v43 + v42 - 1;
                v39->uW = v45;
                v103 = v45;
                v46 = v104;
                if ( (const char **)pDialogueWindow->pCurrentPosActiveItem != v44 )
                  v46 = v105;
                v101.DrawTitleText(pFontArrus, 0, v43, v46, Str, 3u);
              }
              v47 = v30->pStartingPosActiveItem;
              ++v106.y;
              result = (char *)(v30->pNumPresenceButton + v47);
              v109 = (const char **)((char *)v109 + 1);
            }
            while ( v106.y < (signed int)result );
          }
        }
      }
      return result;
    }
  }
  else
  {
    if ( dword_F8B19C == 5 )
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
      sub_4B46A5(pGlobalTXT_LocalizationStrings[198], 0);
      result = (char *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
      if ( result )
      {
        v27 = pMouse->GetCursorPos(&v99)->x - 14;
        v106.x = (v27 >> 5) + 14 * ((pMouse->GetCursorPos(&v97)->y - 17) >> 5);
        result = (char *)pMouse->GetCursorPos(&v95);
        if ( *(int *)result > 13 )
        {
          result = (char *)pMouse->GetCursorPos(&v93);
          if ( *(int *)result < 462 )
          {
            result = (char *)v0->GetItemIDAtInventoryIndex((int *)&v106.x);
            v3 = 0;
            if ( result )
            {
              result = (char *)(9 * (int)result);
              if ( _this->field_1F5[4 * (int)result + 15] & 2 )
              {
                v85 = 0;
                v83 = 5;
                v81 = ptr_507BC0->ptr_1C;
                v79 = (ItemGen *)&_this->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * (int)result + 5];
                v28 = (int)ptr_507BC0->ptr_1C;
                v110 = uActiveCharacter - 1;
                v29 = _this->_490EEE(
                        (ItemGen *)&_this->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * (int)result + 5],
                        1,
                        v28,
                        5);
                v6 = v110;
                v5 = (char *)pMerchantsRepairPhrases[v29];
                goto LABEL_14;
              }
            }
          }
        }
      }
      return result;
    }
    if ( dword_F8B19C == 1 )
    {
      result = (char *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
      if ( result )
      {
        pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
        pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
        pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
        v14 = 0;
        pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
        v15 = pShopOptions;
        do
        {
          v16 = pFontArrus->CalcTextHeight(*v15, &v101, 0, 0);
          ++v15;
          v14 += v16;
        }
        while ( (signed int)v15 < (signed int)&unk_F8B1C8 );
        v17 = pDialogueWindow;
        v103 = (174 - v14) / 4;
        result = (char *)pDialogueWindow->pStartingPosActiveItem;
        v18 = (int)&result[pDialogueWindow->pNumPresenceButton];
        v19 = (174 - 4 * (174 - v14) / 4 - v14) / 2 - (174 - v14) / 4 / 2 + 138;
        v20 = -pDialogueWindow->pNumPresenceButton < 0;
        _this = (Player *)pDialogueWindow->pStartingPosActiveItem;
        if ( v20 ^ __OFSUB__((int)result, v18) )
        {
          v108 = 2;
          v109 = (const char **)pShopOptions;
          do
          {
            v21 = v17->GetControl((unsigned int)_this);
            v22 = v109;
            v21->uY = v103 + v19;
            v23 = pFontArrus->CalcTextHeight(*v22, &v101, 0, 0);
            v24 = v21->uY;
            v25 = v108;
            v21->uHeight = v23;
            v19 = v24 + v23 - 1;
            v21->uW = v19;
            v26 = v104;
            if ( pDialogueWindow->pCurrentPosActiveItem != v25 )
              v26 = v105;
            v101.DrawTitleText(pFontArrus, 0, v24, v26, *v109, 3u);
            v17 = pDialogueWindow;
            ++v108;
            ++v109;
            _this = (Player *)((char *)_this + 1);
            result = (char *)(pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem);
          }
          while ( (signed int)_this < (signed int)result );
        }
      }
      return result;
    }
    if ( dword_F8B19C != 2 )
    {
      if ( dword_F8B19C == 3 )
      {
        draw_leather();
        CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
        sub_4B46A5(pGlobalTXT_LocalizationStrings[199], 0);
        result = (char *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
        if ( result )
        {
          v11 = pMouse->GetCursorPos(&v96)->x - 14;
          v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5);
          result = (char *)pMouse->GetCursorPos(&v94);
          if ( *(int *)result > 13 )
          {
            result = (char *)pMouse->GetCursorPos(&v90);
            if ( *(int *)result < 462 )
            {
              result = (char *)v0->GetItemIDAtInventoryIndex((int *)&v106.x);
              v3 = 0;
              if ( result )
              {
                v85 = 0;
                v83 = 3;
                v81 = ptr_507BC0->ptr_1C;
                v79 = (ItemGen *)&_this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * (int)result + 5];
                v12 = (int)ptr_507BC0->ptr_1C;
                v110 = uActiveCharacter - 1;
                v13 = _this->_490EEE(v79, 1, v12, 3);
                v6 = v110;
                v5 = (char *)pMerchantsSellPhrases[v13];
                goto LABEL_14;
              }
            }
          }
        }
      }
      else
      {
        result = (char *)(dword_F8B19C - 4);
        if ( dword_F8B19C == 4 )
        {
          draw_leather();
          CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
          sub_4B46A5(pGlobalTXT_LocalizationStrings[197], 0);
          result = (char *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
          if ( result )
          {
            v2 = pMouse->GetCursorPos(&a2)->x - 14;
            v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5);
            result = (char *)pMouse->GetCursorPos(&v100);
            if ( *(int *)result > 13 )
            {
              result = (char *)pMouse->GetCursorPos(&v92);
              if ( *(int *)result < 462 )
              {
                result = (char *)v0->GetItemIDAtInventoryIndex((int *)&v106.x);
                v3 = 0;
                if ( result )
                {
                  v85 = 0;
                  v83 = 4;
                  v4 = (ItemGen *)&_this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * (int)result + 5];
                  if (!v4->Identified())
                  {
                    v81 = ptr_507BC0->ptr_1C;
                    v79 = v4;
                    v9 = (int)ptr_507BC0->ptr_1C;
                    v110 = uActiveCharacter - 1;
                    v10 = _this->_490EEE(v4, 1, v9, 4);
                    v6 = v110;
                    v5 = (char *)pMerchantsIdentifyPhrases[v10];
                    goto LABEL_14;
                  }
                  v81 = ptr_507BC0->ptr_1C;
                  v5 = "%24";
                  v79 = v4;
LABEL_13:
                  v6 = uActiveCharacter - 1;
LABEL_14:
                  v7 = BuilDialogueString(v5, v6, v79, (char *)v81, v83, v85);
                  v86 = 3;
                  v84 = v7;
                  v82 = v105;
                  v80 = v3;
                  v78 = v3;
                  v77 = &v101;
LABEL_15:
                  v8 = pFontArrus->CalcTextHeight(v7, v77, v78, v80);
                  return v101.DrawTitleText(pFontArrus, v3, (174 - v8) / 2 + 138, v82, v84, v86);
                }
              }
            }
          }
        }
      }
      return result;
    }
  }
  pRenderer->DrawTextureIndexed(8u, 8u, dword_F8B164);
  v3 = 0;
  if ( dword_F8B19C == 2 )
  {
    v48 = 0;
    v108 = 0;
    v109 = 0;
    do
    {
      if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)ptr_507BC0->ptr_1C]] )
      {
        v49 = word_F8B158[(signed int)v48];
        v50 = dword_F8B168[(signed int)v48];
        v49 += 30;
        v51 = 60 - ((signed int)v50->uTextureWidth >> 1);
        pRenderer->DrawTextureTransparent(v51 + v108, v49, v50);
        sub_40F92A(
          &pRenderer->pActiveZBuffer[v51 + v108 + 640 * v49],
          dword_F8B168[(signed int)v109],
          (int)((char *)v109 + 1));
        v48 = v109;
      }
      v108 += 70;
      v48 = (const char **)((char *)v48 + 1);
      v109 = v48;
    }
    while ( (signed int)v48 < 6 );
  }
  else
  {
    v109 = 0;
    v108 = 0;
    do
    {
      if ( pParty->field_C59C[9 * (int)&v109[3 * (unsigned int)ptr_507BC0->ptr_1C] + 724] )
      {
        v52 = word_F8B158[(signed int)v109] + 30;
        v53 = dword_F8B168[(signed int)v109];
        v54 = 60 - ((signed int)v53->uTextureWidth >> 1);
        pRenderer->DrawTextureTransparent(v54 + v108, word_F8B158[(signed int)v109] + 30, v53);
        sub_40F92A(
          &pRenderer->pActiveZBuffer[v54 + v108 + 640 * v52],
          dword_F8B168[(signed int)v109],
          (int)((char *)v109 + 1));
      }
      v109 = (const char **)((char *)v109 + 1);
      v108 += 70;
    }
    while ( (signed int)v109 < 6 );
  }
  result = (char *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
  if ( result )
  {
    v55 = 0;
    v106.x = 0;
    if ( dword_F8B19C == 2 )
    {
      v106.x = 0;
      do
      {
        if ( pParty->field_777C[9 * (v55 + 12 * (unsigned int)ptr_507BC0->ptr_1C)] )
          ++v106.x;
        ++v55;
      }
      while ( v55 < 6 );
    }
    else
    {
      do
      {
        if ( pParty->field_C59C[9 * (v55 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 724] )
          ++v106.x;
        ++v55;
      }
      while ( v55 < 6 );
    }
    v56 = GetAsyncKeyState(17);
    v57 = _this->CanSteal();
    Str = (char *)v57;
    if ( v56 && v57 )
    {
      v58 = pGlobalTXT_LocalizationStrings[185];
    }
    else
    {
      v58 = pGlobalTXT_LocalizationStrings[195];
      if ( dword_F8B19C != 2 )
        v58 = pGlobalTXT_LocalizationStrings[196];
    }
    sub_4B46A5(v58, 0);
    if ( v106.x )
    {
      v59 = pMouse->GetCursorPos(&v91);
      result = (char *)(v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y]);
      if ( pRenderer->pActiveZBuffer[(int)result] & 0xFFFF )
      {
        v60 = (pRenderer->pActiveZBuffer[(int)result] & 0xFFFF) - 1;
        v106.x = v60;
        v61 = (int)ptr_507BC0->ptr_1C;
        v62 = 9 * (v60 + 12 * v61);
        v63 = (ItemGen *)&pParty->field_777C[v62];
        if ( dword_F8B19C != 2 )
          v63 = (ItemGen *)&pParty->field_C59C[v62 + 724];
        if ( !v56 || !Str )
        {
          v85 = 0;
          v83 = 2;
          v81 = ptr_507BC0->ptr_1C;
          v79 = v63;
          v110 = uActiveCharacter - 1;
          v64 = _this->_490EEE(v63, 1, v61, 2);
          v6 = v110;
          v5 = (char *)pMerchantsBuyPhrases[v64];
          goto LABEL_14;
        }
        v5 = pGlobalTXT_LocalizationStrings[181];
        v85 = 0;
        v83 = 2;
        v81 = ptr_507BC0->ptr_1C;
        v79 = v63;
        goto LABEL_13;
      }
    }
    else
    {
      result = v101._4B1854(
                 __PAIR__(
                   pParty->field_3C.field_50[2 * (unsigned int)ptr_507BC0->ptr_1C + 1],
                   pParty->field_3C.field_50[2 * (unsigned int)ptr_507BC0->ptr_1C])
               - pParty->uTimePlayed);
    }
  }
  return result;
}


//----- (004B9CC6) --------------------------------------------------------
POINT *__cdecl sub_4B9CC6()
{
  Player *v0; // ebx@1
  POINT *result; // eax@7
  GUIWindow *v2; // edi@9
  unsigned int v3; // ebx@9
  void *v4; // eax@9
  signed int v5; // esi@9
  unsigned int v6; // esi@11
  int v7; // eax@11
  unsigned int v8; // eax@12
  int v9; // eax@14
  int v10; // ecx@19
  GUIButton *v11; // eax@21
  GUIButton *v12; // esi@21
  int v13; // eax@21
  char *v14; // eax@23
  int v15; // eax@23
  unsigned int v16; // ecx@23
  int v17; // edx@23
  int v18; // eax@23
  unsigned __int16 v19; // ax@23
  int v20; // eax@27
  char *v21; // edx@29
  int v22; // esi@30
  char **v23; // edi@30
  int v24; // eax@31
  GUIWindow *v25; // ecx@32
  int v26; // edx@32
  int v27; // edi@32
  unsigned __int8 v28; // sf@32
  GUIButton *v29; // esi@34
  const char **v30; // eax@34
  int v31; // eax@34
  unsigned int v32; // ecx@34
  Player *v33; // edx@34
  int v34; // eax@34
  unsigned __int16 v35; // ax@34
  signed int v36; // esi@39
  ItemGen *v37; // eax@42
  char *v38; // ecx@43
  unsigned __int8 v39; // dl@44
  int v40; // eax@46
  int v41; // ST08_4@47
  int v42; // eax@47
  signed int v43; // esi@49
  int v44; // ST08_4@52
  int v45; // eax@52
  Texture *v46; // ecx@55
  unsigned int v47; // edi@55
  unsigned int v48; // esi@57
  int v49; // edx@61
  Texture *v50; // ecx@67
  unsigned int v51; // edi@67
  unsigned int v52; // esi@69
  int v53; // edx@73
  Texture *v54; // ecx@79
  unsigned int v55; // edi@79
  unsigned int v56; // esi@81
  int v57; // edx@85
  Texture *v58; // ecx@91
  unsigned int v59; // edi@91
  unsigned int v60; // esi@93
  int v61; // edx@97
  signed int v62; // ecx@102
  SHORT v63; // di@110
  bool v64; // eax@110
  const char *v65; // ecx@112
  POINT *v66; // esi@117
  int v67; // ecx@118
  int v68; // eax@118
  int v69; // ecx@118
  ItemGen *v70; // esi@118
  int v71; // eax@123
  int v72; // edi@125
  char **v73; // esi@125
  int v74; // eax@126
  GUIWindow *v75; // ecx@127
  int v76; // edx@127
  int v77; // edi@127
  GUIButton *v78; // esi@129
  const char **v79; // eax@129
  int v80; // eax@129
  unsigned int v81; // ecx@129
  Player *v82; // edx@129
  unsigned __int16 v83; // ax@129
  GUIWindow *v84; // [sp-18h] [bp-F0h]@29
  int v85; // [sp-14h] [bp-ECh]@29
  int v86; // [sp-10h] [bp-E8h]@29
  ItemGen *v87; // [sp-10h] [bp-E8h]@43
  unsigned __int16 v88; // [sp-Ch] [bp-E4h]@29
  void *v89; // [sp-Ch] [bp-E4h]@43
  char *v90; // [sp-8h] [bp-E0h]@29
  int v91; // [sp-8h] [bp-E0h]@42
  unsigned int v92; // [sp-4h] [bp-DCh]@29
  __int64 *v93; // [sp-4h] [bp-DCh]@42
  POINT v94; // [sp+Ch] [bp-CCh]@39
  POINT v95; // [sp+14h] [bp-C4h]@49
  POINT v96; // [sp+1Ch] [bp-BCh]@117
  POINT v97; // [sp+24h] [bp-B4h]@40
  POINT v98; // [sp+2Ch] [bp-ACh]@117
  POINT v99; // [sp+34h] [bp-A4h]@49
  POINT v100; // [sp+3Ch] [bp-9Ch]@50
  POINT v101; // [sp+44h] [bp-94h]@39
  POINT v102; // [sp+4Ch] [bp-8Ch]@49
  POINT a2; // [sp+54h] [bp-84h]@39
  GUIWindow v104; // [sp+5Ch] [bp-7Ch]@1
  int v105; // [sp+B0h] [bp-28h]@19
  int v106; // [sp+B4h] [bp-24h]@1
  char *Str; // [sp+B8h] [bp-20h]@23
  int v108; // [sp+BCh] [bp-1Ch]@1
  __int32 v109; // [sp+C0h] [bp-18h]@39
  Player *_this; // [sp+C4h] [bp-14h]@1
  const char **v111; // [sp+C8h] [bp-10h]@9
  unsigned int v112; // [sp+CCh] [bp-Ch]@9
  unsigned __int8 v113; // [sp+D3h] [bp-5h]@47
  int v114; // [sp+D4h] [bp-4h]@11

  v0 = pPlayers[uActiveCharacter];
  _this = pPlayers[uActiveCharacter];
  memcpy(&v104, ptr_507BC0, sizeof(v104));
  v104.uFrameX = 483;
  v104.uFrameWidth = 148;
  v104.uFrameZ = 334;
  v108 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
  v106 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
  if ( dword_F8B19C == 1 )
  {
    result = (POINT *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
    if ( result )
    {
      pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
      pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
      v72 = 0;
      pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
      v73 = pShopOptions;
      do
      {
        v74 = pFontArrus->CalcTextHeight(*v73, &v104, 0, 0);
        ++v73;
        v72 += v74;
      }
      while ( (signed int)v73 < (signed int)&unk_F8B1C8 );
      v75 = pDialogueWindow;
      Str = (char *)((174 - v72) / 4);
      result = (POINT *)pDialogueWindow->pStartingPosActiveItem;
      v76 = (int)((char *)result + pDialogueWindow->pNumPresenceButton);
      v77 = (174 - 4 * (174 - v72) / 4 - v72) / 2 - (174 - v72) / 4 / 2 + 138;
      v28 = -pDialogueWindow->pNumPresenceButton < 0;
      v112 = pDialogueWindow->pStartingPosActiveItem;
      if ( v28 ^ __OFSUB__((int)result, v76) )
      {
        _this = (Player *)2;
        v111 = (const char **)pShopOptions;
        do
        {
          v78 = v75->GetControl(v112);
          v79 = v111;
          v78->uY = (unsigned int)&Str[v77];
          v80 = pFontArrus->CalcTextHeight(*v79, &v104, 0, 0);
          v81 = v78->uY;
          v82 = _this;
          v78->uHeight = v80;
          v77 = v81 + v80 - 1;
          v78->uW = v77;
          v83 = v106;
          if ( (Player *)pDialogueWindow->pCurrentPosActiveItem != v82 )
            v83 = v108;
          v104.DrawTitleText(pFontArrus, 0, v81, v83, *v111, 3u);
          v75 = pDialogueWindow;
          _this = (Player *)((char *)_this + 1);
          ++v111;
          ++v112;
          result = (POINT *)(pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem);
        }
        while ( (signed int)v112 < (signed int)result );
      }
    }
  }
  else
  {
    if ( dword_F8B19C != 2 )
    {
      if ( dword_F8B19C == 3 )
      {
        draw_leather();
        CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
        sub_4B46A5(pGlobalTXT_LocalizationStrings[199], 0);
        result = (POINT *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
        if ( !result
          || (v43 = pMouse->GetCursorPos(&v99)->x - 14,
              v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5),
              result = pMouse->GetCursorPos(&v102),
              result->x <= 13)
          || (result = pMouse->GetCursorPos(&v100), result->x >= 462)
          || (result = (POINT *)v0->GetItemIDAtInventoryIndex((int *)&v109), v3 = 0, !result) )
          return result;
        v93 = 0;
        v91 = 3;
        v89 = ptr_507BC0->ptr_1C;
        v87 = (ItemGen *)&_this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * (int)result + 5];
        v44 = (int)ptr_507BC0->ptr_1C;
        v113 = uActiveCharacter - 1;
        v45 = _this->_490EEE(v87, 4, v44, 3);
        v39 = v113;
        v38 = (char *)pMerchantsSellPhrases[v45];
        goto LABEL_45;
      }
      if ( dword_F8B19C == 4 )
      {
        draw_leather();
        CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
        sub_4B46A5(pGlobalTXT_LocalizationStrings[197], 0);
        result = (POINT *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
        if ( !result
          || (v36 = pMouse->GetCursorPos(&a2)->x - 14,
              v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5),
              result = pMouse->GetCursorPos(&v101),
              result->x <= 13)
          || (result = pMouse->GetCursorPos(&v97), result->x >= 462)
          || (result = (POINT *)v0->GetItemIDAtInventoryIndex((int *)&v109), v3 = 0, !result) )
          return result;
        v93 = 0;
        v91 = 4;
        v37 = (ItemGen *)&_this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * (int)result + 5];
        if (!v37->Identified())
        {
          v89 = ptr_507BC0->ptr_1C;
          v87 = v37;
          v41 = (int)ptr_507BC0->ptr_1C;
          v113 = uActiveCharacter - 1;
          v42 = _this->_490EEE(v37, 4, v41, 4);
          v39 = v113;
          v38 = (char *)pMerchantsIdentifyPhrases[v42];
          goto LABEL_45;
        }
        v89 = ptr_507BC0->ptr_1C;
        v38 = "%24";
        v87 = v37;
LABEL_44:
        v39 = uActiveCharacter - 1;
LABEL_45:
        v21 = BuilDialogueString(v38, v39, v87, (char *)v89, v91, v93);
        v92 = 3;
        v90 = v21;
        v88 = v108;
        v86 = v3;
        v85 = v3;
        v84 = &v104;
        goto LABEL_46;
      }
      if ( dword_F8B19C == 94 )
      {
        draw_leather();
        CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
        pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];
        pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];
        v22 = 0;
        v23 = pShopOptions;
        do
        {
          v24 = pFontArrus->CalcTextHeight(*v23, &v104, 0, 0);
          ++v23;
          v22 += v24;
        }
        while ( (signed int)v23 < (signed int)&pShopOptions[2] );
        Str = (char *)((174 - v22) / 2);
        v25 = pDialogueWindow;
        result = (POINT *)pDialogueWindow->pStartingPosActiveItem;
        v26 = (int)((char *)result + pDialogueWindow->pNumPresenceButton);
        v27 = (2 * (87 - (174 - v22) / 2) - v22) / 2 - (174 - v22) / 2 / 2 + 138;
        v28 = -pDialogueWindow->pNumPresenceButton < 0;
        v112 = pDialogueWindow->pStartingPosActiveItem;
        if ( v28 ^ __OFSUB__((int)result, v26) )
        {
          _this = (Player *)2;
          v111 = (const char **)pShopOptions;
          do
          {
            v29 = v25->GetControl(v112);
            v30 = v111;
            v29->uY = (unsigned int)&Str[v27];
            v31 = pFontArrus->CalcTextHeight(*v30, &v104, 0, 0);
            v32 = v29->uY;
            v33 = _this;
            v29->uHeight = v31;
            v34 = v31 + v32 - 1;
            v29->uW = v34;
            v27 = v34;
            v35 = v106;
            if ( (Player *)pDialogueWindow->pCurrentPosActiveItem != v33 )
              v35 = v108;
            v104.DrawTitleText(pFontArrus, 0, v32, v35, *v111, 3u);
            v25 = pDialogueWindow;
            _this = (Player *)((char *)_this + 1);
            ++v111;
            ++v112;
            result = (POINT *)(pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem);
          }
          while ( (signed int)v112 < (signed int)result );
        }
        return result;
      }
      if ( dword_F8B19C != 95 )
      {
        result = (POINT *)(dword_F8B19C - 96);
        if ( dword_F8B19C != 96
          || (result = (POINT *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) == 0 )
          return result;
        v2 = pDialogueWindow;
        v3 = 0;
        v4 = ptr_507BC0->ptr_1C;
        v112 = 0;
        //v5 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v4] * 500.0);
        v5 = (signed __int64)(p2DEvents[(signed int)v4 - 1].flt_24 * 500.0);
        v111 = (const char **)(v5 * (100 - _this->GetMerchant()) / 100);
        if ( (signed int)v111 < v5 / 3 )
          v111 = (const char **)(v5 / 3);
        v6 = v2->pStartingPosActiveItem;
        v7 = v6 + v2->pNumPresenceButton;
        v114 = 0;
        if ( (signed int)v6 < v7 )
        {
          do
          {
            v8 = v2->GetControl(v6)->uControlParam - 36;
            if ( byte_4ED970_skill_learn_ability_by_class_table[_this->classType][v8] && !_this->pActiveSkills[v8] )
            {
              v9 = pFontArrus->CalcTextHeight(pSkillNames[v8], &v104, 0, 0);
              v112 += v9;
              ++v114;
            }
            ++v6;
          }
          while ( (signed int)v6 < v2->pNumPresenceButton + v2->pStartingPosActiveItem );
          if ( v114 )
          {
            sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v111);
            v104.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u);
            v111 = (const char **)((signed int)(149 - v112) / v114);
            if ( (signed int)(149 - v112) / v114 > 32 )
              v111 = (const char **)32;
            result = (POINT *)v2->pStartingPosActiveItem;
            v10 = (signed int)(149 - v114 * (int)v111 - v112) / 2 - (signed int)v111 / 2 + 162;
            v112 = (unsigned int)result;
            v105 = v10;
            if ( (signed int)result < (signed int)((char *)result + v2->pNumPresenceButton) )
            {
              v114 = 2;
              do
              {
                v11 = v2->GetControl(v112);
                v12 = v11;
                v13 = v11->uControlParam - 36;
                if ( !byte_4ED970_skill_learn_ability_by_class_table[_this->classType][v13] || _this->pActiveSkills[v13] )
                {
                  v12->uW = 0;
                  v12->uHeight = 0;
                  v12->uY = 0;
                }
                else
                {
                  v14 = pSkillNames[v13];
                  v12->uY = (unsigned int)((char *)v111 + v105);
                  Str = v14;
                  v15 = pFontArrus->CalcTextHeight(v14, &v104, 0, 0);
                  v16 = v12->uY;
                  v17 = v114;
                  v12->uHeight = v15;
                  v18 = v16 + v15 - 1;
                  v12->uW = v18;
                  v105 = v18;
                  v19 = v106;
                  if ( pDialogueWindow->pCurrentPosActiveItem != v17 )
                    v19 = v108;
                  v104.DrawTitleText(pFontArrus, 0, v16, v19, Str, 3u);
                }
                v20 = v2->pStartingPosActiveItem;
                ++v112;
                result = (POINT *)(v2->pNumPresenceButton + v20);
                ++v114;
              }
              while ( (signed int)v112 < (signed int)result );
            }
            return result;
          }
        }
        sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], _this->pName, pClassNames[_this->classType]);
        strcat(pTmpBuf, "\n \n");
        strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);
        v21 = pTmpBuf;
        v92 = 3;
        v90 = pTmpBuf;
        v88 = v106;
        v86 = 0;
        v85 = 0;
        v84 = &v104;
LABEL_46:
        v40 = pFontArrus->CalcTextHeight(v21, v84, v85, v86);
        return (POINT *)v104.DrawTitleText(pFontArrus, v3, (174 - v40) / 2 + 138, v88, v90, v92);
      }
    }
    pRenderer->DrawTextureIndexed(8u, 8u, dword_F8B164);
    v3 = 0;
    v114 = 0;
    if ( dword_F8B19C == 2 )
    {
      do
      {
        if ( pParty->field_777C[9 * (v114 + 12 * (unsigned int)ptr_507BC0->ptr_1C)] )
        {
          v46 = dword_F8B168[v114];
          v47 = 152 - v46->uTextureHeight;
          if ( (signed int)v47 < 1 )
            v47 = 0;
          v48 = 75 * v114 - v46->uTextureWidth / 2 + 40;
          if ( v114 )
          {
            if ( v114 == 5 )
            {
              v49 = dword_F8B168[5]->uTextureWidth;
              if ( (signed int)v48 > 457 - v49 )
                v48 = 457 - v49;
            }
          }
          else
          {
            if ( (signed int)v48 < 18 )
              v48 = 18;
          }
          pRenderer->DrawTextureTransparent(v48, v47, v46);
          sub_40F92A(&pRenderer->pActiveZBuffer[v48 + 640 * v47], dword_F8B168[v114], v114 + 1);
        }
        ++v114;
      }
      while ( v114 < 6 );
      v114 = 0;
      do
      {
        if ( pParty->field_777C[9 * (v114 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 54] )
        {
          v50 = dword_F8B168[v114 + 6];
          v51 = 308 - v50->uTextureHeight;
          if ( (signed int)v51 < 1 )
            v51 = 0;
          v52 = 75 * v114 - v50->uTextureWidth / 2 + 40;
          if ( v114 )
          {
            if ( v114 == 5 )
            {
              v53 = dword_F8B168[11]->uTextureWidth;
              if ( (signed int)v52 > 457 - v53 )
                v52 = 457 - v53;
            }
          }
          else
          {
            if ( (signed int)v52 < 18 )
              v52 = 18;
          }
          pRenderer->DrawTextureTransparent(v52, v51, v50);
          sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], dword_F8B168[v114 + 6], v114 + 7);
        }
        ++v114;
      }
      while ( v114 < 6 );
    }
    else
    {
      do
      {
        if ( pParty->field_C59C[9 * (v114 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 724] )
        {
          v54 = dword_F8B168[v114];
          v55 = 152 - v54->uTextureHeight;
          if ( (signed int)v55 < 1 )
            v55 = 0;
          v56 = 75 * v114 - v54->uTextureWidth / 2 + 40;
          if ( v114 )
          {
            if ( v114 == 5 )
            {
              v57 = dword_F8B168[5]->uTextureWidth;
              if ( (signed int)v56 > 457 - v57 )
                v56 = 457 - v57;
            }
          }
          else
          {
            if ( (signed int)v56 < 18 )
              v56 = 18;
          }
          pRenderer->DrawTextureTransparent(v56, v55, v54);
          sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], dword_F8B168[v114], v114 + 1);
        }
        ++v114;
      }
      while ( v114 < 6 );
      v114 = 0;
      do
      {
        if ( pParty->field_C59C[9 * (v114 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 778] )
        {
          v58 = dword_F8B168[v114 + 6];
          v59 = 308 - v58->uTextureHeight;
          if ( (signed int)v59 < 1 )
            v59 = 0;
          v60 = 75 * v114 - v58->uTextureWidth / 2 + 40;
          if ( v114 )
          {
            if ( v114 == 5 )
            {
              v61 = dword_F8B168[11]->uTextureWidth;
              if ( (signed int)v60 > 457 - v61 )
                v60 = 457 - v61;
            }
          }
          else
          {
            if ( (signed int)v60 < 18 )
              v60 = 18;
          }
          pRenderer->DrawTextureTransparent(v60, v59, v58);
          sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], dword_F8B168[v114 + 6], v114 + 7);
        }
        ++v114;
      }
      while ( v114 < 6 );
    }
    result = (POINT *)sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
    if ( result )
    {
      v62 = 0;
      v109 = 0;
      if ( dword_F8B19C == 2 )
      {
        do
        {
          if ( pParty->field_777C[9 * (v62 + 12 * (unsigned int)ptr_507BC0->ptr_1C)] )
            ++v109;
          ++v62;
        }
        while ( v62 < 12 );
      }
      else
      {
        do
        {
          if ( pParty->field_C59C[9 * (v62 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 724] )
            ++v109;
          ++v62;
        }
        while ( v62 < 12 );
      }
      v63 = GetAsyncKeyState(17);
      v64 = _this->CanSteal();
      Str = (char *)v64;
      if ( v63 && v64 )
      {
        v65 = pGlobalTXT_LocalizationStrings[185];
      }
      else
      {
        v65 = pGlobalTXT_LocalizationStrings[195];
        if ( dword_F8B19C != 2 )
          v65 = pGlobalTXT_LocalizationStrings[196];
      }
      sub_4B46A5(v65, 0);
      if ( !v109 )
        return (POINT *)v104._4B1854(
                          __PAIR__(
                            pParty->field_3C.field_50[2 * (unsigned int)ptr_507BC0->ptr_1C + 1],
                            pParty->field_3C.field_50[2 * (unsigned int)ptr_507BC0->ptr_1C])
                        - pParty->uTimePlayed);
      v66 = pMouse->GetCursorPos(&v98);
      result = (POINT *)(v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y]);
      if ( pRenderer->pActiveZBuffer[(int)result] & 0xFFFF )
      {
        v67 = (pRenderer->pActiveZBuffer[(int)result] & 0xFFFF) - 1;
        v109 = v67;
        v68 = (int)ptr_507BC0->ptr_1C;
        v69 = 9 * (v67 + 12 * v68);
        v70 = (ItemGen *)&pParty->field_777C[v69];
        if ( dword_F8B19C != 2 )
          v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
        if ( !v63 || !Str )
        {
          v93 = 0;
          v91 = 2;
          v89 = ptr_507BC0->ptr_1C;
          v87 = v70;
          v113 = uActiveCharacter - 1;
          v71 = _this->_490EEE(v70, 4, v68, 2);
          v39 = v113;
          v38 = (char *)pMerchantsBuyPhrases[v71];
          goto LABEL_45;
        }
        v38 = pGlobalTXT_LocalizationStrings[181];
        v93 = 0;
        v91 = 2;
        v89 = ptr_507BC0->ptr_1C;
        v87 = v70;
        goto LABEL_44;
      }
    }
  }
  return result;
}


//----- (004BA928) --------------------------------------------------------
void __cdecl sub_4BA928()
{
  Player *v0; // ebx@1
  signed int v1; // esi@8
  unsigned int v2; // eax@10
  ItemGen *v3; // eax@11
  unsigned __int8 v4; // dl@12
  char *v5; // ecx@12
  char *v6; // eax@13
  int v7; // ST08_4@15
  int v8; // eax@15
  signed int v9; // esi@17
  unsigned int v10; // eax@19
  char *v11; // edi@19
  int v12; // ST08_4@20
  int v13; // eax@20
  unsigned __int8 v14; // dl@20
  char *v15; // ecx@20
  char **v16; // edi@22
  int v17; // ebx@22
  char **v18; // esi@22
  int v19; // eax@23
  GUIWindow *v20; // ecx@24
  int v21; // eax@24
  int v22; // edx@24
  int v23; // ebx@24
  unsigned __int8 v24; // sf@24
  GUIButton *v25; // eax@26
  GUIButton *v26; // esi@26
  int v27; // eax@26
  unsigned int v28; // ecx@26
  Player *v29; // edx@26
  unsigned __int16 v30; // ax@26
  signed int v31; // esi@31
  unsigned int v32; // eax@33
  int v33; // eax@34
  int v34; // ST08_4@35
  int v35; // eax@35
  char *v36; // edx@36
  GUIWindow *v37; // edi@42
  signed int v38; // esi@42
  unsigned int v39; // esi@44
  int v40; // eax@44
  unsigned int v41; // eax@45
  int v42; // eax@47
  int v43; // ecx@52
  GUIButton *v44; // eax@54
  GUIButton *v45; // esi@54
  int v46; // eax@54
  char *v47; // eax@56
  int v48; // eax@56
  unsigned int v49; // ecx@56
  int v50; // edx@56
  int v51; // eax@56
  unsigned __int16 v52; // ax@56
  int v53; // eax@60
  int v54; // eax@60
  signed int v55; // ebx@65
  Texture *v56; // eax@67
  unsigned int v57; // edi@68
  Texture *v58; // ST1C_4@68
  int v59; // eax@68
  int v60; // edi@69
  signed int v61; // ebx@73
  Texture *v62; // eax@75
  int v63; // edi@76
  Texture *v64; // ST1C_4@76
  unsigned int v65; // ST18_4@76
  int v66; // eax@76
  int v67; // edi@77
  signed int v68; // ecx@81
  SHORT v69; // bx@89
  bool v70; // eax@89
  const char *v71; // ecx@91
  void *v72; // eax@95
  POINT *v73; // esi@97
  int v74; // ecx@97
  int v75; // eax@98
  int v76; // ecx@98
  ItemGen *v77; // ecx@99
  unsigned __int8 v78; // bl@104
  char **v79; // edi@105
  int v80; // ebx@105
  char **v81; // esi@105
  int v82; // eax@106
  GUIWindow *v83; // ecx@107
  int v84; // eax@107
  int v85; // edx@107
  int v86; // ebx@107
  GUIButton *v87; // eax@109
  GUIButton *v88; // esi@109
  int v89; // eax@109
  unsigned int v90; // ecx@109
  int v91; // edx@109
  unsigned __int16 v92; // ax@109
  signed int v93; // edx@114
  POINT *v94; // edi@120
  __int32 v95; // ecx@120
  void *v96; // ST14_4@122
  unsigned __int8 v97; // bl@122
  ItemGen *v98; // ST10_4@122
  int v99; // eax@122
  char *v100; // eax@122
  const char *v101; // ST18_4@122
  unsigned __int16 v102; // ST14_2@122
  int v103; // eax@122
  signed int v104; // edi@123
  Texture *v105; // eax@125
  int v106; // ebx@126
  Texture *v107; // ST1C_4@126
  unsigned int v108; // ST18_4@126
  int v109; // eax@126
  int v110; // ebx@127
  GUIWindow *v111; // [sp-18h] [bp-11Ch]@36
  unsigned int v112; // [sp-14h] [bp-118h]@13
  int v113; // [sp-14h] [bp-118h]@36
  ItemGen *v114; // [sp-10h] [bp-114h]@12
  unsigned int v115; // [sp-10h] [bp-114h]@13
  ItemGen *v116; // [sp-10h] [bp-114h]@20
  int v117; // [sp-10h] [bp-114h]@36
  void *v118; // [sp-Ch] [bp-110h]@12
  unsigned __int16 v119; // [sp-Ch] [bp-110h]@13
  void *v120; // [sp-Ch] [bp-110h]@20
  char *v121; // [sp-8h] [bp-10Ch]@13
  int v122; // [sp-8h] [bp-10Ch]@20
  unsigned int v123; // [sp-4h] [bp-108h]@13
  __int64 *v124; // [sp-4h] [bp-108h]@20
  int v125; // [sp-4h] [bp-108h]@68
  int v126; // [sp-4h] [bp-108h]@76
  int v127; // [sp-4h] [bp-108h]@126
  POINT v128; // [sp+Ch] [bp-F8h]@8
  POINT v129; // [sp+14h] [bp-F0h]@18
  char v130; // [sp+1Ch] [bp-E8h]@120
  POINT a2; // [sp+24h] [bp-E0h]@8
  POINT v132; // [sp+2Ch] [bp-D8h]@120
  POINT v133; // [sp+34h] [bp-D0h]@17
  char v134; // [sp+3Ch] [bp-C8h]@97
  POINT v135; // [sp+44h] [bp-C0h]@31
  POINT v136; // [sp+4Ch] [bp-B8h]@97
  POINT v137; // [sp+54h] [bp-B0h]@17
  POINT v138; // [sp+5Ch] [bp-A8h]@32
  POINT v139; // [sp+64h] [bp-A0h]@17
  POINT v140; // [sp+6Ch] [bp-98h]@31
  POINT v141; // [sp+74h] [bp-90h]@8
  POINT v142; // [sp+7Ch] [bp-88h]@31
  POINT v143; // [sp+84h] [bp-80h]@9
  GUIWindow v144; // [sp+8Ch] [bp-78h]@1
  char *Str; // [sp+E0h] [bp-24h]@56
  int v146; // [sp+E4h] [bp-20h]@24
  int v147; // [sp+E8h] [bp-1Ch]@1
  int v148; // [sp+ECh] [bp-18h]@1
  __int32 v149; // [sp+F0h] [bp-14h]@8
  Player *_this; // [sp+F4h] [bp-10h]@1
  unsigned __int8 uPlayerID; // [sp+FBh] [bp-9h]@15
  int v152; // [sp+FCh] [bp-8h]@24
  int v153; // [sp+100h] [bp-4h]@44

  v0 = pPlayers[uActiveCharacter];
  _this = pPlayers[uActiveCharacter];
  memcpy(&v144, ptr_507BC0, sizeof(v144));
  v144.uFrameX = 483;
  v144.uFrameWidth = 148;
  v144.uFrameZ = 334;
  v148 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
  v147 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
  if ( dword_F8B19C > 5 )
  {
    if ( dword_F8B19C == 6 )
    {
      pRenderer->DrawTextureIndexed(8u, 8u, dword_F8B164);
      sub_4B46A5(pGlobalTXT_LocalizationStrings[195], 0);
      if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
        return;
      v149 = 0;
      v93 = 0;
      do
      {
        if ( pParty->field_C59C[9 * (v93 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 724] )
          ++v149;
        ++v93;
      }
      while ( v93 < 8 );
      if ( v149 )
      {
        v94 = pMouse->GetCursorPos(&v132);
        v149 = pRenderer->pActiveZBuffer[v94->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v130)->y]];
        v95 = v149;
        if ( v149 && v149 != -65536 )
        {
          --v149;
          v96 = ptr_507BC0->ptr_1C;
          v97 = uActiveCharacter - 1;
          v98 = (ItemGen *)&pParty->field_C59C[9 * (v95 - 1 + 12 * (int)v96) + 724];
          v99 = _this->_490EEE(
                  (ItemGen *)&pParty->field_C59C[9 * (v95 - 1 + 12 * (int)v96) + 724],
                  2,
                  (int)ptr_507BC0->ptr_1C,
                  2);
          v100 = BuilDialogueString((char *)pMerchantsBuyPhrases[v99], v97, v98, (char *)v96, 2, 0);
          v101 = v100;
          v102 = v148;
          v103 = pFontArrus->CalcTextHeight(v100, &v144, 0, 0);
          v144.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, v102, v101, 3u);
        }
        v104 = 0;
        v153 = 0;
        do
        {
          if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 724] )
          {
            v105 = dword_F8B168[v104];
            if ( v104 >= 4 )
            {
              v110 = 90 - ((signed int)v105->uTextureWidth >> 1);
              pRenderer->DrawTextureTransparent(v153 + v110 - 420, 0x7Eu, dword_F8B168[v104]);
              v127 = v104 + 1;
              v109 = v153 + v110 + 80220;
            }
            else
            {
              v106 = 98 - v105->uTextureHeight;
              v107 = dword_F8B168[v104];
              v108 = 98 - v105->uTextureHeight;
              v152 = 86 - ((signed int)v105->uTextureWidth >> 1);
              pRenderer->DrawTextureTransparent(v152 + v153, v108, v107);
              v127 = v104 + 1;
              v109 = v152 + v153 + 640 * v106;
            }
            ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v109], dword_F8B168[v104], v127);
          }
          v153 += 105;
          ++v104;
        }
        while ( v104 < 8 );
        return;
      }
      v72 = ptr_507BC0->ptr_1C;
      goto LABEL_96;
    }
    if ( dword_F8B19C == 94 )
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
      v79 = pShopOptions;
      pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];
      pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];
      v80 = 0;
      v81 = pShopOptions;
      do
      {
        v82 = pFontArrus->CalcTextHeight(*v81, &v144, 0, 0);
        ++v81;
        v80 += v82;
      }
      while ( (signed int)v81 < (signed int)&pShopOptions[3] );
      v83 = pDialogueWindow;
      v152 = (174 - v80) / 3;
      v84 = pDialogueWindow->pStartingPosActiveItem;
      v85 = v84 + pDialogueWindow->pNumPresenceButton;
      v86 = (3 * (58 - v152) - v80) / 2 - v152 / 2 + 138;
      v24 = -pDialogueWindow->pNumPresenceButton < 0;
      _this = (Player *)pDialogueWindow->pStartingPosActiveItem;
      if ( v24 ^ __OFSUB__(v84, v85) )
      {
        v153 = 2;
        do
        {
          v87 = v83->GetControl((unsigned int)_this);
          v88 = v87;
          v87->uY = v152 + v86;
          v89 = pFontArrus->CalcTextHeight(*v79, &v144, 0, 0);
          v90 = v88->uY;
          v91 = v153;
          v88->uHeight = v89;
          v86 = v90 + v89 - 1;
          v88->uW = v86;
          v92 = v147;
          if ( pDialogueWindow->pCurrentPosActiveItem != v91 )
            v92 = v148;
          v144.DrawTitleText(pFontArrus, 0, v90, v92, *v79, 3u);
          v83 = pDialogueWindow;
          ++v153;
          ++v79;
          _this = (Player *)((char *)_this + 1);
        }
        while ( (signed int)_this < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
      }
      return;
    }
    if ( dword_F8B19C != 95 )
    {
      if ( dword_F8B19C != 96 || !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
        return;
      v152 = 0;
      v37 = pDialogueWindow;
      //v38 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0);
      v38 = (signed __int64)(p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].flt_24 * 500.0);
      _this = (Player *)(v38 * (100 - v0->GetMerchant()) / 100);
      if ( (signed int)_this < v38 / 3 )
        _this = (Player *)(v38 / 3);
      v39 = v37->pStartingPosActiveItem;
      v40 = v37->pNumPresenceButton;
      v153 = 0;
      if ( (signed int)v39 < (signed int)(v39 + v40) )
      {
        do
        {
          v41 = v37->GetControl(v39)->uControlParam - 36;
          if ( byte_4ED970_skill_learn_ability_by_class_table[v0->classType][v41] && !v0->pActiveSkills[v41] )
          {
            v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &v144, 0, 0);
            v152 += v42;
            ++v153;
          }
          ++v39;
        }
        while ( (signed int)v39 < v37->pNumPresenceButton + v37->pStartingPosActiveItem );
        if ( v153 )
        {
          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], _this);
          v144.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u);
          _this = (Player *)((149 - v152) / v153);
          if ( (149 - v152) / v153 > 32 )
            _this = (Player *)32;
          v43 = (149 - v153 * (signed int)_this - v152) / 2 - (signed int)_this / 2 + 162;
          v152 = v37->pStartingPosActiveItem;
          v146 = v43;
          if ( v152 < v152 + v37->pNumPresenceButton )
          {
            v153 = 2;
            do
            {
              v44 = v37->GetControl(v152);
              v45 = v44;
              v46 = v44->uControlParam - 36;
              if ( !byte_4ED970_skill_learn_ability_by_class_table[v0->classType][v46] || v0->pActiveSkills[v46] )
              {
                v45->uW = 0;
                v45->uHeight = 0;
                v45->uY = 0;
              }
              else
              {
                v47 = pSkillNames[v46];
                v45->uY = (unsigned int)((char *)_this + v146);
                Str = v47;
                v48 = pFontArrus->CalcTextHeight(v47, &v144, 0, 0);
                v49 = v45->uY;
                v50 = v153;
                v45->uHeight = v48;
                v51 = v49 + v48 - 1;
                v45->uW = v51;
                v146 = v51;
                v52 = v147;
                if ( pDialogueWindow->pCurrentPosActiveItem != v50 )
                  v52 = v148;
                v144.DrawTitleText(pFontArrus, 0, v49, v52, Str, 3u);
              }
              v53 = v37->pStartingPosActiveItem;
              ++v152;
              v54 = v37->pNumPresenceButton + v53;
              ++v153;
            }
            while ( v152 < v54 );
          }
          return;
        }
      }
      sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v0->pName, pClassNames[v0->classType]);
      strcat(pTmpBuf, "\n \n");
      strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);
      v11 = 0;
      v36 = pTmpBuf;
      v123 = 3;
      v121 = pTmpBuf;
      v119 = v147;
      v117 = 0;
      v113 = 0;
      v111 = &v144;
LABEL_63:
      v115 = (174 - pFontArrus->CalcTextHeight(v36, v111, v113, v117)) / 2 + 138;
      v112 = (unsigned int)v11;
LABEL_14:
      v144.DrawTitleText(pFontArrus, v112, v115, v119, v121, v123);
      return;
    }
LABEL_64:
    pRenderer->DrawTextureIndexed(8u, 8u, dword_F8B164);
    if ( dword_F8B19C == 2 )
    {
      v55 = 0;
      v153 = 0;
      do
      {
        if ( pParty->field_777C[9 * (v55 + 12 * (unsigned int)ptr_507BC0->ptr_1C)] )
        {
          v56 = dword_F8B168[v55];
          if ( v55 >= 4 )
          {
            v60 = 90 - ((signed int)v56->uTextureWidth >> 1);
            pRenderer->DrawTextureTransparent(v60 + v153 - 420, 0x7Eu, dword_F8B168[v55]);
            v125 = v55 + 1;
            v59 = v60 + v153 + 80220;
          }
          else
          {
            v57 = 98 - v56->uTextureHeight;
            v58 = dword_F8B168[v55];
            v152 = 86 - ((signed int)v56->uTextureWidth >> 1);
            pRenderer->DrawTextureTransparent(v153 + v152, v57, v58);
            v125 = v55 + 1;
            v59 = v153 + v152 + 640 * v57;
          }
          ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], dword_F8B168[v55], v125);
        }
        v153 += 105;
        ++v55;
      }
      while ( v55 < 8 );
      v11 = 0;
    }
    else
    {
      v11 = 0;
      v61 = 0;
      v153 = 0;
      do
      {
        if ( (char *)pParty->field_C59C[9 * (v61 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 724] != v11 )
        {
          v62 = dword_F8B168[v61];
          if ( v61 >= 4 )
          {
            v67 = 90 - ((signed int)v62->uTextureWidth >> 1);
            pRenderer->DrawTextureTransparent(v153 + v67 - 420, 0x7Eu, dword_F8B168[v61]);
            v126 = v61 + 1;
            v66 = v153 + v67 + 80220;
          }
          else
          {
            v63 = 98 - v62->uTextureHeight;
            v64 = dword_F8B168[v61];
            v65 = 98 - v62->uTextureHeight;
            v152 = 86 - ((signed int)v62->uTextureWidth >> 1);
            pRenderer->DrawTextureTransparent(v152 + v153, v65, v64);
            v126 = v61 + 1;
            v66 = v152 + v153 + 640 * v63;
          }
          ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], dword_F8B168[v61], v126);
          v11 = 0;
        }
        v153 += 105;
        ++v61;
      }
      while ( v61 < 8 );
    }
    if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
      return;
    v68 = 0;
    v149 = (__int32)v11;
    if ( dword_F8B19C == 2 )
    {
      do
      {
        if ( (char *)pParty->field_777C[9 * (v68 + 12 * (unsigned int)ptr_507BC0->ptr_1C)] != v11 )
          ++v149;
        ++v68;
      }
      while ( v68 < 6 );
    }
    else
    {
      do
      {
        if ( (char *)pParty->field_C59C[9 * (v68 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 724] != v11 )
          ++v149;
        ++v68;
      }
      while ( v68 < 6 );
    }
    v69 = GetAsyncKeyState(17);
    v70 = _this->CanSteal();
    Str = (char *)v70;
    if ( v69 == (short)v11 || (char *)v70 == v11 )
    {
      v71 = pGlobalTXT_LocalizationStrings[195];
      if ( dword_F8B19C != 2 )
        v71 = pGlobalTXT_LocalizationStrings[196];
    }
    else
    {
      v71 = pGlobalTXT_LocalizationStrings[185];
    }
    sub_4B46A5(v71, 0);
    if ( (char *)v149 != v11 )
    {
      v73 = pMouse->GetCursorPos(&v136);
      v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v134)->y]] & 0xFFFF;
      if ( !v74 )
        return;
      v149 = v74 - 1;
      v75 = (int)ptr_507BC0->ptr_1C;
      v76 = 9 * (v74 - 1 + 12 * v75);
      if ( dword_F8B19C == 2 )
        v77 = (ItemGen *)&pParty->field_777C[v76];
      else
        v77 = (ItemGen *)&pParty->field_C59C[v76 + 724];
      if ( v69 == (short)v11 || Str == v11 )
      {
        v124 = (__int64 *)v11;
        v122 = 2;
        v120 = ptr_507BC0->ptr_1C;
        v116 = v77;
        v78 = uActiveCharacter - 1;
        v15 = (char *)pMerchantsBuyPhrases[_this->_490EEE(v77, 2, v75, 2)];
        v14 = v78;
      }
      else
      {
        v124 = (__int64 *)v11;
        v122 = 2;
        v120 = ptr_507BC0->ptr_1C;
        v116 = v77;
        v15 = pGlobalTXT_LocalizationStrings[181];
        v14 = uActiveCharacter - 1;
      }
LABEL_36:
      v36 = BuilDialogueString(v15, v14, v116, (char *)v120, v122, v124);
      v123 = 3;
      v121 = v36;
      v119 = v148;
      v117 = (int)v11;
      v113 = (int)v11;
      v111 = &v144;
      goto LABEL_63;
    }
    v72 = ptr_507BC0->ptr_1C;
LABEL_96:
    v144._4B1854(
      __PAIR__(pParty->field_3C.field_50[2 * (int)v72 + 1], pParty->field_3C.field_50[2 * (int)v72])
    - pParty->uTimePlayed);
    return;
  }
  if ( dword_F8B19C == 5 )
  {
    draw_leather();
    CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
    sub_4B46A5(pGlobalTXT_LocalizationStrings[198], 0);
    if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()
      || (v31 = pMouse->GetCursorPos(&v135)->x - 14,
          v149 = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5),
          pMouse->GetCursorPos(&v140)->x <= 13)
      || pMouse->GetCursorPos(&v138)->x >= 462
      || (v32 = v0->GetItemIDAtInventoryIndex((int *)&v149), v11 = 0, !v32)
      || (v33 = 9 * v32, !(v0->field_1F5[4 * v33 + 15] & 2)) )
      return;
    v124 = 0;
    v122 = 5;
    v120 = ptr_507BC0->ptr_1C;
    v116 = (ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v33 + 5];
    v34 = (int)ptr_507BC0->ptr_1C;
    uPlayerID = uActiveCharacter - 1;
    v35 = v0->_490EEE((ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v33 + 5], 2, v34, 5);
    v14 = uPlayerID;
    v15 = (char *)pMerchantsRepairPhrases[v35];
    goto LABEL_36;
  }
  if ( dword_F8B19C == 1 )
  {
    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
    {
      v16 = pShopOptions;
      pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
      pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
      v17 = 0;
      pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
      v18 = pShopOptions;
      do
      {
        v19 = pFontArrus->CalcTextHeight(*v18, &v144, 0, 0);
        ++v18;
        v17 += v19;
      }
      while ( (signed int)v18 < (signed int)&unk_F8B1C8 );
      v20 = pDialogueWindow;
      v146 = (174 - v17) / 4;
      v21 = pDialogueWindow->pStartingPosActiveItem;
      v22 = v21 + pDialogueWindow->pNumPresenceButton;
      v23 = (174 - 4 * (174 - v17) / 4 - v17) / 2 - (174 - v17) / 4 / 2 + 138;
      v24 = -pDialogueWindow->pNumPresenceButton < 0;
      v152 = pDialogueWindow->pStartingPosActiveItem;
      if ( v24 ^ __OFSUB__(v21, v22) )
      {
        _this = (Player *)2;
        do
        {
          v25 = v20->GetControl(v152);
          v26 = v25;
          v25->uY = v146 + v23;
          v27 = pFontArrus->CalcTextHeight(*v16, &v144, 0, 0);
          v28 = v26->uY;
          v29 = _this;
          v26->uHeight = v27;
          v23 = v28 + v27 - 1;
          v26->uW = v23;
          v30 = v147;
          if ( (Player *)pDialogueWindow->pCurrentPosActiveItem != v29 )
            v30 = v148;
          v144.DrawTitleText(pFontArrus, 0, v28, v30, *v16, 3u);
          v20 = pDialogueWindow;
          _this = (Player *)((char *)_this + 1);
          ++v16;
          ++v152;
        }
        while ( v152 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
      }
    }
    return;
  }
  if ( dword_F8B19C == 2 )
    goto LABEL_64;
  if ( dword_F8B19C == 3 )
  {
    draw_leather();
    CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
    sub_4B46A5(pGlobalTXT_LocalizationStrings[199], 0);
    if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()
      || (v9 = pMouse->GetCursorPos(&v139)->x - 14,
          v149 = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5),
          pMouse->GetCursorPos(&v137)->x <= 13)
      || pMouse->GetCursorPos(&v129)->x >= 462
      || (v10 = v0->GetItemIDAtInventoryIndex((int *)&v149), v11 = 0, !v10) )
      return;
    v124 = 0;
    v122 = 3;
    v120 = ptr_507BC0->ptr_1C;
    v116 = (ItemGen *)&v0->pInventoryItems[v10-1];
    v12 = (int)ptr_507BC0->ptr_1C;
    uPlayerID = uActiveCharacter - 1;
    v13 = v0->_490EEE(v116, 2, v12, 3);
    v14 = uPlayerID;
    v15 = (char *)pMerchantsSellPhrases[v13];
    goto LABEL_36;
  }
  if ( dword_F8B19C == 4 )
  {
    draw_leather();
    CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
    sub_4B46A5(pGlobalTXT_LocalizationStrings[197], 0);
    if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
    {
      v1 = pMouse->GetCursorPos(&a2)->x - 14;
      v149 = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5);
      if ( pMouse->GetCursorPos(&v141)->x > 13 )
      {
        if ( pMouse->GetCursorPos(&v143)->x < 462 )
        {
          v2 = v0->GetItemIDAtInventoryIndex((int *)&v149);
          if ( v2 )
          {
            v3 = (ItemGen *)&v0->pInventoryItems[v2-1];
            if (v3->Identified())
            {
              v118 = ptr_507BC0->ptr_1C;
              v4 = uActiveCharacter - 1;
              v5 = "%24";
              v114 = v3;
            }
            else
            {
              v118 = ptr_507BC0->ptr_1C;
              v114 = v3;
              v7 = (int)ptr_507BC0->ptr_1C;
              uPlayerID = uActiveCharacter - 1;
              v8 = v0->_490EEE(v3, 2, v7, 4);
              v4 = uPlayerID;
              v5 = (char *)pMerchantsIdentifyPhrases[v8];
            }
            v6 = BuilDialogueString(v5, v4, v114, (char *)v118, 4, 0);
            v123 = 3;
            v121 = v6;
            v119 = v148;
            v115 = (174 - pFontArrus->CalcTextHeight(v6, &v144, 0, 0)) / 2 + 138;
            v112 = 0;
            goto LABEL_14;
          }
        }
      }
    }
  }
}

//----- (004BB756) --------------------------------------------------------
signed int __fastcall sub_4BB756(signed int a1)
{
  unsigned int v1; // esi@8
  unsigned int v3; // ecx@10
  Player *v4; // esi@15
  int v5; // ebx@16
  int v6; // ST38_4@16
  Player *v7; // esi@18
  int v8; // ebx@19
  int v9; // ST30_4@19
  int v10; // ST44_4@19
  int v11; // ST48_4@19
  int v12; // ST4C_4@19
  int v13; // ST50_4@19
  int v14; // ST3C_4@19
  int v15; // ST40_4@19
  int v16; // ST34_4@19
  int v17; // ST38_4@19
  Player *v18; // esi@21
  int v19; // eax@26
  int v20; // eax@39
  SoundID v21; // [sp-20h] [bp-54h]@25
  signed int v22; // [sp-1Ch] [bp-50h]@25
  unsigned int v23; // [sp-18h] [bp-4Ch]@25
  signed int v24; // [sp-14h] [bp-48h]@25
  signed int v25; // [sp-10h] [bp-44h]@25
  int v26; // [sp-10h] [bp-44h]@32
  int v27; // [sp-Ch] [bp-40h]@25
  unsigned int v28; // [sp-Ch] [bp-40h]@32
  unsigned int v29; // [sp-8h] [bp-3Ch]@25
  __int16 v30; // [sp-8h] [bp-3Ch]@32
  int v31; // [sp-4h] [bp-38h]@25
  int v32; // [sp-4h] [bp-38h]@32

  if ( a1 > 39 )
  {
    if ( a1 != 40 )
    {
      if ( a1 == 41 )
      {
        if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
        {
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
          ++pMessageQueue_50CBD0->uNumMessages;
        }
        dword_50C9DC = 195;
        ptr_50C9E0 = GetNPCData(uDialogue_SpeakingActorNPC_ID);
        return 0;
      }
      if ( a1 == 42 )
      {
        v32 = 0;
        v30 = 0;
        v28 = 133;
        v26 = 46;
      }
      else
      {
        if ( a1 == 43 )
        {
          v32 = 0;
          v30 = 0;
          v28 = 133;
          v26 = 51;
        }
        else
        {
          if ( a1 != 52 )
            return 0;
          v32 = 0;
          v30 = 0;
          v28 = 133;
          v26 = 86;
        }
      }
      _42777D_CastSpell_UseWand_ShootArrow(v26, 0, v28, v30, v32);
      return 0;
    }
    v20 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536);
    pParty->pPartyBuffs[18].Apply(pParty->uTimePlayed + 46080, 3u, 0, v20, 0);
    pParty->pPartyBuffs[18].uFlags |= 1u;
    v31 = 0;
    v29 = 0;
    v27 = 0;
    v25 = 0;
    v24 = -1;
    v23 = 0;
    v22 = 0;
    v21 = (SoundID)12040;
LABEL_40:
    pAudioPlayer->PlaySound(v21, v22, v23, v24, v25, v27, v29, v31);
    return 0;
  }
  if ( a1 == 39 )
  {
    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    {
      ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2u);
      v31 = 0;
      v29 = 0;
      v27 = 0;
      v25 = 0;
      v24 = -1;
      v23 = 0;
      v22 = 0;
      v21 = (SoundID)203;
    }
    else
    {
      v19 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536);
      pParty->pPartyBuffs[7].Apply(pParty->uTimePlayed + 30720, 3u, 1u, v19, 0);
      pParty->pPartyBuffs[7].uFlags |= 1u;
      v31 = 0;
      v29 = 0;
      v27 = 0;
      v25 = 0;
      v24 = -1;
      v23 = 0;
      v22 = 0;
      v21 = (SoundID)11090;
    }
    goto LABEL_40;
  }
  if ( a1 == 10 )
  {
    v18 = pParty->pPlayers;
    do
    {
      v18->sHealth = v18->GetMaxHealth();
      ++v18;
    }
    while ( (signed int)v18 < (signed int)pParty->pHirelings );
    return 0;
  }
  if ( a1 == 11 )
  {
    v7 = pParty->pPlayers;//(char *)&pParty->pPlayers[0].pConditions[15];
    do
    {
      /*v8 = *((int *)v7 - 2);
      v9 = *((int *)v7 - 1);
      v10 = *(int *)v7;
      v11 = *((int *)v7 + 1);
      v12 = *((int *)v7 + 2);
      v13 = *((int *)v7 + 3);
      v14 = *((int *)v7 + 8);
      v15 = *((int *)v7 + 9);
      v16 = *((int *)v7 + 4);
      v17 = *((int *)v7 + 5);*/
	  v8 = LODWORD(v7->pConditions[14]);
	  v9 = HIDWORD(v7->pConditions[14]);
	  v10 = LODWORD(v7->pConditions[15]);
      v11 = HIDWORD(v7->pConditions[15]);
      v12 = LODWORD(v7->pConditions[16]);
      v13 = HIDWORD(v7->pConditions[16]);
      v14 = LODWORD(v7->pConditions[19]);
      v15 = HIDWORD(v7->pConditions[19]);
      v16 = LODWORD(v7->pConditions[17]);
      v17 = HIDWORD(v7->pConditions[17]);
      memset(v7, 0, 0xA0u);
      LODWORD(v7->pConditions[16]) = v12;
      HIDWORD(v7->pConditions[16]) = v13;
      LODWORD(v7->pConditions[15]) = v10;
      HIDWORD(v7->pConditions[15]) = v11;
      HIDWORD(v7->pConditions[14]) = v9;
      LODWORD(v7->pConditions[19]) = v14;
      HIDWORD(v7->pConditions[19]) = v15;
      LODWORD(v7->pConditions[17]) = v16;
      LODWORD(v7->pConditions[14]) = v8;
      HIDWORD(v7->pConditions[17]) = v17;
	  v7->sHealth = v7->GetMaxHealth();
      ++v7;
    }
    while ( v7 <= pPlayers[3] );
    return 0;
  }
  if ( a1 == 12 )
  {
	  v4 = pParty->pPlayers;//(char *)&pParty->pPlayers[0].pActiveSkills[8];
    do
    {
	  v5 = LODWORD(v4->pConditions[19]);//*((int *)v4 - 32);
      v6 = HIDWORD(v4->pConditions[19]);//*((int *)v4 - 31);
	  memset(v4->pConditions, 0, 0xA0u);
	  v4->pActiveSkills[8] = v5;
      v4->pActiveSkills[10] = v6;
	  v4->sHealth = v4->GetMaxHealth();
      ++v4;
    }
    while ( v4 <= pPlayers[3] );
    return 0;
  }
  if ( a1 == 33 )
  {
    v1 = 14;
    if ( pParty->uNumFoodRations >= 0xE )
      return 1;
    v3 = 1;
LABEL_13:
    Party::GiveFood(v3);
    if ( pParty->uNumFoodRations > v1 )
      pParty->uNumFoodRations = v1;
    return 0;
  }
  if ( a1 == 34 )
  {
    v1 = 14;
    if ( pParty->uNumFoodRations >= 0xE )
      return 1;
    v3 = 2;
    goto LABEL_13;
  }
  return 0;
}
// 50C9DC: using guessed type int dword_50C9DC;

//----- (004BBA85) --------------------------------------------------------
const char *sub_4BBA85_bounties()
{
  int v0; // edi@1
  signed __int64 v1; // qax@2
  int i; // eax@2
  int v3; // edx@3
  int v4; // edi@14
  __int16 v5; // ax@14
  char v6; // zf@14
  Player *v7; // ebx@16
  const char *result; // eax@19

  uDialogueType = 83;
  pDialogueWindow->Release();
  pDialogueWindow = GUIWindow::Create(0, 0, 640, 350, WINDOW_MainMenu, 0, 0);
  pBtn_ExitCancel = pDialogueWindow->CreateButton(471u, 445u, 169u, 35u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel"
                 (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
  pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0);
  pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0, 0x53u, 0, "", 0);
  pDialogueWindow->_41D08F(1, 1, 0, 2);
  dword_F8B19C = -1;
  v0 = (int)((char *)ptr_507BC0->ptr_1C - 102);
  if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v0 + 1], pParty->field_3C.field_0[2 * v0]) < (signed __int64)pParty->uTimePlayed )
  {
    pParty->field_75A[v0] = 0;
    v1 = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015))
                        * 0.033333335);
    pParty->field_3C.field_0[2 * v0] = v1;
    pParty->field_3C.field_0[2 * v0 + 1] = HIDWORD(v1);
    for ( i = rand(); ; i = rand() )
    {
      v3 = i % 258 + 1;
      pParty->field_750[v0] = v3;
      if ( (unsigned __int16)v3 < 0x73u || (unsigned __int16)v3 > 0x84u )
      {
        if ( ((unsigned __int16)v3 < 0xEBu || (unsigned __int16)v3 > 0xFCu)
          && ((unsigned __int16)v3 < 0x85u || (unsigned __int16)v3 > 0x96u)
          && ((unsigned __int16)v3 < 0x97u || (unsigned __int16)v3 > 0xBAu)
          && ((unsigned __int16)v3 < 0xC4u || (unsigned __int16)v3 > 0xC6u) )
          break;
      }
    }
  }
  v4 = v0;
  v5 = pParty->field_750[v4];
  v6 = pParty->field_75A[v4] == 0;
  word_F8B1A0 = pParty->field_750[v4];
  if ( v6 )
  {
    v6 = v5 == 0;
    result = pNPCTopics[351].pText;
    if ( v6 )
      result = pNPCTopics[353].pText;
  }
  else
  {
    if ( v5 )
    {
      party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v5].uLevel, 0);
      v7 = pParty->pPlayers;
      do
      {
        v7->SetVariable(VAR_Award, 86);
        ++v7;
      }
      while ( (signed int)v7 < (signed int)pParty->pHirelings );
      pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v4]].uLevel;
      pParty->field_750[v4] = 0;
      pParty->field_75A[v4] = 0;
    }
    result = pNPCTopics[352].pText;
  }
  dword_F8B1A4 = (char *)result;
  return result;
}

//----- (004BBCDD) --------------------------------------------------------
void __cdecl sub_4BBCDD()
{
  signed int v0; // ebp@3
  Actor *v1; // eax@4
  __int16 v2; // cx@5
  int v3; // esi@8
  Player *v4; // esi@14
  GUIButton *v5; // eax@18
  GUIButton *v6; // esi@19
  size_t v7; // [sp+10h] [bp-4h]@4

  if ( pParty->field_7B5_in_arena_quest )
  {
    if ( pParty->field_7B5_in_arena_quest == -1 )
    {
      uDialogueType = 92;
    }
    else
    {
      v0 = 0;
      if ( (signed int)uNumActors > 0 )
	  {
		  v1 = pActors;//[0].uAIState;
		  v7 = uNumActors;
		  do
		  {
			v2 = v1->uAIState;
			if ( v1->uAIState == Dead || v2 == Removed || v2 == Disabled || (v3 = v1->uSummonerID) != 0 && (v3 & 7) == OBJECT_Player)
			  ++v0;
			++v1;
			--v7;
		  }
		  while ( v7 );
	  }
      if ( v0 >= (signed int)uNumActors || (signed int)uNumActors <= 0)
      {
        uDialogueType = 91;
        v4 = pParty->pPlayers;
        ++*((char *)&pParty->field_75A[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1);
        do
        {
          v4->SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3);
          ++v4;
        }
        while ( (signed int)v4 < (signed int)pParty->pHirelings );
        party_finds_gold(gold_transaction_amount, 0);
        pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0);
        pParty->field_7B5_in_arena_quest = -1;
      }
      else
      {
        uDialogueType = 90;
        pParty->vPosition.x = 3849;
        pParty->vPosition.y = 5770;
        pParty->vPosition.z = 1;
        pParty->uFallStartY = 1;
        pParty->sRotationY = 512;
        pParty->sRotationX = 0;
        pParty->uFallSpeed = 0;
        pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0);
      }
    }
  }
  else
  {
    uDialogueType = 89;
    v5 = pDialogueWindow->pControlsHead;
    if ( v5 )
    {
      do
      {
        v6 = v5->pNext;
        pAllocator->FreeChunk(v5);
        v5 = v6;
      }
      while ( v6 );
    }
    pDialogueWindow->pControlsHead = 0;
    pDialogueWindow->pControlsTail = 0;
    pDialogueWindow->uNumControls = 0;
    pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79],
                   (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
    pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x55u, 0, "", 0);
    pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x56u, 0, "", 0);
    pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x57u, 0, "", 0);
    pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x58u, 0, "", 0);
    pDialogueWindow->_41D08F(4, 1, 0, 1);
  }
}
// F8B1B4: using guessed type int dword_F8B1B4;

//----- (004BBF61) --------------------------------------------------------
void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z)
{
  size_t v4; // esi@1
  int monster_id; // edi@1
  __int16 v6; // ax@4
  Actor *v7; // esi@5
  int v8; // eax@5
  MonsterInfo *v9; // edi@5
  MonsterDesc *v10; // ebx@5
  unsigned __int16 *v11; // ebx@5
  int v12; // ebx@7
  int v13; // eax@8
  __int16 x_; // [sp+8h] [bp-Ch]@1
  __int16 v15; // [sp+Ch] [bp-8h]@1
  __int16 v16; // [sp+10h] [bp-4h]@3
  signed int ya; // [sp+1Ch] [bp+8h]@5

  v4 = uNumActors;
  monster_id = a1;
  x_ = x;
  v15 = a1;
  if ( (signed int)uNumActors < 500
    && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 )
  {
    v16 = 0;
    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    {
      v6 = pIndoor->GetSector(x, y, z);
      v4 = uNumActors;
      v16 = v6;
    }
    v7 = &pActors[v4];
    v7->Reset();
    v8 = monster_id;
    v9 = &pMonsterStats->pInfos[monster_id];
    v10 = &pMonsterList->pMonsters[v8 - 1];
    strcpy(v7->pActorName, v9->pName);
    v7->sCurrentHP = LOWORD(v9->uHP);
    memcpy(&v7->pMonsterInfo, v9, 0x58u);
    v7->word_000086_some_monster_id = v15;
    v7->uActorRadius = v10->uMonsterRadius;
    v7->uActorHeight = v10->uMonsterHeight;
    v7->uMovementSpeed = v10->uMovementSpeed;
    v7->vInitialPosition.x = x_;
    v7->vPosition.x = x_;
    BYTE2(v7->uAttributes) |= 8u;
    v7->pMonsterInfo.uTreasureType = 0;
    v7->pMonsterInfo.uTreasureLevel = 0;
    v7->pMonsterInfo.uTreasureDiceSides = 0;
    v7->pMonsterInfo.uTreasureDiceRolls = 0;
    v7->pMonsterInfo.uTreasureDropChance = 0;
    v7->vInitialPosition.y = y;
    v7->vPosition.y = y;
    v7->vInitialPosition.z = z;
    v7->vPosition.z = z;
    v7->uTetherDistance = 256;
    v7->uSectorID = v16;
    v7->uGroup = 1;
    v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
    v7->PrepareSprites(0);
    v11 = v10->pSoundSampleIDs;
    ya = 4;
    do
    {
      pSoundList->LoadSound((signed __int16)*v11, 0);
      ++v11;
      --ya;
    }
    while ( ya );
    v12 = 0;
    do
      LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u);
    while ( v13 );
    ++uNumActors;
  }
}
// 4EE088: using guessed type __int16 word_4EE088_sound_ids[];

//----- (004BC109) --------------------------------------------------------
void __cdecl ArenaFight()
{
  int v0; // edi@1
  char *v1; // eax@7
  Player *v2; // edi@9
  int v3; // eax@10
  signed int v4; // esi@10
  signed __int64 v5; // qax@18
  signed int v6; // ebx@34
  char *v7; // edi@34
  int v8; // eax@37
  int v9; // esi@43
  int v10; // eax@44
  unsigned __int8 v11; // sf@44
  unsigned __int8 v12; // of@44
  signed int v13; // eax@49
  int v14; // esi@49
  int v15; // edx@50
  int v16; // eax@51
  signed int v17; // ecx@51
  int v18; // edx@53
  int i; // edi@55
  int monster_y; // ST18_4@56
  int v21; // eax@56
  signed int v22; // [sp-4h] [bp-144h]@51
  __int16 v23[100]; // [sp+Ch] [bp-134h]@39
  GUIWindow window; // [sp+D4h] [bp-6Ch]@1
  __int16 monster_ids[6]; // [sp+128h] [bp-18h]@56
  int v26; // [sp+134h] [bp-Ch]@1
  int v27; // [sp+138h] [bp-8h]@23
  int num_monsters; // [sp+13Ch] [bp-4h]@17

  v26 = 0;
  pParty->field_7B5_in_arena_quest = uDialogueType;
  memcpy(&window, pDialogueWindow, sizeof(window));
  window.uFrameWidth = 460;
  window.uFrameZ = 452;
  v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7;
  pRenderer->BeginSceneD3D();

  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    pIndoor->Draw();
  else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
      pOutdoor->Draw();

  pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
  pRenderer->BeginScene();
  if ( pRenderer->pRenderD3D )
    pRenderer->FillRectFast(
      pViewport->uViewportX,
      pViewport->uViewportY,
      pViewport->uViewportZ - pViewport->uViewportX,
      pViewport->uViewportW - pViewport->uViewportY + 1,
      pRenderer->uTargetGMask | pRenderer->uTargetBMask);

  auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : nullptr);
  pRenderer->_4A6A68(
    8u,
    352 - v0,
    pTex,
    (pTex ? pTex->uTextureHeight : 26) - v0);

  pRenderer->DrawTextureIndexed(8u, 347 - v0, pTexture_591428);
  v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0);
  pDialogueWindow->DrawText(pFontArrus, 13, 354 - v0, 0, v1, 0, 0, 0);
  pRenderer->EndScene();
  pRenderer->Present();
  pParty->vPosition.x = 3849;
  pParty->vPosition.y = 5770;
  pParty->vPosition.z = 1;
  pParty->uFallStartY = 1;
  pParty->sRotationY = 512;
  pParty->sRotationX = 0;
  pParty->uFallSpeed = 0;
  if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
  {
    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
    *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
    ++pMessageQueue_50CBD0->uNumMessages;
  }
  v2 = pParty->pPlayers;
  do
  {
    v3 = v2->GetActualLevel();
    v4 = v26;
    if ( v3 > v26 )
    {
      v26 = v2->GetActualLevel();
      v4 = v26;
    }
    ++v2;
  }
  while ( (signed int)v2 < (signed int)pParty->pHirelings );
  if ( uDialogueType == 85 )
  {
    num_monsters = v4;
    goto LABEL_22;
  }
  if ( uDialogueType == 86 )
  {
    v5 = (signed __int64)((double)v26 * 1.5);
    goto LABEL_20;
  }
  if ( uDialogueType == 87 )
  {
    LODWORD(v5) = 2 * v4;
LABEL_20:
    num_monsters = v5;
LABEL_22:
    v4 /= 2;
    goto LABEL_24;
  }
  if ( uDialogueType == 88 )
    num_monsters = 2 * v4;
  else
    v4 = v27;
LABEL_24:
  if ( v4 < 1 )
    v4 = 1;
  if ( v4 > 100 )
    v4 = 100;
  if ( num_monsters > 100 )
    num_monsters = 100;
  if ( v4 < 2 )
    v4 = 2;
  if ( num_monsters < 2 )
    num_monsters = 2;
  v6 = 0;
  v27 = 1;
  v7 = (char *)&pMonsterStats->pInfos[1].uLevel;
  do
  {
    if ( v7[8] != 1 )
    {
      if ( !MonsterStats::BelongsToSupertype(*((short *)v7 + 22), MONSTER_SUPERTYPE_8) )
      {
        v8 = (unsigned __int8)*v7;
        if ( v8 >= v4 )
        {
          if ( v8 <= num_monsters )
            v23[v6++] = v27;
        }
      }
    }
    ++v27;
    v7 += 88;
  }
  while ( (signed int)v7 <= (signed int)&pMonsterStats->pInfos[258].uLevel );
  num_monsters = 6;
  if ( v6 < 6 )
    num_monsters = v6;
  v9 = 0;
  if ( num_monsters > 0 )
  {
    do
    {
      v10 = rand();
      ++v9;
      v12 = __OFSUB__(v9, num_monsters);
      v11 = v9 - num_monsters < 0;
      *((short *)&window.pControlsTail + v9 + 1) = v23[v10 % v6];
    }
    while ( v11 ^ v12 );
  }
  if ( uDialogueType == 85 )
  {
    v16 = rand();
    v17 = 3;
    v22 = 50;
    goto LABEL_53;
  }
  if ( uDialogueType == 86 )
  {
    v16 = rand();
    v17 = 7;
    v22 = 100;
LABEL_53:
    v18 = v16 % v17;
    v13 = v22;
    v14 = v18 + 6;
    goto LABEL_55;
  }
  if ( uDialogueType == 87 )
  {
    v15 = rand() % 11;
    v13 = 200;
    v14 = v15 + 10;
  }
  else
  {
    if ( uDialogueType == 88 )
    {
      v13 = 500;
      v14 = 20;
    }
    else
    {
      v14 = v27;
      v13 = gold_transaction_amount;
    }
  }
LABEL_55:
  i = 0;
  for ( gold_transaction_amount = v26 * v13; i < v14; ++i )
  {
    monster_y = pMonsterArenaPlacements[i].y;
    v21 = rand();
    _4BBF61_summon_actor((unsigned __int16)monster_ids[v21 % num_monsters], pMonsterArenaPlacements[i].x, monster_y, 1);
  }
  pAudioPlayer->PlaySound((SoundID)14060, 0, 0, -1, 0, 0, 0, 0);
}





//----- (004BC8D5) --------------------------------------------------------
Texture *__cdecl sub_4BC8D5()
{
  int v0; // esi@1
  char *v1; // ebx@1
  signed int v2; // edi@1
  signed int v3; // eax@2
  int v4; // esi@7
  GUIWindow *v5; // ebp@15
  Texture *result; // eax@15
  int v7; // [sp+10h] [bp-4h]@0

  v0 = v7;
  v1 = (char *)ptr_507BC0->ptr_1C - 139;
  v2 = 0;
  do
  {
    //v3 = p2DEvents_minus1___00[26 * (unsigned int)ptr_507BC0->ptr_1C];
    v3 = p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].uType;
    if ( v3 < 5 )
      goto LABEL_12;
    if ( v3 <= 13 )
    {
      v0 = rand() % word_4F0F30[(signed int)v1]
         //+ 11 * p2DEvents_minus1___00[26 * (unsigned int)ptr_507BC0->ptr_1C]
         + 11 * p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].uType
         + 345;
    }
    else
    {
      if ( v3 == 14 )
      {
        v4 = rand() % 4;
      }
      else
      {
        if ( v3 == 15 )
        {
          v4 = rand() % 3 + 4;
        }
        else
        {
          if ( v3 != 16 )
            goto LABEL_12;
          v4 = rand() % 2 + 7;
        }
      }
      v0 = rand() % word_4F0F30[(signed int)v1] + 11 * v4 + 400;
    }
LABEL_12:
    if ( v0 == 487 )
    {
      if ( !(unsigned __int16)_449B57_test_bit(pParty->_award_bits, 239) )
        v0 = 486;
    }
    v5 = ptr_507BC0;

    auto _u = (ItemGen *)&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + v2 + 12 * (unsigned int)ptr_507BC0->ptr_1C;
    _u->Reset();
    *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v2 + 12 * (unsigned int)v5->ptr_1C)) = v0;
    *(&pParty->pPlayers[1].pInstalledBeacons[1].field_10 + 9 * (v2++ + 12 * (unsigned int)v5->ptr_1C)) = 1;
    result = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pItemsTable->pItems[v0].pIconName, TEXTURE_16BIT_PALETTE)];
    *(&dword_F8B164 + v2) = result;
  }
  while ( v2 < 12 );
  return result;
}


//----- (004BCA33) --------------------------------------------------------
GUIButton *__cdecl sub_4BCA33()
{
  pDialogueWindow->Release();
  pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0);
  pBtn_ExitCancel = pDialogueWindow->CreateButton(
                 0x1D7u,
                 0x1BDu,
                 0xA9u,
                 0x23u,
                 1,
                 0,
                 0x71u,
                 0,
                 0,
                 pGlobalTXT_LocalizationStrings[74],
                 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0),
                 0);
  return pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, "", 0);
}

//----- (004BCACC) --------------------------------------------------------
void __fastcall sub_4BCACC_bounties(signed int a1)
{
  unsigned int v1; // edi@1
  signed int v2; // ebx@1
  signed int v3; // ecx@2
  int v4; // eax@5
  signed int v5; // esi@5
  Player *v6; // ecx@5
  signed int v7; // edx@5
  GUIWindow *v8; // esi@10
  unsigned int v9; // eax@12
  int v10; // esi@31
  int v11; // edi@31
  int v12; // esi@32
  __int16 v13; // bp@32
  int v14; // edx@32
  GUIWindow *v15; // eax@32
  int v16; // eax@32
  int v17; // eax@33
  int v18; // eax@34
  int v19; // eax@35
  __int16 v20; // ax@37
  __int16 v21; // ax@76
  __int16 v22; // ax@107
  __int16 v23; // ax@132
  __int16 v24; // ax@163
  int v25; // esi@190
  __int16 v26; // ax@190
  char v27; // zf@190
  Player *v28; // edi@192
  int v29; // eax@204
  void *v30; // esi@208
  unsigned __int64 v31; // qax@208
  signed int v32; // edi@209
  int v33; // eax@210
  unsigned int v34; // eax@211
  Player *v35; // edi@227
  signed int v36; // esi@227
  int v37; // ecx@227
  int v38; // esi@230
  int v39; // edx@235
  void *v40; // edi@243
  unsigned __int64 v41; // qax@243
  void *v42; // eax@244
  signed int v43; // edi@244
  int v44; // edx@244
  int v45; // eax@246
  unsigned int v46; // eax@247
  void *v47; // eax@250
  signed int v48; // edi@250
  int v49; // eax@252
  int v50; // eax@256
  unsigned int v51; // eax@257
  void *v52; // eax@260
  signed int v53; // edi@260
  int v54; // eax@262
  signed int v55; // [sp+10h] [bp-10h]@1
  int v56; // [sp+14h] [bp-Ch]@31

  v1 = 0;
  v2 = a1;
  v55 = a1;
  if ( !pDialogueWindow->pNumPresenceButton )
    return;
  pRenderer->ClearZBuffer(0, 479);
  v3 = dword_F8B198;
  if ( dword_F8B19C != 1 )
    goto LABEL_13;
  if ( dword_F8B198 == 30 )
  {
    if ( v2 == 17 )
    {
      v4 = 0;
      v5 = 0;
      v6 = pPlayers[uActiveCharacter];
      v7 = v6->uLevel;
      if ( v7 > 0 )
      {
        do
          v4 += v5++ + 1;
        while ( v5 < v7 );
      }
      if ( v7 < (unsigned __int16)word_4F0866[(unsigned int)ptr_507BC0->ptr_1C]
        && (signed __int64)v6->uExperience < 1000 * v4 )
        return;
    }
    goto LABEL_9;
  }
  v8 = ptr_507BC0;
  if ( (dword_F8B198 == 27 || dword_F8B198 == 28)
    && (v1 = 0,
        *(&byte_4F09B1[32 * (unsigned __int8)*(&byte_4F0CCF[4 * (unsigned int)ptr_507BC0->ptr_1C] + v2)]
        + pParty->uDaysPlayed % 7))
    || dword_F8B198 != 23
    || v55 != 10 )
  {
LABEL_9:
    pDialogueWindow->Release();
    pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, v1, v1);
    pBtn_ExitCancel = pDialogueWindow->CreateButton(
                   526,
                   445,
                   75,
                   33,
                   1,
                   v1,
                   0x71u,
                   v1,
                   v1,
                   pGlobalTXT_LocalizationStrings[74],// "End Conversation"
                   (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0),
                   v1);
    pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, v1, 0x51u, v1, v1, "", (Texture *)v1);
LABEL_10:
    v3 = dword_F8B198;
    v8 = ptr_507BC0;
    goto LABEL_11;
  }
  if ( uActiveCharacter != v1 )
  {
    if ( !pPlayers[uActiveCharacter]->_4B6FF9() )
      return;
    goto LABEL_10;
  }
LABEL_11:
  dword_F8B19C = v55;
  if ( v3 < 19 )
  {
    v9 = pIcons_LOD->LoadTexture(off_4F03B8[v3], TEXTURE_16BIT_PALETTE);
    v3 = dword_F8B198;
    dword_F8B164 = &pIcons_LOD->pTextures[v9];
LABEL_13:
    v8 = ptr_507BC0;
  }
  if ( v3 > 21 )
  {
    if ( v3 == 22 )
    {
      if ( dword_F8B19C >= 7 && dword_F8B19C <= 8 )
        pKeyActionMap->EnterText(1, 10, v8);
      return;
    }
    if ( v3 != 23 && v3 != 30 )
      return;
  }
  else
  {
    if ( v3 != 21 )
    {
      if ( v3 <= (signed int)v1 )
        return;
      if ( v3 > 4 )
      {
        if ( v3 <= 16 )
        {
          if ( (signed __int64)__PAIR__(
                                 *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472],
                                 *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468]) >= (signed __int64)pParty->uTimePlayed )
          {
            v32 = 0;
            do
            {
              v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C));
              if ( v33 )
              {
                v34 = pIcons_LOD->LoadTexture(
                        pItemsTable->pItems[v33].pIconName,
                        TEXTURE_16BIT_PALETTE);
                v8 = ptr_507BC0;
                dword_F8B168[v32] = &pIcons_LOD->pTextures[v34];
              }
              ++v32;
            }
            while ( v32 < 12 );
          }
          else
          {
            sub_4BC8D5();
            v30 = ptr_507BC0->ptr_1C;
            v31 = pParty->uTimePlayed
                + (signed __int64)((double)(0xA8C000
                                          //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C])
                                          * (signed int)p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].field_1C)
                                 * 0.033333335);
            *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31;
            *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31);
          }
          return;
        }
        if ( v3 != 17 )
          return;
        if ( v55 == 99 )
        {
          v10 = (int)((char *)v8->ptr_1C - 102);
          v56 = v10;
          v11 = 8 * v10 + 11325428;
          if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v10 + 1], pParty->field_3C.field_0[2 * v10]) >= (signed __int64)pParty->uTimePlayed )
          {
            v13 = 0;
          }
          else
          {
            v12 = v10;
            v13 = 0;
            pParty->field_75A[v12] = 0;
            *(_QWORD *)v11 = (signed __int64)((double)(309657600
                                                     * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015))
                                            * 0.033333335);
            v14 = rand() % 258;
            v15 = ptr_507BC0;
            pParty->field_750[v12] = v14 + 1;
            v16 = (int)((char *)v15->ptr_1C - 102);
            if ( v16 )
            {
              v17 = v16 - 1;
              if ( v17 )
              {
                v18 = v17 - 1;
                if ( v18 )
                {
                  v19 = v18 - 1;
                  if ( v19 )
                  {
                    if ( v19 == 1 )
                    {
                      while ( 1 )
                      {
                        v20 = pParty->field_750[v12];
                        if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u )
                        {
                          if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u)
                            && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u)
                            && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu)
                            && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u)
                            && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u)
                            && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du)
                            && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu)
                            && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u)
                            && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u)
                            && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu)
                            && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u)
                            && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u)
                            && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u)
                            && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du)
                            && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu)
                            && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu)
                            && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u)
                            && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) )
                            break;
                        }
                        pParty->field_750[v12] = rand() % 258 + 1;
                      }
                    }
                  }
                  else
                  {
                    while ( 1 )
                    {
                      v21 = pParty->field_750[v12];
                      if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u )
                      {
                        if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u)
                          && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u)
                          && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu)
                          && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u)
                          && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u)
                          && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du)
                          && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u)
                          && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u)
                          && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u)
                          && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u)
                          && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u)
                          && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu)
                          && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u)
                          && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) )
                          break;
                      }
                      pParty->field_750[v12] = rand() % 258 + 1;
                    }
                  }
                }
                else
                {
                  while ( 1 )
                  {
                    v22 = pParty->field_750[v12];
                    if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u )
                    {
                      if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u)
                        && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u)
                        && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu)
                        && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u)
                        && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u)
                        && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du)
                        && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u)
                        && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u)
                        && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu)
                        && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u)
                        && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) )
                        break;
                    }
                    pParty->field_750[v12] = rand() % 258 + 1;
                  }
                }
              }
              else
              {
                while ( 1 )
                {
                  v23 = pParty->field_750[v12];
                  if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u )
                  {
                    if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u)
                      && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u)
                      && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu)
                      && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u)
                      && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u)
                      && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du)
                      && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u)
                      && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u)
                      && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u)
                      && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu)
                      && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu)
                      && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu)
                      && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u)
                      && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) )
                      break;
                  }
                  pParty->field_750[v12] = rand() % 258 + 1;
                }
              }
            }
            else
            {
              while ( 1 )
              {
                v24 = pParty->field_750[v12];
                if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
                {
                  if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu)
                    && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
                    && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
                    && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
                    && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
                    && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
                    && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu)
                    && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u)
                    && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
                    && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu)
                    && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) )
                    break;
                }
                pParty->field_750[v12] = rand() % 258 + 1;
              }
            }
            v10 = v56;
          }
          v25 = v10;
          v26 = pParty->field_750[v25];
          v27 = pParty->field_75A[v25] == v13;
          word_F8B1A0 = pParty->field_750[v25];
          if ( v27 )
          {
            v1 = 0;
            v27 = v26 == v13;
            v29 = (int)pNPCTopics[351].pText;
            if ( v27 )
              v29 = (int)pNPCTopics[353].pText;
            dword_F8B1A4 = (char *)v29;
          }
          else
          {
            if ( v26 != v13 )
            {
              party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0);
              v28 = pParty->pPlayers;
              do
              {
                v28->SetVariable(VAR_Award, 86);
                ++v28;
              }
              while ( (signed int)v28 < (signed int)pParty->pHirelings );
              pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel;
              pParty->field_750[v25] = v13;
              pParty->field_75A[v25] = v13;
            }
            v1 = 0;
            dword_F8B1A4 = pNPCTopics[352].pText;
          }
          goto LABEL_196;
        }
        if ( v55 == 100 )
        {
          pKeyActionMap->EnterText(1, 10, v8);
          goto LABEL_196;
        }
      }
    }
  }
  if ( v55 > 95 )
  {
LABEL_196:
    switch ( v55 )
    {
      case 96:
        pDialogueWindow->eWindowType = WINDOW_MainMenu;
        sub_4BCA33();
        sub_4B3703((void *)dword_F8B198);
        break;
      case 101:
        pDialogueWindow->eWindowType = WINDOW_MainMenu;
        sub_4BCA33();
        sub_4B3A72(dword_F8B198);
        break;
      case 102:
        dword_F8B19C = 102;
        break;
      case 103:
        dword_F8B19C = 103;
        break;
      case 104:
        if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
        {
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)29;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v1;
          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1;
          ++pMessageQueue_50CBD0->uNumMessages;
        }
        dword_F8B19C = 104;
        break;
    }
    return;
  }
  if ( v55 != 95 && v55 != 2 )
  {
    if ( v55 == 3 )
    {
      dword_F8B19C = 3;
    }
    else
    {
      if ( v55 == 4 )
      {
        dword_F8B19C = 4;
      }
      else
      {
        if ( v55 != 5 )
        {
          if ( v55 > 35 )
          {
            if ( v55 <= 72 )
            {
              v35 = pPlayers[uActiveCharacter];
              //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0);
              v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0);
              v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
              if ( v37 < v36 / 3 )
                v37 = v36 / 3;
              
              __debugbreak();
              //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23]
              // or
              //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36]
              // or
              //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1]

              if (false)
              //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) )
              {
                v38 = (int)(&v35->uIntelligence + v55);
                if ( !*(short *)v38 )
                {
                  if ( pParty->uNumGold < v37 )
                  {
                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);
                    if ( dword_F8B198 == 30 || dword_F8B198 == 21 )
                      v39 = 4;
                    else
                      v39 = 2;
                    HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, v39);
                  }
                  else
                  {
                    Party::TakeGold(v37);
                    dword_F8B1E4 = 1;
                    *(short *)v38 = 1;
                    v35->PlaySound(SPEECH_78, 0);
                  }
                }
              }
            }
            else
            {
              if ( v55 == 94 )
              {
                pDialogueWindow->eWindowType = WINDOW_MainMenu;
                sub_4BCA33();
                sub_4B3AD4(dword_F8B198);
              }
            }
          }
          return;
        }
        dword_F8B19C = 5;
      }
    }
    sub_421B2C_PlaceInInventory_or_DropPickedItem();
    return;
  }
  if ( (signed __int64)__PAIR__(
                         pParty->field_3C.field_50[2 * (unsigned int)v8->ptr_1C + 1],
                         pParty->field_3C.field_50[2 * (unsigned int)v8->ptr_1C]) < (signed __int64)pParty->uTimePlayed )
  {
    GenerateShopItems();
    sub_4B8F94();
    v8 = ptr_507BC0;
    v40 = ptr_507BC0->ptr_1C;
    v3 = dword_F8B198;
    v41 = pParty->uTimePlayed
        //+ (signed __int64)((double)(11059200 * (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C])
        + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].field_1C)
                         * 0.033333335);
    pParty->field_3C.field_50[2 * (int)v40] = v41;
    pParty->field_3C.field_50[2 * (int)v40 + 1] = HIDWORD(v41);
  }
  v42 = v8->ptr_1C;
  v43 = 0;
  //v44 = p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C];
  v44 = p2DEvents[(unsigned int)v8->ptr_1C - 1].uType;
  if ( v55 == 2 )
  {
    if ( _4F063C_smthn_by_2da_uType[v44] )
    {
      do
      {
        v45 = pParty->field_777C[9 * (v43 + 12 * (int)v42)];
        if ( v45 )
        {
          v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v45].pIconName, TEXTURE_16BIT_PALETTE);
          v3 = dword_F8B198;
          v8 = ptr_507BC0;
          dword_F8B168[v43] = &pIcons_LOD->pTextures[v46];
        }
        v42 = v8->ptr_1C;
        ++v43;
      }
      //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] );
      while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] );
    }
    if ( v3 == 1 )
    {
      v47 = v8->ptr_1C;
      v48 = 0;
      //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] )
      if ( _4F063C_smthn_by_2da_uType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] )
      {
        do
        {
          if ( pParty->field_777C[9 * (v48 + 12 * (int)v47)] )
          {
            v49 = rand();
            v8 = ptr_507BC0;
            word_F8B158[v48] = v49 % (300 - dword_F8B168[v48]->uTextureHeight);
          }
          v47 = v8->ptr_1C;
          ++v48;
        }
        //while ( v48 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] );
        while ( v48 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] );
      }
    }
  }
  else
  {
    if ( _4F063C_smthn_by_2da_uType[v44] )
    {
      do
      {
        v50 = pParty->field_C59C[9 * (v43 + 12 * (int)v42) + 724];
        if ( v50 )
        {
          v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v50].pIconName, TEXTURE_16BIT_PALETTE);
          v3 = dword_F8B198;
          v8 = ptr_507BC0;
          dword_F8B168[v43] = &pIcons_LOD->pTextures[v51];
        }
        v42 = v8->ptr_1C;
        ++v43;
      }
      //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] );
      while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] );
    }
    if ( v3 == 1 )
    {
      v52 = v8->ptr_1C;
      v53 = 0;
      //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] )
      if ( _4F063C_smthn_by_2da_uType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] )
      {
        do
        {
          if ( pParty->field_C59C[9 * (v53 + 12 * (int)v52) + 724] )
          {
            v54 = rand();
            v8 = ptr_507BC0;
            word_F8B158[v53] = v54 % (300 - dword_F8B168[v53]->uTextureHeight);
          }
          v52 = v8->ptr_1C;
          ++v53;
        }
        //while ( v53 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] );
        while ( v53 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType ] );
      }
    }
  }
}

//----- (004BD8B5) --------------------------------------------------------
signed int __cdecl sub_4BD8B5()
{
  int v0; // eax@4
  int v1; // eax@29
  unsigned int v2; // esi@30
  const char *v3; // ebx@31

  if ( pMessageQueue_50CBD0->uNumMessages )
    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
  pKeyActionMap->_459ED1(3);
  pKeyActionMap->ResetKeys();
  _5C3420_pDecoration = 0;
  ptr_F8B1E8 = 0;
  if ( array_5913D8[6] )
  {
    v0 = dword_F8B19C;
    if ( dword_F8B19C != 2
      && dword_F8B19C != 3
      && dword_F8B19C != 97
      && dword_F8B19C != 5
      && dword_F8B19C != 4
      && dword_F8B164 )
    {
      dword_F8B164->Release();
      v0 = dword_F8B19C;
      dword_F8B164 = 0;
    }
    if ( v0 && v0 != 1 )
    {
      if ( v0 == -1 )
      {
        _4B4224_UpdateNPCTopics((int)((char *)array_5913D8[6] - 1));
LABEL_33:
        pVideoPlayer->_4BF5B2();
        return 1;
      }
      if ( v0 != 94 && v0 != 96 && v0 != 101 )
      {
        if ( v0 == 3 || v0 == 5 || v0 == 4 )
        {
          sub_4BCA33();
          dword_F8B19C = 94;
          sub_4B3AD4(dword_F8B198);
        }
        else
        {
          if ( v0 != 102 && v0 != 103 && v0 != 104 )
          {
            pVideoPlayer->_4BF5B2();
LABEL_28:
            dword_F8B19C = 1;
            sub_4B3B42(dword_F8B198);
            return 1;
          }
          pVideoPlayer->_4BF5B2();
          sub_4BCA33();
          dword_F8B19C = 101;
          sub_4B3A72(dword_F8B198);
        }
        return 1;
      }
      pVideoPlayer->_4BF5B2();
      sub_4BCA33();
      goto LABEL_28;
    }
    array_5913D8[6] = 0;
    pDialogueWindow->Release();
    dword_F8B19C = 0;
    pDialogueWindow = 0;
    pIcons_LOD->_40F9C5();
    v1 = uNumDialogueNPCPortraits;
    if ( uNumDialogueNPCPortraits != 1 )
    {
      v2 = 0;
      pBtn_ExitCancel = ptr_507BC0->pControlsHead;
      if ( uNumDialogueNPCPortraits > 0 )
      {
        v3 = byte_591180;
        do
        {
          array_5913D8[v2 + 7] = (NPCData *)ptr_507BC0->CreateButton(*(&pNPCPortraits_x + v2 + 6 * v1 - 6), *(&pNPCPortraits_y + v2 + 6 * v1 - 6),
                                              0x3Fu, 0x49u, 1, 0, 0x19Au, v2, 0, v3, 0, 0, 0);
          v1 = uNumDialogueNPCPortraits;
          ++v2;
          v3 += 100;
        }
        while ( (signed int)v2 < uNumDialogueNPCPortraits );
      }
      goto LABEL_33;
    }
  }
  return 0;
}





//----- (004BDB56) --------------------------------------------------------
void __cdecl sub_4BDB56_buy_skill____()
{
  Player *v0; // edi@1
  signed int v1; // esi@9
  unsigned int v2; // eax@11
  int v3; // esi@12
  float v4; // ST1C_4@12
  signed int v5; // eax@12
  signed int v6; // eax@12
  char v7; // zf@12
  int v8; // eax@15
  const char *v9; // ecx@15
  signed int v10; // esi@18
  unsigned int v11; // esi@20
  int v12; // esi@21
  void *v13; // ecx@26
  signed int v14; // esi@31
  unsigned int v15; // eax@33
  GUIWindow *v16; // esi@34
  POINT *v17; // esi@37
  int v18; // ecx@37
  void *v19; // eax@38
  ItemGen *v20; // esi@38
  float v21; // ST1C_4@38
  signed int v22; // eax@38
  int v23; // ebx@38
  int v24; // edx@39
  int v25; // eax@40
  int v26; // ebx@41
  Player *v27; // ecx@43
  POINT *v28; // esi@49
  int v29; // ecx@49
  void *v30; // eax@50
  int v31; // ecx@50
  ItemGen *v32; // esi@51
  float v33; // ST1C_4@53
  signed int v34; // eax@53
  int v35; // eax@53
  bool v36; // eax@53
  unsigned int v37; // eax@53
  int v38; // eax@55
  int v39; // eax@63
  int v40; // eax@64
  int v41; // edx@66
  int v42; // esi@74
  signed int v43; // ebx@74
  int v44; // ecx@74
  unsigned __int16 *pSkill; // esi@77
  signed int v46; // [sp-18h] [bp-CCh]@36
  unsigned int v47; // [sp-14h] [bp-C8h]@36
  signed int v48; // [sp-10h] [bp-C4h]@36
  signed int v49; // [sp-Ch] [bp-C0h]@36
  int v50; // [sp-8h] [bp-BCh]@36
  int v51; // [sp-4h] [bp-B8h]@28
  unsigned int v52; // [sp-4h] [bp-B8h]@36
  int v53; // [sp+0h] [bp-B4h]@16
  unsigned int v54; // [sp+0h] [bp-B4h]@25
  int v55; // [sp+0h] [bp-B4h]@26
  int v56; // [sp+0h] [bp-B4h]@36
  POINT v57; // [sp+10h] [bp-A4h]@49
  POINT v58; // [sp+18h] [bp-9Ch]@18
  POINT v59; // [sp+20h] [bp-94h]@49
  POINT v60; // [sp+28h] [bp-8Ch]@9
  POINT v61; // [sp+30h] [bp-84h]@37
  POINT v62; // [sp+38h] [bp-7Ch]@18
  POINT v63; // [sp+40h] [bp-74h]@37
  POINT v64; // [sp+48h] [bp-6Ch]@19
  POINT v65; // [sp+50h] [bp-64h]@32
  POINT v66; // [sp+58h] [bp-5Ch]@18
  POINT v67; // [sp+60h] [bp-54h]@31
  POINT a2; // [sp+68h] [bp-4Ch]@9
  POINT v69; // [sp+70h] [bp-44h]@31
  POINT v70; // [sp+78h] [bp-3Ch]@9
  POINT v71; // [sp+80h] [bp-34h]@31
  POINT v72; // [sp+88h] [bp-2Ch]@10
  bool v73; // [sp+90h] [bp-24h]@53
  int v74; // [sp+94h] [bp-20h]@53
  int a6; // [sp+98h] [bp-1Ch]@57
  int a3; // [sp+9Ch] [bp-18h]@53
  Player *v77; // [sp+A0h] [bp-14h]@1
  unsigned int uNumSeconds; // [sp+A4h] [bp-10h]@53
  unsigned int v79; // [sp+A8h] [bp-Ch]@9
  int v80; // [sp+ACh] [bp-8h]@12
  ItemGen *_this; // [sp+B0h] [bp-4h]@13

  v0 = pPlayers[uActiveCharacter];
  v77 = pPlayers[uActiveCharacter];
  if ( pCurrentScreen == SCREEN_E )
    goto LABEL_73;
  if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
  {
    v56 = 0;
    v52 = 0;
    v50 = 0;
    v49 = 0;
    v48 = -1;
    v47 = 0;
    v46 = 0;
    goto LABEL_87;
  }
  if ( dword_F8B19C > 18 )
  {
    if ( dword_F8B19C < 36 )
      return;
    if ( dword_F8B19C <= 72 )
    {
      v42 = dword_F8B19C - 36;
      //v43 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0);
      v43 = (signed __int64)(p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].flt_24 * 500.0);
      v44 = v43 * (100 - v0->GetMerchant()) / 100;
      if ( v44 < v43 / 3 )
        v44 = v43 / 3;
      if ( byte_4ED970_skill_learn_ability_by_class_table[v0->classType][v42] )
      {
        pSkill = &v0->pActiveSkills[v42];
        if ( !*pSkill )
        {
          if ( pParty->uNumGold < v44 )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);// "You don't have enough gold"
            v13 = ptr_507BC0->ptr_1C;
            if ( dword_F8B198 == 30 )
              v55 = 4;
            else
              v55 = 2;
            goto LABEL_84;
          }
          Party::TakeGold(v44);
          v53 = 0;
          dword_F8B1E4 = 1;
          *pSkill = 1;
          v51 = 78;
          goto LABEL_80;
        }
      }
      return;
    }
    if ( dword_F8B19C != 94 )
    {
      if ( dword_F8B19C != 95 )
        return;
      goto LABEL_49;
    }
    pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
LABEL_73:
    sub_421EA6_OnInventoryLeftClick();
    return;
  }
  if ( dword_F8B19C == 18 )
  {
    v17 = pMouse->GetCursorPos(&v63);
    v18 = pRenderer->pActiveZBuffer[v17->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v61)->y]] & 0xFFFF;
    if ( !v18 )
      return;
    v19 = ptr_507BC0->ptr_1C;
    v20 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v18 + 12 * (int)v19));
    //v21 = p2DEvents_minus1__20[13 * (signed int)v19];
    v21 = p2DEvents[(signed int)v19 - 1].fPriceMultiplier;
    _this = v20;
    v22 = v20->GetValue();
    v23 = v0->_4B8142(v22, v21);
    v80 = v23;
    GetAsyncKeyState(VK_CONTROL);
    if ( pParty->uNumGold < v23 )
    {
      v24 = 2;
LABEL_62:
      HousePlaySomeSound((unsigned int)ptr_507BC0->ptr_1C, v24);
      v9 = pGlobalTXT_LocalizationStrings[155];
      v54 = 2;
      goto LABEL_71;
    }
    v25 = v0->AddItem(0xFFFFFFFFu, v20->uItemID);
    if ( v25 )
    {
      v26 = 1;
      v20->SetIdentified();
      memcpy(&v0->pInventoryItems[v25-1], v20, 0x24u);
      goto LABEL_42;
    }
    v0->PlaySound(SPEECH_NoRoom, 0);
    v54 = 5;
LABEL_70:
    v9 = pGlobalTXT_LocalizationStrings[563];   // "Pack is Full!"
    goto LABEL_71;
  }
  if ( dword_F8B19C == 2 )
  {
LABEL_49:
    v28 = pMouse->GetCursorPos(&v59);
    v29 = pRenderer->pActiveZBuffer[v28->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v57)->y]] & 0xFFFF;
    if ( !v29 )
      return;
    v30 = ptr_507BC0->ptr_1C;
    v31 = 9 * (v29 - 1 + 12 * (int)v30);
    if ( dword_F8B19C == 2 )
    {
      v32 = (ItemGen *)&pParty->field_777C[v31];
      _this = (ItemGen *)&pParty->field_777C[v31];
    }
    else
    {
      _this = (ItemGen *)&pParty->field_C59C[v31 + 724];
      v32 = (ItemGen *)&pParty->field_C59C[v31 + 724];
    }
    //v33 = p2DEvents_minus1__20[13 * (signed int)v30];
    v33 = p2DEvents[(signed int)v30 - 1].fPriceMultiplier;
    v34 = v32->GetValue();
    v80 = v0->_4B8142(v34, v33);
    LOWORD(v35) = GetAsyncKeyState(VK_CONTROL);
    v74 = v35;
    v36 = v0->CanSteal();
    uNumSeconds = 0;
    a3 = 0;
    v73 = v36;
    v37 = pMapStats->GetMapInfo(pCurrentMapName);
    if ( v37 )
      a3 = pMapStats->pInfos[v37]._steal_perm;
    v38 = GetPartyReputation();
    v26 = 1;
    if ( v73 == 1 )
    {
      if ( (short)v74 )
      {
        uNumSeconds = v0->StealFromShop(v32, a3, v38, 0, &a6);
        if ( !uNumSeconds )
        {
          sub_4B1447_party_fine((int)ptr_507BC0->ptr_1C, 0, a6);
          return;
        }
      }
    }
    if ( pParty->uNumGold < v80 )
    {
      v24 = 2;
      if ( uNumSeconds != 2 )
      {
        if ( uNumSeconds != 1 )
          goto LABEL_62;
      }
    }
    v39 = v0->AddItem(0xFFFFFFFFu, v32->uItemID);
    if ( v39 )
    {
      v32->SetIdentified();
      v7 = v73 == 1;
      v40 = (int)((char *)v0 + 36 * v39);
      memcpy((void *)(v40 + 496), v32, 0x24u);
      if ( v7 )
      {
        if ( (short)v74 )
        {
          v41 = uNumSeconds;
          if ( uNumSeconds == 1 || uNumSeconds == 2 )
          {
            *(char *)(v40 + 517) |= 1u;
            sub_4B1447_party_fine((int)ptr_507BC0->ptr_1C, v41, a6);
            goto LABEL_43;
          }
        }
      }
LABEL_42:
      dword_F8B1E4 = v26;
      Party::TakeGold(v80);
LABEL_43:
      viewparams->bRedrawGameUI = v26;
      _this->Reset();
      pRenderer->ClearZBuffer(0, 479);
      v27 = v77;
      v53 = 0;
      v51 = SPEECH_75;
LABEL_81:
      v27->PlaySound((PlayerSpeech)v51, v53);
      return;
    }
    v0->PlaySound(SPEECH_NoRoom, 0);
    v54 = 2;
    goto LABEL_70;
  }
  if ( dword_F8B19C == 3 )
  {
    v14 = pMouse->GetCursorPos(&v71)->x - 14;
    v79 = (v14 >> 5) + 14 * ((pMouse->GetCursorPos(&v69)->y - 17) >> 5);
    if ( pMouse->GetCursorPos(&v67)->x <= 13
      || pMouse->GetCursorPos(&v65)->x >= 462
      || (v15 = v0->GetItemIDAtInventoryIndex((int *)&v79), (v77 = (Player *)v15) == 0) )
      return;
    v16 = ptr_507BC0;
    if ( sub_4BDAAF((ItemGen *)&v0->pInventoryItems[v15-1], (int)ptr_507BC0->ptr_1C) )
    {
      dword_F8B1E4 = 1;
      v0->_4BE2DD(v79, (int)((char *)v77 - 1), (int)v16->ptr_1C);
      viewparams->bRedrawGameUI = 1;
      pRenderer->ClearZBuffer(0, 479);
      v53 = 0;
      v51 = 77;
      goto LABEL_80;
    }
    v0->PlaySound(SPEECH_79, 0);
    v56 = 0;
    v52 = 0;
    v50 = 0;
    v49 = 0;
    v48 = -1;
    v47 = 0;
    v46 = 0;
LABEL_87:
    pAudioPlayer->PlaySound(SOUND_27, v46, v47, v48, v49, v50, v52, v56);
    return;
  }
  if ( dword_F8B19C == 4 )
  {
    v10 = pMouse->GetCursorPos(&v62)->x - 14;
    v79 = (v10 >> 5) + 14 * ((pMouse->GetCursorPos(&v66)->y - 17) >> 5);
    if ( pMouse->GetCursorPos(&v58)->x > 13 )
    {
      if ( pMouse->GetCursorPos(&v64)->x < 462 )
      {
        v11 = v0->GetItemIDAtInventoryIndex((int *)&v79);
        if ( v11 )
        {
          //v80 = v0->_4B8179(p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]);
          v80 = v0->_4B8179(p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].fPriceMultiplier);
          v12 = (int)&v0->pInventoryItems[v11-1];
          if ( !(*(char *)(v12 + 20) & 1) )
          {
            _this = (ItemGen *)ptr_507BC0->ptr_1C;
            if ( sub_4BDAAF((ItemGen *)v12, (int)_this) )
            {
              if ( pParty->uNumGold >= v80 )
              {
                dword_F8B1E4 = 1;
                Party::TakeGold(v80);
                *(int *)(v12 + 20) |= 1u;
                v0->PlaySound(SPEECH_73, 0);
                v9 = pGlobalTXT_LocalizationStrings[569];
                goto LABEL_25;
              }
              goto LABEL_26;
            }
            pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
            v53 = 0;
            goto LABEL_28;
          }
          v53 = 0;
LABEL_30:
          v51 = 76;
          goto LABEL_80;
        }
      }
    }
  }
  else
  {
    if ( dword_F8B19C == 5 )
    {
      v1 = pMouse->GetCursorPos(&a2)->x - 14;
      v79 = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v70)->y - 17) >> 5);
      if ( pMouse->GetCursorPos(&v60)->x > 13 )
      {
        if ( pMouse->GetCursorPos(&v72)->x < 462 )
        {
          v2 = v0->GetItemIDAtInventoryIndex((int *)&v79);
          if ( v2 )
          {
            v3 = (int)&v0->pInventoryItems[v2-1];
            //v4 = p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C];
            v4 = p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].fPriceMultiplier;

            auto _v = (ItemGen *)&v0->pInventoryItems[v2-1];
            v5 = _v->GetValue();

            v6 = v0->_4B81C3(v5, v4);
            v7 = (*(char *)(v3 + 20) & 2) == 0;
            v80 = v6;
            if ( !v7 )
            {
              _this = (ItemGen *)ptr_507BC0->ptr_1C;
              if ( sub_4BDAAF((ItemGen *)v3, (int)_this) )
              {
                if ( pParty->uNumGold >= v80 )
                {
                  dword_F8B1E4 = 1;
                  Party::TakeGold(v80);
                  v8 = *(int *)(v3 + 20);
                  LOBYTE(v8) = v8 & 0xFD;
                  *(int *)(v3 + 20) = v8 | 1;
                  v0->PlaySound(SPEECH_74, 0);
                  v9 = pGlobalTXT_LocalizationStrings[570];
LABEL_25:
                  v54 = 2;
LABEL_71:
                  ShowStatusBarString(v9, v54);
                  return;
                }
LABEL_26:
                v13 = _this;
                v55 = 2;
LABEL_84:
                HousePlaySomeSound((unsigned int)v13, v55);
                return;
              }
              pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
              v53 = 0;
LABEL_28:
              v51 = 79;
LABEL_80:
              v27 = v0;
              goto LABEL_81;
            }
            v53 = 0;
            goto LABEL_30;
          }
        }
      }
    }
  }
}



//----- (004BE386) --------------------------------------------------------
void __fastcall log_error(const char *pMessage)
{
  const char *v1; // edi@1
  FILE *f; // eax@1
  FILE *v3; // esi@1

  v1 = pMessage;
  f = fopen("errorlog.txt", "a");
  v3 = f;
  if ( f )
  {
    fprintf(f, "%s\n", v1);
    fclose(v3);
    fflush(v3);
  }
}

//----- (004BE3BF) --------------------------------------------------------
FrameTableTxtLine *texture_frame_table_txt_parser(const char *_this, FrameTableTxtLine *a2)
{
  char *v2; // eax@3
  signed int v3; // edx@3
  unsigned int v4; // edi@3
  char v5; // cl@4
  FrameTableTxtLine *result; // eax@21
  signed int v7; // [sp+Ch] [bp-4h]@3

  static struct FrameTableTxtLine static_stru_F8BA58; // weak
  static_stru_F8BA58.field_0 = 0;
  if ( _this && *_this )
  {
    int i = 0;
    v2 = (char *)&array_F8B668;
    v3 = 1;
    v7 = 0;
    v4 = _this - (char *)&array_F8B668;
    do
    {
      v5 = v2[v4];
      *v2 = v5;
      if ( !v5 )
        break;
      if ( v5 != 32 && v5 != 44 && v5 != 9 || v7 )
      {
        if ( v5 == 34 )
        {
          *v2 = 0;
          v3 = 1;
          if ( v7 )
          {
            v7 = 0;
          }
          else
          {
            v7 = 1;
            if ( v2[v4 + 1] == 34 )
            {
              static_stru_F8BA58.pProperties[static_stru_F8BA58.field_0] = v2;
              ++static_stru_F8BA58.field_0;
            }
          }
        }
        else
        {
          if ( v3 )
          {
            static_stru_F8BA58.pProperties[static_stru_F8BA58.field_0] = v2;
            ++static_stru_F8BA58.field_0;
          }
          v3 = 0;
        }
      }
      else
      {
        *v2 = 0;
        v3 = 1;
      }
      if ( static_stru_F8BA58.field_0 >= 30 )
        break;
      ++v2;
      ++i;
    }
    while (i < 1000);
    *v2 = 0;
  }
  result = a2;
  memcpy(a2, &static_stru_F8BA58, 0x7Cu);
  return result;
}
// F8BA58: using guessed type FrameTableTxtLine static_stru_F8BA58;

//----- (004BE485) --------------------------------------------------------
FrameTableTxtLine *__thiscall frame_table_txt_parser(const char *pString, FrameTableTxtLine *a2)
{
  char *v2; // eax@3
  signed int v3; // edi@3
  signed int v4; // edx@3
  char v5; // cl@4
  FrameTableTxtLine *result; // eax@24
  unsigned int v7; // [sp+Ch] [bp-4h]@3

  stru_F8B5E8.field_0 = 0;
  if ( pString && *pString )
  {
    v2 = (char *)&unk_F8B1F8;
    v3 = 0;
    v7 = pString - (const char *)&unk_F8B1F8;
    v4 = 1;
    while ( 1 )
    {
      v5 = v2[v7];
      *v2 = v5;
      if ( !v5 )
      {
LABEL_23:
        *v2 = 0;
        break;
      }
      if ( v5 == ',' )
      {
        if ( v3 )
          goto LABEL_18;
        *v2 = 0;
      }
      else
      {
        if ( v5 != '\t' )
        {
          if ( v5 == '"' )
          {
            *v2 = 0;
            v4 = 1;
            if ( v3 )
            {
              v3 = 0;
            }
            else
            {
              v3 = 1;
              if ( v2[v7 + 1] == 34 )
              {
                stru_F8B5E8.pProperties[stru_F8B5E8.field_0] = v2;
                ++stru_F8B5E8.field_0;
              }
            }
            goto LABEL_21;
          }
LABEL_18:
          if ( v4 )
          {
            stru_F8B5E8.pProperties[stru_F8B5E8.field_0] = v2;
            ++stru_F8B5E8.field_0;
          }
          v4 = 0;
          goto LABEL_21;
        }
        if ( v3 )
          goto LABEL_18;
        *v2 = 0;
        if ( v4 )
        {
          stru_F8B5E8.pProperties[stru_F8B5E8.field_0] = v2;
          ++stru_F8B5E8.field_0;
        }
      }
      v4 = 1;
LABEL_21:
      if ( stru_F8B5E8.field_0 < 30 )
      {
        ++v2;
        if ( (unsigned int)v2 < (unsigned int)&unk_F8B5E0 )
          continue;
      }
      goto LABEL_23;
    }
  }
  result = a2;
  memcpy(a2, &stru_F8B5E8, 0x7Cu);
  return result;
}
// F8B5E8: using guessed type FrameTableTxtLine stru_F8B5E8;

//----- (004BE571) --------------------------------------------------------
int __fastcall sub_4BE571(int a1, int *a2, int a3, int a4)
{
  int result; // eax@1
  int i; // esi@3

  result = a3;
  if ( a3 < a4 )
  {
    for ( i = 0; i < a3; ++i )
    {
      if ( a1 == a2[i] )
        break;
    }
    if ( i == a3 )
    {
      a2[a3] = a1;
      result = a3 + 1;
    }
  }
  else
  {
    result = a4;
  }
  return result;
}



//----- (004BF91E) --------------------------------------------------------
unsigned int __thiscall GameOverMenu(void *ecx0)
{
  char *v1; // eax@2
  unsigned int result; // eax@3
  Player *v3; // eax@7
  char *v4; // ST24_4@9
  int v5; // eax@9
  char *v6; // eax@10
  char *v7; // edx@10
  char *v8; // ecx@12
  char *v9; // eax@14
  unsigned int v10; // eax@25
  GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1
  MSG Msg; // [sp+88h] [bp-48h]@22
  unsigned int v14; // [sp+A4h] [bp-2Ch]@5
  void *v15; // [sp+A8h] [bp-28h]@1
  char *pInString; // [sp+ACh] [bp-24h]@5
  unsigned int v17; // [sp+B0h] [bp-20h]@5
  unsigned int v18; // [sp+B4h] [bp-1Ch]@5
  unsigned int v19; // [sp+B8h] [bp-18h]@5
  int v20; // [sp+BCh] [bp-14h]@7
  Player *i; // [sp+C0h] [bp-10h]@7
  GUIFont *pFont; // [sp+C4h] [bp-Ch]@1
  unsigned __int64 v23; // [sp+C8h] [bp-8h]@5

  v15 = ecx0;

  RGBTexture _this; // [sp+Ch] [bp-C4h]@1
  //RGBTexture::RGBTexture(&this);

  BYTE1(dword_6BE364_game_settings_1) &= 0xBFu;
  bGameoverLoop = 1;
  pVideoPlayer->bStopBeforeSchedule = 0;
  pAudioPlayer->StopChannels(-1, -1);
  pRenderer->BeginScene();
  pRenderer->ClearBlack();
  pRenderer->EndScene();
  pRenderer->Present();
  pVideoPlayer->pResetflag = 0;
  _449B57_test_bit(pParty->_award_bits, 99);
  _this.Load("winbg.pcx", 2);
  pRenderer->BeginScene();
  pRenderer->DrawTextureRGB(0, 0, &_this);
  pRenderer->EndScene();
  free(_this.pPixels);
  _this.pPixels = 0;
  ptr_507BC0 = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
  pWindow.uFrameX = 75;
  pWindow.uFrameY = 60;
  pWindow.uFrameWidth = 469;
  pWindow.uFrameHeight = 338;
  pWindow.uFrameZ = 543;
  pWindow.uFrameW = 397;
  pFont = LoadFont("endgame.fnt", "FONTPAL", NULL);
  if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 99) )
  {
    v1 = pGlobalTXT_LocalizationStrings[675];
  }
  else
  {
    result = _449B57_test_bit(pParty->_award_bits, 100);
    if ( !(short)result )
      return result;
    v1 = pGlobalTXT_LocalizationStrings[676];
  }
  pInString = v1;
  v23 = pParty->uTimePlayed - 138240;
  v19 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18;
  v14 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18 / 0x1C / 0xC;
  v18 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 0x18 / 0x1C % 0xC;
  v17 = v19 % 0x1C;
  if ( !v19 )
    v19 = 1;
  pRenderer->BeginScene();
  pWindow.DrawTitleText(pFont, 1u, 0x23u, 1u, pGlobalTXT_LocalizationStrings[9], 3u);
  v3 = pParty->pPlayers;//[0].pName;
  v23 = 0i64;
  v20 = 0;
  //for ( i = (int)pParty->pPlayers[0].pName; ; v3 = (char *)i )
  for ( i = pParty->pPlayers; ; v3 = i )
  {
	v4 = pClassNames[v3->classType];
    v5 = v3->GetBaseLevel();
	sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[129], i->pName, v5, v4);
    pWindow.DrawTitleText(
      pFont,
      1u,
      v20 * (LOBYTE(pFont->uFontHeight) - 2) + LOBYTE(pFont->uFontHeight) + 46,
      1u,
      pTmpBuf,
      3u);
	v23 += i->uExperience;//__PAIR__(*(int *)(i - 4), *(int *)(i - 8));
    ++v20;
    ++i;
	if ( i > &pParty->pPlayers[3] )
      break;
  }
  v23 = (signed __int64)v23 / v19;
  v6 = FitTextInAWindow(pInString, pFont, &pWindow, 0xCu, 0);
  pWindow.DrawTitleText(pFont, 1u, 5 * (LOBYTE(pFont->uFontHeight) + 11), 1u, v6, 0);
  strcpy(pTmpBuf, pGlobalTXT_LocalizationStrings[37]);
  v7 = pGlobalTXT_LocalizationStrings[56];
  if ( v17 != 1 )
    v7 = pGlobalTXT_LocalizationStrings[57];
  v8 = pGlobalTXT_LocalizationStrings[146];
  if ( v18 != 1 )
    v8 = pGlobalTXT_LocalizationStrings[148];
  v9 = pGlobalTXT_LocalizationStrings[245];
  if ( v14 != 1 )
    v9 = pGlobalTXT_LocalizationStrings[132];
  sprintf(pTmpBuf2, " %lu %s, %lu %s, %lu %s ", v14, v9, v18, v8, v17, v7);
  strcat(pTmpBuf, pTmpBuf2);
  pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1u, pTmpBuf, 3u);
  sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[94], v23);
  pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight, 1u, pTmpBuf, 3u);
  BYTE1(dword_6BE364_game_settings_1) |= 0x40u;
  pRenderer->EndScene();
  pRenderer->Present();
  if ( pRenderer->pRenderD3D )
    pRenderer->pBeforePresentFunction();
  pRenderer->_49F1BC("MM7_Win.Pcx");
  pAllocator->FreeChunk(pFont);
  ptr_507BC0->Release();
  ptr_507BC0 = 0;
  if ( v15 == (void *)2 )
  {
    result = pMessageQueue_50CBD0->uNumMessages;
  }
  else
  {
    LODWORD(v23) = GetTickCount() + 5000;
    while ( (unsigned int)v23 > GetTickCount() )
      ;
    while ( 1 )
    {
      v10 = PeekMessageA(&Msg, 0, 0, 0, 1u);
      if ( !v10 )
        break;
      if ( Msg.message == 18 )
        Game_DeinitializeAndTerminate(0);
      TranslateMessage(&Msg);
      DispatchMessageA(&Msg);
    }
    if ( pMessageQueue_50CBD0->uNumMessages )
    {
      LOBYTE(v10) = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
      pMessageQueue_50CBD0->uNumMessages = v10;
    }
    pKeyActionMap->ResetKeys();
    pKeyActionMap->uLastKeyPressed = 0;
    do
    {
      while ( PeekMessageA(&Msg, 0, 0, 0, 1u) )
      {
        if ( Msg.message == 18 )
          Game_DeinitializeAndTerminate(0);
        TranslateMessage(&Msg);
        DispatchMessageA(&Msg);
      }
    }
    while ( !pKeyActionMap->uLastKeyPressed );
    result = pMessageQueue_50CBD0->uNumMessages;
    if ( pMessageQueue_50CBD0->uNumMessages )
    {
      result = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
      pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
    }
  }
  if ( v15 )
  {
    if ( (signed int)result < 40 )
    {
      pMessageQueue_50CBD0->pMessages[result].eType = (UIMessageType)132;
      goto LABEL_42;
    }
  }
  else
  {
    if ( (signed int)result < 40 )
    {
      pMessageQueue_50CBD0->pMessages[result].eType = (UIMessageType)197;
LABEL_42:
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
      result = 3 * pMessageQueue_50CBD0->uNumMessages + 3;
      *(&pMessageQueue_50CBD0->uNumMessages + result) = 0;
      ++pMessageQueue_50CBD0->uNumMessages;
      goto LABEL_43;
    }
  }
LABEL_43:
  bGameoverLoop = 0;
  return result;
}


//----- (004C0262) --------------------------------------------------------
void Viewport::SetScreen(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
{
  unsigned int x; // edx@1
  unsigned int z; // esi@1
  unsigned int y; // edi@3
  unsigned int w; // eax@3
  char no_3d; // zf@5
  int v10; // eax@7

  x = uX;
  z = uZ;
  if ( (signed int)uX > (signed int)uZ )
  {
    z = uZ ^ uX ^ uZ;                           // swap x and z
    x = z ^ uZ ^ uX;
  }
  y = uY;
  w = uW;
  if ( (signed int)uY > (signed int)uW )
  {
    w = uW ^ uY ^ uW;                           // swap y and w
    y = w ^ uW ^ uY;
  }
  this->uScreenX = x;
  this->uScreenY = y;
  this->uScreenZ = z;
  this->uScreenW = w;
  no_3d = pRenderer->pRenderD3D == 0;
  this->uScreenWidth = z - x + 1;
  this->uScreenCenterX = (signed int)(z + x) >> 1;
  if ( no_3d )
  {
    v10 = w - y + 1;
    this->uScreenHeight = v10;
    this->uScreenCenterY = this->uScreenW - ((unsigned __int64)(this->field_30 * (signed __int64)v10) >> 16);
  }
  else
  {
    this->uScreenHeight = w - y + 1;
    this->uScreenCenterY = (signed int)(w + y) >> 1;
  }
  SetViewport(this->uScreenX, this->uScreenY, this->uScreenZ, this->uScreenW);
}

//----- (004C02F8) --------------------------------------------------------
void Viewport::_4C02F8(int a2)
{
  unsigned int v2; // ST0C_4@1

  v2 = this->uScreenW;
  this->field_30 = a2;
  SetScreen(this->uScreenX, this->uScreenY, this->uScreenZ, v2);
}

//----- (004C0312) --------------------------------------------------------
void Viewport::SetViewport(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
{
  unsigned int x; // ebx@1
  unsigned int y; // edi@3
  unsigned int z; // edx@5
  unsigned int w; // eax@7

  x = uX;
  if ( (signed int)uX < (signed int)this->uScreenX )
    x = this->uScreenX;
  y = uY;
  if ( (signed int)uY < (signed int)this->uScreenY )
    y = this->uScreenY;
  z = uZ;
  if ( (signed int)uZ > (signed int)this->uScreenZ )
    z = this->uScreenZ;
  w = uW;
  if ( (signed int)uW > (signed int)this->uScreenW )
    w = this->uScreenW;
  this->uViewportY = y;
  this->uViewportX = x;
  this->uViewportZ = z;
  this->uViewportW = w;
}






//----- (004D6FB0) --------------------------------------------------------
int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(stru315 *a1/*<ebp>*/)
{
  int v1; // ebp@1
  unsigned int v2; // esi@1
  unsigned int v3; // edi@1
  int result; // eax@1
  int v5; // ebx@2
  int v6; // edx@2
  int v7; // ebx@3
  __int16 v8; // cx@3
  int v9; // ebx@4
  unsigned __int8 v10; // sf@5
  unsigned __int8 v11; // of@5

  v1 = a1->field_8;
  v2 = *(int *)(v1 + 48);
  v3 = *(int *)(v1 + 44);
  result = *(int *)(v1 + 64);
  if ( !(*(int *)(v1 + 40) & 1) )
    goto LABEL_5;
  --*(int *)(v1 + 40);
  result -= 2;
  v5 = *(int *)(v1 + 60);
  v6 = *(int *)(v1 + 36);
  *(int *)(v1 + 60) += 4;
  while ( 1 )
  {
    *(int *)v5 = v6;
    v9 = *(char *)(*(int *)(v1 + 56)
                  + (*(int *)(v1 + 12) & (v2 >> 16))
                  + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
    result += 4;
    v2 += *(int *)(v1 + 4);
    v3 += *(int *)v1;
    *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v9);
LABEL_5:
    v11 = __OFSUB__(*(int *)(v1 + 40), 2);
    v10 = *(int *)(v1 + 40) - 2 < 0;
    *(int *)(v1 + 40) -= 2;
    if ( v10 ^ v11 )
      break;
    v7 = *(char *)(*(int *)(v1 + 56)
                  + (*(int *)(v1 + 12) & (v2 >> 16))
                  + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
    v2 += *(int *)(v1 + 4);
    v8 = *(short *)(*(int *)(v1 + 52) + 2 * v7);
    v3 += *(int *)v1;
    v5 = *(int *)(v1 + 60);
    v6 = *(int *)(v1 + 36);
    *(short *)result = v8;
    *(int *)(v1 + 60) += 8;
    *(int *)(v5 + 4) = v6;
  }
  *(int *)(v1 + 64) = result;
  *(int *)(v1 + 48) = v2;
  *(int *)(v1 + 44) = v3;
  return result;
}

//----- (004D705A) --------------------------------------------------------
int /*__usercall*/ sr_sub_4D705A/*<eax>*/(stru315 *a1/*<ebp>*/)
{
  int v1; // ebp@1
  unsigned int v2; // esi@1
  unsigned int v3; // edi@1
  int result; // eax@1
  int v5; // ebx@2
  int v6; // edx@2
  unsigned int v7; // ebx@3
  unsigned int v8; // edx@3
  __int16 v9; // cx@11
  unsigned int v10; // ebx@12
  unsigned int v11; // edx@12
  unsigned __int8 v12; // sf@21
  unsigned __int8 v13; // of@21

  v1 = a1->field_8;
  v2 = *(int *)(v1 + 48);
  v3 = *(int *)(v1 + 44);
  result = *(int *)(v1 + 64);
  if ( !(*(int *)(v1 + 40) & 1) )
    goto LABEL_21;
  --*(int *)(v1 + 40);
  result -= 2;
  v5 = *(int *)(v1 + 60);
  v6 = *(int *)(v1 + 36);
  *(int *)(v1 + 60) += 4;
  while ( 1 )
  {
    *(int *)v5 = v6;
    v10 = v3;
    v11 = v2;
    if ( (signed int)v2 < *(int *)(v1 + 20) )
      v11 = *(int *)(v1 + 20);
    if ( (signed int)v3 < *(int *)(v1 + 28) )
      v10 = *(int *)(v1 + 28);
    if ( (signed int)v11 > *(int *)(v1 + 24) )
      v11 = *(int *)(v1 + 24);
    if ( (signed int)v10 > *(int *)(v1 + 32) )
      v10 = *(int *)(v1 + 32);
    result += 4;
    v2 += *(int *)(v1 + 4);
    v3 += *(int *)v1;
    *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
                                      + 2
                                      * *(char *)(*(int *)(v1 + 56)
                                                 + (*(int *)(v1 + 12) & (v11 >> 16))
                                                 + ((*(int *)(v1 + 8) & v10) >> *(char *)(v1 + 16))));
LABEL_21:
    v13 = __OFSUB__(*(int *)(v1 + 40), 2);
    v12 = *(int *)(v1 + 40) - 2 < 0;
    *(int *)(v1 + 40) -= 2;
    if ( v12 ^ v13 )
      break;
    v7 = v3;
    v8 = v2;
    if ( (signed int)v2 < *(int *)(v1 + 20) )
      v8 = *(int *)(v1 + 20);
    if ( (signed int)v3 < *(int *)(v1 + 28) )
      v7 = *(int *)(v1 + 28);
    if ( (signed int)v8 > *(int *)(v1 + 24) )
      v8 = *(int *)(v1 + 24);
    if ( (signed int)v7 > *(int *)(v1 + 32) )
      v7 = *(int *)(v1 + 32);
    v2 += *(int *)(v1 + 4);
    v9 = *(short *)(*(int *)(v1 + 52)
                  + 2
                  * *(char *)(*(int *)(v1 + 56)
                             + (*(int *)(v1 + 12) & (v8 >> 16))
                             + ((*(int *)(v1 + 8) & v7) >> *(char *)(v1 + 16))));
    v3 += *(int *)v1;
    v5 = *(int *)(v1 + 60);
    v6 = *(int *)(v1 + 36);
    *(short *)result = v9;
    *(int *)(v1 + 60) += 8;
    *(int *)(v5 + 4) = v6;
  }
  *(int *)(v1 + 64) = result;
  *(int *)(v1 + 48) = v2;
  *(int *)(v1 + 44) = v3;
  return result;
}

//----- (004D714C) --------------------------------------------------------
int __cdecl sr_sub_4D714C(stru315 *a1)
{
  stru315 *v1; // ebp@0
  stru315 *v2; // ebp@1
  unsigned int v3; // esi@1
  int v4; // edi@1
  int result; // eax@1
  unsigned int *v6; // ebx@2
  int v7; // edx@2
  int v8; // ebx@3
  unsigned __int16 v9; // cx@3
  unsigned int *v10; // ebx@3
  int v11; // edx@3
  int v12; // ebx@4
  unsigned __int8 v13; // sf@5
  unsigned __int8 v14; // of@5

  v2 = (stru315 *)v1->field_8;
  v3 = v2->field_30;
  v4 = v2->field_2C;
  result = (int)v2->pColorBuffer;
  if ( !(v2->field_28 & 1) )
    goto LABEL_5;
  --v2->field_28;
  result += 2;
  v6 = v2->pDepthBuffer;
  v7 = v2->field_24;
  --v2->pDepthBuffer;
  *v6 = v7;
  while ( 1 )
  {
    v12 = *((char *)v2->pTextureLOD
          + (v2->field_C & (v3 >> 16))
          + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
    result -= 4;
    v3 += v2->field_4;
    v4 += v2->field_0;
    *(short *)(result + 2) = v2->field_34_palette[v12];
LABEL_5:
    v14 = __OFSUB__(v2->field_28, 2);
    v13 = v2->field_28 - 2 < 0;
    v2->field_28 -= 2;
    if ( v13 ^ v14 )
      break;
    v8 = *((char *)v2->pTextureLOD
         + (v2->field_C & (v3 >> 16))
         + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
    v3 += v2->field_4;
    v9 = v2->field_34_palette[v8];
    v4 += v2->field_0;
    v10 = v2->pDepthBuffer;
    v11 = v2->field_24;
    *(short *)result = v9;
    v2->pDepthBuffer -= 2;
    *v10 = v11;
    *(v10 - 1) = v11;
  }
  v2->pColorBuffer = (unsigned __int16 *)result;
  v2->field_30 = v3;
  v2->field_2C = v4;
  return result;
}
// 4D714C: inconsistent function type and number of purged bytes

//----- (004D71F8) --------------------------------------------------------
int __cdecl sr_sub_4D71F8(stru315 *a1)
{
  stru315 *v1; // ebp@0
  stru315 *v2; // ebp@1
  int v3; // esi@1
  int v4; // edi@1
  int result; // eax@1
  unsigned int *v6; // ebx@2
  int v7; // edx@2
  int v8; // ebx@3
  unsigned int v9; // edx@3
  unsigned __int16 v10; // cx@11
  unsigned int *v11; // ebx@11
  int v12; // edx@11
  int v13; // ebx@12
  unsigned int v14; // edx@12
  unsigned __int8 v15; // sf@21
  unsigned __int8 v16; // of@21

  v2 = (stru315 *)v1->field_8;
  v3 = v2->field_30;
  v4 = v2->field_2C;
  result = (int)v2->pColorBuffer;
  if ( !(v2->field_28 & 1) )
    goto LABEL_21;
  --v2->field_28;
  result += 2;
  v6 = v2->pDepthBuffer;
  v7 = v2->field_24;
  --v2->pDepthBuffer;
  *v6 = v7;
  while ( 1 )
  {
    v13 = v4;
    v14 = v3;
    if ( v3 < v2->field_14 )
      v14 = v2->field_14;
    if ( v4 < v2->field_1C )
      v13 = v2->field_1C;
    if ( (signed int)v14 > v2->field_18 )
      v14 = v2->field_18;
    if ( v13 > v2->field_20 )
      v13 = v2->field_20;
    result -= 4;
    v3 += v2->field_4;
    v4 += v2->field_0;
    *(short *)(result + 2) = v2->field_34_palette[*((char *)v2->pTextureLOD
                                                  + (v2->field_C & (v14 >> 16))
                                                  + ((v2->field_8 & (unsigned int)v13) >> LOBYTE(v2->field_10)))];
LABEL_21:
    v16 = __OFSUB__(v2->field_28, 2);
    v15 = v2->field_28 - 2 < 0;
    v2->field_28 -= 2;
    if ( v15 ^ v16 )
      break;
    v8 = v4;
    v9 = v3;
    if ( v3 < v2->field_14 )
      v9 = v2->field_14;
    if ( v4 < v2->field_1C )
      v8 = v2->field_1C;
    if ( (signed int)v9 > v2->field_18 )
      v9 = v2->field_18;
    if ( v8 > v2->field_20 )
      v8 = v2->field_20;
    v3 += v2->field_4;
    v10 = v2->field_34_palette[*((char *)v2->pTextureLOD
                               + (v2->field_C & (v9 >> 16))
                               + ((v2->field_8 & (unsigned int)v8) >> LOBYTE(v2->field_10)))];
    v4 += v2->field_0;
    v11 = v2->pDepthBuffer;
    v12 = v2->field_24;
    *(short *)result = v10;
    v2->pDepthBuffer -= 2;
    *v11 = v12;
    *(v11 - 1) = v12;
  }
  v2->pColorBuffer = (unsigned __int16 *)result;
  v2->field_30 = v3;
  v2->field_2C = v4;
  return result;
}
// 4D71F8: inconsistent function type and number of purged bytes

//----- (004D72EC) --------------------------------------------------------
int /*__usercall*/ sr_sub_4D72EC/*<eax>*/(int a1/*<ebp>*/)
{
  int v1; // ebp@1
  unsigned int v2; // esi@1
  unsigned int v3; // edi@1
  int result; // eax@1
  int v5; // ebx@2
  int v6; // edx@2
  unsigned int v7; // edx@3
  unsigned int v8; // ebx@3
  int v9; // ebx@11
  unsigned int v10; // edx@14
  unsigned int v11; // ebx@14
  int v12; // ebx@22
  unsigned __int8 v13; // sf@25
  unsigned __int8 v14; // of@25

  v1 = *(int *)(a1 + 8);
  v2 = *(int *)(v1 + 48);
  v3 = *(int *)(v1 + 44);
  result = *(int *)(v1 + 64);
  if ( !(*(int *)(v1 + 40) & 1) )
    goto LABEL_25;
  --*(int *)(v1 + 40);
  result -= 2;
  v5 = *(int *)(v1 + 60);
  v6 = *(int *)(v1 + 36);
  *(int *)(v1 + 60) += 4;
  while ( 1 )
  {
    *(int *)v5 = v6;
    v10 = v2;
    v11 = v3;
    if ( (signed int)v2 < *(int *)(v1 + 20) )
      v10 = *(int *)(v1 + 20);
    if ( (signed int)v3 < *(int *)(v1 + 28) )
      v11 = *(int *)(v1 + 28);
    if ( (signed int)v10 > *(int *)(v1 + 24) )
      v10 = *(int *)(v1 + 24);
    if ( (signed int)v11 > *(int *)(v1 + 32) )
      v11 = *(int *)(v1 + 32);
    v12 = *(char *)(*(int *)(v1 + 56)
                   + (*(int *)(v1 + 12) & (v10 >> 16))
                   + ((*(int *)(v1 + 8) & v11) >> *(char *)(v1 + 16)));
    result += 4;
    v2 += *(int *)(v1 + 4);
    if ( v12 )
      *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v12);
    v3 += *(int *)v1;
LABEL_25:
    v14 = __OFSUB__(*(int *)(v1 + 40), 2);
    v13 = *(int *)(v1 + 40) - 2 < 0;
    *(int *)(v1 + 40) -= 2;
    if ( v13 ^ v14 )
      break;
    v7 = v2;
    v8 = v3;
    if ( (signed int)v2 < *(int *)(v1 + 20) )
      v7 = *(int *)(v1 + 20);
    if ( (signed int)v3 < *(int *)(v1 + 28) )
      v8 = *(int *)(v1 + 28);
    if ( (signed int)v7 > *(int *)(v1 + 24) )
      v7 = *(int *)(v1 + 24);
    if ( (signed int)v8 > *(int *)(v1 + 32) )
      v8 = *(int *)(v1 + 32);
    v9 = *(char *)(*(int *)(v1 + 56)
                  + (*(int *)(v1 + 12) & (v7 >> 16))
                  + ((*(int *)(v1 + 8) & v8) >> *(char *)(v1 + 16)));
    v2 += *(int *)(v1 + 4);
    if ( v9 )
      *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * v9);
    v3 += *(int *)v1;
    v5 = *(int *)(v1 + 60);
    v6 = *(int *)(v1 + 36);
    *(int *)(v1 + 60) += 8;
    *(int *)(v5 + 4) = v6;
  }
  return result;
}

//----- (004D73DF) --------------------------------------------------------
int /*__usercall*/ sr_sub_4D73DF/*<eax>*/(int a1/*<ebp>*/)
{
  int v1; // ebp@1
  unsigned int v2; // esi@1
  unsigned int v3; // edi@1
  int result; // eax@1
  int v5; // ebx@2
  int v6; // edx@2
  int v7; // edx@3
  int v8; // edx@6
  unsigned __int8 v9; // sf@9
  unsigned __int8 v10; // of@9

  v1 = *(int *)(a1 + 8);
  v2 = *(int *)(v1 + 48);
  v3 = *(int *)(v1 + 44);
  result = *(int *)(v1 + 64);
  if ( !(*(int *)(v1 + 40) & 1) )
    goto LABEL_9;
  --*(int *)(v1 + 40);
  result -= 2;
  v5 = *(int *)(v1 + 60);
  v6 = *(int *)(v1 + 36);
  *(int *)(v1 + 60) += 4;
  while ( 1 )
  {
    *(int *)v5 = v6;
    v8 = *(int *)(v1 + 12) & (v2 >> 16);
    result += 4;
    v2 += *(int *)(v1 + 4);
    if ( *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
      *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
                                        + 2
                                        * *(char *)(*(int *)(v1 + 56)
                                                   + v8
                                                   + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
    v3 += *(int *)v1;
LABEL_9:
    v10 = __OFSUB__(*(int *)(v1 + 40), 2);
    v9 = *(int *)(v1 + 40) - 2 < 0;
    *(int *)(v1 + 40) -= 2;
    if ( v9 ^ v10 )
      break;
    v7 = *(int *)(v1 + 12) & (v2 >> 16);
    v2 += *(int *)(v1 + 4);
    if ( *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
      *(short *)result = *(short *)(*(int *)(v1 + 52)
                                  + 2
                                  * *(char *)(*(int *)(v1 + 56)
                                             + v7
                                             + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
    v3 += *(int *)v1;
    v5 = *(int *)(v1 + 60);
    v6 = *(int *)(v1 + 36);
    *(int *)(v1 + 60) += 8;
    *(int *)(v5 + 4) = v6;
  }
  return result;
}

//----- (004D754B) --------------------------------------------------------
void __cdecl sr_sub_4D754B(stru315 *a1, stru316 *a2)
{
  int v2; // ecx@1
  unsigned int v3; // eax@2
  int v4; // ecx@2
  int v5; // eax@10
  unsigned __int16 *v6; // edx@10
  int v7; // ebx@11
  int v8; // ecx@13
  unsigned __int16 v9; // bx@16
  int v10; // ecx@16
  unsigned __int16 *v11; // eax@16
  unsigned int *v12; // edx@16
  int v13; // ecx@16
  int v14; // eax@16
  int v15; // ebx@16
  int v16; // [sp-4h] [bp-Ch]@2

  v2 = a1->field_28;
  if ( v2 )
  {
    do
    {
      v16 = v2;
      v3 = a1->field_30;
      v4 = a1->field_2C;
      if ( (signed int)v3 >= a1->field_18 )
        v3 = a1->field_18;
      if ( (signed int)v3 <= a1->field_14 )
        v3 = a1->field_14;
      if ( v4 >= a1->field_20 )
        v4 = a1->field_20;
      if ( v4 <= a1->field_1C )
        v4 = a1->field_1C;
      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
      v6 = a1->field_34_palette;
      if ( a2->field_20 )
      {
        v7 = (unsigned int)a2->field_10 >> 16;
        if ( v7 >= a2->field_C )
          v7 = a2->field_C;
        v8 = 0;
        if ( a2->field_8 - v7 >= 0 )
          v8 = a2->field_8 - v7;
        v5 += v8 << 8;
        v6 = a2->field_24_palette;
      }
      v9 = v6[v5];
      v10 = a1->field_24;
      v11 = a1->pColorBuffer;
      v12 = a1->pDepthBuffer;
      *v11 = v9;
      *v12 = v10;
      a1->pColorBuffer = v11 + 1;
      a1->pDepthBuffer = v12 + 1;
      v13 = a1->field_30;
      a2->field_10 += a2->field_18;
      v14 = a1->field_2C;
      v15 = a1->field_0;
      a1->field_30 = a1->field_4 + v13;
      a1->field_2C = v15 + v14;
      v2 = v16 - 1;
    }
    while ( v16 != 1 );
  }
}

//----- (004D7630) --------------------------------------------------------
void __cdecl sr_sub_4D7630(stru315 *a1, stru316 *a2)
{
  int v2; // ecx@1
  int v3; // eax@2
  unsigned __int16 *v4; // edx@2
  int v5; // ebx@3
  int v6; // ecx@5
  unsigned __int16 v7; // bx@8
  int v8; // ecx@8
  unsigned __int16 *v9; // eax@8
  unsigned int *v10; // edx@8
  int v11; // ecx@8
  int v12; // eax@8
  int v13; // ebx@8
  int v14; // [sp-4h] [bp-Ch]@2

  v2 = a1->field_28;
  if ( v2 )
  {
    do
    {
      v14 = v2;
      v3 = *((char *)a1->pTextureLOD
           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
      v4 = a1->field_34_palette;
      if ( a2->field_20 )
      {
        v5 = (unsigned int)a2->field_14 >> 16;
        if ( v5 >= a2->field_C )
          v5 = a2->field_C;
        v6 = 0;
        if ( a2->field_8 - v5 >= 0 )
          v6 = a2->field_8 - v5;
        v3 += v6 << 8;
        v4 = a2->field_24_palette;
      }
      v7 = v4[v3];
      v8 = a1->field_24;
      v9 = a1->pColorBuffer;
      v10 = a1->pDepthBuffer;
      *v9 = v7;
      *v10 = v8;
      a1->pColorBuffer = v9 - 1;
      a1->pDepthBuffer = v10 - 1;
      v11 = a1->field_30;
      a2->field_14 -= a2->field_18;
      v12 = a1->field_2C;
      v13 = a1->field_0;
      a1->field_30 = a1->field_4 + v11;
      a1->field_2C = v13 + v12;
      v2 = v14 - 1;
    }
    while ( v14 != 1 );
  }
}

//----- (004D76ED) --------------------------------------------------------
void __cdecl sr_sub_4D76ED(stru315 *a1, stru316 *a2)
{
  int v2; // ecx@1
  unsigned int v3; // eax@2
  int v4; // ecx@2
  int v5; // eax@10
  unsigned __int16 *v6; // edx@10
  int v7; // ebx@11
  int v8; // ecx@13
  unsigned __int16 v9; // bx@16
  int v10; // ecx@16
  unsigned __int16 *v11; // eax@16
  unsigned int *v12; // edx@16
  int v13; // ecx@16
  int v14; // eax@16
  int v15; // ebx@16
  int v16; // [sp-4h] [bp-Ch]@2

  v2 = a1->field_28;
  if ( v2 )
  {
    do
    {
      v16 = v2;
      v3 = a1->field_30;
      v4 = a1->field_2C;
      if ( (signed int)v3 >= a1->field_18 )
        v3 = a1->field_18;
      if ( (signed int)v3 <= a1->field_14 )
        v3 = a1->field_14;
      if ( v4 >= a1->field_20 )
        v4 = a1->field_20;
      if ( v4 <= a1->field_1C )
        v4 = a1->field_1C;
      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
      v6 = a1->field_34_palette;
      if ( a2->field_20 )
      {
        v7 = (unsigned int)a2->field_14 >> 16;
        if ( v7 >= a2->field_C )
          v7 = a2->field_C;
        v8 = 0;
        if ( a2->field_8 - v7 >= 0 )
          v8 = a2->field_8 - v7;
        v5 += v8 << 8;
        v6 = a2->field_24_palette;
      }
      v9 = v6[v5];
      v10 = a1->field_24;
      v11 = a1->pColorBuffer;
      v12 = a1->pDepthBuffer;
      *v11 = v9;
      *v12 = v10;
      a1->pColorBuffer = v11 - 1;
      a1->pDepthBuffer = v12 - 1;
      v13 = a1->field_30;
      a2->field_14 -= a2->field_18;
      v14 = a1->field_2C;
      v15 = a1->field_0;
      a1->field_30 = a1->field_4 + v13;
      a1->field_2C = v15 + v14;
      v2 = v16 - 1;
    }
    while ( v16 != 1 );
  }
}

//----- (004D77D2) --------------------------------------------------------
void __cdecl sr_sub_4D77D2(stru315 *a1, stru316 *a2)
{
  int v2; // ecx@1
  unsigned __int16 *v3; // ebx@2
  int v4; // eax@2
  unsigned __int16 *v5; // edx@2
  int v6; // ebx@4
  int v7; // ecx@6
  unsigned __int16 v8; // bx@9
  int v9; // ecx@9
  unsigned int *v10; // edx@9
  unsigned int *v11; // edx@10
  int v12; // ecx@10
  int v13; // eax@10
  int v14; // ebx@10
  int v15; // [sp-4h] [bp-Ch]@2

  v2 = a1->field_28;
  if ( v2 )
  {
    do
    {
      v15 = v2;
      v3 = a1->pTextureLOD;
      v4 = *((char *)v3
           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
      v5 = a1->field_34_palette;
      if ( *((char *)v3
           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)) )
      {
        if ( a2->field_20 )
        {
          v6 = (unsigned int)a2->field_10 >> 16;
          if ( v6 >= a2->field_C )
            v6 = a2->field_C;
          v7 = 0;
          if ( a2->field_8 - v6 >= 0 )
            v7 = a2->field_8 - v6;
          v4 += v7 << 8;
          v5 = a2->field_24_palette;
        }
        v8 = v5[v4];
        v9 = a1->field_24;
        v10 = a1->pDepthBuffer;
        *a1->pColorBuffer = v8;
        *v10 = v9;
      }
      v11 = a1->pDepthBuffer + 1;
      ++a1->pColorBuffer;
      a1->pDepthBuffer = v11;
      v12 = a1->field_30;
      a2->field_10 += a2->field_18;
      v13 = a1->field_2C;
      v14 = a1->field_0;
      a1->field_30 = a1->field_4 + v12;
      a1->field_2C = v14 + v13;
      v2 = v15 - 1;
    }
    while ( v15 != 1 );
  }
}

//----- (004D789A) --------------------------------------------------------
void __cdecl sr_sub_4D789A(stru315 *a1, stru316 *a2)
{
  int v2; // ecx@1
  unsigned int v3; // eax@2
  int v4; // ecx@2
  int v5; // eax@10
  unsigned __int16 *v6; // edx@10
  int v7; // ebx@12
  int v8; // ecx@14
  unsigned __int16 v9; // bx@17
  int v10; // ecx@17
  unsigned int *v11; // edx@17
  unsigned int *v12; // edx@18
  int v13; // ecx@18
  int v14; // eax@18
  int v15; // ebx@18
  int v16; // [sp-4h] [bp-Ch]@2

  v2 = a1->field_28;
  if ( v2 )
  {
    do
    {
      v16 = v2;
      v3 = a1->field_30;
      v4 = a1->field_2C;
      if ( (signed int)v3 >= a1->field_18 )
        v3 = a1->field_18;
      if ( (signed int)v3 <= a1->field_14 )
        v3 = a1->field_14;
      if ( v4 >= a1->field_20 )
        v4 = a1->field_20;
      if ( v4 <= a1->field_1C )
        v4 = a1->field_1C;
      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
      v6 = a1->field_34_palette;
      if ( v5 )
      {
        if ( a2->field_20 )
        {
          v7 = (unsigned int)a2->field_10 >> 16;
          if ( v7 >= a2->field_C )
            v7 = a2->field_C;
          v8 = 0;
          if ( a2->field_8 - v7 >= 0 )
            v8 = a2->field_8 - v7;
          v5 += v8 << 8;
          v6 = a2->field_24_palette;
        }
        v9 = v6[v5];
        v10 = a1->field_24;
        v11 = a1->pDepthBuffer;
        *a1->pColorBuffer = v9;
        *v11 = v10;
      }
      v12 = a1->pDepthBuffer + 1;
      ++a1->pColorBuffer;
      a1->pDepthBuffer = v12;
      v13 = a1->field_30;
      a2->field_10 += a2->field_18;
      v14 = a1->field_2C;
      v15 = a1->field_0;
      a1->field_30 = a1->field_4 + v13;
      a1->field_2C = v15 + v14;
      v2 = v16 - 1;
    }
    while ( v16 != 1 );
  }
}




//----- (00451007) --------------------------------------------------------
int stru350::sub_451007_scale_image_bicubic(unsigned short *pSrc, int srcWidth, int srcHeight, int srcPitch,
                                            unsigned short *pDst, int dstWidth, int dstHeight, int dstPitch,
                                            int a10, int a11)
{
  int v11; // esi@1
  int result; // eax@1
  int v13; // edi@8
  int v14; // ecx@10
  double v15; // st7@11
  double v16; // st6@11
  float v17; // ST3C_4@12
  float v18; // ST38_4@12
  unsigned int v19; // esi@12
  int v20; // eax@16
  int v21; // eax@18
  unsigned int v22; // ecx@25
  unsigned int v23; // eax@29
  unsigned __int16 *v24; // ecx@29
  int v25; // edi@33
  int v26; // ecx@35
  double v27; // st7@36
  double v28; // st6@36
  float v29; // ST34_4@37
  float v30; // ST30_4@37
  unsigned int v31; // esi@37
  int v32; // eax@41
  int v33; // eax@43
  unsigned int v34; // ecx@50
  unsigned __int16 v35; // ax@54
  unsigned __int16 *v36; // ecx@54
  int v37; // edi@58
  int v38; // ecx@60
  double v39; // st7@61
  double v40; // st6@61
  float v41; // ST34_4@62
  float v42; // ST30_4@62
  unsigned int v43; // esi@62
  int v44; // eax@66
  int v45; // eax@68
  unsigned int v46; // ecx@75
  char v47; // al@79
  unsigned __int16 *v48; // ecx@79
  int v49; // edi@86
  int v50; // ecx@88
  double v51; // st7@89
  double v52; // st6@89
  float v53; // ST34_4@90
  float v54; // ST30_4@90
  unsigned int v55; // esi@90
  int v56; // eax@94
  int v57; // eax@96
  unsigned int v58; // ecx@103
  unsigned int v59; // eax@107
  unsigned __int16 *v60; // ecx@107
  int v61; // edi@111
  int v62; // ecx@113
  double v63; // st7@114
  double v64; // st6@114
  float v65; // ST34_4@115
  float v66; // ST30_4@115
  unsigned int v67; // esi@115
  int v68; // eax@119
  int v69; // eax@121
  unsigned int v70; // ecx@128
  unsigned __int16 v71; // ax@132
  unsigned __int16 *v72; // ecx@132
  int v73; // edi@136
  int v74; // ecx@138
  double v75; // st7@139
  double v76; // st6@139
  float v77; // ST34_4@140
  float v78; // ST30_4@140
  unsigned int v79; // esi@140
  int v80; // eax@144
  int v81; // eax@146
  unsigned int v82; // ecx@153
  char v83; // al@157
  unsigned __int16 *v84; // ecx@157
  int v85; // edi@164
  int v86; // ecx@166
  double v87; // st7@167
  double v88; // st6@167
  float v89; // ST34_4@168
  float v90; // ST30_4@168
  unsigned int v91; // esi@168
  signed int v92; // eax@170
  int v93; // eax@171
  int v94; // eax@173
  unsigned int v95; // ecx@181
  unsigned int v96; // eax@185
  unsigned __int16 *v97; // ecx@185
  int v98; // edi@189
  int v99; // ecx@191
  double v100; // st7@192
  double v101; // st6@192
  float v102; // ST34_4@193
  float v103; // ST30_4@193
  unsigned int v104; // esi@193
  signed int v105; // eax@195
  int v106; // eax@196
  int v107; // eax@198
  unsigned int v108; // ecx@206
  unsigned __int16 v109; // ax@210
  unsigned __int16 *v110; // ecx@210
  int v111; // edi@214
  int v112; // ecx@216
  double v113; // st7@217
  double v114; // st6@217
  float v115; // ST34_4@218
  float v116; // ST30_4@218
  unsigned int v117; // esi@218
  signed int v118; // eax@220
  int v119; // eax@221
  int v120; // eax@223
  unsigned int v121; // ecx@231
  char v122; // al@235
  unsigned __int16 *v123; // ecx@235
  double v124; // [sp+Ch] [bp-7Ch]@12
  double v125; // [sp+Ch] [bp-7Ch]@37
  double v126; // [sp+Ch] [bp-7Ch]@62
  double v127; // [sp+Ch] [bp-7Ch]@90
  //double v128; // [sp+Ch] [bp-7Ch]@115
  uint _v128;
  double v129; // [sp+Ch] [bp-7Ch]@140
  double v130; // [sp+Ch] [bp-7Ch]@168
  double v131; // [sp+Ch] [bp-7Ch]@193
  double v132; // [sp+Ch] [bp-7Ch]@218
  double v133; // [sp+14h] [bp-74h]@12
  double v134; // [sp+14h] [bp-74h]@37
  double v135; // [sp+14h] [bp-74h]@62
  double v136; // [sp+14h] [bp-74h]@90
  //double v137; // [sp+14h] [bp-74h]@115
  uint _v137;
  double v138; // [sp+14h] [bp-74h]@140
  double v139; // [sp+14h] [bp-74h]@168
  double v140; // [sp+14h] [bp-74h]@193
  double v141; // [sp+14h] [bp-74h]@218
  double v142; // [sp+1Ch] [bp-6Ch]@12
  double v143; // [sp+1Ch] [bp-6Ch]@37
  double v144; // [sp+1Ch] [bp-6Ch]@62
  double v145; // [sp+1Ch] [bp-6Ch]@90
  //double v146; // [sp+1Ch] [bp-6Ch]@115
  uint _v146;
  double v147; // [sp+1Ch] [bp-6Ch]@140
  double v148; // [sp+1Ch] [bp-6Ch]@168
  double v149; // [sp+1Ch] [bp-6Ch]@193
  double v150; // [sp+1Ch] [bp-6Ch]@218
  double v151; // [sp+24h] [bp-64h]@12
  double v152; // [sp+24h] [bp-64h]@37
  double v153; // [sp+24h] [bp-64h]@62
  double v154; // [sp+24h] [bp-64h]@90
  //double v155; // [sp+24h] [bp-64h]@115
  uint _v155;
  double v156; // [sp+24h] [bp-64h]@140
  double v157; // [sp+24h] [bp-64h]@168
  double v158; // [sp+24h] [bp-64h]@193
  double v159; // [sp+24h] [bp-64h]@218
  int v160; // [sp+3Ch] [bp-4Ch]@13
  int v161; // [sp+40h] [bp-48h]@15
  int v162; // [sp+44h] [bp-44h]@40
  int v163; // [sp+44h] [bp-44h]@65
  int v164; // [sp+44h] [bp-44h]@93
  int v165; // [sp+44h] [bp-44h]@118
  int v166; // [sp+44h] [bp-44h]@143
  int v167; // [sp+44h] [bp-44h]@169
  int v168; // [sp+44h] [bp-44h]@194
  int v169; // [sp+44h] [bp-44h]@219
  int v170; // [sp+48h] [bp-40h]@38
  int v171; // [sp+48h] [bp-40h]@63
  int v172; // [sp+48h] [bp-40h]@91
  int v173; // [sp+48h] [bp-40h]@116
  int v174; // [sp+48h] [bp-40h]@141
  unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13
  int *v176; // [sp+50h] [bp-38h]@15
  int *v177; // [sp+50h] [bp-38h]@40
  int *v178; // [sp+50h] [bp-38h]@65
  int *v179; // [sp+50h] [bp-38h]@93
  int *v180; // [sp+50h] [bp-38h]@118
  int *v181; // [sp+50h] [bp-38h]@143
  char *v182; // [sp+50h] [bp-38h]@169
  char *v183; // [sp+50h] [bp-38h]@194
  char *v184; // [sp+50h] [bp-38h]@219
  unsigned __int16 *v185; // [sp+54h] [bp-34h]@38
  unsigned __int16 *v186; // [sp+54h] [bp-34h]@63
  unsigned __int16 *v187; // [sp+54h] [bp-34h]@91
  unsigned __int16 *v188; // [sp+54h] [bp-34h]@116
  unsigned __int16 *v189; // [sp+54h] [bp-34h]@141
  signed int v190; // [sp+54h] [bp-34h]@170
  signed int v191; // [sp+54h] [bp-34h]@195
  signed int v192; // [sp+54h] [bp-34h]@220
  unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7
  unsigned __int16 *v194; // [sp+5Ch] [bp-2Ch]@32
  unsigned __int16 *v195; // [sp+5Ch] [bp-2Ch]@57
  unsigned __int16 *v196; // [sp+5Ch] [bp-2Ch]@85
  unsigned __int16 *v197; // [sp+5Ch] [bp-2Ch]@110
  unsigned __int16 *v198; // [sp+5Ch] [bp-2Ch]@135
  unsigned __int16 *v199; // [sp+5Ch] [bp-2Ch]@163
  unsigned __int16 *v200; // [sp+5Ch] [bp-2Ch]@188
  unsigned __int16 *v201; // [sp+5Ch] [bp-2Ch]@213
  //stru350 *v202; // [sp+60h] [bp-28h]@1
  int v203; // [sp+64h] [bp-24h]@12
  int v204; // [sp+64h] [bp-24h]@37
  int v205; // [sp+64h] [bp-24h]@62
  int v206; // [sp+64h] [bp-24h]@90
  int v207; // [sp+64h] [bp-24h]@115
  int v208; // [sp+64h] [bp-24h]@140
  int v209; // [sp+64h] [bp-24h]@168
  int v210; // [sp+64h] [bp-24h]@193
  int v211; // [sp+64h] [bp-24h]@218
  float v212; // [sp+6Ch] [bp-1Ch]@11
  float v213; // [sp+6Ch] [bp-1Ch]@36
  float v214; // [sp+6Ch] [bp-1Ch]@61
  float v215; // [sp+6Ch] [bp-1Ch]@89
  float v216; // [sp+6Ch] [bp-1Ch]@114
  float v217; // [sp+6Ch] [bp-1Ch]@139
  float v218; // [sp+6Ch] [bp-1Ch]@167
  float v219; // [sp+6Ch] [bp-1Ch]@192
  float v220; // [sp+6Ch] [bp-1Ch]@217
  float v221; // [sp+70h] [bp-18h]@11
  float v222; // [sp+70h] [bp-18h]@36
  float v223; // [sp+70h] [bp-18h]@61
  float v224; // [sp+70h] [bp-18h]@89
  float v225; // [sp+70h] [bp-18h]@114
  float v226; // [sp+70h] [bp-18h]@139
  float v227; // [sp+70h] [bp-18h]@167
  float v228; // [sp+70h] [bp-18h]@192
  float v229; // [sp+70h] [bp-18h]@217
  signed int v230; // [sp+74h] [bp-14h]@1
  signed int v231; // [sp+78h] [bp-10h]@7
  signed int v232; // [sp+78h] [bp-10h]@32
  signed int v233; // [sp+78h] [bp-10h]@57
  signed int v234; // [sp+78h] [bp-10h]@85
  signed int v235; // [sp+78h] [bp-10h]@110
  signed int v236; // [sp+78h] [bp-10h]@135
  signed int v237; // [sp+78h] [bp-10h]@163
  signed int v238; // [sp+78h] [bp-10h]@188
  signed int v239; // [sp+78h] [bp-10h]@213
  __int64 v240; // [sp+7Ch] [bp-Ch]@12
  __int64 v241; // [sp+7Ch] [bp-Ch]@37
  __int64 v242; // [sp+7Ch] [bp-Ch]@62
  __int64 v243; // [sp+7Ch] [bp-Ch]@90
  __int64 v244; // [sp+7Ch] [bp-Ch]@115
  __int64 v245; // [sp+7Ch] [bp-Ch]@140
  unsigned int v246; // [sp+7Ch] [bp-Ch]@168
  unsigned int v247; // [sp+7Ch] [bp-Ch]@193
  unsigned int v248; // [sp+7Ch] [bp-Ch]@218
  unsigned int v249; // [sp+80h] [bp-8h]@168
  unsigned int v250; // [sp+80h] [bp-8h]@193
  unsigned int v251; // [sp+80h] [bp-8h]@218
  unsigned int v252; // [sp+84h] [bp-4h]@12
  unsigned int v253; // [sp+84h] [bp-4h]@37
  unsigned int v254; // [sp+84h] [bp-4h]@62
  unsigned int v255; // [sp+84h] [bp-4h]@90
  unsigned int v256; // [sp+84h] [bp-4h]@115
  unsigned int v257; // [sp+84h] [bp-4h]@140
  unsigned int v258; // [sp+84h] [bp-4h]@168
  unsigned int v259; // [sp+84h] [bp-4h]@193
  unsigned int v260; // [sp+84h] [bp-4h]@218
  signed int a6a; // [sp+A0h] [bp+18h]@10
  float a6s; // [sp+A0h] [bp+18h]@12
  float a6t; // [sp+A0h] [bp+18h]@12
  unsigned int a6b; // [sp+A0h] [bp+18h]@12
  signed int a6c; // [sp+A0h] [bp+18h]@35
  float a6u; // [sp+A0h] [bp+18h]@37
  float a6v; // [sp+A0h] [bp+18h]@37
  unsigned int a6d; // [sp+A0h] [bp+18h]@37
  signed int a6e; // [sp+A0h] [bp+18h]@60
  float a6w; // [sp+A0h] [bp+18h]@62
  float a6x; // [sp+A0h] [bp+18h]@62
  unsigned int a6f; // [sp+A0h] [bp+18h]@62
  signed int a6g; // [sp+A0h] [bp+18h]@88
  float a6y; // [sp+A0h] [bp+18h]@90
  float a6z; // [sp+A0h] [bp+18h]@90
  unsigned int a6h; // [sp+A0h] [bp+18h]@90
  signed int a6i; // [sp+A0h] [bp+18h]@113
  float a6ba; // [sp+A0h] [bp+18h]@115
  float a6bb; // [sp+A0h] [bp+18h]@115
  unsigned int a6j; // [sp+A0h] [bp+18h]@115
  signed int a6k; // [sp+A0h] [bp+18h]@138
  float a6bc; // [sp+A0h] [bp+18h]@140
  float a6bd; // [sp+A0h] [bp+18h]@140
  unsigned int a6l; // [sp+A0h] [bp+18h]@140
  signed int a6m; // [sp+A0h] [bp+18h]@166
  float a6be; // [sp+A0h] [bp+18h]@168
  float a6bf; // [sp+A0h] [bp+18h]@168
  unsigned int a6n; // [sp+A0h] [bp+18h]@168
  signed int a6o; // [sp+A0h] [bp+18h]@191
  float a6bg; // [sp+A0h] [bp+18h]@193
  float a6bh; // [sp+A0h] [bp+18h]@193
  unsigned int a6p; // [sp+A0h] [bp+18h]@193
  signed int a6q; // [sp+A0h] [bp+18h]@216
  float a6bi; // [sp+A0h] [bp+18h]@218
  float a6bj; // [sp+A0h] [bp+18h]@218
  unsigned int a6r; // [sp+A0h] [bp+18h]@218
  int a9a; // [sp+ACh] [bp+24h]@8
  int a9b; // [sp+ACh] [bp+24h]@33
  int a9c; // [sp+ACh] [bp+24h]@86
  int a9d; // [sp+ACh] [bp+24h]@111
  int a9e; // [sp+ACh] [bp+24h]@164
  int a9f; // [sp+ACh] [bp+24h]@189

  v11 = 0;
  result = this->field_0.field_C;
  //v202 = this;
  v230 = 0;
  if ( result != 8 )
  {
    if ( result != 16 )
    {
      if ( result != 32 )
        return result;
      result = this->field_20.field_C;
      if ( result != 8 )
      {
        if ( result != 16 )
        {
          if ( result != 32 || (result = (int)pDst, v193 = pDst, v231 = 0, dstHeight <= 0) )
            return result;
          v13 = dstWidth;
          a9a = 4 * (dstPitch - dstWidth);
          while ( 1 )
          {
            v14 = 0;
            a6a = 0;
            if ( dstWidth > v11 )
              break;
LABEL_30:
            v193 = (unsigned __int16 *)((char *)v193 + a9a);
            ++v231;
            result = v231;
            if ( v231 >= dstHeight )
              return result;
            v11 = 0;
          }
          v221 = (double)dstWidth;
          v212 = (double)srcWidth;
          v15 = (double)dstHeight;
          v16 = (double)srcHeight;
          while ( 1 )
          {
            a6s = (double)a6a / v221 * v212;
            v151 = floorf(a6s + 0.5f);//a6s + 6.7553994e15;
            v203 = v14 + 1;
            a6t = (double)(v14 + 1) / v221 * v212;
            v142 = floorf(a6t + 0.5f);//a6t + 6.7553994e15;
            v17 = (double)v231 / v15 * v16;
            v133 = floorf(v17 + 0.5f);//v17 + 6.7553994e15;
            v18 = (double)(v231 + 1) / v15 * v16;
            v124 = floorf(v18 + 0.5f);//v18 + 6.7553994e15;
            v19 = (LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151));
            v252 = 0;
            a6b = 0;
            v240 = 0i64;
            if ( SLODWORD(v133) < SLODWORD(v124) )
              break;
LABEL_25:
            v22 = (unsigned int)v240 / ((LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151)));
            if ( v19 )
            {
              a6b /= v19;
              v252 /= v19;
              HIDWORD(v240) /= v19;
            }
            if ( v22 != 255 )
              v22 &= 0x7FFFFFFFu;
            v23 = _450F55(HIDWORD(v240) | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8));
            v24 = v193;
            v193 += 2;
            *(_DWORD *)v24 = v23;
            v14 = v203;
            a6a = v203;
            if ( v203 >= dstWidth )
              goto LABEL_30;
          }
          v160 = LODWORD(v124) - LODWORD(v133);
          v175 = &pSrc[2 * (LODWORD(v151) + srcPitch * LODWORD(v133))];
          while ( SLODWORD(v151) >= SLODWORD(v142) )
          {
LABEL_24:
            v175 += 2 * srcPitch;
            --v160;
            if ( !v160 )
              goto LABEL_25;
          }
          v176 = (int *)v175;
          v161 = LODWORD(v142) - LODWORD(v151);
          while ( 1 )
          {
            v20 = *v176;
            if ( a10 )
            {
              v230 = 1;
              v13 = v20 != a11 ? 0xFF : 0;
            }
            v21 = _450FB1(v20);
            if ( !v230 )
              break;
            LODWORD(v240) = v13 + v240;
            v230 = 0;
            if ( v13 )
              goto LABEL_22;
            --v19;
LABEL_23:
            ++v176;
            --v161;
            if ( !v161 )
              goto LABEL_24;
          }
          LODWORD(v240) = ((unsigned int)v21 >> 24) + v240;
LABEL_22:
          a6b += BYTE2(v21);
          v252 += BYTE1(v21);
          HIDWORD(v240) += (unsigned __int8)v21;
          goto LABEL_23;
        }
        result = (int)pDst;
        v194 = pDst;
        v232 = 0;
        if ( dstHeight <= 0 )
          return result;
        v25 = dstWidth;
        a9b = 2 * (dstPitch - dstWidth);
        while ( 1 )
        {
          v26 = 0;
          a6c = 0;
          if ( dstWidth > v11 )
            break;
LABEL_55:
          v194 = (unsigned __int16 *)((char *)v194 + a9b);
          ++v232;
          result = v232;
          if ( v232 >= dstHeight )
            return result;
          v11 = 0;
        }
        v222 = (double)dstWidth;
        v213 = (double)srcWidth;
        v27 = (double)dstHeight;
        v28 = (double)srcHeight;
        while ( 1 )
        {
          a6u = (double)a6c / v222 * v213;
          v125 = a6u + 6.7553994e15;
          v204 = v26 + 1;
          a6v = (double)(v26 + 1) / v222 * v213;
          v134 = a6v + 6.7553994e15;
          v29 = (double)v232 / v27 * v28;
          v143 = v29 + 6.7553994e15;
          v30 = (double)(v232 + 1) / v27 * v28;
          v152 = v30 + 6.7553994e15;
          v31 = (LODWORD(v152) - LODWORD(v143)) * (LODWORD(v134) - LODWORD(v125));
          v253 = 0;
          a6d = 0;
          v241 = 0i64;
          if ( SLODWORD(v143) < SLODWORD(v152) )
            break;
LABEL_50:
          v34 = (unsigned int)v241 / ((LODWORD(v152) - LODWORD(v143)) * (LODWORD(v134) - LODWORD(v125)));
          if ( v31 )
          {
            a6d /= v31;
            v253 /= v31;
            HIDWORD(v241) /= v31;
          }
          if ( v34 != 255 )
            v34 &= 0x7FFFFFFFu;
          v35 = _450F55(HIDWORD(v241) | ((v253 | ((a6d | (v34 << 8)) << 8)) << 8));
          v36 = v194;
          ++v194;
          *v36 = v35;
          v26 = v204;
          a6c = v204;
          if ( v204 >= dstWidth )
            goto LABEL_55;
        }
        v170 = LODWORD(v152) - LODWORD(v143);
        v185 = &pSrc[2 * (LODWORD(v125) + srcPitch * LODWORD(v143))];
        while ( SLODWORD(v125) >= SLODWORD(v134) )
        {
LABEL_49:
          v185 += 2 * srcPitch;
          --v170;
          if ( !v170 )
            goto LABEL_50;
        }
        v177 = (int *)v185;
        v162 = LODWORD(v134) - LODWORD(v125);
        while ( 1 )
        {
          v32 = *v177;
          if ( a10 )
          {
            v230 = 1;
            v25 = v32 != a11 ? 0xFF : 0;
          }
          v33 = _450FB1(v32);
          if ( !v230 )
            break;
          LODWORD(v241) = v25 + v241;
          v230 = 0;
          if ( v25 )
            goto LABEL_47;
          --v31;
LABEL_48:
          ++v177;
          --v162;
          if ( !v162 )
            goto LABEL_49;
        }
        LODWORD(v241) = ((unsigned int)v33 >> 24) + v241;
LABEL_47:
        a6d += BYTE2(v33);
        v253 += BYTE1(v33);
        HIDWORD(v241) += (unsigned __int8)v33;
        goto LABEL_48;
      }
      result = (int)pDst;
      v195 = pDst;
      v233 = 0;
      if ( dstHeight <= 0 )
        return result;
      v37 = dstWidth;
      while ( 1 )
      {
        v38 = 0;
        a6e = 0;
        if ( dstWidth > v11 )
          break;
LABEL_80:
        v195 = (unsigned __int16 *)((char *)v195 + dstPitch - dstWidth);
        ++v233;
        result = v233;
        if ( v233 >= dstHeight )
          return result;
        v11 = 0;
      }
      v223 = (double)dstWidth;
      v214 = (double)srcWidth;
      v39 = (double)dstHeight;
      v40 = (double)srcHeight;
      while ( 1 )
      {
        a6w = (double)a6e / v223 * v214;
        v126 = a6w + 6.7553994e15;
        v205 = v38 + 1;
        a6x = (double)(v38 + 1) / v223 * v214;
        v135 = a6x + 6.7553994e15;
        v41 = (double)v233 / v39 * v40;
        v144 = v41 + 6.7553994e15;
        v42 = (double)(v233 + 1) / v39 * v40;
        v153 = v42 + 6.7553994e15;
        v43 = (LODWORD(v153) - LODWORD(v144)) * (LODWORD(v135) - LODWORD(v126));
        v254 = 0;
        a6f = 0;
        v242 = 0i64;
        if ( SLODWORD(v144) < SLODWORD(v153) )
          break;
LABEL_75:
        v46 = (unsigned int)v242 / ((LODWORD(v153) - LODWORD(v144)) * (LODWORD(v135) - LODWORD(v126)));
        if ( v43 )
        {
          a6f /= v43;
          v254 /= v43;
          HIDWORD(v242) /= v43;
        }
        if ( v46 != 255 )
          v46 &= 0x7FFFFFFFu;
        v47 = _450F55(HIDWORD(v242) | ((v254 | ((a6f | (v46 << 8)) << 8)) << 8));
        v48 = v195;
        v195 = (unsigned __int16 *)((char *)v195 + 1);
        *(_BYTE *)v48 = v47;
        v38 = v205;
        a6e = v205;
        if ( v205 >= dstWidth )
          goto LABEL_80;
      }
      v171 = LODWORD(v153) - LODWORD(v144);
      v186 = &pSrc[2 * (LODWORD(v126) + srcPitch * LODWORD(v144))];
      while ( SLODWORD(v126) >= SLODWORD(v135) )
      {
LABEL_74:
        v186 += 2 * srcPitch;
        --v171;
        if ( !v171 )
          goto LABEL_75;
      }
      v178 = (int *)v186;
      v163 = LODWORD(v135) - LODWORD(v126);
      while ( 1 )
      {
        v44 = *v178;
        if ( a10 )
        {
          v230 = 1;
          v37 = v44 != a11 ? 0xFF : 0;
        }
        v45 = _450FB1(v44);
        if ( !v230 )
          break;
        LODWORD(v242) = v37 + v242;
        v230 = 0;
        if ( v37 )
          goto LABEL_72;
        --v43;
LABEL_73:
        ++v178;
        --v163;
        if ( !v163 )
          goto LABEL_74;
      }
      LODWORD(v242) = ((unsigned int)v45 >> 24) + v242;
LABEL_72:
      a6f += BYTE2(v45);
      v254 += BYTE1(v45);
      HIDWORD(v242) += (unsigned __int8)v45;
      goto LABEL_73;
    }
    result = this->field_20.field_C;
    if ( result != 8 )
    {
      if ( result != 16 )
      {
        if ( result != 32 || (result = (int)pDst, v196 = pDst, v234 = 0, dstHeight <= 0) )
          return result;
        v49 = dstWidth;
        a9c = 4 * (dstPitch - dstWidth);
        while ( 1 )
        {
          v50 = 0;
          a6g = 0;
          if ( dstWidth > v11 )
            break;
LABEL_108:
          v196 = (unsigned __int16 *)((char *)v196 + a9c);
          ++v234;
          result = v234;
          if ( v234 >= dstHeight )
            return result;
          v11 = 0;
        }
        v224 = (double)dstWidth;
        v215 = (double)srcWidth;
        v51 = (double)dstHeight;
        v52 = (double)srcHeight;
        while ( 1 )
        {
          a6y = (double)a6g / v224 * v215;
          v127 = a6y + 6.7553994e15;
          v206 = v50 + 1;
          a6z = (double)(v50 + 1) / v224 * v215;
          v136 = a6z + 6.7553994e15;
          v53 = (double)v234 / v51 * v52;
          v145 = v53 + 6.7553994e15;
          v54 = (double)(v234 + 1) / v51 * v52;
          v154 = v54 + 6.7553994e15;
          v55 = (LODWORD(v154) - LODWORD(v145)) * (LODWORD(v136) - LODWORD(v127));
          v255 = 0;
          a6h = 0;
          v243 = 0i64;
          if ( SLODWORD(v145) < SLODWORD(v154) )
            break;
LABEL_103:
          v58 = (unsigned int)v243 / ((LODWORD(v154) - LODWORD(v145)) * (LODWORD(v136) - LODWORD(v127)));
          if ( v55 )
          {
            a6h /= v55;
            v255 /= v55;
            HIDWORD(v243) /= v55;
          }
          if ( v58 != 255 )
            v58 &= 0x7FFFFFFFu;
          v59 = _450F55(HIDWORD(v243) | ((v255 | ((a6h | (v58 << 8)) << 8)) << 8));
          v60 = v196;
          v196 += 2;
          *(_DWORD *)v60 = v59;
          v50 = v206;
          a6g = v206;
          if ( v206 >= dstWidth )
            goto LABEL_108;
        }
        v172 = LODWORD(v154) - LODWORD(v145);
        v187 = &pSrc[LODWORD(v127) + srcPitch * LODWORD(v145)];
        while ( SLODWORD(v127) >= SLODWORD(v136) )
        {
LABEL_102:
          v187 += srcPitch;
          --v172;
          if ( !v172 )
            goto LABEL_103;
        }
        v179 = (int *)v187;
        v164 = LODWORD(v136) - LODWORD(v127);
        while ( 1 )
        {
          v56 = *(_WORD *)v179;
          if ( a10 )
          {
            v230 = 1;
            v49 = v56 != a11 ? 0xFF : 0;
          }
          v57 = _450FB1(v56);
          if ( !v230 )
            break;
          LODWORD(v243) = v49 + v243;
          v230 = 0;
          if ( v49 )
            goto LABEL_100;
          --v55;
LABEL_101:
          v179 = (int *)((char *)v179 + 2);
          --v164;
          if ( !v164 )
            goto LABEL_102;
        }
        LODWORD(v243) = ((unsigned int)v57 >> 24) + v243;
LABEL_100:
        a6h += BYTE2(v57);
        v255 += BYTE1(v57);
        HIDWORD(v243) += (unsigned __int8)v57;
        goto LABEL_101;
      }
      result = (int)pDst;
      v197 = pDst;
      v235 = 0;
      if ( dstHeight <= 0 )
        return result;
      v61 = dstWidth;
      a9d = 2 * (dstPitch - dstWidth);
      while ( 1 )
      {
        v62 = 0;
        a6i = 0;
        if ( dstWidth > v11 )
          break;
LABEL_133:
        v197 = (unsigned __int16 *)((char *)v197 + a9d);
        ++v235;
        result = v235;
        if ( v235 >= dstHeight )
          return result;
        v11 = 0;
      }
      v225 = (double)dstWidth;
      v216 = (double)srcWidth;
      v63 = (double)dstHeight;
      v64 = (double)srcHeight;
      while ( 1 )
      {
        a6ba = (double)a6i / v225 * v216;
        _v128 = floorf(a6ba + 0.5f);
        //v128 = a6ba + 6.7553994e15;
        v207 = v62 + 1;
        a6bb = (double)(v62 + 1) / v225 * v216;
        //v137 = a6bb + 6.7553994e15;
        _v137 = floorf(a6bb + 0.5f);
        v65 = (double)v235 / v63 * v64;
        //v146 = v65 + 6.7553994e15;
        _v146 = floorf(v65 + 0.5f);
        v66 = (double)(v235 + 1) / v63 * v64;
        //v155 = v66 + 6.7553994e15;
        _v155 = floorf(v66 + 0.5f);
        //v67 = (LODWORD(v155) - LODWORD(v146)) * (LODWORD(v137) - LODWORD(v128));
        v67 = (_v155 - _v146) * (_v137 - _v128);
        v256 = 0;
        a6j = 0;
        v244 = 0i64;
        //if ( SLODWORD(v146) < SLODWORD(v155) )
        if (_v146 < _v155)
          break;
LABEL_128:
        //v70 = (unsigned int)v244 / ((LODWORD(v155) - LODWORD(v146)) * (LODWORD(v137) - LODWORD(v128)));
        v70 = (unsigned int)v244 / ((_v155 - _v146) * (_v137 - _v128));
        if ( v67 )
        {
          a6j /= v67;
          v256 /= v67;
          HIDWORD(v244) /= v67;
        }
        if ( v70 != 255 )
          v70 &= 0x7FFFFFFFu;
        v71 = _450F55(HIDWORD(v244) | ((v256 | ((a6j | (v70 << 8)) << 8)) << 8));
        v72 = v197;
        ++v197;
        *v72 = v71;
        v62 = v207;
        a6i = v207;
        if ( v207 >= dstWidth )
          goto LABEL_133;
      }
      //v173 = LODWORD(v155) - LODWORD(v146);
      v173 = _v155 - _v146;
      //v188 = &pSrc[LODWORD(v128) + srcPitch * LODWORD(v146)];
      v188 = &pSrc[_v128 + srcPitch * _v146];
      //while ( SLODWORD(v128) >= SLODWORD(v137) )
      while (_v128 >= _v137)
      {
LABEL_127:
        v188 += srcPitch;
        --v173;
        if ( !v173 )
          goto LABEL_128;
      }
      v180 = (int *)v188;
      //v165 = LODWORD(v137) - LODWORD(v128);
      v165 = _v137 - _v128;
      while ( 1 )
      {
        v68 = *(_WORD *)v180;
        if ( a10 )
        {
          v230 = 1;
          v61 = v68 != a11 ? 0xFF : 0;
        }
        v69 = _450FB1(v68);
        if ( !v230 )
          break;
        LODWORD(v244) = v61 + v244;
        v230 = 0;
        if ( v61 )
          goto LABEL_125;
        --v67;
LABEL_126:
        v180 = (int *)((char *)v180 + 2);
        --v165;
        if ( !v165 )
          goto LABEL_127;
      }
      LODWORD(v244) = ((unsigned int)v69 >> 24) + v244;
LABEL_125:
      a6j += BYTE2(v69);
      v256 += BYTE1(v69);
      HIDWORD(v244) += (unsigned __int8)v69;
      goto LABEL_126;
    }
    result = (int)pDst;
    v198 = pDst;
    v236 = 0;
    if ( dstHeight <= 0 )
      return result;
    v73 = dstWidth;
    while ( 1 )
    {
      v74 = 0;
      a6k = 0;
      if ( dstWidth > v11 )
        break;
LABEL_158:
      v198 = (unsigned __int16 *)((char *)v198 + dstPitch - dstWidth);
      ++v236;
      result = v236;
      if ( v236 >= dstHeight )
        return result;
      v11 = 0;
    }
    v226 = (double)dstWidth;
    v217 = (double)srcWidth;
    v75 = (double)dstHeight;
    v76 = (double)srcHeight;
    while ( 1 )
    {
      a6bc = (double)a6k / v226 * v217;
      v129 = a6bc + 6.7553994e15;
      v208 = v74 + 1;
      a6bd = (double)(v74 + 1) / v226 * v217;
      v138 = a6bd + 6.7553994e15;
      v77 = (double)v236 / v75 * v76;
      v147 = v77 + 6.7553994e15;
      v78 = (double)(v236 + 1) / v75 * v76;
      v156 = v78 + 6.7553994e15;
      v257 = 0;
      v79 = (LODWORD(v156) - LODWORD(v147)) * (LODWORD(v138) - LODWORD(v129));
      a6l = 0;
      v245 = 0i64;
      if ( SLODWORD(v147) < SLODWORD(v156) )
        break;
LABEL_153:
      v82 = (unsigned int)v245 / ((LODWORD(v156) - LODWORD(v147)) * (LODWORD(v138) - LODWORD(v129)));
      if ( v79 )
      {
        a6l /= v79;
        v257 /= v79;
        HIDWORD(v245) /= v79;
      }
      if ( v82 != 255 )
        v82 &= 0x7FFFFFFFu;
      v83 = _450F55(HIDWORD(v245) | ((v257 | ((a6l | (v82 << 8)) << 8)) << 8));
      v84 = v198;
      v198 = (unsigned __int16 *)((char *)v198 + 1);
      *(_BYTE *)v84 = v83;
      v74 = v208;
      a6k = v208;
      if ( v208 >= dstWidth )
        goto LABEL_158;
    }
    v174 = LODWORD(v156) - LODWORD(v147);
    v189 = &pSrc[LODWORD(v129) + srcPitch * LODWORD(v147)];
    while ( SLODWORD(v129) >= SLODWORD(v138) )
    {
LABEL_152:
      v189 += srcPitch;
      --v174;
      if ( !v174 )
        goto LABEL_153;
    }
    v166 = LODWORD(v138) - LODWORD(v129);
    v181 = (int *)v189;
    while ( 1 )
    {
      v80 = *(_WORD *)v181;
      if ( a10 )
      {
        v230 = 1;
        v73 = v80 != a11 ? 0xFF : 0;
      }
      v81 = _450FB1(v80);
      if ( !v230 )
        break;
      LODWORD(v245) = v73 + v245;
      v230 = 0;
      if ( v73 )
        goto LABEL_150;
      --v79;
LABEL_151:
      v181 = (int *)((char *)v181 + 2);
      --v166;
      if ( !v166 )
        goto LABEL_152;
    }
    LODWORD(v245) = ((unsigned int)v81 >> 24) + v245;
LABEL_150:
    a6l += BYTE2(v81);
    v257 += BYTE1(v81);
    HIDWORD(v245) += (unsigned __int8)v81;
    goto LABEL_151;
  }
  result = this->field_20.field_C;
  if ( result == 8 )
  {
    result = (int)pDst;
    v201 = pDst;
    v239 = 0;
    if ( dstHeight <= 0 )
      return result;
    v111 = dstWidth;
    while ( 1 )
    {
      v112 = 0;
      a6q = 0;
      if ( dstWidth <= v11 )
        goto LABEL_236;
      v229 = (double)dstWidth;
      v220 = (double)srcWidth;
      v113 = (double)dstHeight;
      v114 = (double)srcHeight;
      do
      {
        a6bi = (double)a6q / v229 * v220;
        v132 = a6bi + 6.7553994e15;
        v211 = v112 + 1;
        a6bj = (double)(v112 + 1) / v229 * v220;
        v141 = a6bj + 6.7553994e15;
        v115 = (double)v239 / v113 * v114;
        v150 = v115 + 6.7553994e15;
        v116 = (double)(v239 + 1) / v113 * v114;
        v159 = v116 + 6.7553994e15;
        v251 = 0;
        v117 = (LODWORD(v159) - LODWORD(v150)) * (LODWORD(v141) - LODWORD(v132));
        v260 = 0;
        a6r = 0;
        v248 = 0;
        if ( SLODWORD(v150) >= SLODWORD(v159) )
          goto LABEL_231;
        v169 = LODWORD(v159) - LODWORD(v150);
        v184 = (char *)pSrc + srcPitch * LODWORD(v150);
        do
        {
          v118 = LODWORD(v132);
          v192 = LODWORD(v132);
          while ( v118 < SLODWORD(v141) )
          {
            v119 = (unsigned __int8)v184[v192];
            if ( a10 )
            {
              v230 = 1;
              v111 = v119 != a11 ? 0xFF : 0;
            }
            v120 = _450FB1(v119);
            if ( v230 )
            {
              v248 += v111;
              v230 = 0;
              if ( !v111 )
              {
                --v117;
                goto LABEL_228;
              }
            }
            else
            {
              v248 += (unsigned int)v120 >> 24;
            }
            a6r += BYTE2(v120);
            v260 += BYTE1(v120);
            v251 += (unsigned __int8)v120;
LABEL_228:
            ++v192;
            v118 = v192;
          }
          v184 += srcPitch;
          --v169;
        }
        while ( v169 );
LABEL_231:
        v121 = v248 / ((LODWORD(v159) - LODWORD(v150)) * (LODWORD(v141) - LODWORD(v132)));
        if ( v117 )
        {
          a6r /= v117;
          v260 /= v117;
          v251 /= v117;
        }
        if ( v121 != 255 )
          v121 &= 0x7FFFFFFFu;
        v122 = _450F55(v251 | ((v260 | ((a6r | (v121 << 8)) << 8)) << 8));
        v123 = v201;
        v201 = (unsigned __int16 *)((char *)v201 + 1);
        *(_BYTE *)v123 = v122;
        v112 = v211;
        a6q = v211;
      }
      while ( v211 < dstWidth );
LABEL_236:
      v201 = (unsigned __int16 *)((char *)v201 + dstPitch - dstWidth);
      ++v239;
      result = v239;
      if ( v239 >= dstHeight )
        return result;
      v11 = 0;
    }
  }
  if ( result == 16 )
  {
    result = (int)pDst;
    v200 = pDst;
    v238 = 0;
    if ( dstHeight <= 0 )
      return result;
    v98 = dstWidth;
    a9f = 2 * (dstPitch - dstWidth);
    while ( 1 )
    {
      v99 = 0;
      a6o = 0;
      if ( dstWidth <= v11 )
        goto LABEL_211;
      v228 = (double)dstWidth;
      v219 = (double)srcWidth;
      v100 = (double)dstHeight;
      v101 = (double)srcHeight;
      do
      {
        a6bg = (double)a6o / v228 * v219;
        v131 = a6bg + 6.7553994e15;
        v210 = v99 + 1;
        a6bh = (double)(v99 + 1) / v228 * v219;
        v140 = a6bh + 6.7553994e15;
        v102 = (double)v238 / v100 * v101;
        v149 = v102 + 6.7553994e15;
        v103 = (double)(v238 + 1) / v100 * v101;
        v158 = v103 + 6.7553994e15;
        v250 = 0;
        v104 = (LODWORD(v158) - LODWORD(v149)) * (LODWORD(v140) - LODWORD(v131));
        v259 = 0;
        a6p = 0;
        v247 = 0;
        if ( SLODWORD(v149) >= SLODWORD(v158) )
          goto LABEL_206;
        v168 = LODWORD(v158) - LODWORD(v149);
        v183 = (char *)pSrc + srcPitch * LODWORD(v149);
        do
        {
          v105 = LODWORD(v131);
          v191 = LODWORD(v131);
          while ( v105 < SLODWORD(v140) )
          {
            v106 = (unsigned __int8)v183[v191];
            if ( a10 )
            {
              v230 = 1;
              v98 = v106 != a11 ? 0xFF : 0;
            }
            v107 = _450FB1(v106);
            if ( v230 )
            {
              v247 += v98;
              v230 = 0;
              if ( !v98 )
              {
                --v104;
                goto LABEL_203;
              }
            }
            else
            {
              v247 += (unsigned int)v107 >> 24;
            }
            a6p += BYTE2(v107);
            v259 += BYTE1(v107);
            v250 += (unsigned __int8)v107;
LABEL_203:
            ++v191;
            v105 = v191;
          }
          v183 += srcPitch;
          --v168;
        }
        while ( v168 );
LABEL_206:
        v108 = v247 / ((LODWORD(v158) - LODWORD(v149)) * (LODWORD(v140) - LODWORD(v131)));
        if ( v104 )
        {
          a6p /= v104;
          v259 /= v104;
          v250 /= v104;
        }
        if ( v108 != 255 )
          v108 &= 0x7FFFFFFFu;
        v109 = _450F55(v250 | ((v259 | ((a6p | (v108 << 8)) << 8)) << 8));
        v110 = v200;
        ++v200;
        *v110 = v109;
        v99 = v210;
        a6o = v210;
      }
      while ( v210 < dstWidth );
LABEL_211:
      v200 = (unsigned __int16 *)((char *)v200 + a9f);
      ++v238;
      result = v238;
      if ( v238 >= dstHeight )
        return result;
      v11 = 0;
    }
  }
  if ( result != 32 || (result = (int)pDst, v199 = pDst, v237 = 0, dstHeight <= 0) )
    return result;
  v85 = dstWidth;
  a9e = 4 * (dstPitch - dstWidth);
  while ( 2 )
  {
    v86 = 0;
    a6m = 0;
    if ( dstWidth <= v11 )
      goto LABEL_186;
    v227 = (double)dstWidth;
    v218 = (double)srcWidth;
    v87 = (double)dstHeight;
    v88 = (double)srcHeight;
    do
    {
      a6be = (double)a6m / v227 * v218;
      v130 = a6be + 6.7553994e15;
      v209 = v86 + 1;
      a6bf = (double)(v86 + 1) / v227 * v218;
      v139 = a6bf + 6.7553994e15;
      v89 = (double)v237 / v87 * v88;
      v148 = v89 + 6.7553994e15;
      v90 = (double)(v237 + 1) / v87 * v88;
      v157 = v90 + 6.7553994e15;
      v249 = 0;
      v91 = (LODWORD(v157) - LODWORD(v148)) * (LODWORD(v139) - LODWORD(v130));
      v258 = 0;
      a6n = 0;
      v246 = 0;
      if ( SLODWORD(v148) >= SLODWORD(v157) )
        goto LABEL_181;
      v167 = LODWORD(v157) - LODWORD(v148);
      v182 = (char *)pSrc + srcPitch * LODWORD(v148);
      do
      {
        v92 = LODWORD(v130);
        v190 = LODWORD(v130);
        while ( v92 < SLODWORD(v139) )
        {
          v93 = (unsigned __int8)v182[v190];
          if ( a10 )
          {
            v230 = 1;
            v85 = v93 != a11 ? 0xFF : 0;
          }
          v94 = _450FB1(v93);
          if ( v230 )
          {
            v246 += v85;
            v230 = 0;
            if ( !v85 )
            {
              --v91;
              goto LABEL_178;
            }
          }
          else
          {
            v246 += (unsigned int)v94 >> 24;
          }
          a6n += BYTE2(v94);
          v258 += BYTE1(v94);
          v249 += (unsigned __int8)v94;
LABEL_178:
          ++v190;
          v92 = v190;
        }
        v182 += srcPitch;
        --v167;
      }
      while ( v167 );
LABEL_181:
      v95 = v246 / ((LODWORD(v157) - LODWORD(v148)) * (LODWORD(v139) - LODWORD(v130)));
      if ( v91 )
      {
        a6n /= v91;
        v258 /= v91;
        v249 /= v91;
      }
      if ( v95 != 255 )
        v95 &= 0x7FFFFFFFu;
      v96 = _450F55(v249 | ((v258 | ((a6n | (v95 << 8)) << 8)) << 8));
      v97 = v199;
      v199 += 2;
      *(_DWORD *)v97 = v96;
      v86 = v209;
      a6m = v209;
    }
    while ( v209 < dstWidth );
LABEL_186:
    v199 = (unsigned __int16 *)((char *)v199 + a9e);
    ++v237;
    result = v237;
    if ( v237 < dstHeight )
    {
      v11 = 0;
      continue;
    }
    return result;
  }
}







//----- (0044E1EC) --------------------------------------------------------
int TextureFrameTable::FromFileTxt(const char *Args)
{
  TextureFrameTable *v2; // ebx@1
  FILE *v3; // eax@1
  int v4; // esi@3
  const void *v5; // ST0C_4@10
  void *v6; // eax@10
  FILE *v7; // ST0C_4@12
  char *i; // eax@12
  signed int v9; // esi@15
  int v10; // eax@17
  int v11; // edx@22
  int v12; // ecx@23
  int v13; // eax@24
  signed int j; // eax@27
  TextureFrame *v15; // edx@28
  int v16; // esi@28
  int k; // ecx@29
  char Buf; // [sp+Ch] [bp-2F8h]@3
  FrameTableTxtLine v20; // [sp+200h] [bp-104h]@4
  int v21; // [sp+27Ch] [bp-88h]@4
  char *Str1; // [sp+280h] [bp-84h]@5
  char *Str; // [sp+284h] [bp-80h]@15
  int v24; // [sp+2F8h] [bp-Ch]@3
  int v25; // [sp+2FCh] [bp-8h]@3
  FILE *File; // [sp+300h] [bp-4h]@1
  int Argsa; // [sp+30Ch] [bp+8h]@28

  v2 = this;
  v3 = fopen(Args, "r");
  File = v3;
  if ( !v3 )
    Abortf("CTextureFrameTable::load - Unable to open file: %s.", Args);
  v4 = 0;
  v24 = 0;
  v25 = 1;
  if ( fgets(&Buf, 490, v3) )
  {
    do
    {
      *strchr(&Buf, 10) = 0;
      memcpy(&v21, texture_frame_table_txt_parser(&Buf, &v20), 0x7Cu);
      if ( v21 && *Str1 != 47 )
      {
        if ( v21 < 2 )
          Abortf("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25);
        ++v24;
      }
      ++v25;
    }
    while ( fgets(&Buf, 490, File) );
    v4 = v24;
  }
  v5 = v2->pTextures;
  v2->uNumTextures = v4;
  v6 = pAllocator->AllocNamedChunk(v5, 20 * v4, "Txt Frames");
  v2->pTextures = (TextureFrame *)v6;
  if ( !v6 )
    Abortf("CTextureFrameTable::load - Out of Memory!");
  v7 = File;
  v2->uNumTextures = 0;
  fseek(v7, 0, 0);
  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
  {
    *strchr(&Buf, 10) = 0;
    memcpy(&v21, texture_frame_table_txt_parser(&Buf, &v20), 0x7Cu);
    if ( v21 && *Str1 != 47 )
    {
      strcpy(v2->pTextures[v2->uNumTextures].pTextureName, Str1);
      v2->pTextures[v2->uNumTextures].uAnimTime = atoi(Str);
      v9 = 2;
      for ( v2->pTextures[v2->uNumTextures].uFlags = 0; v9 < v21; ++v9 )
      {
        if ( !_strcmpi((&Str1)[4 * v9], "New") )
        {
          v10 = (int)&v2->pTextures[v2->uNumTextures].uFlags;
          *(char *)v10 |= 2u;
        }
      }
      ++v2->uNumTextures;
    }
  }
  fclose(File);
  v11 = 0;
  if ( (signed int)(v2->uNumTextures - 1) > 0 )
  {
    v12 = 0;
    do
    {
      v13 = (int)&v2->pTextures[v12];
      if ( !(*(char *)(v13 + 38) & 2) )
        *(char *)(v13 + 18) |= 1u;
      ++v11;
      ++v12;
    }
    while ( v11 < (signed int)(v2->uNumTextures - 1) );
  }
  for ( j = 0; j < (signed int)v2->uNumTextures; *(short *)(Argsa + 16) = v16 )
  {
    v15 = v2->pTextures;
    Argsa = (int)&v15[j];
    v16 = *(short *)(Argsa + 14);
    if ( *(char *)(Argsa + 18) & 1 )
    {
      ++j;
      for ( k = (int)&v15[j]; *(char *)(k + 18) & 1; k += 20 )
      {
        v16 += *(short *)(k + 14);
        ++j;
      }
      LOWORD(v16) = v15[j].uAnimTime + v16;
    }
    ++j;
  }
  return 1;
}








//----- (0044F57C) --------------------------------------------------------
void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5)
{
  //MapInfo *v5; // esi@1
  //SpawnPointMM7 *v6; // ebx@1
  int v7; // eax@2
  char v8; // zf@5
  int v9; // edi@9
  int v10; // eax@9
  int v11; // ecx@9
  int v12; // edx@9
  int v13; // eax@9
  int v14; // eax@14
  int v15; // ecx@14
  int v16; // eax@19
  int v17; // ecx@19
  int v18; // esi@31
  //int pPosX; // ecx@32
  //int v20; // edx@32
  //int v21; // eax@32
  Actor *pMonster; // esi@35
  int v23; // edx@36
  signed int v24; // edi@36
  int v25; // ecx@36
  unsigned __int16 v26; // ax@47
  MonsterDesc *v27; // edi@48
  signed int v28; // eax@48
  __int16 v29; // cx@50
  __int16 v30; // ax@50
  __int16 v31; // ax@50
  int v32; // eax@50
  int v33; // edi@50
  int v34; // eax@50
  int v35; // eax@50
  int v36; // eax@50
  int v37; // eax@51
  int v38; // eax@52
  int v39; // edi@52
  std::string v40; // [sp-18h] [bp-100h]@60
  void *v41; // [sp-14h] [bp-FCh]@50
  //void *v42; // [sp-10h] [bp-F8h]@50
  //size_t v43; // [sp-Ch] [bp-F4h]@50
  const char *v44; // [sp-8h] [bp-F0h]@13
  char *pTexture; // [sp-4h] [bp-ECh]@9
  char Str[32]; // [sp+Ch] [bp-DCh]@60
  char Str2[120]; // [sp+2Ch] [bp-BCh]@29
  unsigned int uFaceID; // [sp+A4h] [bp-44h]@52
  MonsterInfo *Src; // [sp+A8h] [bp-40h]@50
  int v50; // [sp+ACh] [bp-3Ch]@47
  char Source[32]; // [sp+B0h] [bp-38h]@20
  int v52; // [sp+D0h] [bp-18h]@34
  int v53; // [sp+D4h] [bp-14h]@34
  int pSector; // [sp+D8h] [bp-10h]@32
  int pPosX; // [sp+DCh] [bp-Ch]@32
  int v56; // [sp+E0h] [bp-8h]@8
  int v57; // [sp+E4h] [bp-4h]@1

  //auto a2 = spawn;
  v57 = 0;
  //v5 = pMapInfo;
  //v6 = spawn;
  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    v7 = pOutdoor->ddm.field_C_alert;
  else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
    v7 = pIndoor->dlv.field_C_alert;
  else
    v7 = 0;
  if (v7)
    v8 = (spawn->uAttributes & 1) == 0;
  else
    v8 = (spawn->uAttributes & 1) == 1;
  if (v8)
    return;
    //result = (void *)(spawn->uIndex - 1);
  v56 = 1;
  switch (spawn->uIndex - 1)
  {
    case 0u:
        v9 = pMapInfo->uEncounterMonster1AtLeast;
        v10 = rand();
        v11 = pMapInfo->uEncounterMonster1AtMost;
        pTexture = pMapInfo->pEncounterMonster1Texture;
        v12 = v10 % (v11 - v9 + 1);
        v13 = pMapInfo->Dif_M1;
        goto LABEL_20;
    case 3u:
        pTexture = pMapInfo->pEncounterMonster1Texture;
        v44 = "%s A";
        goto LABEL_25;
    case 4u:
        pTexture = pMapInfo->pEncounterMonster2Texture;
        v44 = "%s A";
        goto LABEL_25;
    case 5u:
        pTexture = pMapInfo->pEncounterMonster3Texture;
        v44 = "%s A";
        goto LABEL_25;
    case 1u:
        v9 = pMapInfo->uEncounterMonster2AtLeast;
        v14 = rand();
        v15 = pMapInfo->uEncounterMonster2AtMost;
        pTexture = pMapInfo->pEncounterMonster2Texture;
        v12 = v14 % (v15 - v9 + 1);
        v13 = pMapInfo->Dif_M2;
        goto LABEL_20;
    case 6u:
        pTexture = pMapInfo->pEncounterMonster1Texture;
        v44 = "%s B";
        goto LABEL_25;
    case 7u:
        pTexture = pMapInfo->pEncounterMonster2Texture;
        v44 = "%s B";
        goto LABEL_25;
    case 8u:
        pTexture = pMapInfo->pEncounterMonster3Texture;
        v44 = "%s B";
        goto LABEL_25;
    case 2u:
        v9 = pMapInfo->uEncounterMonster3AtLeast;
        v16 = rand();
        v17 = pMapInfo->uEncounterMonster3AtMost;
        pTexture = pMapInfo->pEncounterMonster3Texture;
        v12 = v16 % (v17 - v9 + 1);
        v13 = pMapInfo->Dif_M3;
LABEL_20:
        v57 = v13;
        v56 = v9 + v12;
        strcpy(Source, pTexture);
        goto LABEL_26;
    case 9u:
        pTexture = pMapInfo->pEncounterMonster1Texture;
        v44 = "%s C";
        goto LABEL_25;
    case 0xAu:
        pTexture = pMapInfo->pEncounterMonster2Texture;
        v44 = "%s C";
        goto LABEL_25;
    case 0xBu:
        pTexture = pMapInfo->pEncounterMonster3Texture;
        v44 = "%s C";
LABEL_25:
        sprintf(Source, v44, pTexture);
LABEL_26:
        if (Source[0] == '0')
          return;
        v57 += a3;
        if ( v57 > 4 )
          v57 = 4;
        strcpy(Str2, Source);
        if ( a4 )
          v56 = a4;
        v18 = v56;
        if ( (signed int)(v56 + uNumActors) >= 500 )
          return;
        pSector = 0;
        pPosX = spawn->vPosition.x;
        a4 = spawn->vPosition.y;
        a3 = spawn->vPosition.z;
        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
          pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z);
        v53 = 0;
        v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
        if ( v18 <= 0 )
          return;
        break;
      default:
        return;
  }
  for (uint i = v53; i < v56; ++i)
  {
      pMonster = &pActors[uNumActors];
      pActors[uNumActors].Reset();
      if ( v57 )
      {
        v23 = rand() % 100;
        v24 = 3;
        v25 = (unsigned __int16)word_4E8152[3 * v57];
        if ( v23 >= v25 )
        {
          if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] )
            v24 = 2;
        }
        else
        {
          v24 = 1;
        }
        if ( v24 == 1 )
        {
          pTexture = Source;
          v44 = "%s A";
        }
        else
        {
          if ( v24 == 2 )
          {
            pTexture = Source;
            v44 = "%s B";
          }
          else
          {
            if ( v24 != 3 )
              goto LABEL_58;
            pTexture = Source;
            v44 = "%s C";
          }
        }
        sprintf(Str2, v44, pTexture);
      }
      v26 = pMonsterList->GetMonsterByName(Str2);
      v50 = (signed __int16)v26;
      pTexture = Str2;
      if ( (signed __int16)v26 == -1 )
      {
        sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture);
        MessageBoxA(nullptr, Str, nullptr, 0);
        ExitProcess(0);
      }
      v27 = &pMonsterList->pMonsters[(signed __int16)v26];
      v28 = pMonsterStats->_4563FF(pTexture);
      if ( !v28 )
        v28 = 1;
      Src = &pMonsterStats->pInfos[v28];
      strcpy(pMonster->pActorName, Src->pName);
      pMonster->sCurrentHP = Src->uHP;
      assert(sizeof(MonsterInfo) == 88);
      memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo));
      pMonster->word_000086_some_monster_id = v50 + 1;
      pMonster->uActorRadius = v27->uMonsterRadius;
      pMonster->uActorHeight = v27->uMonsterHeight;
      pMonster->uMovementSpeed = v27->uMovementSpeed;
      pMonster->vInitialPosition.x = spawn->vPosition.x;
      pMonster->vPosition.x = spawn->vPosition.x;
      pMonster->uTetherDistance = 256;
      pMonster->vInitialPosition.y = a4;
      pMonster->vPosition.y = a4;
      pTexture = 0;
      pMonster->vInitialPosition.z = a3;
      pMonster->vPosition.z = a3;
      pMonster->uSectorID = pSector;
      pMonster->uGroup = spawn->uGroup;
      pMonster->PrepareSprites((char)pTexture);
      pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
      v32 = rand();
      v33 = v32 % 2048;
      v34 = stru_5C6E00->SinCos(v32 % 2048);
      a4 = v34;
      a3 = (unsigned __int64)(v34 * (signed __int64)v52) >> 16;
      pPosX = a3 + spawn->vPosition.x;
      v35 = stru_5C6E00->SinCos(v33 - stru_5C6E00->uIntegerHalfPi);
      a4 = v35;
      a3 = (unsigned __int64)(v35 * (signed __int64)v52) >> 16;
      a4 = a3 + spawn->vPosition.y;
      v36 = spawn->vPosition.z;
      a3 = spawn->vPosition.z;
      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
        goto LABEL_55;
      v37 = pIndoor->GetSector(pPosX, a4, v36);
      if ( v37 == pSector )
      {
        v38 = _46CEC3_get_floor_level(pPosX, a4, a3, v37, &uFaceID);
        v39 = v38;
        if ( v38 != -30000 )
        {
          if ( abs(v38 - a3) <= 1024 )
          {
            a3 = v39;
LABEL_55:
            if ( a5 )
              pMonster->uAttributes |= 0x080000;
            ++uNumActors;
            goto LABEL_58;
          }
        }
      }
LABEL_58:
      ;
      //v53 = (char *)v53 + 1;
      //result = v53;
    }
    //while ( (signed int)v53 < v56 );
}




//----- (0044FA4C) --------------------------------------------------------
signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3)
{
  signed int v3; // ecx@6
  Actor *v4; // edx@7
  signed int result; // eax@13
  Actor *v6; // esi@16
  char *v7; // ebx@16
  MonsterDesc *v8; // edi@16
  unsigned __int16 v9; // ax@16
  int v10; // ebx@16
  int v11; // edi@16
  int v12; // eax@16
  int v13; // ecx@16
  int v14; // ebx@16
  const char *v15; // [sp-4h] [bp-24h]@2
  unsigned __int16 v16; // [sp+0h] [bp-20h]@1
  int v17; // [sp+4h] [bp-1Ch]@1
  unsigned int uFaceID; // [sp+8h] [bp-18h]@16
  int v19; // [sp+Ch] [bp-14h]@16
  size_t v20; // [sp+10h] [bp-10h]@6
  int v21; // [sp+14h] [bp-Ch]@14
  int v22; // [sp+18h] [bp-8h]@14
  unsigned int v23; // [sp+1Ch] [bp-4h]@6

  v16 = a2;
  v17 = a1;
  if ( a2 == 4 )
  {
    v15 = "Elemental Light C";
  }
  else
  {
    if ( a2 == 3 )
      v15 = "Elemental Light B";
    else
      v15 = "Elemental Light A";
  }
  v23 = (signed __int16)pMonsterList->GetMonsterByName(v15);
  v3 = 0;
  v20 = uNumActors;
  if ( (signed int)uNumActors > 0 )
  {
    v4 = pActors;//[0].uAIState;
    while ( v4->uAIState != Removed )
    {
      ++v3;
      ++v4;
      if ( v3 >= (signed int)uNumActors )
        break;
    }
	if( v3 < (signed int)uNumActors )
		v20 = v3;
  }
  if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) )
  {
    v21 = 0;
    v22 = pParty->vPosition.z;
    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
      v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
    v6 = &pActors[v20];
    v7 = (char *)&pMonsterStats->pInfos[v23 + 1];
    v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
    v6->Reset();
    v8 = &pMonsterList->pMonsters[v23];
    strcpy(v6->pActorName, *(const char **)v7);
    v6->sCurrentHP = *((short *)v7 + 32);
    memcpy(&v6->pMonsterInfo, v7, 0x58u);
    v6->word_000086_some_monster_id = v23 + 1;
    v6->uActorRadius = v8->uMonsterRadius;
    v6->uActorHeight = v8->uMonsterHeight;
    v9 = v8->uMovementSpeed;
    v6->pMonsterInfo.uTreasureDiceRolls = 0;
    v6->pMonsterInfo.uTreasureType = 0;
    v6->pMonsterInfo.uExp = 0;
    v6->uMovementSpeed = v9;
    v10 = rand() % 2048;
    v11 = ((unsigned __int64)(stru_5C6E00->SinCos(v10) * (signed __int64)v19) >> 16) + pParty->vPosition.x;
    uFaceID = stru_5C6E00->SinCos(v10 - stru_5C6E00->uIntegerHalfPi);
    v23 = (unsigned __int64)(uFaceID * (signed __int64)v19) >> 16;
    v12 = pParty->vPosition.y;
    v13 = (unsigned __int64)(uFaceID * (signed __int64)v19) >> 16;
    v6->vInitialPosition.x = v11;
    v14 = v13 + v12;
    LOWORD(v12) = v22;
    v6->vInitialPosition.z = v22;
    v6->vPosition.z = v12;
    LOWORD(v12) = v21;
    v6->vPosition.x = v11;
    v6->vInitialPosition.y = v14;
    v6->vPosition.y = v14;
    v6->uTetherDistance = 256;
    v6->uSectorID = v12;
    v6->PrepareSprites(0);
    v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
    v6->uAlly = 9999;
    v6->uGroup = 0;
    v6->uCurrentActionTime = 0;
    v6->uAIState = Summoned;
    v6->uCurrentActionLength = 256;
    v6->UpdateAnimation();
    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
      || (v22 = pParty->vPosition.z,
          result = pIndoor->GetSector(v11, v14, pParty->vPosition.z),
          result == v21)
      && (result = _46CEC3_get_floor_level(v11, v14, v22, result, &uFaceID), result != -30000)
      && (result = abs(result - v22), result <= 1024) )
    {
      if ( v20 == uNumActors )
        ++uNumActors;
      v6->uSummonerID = 8 * v17 | 4;
      result = v6->pActorBuffs[2].Apply(
                 pParty->uTimePlayed + (signed __int64)((double)(a3 << 7) * 0.033333335),
                 v16,
                 v17,
                 0,
                 0);
    }
  }
  return result;
}


//----- (0044FFD8) --------------------------------------------------------
int MapInfo::SpawnRandomTreasure(SpawnPointMM7 *a2)
{
  MapInfo *v2; // ebx@1
  SpawnPointMM7 *v3; // esi@1
  int v4; // eax@1
  int v5; // edx@1
  int v6; // eax@1
  int v7; // ecx@1
  int v8; // ebx@1
  int v9; // eax@1
  signed int v10; // ebx@1
  signed int result; // eax@1
  signed __int64 v12; // qtt@1
  int v13; // ebx@1
  int v14; // edx@10
  signed int v15; // ebx@20
  unsigned __int16 v16; // dx@20
  char *v17; // ecx@21
  unsigned __int16 v18; // ax@24
  int v19; // ST0C_4@27
  int v20; // ST08_4@27
  int v21; // ST04_4@27
  int v22; // eax@27
  signed int v23; // ebx@29
  unsigned __int16 v24; // dx@29
  char *v25; // ecx@30
  unsigned __int16 v26; // ax@33
  int v27; // ecx@35
  int v28; // eax@35
  int v29; // esi@35
  __int16 v30; // ax@35
  LayingItem a1a; // [sp+Ch] [bp-7Ch]@1
  int v32; // [sp+7Ch] [bp-Ch]@1
  int v33; // [sp+80h] [bp-8h]@1
  int v34; // [sp+84h] [bp-4h]@1

  __debugbreak();

  auto a1 = this;

  v2 = a1;
  v3 = a2;
  v4 = rand();
  v34 = 0;
  v5 = v4 % 100;
  v6 = 2 * (v2->Treasure_prob + 7 * v3->uIndex) - 14;
  v7 = (unsigned __int8)byte_4E8168[v6 + 16];
  v8 = (unsigned __int8)byte_4E8168[v6 + 17];
  v32 = v5;
  v33 = v7;
  v9 = rand();
  v10 = v8 - v33 + 1;
  v12 = v9;
  result = v9 / v10;
  v13 = v33 + (unsigned __int64)(v12 % v10);
  if ( v13 < 7 )
  {
    if ( v32 < 20 )
      return result;
    if ( v32 >= 60 )
    {
      v19 = v3->vPosition.z;
      v20 = v3->vPosition.y;
      v21 = v3->vPosition.x;
      v22 = rand();
      return sub_450521_ProllyDropItemAt(v13, v22 % 27 + 20, v21, v20, v19, 0);
    }
    if ( v3->uIndex == 1 )
    {
      v14 = rand() % 51 + 50;
    }
    else
    {
      if ( v3->uIndex != 2 )
      {
        if ( v3->uIndex == 3 )
        {
          v14 = rand() % 301 + 200;
        }
        else
        {
          if ( v3->uIndex != 4 )
          {
            if ( v3->uIndex == 5 )
            {
              v14 = rand() % 1001 + 1000;
            }
            else
            {
              if ( v3->uIndex != 6 )
              {
LABEL_20:
                v15 = 0;
                v16 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID;
                a1a.uItemType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID;
                if ( (signed int)pObjectList->uNumObjects <= 0 )
                {
LABEL_24:
                  v18 = 0;
                }
                else
                {
                  v17 = (char *)&pObjectList->pObjects->uObjectID;
                  while ( v16 != *(short *)v17 )
                  {
                    ++v15;
                    v17 += 56;
                    if ( v15 >= (signed int)pObjectList->uNumObjects )
                      goto LABEL_24;
                  }
                  v18 = v15;
                }
                a1a.stru_24.SetIdentified();
                a1a.uObjectDescID = v18;
                a1a.stru_24.uAdditionalValue = v34;
                goto LABEL_35;
              }
              v14 = rand() % 3001 + 2000;
            }
            a1a.stru_24.uItemID = 199;
LABEL_19:
            v34 = v14;
            goto LABEL_20;
          }
          v14 = rand() % 501 + 500;
        }
        a1a.stru_24.uItemID = 198;
        goto LABEL_19;
      }
      v14 = rand() % 101 + 100;
    }
    a1a.stru_24.uItemID = 197;
    goto LABEL_19;
  }
  result = a1a.stru_24.GenerateArtifact();
  if ( !result )
    return result;
  v23 = 0;
  v24 = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID;
  a1a.uItemType = pItemsTable->pItems[a1a.stru_24.uItemID].uSpriteID;
  if ( (signed int)pObjectList->uNumObjects <= 0 )
  {
LABEL_33:
    v26 = 0;
  }
  else
  {
    v25 = (char *)&pObjectList->pObjects->uObjectID;
    while ( v24 != *(short *)v25 )
    {
      ++v23;
      v25 += 56;
      if ( v23 >= (signed int)pObjectList->uNumObjects )
        goto LABEL_33;
    }
    v26 = v23;
  }
  a1a.uObjectDescID = v26;
  a1a.stru_24.Reset();
LABEL_35:
  v27 = v3->vPosition.y;
  v28 = v3->vPosition.x;
  v29 = v3->vPosition.z;
  a1a.vPosition.y = v27;
  a1a.uAttributes = 0;
  a1a.uSoundID = 0;
  a1a.uFacing = 0;
  a1a.vPosition.z = v29;
  a1a.vPosition.x = v28;
  a1a.field_50 = 0;
  a1a.field_4C = 0;
  a1a.field_48 = 0;
  v30 = pIndoor->GetSector(v28, v27, v29);
  a1a.field_5C = 0;
  a1a.field_58_pid = 0;
  a1a.uSpriteFrameID = 0;
  a1a.uSectorID = v30;
  return a1a.Create(0, 0, 0, 0);
}

//----- (00450218) --------------------------------------------------------
void __cdecl sub_450218_prolly_generate_chests_loot()
{
  unsigned int v0; // eax@1
  Chest *v1; // ebx@1
  MapInfo *v2; // esi@1
  ItemGen *v3; // ebx@2
  int v4; // ebp@4
  int v5; // edi@4
  int v6; // esi@4
  int v7; // eax@4
  signed int v8; // esi@4
  int v9; // edx@4
  int v10; // esi@8
  int v11; // ebp@25
  int v12; // esi@25
  signed int v13; // ebp@27
  ItemGen *v14; // edi@28
  signed int v15; // edx@32
  signed __int64 v16; // qtt@32
  int v17; // esi@34
  signed int v18; // [sp+10h] [bp-18h]@1
  int v19; // [sp+14h] [bp-14h]@4
  MapInfo *v20; // [sp+18h] [bp-10h]@1
  Chest *v21; // [sp+1Ch] [bp-Ch]@1
  int v22; // [sp+20h] [bp-8h]@26
  signed int v23; // [sp+24h] [bp-4h]@2

  v18 = rand() % 100;
  v0 = pMapStats->GetMapInfo(pCurrentMapName);
  v1 = pChests;
  v2 = &pMapStats->pInfos[v0];
  v21 = pChests;
  v20 = &pMapStats->pInfos[v0];
  do
  {
    v3 = v1->mm7__vector_pItems;
    v23 = 140;
    do
    {
      if ( (v3->uItemID & 0x80000000u) == 0 )
        goto LABEL_56;
      v4 = rand() % 5 + 1;
      v5 = (unsigned __int8)byte_4E8168[2 * (v2->Treasure_prob + 7 * abs((int)v3->uItemID)) + 2];
      v6 = (unsigned __int8)byte_4E8168[2 * (v2->Treasure_prob + 7 * abs((int)v3->uItemID)) + 3];
      v7 = rand();
      v8 = v6 - v5 + 1;
      v9 = v5 + v7 % v8;
      v19 = v5 + v7 % v8;
      if ( v9 < 7 )
      {
        if ( v18 < 20 )
        {
          v3->Reset();
          goto LABEL_25;
        }
        if ( v18 < 60 )
        {
          v10 = 0;
          v3->Reset();
          if ( v19 == 1 )
          {
            v10 = rand() % 51 + 50;
          }
          else
          {
            if ( v19 != 2 )
            {
              if ( v19 == 3 )
              {
                v10 = rand() % 301 + 200;
              }
              else
              {
                if ( v19 != 4 )
                {
                  if ( v19 == 5 )
                  {
                    v10 = rand() % 1001 + 1000;
LABEL_15:
                    v3->uItemID = 199;
                  }
                  else
                  {
                    if ( v19 == 6 )
                    {
                      v10 = rand() % 3001 + 2000;
                      goto LABEL_15;
                    }
                  }
LABEL_23:
                  v3->SetIdentified();
                  v3->uAdditionalValue = v10;
LABEL_25:
                  v11 = v4 - 1;
                  v12 = 0;
                  if ( v11 > 0 )
                  {
                    v22 = v11;
                    while ( 1 )
                    {
                      v13 = v12;
                      if ( v12 >= 140 )
                        goto LABEL_52;
                      v14 = &v21->mm7__vector_pItems[v12];
                      while ( v14->uItemID )
                      {
                        ++v13;
                        ++v14;
                        if ( v13 >= 140 )
                          goto LABEL_52;
                      }
                      v16 = rand();
                      v15 = v16 % 100;
                      v18 = v16 % 100;
                      if ( v15 < 20 )
                        goto LABEL_52;
                      if ( v15 >= 60 )
                      {
                        pItemsTable->GenerateItem(v19, 0, v14);
                        goto LABEL_51;
                      }
                      v17 = 0;
                      v14->Reset();
                      if ( v19 == 1 )
                      {
                        v17 = rand() % 51 + 50;
                        goto LABEL_48;
                      }
                      if ( v19 == 2 )
                      {
                        v17 = rand() % 101 + 100;
LABEL_48:
                        v14->uItemID = 197;
                        goto LABEL_49;
                      }
                      if ( v19 == 3 )
                      {
                        v17 = rand() % 301 + 200;
                        goto LABEL_44;
                      }
                      if ( v19 == 4 )
                      {
                        v17 = rand() % 501 + 500;
LABEL_44:
                        v14->uItemID = 198;
                        goto LABEL_49;
                      }
                      if ( v19 == 5 )
                        break;
                      if ( v19 == 6 )
                      {
                        v17 = rand() % 3001 + 2000;
LABEL_41:
                        v14->uItemID = 199;
                      }
LABEL_49:
                      v14->uAdditionalValue = v17;
LABEL_51:
                      v12 = v13 + 1;
LABEL_52:
                      --v22;
                      if ( !v22 )
                        goto LABEL_55;
                    }
                    v17 = rand() % 1001 + 1000;
                    goto LABEL_41;
                  }
                  goto LABEL_55;
                }
                v10 = rand() % 501 + 500;
              }
              v3->uItemID = 198;
              goto LABEL_23;
            }
            v10 = rand() % 101 + 100;
          }
          v3->uItemID = 197;
          goto LABEL_23;
        }
        pItemsTable->GenerateItem(v9, 0, v3);
        goto LABEL_25;
      }
      v3->GenerateArtifact();
LABEL_55:
      v2 = v20;
LABEL_56:
      ++v3;
      --v23;
    }
    while ( v23 );
    v1 = v21 + 1;
    ++v21;
  }
  while ( (signed int)v21 < (signed int)&uNumChests );
}

//----- (00450521) --------------------------------------------------------
signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6)
{
  int v6; // edi@1
  int v7; // esi@1
  signed int v8; // edi@1
  unsigned __int16 v9; // cx@1
  char *v10; // edx@2
  unsigned __int16 v11; // ax@5
  LayingItem a1; // [sp+8h] [bp-70h]@1

  v6 = ecx0;
  v7 = a2;
  pItemsTable->GenerateItem(v6, v7, &a1.stru_24);
  v8 = 0;
  v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID;
  a1.uItemType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID;
  if ( (signed int)pObjectList->uNumObjects <= 0 )
  {
LABEL_5:
    v11 = 0;
  }
  else
  {
    v10 = (char *)&pObjectList->pObjects->uObjectID;
    while ( v9 != *(short *)v10 )
    {
      ++v8;
      v10 += 56;
      if ( v8 >= (signed int)pObjectList->uNumObjects )
        goto LABEL_5;
    }
    v11 = v8;
  }
  a1.uObjectDescID = v11;
  a1.vPosition.y = a4;
  a1.vPosition.x = a3;
  a1.vPosition.z = a5;
  a1.uFacing = a6;
  a1.uAttributes = 0;
  a1.uSectorID = pIndoor->GetSector(a3, a4, a5);
  a1.uSpriteFrameID = 0;
  return a1.Create(0, 0, 0, 0);
}




//----- (0045063B) --------------------------------------------------------
int __fastcall sub_45063B(MapInfo *a1, int a2)
{
  signed int v2; // edi@1
  Actor *v3; // esi@2
  signed __int64 v4; // qax@3
  int result; // eax@8
  int v6; // edi@11
  int v7; // ebx@11
  int v8; // edi@11
  int v9; // ebx@12
  int v10; // eax@12
  char v11; // zf@16
  int v12; // edi@20
  int v13; // eax@20
  int v14; // ebx@20
  int v15; // eax@20
  int v16; // eax@20
  int v17; // eax@20
  int v18; // eax@21
  SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1
  int v20; // [sp+24h] [bp-20h]@11
  MapInfo *v21; // [sp+28h] [bp-1Ch]@1
  int v22; // [sp+2Ch] [bp-18h]@3
  int v23; // [sp+30h] [bp-14h]@11
  int v24; // [sp+34h] [bp-10h]@1
  unsigned int uFaceID; // [sp+38h] [bp-Ch]@10
  int v26; // [sp+3Ch] [bp-8h]@11
  int v27; // [sp+40h] [bp-4h]@11

  v21 = a1;
  v24 = a2;
  v2 = 0;
  if ( (signed int)uNumActors <= 0 )
    goto LABEL_8;
  v3 = pActors;
  while ( 1 )
  {
    v22 = v3->pMonsterInfo.uID - 1;
    v4 = (signed __int64)((double)v22 * 0.3333333333333333);
    if ( (int)v4 != 40 )
    {
      if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() )
        break;
    }
    ++v2;
    ++v3;
    if ( v2 >= (signed int)uNumActors )
      goto LABEL_8;
  }
  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
  {
    v22 = 0;
    uFaceID = 0;
    while ( 1 )
    {
      ++uFaceID;
      v6 = rand() % 1024 + 512;
      v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi;
      v20 = stru_5C6E00->SinCos(v7);
      v23 = (unsigned __int64)(v20 * (signed __int64)v6) >> 16;
      v19.vPosition.x = pParty->vPosition.x + v23;
      v20 = stru_5C6E00->SinCos(v7 - stru_5C6E00->uIntegerHalfPi);
      v23 = (unsigned __int64)(v20 * (signed __int64)v6) >> 16;
      v8 = 0;
      v19.uIndex = v24;
      v19.vPosition.y = v23 + pParty->vPosition.y;
      v19.vPosition.z = pParty->vPosition.z;
      v26 = 0;
      v27 = 0;
      v19.vPosition.z = sub_46D49E_prolly_get_world_y_under_party(
                          v19.vPosition.x,
                          v23 + pParty->vPosition.y,
                          pParty->vPosition.z,
                          0,
                          &v26,
                          &v27,
                          0);
      v23 = 0;
      if ( (signed int)pOutdoor->uNumBModels > 0 )
      {
        while ( 1 )
        {
          v9 = abs(v19.vPosition.y - pOutdoor->pBModels[v8].vBoundingCenter.y);
          v10 = abs(v19.vPosition.x - pOutdoor->pBModels[v8].vBoundingCenter.x);
          if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[v8].sBoundingRadius + 256 )
            break;
          ++v23;
          ++v8;
          if ( v23 >= (signed int)pOutdoor->uNumBModels )
            goto LABEL_16;
        }
        v22 = 1;
      }
LABEL_16:
      v11 = uFaceID == 100;
      if ( uFaceID >= 100 )
        break;
      if ( v22 )
      {
        v11 = uFaceID == 100;
        break;
      }
    }
  }
  else
  {
    v26 = 0;
    v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
    do
    {
      ++v26;
      v12 = rand() % 512 + 256;
      v13 = rand();
      v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi;
      v15 = stru_5C6E00->SinCos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi);
      v20 = v15;
      v23 = (unsigned __int64)(v15 * (signed __int64)v12) >> 16;
      v19.vPosition.x = pParty->vPosition.x + v23;
      v16 = stru_5C6E00->SinCos(v14 - stru_5C6E00->uIntegerHalfPi);
      v20 = v16;
      v23 = (unsigned __int64)(v16 * (signed __int64)v12) >> 16;
      v19.vPosition.y = v23 + pParty->vPosition.y;
      v19.vPosition.z = pParty->vPosition.z;
      v19.uIndex = v24;
      v17 = pIndoor->GetSector(v19.vPosition.x, v23 + pParty->vPosition.y, pParty->vPosition.z);
      if ( v17 == v22 )
      {
        v18 = _46CEC3_get_floor_level(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID);
        v19.vPosition.z = v18;
        if ( v18 != -30000 )
        {
          if ( abs(v18 - pParty->vPosition.z) <= 1024 )
            break;
        }
      }
    }
    while ( v26 < 100 );
    v11 = v26 == 100;
  }
  if ( v11 )
  {
LABEL_8:
    result = 0;
  }
  else
  {
    SpawnEncounter(v21, &v19, 0, 0, 1);
    result = v24;
  }
  return result;
}



//----- (00450929) --------------------------------------------------------
int LevelDecoration::GetGlobalEvent()
{
  LevelDecoration *v1; // esi@1
  signed int v2; // eax@1
  int v3; // eax@5
  int v4; // eax@6
  int v5; // eax@7
  int v6; // eax@8
  int v7; // eax@9
  int result; // eax@14
  int v9; // eax@18
  int v10; // eax@19
  int v11; // eax@20
  int v12; // eax@21
  int v13; // eax@22

  v1 = this;
  rand();
  v2 = v1->uDecorationDescID;
  if ( v2 > 208 )
  {
    switch ( v2 )
    {
      case 209:
        result = rand() % 7 + 183;
        break;
      case 210:
        result = 150;
        break;
      case 211:
        result = 151;
        break;
      case 212:
        result = 152;
        break;
      case 213:
        result = 153;
        break;
      case 214:
        result = 154;
        break;
      case 215:
        result = 155;
        break;
      case 216:
        result = 156;
        break;
      case 217:
        result = 157;
        break;
      case 218:
        result = 158;
        break;
      case 219:
        result = 159;
        break;
      case 220:
        result = 160;
        break;
      case 221:
        result = 161;
        break;
      default:
        goto LABEL_45;
    }
  }
  else
  {
    if ( v2 == 208 )
    {
      result = rand() % 7 + 176;
    }
    else
    {
      if ( v2 > 24 )
      {
        v9 = v2 - 34;
        if ( !v9 )
          return rand() % 6 + 4;
        v10 = v9 - 150;
        if ( !v10 )
          return 33;
        v11 = v10 - 3;
        if ( !v11 || (v12 = v11 - 3) == 0 )
          return 37;
        v13 = v12 - 16;
        if ( !v13 )
          return rand() % 7 + 162;
        if ( v13 == 1 )
          return rand() % 7 + 169;
      }
      else
      {
        if ( v2 == 24 )
          return 36;
        v3 = v2 - 4;
        if ( !v3 )
          return 16;
        v4 = v3 - 1;
        if ( !v4 )
          return 32;
        v5 = v4 - 1;
        if ( !v5 )
          return rand() % 4 + 12;
        v6 = v5 - 5;
        if ( !v6 )
          return 34;
        v7 = v6 - 2;
        if ( !v7 )
          return 17;
        if ( v7 == 1 )
          return 18;
      }
LABEL_45:
      result = 0;
    }
  }
  return result;
}

//----- (00450AAA) --------------------------------------------------------
void RespawnGlobalDecorations()
{
  memset(stru_5E4C90._decor_events, 0, 125);

  uint decorEventIdx = 0;
  for (uint i = 0; i < uNumLevelDecorations; ++i)
  {
    auto decor = pLevelDecorations + i;

    if (!decor->field_16_event_id)
    {
      if (decor->IsInteractive())
      {
        if (decorEventIdx < 124)
        {
          decor->_idx_in_stru123 = decorEventIdx + 75;
          stru_5E4C90._decor_events[decorEventIdx++] = decor->GetGlobalEvent();
        }
      }
    }
  }
}

//----- (00450B0A) --------------------------------------------------------
bool __fastcall SpawnActor(unsigned int uMonsterID)
{
  unsigned int v1; // ebx@1
  bool result; // eax@2
  MonsterDesc *v3; // esi@5
  MonsterInfo *v4; // edi@5
  Vec3_int_ v5; // ST08_12@5
  unsigned int v6; // ecx@5
  Actor *v7; // eax@7
  Actor actor; // [sp+4h] [bp-350h]@5
  Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5

  v1 = uMonsterID;
  if ( uNumActors == 499 )
  {
    result = 0;
  }
  else
  {
    if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters )
      v1 = 0;
    v3 = &pMonsterList->pMonsters[v1];
    v4 = &pMonsterStats->pInfos[v1 + 1];
    memset(&actor, 0, 0x344u);
    strcpy(actor.pActorName, v4->pName);
    actor.sCurrentHP = LOWORD(v4->uHP);
    memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u);
    actor.word_000086_some_monster_id = v1 + 1;
    actor.uActorRadius = v3->uMonsterRadius;
    actor.uActorHeight = v3->uMonsterHeight;
    actor.uMovementSpeed = v3->uMovementSpeed;
    v5 = pParty->vPosition;
    Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y);
    actor.vInitialPosition.x = pOut.x;
    actor.vPosition.x = pOut.x;
    actor.uTetherDistance = 256;
    actor.vInitialPosition.y = LOWORD(pOut.z);
    actor.vPosition.y = LOWORD(pOut.z);
    actor.vInitialPosition.z = LOWORD(pOut.y);
    actor.vPosition.z = LOWORD(pOut.y);
    pSprites_LOD->DeleteSomeSprites();
    pPaletteManager->ResetNonTestLocked();
    v6 = uNumActors - 1;
    if ( dword_5C6DF8 == 1 )
    {
      dword_5C6DF8 = 0;
      v6 = uNumActors++;
    }
    v7 = &pActors[v6];
    memcpy(v7, &actor, 0x344u);
    v7->PrepareSprites(1);
    result = 1;
  }
  return result;
}
// 5C6DF8: using guessed type int dword_5C6DF8;


//----- (00450DA3) --------------------------------------------------------
int __cdecl GetAlertStatus()
{
  int result; // eax@2

  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    result = pOutdoor->ddm.field_C_alert;
  else
    result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0;
  return result;
}



//----- (00450DDE) --------------------------------------------------------
stru350 *stru350::_450DDE()
{
  _450DF1(&stru_4E82A4, &stru_4E82A4);
  return this;
}


//----- (00450DF1) --------------------------------------------------------
bool stru350::_450DF1(const stru355 *p1, const stru355 *p2)
{
  //stru350 *v3; // esi@1
  //void *result; // eax@1
  unsigned int v5; // ecx@2
  int v6; // edi@2
  int v7; // edx@2
  unsigned int v8; // ecx@8
  int v9; // edi@8
  int v10; // edx@8
  int v11; // ecx@12
  int v12; // edi@12
  unsigned int v13; // ecx@12
  int v14; // edx@12
  int v15; // ecx@16
  unsigned int v16; // edx@16
  int v17; // ecx@16
  int v18; // edi@16
  char v19; // zf@20
  unsigned int v20; // ecx@21
  int v21; // edi@21
  int v22; // edx@21
  unsigned int v23; // ecx@27
  int v24; // edi@27
  int v25; // edx@27
  int v26; // ecx@31
  int v27; // edi@31
  unsigned int v28; // ecx@31
  int v29; // edx@31
  int v30; // ebx@35
  int v31; // ecx@35
  int v32; // edi@35
  int v33; // edx@35
  unsigned int i; // ecx@35
  int v35; // ecx@39
  unsigned int v36; // edx@39
  int v37; // ecx@39
  int v38; // ebx@39

  //v3 = this;
  memcpy(&field_0, p1, sizeof(stru355));
  memcpy(&field_20, p2, sizeof(stru355));
  //result = memcpy(&v3->field_20, p2, 0x20u);
  //LOBYTE(result) = 1;
  if (field_0.field_4 & 1)
  {
    v5 = field_0.field_1C;
    v6 = 0;
    v7 = 0;
    while ( !(v5 & 1) )
    {
      ++v6;
      v5 >>= 1;
    }
    do
    {
      v5 >>= 1;
      ++v7;
    }
    while ( v5 & 1 );
    field_40 = 32 - v7 - v6;
  }
  else
  {
    field_40 = 0;
  }
  v8 = field_0.field_10;
  v9 = 0;
  v10 = 0;
  while ( !(v8 & 1) )
  {
    ++v9;
    v8 >>= 1;
  }
  do
  {
    v8 >>= 1;
    ++v10;
  }
  while ( v8 & 1 );
  v11 = 24 - v10 - v9;
  v12 = 0;
  field_48 = v11;
  v13 = field_0.field_14;
  v14 = 0;
  while ( !(v13 & 1) )
  {
    ++v12;
    v13 >>= 1;
  }
  do
  {
    v13 >>= 1;
    ++v14;
  }
  while ( v13 & 1 );
  v15 = 16 - v14;
  v16 = field_0.field_18;
  field_50 = v15 - v12;
  v17 = 0;
  v18 = 0;
  while ( !(v16 & 1) )
  {
    ++v17;
    v16 >>= 1;
  }
  do
  {
    v16 >>= 1;
    ++v18;
  }
  while ( v16 & 1 );
  v19 = (field_20.field_4 & 1) == 0;
  field_58 = v17 - v18 + 8;
  if ( v19 )
  {
    field_44 = 0;
  }
  else
  {
    v20 = field_20.field_1C;
    v21 = 0;
    v22 = 0;
    while ( !(v20 & 1) )
    {
      ++v21;
      v20 >>= 1;
    }
    do
    {
      v20 >>= 1;
      ++v22;
    }
    while ( v20 & 1 );
    field_44 = 32 - v22 - v21;
  }
  v23 = field_20.field_10;
  v24 = 0;
  v25 = 0;
  while ( !(v23 & 1) )
  {
    ++v24;
    v23 >>= 1;
  }
  do
  {
    v23 >>= 1;
    ++v25;
  }
  while ( v23 & 1 );
  v26 = 24 - v25 - v24;
  v27 = 0;
  field_4C = v26;
  v28 = field_20.field_14;
  v29 = 0;
  while ( !(v28 & 1) )
  {
    ++v27;
    v28 >>= 1;
  }
  do
  {
    v28 >>= 1;
    ++v29;
  }
  while ( v28 & 1 );
  v30 = 0;
  v31 = 16 - v29 - v27;
  v32 = field_20.field_18;
  field_54 = v31;
  v33 = 0;
  for ( i = v32; !(i & 1); i >>= 1 )
    ++v30;
  do
  {
    i >>= 1;
    ++v33;
  }
  while ( i & 1 );
  v35 = 32 - v33;
  v36 = v32;
  field_5C = v35 - v30;
  v37 = 0;
  v38 = 0;
  while ( !(v36 & 1) )
  {
    ++v37;
    v36 >>= 1;
  }
  do
  {
    v36 >>= 1;
    ++v38;
  }
  while ( v36 & 1 );
  field_5C = v37 - v38 + 8;
  return true;
}




//----- (00450F55) --------------------------------------------------------
unsigned int stru350::_450F55(int a2)
{
  int v2 = a2 & stru_4E82A4.field_1C;
  if (field_20.field_4 & 1)
    v2 = (unsigned int)v2 >> this->field_44;
  return v2 & field_20.field_1C |
         field_20.field_10 & ((a2 & (unsigned int)stru_4E82A4.field_10) >> field_4C) |
         field_20.field_14 & ((a2 & (unsigned int)stru_4E82A4.field_14) >> field_54) |
         field_20.field_18 & ((a2 & (unsigned int)stru_4E82A4.field_18) >> field_5C);
}

//----- (00450FB1) --------------------------------------------------------
int stru350::_450FB1(int a2)
{
  int v2 = 0;
  int v4 = field_0.field_4 & 1;
  if ( v4 )
    v2 = a2 & field_0.field_1C;
  if ( v4 )
    v2 <<= field_40;
  return v2 | ((a2 & field_0.field_10) << field_48) | ((a2 & field_0.field_14) << field_50) | ((a2 & field_0.field_18) << field_58);
}


//----- (00452442) --------------------------------------------------------
unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4)
{
  int v4; // ebx@0
  __int16 v5; // ST14_2@1
  __int16 v6; // dx@1
  int v7; // ecx@1
  __int16 v8; // ST10_2@1
  int v9; // edi@1
  unsigned __int16 v10; // dh@1@1
  int v11; // ebx@1
  int v12; // ebx@1
  __int16 a3a; // [sp+1Ch] [bp+8h]@1

  v5 = a2 >> 2;
  v6 = (unsigned __int16)a4 >> 2;
  v8 = a1 >> 2;
  a3a = (unsigned __int16)a3 >> 2;
  LOWORD(v7) = a3a;
  v9 = v7;
  LOWORD(v4) = ((unsigned __int16)a4 >> 2) & 0xE0;
  LOWORD(v7) = a3a & 0xE0;
  LOWORD(v9) = v9 & 0x1C00;
  v11 = v7 + v4;
  LOWORD(v7) = v5 & 0xE0;
  v12 = v7 + v11;
  LOWORD(v7) = v8 & 0xE0;
  return ((v8 & 7) + (v5 & 7) + (a3a & 7) + (v6 & 7)) | (v7 + v12) | ((v8 & 0x1C00)
                                                                    + (v5 & 0x1C00)
                                                                    + v9
                                                                    + (__PAIR__(v10, (unsigned __int16)a4 >> 2) & 0x1C00));
}



//----- (0045281E) --------------------------------------------------------
//    Calculates atan2(y/x)
// return value: angle in integer format (multiplier of Pi/1024)  
unsigned int stru193_math::Atan2(int x, int y)
{
  signed int quadrant;
  __int64 dividend;
  int quotient;
  int lowIdx;
  int highIdx;
  int angle;

  auto X = x;
  auto Y = y;

  if ( abs(X) < 65536 )
  {
    if ( (abs(Y) >> 15) >= abs(X) )
      X = 0;
  }

  if ( !X )
  {
    if ( Y > 0 )
    {
      return uIntegerHalfPi;   //Pi/2
    }
    else
    {
      return uIntegerHalfPi + uIntegerPi; //3*(Pi/2)
    }
  }

  if ( Y )
  {
    if ( X < 0 )
    {
      X = -X;
      if ( Y > 0 )
      {
        quadrant = 4;        
      }
      else
      {
        quadrant = 3;        
      }      
    }
    else
    {
      if ( Y > 0 )
      {
        quadrant = 1;       
      }
      else
      {
        quadrant = 2;
      }      
    }

    if ( Y < 0 )
      Y = -Y;

    LODWORD(dividend) = Y << 16;
    HIDWORD(dividend) = Y >> 16;
    quotient = dividend / X;        

    //looks like binary search
    {
      int i;
      highIdx = uIntegerHalfPi;
      lowIdx = 0;

      for (i = 0; i < 6; ++i)
      {        
        if (quotient <= pTanTable[(lowIdx + highIdx) / 2])      
          highIdx = (lowIdx + highIdx) / 2;
        else
          lowIdx = (lowIdx + highIdx) / 2;    
      }
    }

    angle = lowIdx + 1;
    while ( angle < (highIdx - 1) && quotient >= pTanTable[angle] )
      ++angle;

    switch (quadrant)
    {
    case 1: //X > 0, Y > 0
      return angle;        

    case 2: //X > 0, Y < 0
      return uIntegerDoublePi - angle;   //2*Pi - angle

    case 3: //X > 0, Y < 0
      return uIntegerPi + angle;        //Pi + angle 

    case 4: //X < 0, Y > 0
      return uIntegerPi - angle;        //Pi - angle  
    }

    //should newer get here
    return 0;
  }

  if ( X < 0 )    //Y == 0, X < 0
    return uIntegerPi;  

  return 0;
}




//----- (00452969) --------------------------------------------------------
stru193_math::stru193_math()
{
  stru193_math *v1; // esi@1
  char *v2; // edi@1
  double v3; // ST18_8@2
  signed int v4; // edx@3
  int v5; // eax@4
  int v6; // ecx@4
  signed int v7; // [sp+20h] [bp-4h]@1

  v1 = this;
  this->uIntegerDoublePi = 2048;
  this->uIntegerPi = 1024;
  this->uIntegerHalfPi = 512;
  this->uDoublePiMask = 2047;
  this->uPiMask = 1023;
  this->uHalfPiMask = 511;
  this->pTanTable[0] = 0;
  this->pCosTable[0] = 65536;
  this->pInvCosTable[0] = 65536;
  v7 = 1;
  v2 = (char *)&this->pInvCosTable[1];
  do
  {
    v3 = (double)v7 * 3.141592653589793 * 0.0009765625;
    *((int *)v2 - 1040) = (signed __int64)(tan(v3) * (double)v1->pCosTable[0] + 0.5);
    *((int *)v2 - 520) = (signed __int64)(cos(v3) * (double)v1->pCosTable[0] + 0.5);
    ++v7;
    *(int *)v2 = (signed __int64)(1.0 / cos(v3) * (double)v1->pCosTable[0] + 0.5);
    v2 += 4;
  }
  while ( v7 < (signed int)v1->uIntegerHalfPi );
  v4 = v1->uIntegerHalfPi;
  if ( v4 < 520 )
  {
    v5 = (int)&v1->pCosTable[v4];
    v6 = 520 - v4;
    do
    {
      *(int *)v5 = 0;
      *(int *)(v5 + 2080) = 0xEFFFFFFFu;
      *(int *)(v5 - 2080) = 0xEFFFFFFFu;
      v5 += 4;
      --v6;
    }
    while ( v6 );
  }
}

//----- (00452A9E) --------------------------------------------------------
int integer_sqrt(int val)
{
  signed int result; // eax@2
  unsigned int v2; // edx@3
  unsigned int v3; // edi@3
  //signed int v4; // ebx@3
  int v5; // esi@4

  if (val < 1)
    return val;


    v2 = 0;
    v3 = val;
    result = 0;
    //v4 = 16;
  for (uint i = 0; i < 16; ++i)
  {
      result *= 2;
      v2 = (v3 >> 30) | 4 * v2;
      v5 = 2 * result + 1;
      v3 *= 4;
      if ( v2 >= v5 )
      {
        ++result;
        v2 -= v5;
      }
      //--v4;
  }
    //while ( v4 );
    if ( val - result * result >= (unsigned int)(result - 1) )
      ++result;
    return result;
}

//----- (00452AE2) --------------------------------------------------------
int __fastcall MakeColorMaskFromBitDepth(int a1)
{
  signed __int64 v1; // qax@1

  v1 = 4294967296i64;
  if ( a1 > 0 )
  {
    do
    {
      LODWORD(v1) = HIDWORD(v1) + v1;
      HIDWORD(v1) *= 2;
      --a1;
    }
    while ( a1 );
  }
  return v1;
}

//----- (00452AF3) --------------------------------------------------------
void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels)
{
  void *v3; // edi@1
  unsigned int v4; // eax@1
  unsigned __int16 *v5; // edi@3
  unsigned int i; // ecx@3

  v3 = pPixels;
  v4 = a1 | (a1 << 16);
  if ( (unsigned __int8)pPixels & 2 )           // first 2 pixels
  {
    *pPixels = v4;
    v3 = pPixels + 1;
    --uNumPixels;
  }
  memset32(v3, v4, uNumPixels >> 1);            // 4 pixels at once
  v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1));
  for ( i = uNumPixels & 1; i; --i )            // leftover pixels
  {
    *v5 = v4;
    ++v5;
  }
}

//----- (00452B2E) --------------------------------------------------------
int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides)
{
  signed int v2; // edi@1
  int v3; // esi@1
  int result; // eax@2
  unsigned int v5; // ebx@4

  v2 = uDiceSides;
  v3 = 0;
  if ( uDiceSides )
  {
    if ( (signed int)uNumDice > 0 )
    {
      v5 = uNumDice;
      do
      {
        --v5;
        v3 += rand() % v2 + 1;
      }
      while ( v5 );
    }
    result = v3;
  }
  else
  {
    result = 0;
  }
  return result;
}






//----- (00453F62) --------------------------------------------------------
void MapStats::Initialize()
{
  char work_str[32]; // [sp+Ch] [bp-34h]@3
  int work_str_pos;
  int work_str_len;
  int i;
  char* test_string;
  unsigned char c;
  bool break_loop;
  unsigned int temp_str_len;
  char* tmp_pos;
  int decode_step;
  int item_counter;

  if ( pMapStatsTXT_Raw )
    pAllocator->FreeChunk(pMapStatsTXT_Raw);
  pMapStatsTXT_Raw = NULL;
  pMapStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("MapStats.txt", 0);
  strtok(pMapStatsTXT_Raw, "\r");
  strtok(NULL, "\r");
  strtok(NULL, "\r");

 for (i=1; i<77; ++i)
	  {
	  test_string = strtok(NULL, "\r") + 1;
	  break_loop = false;
	  decode_step=0;
	  do 
		  {
		  c = *(unsigned char*)test_string;
		  temp_str_len = 0;
		  while((c!='\t')&&(c>0))
			  {
			  ++temp_str_len;
			  c=test_string[temp_str_len];
			  }		
		  tmp_pos=test_string+temp_str_len;
		  if (*tmp_pos == 0)
			  break_loop = true;
		  *tmp_pos = 0;
		  if (temp_str_len)
			  {
			  switch (decode_step)
				  {
				  case 1:
					  pInfos[i].pName = RemoveQuotes(test_string);
					  break;
				  case 2:
					  pInfos[i].pFilename = RemoveQuotes(test_string);
					  break;
				  case 3:
					  pInfos[i].uNumResets = atoi(test_string);
					  break;
				  case 4:
					  pInfos[i].uFirstVisitedAt = atoi(test_string);
					  break;
				  case 5:
					  pInfos[i]._per = atoi(test_string);
					  break;
				  case 6:
					  pInfos[i].uRespawnIntervalDays = atoi(test_string);
					  break;
				  case 7:
					  pInfos[i]._alert_days = atoi(test_string);
					  break;
				  case 8:
					  pInfos[i]._steal_perm = atoi(test_string);
					  break;
				  case 9:
					  pInfos[i].LockX5 = atoi(test_string);
					  break;
				  case 10:
					  pInfos[i].Trap_D20 = atoi(test_string);
					  break;
				  case 11:
					  pInfos[i].Treasure_prob = atoi(test_string);
					  break;
				  case 12:
					  pInfos[i].Encounter_percent = atoi(test_string);
					  break;
				  case 13:
					  pInfos[i].EncM1percent = atoi(test_string);
					  break;
				  case 14:
					  pInfos[i].EncM2percent = atoi(test_string);
					  break;
				  case 15:
					  pInfos[i].EncM3percent = atoi(test_string);
					  break;
				  case 16:
					  pInfos[i].pEncounterMonster1Texture = RemoveQuotes(test_string);
					  break;
				  case 18:
					  pInfos[i].Dif_M1 = atoi(test_string);
					  break;
				  case 19:
					  pInfos[i].uEncounterMonster1AtLeast = 1;
					  pInfos[i].uEncounterMonster1AtMost = 1;
					  strcpy(work_str, test_string);
					  work_str_pos = 0;
					  work_str_len=strlen(work_str);
					  if (work_str_len )
						  {
						  while (work_str[work_str_pos] != '-' )
							  {
							  ++work_str_pos;
							  if (work_str_pos >= work_str_len )
								  break;
							  }
						  work_str[work_str_pos] = 0;
						  pInfos[i].uEncounterMonster1AtLeast = atoi(work_str);
						  if ( work_str_pos < work_str_len )
							  pInfos[i].uEncounterMonster1AtMost = atoi(&work_str[work_str_pos + 1]);
						  else
							  pInfos[i].uEncounterMonster1AtMost = pInfos[i].uEncounterMonster1AtLeast;
						  }
					  break;
				  case 20:
					  pInfos[i].pEncounterMonster2Texture = RemoveQuotes(test_string);
					  break;
				  case 22:
					  pInfos[i].Dif_M2 = atoi(test_string);
					  break;
				  case 23:
					  pInfos[i].uEncounterMonster2AtLeast = 1;
					  pInfos[i].uEncounterMonster2AtMost = 1;
					  strcpy(work_str, test_string);
					  work_str_pos = 0;
					  work_str_len=strlen(work_str);
					  if (work_str_len )
						  {
						  while (work_str[work_str_pos] != '-' )
							  {
							  ++work_str_pos;
							  if (work_str_pos >= work_str_len )
								  break;
							  }
						  work_str[work_str_pos] = 0;
						  pInfos[i].uEncounterMonster2AtLeast = atoi(work_str);
						  if ( work_str_pos < work_str_len )
							  pInfos[i].uEncounterMonster2AtMost = atoi(&work_str[work_str_pos + 1]);
						  else
							  pInfos[i].uEncounterMonster2AtMost = pInfos[i].uEncounterMonster2AtLeast;
						  }
					  break;
				  case 24:
					  pInfos[i].pEncounterMonster3Texture = RemoveQuotes(test_string);
					  break;
				  case 26:
					  pInfos[i].Dif_M3 = atoi(test_string);
					  break;
				  case 27:
					  pInfos[i].uEncounterMonster3AtLeast = 1;
					  pInfos[i].uEncounterMonster3AtMost = 1;
					  strcpy(work_str, test_string);
					  work_str_pos = 0;
					  work_str_len=strlen(work_str);
					  if (work_str_len )
						  {
						  while (work_str[work_str_pos] != '-' )
							  {
							  ++work_str_pos;
							  if (work_str_pos >= work_str_len )
								  break;
							  }
						  work_str[work_str_pos] = 0;
						  pInfos[i].uEncounterMonster3AtLeast = atoi(work_str);
						  if ( work_str_pos < work_str_len )
							  pInfos[i].uEncounterMonster3AtMost = atoi(&work_str[work_str_pos + 1]);
						  else
							  pInfos[i].uEncounterMonster3AtMost = pInfos[i].uEncounterMonster3AtLeast;
						  }
					  break;
				  case 28:
					  pInfos[i].uRedbookTrackID = atoi(test_string);
					  break;
				  case 29:
					  {
					  if ( !strcmp(test_string, "CAVE") )
						  {
						  pInfos[i].uEAXEnv = 8;
						  break;
						  }
					  if ( !strcmp(test_string, "STONEROOM") )
						  {
						  pInfos[i].uEAXEnv = 5;
						  break;
						  }
					  if ( !strcmp(test_string, "MOUNTAINS") )
						  {
						  pInfos[i].uEAXEnv = 17;
						  break;
						  }
					  if ( !strcmp(test_string, "PLAIN") )
						  {
						  pInfos[i].uEAXEnv = 19;
						  break;
						  }
					  if ( !strcmp(test_string, "FOREST") )
						  {
						  pInfos[i].uEAXEnv = 15;
						  break;
						  }
					  if ( !strcmp(test_string, "CITY") )
						  {
						  pInfos[i].uEAXEnv = 16;
						  break;
						  }
					  if ( !strcmp(test_string, "UNDERWATER") )
						  {
						  pInfos[i].uEAXEnv = 22;
						  break;
						  }
					  if ( !strcmp(test_string, "ARENA") )
						  {
						  pInfos[i].uEAXEnv = 9;
						  break;
						  }
					  if ( !strcmp(test_string, "GENERIC") )
						  {
						  pInfos[i].uEAXEnv = 0;
						  break;
						  }
					  if ( !strcmp(test_string, "PADDEDCELL") )
						  {
						  pInfos[i].uEAXEnv = 1;
						  break;
						  }
					  if ( !strcmp(test_string, "ROOM") )
						  {
						  pInfos[i].uEAXEnv = 2;
						  break;
						  }
					  if ( !strcmp(test_string, "BATHROOM") )
						  {
						  pInfos[i].uEAXEnv = 3;
						  break;
						  }
					  if ( !strcmp(test_string, "LIVINGROOM") )
						  {
						  pInfos[i].uEAXEnv = 4;
						  break;
						  }
					  if ( !strcmp(test_string, "AUDITORIUM") )
						  {
						  pInfos[i].uEAXEnv = 6;
						  break;
						  }
					  if ( !strcmp(test_string, "CONCERTHALL") )
						  {
						  pInfos[i].uEAXEnv = 7;
						  break;
						  }
					  if ( !strcmp(test_string, "HANGAR") )
						  {
						  pInfos[i].uEAXEnv = 10;
						  break;
						  }
					  if ( !strcmp(test_string, "CARPETEDHALLWAY") )
						  {
						  pInfos[i].uEAXEnv = 11;
						  break;
						  }
					  if ( !strcmp(test_string, "HALLWAY") )
						  {
						  pInfos[i].uEAXEnv = 12;
						  break;
						  }
					  if ( !strcmp(test_string, "STONECORRIDOR") )
						  {
						  pInfos[i].uEAXEnv = 13;
						  break;
						  }
					  if ( !strcmp(test_string, "ALLEY") )
						  {
						  pInfos[i].uEAXEnv = 14;
						  break;
						  }
					  if ( !strcmp(test_string, "QUARRY") )
						  {
						  pInfos[i].uEAXEnv = 18;
						  break;
						  }
					  if ( !strcmp(test_string, "PARKINGLOT") )
						  {
						  pInfos[i].uEAXEnv = 20;
						  break;
						  }
					  if ( !strcmp(test_string, "SEWERPIPE") )
						  {
						  pInfos[i].uEAXEnv = 21;
						  break;
						  }
					  if ( !strcmp(test_string, "DRUGGED") )
						  {
						  pInfos[i].uEAXEnv = 23;
						  break;
						  }
					  if ( !strcmp(test_string, "DIZZY") )
						  {
						  pInfos[i].uEAXEnv = 24;
						  break;
						  }
					  if ( !strcmp(test_string, "PSYCHOTIC") )
						  {
						  pInfos[i].uEAXEnv = 25;
						  break;
						  }
					   pInfos[i].uEAXEnv = 26;
					
						  }
					  break;
				  }
			  }
		  else
			  { 
				  break_loop = true;
			  }
		  ++decode_step;
		  test_string=tmp_pos+1;
		  } while ((decode_step<31)&&!break_loop);
	  }
 
  uNumMaps = 77;
}
// 453F62: using guessed type char Str[32];






//----- (004547A3) --------------------------------------------------------
unsigned int MapStats::GetMapInfo(const char *Str2)
{
  MapStats *v2; // esi@1
  unsigned int v3; // edi@1
  const char **v4; // ebx@2
  unsigned int result; // eax@6

  v2 = this;
  v3 = 1;
  if ( (signed int)this->uNumMaps <= 1 )
  {
LABEL_6:
    result = 0;
  }
  else
  {
    v4 = (const char **)&this->pInfos[1].pFilename;
    while ( !*v4 || _strcmpi(*v4, Str2) )
    {
      ++v3;
      v4 += 17;
      if ( (signed int)v3 >= (signed int)v2->uNumMaps )
        goto LABEL_6;
    }
    result = v3;
  }
  return result;
}

//----- (004547E4) --------------------------------------------------------
void FactionTable::Initialize()
{
  int i;
  char* test_string;
  unsigned char c;
  bool break_loop;
  unsigned int temp_str_len;
  char* tmp_pos;
  int decode_step;
  int item_counter;

  if ( pHostileTXT_Raw )
    pAllocator->FreeChunk(pHostileTXT_Raw);
  pHostileTXT_Raw = NULL;
  pHostileTXT_Raw = (char *)pEvents_LOD->LoadRaw("hostile.txt", 0);
  strtok(pHostileTXT_Raw, "\r");
  for (i=0; i<89; ++i)
	  {
	  test_string = strtok(NULL, "\r") + 1;
	  break_loop = false;
	  decode_step=0;
	  do 
		  {
		  c = *(unsigned char*)test_string;
		  temp_str_len = 0;
		  while((c!='\t')&&(c>0))
			  {
			  ++temp_str_len;
			  c=test_string[temp_str_len];
			  }		
		  tmp_pos=test_string+temp_str_len;
		  if (*tmp_pos == 0)
			  break_loop = true;
		  *tmp_pos = 0;
		  if (temp_str_len)
			  {
			  if ( decode_step >= 1 && decode_step < 90 )
				  relations[decode_step-1][i] = atoi(test_string);
			  }
		  else
			  { 
			  break_loop = true;
			  }
		  ++decode_step;
		  test_string=tmp_pos+1;
		  } while ((decode_step<92)&&!break_loop);
	  }
  if ( pHostileTXT_Raw)
  {
    pAllocator->FreeChunk(pHostileTXT_Raw);
    pHostileTXT_Raw = NULL;
  }
}

//----- (004548E2) --------------------------------------------------------
unsigned int __fastcall ParseSpellType(FrameTableTxtLine *a1, int a2)
{
  int v2; // edi@1
  int v3; // esi@1
  unsigned int result; // eax@1
  std::string v5; // [sp-18h] [bp-28h]@75
  const char *v6; // [sp-8h] [bp-18h]@75
  signed int v7; // [sp-4h] [bp-14h]@3
  std::string *v8; // [sp+8h] [bp-8h]@75
  int a3; // [sp+Fh] [bp-1h]@75

  v2 = (int)a1;
  v3 = a2;
  result = (int)a1->pProperties[0];
  if ( result )
  {
    if ( !_strcmpi((const char *)result, "Dispel") )
    {
      v7 = 80;
LABEL_71:
      result = v7;
LABEL_76:
      ++*(int *)v3;
      return result;
    }
    if ( _strcmpi(*(const char **)(v2 + 4), "Day") )
    {
      if ( _strcmpi(*(const char **)(v2 + 4), "Hour") )
      {
        if ( _strcmpi(*(const char **)(v2 + 4), "Shield") )
        {
          if ( !_strcmpi(*(const char **)(v2 + 4), "Spirit") )
          {
            v7 = 52;
            goto LABEL_71;
          }
          if ( !_strcmpi(*(const char **)(v2 + 4), "Power") )
          {
            v7 = 77;
            goto LABEL_71;
          }
          if ( !_strcmpi(*(const char **)(v2 + 4), "Meteor") )
          {
            v7 = 9;
            goto LABEL_71;
          }
          if ( !_strcmpi(*(const char **)(v2 + 4), "Lightning") )
          {
            v7 = 18;
            goto LABEL_71;
          }
          if ( _strcmpi(*(const char **)(v2 + 4), "Implosion") )
          {
            if ( !_strcmpi(*(const char **)(v2 + 4), "Stone") )
            {
              v7 = 38;
              goto LABEL_71;
            }
            if ( _strcmpi(*(const char **)(v2 + 4), "Haste") )
            {
              if ( _strcmpi(*(const char **)(v2 + 4), "Heroism") )
              {
                if ( !_strcmpi(*(const char **)(v2 + 4), "Pain") )
                {
                  v7 = 95;
                  goto LABEL_71;
                }
                if ( _strcmpi(*(const char **)(v2 + 4), "Sparks") )
                {
                  if ( !_strcmpi(*(const char **)(v2 + 4), "Light") )
                  {
                    v7 = 78;
                    goto LABEL_71;
                  }
                  if ( !_strcmpi(*(const char **)(v2 + 4), "Toxic") )
                  {
                    v7 = 90;
                    goto LABEL_71;
                  }
                  if ( _strcmpi(*(const char **)(v2 + 4), "ShrapMetal") )
                  {
                    if ( _strcmpi(*(const char **)(v2 + 4), "Paralyze") )
                    {
                      if ( _strcmpi(*(const char **)(v2 + 4), "Fireball") )
                      {
                        if ( _strcmpi(*(const char **)(v2 + 4), "Incinerate") )
                        {
                          if ( !_strcmpi(*(const char **)(v2 + 4), "Fire") )
                          {
                            v7 = 2;
                            goto LABEL_71;
                          }
                          if ( !_strcmpi(*(const char **)(v2 + 4), "Rock") )
                          {
                            v7 = 41;
                            goto LABEL_71;
                          }
                          if ( !_strcmpi(*(const char **)(v2 + 4), "Mass") )
                          {
                            v7 = 44;
                            goto LABEL_71;
                          }
                          if ( !_strcmpi(*(const char **)(v2 + 4), "Ice") )
                          {
                            v7 = 26;
                            goto LABEL_71;
                          }
                          if ( !_strcmpi(*(const char **)(v2 + 4), "Acid") )
                          {
                            v7 = 29;
                            goto LABEL_71;
                          }
                          if ( _strcmpi(*(const char **)(v2 + 4), "Bless") )
                          {
                            if ( !_strcmpi(*(const char **)(v2 + 4), "Dragon") )
                            {
                              v7 = 97;
                              goto LABEL_71;
                            }
                            if ( _strcmpi(*(const char **)(v2 + 4), "Reanimate") )
                            {
                              if ( !_strcmpi(*(const char **)(v2 + 4), "Summon") )
                              {
                                v7 = 82;
                                goto LABEL_71;
                              }
                              if ( _strcmpi(*(const char **)(v2 + 4), "Fate") )
                              {
                                if ( _strcmpi(*(const char **)(v2 + 4), "Harm") )
                                {
                                  if ( !_strcmpi(*(const char **)(v2 + 4), "Mind") )
                                  {
                                    v7 = 57;
                                    goto LABEL_71;
                                  }
                                  if ( _strcmpi(*(const char **)(v2 + 4), "Blades") )
                                  {
                                    if ( !_strcmpi(*(const char **)(v2 + 4), "Psychic") )
                                    {
                                      v7 = 65;
                                      goto LABEL_71;
                                    }
                                    if ( _strcmpi(*(const char **)(v2 + 4), "Hammerhands") )
                                    {
                                      sprintf(pTmpBuf, "Unknown monster spell %s", *(int *)(v2 + 4));
                                      MessageBoxA(nullptr, pTmpBuf, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Itemdata.cpp:1562", 0);
                                      result = 0;
                                      goto LABEL_76;
                                    }
                                    v7 = 73;
                                  }
                                  else
                                  {
                                    v7 = 39;
                                  }
                                }
                                else
                                {
                                  v7 = 70;
                                }
                              }
                              else
                              {
                                v7 = 47;
                              }
                            }
                            else
                            {
                              v7 = 89;
                            }
                          }
                          else
                          {
                            v7 = 46;
                          }
                        }
                        else
                        {
                          v7 = 11;
                        }
                      }
                      else
                      {
                        v7 = 6;
                      }
                    }
                    else
                    {
                      v7 = 81;
                    }
                  }
                  else
                  {
                    v7 = 93;
                  }
                }
                else
                {
                  v7 = 15;
                }
              }
              else
              {
                v7 = 51;
              }
            }
            else
            {
              v7 = 5;
            }
          }
          else
          {
            v7 = 20;
          }
        }
        else
        {
          v7 = 17;
        }
        return v7;
      }
      v7 = 86;
    }
    else
    {
      v7 = 85;
    }
    *(int *)v3 += 2;
    result = v7;
  }
  return result;
}

//----- (00454CB4) --------------------------------------------------------
int __thiscall ParseAttackType(unsigned __int8 *a1)
{
  unsigned __int8 *v1; // esi@1
  int result; // eax@4
  int v3; // eax@15
  int v4; // eax@18

  v1 = a1;
  if ( !a1 )
    return 4;
  if ( tolower(*a1) == 'f' )
    return 0;
  if ( tolower(*v1) == 'a' )
    return 1;
  if ( tolower(*v1) == 'w' )
    return 2;
  if ( tolower(*v1) == 'e' )
  {
    tolower(v1[1]);
    return 3;
  }
  if ( tolower(*v1) == 's' )
    return 6;
  if ( tolower(*v1) == 'm' )
  {
    v3 = -(tolower(v1[1]) != 'i');
    LOBYTE(v3) = v3 & 0xFE;
    result = v3 + 7;
  }
  else
  {
    if ( tolower(*v1) == 'l' )
      return 9;
    v4 = -(tolower(*v1) != 'd');
    LOBYTE(v4) = v4 & 0xFA;
    result = v4 + 10;
  }
  return result;
}

//----- (00454D7D) --------------------------------------------------------
char __fastcall ParseDamage(const char *Str, int a2, int a3, int a4)
{
  int v4; // esi@1
  const char *v5; // edi@1
  signed int v6; // ebx@1
  int *v7; // esi@2
  int v8; // eax@3
  size_t v10; // [sp+Ch] [bp-Ch]@1
  int v11; // [sp+10h] [bp-8h]@1
  signed int v12; // [sp+14h] [bp-4h]@1

  v4 = a2;
  v5 = Str;
  *(char *)a2 = 0;
  *(char *)a3 = 1;
  v11 = a2;
  *(char *)a4 = 0;
  v6 = 0;
  v10 = strlen(Str);
  v12 = 0;
  if ( (signed int)v10 <= 0 )
  {
LABEL_9:
    LOBYTE(v8) = *v5;
    if ( (unsigned __int8)*v5 >= 0x30u && (unsigned __int8)v8 <= 0x39u )
    {
      *(char *)v4 = atoi(v5);
      LOBYTE(v8) = a3;
      *(char *)a3 = 1;
    }
    return v8;
  }
  do
  {
    v7 = (int *)&v5[v6];
    if ( tolower((unsigned __int8)v5[v6]) == 100 )
    {
      *(char *)v7 = 0;
      *(char *)v11 = atoi(v5);
      LOBYTE(v8) = atoi(&v5[v6 + 1]);
      v12 = 1;
      *(char *)a3 = v8;
      *(char *)v7 = 100;
    }
    else
    {
      v8 = tolower(*(char *)v7);
      if ( v8 == 43 )
      {
        LOBYTE(v8) = atoi(&v5[v6 + 1]);
        *(char *)a4 = v8;
      }
    }
    ++v6;
  }
  while ( v6 < (signed int)v10 );
  if ( !v12 )
  {
    v4 = v11;
    goto LABEL_9;
  }
  return v8;
}

//----- (00454E3A) --------------------------------------------------------
int __fastcall ParseMissleAttackType(const char *Str1)
{
  const char *v1; // esi@1
  int v2; // edi@1
  int v4; // [sp-4h] [bp-Ch]@4

  v1 = Str1;
  v2 = 0;
  if ( _strcmpi(Str1, "ARROW") )
  {
    if ( _strcmpi(v1, "ARROWF") )
    {
      if ( _strcmpi(v1, "FIRE") )
      {
        if ( _strcmpi(v1, "AIR") )
        {
          if ( _strcmpi(v1, "WATER") )
          {
            if ( _strcmpi(v1, "EARTH") )
            {
              if ( _strcmpi(v1, "SPIRIT") )
              {
                if ( _strcmpi(v1, "MIND") )
                {
                  if ( _strcmpi(v1, "BODY") )
                  {
                    if ( _strcmpi(v1, "LIGHT") )
                    {
                      if ( _strcmpi(v1, "DARK") )
                      {
                        if ( _strcmpi(v1, "ENER") )
                          return v2;
                        v4 = 13;
                      }
                      else
                      {
                        v4 = 11;
                      }
                    }
                    else
                    {
                      v4 = 10;
                    }
                  }
                  else
                  {
                    v4 = 9;
                  }
                }
                else
                {
                  v4 = 8;
                }
              }
              else
              {
                v4 = 7;
              }
            }
            else
            {
              v4 = 6;
            }
          }
          else
          {
            v4 = 5;
          }
        }
        else
        {
          v4 = 4;
        }
      }
      else
      {
        v4 = 3;
      }
    }
    else
    {
      v4 = 2;
    }
    return v4;
  }
  return 1;
}






//----- (00458244) --------------------------------------------------------
unsigned int __fastcall SkillToMastery(unsigned __int16 a1)
{
  unsigned int result; // eax@1

  result = 1;                                   // Normal
  if ( HIBYTE(a1) & 1 )
  {
    result = 4;                                 // Grandmaster
  }
  else
  {
    if ( (a1 & 0x80u) == 0 )
    {
      if ( a1 & 0x40 )
        result = 2;                             // Expert
    }
    else
    {
      result = 3;                               // Master
    }
  }
  return result;
}


//----- (0045828B) --------------------------------------------------------
unsigned int __fastcall GetSpellColor(signed int a1)
{
  unsigned __int16 v1; // dx@3
  unsigned __int16 v2; // cx@6
  unsigned __int16 v4; // [sp-4h] [bp-4h]@3

  if ( a1 < 1 )
  {
    if ( a1 < 12 )
    {
      if ( a1 < 23 )
      {
        if ( a1 < 34 )
        {
          if ( a1 < 45 )
          {
            if ( a1 < 56 )
            {
              if ( a1 < 67 )
              {
                if ( a1 < 78 )
                {
                  if ( a1 < 89 )
                    goto LABEL_31;
                  goto LABEL_28;
                }
LABEL_25:
                if ( a1 < 89 )
                {
                  v4 = 155;
                  v2 = 255;
                  goto LABEL_30;
                }
LABEL_28:
                if ( a1 < 100 )
                {
                  v4 = 240;
                  v2 = 192;
                  goto LABEL_30;
                }
LABEL_31:
                v4 = 0;
                v1 = 0;
                goto LABEL_32;
              }
LABEL_21:
              if ( a1 < 78 )
              {
                v4 = 0;
                v1 = 128;
                goto LABEL_23;
              }
              goto LABEL_25;
            }
LABEL_18:
            if ( a1 < 67 )
            {
              v4 = 255;
              v1 = 15;
              v2 = 235;
              return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4);
            }
            goto LABEL_21;
          }
LABEL_15:
          if ( a1 < 56 )
          {
            v2 = 225;
            goto LABEL_13;
          }
          goto LABEL_18;
        }
LABEL_11:
        if ( a1 < 45 )
        {
          v2 = 128;
LABEL_13:
          v4 = v2;
LABEL_30:
          v1 = v2;
          return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4);
        }
        goto LABEL_15;
      }
LABEL_8:
      if ( a1 < 34 )
      {
        v4 = 255;
        v1 = 128;
LABEL_32:
        v2 = 0;
        return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4);
      }
      goto LABEL_11;
    }
  }
  else
  {
    if ( a1 < 12 )
    {
      v4 = 0;
      v1 = 85;
LABEL_23:
      v2 = 255;
      return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4);
    }
  }
  if ( a1 >= 23 )
    goto LABEL_8;
  v4 = 255;
  v1 = 212;
  v2 = 150;
  return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4);
}


//----- (004583B0) --------------------------------------------------------
LevelDecoration::LevelDecoration()
{
  this->field_1A = 0;
  this->field_18 = 0;
  this->vPosition.z = 0;
  this->vPosition.y = 0;
  this->vPosition.x = 0;
  this->uDecorationDescID = 0;
  this->field_2 = 0;
  this->field_16_event_id = 0;
  this->uCog = 0;
}









//----- (00458600) --------------------------------------------------------
void DecorationList::ToFile()
{
  DecorationList *v1; // esi@1
  FILE *v2; // eax@1
  FILE *v3; // edi@1

  v1 = this;
  v2 = fopen("data\\ddeclist.bin", "wb");
  v3 = v2;
  if ( !v2 )
    Abortf("Unable to save ddeclist.bin!");
  fwrite(v1, 4u, 1u, v2);
  fwrite(v1->pDecorations, 0x54u, v1->uNumDecorations, v3);
  fclose(v3);
}

//----- (0045864C) --------------------------------------------------------
void DecorationList::FromFile(void *pSerialized)
{
  uNumDecorations = *(int *)pSerialized;
  pDecorations = (DecorationDesc *)pAllocator->AllocNamedChunk(pDecorations,
                           84 * uNumDecorations, "Dec Descrip");
  memcpy(pDecorations, (char *)pSerialized + 4, 84 * uNumDecorations);
}

//----- (00458693) --------------------------------------------------------
void DecorationList::InitializeDecorationSprite(unsigned int uDecID)
{
  pSpriteFrameTable->InitializeSprite(this->pDecorations[uDecID].uSpriteID);
}

//----- (004586B0) --------------------------------------------------------
bool DecorationList::FromFileTxt(const char *Args)
{
  DecorationList *v2; // ebx@1
  FILE *v3; // eax@1
  unsigned int v4; // esi@3
  void *v5; // eax@10
  FILE *v6; // ST18_4@12
  char *i; // eax@12
  unsigned __int16 v8; // ax@16
  const char *v9; // ST20_4@16
  const char *v10; // ST18_4@16
  __int16 v11; // ax@16
  const char *v12; // ST14_4@16
  unsigned __int16 v13; // ax@16
  const char *v14; // ST10_4@16
  __int16 v15; // ax@16
  const char *v16; // ST0C_4@16
  unsigned __int8 v17; // al@16
  const char *v18; // ST08_4@16
  unsigned __int8 v19; // al@16
  const char *v20; // ST04_4@16
  unsigned __int8 v21; // al@16
  const char *v22; // ST00_4@16
  unsigned __int8 v23; // zf@16
  char v24; // sf@16
  unsigned __int8 v25; // of@16
  int j; // edi@17
  const char *v27; // esi@18
  int v28; // eax@19
  int v29; // eax@21
  int v30; // eax@23
  int v31; // eax@25
  int v32; // eax@27
  int v33; // eax@29
  int v34; // eax@31
  int v35; // eax@33
  FrameTableTxtLine v37; // [sp+Ch] [bp-460h]@17
  FrameTableTxtLine v38; // [sp+88h] [bp-3E4h]@13
  char Dest; // [sp+104h] [bp-368h]@17
  char Buf; // [sp+17Ch] [bp-2F0h]@3
  FrameTableTxtLine v41; // [sp+370h] [bp-FCh]@4
  FrameTableTxtLine v42; // [sp+3ECh] [bp-80h]@4
  FILE *File; // [sp+468h] [bp-4h]@1
  unsigned int Argsa; // [sp+474h] [bp+8h]@3

  v2 = this;
  v3 = fopen(Args, "r");
  File = v3;
  if ( !v3 )
    Abortf("DecorationDescriptionList::load - Unable to open file: %s.");
  v4 = 0;
  Argsa = 0;
  if ( fgets(&Buf, 490, v3) )
  {
    do
    {
      *strchr(&Buf, 10) = 0;
      memcpy(&v42, frame_table_txt_parser(&Buf, &v41), sizeof(v42));
      if ( v42.field_0 && *v42.pProperties[0] != 47 && v42.field_0 >= 3 )
        ++Argsa;
    }
    while ( fgets(&Buf, 490, File) );
    v4 = Argsa;
  }
  v2->uNumDecorations = v4;
  v5 = pAllocator->AllocNamedChunk(v2->pDecorations, 84 * v4, "Dec Descrip");
  v2->pDecorations = (DecorationDesc *)v5;
  if ( !v5 )
    Abortf("DecorationDescriptionList::load - Out of Memory!");
  v6 = File;
  v2->uNumDecorations = 0;
  fseek(v6, 0, 0);
  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
  {
    *strchr(&Buf, 10) = 0;
    memcpy(&v42, frame_table_txt_parser(&Buf, &v38), sizeof(v42));
    if ( v42.field_0 && *v42.pProperties[0] != 47 && v42.field_0 >= 3 )
    {
      strcpy(v2->pDecorations[v2->uNumDecorations].pName, v42.pProperties[1]);
      v8 = pSpriteFrameTable->FastFindSprite(v2->pDecorations[v2->uNumDecorations].pName);
      v9 = v42.pProperties[2];
      v2->pDecorations[v2->uNumDecorations].uSpriteID = v8;
      strcpy(v2->pDecorations[v2->uNumDecorations].field_20, v9);
      v10 = v42.pProperties[3];
      v2->pDecorations[v2->uNumDecorations].uType = 0;
      v11 = atoi(v10);
      v12 = v42.pProperties[4];
      v2->pDecorations[v2->uNumDecorations].uRadius = v11;
      v13 = atoi(v12);
      v14 = v42.pProperties[5];
      v2->pDecorations[v2->uNumDecorations].uDecorationHeight = v13;
      v15 = atoi(v14);
      v16 = v42.pProperties[6];
      v2->pDecorations[v2->uNumDecorations].uLightRadius = v15;
      v17 = atoi(v16);
      v18 = v42.pProperties[7];
      v2->pDecorations[v2->uNumDecorations].uColoredLightRed = v17;
      v19 = atoi(v18);
      v20 = v42.pProperties[8];
      v2->pDecorations[v2->uNumDecorations].uColoredLightGreen = v19;
      v21 = atoi(v20);
      v22 = v42.pProperties[9];
      v2->pDecorations[v2->uNumDecorations].uColoredLightBlue = v21;
      v2->pDecorations[v2->uNumDecorations].uSoundID = atoi(v22);
      v25 = __OFSUB__(v42.field_0, 10);
      v23 = v42.field_0 == 10;
      v24 = v42.field_0 - 10 < 0;
      v2->pDecorations[v2->uNumDecorations].uFlags = 0;
      if ( !((unsigned __int8)(v24 ^ v25) | v23) )
      {
        strcpy(&Dest, v42.pProperties[10]);
        memcpy(&v41, frame_table_txt_parser(&Dest, &v37), sizeof(v41));
        for ( j = 0; j < v41.field_0; ++j )
        {
          v27 = v41.pProperties[j];
          if ( _strcmpi(v41.pProperties[j], "NBM") )
          {
            if ( _strcmpi(v27, "Invisible") )
            {
              if ( _strcmpi(v27, "FS") )
              {
                if ( _strcmpi(v27, "FM") )
                {
                  if ( _strcmpi(v27, "FF") )
                  {
                    if ( _strcmpi(v27, "Marker") )
                    {
                      if ( _strcmpi(v27, "LoopSlow") )
                      {
                        if ( _strcmpi(v27, "EmitFire") )
                        {
                          if ( _strcmpi(v27, "Dawn") )
                          {
                            if ( !_strcmpi(v27, "Dusk") )
                              HIBYTE(v2->pDecorations[v2->uNumDecorations].uFlags) |= 2u;
                          }
                          else
                          {
                            HIBYTE(v2->pDecorations[v2->uNumDecorations].uFlags) |= 1u;
                          }
                        }
                        else
                        {
                          v35 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags;
                          *(char *)v35 |= 0x80u;
                        }
                      }
                      else
                      {
                        v34 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags;
                        *(char *)v34 |= 0x40u;
                      }
                    }
                    else
                    {
                      v33 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags;
                      *(char *)v33 |= 0x20u;
                    }
                  }
                  else
                  {
                    v32 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags;
                    *(char *)v32 |= 0x10u;
                  }
                }
                else
                {
                  v31 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags;
                  *(char *)v31 |= 8u;
                }
              }
              else
              {
                v30 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags;
                *(char *)v30 |= 4u;
              }
            }
            else
            {
              v29 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags;
              *(char *)v29 |= 2u;
            }
          }
          else
          {
            v28 = (int)&v2->pDecorations[v2->uNumDecorations].uFlags;
            *(char *)v28 |= 1u;
          }
        }
      }
      ++v2->uNumDecorations;
    }
  }
  fclose(File);
  return 1;
}





//----- (00459064) --------------------------------------------------------
void ObjectList::InitializeSprites()
{
  for (uint i = 0; i < uNumObjects; ++i)
    pSpriteFrameTable->InitializeSprite(pObjects[i].uSpriteID);
}

//----- (00459090) --------------------------------------------------------
void ObjectList::ToFile()
{
  ObjectList *v1; // esi@1
  FILE *v2; // eax@1
  FILE *v3; // edi@1

  v1 = this;
  v2 = fopen("data\\dobjlist.bin", "wb");
  v3 = v2;
  if ( !v2 )
    Abortf("Unable to save dobjlist.bin!");
  fwrite(v1, 4u, 1u, v2);
  fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3);
  fclose(v3);
}

//----- (004590DC) --------------------------------------------------------
void ObjectList::FromFile(void *pSerialized)
{
  uNumObjects = *(int *)pSerialized;
  pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, 56 * uNumObjects, "Obj Descrip");
  memcpy(pObjects, (char *)pSerialized + 4, 56 * uNumObjects);
}

//----- (00459123) --------------------------------------------------------
bool ObjectList::FromFileTxt(const char *Args)
{
  ObjectList *v2; // ebx@1
  __int32 v3; // edi@1
  FILE *v4; // eax@1
  unsigned int v5; // esi@3
  void *v6; // eax@9
  FILE *v7; // ST0C_4@11
  char *i; // eax@11
  unsigned __int16 v9; // ax@14
  const char *v10; // ST20_4@14
  __int16 v11; // ax@14
  const char *v12; // ST1C_4@14
  __int16 v13; // ax@14
  const char *v14; // ST18_4@14
  __int16 v15; // ax@14
  const char *v16; // ST14_4@14
  __int16 v17; // ax@14
  const char *v18; // ST10_4@14
  __int16 v19; // ax@14
  const char *v20; // ST0C_4@14
  int v21; // esi@16
  const char *v22; // edi@16
  int v23; // eax@17
  int v24; // eax@19
  int v25; // eax@21
  int v26; // eax@21
  int v27; // eax@21
  int v28; // eax@23
  int v29; // eax@25
  int v30; // eax@27
  int v31; // eax@29
  const char *v32; // edi@30
  const char *v33; // ST20_4@35
  int v34; // eax@35
  char v35; // al@35
  const char *v36; // ST1C_4@35
  char v37; // al@35
  const char *v38; // ST18_4@35
  FrameTableTxtLine v40; // [sp+8h] [bp-460h]@14
  FrameTableTxtLine v41; // [sp+84h] [bp-3E4h]@12
  char Dest; // [sp+100h] [bp-368h]@14
  char Buf; // [sp+178h] [bp-2F0h]@3
  FrameTableTxtLine v44; // [sp+36Ch] [bp-FCh]@4
  FrameTableTxtLine v45; // [sp+3E8h] [bp-80h]@4
  FILE *File; // [sp+464h] [bp-4h]@1
  unsigned int Argsa; // [sp+470h] [bp+8h]@3
  int Argsb; // [sp+470h] [bp+8h]@15

  v2 = this;
  pAllocator->FreeChunk(this->pObjects);
  v3 = 0;
  v2->pObjects = 0;
  v2->uNumObjects = 0;
  v4 = fopen(Args, "r");
  File = v4;
  if ( !v4 )
    Abortf("ObjectDescriptionList::load - Unable to open file: %s.");
  v5 = 0;
  Argsa = 0;
  if ( fgets(&Buf, 490, v4) )
  {
    do
    {
      *strchr(&Buf, 10) = 0;
      memcpy(&v45, frame_table_txt_parser(&Buf, &v44), sizeof(v45));
      if ( v45.field_0 && *v45.pProperties[0] != '/' )
        ++Argsa;
    }
    while ( fgets(&Buf, 490, File) );
    v5 = Argsa;
    v3 = 0;
  }
  v2->uNumObjects = v5;
  v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip");
  v2->pObjects = (ObjectDesc *)v6;
  if ( v6 == (void *)v3 )
    Abortf("ObjectDescriptionList::load - Out of Memory!");
  memset(v6, v3, 56 * v2->uNumObjects);
  v7 = File;
  v2->uNumObjects = v3;
  fseek(v7, v3, v3);
  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
  {
    *strchr(&Buf, 10) = 0;
    memcpy(&v45, frame_table_txt_parser(&Buf, &v41), sizeof(v45));
    if ( v45.field_0 && *v45.pProperties[0] != 47 )
    {
      strcpy(v2->pObjects[v2->uNumObjects].field_0, v45.pProperties[0]);
      v9 = pSpriteFrameTable->FastFindSprite((char *)v45.pProperties[1]);
      v10 = v45.pProperties[2];
      v2->pObjects[v2->uNumObjects].uSpriteID = v9;
      v11 = atoi(v10);
      v12 = v45.pProperties[3];
      v2->pObjects[v2->uNumObjects].uObjectID = v11;
      v13 = atoi(v12);
      v14 = v45.pProperties[4];
      v2->pObjects[v2->uNumObjects].uRadius = v13;
      v15 = atoi(v14);
      v16 = v45.pProperties[5];
      v2->pObjects[v2->uNumObjects].uHeight = v15;
      v17 = atoi(v16);
      v18 = v45.pProperties[6];
      v2->pObjects[v2->uNumObjects].uLifetime = v17;
      v19 = atoi(v18);
      v20 = v45.pProperties[7];
      v2->pObjects[v2->uNumObjects].uSpeed = v19;
      strcpy(&Dest, v20);
      memcpy(&v44, frame_table_txt_parser(&Dest, &v40), sizeof(v44));
      if ( v45.field_0 > 7 )
      {
        for ( Argsb = 0; Argsb < v44.field_0; ++Argsb )
        {
          v21 = Argsb;
          v22 = v44.pProperties[Argsb];
          if ( !_strcmpi(v44.pProperties[Argsb], "NoDraw") )
          {
            v23 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)v23 |= 1u;
          }
          if ( !_strcmpi(v22, "Lifetime") )
          {
            v24 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)v24 |= 4u;
          }
          if ( !_strcmpi(v22, "FTLifetime") )
          {
            v25 = (int)&v2->pObjects[v2->uNumObjects];
            *(short *)(v25 + 42) = 8 * pSpriteFrameTable->pSpriteSFrames[*(short *)(v25 + 40)].uAnimLength;
            v26 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)v26 |= 8u;
            v27 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)v27 |= 4u;
          }
          if ( !_strcmpi(v22, "NoPickup") )
          {
            v28 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)v28 |= 0x10u;
          }
          if ( !_strcmpi(v22, "NoGravity") )
          {
            v29 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)v29 |= 0x20u;
          }
          if ( !_strcmpi(v22, "FlagOnIntercept") )
          {
            v30 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)v30 |= 0x40u;
          }
          if ( !_strcmpi(v22, "Bounce") )
          {
            v31 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)v31 |= 0x80u;
          }
          v32 = v45.pProperties[v21];
          if ( !_strcmpi(v45.pProperties[v21], "Fire") )
            HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 2u;
          if ( !_strcmpi(v32, "Lines") )
            HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 4u;
          if ( !_strcmpi(v44.pProperties[v21], "bits") )
          {
            v33 = v44.pProperties[v21 + 1];
            v34 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
            *(char *)(v34 + 1) |= 1u;
            v35 = atoi(v33);
            v36 = v44.pProperties[v21 + 2];
            v2->pObjects[v2->uNumObjects].uParticleTrailColorR = v35;
            v37 = atoi(v36);
            v38 = v44.pProperties[v21 + 3];
            v2->pObjects[v2->uNumObjects].uParticleTrailColorG = v37;
            v2->pObjects[v2->uNumObjects].uParticleTrailColorB = atoi(v38);
          }
        }
      }
      ++v2->uNumObjects;
    }
  }
  fclose(File);
  return 1;
}


//----- (0045E03A) --------------------------------------------------------
unsigned __int16 *__fastcall MakeScreenshot(signed int width, signed int height)
{
  signed int v2; // edi@1
  unsigned __int16 *v3; // ebx@1
  int v4; // edx@7
  unsigned __int8 v5; // cf@9
  unsigned int v6; // ecx@9
  unsigned __int16 *v7; // edi@9
  int j; // ecx@9
  unsigned __int16 *v9; // edi@15
  int v10; // ecx@15
  LONG v11; // esi@15
  signed __int64 v12; // qax@18
  unsigned int v13; // ST10_4@21
  HRESULT v14; // eax@21
  int v15; // edi@29
  signed __int64 v16; // qax@30
  signed int v17; // edx@34
  unsigned __int16 *v18; // edi@36
  int k; // ecx@36
  DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6
  unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1
  float v23; // [sp+84h] [bp-20h]@1
  unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21
  float v25; // [sp+8Ch] [bp-18h]@1
  unsigned int v26; // [sp+90h] [bp-14h]@17
  int v27; // [sp+94h] [bp-10h]@1
  int v28; // [sp+98h] [bp-Ch]@16
  int i; // [sp+9Ch] [bp-8h]@15
  int v30; // [sp+A0h] [bp-4h]@1

  v30 = width;
  v2 = height;
  v27 = height;
  v23 = 452.0 / (double)width;
  v25 = 336.0 / (double)height;
  pPixels = (unsigned __int16 *)malloc(2 * height * width);
  v3 = pPixels;
  if ( pRenderer->pRenderD3D )
  {
    pRenderer->BeginSceneD3D();
    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    {
      pIndoor->Draw();
    }
    else
    {
      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
        pOutdoor->Draw();
    }
    pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
    memset(&Dst, 0, 0x7Cu);
    Dst.dwSize = 124;
    if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) )
    {
      v9 = (unsigned __int16 *)Dst.lpSurface;
      v10 = 0;
      v11 = Dst.lPitch >> 1;
      for ( i = 0; i < v27; ++i )
      {
        v28 = v10;
        if ( v30 > v10 )
        {
          v26 = v11 * (unsigned __int64)(signed __int64)((double)i * v25 + 8.0);
          do
          {
            v12 = (signed __int64)((double)v28++ * v23 + 8.0);
            *v3 = v9[v26 + (int)v12];
            ++v3;
          }
          while ( v28 < v30 );
          v10 = 0;
        }
      }
      v13 = v10;
      ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
    }
    else
    {
      v4 = v27;
      if ( v27 > 0 )
      {
        do
        {
          if ( v30 > 0 )
          {
            v5 = v30 & 1;
            v6 = (unsigned int)v30 >> 1;
            memset(v3, 0, 4 * ((unsigned int)v30 >> 1));
            v7 = &v3[2 * v6];
            for ( j = v5; j; --j )
            {
              *v7 = 0;
              ++v7;
            }
            v3 += v30;
          }
          --v4;
        }
        while ( v4 );
      }
    }
  }
  else
  {
    pRenderer->BeginScene();
    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    {
      pIndoor->Draw();
    }
    else
    {
      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
        pOutdoor->Draw();
    }
    _this = pRenderer->pTargetSurface;
    v26 = pRenderer->uTargetSurfacePitch;
    if ( pRenderer->pTargetSurface )
    {
      i = 0;
      if ( v2 > 0 )
      {
        do
        {
          v28 = 0;
          if ( v30 > 0 )
          {
            v15 = v26 * (unsigned __int64)(signed __int64)((double)i * v25 + 8.0);
            do
            {
              v16 = (signed __int64)((double)v28++ * v23 + 8.0);
              *v3 = _this[v15 + (int)v16];
              ++v3;
            }
            while ( v28 < v30 );
          }
          ++i;
        }
        while ( i < v27 );
      }
    }
    else
    {
      if ( v2 > 0 )
      {
        v17 = v2;
        do
        {
          if ( v30 > 0 )
          {
            memset(v3, 0, 4 * ((unsigned int)v30 >> 1));
            v18 = &v3[2 * ((unsigned int)v30 >> 1)];
            for ( k = v30 & 1; k; --k )
            {
              *v18 = 0;
              ++v18;
            }
            v3 += v30;
          }
          --v17;
        }
        while ( v17 );
      }
    }
    pRenderer->EndScene();
  }
  return pPixels;
}

//----- (0045E26C) --------------------------------------------------------
void __thiscall SaveScreenshot(const char *pFilename)
{
  const char *v1; // edi@1
  unsigned __int16 *v2; // esi@1

  v1 = pFilename;
  v2 = MakeScreenshot(92, 68);
  pRenderer->SavePCXImage(v1, (char *)v2, 92, 68);
  free(v2);
}




//----- (004601B7) --------------------------------------------------------
void GameUI_MainMenu_DoDrawLoad(int a1)
{
  unsigned __int16 v1; // bx@1
  unsigned int v2; // edi@4
  unsigned int v3; // eax@4
  unsigned int v4; // eax@8
  int v5; // edi@8
  unsigned int v6; // eax@8
  unsigned int pMapID; // eax@10
  signed __int64 v8; // qax@10
  unsigned int v9; // ebx@10
  unsigned __int64 v10; // qax@10
  __int64 v11; // qax@10
  char v12; // di@10
  unsigned __int64 v13; // qtt@10
  unsigned int v14; // ecx@10
  __int64 pOurHour; // qax@10
  int v16; // edi@10
  signed int pHour; // ebx@22
  //const char *v18; // ST14_4@32
  int v19; // eax@32
  const char *v20; // ST18_4@32
  int v21; // eax@32
  //const char *v22; // ST14_4@32
  int v23; // eax@32
  const char *pSlotName; // edi@36
  int v25; // eax@43
  GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
  /*unsigned int Dst; // [sp+Ch] [bp-78h]@8
  unsigned int v27; // [sp+10h] [bp-74h]@8
  int v28; // [sp+14h] [bp-70h]@8
  int v29; // [sp+18h] [bp-6Ch]@8
  unsigned int v30; // [sp+1Ch] [bp-68h]@8
  unsigned int v31; // [sp+20h] [bp-64h]@8*/
  int pMinutes; // [sp+60h] [bp-24h]@10
  int pMonthNum; // [sp+68h] [bp-1Ch]@10
  unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
  __int64 pAMPM2; // [sp+74h] [bp-10h]@10
  int pYear; // [sp+7Ch] [bp-8h]@10
  int a4; // [sp+80h] [bp-4h]@1
  int pFilesID;

  v1 = 255;
  a4 = a1;
  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B);
  pRenderer->BeginScene();
  if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOADINGPROC )
  {
    pRenderer->DrawTextureIndexed(8, 8, uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0);
    if ( a4 )
    {
      v2 = uTextureID_save_up;
      v3 = uTextureID_LS_saveU;
    }
    else
    {
      v2 = uTextureID_load_up;
      v3 = uTextureID_LS_loadU;
    }
    pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0));
    pRenderer->DrawTextureIndexed(18, 139, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0));
    pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0));
    v1 = 255;
  }
  if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
  {
    memset(&pWindow, 0, 0x54);
    pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
    v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight;
    pWindow.uFrameWidth = 220;
    v4 += 157;
    pWindow.uFrameY = v4;
    v5 = pFontSmallnum->uFontHeight;
    pWindow.uFrameZ = pWindow.uFrameX + 219;
    pWindow.uFrameHeight = v5;
    pWindow.uFrameW = v5 + v4 - 1;
    v6 = uLoadGameUI_SelectedSlot;
    if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
    {
      pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, pSavegameThumbnails + uLoadGameUI_SelectedSlot);
      v6 = uLoadGameUI_SelectedSlot;
    }
    pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
    v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
    pMinutes = (int)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32;
    v9 = v8;
    v8 /= 60i64;
    pAMPM2 = v8;
    v10 = (unsigned int)v8 / 24;
    pSaveFiles = v10;
    v11 = (unsigned int)(v10 / 7);
    v12 = v11;
    LODWORD(v13) = (unsigned int)v11 >> 2;
    HIDWORD(v13) = HIDWORD(v11);
    pMonthNum = v13 % 12;
    pYear = v13 / 12;
    pMinutes = (int)__PAIR__(pMinutes, v9) % 60;
    pOurHour = pAMPM2 % 24;
    v14 = (unsigned __int64)(pAMPM2 % 24) >> 32;
    LODWORD(pAMPM2) = pAMPM2 % 24;
    HIDWORD(pOurHour) = pSaveFiles % 28;
    pYear += 1168;//ãîä íà÷àëà
    v16 = v12 & 3;
    pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
    HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
                && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
    if ( v14  != 0 || (signed int)v14 <= 0 && (unsigned int)pOurHour <= 12 )
    {
      if ( !(v14 | (unsigned int)pOurHour) )
      {
        pSaveFiles = 0;
        pHour = 12;
        goto LABEL_23;
      }
    }
    else
    {
      v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32;
      LODWORD(pOurHour) = pOurHour - 12;
    }
    pHour = pOurHour;
    pSaveFiles = v14;
LABEL_23:
    auto day = aDayNames[HIDWORD(pOurHour) % 7];
    auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
    auto month = aMonthNames[pMonthNum];
    //sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
    sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u);
    v1 = 255;
  }
  if ( pGUIWindow_CurrentMenu->field_40 == 2 )
  {
    pGUIWindow_CurrentMenu->field_40 = 0;
    strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer);
    if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
    {
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)83;
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
      ++pMessageQueue_50CBD0->uNumMessages;
    }
  }
  else
  {
    if ( pGUIWindow_CurrentMenu->field_40 == 3 )
      pGUIWindow_CurrentMenu->field_40 = 0;
  }
  if (GetCurrentMenuID() == MENU_LOADINGPROC)
  {
    //v18 = pGlobalTXT_LocalizationStrings[135];
    v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Çàãðóçêà"
    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);
    v20 = (const char *)(pSavegameHeader + uLoadGameUI_SelectedSlot);
    v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0);
    //v22 = pGlobalTXT_LocalizationStrings[165];
    v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Ïîæàëóéñòà, ïîæîæäèòå"
    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
  }
  else
  {
    if ( a4 )
      pSaveFiles = 40;
    else
      pSaveFiles = uNumSavegameFiles;
    a4 = 199;
    pFilesID = pSaveListPosition;
    pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot
    do
    {
      if ( pFilesID >= (signed int)pSaveFiles )
        break;
      short clr;
      HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0);
      if ( pGUIWindow_CurrentMenu->field_40 != 1 || pFilesID != uLoadGameUI_SelectedSlot )
      {
        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
      }
      else
      {
        v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1);
        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum);
      }
      a4 += 21;
      ++pFilesID;
      pSlotName += 100;
    }
    while ( a4 < 346 );
  }
  pRenderer->EndScene();
}
// 6A0C9C: using guessed type int dword_6A0C9C;

//----- (004606F7) --------------------------------------------------------
void __cdecl GameUI_MainMenu_DrawLoad()
{
  GameUI_MainMenu_DoDrawLoad(0);
}

//----- (004606FE) --------------------------------------------------------
void __cdecl sub_4606FE()
{
  GameUI_MainMenu_DoDrawLoad(1);
}

//----- (00460706) --------------------------------------------------------
void TryLoadLevelFromLOD()
{
  FILE *v0; // eax@1
  FILE *v1; // esi@1
  __int32 v2; // edi@2
  char Ext[256]; // [sp+4h] [bp-40Ch]@1
  char Dir[256]; // [sp+104h] [bp-30Ch]@1
  char Filename[256]; // [sp+204h] [bp-20Ch]@1
  char a1[260]; // [sp+304h] [bp-10Ch]@1
  char Drive[4]; // [sp+408h] [bp-8h]@1
  int DstBuf; // [sp+40Ch] [bp-4h]@2

  strcpy(a1, pCurrentMapName);
  _splitpath(a1, Drive, Dir, Filename, Ext);
  sprintf(a1, "levels\\%s%s", Filename, ".lod");
  v0 = fopen(a1, "rb");
  v1 = v0;
  if ( v0 )
  {
    fseek(v0, 0, 2);
    v2 = ftell(v1);
    rewind(v1);
    ptr_6A0D08 = pAllocator->AllocNamedChunk(ptr_6A0D08, v2, "LevelLod");
    fread(ptr_6A0D08, v2, 1u, v1);
    fseek(v1, v2 - 6, 0);
    DstBuf = 0;
    fread(&DstBuf, 4u, 1u, v1);
    fread(&_6A0D10_txt_lod_loading__unused, 2u, 1u, v1);
    _6A0D0C_txt_lod_loading = (int)((char *)ptr_6A0D08 + DstBuf);
    fclose(v1);
  }
}

//----- (0046080D) --------------------------------------------------------
void __cdecl sub_46080D()
{
  pAllocator->FreeChunk(ptr_6A0D08);
  ptr_6A0D08 = 0;
  _6A0D0C_txt_lod_loading = 0;
}

//----- (0046082C) --------------------------------------------------------
bool Initialize_GamesLOD_NewLOD()
{
  pGames_LOD = new LODWriteableFile;
  pGames_LOD->AllocSubIndicesAndIO(300, 0);
  if (pGames_LOD->LoadFile("data\\games.lod", 1))
  {
    pNew_LOD = new LODWriteableFile;
    pNew_LOD->AllocSubIndicesAndIO(300, 0x186A0u);
    return true;
  }
  return false;
}





//----- (0046086A) --------------------------------------------------------
bool Autosave()
{
  int flag; // esi@3
  FILE *v3; // eax@7
  LOD::FileHeader this_; // [sp+Ch] [bp-16Ch]@3
  LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4
  LOD::Directory v7; // [sp+12Ch] [bp-4Ch]@9
  LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3
  void *pSave; // [sp+170h] [bp-8h]@3

  if ( pVideoPlayer->AnyMovieLoaded() )
    pVideoPlayer->Unload();
  flag = 0;
  pSave = pAllocator->AllocNamedChunk(0, 0xF4240, 0);
  pNew_LOD->CloseWriteFile();
  remove("data\\new.lod");
  this_.Reset();
  strcpy(this_.LodVersion, "MMVII");
  strcpy(this_.LodDescription, "newmaps for MMVII");
  this_.LODSize = 100;
  this_.dword_0000A8 = 0;
  a3.dword_000018 = 0;
  a3.word_00001E = 0;
  strcpy(a3.pFilename, "current");
  pNew_LOD->_461492(&this_, &a3, "data\\new.lod");
  if ( pNew_LOD->LoadFile("data\\new.lod", 0) )
  {
    pNew_LOD->CreateTempFile();
    pNew_LOD->uNumSubIndices = 0;
    pDir.Reset();

    for (int i = pGames_LOD->uNumSubIndices / 2; i < pGames_LOD->uNumSubIndices; ++i)
    {
      memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir));
      v3 = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1);
      fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, v3);
      pNew_LOD->AppendDirectory(&pDir, pSave);
    }
    v7.Reset();
    strcpy(pSavegameHeader->pLocationName, "out01.odm");
    strcpy(v7.pFilename, "header.bin");
    v7.uDataSize = 100;
    pNew_LOD->AppendDirectory(&v7, &pSavegameHeader);
    pNew_LOD->Save();
    pParty->vPrevPosition.y = 0;
    pParty->vPrevPosition.x = 12552;
    pParty->vPosition.x = 12552;
    pParty->vPosition.z = 0;
    pParty->uFallStartY = 0;
    pParty->sPrevRotationX = 0;
    pParty->sRotationX = 0;
    pParty->vPrevPosition.z = 1816;
    pParty->vPosition.y = 1816;
    flag = 1;
    pParty->sPrevRotationY = 512;
    pParty->sRotationY = 512;
    SaveGame(1, (__int16 *)1);
  }
  pAllocator->FreeChunk(pSave);
  return flag;
}


//----- (004610AA) --------------------------------------------------------
void __fastcall PrepareToLoadODM(unsigned int bLoading, OutdoorCamera *a2)
{
  unsigned int v2; // edi@1
  OutdoorCamera *v3; // esi@1

  v2 = bLoading;
  v3 = a2;
  pGameLoadingUI_ProgressBar->Reset(0x1Bu);
  pSoundList->_4A9D79(0);
  uCurrentlyLoadedLevelType = (LEVEL_TYPE)2;
  ODM_LoadAndInitialize(pCurrentMapName, v3);
  if ( !v2 )
    TeleportToStartingPoint(uLevel_StartingPointType);
  viewparams->_443365();
  PlayLevelMusic();
}
// 6BE35C: using guessed type int uLevel_StartingPointType;

//----- (00461103) --------------------------------------------------------
void __cdecl sub_461103()
{
  //GUIProgressBar *v0; // ebx@1
  //signed int v1; // ebp@1
  //char *v2; // esi@2
  __int16 v3; // cx@3
  int v4; // edx@8
  //size_t v5; // edi@14
  signed int v6; // esi@14
  //char *v7; // edx@15
  signed int v8; // ecx@16
  int v9; // ecx@23
  MonsterInfo *v10; // ebx@23
  //int *v11; // esi@23
  int v12; // esi@25
  int v13; // eax@26
  __int16 v14; // ax@41
  //signed int v15; // [sp+10h] [bp-4Ch]@1
  //signed int v16; // [sp+10h] [bp-4Ch]@14
  signed int v17; // [sp+14h] [bp-48h]@3
  signed int v18; // [sp+14h] [bp-48h]@23
  int v19; // [sp+18h] [bp-44h]@1
  signed int v20; // [sp+18h] [bp-44h]@14
  int v21[16]; // [sp+1Ch] [bp-40h]@17

  sub_450218_prolly_generate_chests_loot();
  //v0 = pGameLoadingUI_ProgressBar;
  pGameLoadingUI_ProgressBar->Progress();
  pParty->uFlags |= 2u;
  pParty->field_7B5_in_arena_quest = 0;
  //v1 = 0;
  dword_5C6DF8 = 1;
  pNPCStats->uNewlNPCBufPos = 0;
  v19 = pMapStats->GetMapInfo(pCurrentMapName);

  //v15 = 0;
  for (uint i = 0; i < uNumActors; ++i)
  //if ( (signed int)uNumActors > 0 )
  {
    auto pActor = pActors + i;
    //v2 = (char *)&pActors[0].uNPC_ID;
    //do
    //{
      v3 = pActor->pMonsterInfo.uID;
      v17 = 0;
      if ( v3 >= 115 && v3 <= 186 || v3 >= 232 && v3 <= 249 )
        v17 = 1;
      //v1 = 0;
      v4 = (v3 - 1) % 3;
      if ( 2 == v4 )
      {
        if ( pActor->uNPC_ID && pActor->uNPC_ID < 5000 )
          continue;
      }
      else
      {
        if ( v4 != 1 )
        {
          if ( v4 != 0 || pActor->uNPC_ID )
            continue;
          goto LABEL_12;
        }
      }
      if ( pActor->uNPC_ID > 0 && pActor->uNPC_ID < 5000 )
        continue;
      if ( v17 )
      {
        pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], v3, 0, v19);
        v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000;
        ++pNPCStats->uNewlNPCBufPos;
        pActor->uNPC_ID = v14;
        continue;
      }
LABEL_12:
      pActor->uNPC_ID = 0;
//LABEL_13:
      //++v15;
      //v2 += 836;
    //}
    //while ( v15 < (signed int)uNumActors );
  }

  pGameLoadingUI_ProgressBar->Progress();

  //v5 = uNumActors;
  v6 = 0;
  v20 = 0;
  //v16 = v1;

  for (uint i = 0; i < uNumActors; ++i)
  {
    auto pActor = pActors + i;
    //v7 = (char *)&pActors[0].pMonsterInfo;
    //do
    //{
      v8 = 0;
      if ( v6 > 0 )
      {
        do
        {
          if ( v21[v8] == pActor->pMonsterInfo.uID - 1 )
            break;
          ++v8;
        }
        while ( v8 < v6 );
      }

      if ( v8 == v6 )
      {
        v21[v6++] = pActor->pMonsterInfo.uID - 1;
        v20 = v6;
        if ( v6 == 16 )
          break;
      }
      //++v16;
      //v7 += 836;
    //}
    //while ( v16 < (signed int)v5 );
  }

  pGameLoadingUI_ProgressBar->Progress();

  if ( v6 > 0 )
  {
    int _v0 = 0;
    do
    {
      v9 = v21[_v0];
      v18 = 4;
      v10 = &pMonsterStats->pInfos[v9 + 1];
      //v11 = (int *)pMonsterList->pMonsters[v9].pSoundSampleIDs;
      auto v11 = &pMonsterList->pMonsters[v9];
      do
      {
        pSoundList->LoadSound(v11->pSoundSampleIDs[4 - v18], 0);
        //v11 = (int *)((char *)v11 + 2);
        --v18;
      }
      while ( v18 );
      v12 = 0;
      do
        v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v10->uSpell1ID], 1);
      while ( v13 );
      ++_v0;
    }
    while ( _v0 < v6 );
    //v0 = pGameLoadingUI_ProgressBar;
    //v1 = 0;
  }

  pGameLoadingUI_ProgressBar->Progress();

  if ( dword_6BE368_debug_settings_2 & 4 )
    uNumActors = 0;
  if ( dword_6BE368_debug_settings_2 & 8 )
    uNumLevelDecorations = 0;
  sub_4613C4();

  pGameLoadingUI_ProgressBar->Progress();

  pIndoorCamera->pos.y = 0;
  pIndoorCamera->pos.x = 0;
  pIndoorCamera->pos.z = 100;
  pIndoorCamera->sRotationY = 0;
  pIndoorCamera->sRotationX = 0;
  viewparams->bRedrawGameUI = 1;
  uLevel_StartingPointType = 0;
  pSprites_LOD->_461397();
  pPaletteManager->LockTestAll();
  if ( pParty->pPickedItem.uItemID != 0 )
    pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID);
}



//----- (004613C4) --------------------------------------------------------
int __cdecl sub_4613C4()
{
  unsigned __int16 v0; // ax@1
  size_t v1; // ecx@1
  int v2; // esi@1
  int result; // eax@1
  LevelDecoration *v4; // edx@2
  int v5; // edi@4

  _6836C8_num_decorations_6807E8 = 0;
  v0 = pDecorationList->GetDecorIdByName("Event Trigger");
  v1 = uNumLevelDecorations;
  v2 = (signed __int16)v0;
  result = 0;
  if ( (signed int)uNumLevelDecorations > 0 )
  {
    v4 = pLevelDecorations;
    do
    {
      if ( v4->uDecorationDescID == v2 )
      {
        v5 = _6836C8_num_decorations_6807E8++;
        _6807E8_level_decorations_ids[v5] = result;
      }
      ++result;
      ++v4;
    }
    while ( result < (signed int)v1 );
  }
  return result;
}
// 6836C8: using guessed type int 6836C8_num_decorations_6807E8;













//----- (004621DA) --------------------------------------------------------
int __fastcall int_get_vector_length(signed int a1, signed int a2, signed int a3)
{
  signed int v3; // eax@2
  signed int v4; // eax@3
  signed int v5; // esi@4
  signed int v6; // esi@6

  if ( a1 < a2 )
  {
    v3 = a1;
    a1 = a2;
    a2 = v3;
  }
  v4 = a3;
  if ( a1 < a3 )
  {
    v5 = a1;
    a1 = a3;
    v4 = v5;
  }
  if ( a2 < v4 )
  {
    v6 = a2;
    a2 = v4;
    v4 = v6;
  }
  return (11 * a2 >> 5) + a1 + (v4 >> 2);
}






OPENFILENAMEA ofn;
//----- (0046271C) --------------------------------------------------------
void __cdecl crt_init_globals_46271C()
{
  ofn.lStructSize = 0x4Cu;
  ofn.hwndOwner = hWnd;
  ofn.hInstance = 0;
  ofn.lpstrFilter = "Indoor  BLV Files (*.blv)";
  ofn.lpstrCustomFilter = 0;
  ofn.nMaxCustFilter = 0;
  ofn.nFilterIndex = 0;
  ofn.lpstrFile = 0;
  ofn.nMaxFile = 260;
  ofn.nMaxFileTitle = 512;
  ofn.lpstrInitialDir = "levels";
  ofn.lpstrTitle = "Might and Magic® VII - Load Which Level?";
  ofn.Flags = 4;
  ofn.nFileOffset = 0;
  ofn.nFileExtension = 0;
  ofn.lpstrDefExt = "blv";
  ofn.lCustData = 0;
  ofn.lpfnHook = 0;
  ofn.lpTemplateName = 0;
  ofn.lpstrFileTitle = pTmpBuf;
}

//----- (004627B7) --------------------------------------------------------
void __cdecl MainMenu_Loop()
{
  GUIButton *pButton; // eax@27
  unsigned int pControlParam; // ecx@35
  int v10; // ecx@36
  int v11; // ecx@37
  unsigned int pY; // [sp-18h] [bp-54h]@39
  Texture *pTexture; // [sp-14h] [bp-50h]@39
  GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27
  GUIWindow *pWindow; // [sp+4h] [bp-38h]@11
  
  pCurrentScreen = SCREEN_GAME;
  if (pAsyncMouse)
    pAsyncMouse->Resume();
  if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
    pAsyncKeyboard->Resume();
  pGUIWindow2 = 0;
  pAudioPlayer->StopChannels(-1, -1);
  pMouse->RemoveHoldingItem();
  ++pIcons_LOD->uTexturePacksCount;
  if ( !pIcons_LOD->uNumPrevLoadedFiles )
    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
  pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
  auto pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE);
  pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, 
                                                    UIMSG_MainMenu_ShowPartyCreationWnd, 0, 78, "", pNew, 0);
  auto pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE);
  pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, 
                                                     UIMSG_MainMenu_ShowLoadWindow, 1, 76, "", pLoad, 0);
  auto pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE);
  pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, 
                                                         UIMSG_ShowCredits, 2, 67, "", pCredits, 0);
  auto pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE);
  pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, 
                                                        UIMSG_ExitToWindows, 3, 0, "", pExit, 0);
  pTexture_PCX.Release();
  pTexture_PCX.Load("title.pcx", 0);
  SetCurrentMenuID(MENU_MAIN);
  SetForegroundWindow(hWnd);
  SendMessageW(hWnd, WM_ACTIVATEAPP, 1, 0);
  while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD)
  {
    POINT pt;
    pMouse->GetCursorPos(&pt);
    pWindow = pWindow_MainMenu;
    if ( GetCurrentMenuID() == MENU_SAVELOAD)
    {
      if ( pCurrentScreen != SCREEN_LOADGAME )
      {
        pTexture_PCX.Release();
        pTexture_PCX.Load("lsave640.pcx", 0);
        pGUIWindow2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
        pCurrentScreen = SCREEN_LOADGAME;
        GameUI_DrawLoadMenu(0);
      }
      pWindow = pGUIWindow_CurrentMenu;
    }

    MSG msg;
    while ( PeekMessageA(&msg, 0, 0, 0, PM_REMOVE) )
    {
      if (msg.message == WM_QUIT)
        Game_DeinitializeAndTerminate(0);
      TranslateMessage(&msg);
      DispatchMessageA(&msg);
    }
    if (dword_6BE364_game_settings_1 & 0x0100)
    {
      WaitMessage();
    }
    else
    {
      pRenderer->BeginScene();
      pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
      if (pAsyncMouse)
        pAsyncMouse->_46B736_consume_click_lists(1);
      GUI_MainMenuMessageProc();
      GUI_UpdateWindows();
      if (pAsyncMouse)
        pAsyncMouse->_46B736_consume_click_lists(1);
      if (GetCurrentMenuID() != MENU_MAIN)
      {
        if (GetCurrentMenuID() == MENU_LOADINGPROC)
        {
          pIcons_LOD->_4114F2();
          pGUIWindow_CurrentMenu->Release();
          pGUIWindow_CurrentMenu = 0;
          pCurrentScreen = SCREEN_GAME;
          viewparams->bRedrawGameUI = 1;
        }
      }
      else
      {
        if ( !ptr_507BDC )// ???
        {
          pButton = pWindow->pControlsHead;
          for ( pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext )
          {
           if ( pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ
                && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW
                && pWindow == pWindow_MainMenu )
           {
            pControlParam = pButton->uControlParam;
            switch (pControlParam) // ïîäñâåòêà êíîïîê
            {
              case 0:
              pTexture = pNew;
              pY = 172;
              break;
              case 1:
              pTexture = pLoad;
              pY = 227;
              break;
              case 2:
              pTexture = pCredits;
              pY = 282;
              break;
              case 3:
              pTexture = pExit;
              pY = 337;
              break;
            }
            pRenderer->DrawTextureIndexed(495, pY, pTexture); //ïîäñâåòêà êíîïîê
           }
          }
        }
      }
      pRenderer->EndScene();
      pRenderer->Present();
    }
  }
  /*GUI_MainMenuMessageProc(); //Ritor1: unknow
  pRenderer->BeginScene();
  GUI_UpdateWindows();
  pRenderer->EndScene();
  pRenderer->Present();
  pTexture_PCX.Release();*/
  if ( pGUIWindow2 )
  {
    pGUIWindow2->Release();
    pGUIWindow2 = 0;
  }
  pWindow_MainMenu->Release();
  pIcons_LOD->_4114F2();
}




//----- (004637EB) --------------------------------------------------------
int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam)
{
  unsigned int v4; // esi@1
  Render *v5; // ecx@14
  HANDLE v6; // eax@32
  Keyboard *v7; // eax@33
  //HDC v9; // edi@41
  HDC v10; // edi@50
  int v11; // esi@50
  char v12; // zf@132
  signed int v13; // eax@135
  int v14; // eax@139
  int v15; // eax@140
  int v16; // eax@141
  int v17; // eax@142
  int v18; // eax@150
  int v19; // eax@151
  int v20; // eax@152
  int v21; // eax@161
  int v22; // eax@162
  int v23; // eax@163
  int v24; // eax@170
  int v25; // eax@171
  int v26; // eax@172
  char v27; // al@174
  bool v28; // ebx@201
  char v29; // dl@209
  char v30; // cl@210
  bool v31; // ebx@211
  void *v32; // ebx@214
  float v33; // ST04_4@246
  float v34; // ST04_4@254
  HWND v35; // [sp+8h] [bp-64h]@103
  UINT v36; // [sp+Ch] [bp-60h]@103
  WPARAM v37; // [sp+10h] [bp-5Ch]@103
  LPARAM v38; // [sp+14h] [bp-58h]@103
  struct tagPAINTSTRUCT Paint; // [sp+24h] [bp-48h]@13
  int pXY[2]; // [sp+64h] [bp-8h]@261
  int a2; // [sp+7Ch] [bp+10h]@50

  switch (Msg)
  {
    case WM_SETTEXT: return DefWindowProcW(hWnd, Msg, wParam, lParam);
  };

  v4 = lParam;
  if ( Msg > WM_SYSCOMMAND )
  {
    switch ( Msg )
    {
      default:
        goto _def_wnd_proc;
      case WM_DEVICECHANGE:
        if ( wParam == 0x8000 )
          PostMessageA(hInsertCDWindow, WM_CHOOSEFONT_GETLOGFONT, 0, 0);
        return 0;
      case WM_SIZING:
        return 1;
      case WM_LBUTTONDOWN:
        v28 = 0;
        if ( pArcomageGame->bGameInProgress )
        {
          if (pAsyncMouse)
            goto _def_wnd_proc;
          pArcomageGame->stru1.field_0 = 7;
          v29 = 1;
LABEL_210:
          v30 = 0;
          goto LABEL_263;
        }
        if ( pVideoPlayer->pVideoFrame.pPixels )
          pVideoPlayer->bStopBeforeSchedule = 1;
        if ( !pAsyncMouse )
          pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16);
        if (GetCurrentMenuID() != MENU_CREATEPARTY)
          goto LABEL_230;
        goto LABEL_229;
      case WM_RBUTTONDOWN:
        v31 = 0;
        if ( !pArcomageGame->bGameInProgress )
          goto LABEL_240;
        if (pAsyncMouse)
          goto _def_wnd_proc;
        pArcomageGame->stru1.field_0 = 8;
        v29 = 1;
        goto LABEL_262;
      case WM_LBUTTONUP:
        v32 = 0;
        if ( !pArcomageGame->bGameInProgress )
          goto LABEL_218;
        if (pAsyncMouse)
          goto _def_wnd_proc;
        pArcomageGame->stru1.field_0 = 3;
        v29 = 0;
        goto LABEL_210;
      case WM_RBUTTONUP:
        v32 = 0;
        if ( !pArcomageGame->bGameInProgress )
        {
LABEL_218:
          if ( pAsyncMouse != v32 )
            goto _def_wnd_proc;
          back_to_game();
          return DefWindowProcA(hWnd, Msg, wParam, v4);
        }
        if (pAsyncMouse)
          goto _def_wnd_proc;
        pArcomageGame->stru1.field_0 = 4;
        v29 = 0;
        goto LABEL_262;
      case WM_LBUTTONDBLCLK:
        v28 = 0;
        if ( pArcomageGame->bGameInProgress )
        {
          if (pAsyncMouse)
            goto _def_wnd_proc;
          pArcomageGame->stru1.field_0 = 7;
          return DefWindowProcA(hWnd, Msg, wParam, v4);
        }
        if ( pVideoPlayer->pVideoFrame.pPixels )
          pVideoPlayer->bStopBeforeSchedule = 1;
        if ( !pAsyncMouse )
          pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16);
        if ( uCurrentMenuID != 6 )
          goto LABEL_230;
        if ( !pAsyncMouse )
        {
LABEL_229:
          sub_41CD4F(0x29u);
LABEL_230:
          if ( pAsyncMouse == (void *)v28 )
            pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16);
        }
        if ( pGame != (Game *)v28 )
        {
          if ( pAsyncMouse != (void *)v28 )
            goto _def_wnd_proc;
          pGame->PickMouse(512.0, (unsigned __int16)lParam, lParam >> 16, v28, &vis_sprite_filter_3, &vis_door_filter);
        }
        if ( pAsyncMouse == (void *)v28 )
        {
          UI_OnMouseLeftClick(0);
          return DefWindowProcA(hWnd, Msg, wParam, v4);
        }
        goto _def_wnd_proc;
      case WM_RBUTTONDBLCLK:
        v31 = 0;
        if ( !pArcomageGame->bGameInProgress )
        {
LABEL_240:
          if ( pVideoPlayer->pVideoFrame.pPixels != (unsigned __int16 *)v31 )
            pVideoPlayer->bStopBeforeSchedule = 1;
          if (!pAsyncMouse)
            pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16);
          if (pGame)
          {
            if (pAsyncMouse)
              goto _def_wnd_proc;
            v33 = GetPickDepth();
            pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter);
          }
          if (!pAsyncMouse)
          {
            sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0);
            return DefWindowProcA(hWnd, Msg, wParam, v4);
          }
          goto _def_wnd_proc;
        }
        if (pAsyncMouse)
          goto _def_wnd_proc;
        pArcomageGame->stru1.field_0 = 8;
        return DefWindowProcA(hWnd, Msg, wParam, v4);
      case WM_MBUTTONDOWN:
        if ( pRenderer->pRenderD3D )
        {
          if ( pGame && !pAsyncMouse )
          {
            v34 = GetPickDepth();
            pGame->PickMouse(v34, (unsigned __int16)lParam, lParam >> 16, 1, &vis_sprite_filter_3, &vis_face_filter);
            return DefWindowProcA(hWnd, Msg, wParam, v4);
          }
          goto _def_wnd_proc;
        }
        if ( !pGame )
          goto _def_wnd_proc;
        sub_417871(0);
        return DefWindowProcA(hWnd, Msg, wParam, v4);
      case WM_MOUSEMOVE:
        if ( pArcomageGame->bGameInProgress )
        {
          if (pAsyncMouse)
            goto _def_wnd_proc;
          pXY[0] = (unsigned __int16)lParam;
          pXY[1] = lParam >> 16;
          ArcomageGame::OnMouseMove((POINT *)pXY);
          ArcomageGame::OnMouseClick(0, wParam & 1);
          v29 = (wParam >> 1) & 1;
LABEL_262:
          v30 = 1;
LABEL_263:
          ArcomageGame::OnMouseClick(v30, v29);
        }
        else
        {
          if (pAsyncMouse)
            goto _def_wnd_proc;
          pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16);
        }
        return DefWindowProcA(hWnd, Msg, wParam, v4);
    }
  }
  if ( Msg == WM_SYSCOMMAND )
  {
    if ( wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER )
      return 0;
    goto _def_wnd_proc;
  }
  if ( Msg > WM_ACTIVATEAPP )
  {
    if ( Msg == WM_WINDOWPOSCHANGED )
    {
      if (pVideoPlayer)
      {
        if (pVideoPlayer->AnyMovieLoaded() && pVideoPlayer->pBinkBuffer)
        {
          BinkBufferSetOffset(pVideoPlayer->pBinkBuffer, 0, 0);
          return DefWindowProcA(hWnd, Msg, wParam, v4);
        }
      }
      goto _def_wnd_proc;
    }
    if ( Msg != WM_KEYFIRST )
    {
      if ( Msg == WM_KEYUP )
      {
        if ( wParam == VK_CONTROL )
        {
          dword_507B98_ctrl_pressed = 0;
          return DefWindowProcA(hWnd, Msg, wParam, v4);
        }
        goto _def_wnd_proc;
      }
      if ( Msg == WM_CHAR )
      {
        if ( !pKeyActionMap->_459F10(wParam) && !viewparams->field_4C )
        {
          GUI_HandleHotkey(wParam);
          return DefWindowProcA(hWnd, Msg, wParam, v4);
        }
        goto _def_wnd_proc;
      }
      if ( Msg != WM_COMMAND )
        goto _def_wnd_proc;
      if ( wParam != 101 )
      {
        if ( wParam == 103 )
        {
          pRenderer->SavePCXScreenshot();
          return 0;
        }
        if ( wParam == 104 )
        {
          pRenderer->ChangeBetweenWinFullscreenModes();
          if ( pArcomageGame->bGameInProgress )
            pArcomageGame->field_F6 = 1;
          return 0;
        }
        if ( wParam != 40001 )
          return DefWindowProcA(hWnd, Msg, wParam, v4);
      }
      v38 = 0;
      v37 = 0;
      v36 = 2;
      v35 = ::hWnd;
LABEL_104:
      SendMessageA(v35, v36, v37, v38);
      return 0;
    }
    if ( dword_506E68 != -1 )
    {
      pKeyActionMap->_459F10(wParam);
      return DefWindowProcA(hWnd, Msg, wParam, v4);
    }
    if ( !pArcomageGame->bGameInProgress )
    {
      if ( pVideoPlayer->pVideoFrame.pPixels )
        pVideoPlayer->bStopBeforeSchedule = 1;
      if ( wParam != 13 )
      {
        if ( wParam == 17 )
        {
          dword_507B98_ctrl_pressed = 1;
          return 0;
        }
        if ( wParam == 27 )
        {
          if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
          {
            v12 = ptr_507BC0 == 0;
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = !v12;
            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
            ++pMessageQueue_50CBD0->uNumMessages;
          }
          return 0;
        }
        if ( wParam <= 0x24 )
          return 0;
        if ( wParam > 0x28 )
        {
          if ( wParam != 115 || pVideoPlayer->AnyMovieLoaded() )
            return 0;
          v38 = 0;
          v37 = 104;
LABEL_126:
          v36 = 273;
          v35 = hWnd;
          goto LABEL_104;
        }
        if ( pCurrentScreen
          && pCurrentScreen != SCREEN_PRESS_ESCAPE_MESSAGE )
          return 0;
      }
      if ( !viewparams->field_4C )
        sub_41CD4F(wParam);
      return 0;
    }
    pArcomageGame->stru1.field_0 = 1;
    if ( (unsigned __int16)GetAsyncKeyState(VK_SHIFT) >> 8 >= 0 )
    {
      v27 = MapVirtualKeyA((unsigned __int16)wParam, 2u);
    }
    else
    {
      v13 = (unsigned __int16)MapVirtualKeyA((unsigned __int16)wParam, 2u);
      if ( (signed int)(unsigned __int16)v13 > 54 )
      {
        if ( v13 > 61 )
        {
          v24 = v13 - 91;
          if ( !v24 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 123;
            goto LABEL_181;
          }
          v25 = v24 - 1;
          if ( !v25 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 124;
            goto LABEL_181;
          }
          v26 = v25 - 1;
          if ( !v26 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 125;
            goto LABEL_181;
          }
          if ( v26 == 3 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 126;
            goto LABEL_181;
          }
        }
        else
        {
          if ( v13 == 61 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 43;
            goto LABEL_181;
          }
          v21 = v13 - 55;
          if ( !v21 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 38;
            goto LABEL_181;
          }
          v22 = v21 - 1;
          if ( !v22 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 42;
            goto LABEL_181;
          }
          v23 = v22 - 1;
          if ( !v23 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 40;
            goto LABEL_181;
          }
          if ( v23 == 2 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 58;
            goto LABEL_181;
          }
        }
      }
      else
      {
        if ( (unsigned __int16)v13 == 54 )
        {
          LOBYTE(pArcomageGame->stru1.field_8) = 94;
          goto LABEL_181;
        }
        if ( v13 > 49 )
        {
          v18 = v13 - 50;
          if ( !v18 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 64;
            goto LABEL_181;
          }
          v19 = v18 - 1;
          if ( !v19 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 35;
            goto LABEL_181;
          }
          v20 = v19 - 1;
          if ( !v20 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 36;
            goto LABEL_181;
          }
          if ( v20 == 1 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 37;
            goto LABEL_181;
          }
        }
        else
        {
          if ( v13 == 49 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 33;
            goto LABEL_181;
          }
          v14 = v13 - 39;
          if ( !v14 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 34;
            goto LABEL_181;
          }
          v15 = v14 - 5;
          if ( !v15 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 60;
            goto LABEL_181;
          }
          v16 = v15 - 2;
          if ( !v16 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 62;
            goto LABEL_181;
          }
          v17 = v16 - 1;
          if ( !v17 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 63;
            goto LABEL_181;
          }
          if ( v17 == 1 )
          {
            LOBYTE(pArcomageGame->stru1.field_8) = 41;
LABEL_181:
            if ( wParam == 27 )
            {
              pArcomageGame->field_F5 = 1;
              pArcomageGame->field_F4 = 1;
              pArcomageGame->uGameResult = 2;
              pArcomageGame->field_B0 = -2;
              goto _def_wnd_proc;
            }
            if ( wParam != 114 )
            {
              if ( wParam == 115 && !pVideoPlayer->AnyMovieLoaded() )
                SendMessageA(hWnd, 0x111u, 0x68u, 0);
              goto _def_wnd_proc;
            }
            v38 = 0;
            v37 = 103;
            goto LABEL_126;
          }
        }
      }
      v27 = MapVirtualKeyA((unsigned __int16)wParam, 2u);
    }
    LOBYTE(pArcomageGame->stru1.field_8) = v27;
    goto LABEL_181;
  }
  if ( Msg == WM_ACTIVATEAPP )
  {
    if ( wParam && (GetForegroundWindow() == hWnd || GetForegroundWindow() == hInsertCDWindow) )
    {
      if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
      {
        dword_4E98BC_bApplicationActive = 1;
        if ( pRenderer->bWindowMode )
        {
          v10 = GetDC(0);
          a2 = GetDeviceCaps(v10, BITSPIXEL);
          v11 = GetDeviceCaps(v10, PLANES);
          ReleaseDC(0, v10);
          if ( a2 != 16 || v11 != 1 )
            Abortf(pGlobalTXT_LocalizationStrings[62]);
        }
        BYTE1(dword_6BE364_game_settings_1) &= 0xFEu;
        if (pAsyncMouse)
          pAsyncMouse->Resume();
        if ( pArcomageGame->bGameInProgress )
        {
          pArcomageGame->field_F9 = 1;
        }
        else
        {
          if ( BYTE1(dword_6BE364_game_settings_1) & 2 )
            BYTE1(dword_6BE364_game_settings_1) &= 0xFDu;
          else
            pEventTimer->Resume();
          if ( BYTE1(dword_6BE364_game_settings_1) & 4 )
            BYTE1(dword_6BE364_game_settings_1) &= 0xFBu;
          else
            pMiscTimer->Resume();
          if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
            pAsyncKeyboard->Resume();
          viewparams->bRedrawGameUI = 1;
          if ( pVideoPlayer->pSmackerMovie )
          {
            pRenderer->RestoreFrontBuffer();
            pRenderer->_4A184C();
            pVideoPlayer->_4BF5B2();
          }
        }
        if ( pAudioPlayer->hAILRedbook && !bGameoverLoop && !pVideoPlayer->pSmackerMovie )
          AIL_redbook_resume(pAudioPlayer->hAILRedbook);
      }
    }
    else
    {
      if ( !(dword_6BE364_game_settings_1 & 0x100) )
      {
        dword_4E98BC_bApplicationActive = 0;
        if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie )
          pVideoPlayer->bStopBeforeSchedule = 1;
        if (pAsyncMouse)
          pAsyncMouse->Suspend();
        if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 )
          SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u);
        ClipCursor(0);
        dword_6BE364_game_settings_1 |= 0x100u;
        if ( pEventTimer->bPaused )
          BYTE1(dword_6BE364_game_settings_1) |= 2u;
        else
          pEventTimer->Pause();
        if ( pMiscTimer->bPaused )
          BYTE1(dword_6BE364_game_settings_1) |= 4u;
        else
          pMiscTimer->Pause();
        if ( pGame && LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
          pAsyncKeyboard->Suspend();
        pAudioPlayer->StopChannels(-1, -1);
        if ( pAudioPlayer->hAILRedbook )
          AIL_redbook_pause(pAudioPlayer->hAILRedbook);
      }
    }
    return 0;
  }
  if (Msg == WM_CREATE)
  {
    auto hDC = GetDC(hWnd);
    {
      if (GetDeviceCaps(hDC, BITSPIXEL) < 8)
      {
        ReleaseDC(hWnd, hDC);
        Log::Warning(L"You must be running in 256 color mode or higher.");
        Abortf("You must be running in 256 color mode or higher. You can change the screen depth with the control panel display icon.");
      }
    }
    ReleaseDC(hWnd, hDC);
    return 0;
  }
  if ( Msg == WM_DESTROY )
  {
    v6 = GetCurrentProcess();
    SetPriorityClass(v6, 0x20u);
    if ( pGame )
    {
      v7 = pGame->pKeyboardInstance;
      if ( v7 )
      {
        if ( LOBYTE(v7->bUsingAsynKeyboard) && pAsyncKeyboard )
          pAsyncKeyboard->_45B3A4();
      }
    }
    if (pAsyncMouse)
      pAsyncMouse->_46B1DD();
    PostQuitMessage(0);
    return 0;
  }
  if ( Msg == WM_SETFOCUS )
  {
    if ( ::hWnd == (HWND)wParam )
    {
      dword_4E98BC_bApplicationActive = 0;
      if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 )
        SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u);
      ClipCursor(0);
      if (pAsyncMouse)
      {
        pAsyncMouse->Suspend();
        return DefWindowProcA(hWnd, Msg, wParam, v4);
      }
    }
_def_wnd_proc:
    v4 = lParam;
    return DefWindowProcA(hWnd, Msg, wParam, v4);
  }
  if ( Msg != WM_KILLFOCUS )
  {
    if ( Msg == WM_PAINT )
    {
      if ( !GetUpdateRect(hWnd, 0, 0) || !dword_4E98BC_bApplicationActive && !pRenderer->bWindowMode )
        return 0;
      BeginPaint(hWnd, &Paint);
      if ( pArcomageGame->bGameInProgress )
      {
        pArcomageGame->field_F9 = 1;
        v5 = pRenderer;
      }
      else
      {
        if ( !pRenderer->pRenderD3D && !pRenderer->UsingDirect3D() || !AreRenderSurfacesOk() )
          goto LABEL_20;
        v5 = pRenderer;
      }
      pRenderer->Present();
LABEL_20:
      EndPaint(hWnd, &Paint);
      return 0;
    }
    goto _def_wnd_proc;
  }
  if ( ::hWnd != (HWND)wParam || (dword_4E98BC_bApplicationActive = 1, pRenderer->bWindowMode) || !pAsyncMouse )
    return DefWindowProcA(hWnd, Msg, wParam, v4);
  pAsyncMouse->Resume();
  if ( !pAsyncMouse )
    goto _def_wnd_proc;
  pAsyncMouse->Clip();
  return DefWindowProcA(hWnd, Msg, wParam, v4);
}

//----- (00464479) --------------------------------------------------------
void __cdecl ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows()
{
  int v0; // esi@9

  if (pMouse)
    pMouse->SetCursorBitmap("MICON1");

  pPaletteManager->ResetNonLocked();
  pBitmaps_LOD->ReleaseAll2();
  pSprites_LOD->DeleteSomeOtherSprites();
  pIcons_LOD->ReleaseAll2();
  if (pRenderer->pRenderD3D)
  {
    pRenderer->field_1036B8 = 0;
    pRenderer->_gpu_memory_used = 0;
  }
  sub_46080D();
  if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
    pIndoor->Release();
  else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
    pOutdoor->Release2();

  pAudioPlayer->StopChannels(-1, -1);
  pSoundList->_4A9D79(0);
  uCurrentlyLoadedLevelType = LEVEL_null;
  pSpriteFrameTable->ResetSomeSpriteFlags();
  v0 = uNumVisibleWindows;
  pParty->field_1613C = 0;
  while ( v0 > 0 )
    pWindowList[pVisibleWindowsIdxs[v0--] - 1].Release();
}



//----- (004646F0) --------------------------------------------------------
void PrepareWorld(unsigned int this_)
{
  unsigned int v1; // ebx@1

  v1 = this_;
  if ( pRenderer->pRenderD3D )
    pGame->pVisInstance->_4C1A02();
  pEventTimer->Pause();
  pMiscTimer->Pause();
  pParty->uFlags = 2;
  pStru277->_427D48(1);
  ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
  DoPrepareWorld(0, (v1 == 0) + 1);
  pMiscTimer->Resume();
  pEventTimer->Resume();
}

//----- (00464761) --------------------------------------------------------
void __thiscall Game_DeinitializeAndTerminate(int exitCode)
{
  int v1; // esi@1
  HANDLE v2; // eax@1

  v1 = exitCode;
  v2 = GetCurrentProcess();
  SetPriorityClass(v2, 0x20u);
  ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
  pGame->Deinitialize();
  pRenderer->Release2();
  if ( !DestroyWindow(hWnd) )
    GetLastError();
  hWnd = 0;
  exit(v1);
}

//----- (004647AB) --------------------------------------------------------
void __cdecl FinalInitialization()
{
  pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW);
  pViewport->_4C02F8((signed __int64)(flt_6BE3A0 * 65536.0));

  pIndoorCamera = new IndoorCamera;
  pIndoorCamera->Initialize(
    65,
    viewparams->uScreenZ - viewparams->uScreenX + 1,
    viewparams->uScreenW - viewparams->uScreenY + 1);

  InitializeTurnBasedAnimations(&stru_50C198);
  pBitmaps_LOD->dword_11B84 = pBitmaps_LOD->uNumLoadedFiles;
  pSprites_LOD->field_ECA0 = pSprites_LOD->uNumLoadedSprites;
  pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
}
// 6BE3A0: using guessed type float flt_6BE3A0;

//----- (00464839) --------------------------------------------------------
char __cdecl Is_out15odm_underwater()
{
  return _strcmpi(pCurrentMapName, "out15.odm") == 0;
}

//----- (00464851) --------------------------------------------------------
void __cdecl SetUnderwaterFog()
{
  day_fogrange_1 = 50;
  day_fogrange_2 = 5000;
}



//----- (00464866) --------------------------------------------------------
void __fastcall DoPrepareWorld(unsigned int bLoading, int a2)
{
  int v2; // esi@1
  char *v3; // eax@1
  //char *v4; // eax@1
  unsigned int v5; // eax@3
  //size_t v6; // ecx@10
  //char *v7; // eax@11
  char Str1[20]; // [sp+Ch] [bp-18h]@1
  unsigned int v9; // [sp+20h] [bp-4h]@1

  v2 = a2;
  v9 = bLoading;
  ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
  pDecalBuilder->Reset(0);
  pGameLoadingUI_ProgressBar->_443484((GUIProgressBar::Type)v2);
  strcpy(Str1, pCurrentMapName);
  v3 = strtok(Str1, ".");
  strcpy(Str1, v3);
  Level_LoadEvtAndStr(Str1);
  LoadLevel_InitializeLevelEvt();
  strcpy(Str1, pCurrentMapName);
  _strrev(Str1);
  strtok(Str1, ".");
  _strrev(Str1);

  for (uint i = 0; i < 1000; ++i)
    pLayingItems[i].uObjectDescID = 0;

  v5 = pMapStats->GetMapInfo(pCurrentMapName);
  bUnderwater = 0;
  uLevelMapStatsID = v5;
  pGame->uFlags2 &= 0xFFFFFFF7u;
  if ( !_strcmpi(pCurrentMapName, "out15.odm") )
  {
    bUnderwater = 1;
    pGame->uFlags2 |= 8u;
  }
  pParty->field_6F4_packedid = 0;
  if ( _strcmpi(Str1, "blv") )
    PrepareToLoadODM(v9, 0);
  else
    PrepareToLoadBLV(v9);
  pAudioPlayer->SetMapEAX();
  sub_461103();
  if ( !_strcmpi(pCurrentMapName, "d11.blv") || !_strcmpi(pCurrentMapName, "d10.blv") )
  {
    //spawning grounds & good analogue - no loot & exp from monsters

    for (uint i = 0; i < uNumActors; ++i)
    {
      pActors[i].pMonsterInfo.uTreasureType = 0;
      pActors[i].pMonsterInfo.uTreasureDiceRolls = 0;
      pActors[i].pMonsterInfo.uExp = 0;
    }
  }
  bDialogueUI_InitializeActor_NPC_ID = 0;
  OnMapLoad();
  pGameLoadingUI_ProgressBar->Progress();
memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D));
  pGameLoadingUI_ProgressBar->Release();
  _flushall();
}


//----- (004649EF) --------------------------------------------------------
int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue)
{
  int v3; // [sp+4h] [bp-24h]@1
  DWORD cbData; // [sp+8h] [bp-20h]@1
  LPCSTR lpValueName; // [sp+Ch] [bp-1Ch]@1
  DWORD dwDisposition; // [sp+10h] [bp-18h]@2
  BYTE Data[4]; // [sp+14h] [bp-14h]@5
  HKEY hKey; // [sp+18h] [bp-10h]@1
  HKEY phkResult; // [sp+1Ch] [bp-Ch]@1
  HKEY v10; // [sp+20h] [bp-8h]@1
  HKEY v11; // [sp+24h] [bp-4h]@1

  v3 = uDefValue;
  lpValueName = pKey;
  v11 = 0;
  v10 = 0;
  hKey = 0;
  phkResult = 0;
  cbData = 4;
  if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, KEY_READ|KEY_WOW64_32KEY, &hKey) )// for 64 bit
  {
    if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) )
    {
      if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v10, &dwDisposition) )
      {
        if ( !RegCreateKeyExA(v10, "1.0", 0, "", 0, 0xF003Fu, 0, &v11, &dwDisposition) )
        {
          if ( RegQueryValueExA(v11, lpValueName, 0, 0, Data, &cbData) )
          {
            *(int *)Data = v3;
            RegSetValueExA(v11, lpValueName, 0, 4u, Data, 4u);
          }
          RegCloseKey(v11);
        }
        RegCloseKey(v10);
      }
      RegCloseKey(phkResult);
    }
    RegCloseKey(hKey);
  }
  return *(int *)Data;
}

//----- (00464B02) --------------------------------------------------------
void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString)
{
  size_t v2; // eax@5
  const char *lpValueName; // [sp+4h] [bp-1Ch]@1
  const char *Str; // [sp+8h] [bp-18h]@1
  DWORD dwDisposition; // [sp+Ch] [bp-14h]@2
  HKEY hKey; // [sp+10h] [bp-10h]@1
  HKEY phkResult; // [sp+14h] [bp-Ch]@1
  HKEY v8; // [sp+18h] [bp-8h]@1
  HKEY v9; // [sp+1Ch] [bp-4h]@1

  Str = pString;
  lpValueName = pKey;
  v9 = 0;
  v8 = 0;
  hKey = 0;
  phkResult = 0;
  if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) )
  {
    if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) )
    {
      if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) )
      {
        if ( !RegCreateKeyExA(v8, "1.0", 0, "", 0, 0xF003Fu, 0, &v9, &dwDisposition) )
        {
          v2 = strlen(Str);
          RegSetValueExA(v9, lpValueName, 0, 1u, (const BYTE *)Str, v2 + 1);
          RegCloseKey(v9);
        }
        RegCloseKey(v8);
      }
      RegCloseKey(phkResult);
    }
    RegCloseKey(hKey);
  }
}

//----- (00464BEF) --------------------------------------------------------
void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue)
{
  LSTATUS (__stdcall *v4)(HKEY); // esi@1
  LSTATUS result; // eax@7
  DWORD Type; // [sp+Ch] [bp-24h]@5
  LPCSTR lpValueName; // [sp+10h] [bp-20h]@1
  DWORD cbData; // [sp+14h] [bp-1Ch]@1
  LPBYTE Dest; // [sp+18h] [bp-18h]@1
  DWORD dwDisposition; // [sp+1Ch] [bp-14h]@2
  HKEY phkResult; // [sp+20h] [bp-10h]@1
  HKEY hKey; // [sp+24h] [bp-Ch]@1
  HKEY v13; // [sp+28h] [bp-8h]@1
  HKEY v14; // [sp+2Ch] [bp-4h]@1

  cbData = uBufLen;
  Dest = (LPBYTE)pOutString;
  lpValueName = pKeyName;
  v14 = 0;
  v13 = 0;
  hKey = 0;
  phkResult = 0;
  v4 = RegCloseKey;
  if ( RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey)
    || RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition)
    || RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v13, &dwDisposition)
    || RegCreateKeyExA(v13, "1.0", 0, "", 0, 0xF003Fu, 0, &v14, &dwDisposition) )
    goto LABEL_7;
  if ( RegQueryValueExA(v14, lpValueName, 0, &Type, Dest, &cbData) )
  {
    RegCloseKey(v14);
    v14 = 0;
LABEL_7:
    result = (LSTATUS)strncpy((char *)Dest, pDefaultValue, uBufLen);
    goto LABEL_8;
  }
  v4 = RegCloseKey;
  RegCloseKey(v14);
  v14 = 0;
  RegCloseKey(v13);
  v13 = 0;
  RegCloseKey(phkResult);
  phkResult = 0;
  result = RegCloseKey(hKey);
  hKey = 0;
LABEL_8:
  if ( v14 )
    result = v4(v14);
  if ( v13 )
    result = v4(v13);
  if ( hKey )
    result = v4(hKey);
  if ( phkResult )
    result = v4(phkResult);
}

//----- (00464D32) --------------------------------------------------------
void __fastcall WriteWindowsRegistryInt(const char *pKey, int val)
{
  const char *lpValueName; // [sp+4h] [bp-1Ch]@1
  BYTE Data[4]; // [sp+8h] [bp-18h]@1
  DWORD dwDisposition; // [sp+Ch] [bp-14h]@2
  HKEY hKey; // [sp+10h] [bp-10h]@1
  HKEY phkResult; // [sp+14h] [bp-Ch]@1
  HKEY v7; // [sp+18h] [bp-8h]@1
  HKEY v8; // [sp+1Ch] [bp-4h]@1

  *(int *)Data = val;
  lpValueName = pKey;
  v8 = 0;
  v7 = 0;
  hKey = 0;
  phkResult = 0;
  if ( !RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hKey) )
  {
    if ( !RegCreateKeyExA(hKey, "New World Computing", 0, "", 0, 0xF003Fu, 0, &phkResult, &dwDisposition) )
    {
      if ( !RegCreateKeyExA(phkResult, "Might and Magic VII", 0, "", 0, 0xF003Fu, 0, &v7, &dwDisposition) )
      {
        if ( !RegCreateKeyExA(v7, "1.0", 0, "", 0, 0xF003Fu, 0, &v8, &dwDisposition) )
        {
          RegSetValueExA(v8, lpValueName, 0, 4u, Data, 4u);
          RegCloseKey(v8);
        }
        RegCloseKey(v7);
      }
      RegCloseKey(phkResult);
    }
    RegCloseKey(hKey);
  }
}

//----- (00464E17) --------------------------------------------------------
bool __fastcall CheckMM7CD(char c)
{
  char DstBuf[256]; // [sp+Ch] [bp-218h]@1
  char strCommand[256]; // [sp+10Ch] [bp-118h]@1
  char Filename[20]; // [sp+20Ch] [bp-18h]@1


  wchar_t pMagicPath[1024];
  swprintf(pMagicPath, L"%C:\\anims\\magic7.vid", c);
  if (GetFileAttributesW(pMagicPath) == -1)
    return false;

  wsprintfA(strCommand, "open %c: type cdaudio alias CD", c);
  if (!mciSendStringA(strCommand, DstBuf, 0xFFu, 0))
  {
    wsprintfA(strCommand, "info CD UPC wait");
    mciSendStringA(strCommand, DstBuf, 0xFFu, 0);
    wsprintfA(strCommand, "close CD");
    mciSendStringA(strCommand, DstBuf, 0xFFu, 0);
  }

  memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename));
  *Filename = c;

  auto f = fopen(Filename, "rb");
  if (!f)
    return false;

  if (!fseek(f, 0, SEEK_END))
  {
    if (!fseek(f, -100, SEEK_CUR))
      fread(DstBuf, 1u, 0x64u, f);

    fclose(f);
    return true;
  }
  fclose(f);
  return false;
}

//----- (00464F1B) --------------------------------------------------------
signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4)
{
  char v4; // zf@3
  int v6; // eax@10
  int v7; // eax@11
  int v8; // eax@12
  int v9; // eax@13
  BOOL (__stdcall *v10)(HWND, int, LPCSTR); // edi@15
  const CHAR *v11; // [sp-Ch] [bp-Ch]@15
  INT_PTR v12; // [sp-4h] [bp-4h]@5

  if ( a2 == 272 )
  {
    hInsertCDWindow = hDlg;
    v6 = (GetUserDefaultLangID() & 0x3FF) - 7;
    if ( v6 )
    {
      v7 = v6 - 3;
      if ( v7 )
      {
        v8 = v7 - 2;
        if ( v8 )
        {
          v9 = v8 - 4;
          if ( v9 )
          {
            if ( v9 != 5 )
              return 0;
            SetWindowTextA(hDlg, "Wloz CD-ROM numer 2");
            v10 = SetDlgItemTextA;
            SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII.");
            v11 = "Odwolaj";
          }
          else
          {
            SetWindowTextA(hDlg, "Inserire il secondo CD");
            v10 = SetDlgItemTextA;
            SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII.");
            v11 = "Annulla";
          }
        }
        else
        {
          SetWindowTextA(hDlg, "Insérez le CD 2");
          v10 = SetDlgItemTextA;
          SetDlgItemTextA(hDlg, 1010, "Insérez Might & Magic® VII CD 2.");
          v11 = "Supprimer";
        }
      }
      else
      {
        SetWindowTextA(hDlg, "Por favor, inserte disco 2");
        v10 = SetDlgItemTextA;
        SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII.");
        v11 = "Cancelar";
      }
    }
    else
    {
      SetWindowTextA(hDlg, "Bitte CD 2 einlegen");
      v10 = SetDlgItemTextA;
      SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen.");
      v11 = "Abbrechen";
    }
    v10(hDlg, 2, v11);
    return 0;
  }
  if ( a2 == 273 )
  {
    if ( a3 == 2 )
    {
      v12 = 0;
LABEL_9:
      EndDialog(hDlg, v12);
      return 1;
    }
    v4 = a3 == 1;
  }
  else
  {
    v4 = a2 == 1025;
  }
  if ( v4 )
  {
    v12 = 1;
    goto LABEL_9;
  }
  return 0;
}

//----- (00465061) --------------------------------------------------------
bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive)
{
  char drive[4] = {'X', ':', '\\', 0};

  bool bGotCDFromRegistry = false;

  HKEY hSoftware = nullptr,
       hNWC = nullptr,
       hMM7 = nullptr,
       hVersion = nullptr;
  if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hSoftware))
  {
    if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, 0x2001Fu, &hNWC))
    {
      if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, 0x2001Fu, &hMM7))
      {
        if (!RegOpenKeyExA(hMM7, "1.0", 0, 0x2001Fu, &hVersion))
        {
          DWORD cbData = 3;
          if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData))
            bGotCDFromRegistry = true;
        }
        RegCloseKey(hVersion);
      }
      RegCloseKey(hMM7);
    }
    RegCloseKey(hNWC);
  }
  RegCloseKey(hSoftware);

  if (bGotCDFromRegistry)
    if (CheckMM7CD(*drive))
    {
      cMM7GameCDDriveLetter = *drive;
      return true;
    }

  while (true)
  {
    for (uint i = 0; i < 26; ++i)
    {
      drive[0] = 'A' + i;

      if (GetDriveTypeA(drive) == DRIVE_CDROM)
        if (CheckMM7CD(*drive))
        {
          cMM7GameCDDriveLetter = *drive;
          WriteWindowsRegistryString("CDDrive", drive);
          return true;
        }
    }

    if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", ::hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0))
      continue;
    return false;
  }
}




//----- (004651F4) --------------------------------------------------------
bool MM7_Initialize()
{
  wchar_t pCurrentDir[1024];
  _wgetcwd(pCurrentDir, 1024);

  wchar_t pMM6IniFile[1024];
  wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir);

  bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile);
  if (bNoCD)
    bCanLoadFromCD = false;
  if (bCanLoadFromCD)
  {
    if (!FindMM7CD(hWnd, &cMM7GameCDDriveLetter))
      return false;
  }


  srand(GetTickCount());
  
  WNDCLASSEXW wcxw;
  {
    wcxw.cbSize = sizeof(wcxw);
    wcxw.style = CS_VREDRAW | CS_HREDRAW | CS_DBLCLKS;
    wcxw.lpfnWndProc = (WNDPROC)aWinProc;
    wcxw.cbClsExtra = 0;
    wcxw.cbWndExtra = 0;
    wcxw.hInstance = GetModuleHandleW(nullptr);
    wcxw.hCursor = 0;
    wcxw.hIcon = wcxw.hIconSm = LoadIconW(wcxw.hInstance, L"MM7_ICON");
    wcxw.lpszMenuName = nullptr;
    wcxw.hbrBackground = (HBRUSH)GetStockObject(LTGRAY_BRUSH);
    wcxw.lpszClassName = L"M&MTrilogy";
  }
  if (!RegisterClassExW(&wcxw))
  {
    Log::Warning(L"Cannot register window class");
    return false;
  }

  auto hDesktopDC = GetDC(nullptr);
  uint uDesktopWidth = GetDeviceCaps(hDesktopDC, HORZRES);
  uint uDesktopHeight = GetDeviceCaps(hDesktopDC, VERTRES);

  if (GetDeviceCaps(hDesktopDC, BITSPIXEL) != 16 ||
      GetDeviceCaps(hDesktopDC, PLANES) != 1 )
    dword_6BE364_game_settings_1 |= 2;

  ReleaseDC(nullptr, hDesktopDC);

  uint uTotalWinWidth = 2 * GetSystemMetrics(SM_CXFRAME) + 640;
  uint uTotalWinHeight = GetSystemMetrics(SM_CYCAPTION) + 2 * GetSystemMetrics(SM_CYFRAME) + 480;

  uint uWinCenteredPosX = (uDesktopWidth - uTotalWinWidth) / 2;
  uint uWinCenteredPosY = (uDesktopHeight - uTotalWinHeight) / 2;

  uWindowX = ReadWindowsRegistryInt("window X", uWinCenteredPosX);
  uWindowX = 0;
  WriteWindowsRegistryInt("window X", uWindowX);

  uWindowY = ReadWindowsRegistryInt("window Y", uWinCenteredPosY);
  uWindowY = 0;
  WriteWindowsRegistryInt("window Y", uWindowY);

  hWnd = CreateWindowExW(0, wcxw.lpszClassName, L"Might and Magic® VII",
                         uWindowStyle = WS_SYSMENU | WS_GROUP | WS_DLGFRAME | WS_BORDER,
                         uWindowX, uWindowY,
                         640, 480,
                         nullptr,
                         hOSMenu = nullptr,
                         wcxw.hInstance,
                         nullptr);
  SetWindowTextW(hWnd, L"Might and Magic® VII");

  SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);

  pRenderer = Render::Create();
  if (!pRenderer)
  {
    Log::Warning(L"Render creation failed");
    return false;
  }
  else
  {
    bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false);
    uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1);
    bool bColoredLights = ReadWindowsRegistryInt("Colored Lights", false);
    uint uLevelOfDetail = ReadWindowsRegistryInt("Detail Level", 1);
    uint bTinting = ReadWindowsRegistryInt("Tinting", 1) != 0;

    if (!pRenderer->Initialize(bWindowMode, uDefaultDevice, bColoredLights, uLevelOfDetail, bTinting))
    {
      Log::Warning(L"Render failed to initialize");
      return false;
    }
  }

  pAllocator = Allocator::Create();
  if (!pAllocator->Initialize(26 * 1024))
  {
    MessageBoxW(nullptr,
                L"Unable to Allocate 26Mb of RAM",
                L"More RAM Memory Required", MB_ICONEXCLAMATION);
    return false;
  }
  

  pParty = new Party;
  memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings));
  pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile);
  pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile);
  pParty->sEyelevel = pParty->uDefaultEyelevel;
  pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile);
  pParty->uPartyHeight = pParty->uDefaultPartyHeight;
  
  bUseRegistry = GetPrivateProfileIntW(L"settings", L"registry", 1, pMM6IniFile);
  MM6_Initialize(pMM6IniFile);

  pKeyActionMap = new KeyboardActionMapping;

  pEventTimer = Timer::Create();
  pEventTimer->Initialize();

  OnTimer(1);
  GameUI_StatusBar_UpdateTimedString(1);
  pGame = Game::Create();
  pMouse = pGame->pMouseInstance;
  

  RECT rcWindow;
  GetWindowRect(hWnd, &rcWindow);

  RECT rcClient;
  GetClientRect(hWnd, &rcClient);
  uWindowWidth = rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640;
  uWindowHeight = rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480;
  MoveWindow(hWnd, uWindowX, uWindowY,
    rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640,
    rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480, 0);
  ShowWindow(hWnd, SW_SHOWNORMAL);

  pIcons_LOD = new LODFile_IconsBitmaps;
  if (!pIcons_LOD->LoadIconsOrEvents("data\\icons.lod"))
  {
    MessageBoxW(nullptr,
                L"Some files are missing\n\nPlease Reinstall.",
                L"Files Missing", MB_ICONEXCLAMATION);
    return false;
  }
  pIcons_LOD->dword_011BA4 = 0;
  
  pEvents_LOD = new LODFile_IconsBitmaps;
  if (!pEvents_LOD->LoadIconsOrEvents("data\\events.lod"))
  {
    MessageBoxW(nullptr,
                L"Some files are missing\n\nPlease Reinstall.",
                L"Files Missing", MB_ICONEXCLAMATION);
    return false;
  }

  InitializeGameText();
  
  pBitmaps_LOD = new LODFile_IconsBitmaps;
  if (!pBitmaps_LOD->LoadBitmaps("data\\bitmaps.lod"))
  {
    MessageBoxA(nullptr,
                pGlobalTXT_LocalizationStrings[63],
                pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION);
    return false;
  }

  if (bUseRegistry)
    bUseLoResSprites = ReadWindowsRegistryInt("resolution", 0);
  else
    bUseLoResSprites = GetPrivateProfileIntW(L"settings", L"resolution", 0, pMM6IniFile);

  const char *pSpritesFile = nullptr;
  if (bUseLoResSprites)
    pSpritesFile = "data\\spriteLO.lod";
  else
    pSpritesFile = "data\\sprites.lod";

  pSprites_LOD = new LODFile_Sprites;
  if (!pSprites_LOD->LoadSprites(pSpritesFile))
  {
    MessageBoxA(nullptr,
                pGlobalTXT_LocalizationStrings[63],
                pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION);
    return false;
  }

  if (bDebugResouces)
  {
    pSpriteFrameTable = new SpriteFrameTable;
    if (!pSpriteFrameTable->FromFileTxt("data\\sft.txt"))
      Abortf("Unable to open sft.txt");

    pDecorationList = new DecorationList;
    if (!pDecorationList->FromFileTxt("data\\declist.txt"))
      Abortf("Unable to open declist.txt");

    pObjectList = new ObjectList;
    if (!pObjectList->FromFileTxt("data\\objlist.txt"))
      Abortf("Unable to open objlist.txt");

    pMonsterList = new MonsterList;
    if (!pMonsterList->FromFileTxt("data\\monlist.txt"))
      Abortf("Unable to open monlist.txt");

    pIconsFrameTable = new IconFrameTable;
    if (!pIconsFrameTable->FromFileTxt("data\\ift.txt"))
      Abortf("Unable to open ift.txt");

    pTextureFrameTable = new TextureFrameTable;
    if (!pTextureFrameTable->FromFileTxt("data\\tft.def"))
      Abortf("Unable to open tft.def");

    pTileTable = new TileTable;
    if (!pTileTable->FromFileTxt("data\\tile.def"))
      Abortf("Unable to open tile.def");

    pPlayerFrameTable = new PlayerFrameTable;
    if (!pPlayerFrameTable->FromFileTxt("data\\pft.def"))
      Abortf("Unable to open pft.def");

    pChestList = new ChestList;
    if (!pChestList->FromFileTxt("data\\chest.def"))
      Abortf("Unable to open chest.def");

    pOverlayList = new OverlayList;
    if (!pOverlayList->FromFileTxt("data\\overlay.def"))
      Abortf("Unable to open overlay.def");

    pSoundList = new SoundList;
    if (!pSoundList->FromFileTxt("data\\sounds.def"))
      Abortf("Unable to open sounds.def");
  }
  else
  {
    auto pSFT = pEvents_LOD->LoadRaw("dsft.bin", 1);
    pSpriteFrameTable = new SpriteFrameTable;
    pSpriteFrameTable->FromFile(pSFT);
    free(pSFT);

    auto pTFT = pEvents_LOD->LoadRaw("dtft.bin", 1);
    pTextureFrameTable = new TextureFrameTable;
    pTextureFrameTable->FromFile(pTFT);
    free(pTFT);

    auto pTiles = pEvents_LOD->LoadRaw("dtile.bin", 1);
    pTileTable = new TileTable;
    pTileTable->FromFile(pTiles);
    free(pTiles);

    auto pPFT = pEvents_LOD->LoadRaw("dpft.bin", 1);
    pPlayerFrameTable = new PlayerFrameTable;
    pPlayerFrameTable->FromFile(pPFT);
    free(pPFT);

    auto pIFT = pEvents_LOD->LoadRaw("dift.bin", 1);
    pIconsFrameTable = new IconFrameTable;
    pIconsFrameTable->FromFile(pIFT);
    free(pIFT);

    auto pDecs = pEvents_LOD->LoadRaw("ddeclist.bin", 1);
    pDecorationList = new DecorationList;
    pDecorationList->FromFile(pDecs);
    free(pDecs);

    auto pObjs = pEvents_LOD->LoadRaw("dobjlist.bin", 1);
    pObjectList = new ObjectList;
    pObjectList->FromFile(pObjs);
    free(pObjs);

    auto pMons = pEvents_LOD->LoadRaw("dmonlist.bin", 1);
    pMonsterList = new MonsterList;
    pMonsterList->FromFile(pMons);
    free(pMons);

    auto pChests = pEvents_LOD->LoadRaw("dchest.bin", 1);
    pChestList = new ChestList;
    pChestList->FromFile(pChests);
    free(pChests);

    auto pOverlays = pEvents_LOD->LoadRaw("doverlay.bin", 1);
    pOverlayList = new OverlayList;
    pOverlayList->FromFile(pOverlays);
    free(pOverlays);

    auto pSounds = pEvents_LOD->LoadRaw("dsounds.bin", 1);
    pSoundList = new SoundList;
    pSoundList->FromFile(pSounds);
    free(pSounds);
  }


  if (bDebugResouces)
  {
    pSpriteFrameTable->ToFile();
    pDecorationList->ToFile();
    pObjectList->ToFile();
    pMonsterList->ToFile();
    pIconsFrameTable->ToFile();
    pTextureFrameTable->ToFile();
    pTileTable->ToFile();
    pPlayerFrameTable->ToFile();
    pChestList->ToFile();
    pOverlayList->ToFile();
    pSoundList->ToFile();
  }


  if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// 
                                                //   color depth != 16
                                                // or
                                                //   not in window
  {
    SetMenu(hWnd, 0);
    SetWindowLongA(hWnd, GWL_EXSTYLE, 0);
    SetWindowLongA(hWnd, GWL_STYLE, WS_VISIBLE);
    if (pAsyncMouse)
      pAsyncMouse->Clip();
    pRenderer->InitializeFullscreen(hWnd);
  }
  else
  {
    ClipCursor(nullptr);
    pRenderer->SwitchToWindow(hWnd);
  }

  uSoundVolumeMultiplier = ReadWindowsRegistryInt("soundflag", 9);
  if (uSoundVolumeMultiplier > 9)
    uSoundVolumeMultiplier = 9;
  uMusicVolimeMultiplier = ReadWindowsRegistryInt("musicflag", 9);
  if (uMusicVolimeMultiplier > 9)
    uMusicVolimeMultiplier = 9;
  uVoicesVolumeMultiplier = ReadWindowsRegistryInt("CharVoices", 9);
  if (uVoicesVolumeMultiplier > 9)
    uVoicesVolumeMultiplier = 9;
  bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0;
  byte_6BE388_graphicsmode = ReadWindowsRegistryInt("graphicsmode", 1);
  if (byte_6BE388_graphicsmode < 0 || byte_6BE388_graphicsmode > 2)
    byte_6BE388_graphicsmode = 0;

  uGammaPos = ReadWindowsRegistryInt("GammaPos", 4);
  if (uGammaPos < 0 || uGammaPos > 9)
    uGammaPos = 4;
  pGame->pGammaController->Initialize(uGammaPos * 0.1 + 0.6);

  if ( ReadWindowsRegistryInt("Bloodsplats", 1) )
    pGame->uFlags2 |= 0x20u;
  else
    pGame->uFlags2 &= 0xFFFFFFDFu;

  uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 0);
  dword_6BE384_2dacceloff = ReadWindowsRegistryInt("2dacceloff", 0);

  if (!bNoSound)
    pAudioPlayer->Initialize(hWnd);

  pVideoPlayer = new VideoPlayer;
  pVideoPlayer->Initialize();

  dword_6BE364_game_settings_1 |= 0x4000;

  if ( uTurnSpeed )
  {
    switch ( uTurnSpeed )
    {
      case 1u:
        uTurnSpeed = 128;
        break;
      case 2u:
        uTurnSpeed = 64;
        break;
      case 3u:
        uTurnSpeed = 0;
        break;
    }
  }
  else
  {
    uTurnSpeed = (unsigned int)uCPUSpeed < 0xC7 ? 128 : 64; // adjust turn speed to estimated fps
  }
  return true;
}




//----- (00465D0B) --------------------------------------------------------
void __cdecl SecondaryInitialization()
{
  __int16 v4; // ax@4
  signed int v5; // esi@5
  int v6; // ecx@6
  int v7; // edx@7
  ObjectDesc *v8; // eax@7
  char pContainer[32]; // [sp+10h] [bp-Ch]@9

  pMouse->Initialize(hWnd);
  CreateAsyncMouse();
  CreateAsyncKeyboard();

  pItemsTable = new ItemsTable;
  pItemsTable->Initialize();

  pBitmaps_LOD->dword_011BA8 = 1;
  pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
  pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
  pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
  pPaletteManager->pPalette_mistColor[0] = 128;
  pPaletteManager->pPalette_mistColor[1] = 128;
  pPaletteManager->pPalette_mistColor[2] = 128;
  pPaletteManager->RecalculateAll();
  pSprites_LOD->field_ECAC = 1;
  pObjectList->InitializeSprites();
  pOverlayList->InitializeSprites();
  if (!bNoSound)
    pSoundList->Initialize();

  static const char *pUIAnimNames[4] =
  {
    "glow03", "glow05",
    "torchA", "wizeyeA"
  };
  static unsigned short _4E98D0[4][4] =
  {
    {479, 0, 329, 0},
    {585, 0, 332, 0},
    {468, 0,   0, 0},
    {606, 0,   0, 0}
  };


  for (uint i = 0; i < 4; ++i)
  {
    pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]);
    pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID);

    pUIAnims[i]->uAnimLength = 0;
    pUIAnims[i]->uAnimTime = 0;
    pUIAnims[i]->x = _4E98D0[i][0];
    pUIAnims[i]->y = _4E98D0[i][2];
  }

  v5 = 0;
  if ( (signed int)pObjectList->uNumObjects > 0 )
  {
    v6 = 0;
    do
    {
      BYTE3(v7) = 0;
      v8 = &pObjectList->pObjects[v6];
      ++v6;
      *(short *)((char *)&v7 + 1) = v8->uParticleTrailColorR;
      LOBYTE(v7) = v8->uParticleTrailColorG;
      ++v5;
      v8->uParticleTrailColor = v8->uParticleTrailColorB | (v7 << 8);
    }
    while ( v5 < (signed int)pObjectList->uNumObjects );
  }
  flt_6BE3A0 = 0.55000001f;
  MainMenuUI_Create();
  pGame->pStru6Instance->LoadAnimations();

  for (uint i = 0; i < 7; ++i)
  {
    sprintf(pContainer, "HDWTR%03u", i);
    pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(pContainer);
  }

  pNPCStats = new NPCStats;
  memset(pNPCStats->pNPCData, 0, 0x94BCu);
  pNPCStats->Initialize();

  Initialize_GlobalEVT();
  pBitmaps_LOD->dword_11B80 = pBitmaps_LOD->uNumLoadedFiles;
  if ( pBitmaps_LOD->dword_11B84 < (signed int)pBitmaps_LOD->uNumLoadedFiles )
    pBitmaps_LOD->dword_11B84 = pBitmaps_LOD->uNumLoadedFiles;
  pSprites_LOD->field_ECA4 = pSprites_LOD->uNumLoadedSprites;
  if ( pSprites_LOD->field_ECA0 < (signed int)pSprites_LOD->uNumLoadedSprites )
    pSprites_LOD->field_ECA0 = pSprites_LOD->uNumLoadedSprites;
  pPaletteManager->LockAll();

  _mkdir("Saves");
  for (uint i = 0; i < 5; ++i)
    for (uint j = 0; j < 6; ++j)
    {
      sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
      remove(pTmpBuf);
    }

  Initialize_GamesLOD_NewLOD();
  dword_576E2C = 512;
  dword_576E28 = 9;
}






bool new_sky = false;

//----- (00462C94) --------------------------------------------------------
bool MM_Main(const wchar_t *pCmdLine)
{
  HWND hPrevWnd; // eax@1
  HWND hPrevWnd_; // esi@1
  HWND v6; // eax@4
  int v8; // eax@15
  //bool v9; // edx@16
  //OtherOverlay *v10; // esi@44
  //signed int v11; // edi@44
  unsigned int v12; // ecx@56
  HANDLE v13; // eax@68
  unsigned int startms; // [sp+8h] [bp-24h]@55
  RECT Rect; // [sp+Ch] [bp-20h]@15
  int a2[4]; // [sp+1Ch] [bp-10h]@15

  char test[1024];
  //sprintfex(test, "^Pi[%s]: çíàõàð^R[ü;êà;]", "Çîëòàí");

  if (pCmdLine && *pCmdLine)
  {
    if (wcsstr(pCmdLine, L"-usedefs"))
      bDebugResouces = 1;
    if (wcsstr(pCmdLine, L"-window"))
      dword_6BE368_debug_settings_2 |= 1u;

    if (wcsstr(pCmdLine, L"-nointro"))
      bNoIntro = true;//dword_6BE364_game_settings_1 |= 4;
    if (wcsstr(pCmdLine, L"-nologo"))
      bNoLogo = true;//dword_6BE364_game_settings_1 |= 8;
    if (wcsstr(pCmdLine, L"-nosound"))
      bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10;

    bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0;
    if (wcsstr(pCmdLine, L"-nowalksound"))
      bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20;
    if (wcsstr(pCmdLine, L"-novideo"))
    {
      dword_6BE364_game_settings_1 |= 0x40;
      bNoVideo = true;
    }
    if (wcsstr(pCmdLine, L"-nocd"))
      bNoCD = true;
    if (wcsstr(pCmdLine, L"-new_sky"))
      new_sky = true;
  }
  stru_51076C.registry_debug_flags = ReadWindowsRegistryInt("debug flags", 0);


  v8 = sub_4AC1C9(0, (Vec4_int_ *)a2);
  Rect.left = *(int *)v8;
  Rect.top = *(int *)(v8 + 4);
  Rect.right = *(int *)(v8 + 8);
  Rect.bottom = *(int *)(v8 + 12);
  uCPUSpeed = Rect.bottom;


  if (MM7_Initialize())
  {
    Log::Warning(L"MM init: ok");

    pEventTimer->Pause();
    if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 )
    {
      SetWindowPos(hWnd, (HWND)((int)HWND_MESSAGE|0x2), 320, 240, 640, 480, 0);
      Rect.left = 325;
      Rect.top = 245;
      Rect.right = 326;
      Rect.bottom = 246;
      ClipCursor(&Rect);
    }
    SetUserInterface(1, false);
    ShowIntroVideo_and_LoadingScreen();
    WriteWindowsRegistryInt("Ran once", 1);
    dword_6BE364_game_settings_1 |= 0x4000;
    pGame->InitializeGammaController();
    SecondaryInitialization();
    pRenderer->Clip_v2(0, 0, 639u, 479u);
    FinalInitialization();

    Log::Warning(L"MM: entering main loop");
    while ( 1 )
    {
      MainMenu_Loop();
      uGameState = 0;
//LABEL_21:
      while ( 1 )
      {
        switch (uGameState)
        {
          case GAME_FINISHED:
            pGame->Deinitialize();
            return true;
        }
        if (GetCurrentMenuID() == MENU_FINISHED)
        {
          uGameState = GAME_FINISHED;
          continue;
        }
        if (GetCurrentMenuID() == MENU_NEWGAME)
        {
          if ( pAudioPlayer->hAILRedbook )
            AIL_redbook_stop(pAudioPlayer->hAILRedbook);
          pParty->Reset();
          for (uint k = 0; k < 50; ++k)
            pOtherOverlayList->pOverlays[k].Reset();
          strcpy(pCurrentMapName, pStartingMapName);
          pParty->CreateDefaultParty(0);
          PlayerCreationUI_Initialize();
          if ( PlayerCreationUI_Loop() )
          {
            DeleteCCharFont();
            break;
          }
          DeleteCCharFont();
          bFlashQuestBook = true;
          pGame->pCShow->PlayMovie(MOVIE_Emerald, 0);
          Autosave();
          pGame->Loop();
          if ( uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU )
          {
            SetCurrentMenuID(MENU_NEWGAME);
            uGameState = 0;
            continue;
          }
          break;
        }
        if (GetCurrentMenuID() == MENU_CREDITS)
        {
         if ( pAudioPlayer->hAILRedbook )
          AIL_redbook_stop(pAudioPlayer->hAILRedbook);
         extern MENU_STATE __cdecl CreditsMenu__Loop();
         CreditsMenu__Loop();
         break;
        }
        if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LOADINGPROC)
        {
          uGameState = 0;
        }
        else
         __debugbreak();
        /*{
          if (GetCurrentMenuID() != MENU_10)
            goto LABEL_49;
          pMouse->Activate(0);
          if (pAsyncMouse)
            pAsyncMouse->Suspend();
          if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
            pAsyncKeyboard->Suspend();
          pParty->Reset();
          pParty->CreateDefaultParty(1);
          crt_init_globals_46271C();
          extern OPENFILENAMEA ofn;
          if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) )
          {
            pMouse->Activate(1);
            if (pAsyncMouse)
              pAsyncMouse->Resume();
            if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
              pAsyncKeyboard->Resume();
            break;
          }
          _chdir("..\\");
          strcpy(pCurrentMapName, ofn.lpstrFileTitle);
          pMouse->Activate(1);
          if (pAsyncMouse)
            pAsyncMouse->Resume();
          if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
            pAsyncKeyboard->Resume();
        }*/
//LABEL_48:
        pGame->Loop();
LABEL_49:
        if ( uGameState == 3 )
          __debugbreak();
        /*{
          v12 = 5;
          SetCurrentMenuID((MENU_STATE)v12);
          //goto LABEL_21;
          uGameState = 0;
          continue;
        }*/
        if ( uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU )
        {
          SetCurrentMenuID(MENU_NEWGAME);
          uGameState = 0;
          continue;
        }
        if ( uGameState == 7 )
          __debugbreak();
        /*{
          pAudioPlayer->StopChannels(-1, -1);
          uGameState = 0;
          break;
        }*/
      }
      if (!bNoSound && pAudioPlayer->hAILRedbook)
      {
        pAudioPlayer->SetMusicVolume((pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0));
        AIL_redbook_stop(pAudioPlayer->hAILRedbook);
        unsigned int end_ms;
        AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 0xE, &startms, &end_ms);
        AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms);
      }
    }
  }
  else
  Log::Warning(L"MM init: failed");
  pGame->Deinitialize();
}





//----- (004637E0) --------------------------------------------------------
char __cdecl sub_4637E0_is_there_popup_onscreen()
{
  return dword_507BF0_is_there_popup_onscreen == 1;
}
// 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen;



//----- (00465F5A) --------------------------------------------------------
void __cdecl CreateAsyncMouse()
{
  LOG_DECOMPILATION_WARNING();
  /*
  if (!pAsyncMouse &&
      pRenderer->bUserDirect3D &&
      pRenderer->uAcquiredDirect3DDevice == 1)
  {
    pAsyncMouse = new AsyncMouse(&pRenderer->pDirectDraw4);
    if (pAsyncMouse)
      pAsyncMouse->Resume();
  }*/
}

//----- (00465FF0) --------------------------------------------------------
void __cdecl CreateAsyncKeyboard()
{
  LOG_DECOMPILATION_WARNING();
  /*
  if (!pAsyncKeyboard &&
      pGame->pKeyboardInstance->bUsingAsynKeyboard)
  {
    pAsyncKeyboard = new AsyncKeyboard;
    if (pAsyncKeyboard)
      pAsyncKeyboard->Resume();
  }*/
}

//----- (00466082) --------------------------------------------------------
void MM6_Initialize(const wchar_t *pIniFilename)
{
  //int v0; // eax@1
  UINT v1; // eax@18
  size_t v2; // eax@31
  size_t v3; // ebx@32
  size_t v4; // edi@36
  //char v5[120]; // [sp+Ch] [bp-17Ch]@1
  //char String[120]; // [sp+84h] [bp-104h]@32
  char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32
  //char pIniFilename[120]; // [sp+10Ch] [bp-7Ch]@1
  unsigned int v9; // [sp+184h] [bp-4h]@28

  //_getcwd(v5, 120);
  //sprintfex(pIniFilename, "%s\\mm6.ini", v5);
  viewparams = new ViewingParams;
  viewparams->uScreenX = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename);
  viewparams->uScreenY = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename);
  viewparams->uScreenZ = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename);
  viewparams->uScreenW = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename);


  pAudioPlayer = new AudioPlayer;
  pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename);
  if ( pAudioPlayer->uMixerChannels > 16 )
    pAudioPlayer->uMixerChannels = 16;


  if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename))
    dword_6BE368_debug_settings_2 |= 4;
  if (bUseRegistry)
    v1 = ReadWindowsRegistryInt("startinwindow", 0);
  else
    v1 = GetPrivateProfileIntW(L"debug", L"startinwindow", 0, pIniFilename);
  if (v1)
    dword_6BE368_debug_settings_2 |= 1;
  if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename))
    dword_6BE368_debug_settings_2 |= 2;
  if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename))
    dword_6BE368_debug_settings_2 |= 0x10;
  if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename))
    dword_6BE368_debug_settings_2 |= 8;

  wchar_t pStartingMapNameW[1024];
  GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename);
  sprintf(pStartingMapName, "%S", pStartingMapNameW);

  v9 = 0;
  if ( strlen(pStartingMapName) )
  {
    do
    {
      if ( pStartingMapName[v9] == 32 )
        pStartingMapName[v9] = 0;
      ++v9;
      v2 = strlen(pStartingMapName);
    }
    while ( v9 < v2 );
  }

  pOutdoorCamera = new OutdoorCamera;
  outdoor_day_top_r      = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.r", 81, pIniFilename);
  outdoor_day_top_g      = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.g", 121, pIniFilename);
  outdoor_day_top_b      = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.b", 236, pIniFilename);
  outdoor_day_bottom_r   = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.r", 153, pIniFilename);
  outdoor_day_bottom_g   = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.g", 193, pIniFilename);
  outdoor_day_bottom_b   = GetPrivateProfileIntW(L"outdoor", L"RGBDayBottom.b", 237, pIniFilename);
  outdoor_night_top_r    = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.r", 0, pIniFilename);
  outdoor_night_top_g    = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.g", 0, pIniFilename);
  outdoor_night_top_b    = GetPrivateProfileIntW(L"outdoor", L"RGBNightTop.b", 0, pIniFilename);
  outdoor_night_bottom_r = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.r", 11, pIniFilename);
  outdoor_night_bottom_g = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.g", 41, pIniFilename);
  outdoor_night_bottom_b = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.b", 129, pIniFilename);
  pOutdoorCamera->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename);
  pOutdoorCamera->bNoSky          = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename);
  pOutdoorCamera->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename);
  pOutdoorCamera->outdoor_no_wavy_water   = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename);
  outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename);
  outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename);
  outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename);
  pOutdoorCamera->terrain_gamma  = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename);
  pOutdoorCamera->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename);
  mipmapping_terrain_mm1  = GetPrivateProfileIntW(L"mipmapping", L"ter_mm1", 2048, pIniFilename);
  mipmapping_terrain_mm2  = GetPrivateProfileIntW(L"mipmapping", L"ter_mm2", 4096, pIniFilename);
  mipmapping_terrain_mm3  = GetPrivateProfileIntW(L"mipmapping", L"ter_mm3", 8192, pIniFilename);
  mipmapping_building_mm1 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm1", 1024, pIniFilename);
  mipmapping_building_mm2 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm2", 2048, pIniFilename);
  mipmapping_building_mm3 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm3", 4096, pIniFilename);
  pOutdoorCamera->shading_dist_shade     = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename);
  pOutdoorCamera->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename);
  pOutdoorCamera->shading_dist_mist      = GetPrivateProfileIntW(L"shading", L"dist_mist", 8192, pIniFilename);

  wchar_t pDefaultSkyTextureW[1024];
  GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename);
  sprintf(pDefaultSkyTexture, "%S", pDefaultSkyTextureW);

  wchar_t pDefaultGroundTextureW[1024];
  GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename);
  sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW);

  wchar_t pFloat[1024];
  GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename);
  swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1);

  GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename);
  swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2);

  flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667;

  v3 = 0;
  if ( strlen(pDefaultSkyTexture) )
  {
    do
    {
      if ( pDefaultSkyTexture[v3] == ' ' )
        pDefaultSkyTexture[v3] = 0;
      ++v3;
    }
    while ( v3 < strlen(pDefaultSkyTexture) );
  }
  v4 = 0;
  if ( strlen(pDefaultGroundTexture) )
  {
    do
    {
      if ( pDefaultGroundTexture[v4] == ' ' )
        pDefaultGroundTexture[v4] = 0;
      ++v4;
    }
    while ( v4 < strlen(pDefaultGroundTexture) );
  }

  texmapping_terrain_subdivsize  = GetPrivateProfileIntW(L"texmapping", L"terrain_subdivsize", 16, pIniFilename);
  texmapping_terrain_subdivpow2  = GetPrivateProfileIntW(L"texmapping", L"terrain_subdivpow2", 4, pIniFilename);
  texmapping_building_subdivsize = GetPrivateProfileIntW(L"texmapping", L"building_subdivsize", 32, pIniFilename);
  texmapping_building_subdivpow2 = GetPrivateProfileIntW(L"texmapping", L"building_subdivpow2", 5, pIniFilename);

  MM7Initialization();
}

//----- (004666D5) --------------------------------------------------------
void __cdecl MM7Initialization()
{
  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
  {
    if ( !byte_6BE388_graphicsmode )
    {
      outdoor_grid_band_1 = 10;
      outdoor_grid_band_2 = 15;
      outdoor_grid_band_3 = 20;
      pOutdoorCamera->shading_dist_mist = 8192;
      pOutdoorCamera->bNoSky = 0;
      LOBYTE(viewparams->field_20) = 0;
    }
    mipmapping_terrain_mm1 = 1024;
    mipmapping_terrain_mm2 = 2048;
    mipmapping_building_mm1 = 1024;
    mipmapping_building_mm2 = 2048;
    pOutdoorCamera->shading_dist_shade = 2048;
    pOutdoorCamera->terrain_gamma = 0;
    pOutdoorCamera->building_gamme = 0;
    mipmapping_terrain_mm3 = 4096;
    mipmapping_building_mm3 = 4096;
    pOutdoorCamera->shading_dist_shademist = 4096;
    pOutdoorCamera->outdoor_no_wavy_water = 0;
    sub_47F4D3(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3);
  }
  else
  {
    LOBYTE(viewparams->field_20) = 0;
  }
  pParty->uFlags |= 2u;
  viewparams->uSomeY = viewparams->uScreenY;
  viewparams->uSomeX = viewparams->uScreenX;
  viewparams->uSomeZ = viewparams->uScreenZ;
  viewparams->uSomeW = viewparams->uScreenW;

  pViewport->SetScreen(viewparams->uScreenX, viewparams->uScreenY, viewparams->uScreenZ, viewparams->uScreenW);
  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
    pOutdoorCamera->_485F64();
}


//----- (00466B8C) --------------------------------------------------------
int __cdecl AbortWithError()
{
  if ( !aborting_app )
  {
    ClipCursor(0);
    aborting_app = 1;
    if ( !pRenderer->bWindowMode )
      pRenderer->ChangeBetweenWinFullscreenModes();
    if ( MessageBoxA(0, pGlobalTXT_LocalizationStrings[176], pGlobalTXT_LocalizationStrings[59], 0x34u) == 6 )
      SaveGame(1, 0);                           // "Internal Error"
                                                // "Might and Magic VII has detected an internal error and will be forced to close.  Would you like us to autosave your game before closing?"
    Game_DeinitializeAndTerminate(1);
  }
  return 0;
}
// 720018: using guessed type int aborting_app;

//----- (00466BE5) --------------------------------------------------------
void Abortf(const char *Format, ...)
{
  va_list va; // [sp+8h] [bp+8h]@1

  va_start(va, Format);
  if ( !pRenderer->bWindowMode )
    pRenderer->ChangeBetweenWinFullscreenModes();
  vsprintf(pTmpBuf, Format, va);
  if ( pMouse )
    pMouse->Activate(0);
  ClipCursor(0);
  MessageBoxA(0, pTmpBuf, "Error", 0x30u);
  Game_DeinitializeAndTerminate(1);
}

//----- (00466C40) --------------------------------------------------------
const wchar_t *MENU_STATE_to_string(MENU_STATE m)
{
  switch (m)
  {
    case -1:               return L"-1";
    case MENU_MAIN:        return L"MENU_MAIN";
    case MENU_NEWGAME:     return L"MENU_NEWGAME";
    case MENU_CREDITS:     return L"MENU_CREDITS";
    case MENU_SAVELOAD:    return L"MENU_SAVELOAD";
    case MENU_FINISHED:    return L"MENU_FINISHED";
    case MENU_5:           return L"MENU_5";
    case MENU_CREATEPARTY: return L"MENU_CREATEPARTY";
    case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC";
    case MENU_CREDITSPROC: return L"MENU_CREDITSPROC";
    case MENU_LOADINGPROC: return L"MENU_LOADINGPROC";
    case MENU_10:          return L"MENU_10";
    case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE";
    default:               return L"unk";
  };
};
void SetCurrentMenuID(MENU_STATE uMenu)
{
  if ((int)uCurrentMenuID != -1)
  {
    if (pGame->pKeyboardInstance->bUsingAsynKeyboard && pAsyncKeyboard)
      pAsyncKeyboard->Resume();
  }
  uCurrentMenuID = uMenu;

  Log::Warning(L"CurrentMenu = %s", MENU_STATE_to_string(uMenu));
}

//----- (00466CA0) --------------------------------------------------------
MENU_STATE GetCurrentMenuID()
{
  return uCurrentMenuID;
}





/*
    v17 = 0;
    if ( v4 > -2005532222 )
    {
      switch ( v4 + 2005532212 )
      {
        case 0:
          v7 = "DDERR_SURFACENOTATTACHED";
          goto LABEL_173;
        case 10:
          v7 = "DDERR_TOOBIGHEIGHT";
          goto LABEL_173;
        case 20:
          v7 = "DDERR_TOOBIGSIZE";
          goto LABEL_173;
        case 30:
          v7 = "DDERR_TOOBIGWIDTH";
          goto LABEL_173;
        case 50:
          v7 = "DDERR_UNSUPPORTEDFORMAT";
          goto LABEL_173;
        case 60:
          v7 = "DDERR_UNSUPPORTEDMASK";
          goto LABEL_173;
        case 61:
          v7 = "DDERR_INVALIDSTREAM";
          goto LABEL_173;
        case 77:
          v7 = "DDERR_VERTICALBLANKINPROGRESS";
          goto LABEL_173;
        case 80:
          v7 = "DDERR_WASSTILLDRAWING";
          goto LABEL_173;
        case 100:
          v7 = "DDERR_XALIGN";
          goto LABEL_173;
        case 101:
          v7 = "DDERR_INVALIDDIRECTDRAWGUID";
          goto LABEL_173;
        case 102:
          v7 = "DDERR_DIRECTDRAWALREADYCREATED";
          goto LABEL_173;
        case 103:
          v7 = "DDERR_NODIRECTDRAWHW";
          goto LABEL_173;
        case 104:
          v7 = "DDERR_PRIMARYSURFACEALREADYEXISTS";
          goto LABEL_173;
        case 105:
          v7 = "DDERR_NOEMULATION";
          goto LABEL_173;
        case 106:
          v7 = "DDERR_REGIONTOOSMALL";
          goto LABEL_173;
        case 107:
          v7 = "DDERR_CLIPPERISUSINGHWND";
          goto LABEL_173;
        case 108:
          v7 = "DDERR_NOCLIPPERATTACHED";
          goto LABEL_173;
        case 109:
          v7 = "DDERR_NOHWND";
          goto LABEL_173;
        case 110:
          v7 = "DDERR_HWNDSUBCLASSED";
          goto LABEL_173;
        case 111:
          v7 = "DDERR_HWNDALREADYSET";
          goto LABEL_173;
        case 112:
          v7 = "DDERR_NOPALETTEATTACHED";
          goto LABEL_173;
        case 113:
          v7 = "DDERR_NOPALETTEHW";
          goto LABEL_173;
        case 114:
          v7 = "DDERR_BLTFASTCANTCLIP";
          goto LABEL_173;
        case 115:
          v7 = "DDERR_NOBLTHW";
          goto LABEL_173;
        case 116:
          v7 = "DDERR_NODDROPSHW";
          goto LABEL_173;
        case 117:
          v7 = "DDERR_OVERLAYNOTVISIBLE";
          goto LABEL_173;
        case 118:
          v7 = "DDERR_NOOVERLAYDEST";
          goto LABEL_173;
        case 119:
          v7 = "DDERR_INVALIDPOSITION";
          goto LABEL_173;
        case 120:
          v7 = "DDERR_NOTAOVERLAYSURFACE";
          goto LABEL_173;
        case 121:
          v7 = "DDERR_EXCLUSIVEMODEALREADYSET";
          goto LABEL_173;
        case 122:
          v7 = "DDERR_NOTFLIPPABLE";
          goto LABEL_173;
        case 123:
          v7 = "DDERR_CANTDUPLICATE";
          goto LABEL_173;
        case 125:
          v7 = "DDERR_CANTCREATEDC";
          goto LABEL_173;
        case 126:
          v7 = "DDERR_NODC";
          goto LABEL_173;
        case 127:
          v7 = "DDERR_WRONGMODE";
          goto LABEL_173;
        case 128:
          v7 = "DDERR_IMPLICITLYCREATED";
          goto LABEL_173;
        case 129:
          v7 = "DDERR_NOTPALETTIZED";
          goto LABEL_173;
        case 130:
          v7 = "DDERR_UNSUPPORTEDMODE";
          goto LABEL_173;
        case 131:
          v7 = "DDERR_NOMIPMAPHW";
          goto LABEL_173;
        case 132:
          v7 = "DDERR_INVALIDSURFACETYPE";
          goto LABEL_173;
        case 140:
          v7 = "DDERR_NOOPTIMIZEHW";
          goto LABEL_173;
        case 141:
          v7 = "DDERR_NOTLOADED";
          goto LABEL_173;
        case 142:
          v7 = "DDERR_NOFOCUSWINDOW";
          goto LABEL_173;
        case 160:
          v7 = "DDERR_DCALREADYCREATED";
          goto LABEL_173;
        case 170:
          v7 = "DDERR_NONONLOCALVIDMEM";
          goto LABEL_173;
        case 180:
          v7 = "DDERR_CANTPAGELOCK";
          goto LABEL_173;
        case 200:
          v7 = "DDERR_CANTPAGEUNLOCK";
          goto LABEL_173;
        case 220:
          v7 = "DDERR_NOTPAGELOCKED";
          goto LABEL_173;
        case 230:
          v7 = "DDERR_MOREDATA";
          goto LABEL_173;
        case 231:
          v7 = "DDERR_EXPIRED";
          goto LABEL_173;
        case 235:
          v7 = "DDERR_VIDEONOTACTIVE";
          goto LABEL_173;
        case 239:
          v7 = "DDERR_DEVICEDOESNTOWNSURFACE";
          goto LABEL_173;
        default:
          goto LABEL_174;
        case 124:
          goto LABEL_176;
      }
      goto LABEL_176;
    }
    if ( v4 != -2005532222 )
    {
      if ( v4 > -2005532447 )
      {
        if ( v4 <= -2005532337 )
        {
          if ( v4 == -2005532337 )
          {
            v7 = "DDERR_NOVSYNCHW";
            goto LABEL_173;
          }
          if ( v4 > -2005532392 )
          {
            if ( v4 == -2005532382 )
            {
              v7 = "DDERR_NOROTATIONHW";
              goto LABEL_173;
            }
            if ( v4 == -2005532362 )
            {
              v7 = "DDERR_NOSTRETCHHW";
              goto LABEL_173;
            }
            if ( v4 == -2005532356 )
            {
              v7 = "DDERR_NOT4BITCOLOR";
              goto LABEL_173;
            }
            if ( v4 == -2005532355 )
            {
              v7 = "DDERR_NOT4BITCOLORINDEX";
              goto LABEL_173;
            }
            if ( v4 == -2005532352 )
            {
              v7 = "DDERR_NOT8BITCOLOR";
              goto LABEL_173;
            }
            if ( v4 == -2005532342 )
            {
              v7 = "DDERR_NOTEXTUREHW";
              goto LABEL_173;
            }
          }
          else
          {
            if ( v4 == -2005532392 )
            {
              v7 = "DDERR_NORASTEROPHW";
              goto LABEL_173;
            }
            if ( v4 == -2005532442 )
            {
              v7 = "DDERR_NOFLIPHW";
              goto LABEL_173;
            }
            if ( v4 == -2005532432 )
            {
              v7 = "DDERR_NOGDI";
              goto LABEL_173;
            }
            if ( v4 == -2005532422 )
            {
              v7 = "DDERR_NOMIRRORHW";
              goto LABEL_173;
            }
            if ( v4 == -2005532417 )
            {
              v7 = "DDERR_NOTFOUND";
              goto LABEL_173;
            }
            if ( v4 == -2005532412 )
            {
              v7 = "DDERR_NOOVERLAYHW";
              goto LABEL_173;
            }
            if ( v4 == -2005532402 )
            {
              v7 = "DDERR_OVERLAPPINGRECTS";
              goto LABEL_173;
            }
          }
          goto LABEL_174;
        }
        if ( v4 <= -2005532285 )
        {
          if ( v4 == -2005532285 )
          {
            v7 = "DDERR_PALETTEBUSY";
            goto LABEL_173;
          }
          if ( v4 == -2005532332 )
          {
            v7 = "DDERR_NOZBUFFERHW";
            goto LABEL_173;
          }
          if ( v4 == -2005532322 )
          {
            v7 = "DDERR_NOZOVERLAYHW";
            goto LABEL_173;
          }
          if ( v4 == DDERR_OUTOFCAPS )
          {
            v7 = "DDERR_OUTOFCAPS";
            goto LABEL_173;
          }
          if ( v4 == DDERR_OUTOFVIDEOMEMORY )
          {
            v7 = "DDERR_OUTOFVIDEOMEMORY";
            goto LABEL_173;
          }
          if ( v4 == DDERR_OVERLAYCANTCLIP )
          {
            v7 = "DDERR_OVERLAYCANTCLIP";
            goto LABEL_173;
          }
          if ( v4 == DDERR_OVERLAYCOLORKEYONLYONEACTIVE )
          {
            v7 = "DDERR_OVERLAYCOLORKEYONLYONEACTIVE";
            goto LABEL_173;
          }
          goto LABEL_174;
        }
        if ( v4 == -2005532272 )
        {
          v7 = "DDERR_COLORKEYNOTSET";
          goto LABEL_173;
        }
        if ( v4 == -2005532262 )
        {
          v7 = "DDERR_SURFACEALREADYATTACHED";
          goto LABEL_173;
        }
        if ( v4 == -2005532252 )
        {
          v7 = "DDERR_SURFACEALREADYDEPENDENT";
          goto LABEL_173;
        }
        if ( v4 != -2005532242 )
        {
          if ( v4 == -2005532237 )
          {
            v7 = "DDERR_CANTLOCKSURFACE";
            goto LABEL_173;
          }
          if ( v4 == -2005532232 )
          {
            v7 = "DDERR_SURFACEISOBSCURED";
            goto LABEL_173;
          }
          goto LABEL_174;
        }
      }
      else
      {
        if ( v4 == -2005532447 )
        {
          v7 = "DDERR_NOEXCLUSIVEMODE";
          goto LABEL_173;
        }
        if ( v4 <= -2005532562 )
        {
          if ( v4 == -2005532562 )
          {
            v7 = "DDERR_INVALIDCLIPLIST";
            goto LABEL_173;
          }
          if ( v4 > -2005532662 )
          {
            if ( v4 == -2005532652 )
            {
              v7 = "DDERR_CANNOTDETACHSURFACE";
              goto LABEL_173;
            }
            if ( v4 == -2005532632 )
            {
              v7 = "DDERR_CURRENTLYNOTAVAIL";
              goto LABEL_173;
            }
            if ( v4 == -2005532617 )
            {
              v7 = "DDERR_EXCEPTION";
              goto LABEL_173;
            }
            if ( v4 == -2005532582 )
            {
              v7 = "DDERR_HEIGHTALIGN";
              goto LABEL_173;
            }
            if ( v4 == -2005532577 )
            {
              v7 = "DDERR_INCOMPATIBLEPRIMARY";
              goto LABEL_173;
            }
            if ( v4 == -2005532572 )
            {
              v7 = "DDERR_INVALIDCAPS";
              goto LABEL_173;
            }
          }
          else
          {
            if ( v4 == -2005532662 )
            {
              v7 = "DDERR_CANNOTATTACHSURFACE";
              goto LABEL_173;
            }
            if ( v4 == -2147467263 )
            {
              v7 = "DDERR_UNSUPPORTED";
              goto LABEL_173;
            }
            if ( v4 == -2147467259 )
            {
              v7 = "DDERR_GENERIC";
              goto LABEL_173;
            }
            if ( v4 == -2147221008 )
            {
              v7 = "DDERR_NOTINITIALIZED";
              goto LABEL_173;
            }
            if ( v4 == -2147024882 )
            {
              v7 = "DDERR_OUTOFMEMORY";
              goto LABEL_173;
            }
            if ( v4 == -2147024809 )
            {
              v7 = "DDERR_INVALIDPARAMS";
              goto LABEL_173;
            }
            if ( v4 == -2005532667 )
            {
              v7 = "DDERR_ALREADYINITIALIZED";
LABEL_173:
              v13 = strlen(v7);
              v12 = (char *)v7;
LABEL_175:
              std::stringoperator_assign__const_char_ptr__(&a1, v12, v13);
              v13 = a3;
              pRenderer->field_40110 = 0;
              v15 = &v11;
              std::string40E2C8(&v11, Str, (int)((char *)&hr + 3));
              v10 = 48;
              LOBYTE(v17) = 1;
              Str = (char *)&v9;
              std::string40E2C8(&v9, "Direct Draw Error", (int)((char *)&a3 + 3));
              LOBYTE(v17) = 0;
              CheckHRESULT_stru0::ShowMessageBox(v6, &a1, v9, v10, v11, v13);
              v5 = 1;
              goto LABEL_176;
            }
          }
LABEL_174:
          sprintfex(&Src, "Unknown DirectDraw/Direct3D error number %X", v4);
          v13 = strlen(&Src);
          v12 = &Src;
          goto LABEL_175;
        }
        if ( v4 > -2005532492 )
        {
          if ( v4 == -2005532467 )
          {
            v7 = "DDERR_NOCLIPLIST";
            goto LABEL_173;
          }
          if ( v4 == -2005532462 )
          {
            v7 = "DDERR_NOCOLORCONVHW";
            goto LABEL_173;
          }
          if ( v4 == -2005532460 )
          {
            v7 = "DDERR_NOCOOPERATIVELEVELSET";
            goto LABEL_173;
          }
          if ( v4 == -2005532457 )
          {
            v7 = "DDERR_NOCOLORKEY";
            goto LABEL_173;
          }
          if ( v4 == -2005532452 )
          {
            v7 = "DDERR_NOCOLORKEYHW";
            goto LABEL_173;
          }
          if ( v4 == -2005532450 )
          {
            v7 = "DDERR_NODIRECTDRAWSUPPORT";
            goto LABEL_173;
          }
          goto LABEL_174;
        }
        if ( v4 == -2005532492 )
        {
          v7 = "DDERR_NOALPHAHW";
          goto LABEL_173;
        }
        if ( v4 == -2005532552 )
        {
          v7 = "DDERR_INVALIDMODE";
          goto LABEL_173;
        }
        if ( v4 == -2005532542 )
        {
          v7 = "DDERR_INVALIDOBJECT";
          goto LABEL_173;
        }
        if ( v4 == -2005532527 )
        {
          v7 = "DDERR_INVALIDPIXELFORMAT";
          goto LABEL_173;
        }
        if ( v4 != -2005532522 )
        {
          if ( v4 == -2005532512 )
          {
            v7 = "DDERR_LOCKEDSURFACES";
            goto LABEL_173;
          }
          if ( v4 == -2005532502 )
          {
            v7 = "DDERR_NO3D";
            goto LABEL_173;
          }
          goto LABEL_174;
        }
      }*/



//----- (00467D5D) --------------------------------------------------------
int __thiscall sub_467D5D(int _this)
{
  return *(int *)(_this + 7204);
}



//----- (00467E7F) --------------------------------------------------------
void __thiscall sub_467E7F_EquipBody(unsigned int uEquipType)
{
  unsigned int v1; // esi@1
  int v2; // ebx@1
  Player *v3; // eax@1
  int v4; // edx@1
  int v5; // esi@2
  int v6; // eax@2
  unsigned int v7; // eax@3
  ItemGen _this; // [sp+Ch] [bp-30h]@1
  Player *v9; // [sp+30h] [bp-Ch]@1
  int v10; // [sp+34h] [bp-8h]@1
  int *v11; // [sp+38h] [bp-4h]@1

  v1 = uEquipType;
  _this.Reset();
  v2 = (unsigned __int8)byte_4E8394[v1 + 4];
  v3 = pPlayers[uActiveCharacter];
  v9 = v3;
  v11 = (int *)((char *)&v3->pEquipment + 4 * v2);
  v4 = *v11;
  v10 = *v11;
  if ( v10 )
  {
    memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
    v5 = (int)((char *)v3 + 4 * (9 * v4 - 9));
    *(char *)(v5 + 556) = 0;
    pParty->pPickedItem.Reset();
    pParty->SetHoldingItem((ItemGen *)(v5 + 532));
    v6 = v10;
    _this.uBodyAnchor = v2 + 1;
    memcpy((void *)(v5 + 532), &_this, 0x24u);
    *v11 = v6;
  }
  else
  {
    v7 = v3->FindFreeInventorySlot();
    if ( (v7 & 0x80000000u) == 0 )
    {
      pParty->pPickedItem.uBodyAnchor = v2 + 1;
      memcpy(&v9->pInventoryItems[v7], &pParty->pPickedItem, sizeof(v9->pInventoryItems[v7]));
      *v11 = v7 + 1;
      pMouse->RemoveHoldingItem();
    }
  }
}

//----- (00467F48) --------------------------------------------------------
void __fastcall sub_467F48(signed int a1)
{
  signed int v1; // esi@1

  v1 = a1;
  if ( !pGUIWindow_ScrollWindow && a1 >= 700 )
  {
    if ( a1 <= 782 )
    {
      uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE);
      pGUIWindow_ScrollWindow = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)30, v1 - 700, 0);
    }
  }
}
// 720980: using guessed type int uTextureID_720980;

//----- (00467F9F) --------------------------------------------------------
void __cdecl free_book_subwindow()
{
  if ( pGUIWindow_ScrollWindow )
  {
    pGUIWindow_ScrollWindow->Release();
    pGUIWindow_ScrollWindow = 0;
  }
}

//----- (00467FB6) --------------------------------------------------------
char __cdecl CreateScrollWindow()
{
  unsigned int v0; // eax@1
  char *v1; // ST18_4@3
  unsigned int v2; // eax@3
  GUIWindow a1; // [sp+Ch] [bp-54h]@1

  memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1));
  a1.Hint = 0;
  a1.uFrameX = 1;
  a1.uFrameY = 1;
  a1.uFrameWidth = 468;
  v0 = pFontSmallnum->CalcTextHeight(pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], &a1, 0, 0)
     + 2 * LOBYTE(pFontCreate->uFontHeight)
     + 24;
  a1.uFrameHeight = v0;
  if ( (signed int)(v0 + a1.uFrameY) > 479 )
  {
    v0 = 479 - a1.uFrameY;
    a1.uFrameHeight = 479 - a1.uFrameY;
  }
  a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1;
  a1.uFrameW = v0 + a1.uFrameY - 1;
  a1.DrawMessageBox(0);
  a1.uFrameX += 12;
  a1.uFrameWidth -= 24;
  a1.uFrameY += 12;
  a1.uFrameHeight -= 12;
  a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1;
  a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1;
  v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName;
  v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
  sprintf(pTmpBuf, format_4E2D80, v2, v1);
  a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3u);
  return a1.DrawText(
           pFontSmallnum,
           1,
           LOBYTE(pFontCreate->uFontHeight) - 3,
           0,
           pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C],
           0,
           0,
           0);
}




//----- (00468F8A) --------------------------------------------------------
void __cdecl OnPaperdollLeftClick()
{
  Player *v0; // ebx@1
  int v1; // ecx@1
  unsigned int v2; // edi@1
  unsigned int v3; // edx@4
  unsigned int v4; // esi@5
  unsigned __int16 v5; // ax@7
  unsigned int v6; // edi@19
  int v7; // esi@27
  unsigned int v8; // eax@29
  int v9; // edx@32
  int v10; // esi@34
  int v11; // eax@34
  int v12; // esi@38
  int v13; // eax@38
  char v14; // zf@38
  int v15; // esi@42
  int v16; // eax@42
  int v17; // eax@44
  unsigned int v18; // ecx@55
  unsigned int v19; // eax@55
  int v20; // esi@60
  int v21; // eax@60
  unsigned int v22; // eax@61
  unsigned int v23; // eax@62
  int v24; // esi@65
  int v25; // eax@65
  unsigned int v26; // eax@69
  int v27; // esi@81
  int v28; // eax@81
  int v29; // esi@84
  int v30; // eax@84
  int v31; // eax@85
  unsigned int v32; // ecx@88
  unsigned int v33; // eax@88
  int v34; // esi@90
  unsigned int v35; // eax@91
  int v36; // esi@93
  int v37; // edi@93
  ItemGen *v38; // edi@93
  __int16 v39; // dx@99
  signed int v40; // [sp-1Ch] [bp-68h]@80
  unsigned int v41; // [sp-18h] [bp-64h]@80
  signed int v42; // [sp-14h] [bp-60h]@80
  signed int v43; // [sp-10h] [bp-5Ch]@80
  int v44; // [sp-Ch] [bp-58h]@80
  unsigned int v45; // [sp-8h] [bp-54h]@80
  int v46; // [sp-4h] [bp-50h]@80
  ItemGen _this; // [sp+Ch] [bp-40h]@1
  unsigned int v48; // [sp+30h] [bp-1Ch]@88
  unsigned int v49; // [sp+34h] [bp-18h]@57
  unsigned int v50; // [sp+38h] [bp-14h]@50
  int v51; // [sp+3Ch] [bp-10h]@1
  unsigned int v52; // [sp+40h] [bp-Ch]@5
  int v53; // [sp+44h] [bp-8h]@1
  unsigned int v54; // [sp+48h] [bp-4h]@1

  v51 = 0;
  _this.Reset();
  v0 = pPlayers[uActiveCharacter];
  v1 = v0->pEquipment.uMainHand;
  v2 = v0->pEquipment.uOffHand;
  v54 = v0->pEquipment.uOffHand;
  v53 = v1;
  if ( v1 && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uEquipType == 1 )
    v51 = v1;
  v3 = pParty->pPickedItem.uItemID;
  if ( pParty->pPickedItem.uItemID )
  {
    v52 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType;
    v4 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSkillType;
    if ( v4 == 4 )
    {
      if ( v2 )
      {
LABEL_7:
        LOBYTE(v5) = v0->GetActualSkillLevel(PLAYER_SKILL_SPEAR);
        if ( (signed int)SkillToMastery(v5) < 3 )
        {
LABEL_8:
          v0->PlaySound(SPEECH_39, 0);
          return;
        }
        v3 = pParty->pPickedItem.uItemID;
        goto LABEL_16;
      }
    }
    else
    {
      if ( (v4 == 8 || v4 == 1 || v4 == 2)
        && v1
        && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uSkillType == 4 )
        goto LABEL_7;
    }
LABEL_16:
    if ( !v0->CanEquip_RaceAndAlignmentCheck(v3) )
      goto LABEL_8;
    if ( pParty->pPickedItem.uItemID == 604 )
    {
      sub_467E7F_EquipBody(3u);
      WetsuitOn(uActiveCharacter);
      return;
    }
    v6 = v52;
    switch ( v52 )
    {
      case 2u:
      case 3u:
      case 5u:
      case 6u:
      case 7u:
      case 8u:
      case 9u:
      case 0xBu:
        if ( !v0->HasSkill(v4) )
          goto LABEL_8;
        if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) && (v6 != 3 || bUnderwater) )
          goto LABEL_95;
        sub_467E7F_EquipBody(v6);
        if ( pParty->pPickedItem.uItemID == 604 )
          WetsuitOff(uActiveCharacter);
        return;
      case 0xAu:
        if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) )
          goto LABEL_95;
        v52 = 10;
        v7 = (int)&v0->pEquipment.field_28;
        while ( 1 )
        {
          if ( !*(int *)v7 )
          {
            v8 = v0->FindFreeInventorySlot();
            if ( (v8 & 0x80000000u) == 0 )
              break;
          }
          ++v52;
          v7 += 4;
          if ( (signed int)v52 > 15 )
            goto LABEL_33;
        }
        v9 = v52;
        pParty->pPickedItem.uBodyAnchor = v52 + 1;
        memcpy(&v0->pInventoryItems[v8], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v8]));
        *(&v0->pEquipment.uOffHand + v9) = v8 + 1;
        pMouse->RemoveHoldingItem();
LABEL_33:
        if ( v52 == 16 )
        {
          v52 = v0->pEquipment.field_3C - 1;
          memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
          v10 = (int)((char *)v0 + 36 * v52);
          *(char *)(v10 + 556) = 0;
          pParty->pPickedItem.Reset();
          pParty->SetHoldingItem((ItemGen *)(v10 + 532));
          _this.uBodyAnchor = 16;
          v11 = v52 + 1;
          memcpy((void *)(v10 + 532), &_this, 0x24u);
          v0->pEquipment.field_3C = v11;
        }
        return;
      case 4u:
        if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) )
          goto LABEL_95;
        if ( !v0->HasSkill(v4) )
          goto LABEL_8;
        if ( v54 )
        {
          --v54;
          memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
          v12 = (int)((char *)v0 + 36 * v54);
          *(char *)(v12 + 556) = 0;
          pParty->pPickedItem.Reset();
          pParty->SetHoldingItem((ItemGen *)(v12 + 532));
          _this.uBodyAnchor = 1;
          v13 = v54 + 1;
          v14 = v51 == 0;
          memcpy((void *)(v12 + 532), &_this, 0x24u);
          v0->pEquipment.uOffHand = v13;
          if ( v14 )
            return;
        }
        else
        {
          v52 = v0->FindFreeInventorySlot();
          if ( (v52 & 0x80000000u) != 0 )
            return;
          if ( !v51 )
          {
            pParty->pPickedItem.uBodyAnchor = 1;
            v17 = v52 + 1;
            memcpy(&v0->pInventoryItems[v52], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v52]));
            v0->pEquipment.uOffHand = v17;
            goto LABEL_45;
          }
          memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
          v15 = (int)((char *)v0 + 36 * (v53 - 1));
          *(char *)(v15 + 556) = 0;
          pParty->pPickedItem.Reset();
          pParty->SetHoldingItem((ItemGen *)(v15 + 532));
          _this.uBodyAnchor = 1;
          v16 = v52 + 1;
          memcpy(&v0->pInventoryItems[v52], &_this, sizeof(v0->pInventoryItems[v52]));
          v0->pEquipment.uOffHand = v16;
        }
        v0->pEquipment.uMainHand = 0;
        return;
      case 0u:
      case 0xCu:
        if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter)
          && pParty->pPickedItem.uItemID != 64
          && pParty->pPickedItem.uItemID != 65 )
          goto LABEL_95;
        if ( !v0->HasSkill(v4) )
          goto LABEL_8;
        v50 = 0;
        if ( v4 == 2 && (unsigned __int16)(v0->pActiveSkills[2] & 0xFFC0)
          || v4 == 1 && (signed int)SkillToMastery(v0->pActiveSkills[1]) >= 3 )
        {
          if (pAsyncMouse)
          {
            v18 = *((int *)pAsyncMouse + 6);
            v19 = *((int *)pAsyncMouse + 7);
          }
          else
          {
            v18 = pMouse->uMouseClickX;
            v19 = pMouse->uMouseClickY;
          }
          v49 = v19;
          if ( (signed int)v18 >= 560 )
          {
            if ( !v51 )
            {
              if ( v54 )
              {
                --v54;
                memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
                v20 = (int)((char *)v0 + 36 * v54);
                *(char *)(v20 + 556) = 0;
                pParty->pPickedItem.Reset();
                pParty->SetHoldingItem((ItemGen *)(v20 + 532));
                _this.uBodyAnchor = 1;
                v21 = v54 + 1;
                v14 = v52 == 12;
                memcpy((void *)(v20 + 532), &_this, 0x24u);
                v0->pEquipment.uOffHand = v21;
                if ( !v14 )
                  return;
                v22 = _this.uItemID;
LABEL_73:
                v50 = v22;
                goto LABEL_74;
              }
              v23 = v0->FindFreeInventorySlot();
              if ( (v23 & 0x80000000u) != 0 )
                return;
              pParty->pPickedItem.uBodyAnchor = 1;
              v50 = (unsigned int)&v0->pInventoryItems[v23];
              memcpy(&v0->pInventoryItems[v23], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v23]));
              v0->pEquipment.uOffHand = v23 + 1;
LABEL_71:
              pMouse->RemoveHoldingItem();
              if ( v52 != 12 )
                return;
              v22 = *(int *)v50;
              goto LABEL_73;
            }
          }
        }
        if ( !v53 )
        {
          v26 = v0->FindFreeInventorySlot();
          if ( (v26 & 0x80000000u) != 0 )
            return;
          pParty->pPickedItem.uBodyAnchor = 2;
          v50 = (unsigned int)&v0->pInventoryItems[v26];
          memcpy(&v0->pInventoryItems[v26], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v26]));
          v0->pEquipment.uMainHand = v26 + 1;
          goto LABEL_71;
        }
        --v53;
        memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
        v24 = (int)((char *)v0 + 36 * v53);
        *(char *)(v24 + 556) = 0;
        pParty->pPickedItem.Reset();
        pParty->SetHoldingItem((ItemGen *)(v24 + 532));
        _this.uBodyAnchor = 2;
        v25 = v53 + 1;
        v14 = v52 == 12;
        memcpy((void *)(v24 + 532), &_this, 0x24u);
        v0->pEquipment.uMainHand = v25;
        if ( v14 )
          v50 = _this.uItemID;
        if ( v51 )
          v0->pEquipment.uOffHand = 0;
LABEL_74:
        if ( v50 )
          stru_A750F8[uActiveCharacter - 1]._494836(
            *((int *)&pSpellDatas[66].field_8 + v50),
            uActiveCharacter - 1 + 9);
        break;
      case 1u:
        if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) )
          goto LABEL_95;
        if ( !v0->HasSkill(v4) )
          goto LABEL_8;
        if ( v53 )
        {
          if ( v54 )
          {
            v46 = 0;
            v45 = 0;
            v44 = 0;
            v43 = 0;
            v42 = -1;
            v41 = 0;
            v40 = 0;
            goto LABEL_96;
          }
          --v53;
          memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
          v27 = (int)((char *)v0 + 36 * v53);
          *(char *)(v27 + 556) = 0;
          pParty->pPickedItem.Reset();
          pParty->SetHoldingItem((ItemGen *)(v27 + 532));
          _this.uBodyAnchor = 2;
          v28 = v53 + 1;
          memcpy((void *)(v27 + 532), &_this, 0x24u);
          v0->pEquipment.uMainHand = v28;
        }
        else
        {
          v52 = v0->FindFreeInventorySlot();
          if ( (v52 & 0x80000000u) == 0 )
          {
            if ( v54 )
            {
              memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
              v29 = (int)((char *)v0 + 36 * (v54 - 1));
              *(char *)(v29 + 556) = 0;
              pParty->pPickedItem.Reset();
              pParty->SetHoldingItem((ItemGen *)(v29 + 532));
              _this.uBodyAnchor = 2;
              v30 = v52 + 1;
              memcpy(&v0->pInventoryItems[v52], &_this, sizeof(v0->pInventoryItems[v52]));
              v0->pEquipment.uOffHand = 0;
              v0->pEquipment.uMainHand = v30;
            }
            else
            {
              pParty->pPickedItem.uBodyAnchor = 2;
              v31 = v52 + 1;
              memcpy(&v0->pInventoryItems[v52], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v52]));
              v0->pEquipment.uMainHand = v31;
LABEL_45:
              pMouse->RemoveHoldingItem();
            }
          }
        }
        return;
      default:
        v0->UseItem_DrinkPotion_etc(uActiveCharacter, 0);
        return;
    }
    return;
  }
  if (pAsyncMouse)
  {
    v32 = *((int *)pAsyncMouse + 6);
    v33 = *((int *)pAsyncMouse + 7);
    v49 = *((int *)pAsyncMouse + 7);
    v48 = v32;
  }
  else
  {
    v32 = pMouse->uMouseClickX;
    v33 = pMouse->uMouseClickY;
  }
  v34 = pRenderer->pActiveZBuffer[v32 + pSRZBufferLineOffsets[v33]] & 0xFFFF;
  if ( v34 )
  {
    v36 = v34 - 1;
    v37 = (int)((char *)v0 + 36 * v36);
    v50 = v37;
    v38 = (ItemGen *)(v37 + 532);
    v14 = v38->uItemID == 604;
    v52 = pItemsTable->pItems[v38->uItemID].uEquipType;
    if ( v14 )
    {
      if ( bUnderwater )
      {
LABEL_95:
        v46 = 0;
        v45 = 0;
        v44 = 0;
        v43 = 0;
        v42 = -1;
        v41 = 0;
        v40 = 0;
LABEL_96:
        pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46);
        return;
      }
      WetsuitOff(uActiveCharacter);
    }
    if ( unk_50C9A0 )
    {
      *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;
      *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
      v39 = v52;
      *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36;
      *((short *)pGUIWindow_Settings->ptr_1C + 3) = v39;
      ptr_50C9A4 = v38;
      unk_50C9A0 = 0;
      if ( pMessageQueue_50CBD0->uNumMessages )
        pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
      pMouse->SetCursorBitmap("MICON1");
      dword_50C9D4 = 0;
      dword_50C9D0 = 113;
      dword_50C9D8 = 256;
    }
    else
    {
      if ( !ptr_50C9A4 )
      {
        pParty->SetHoldingItem(v38);
        *(&v0->uBirthYear + *(char *)(v50 + 556)) = 0;
        v38->Reset();
      }
    }
  }
  else
  {
    v35 = v0->pEquipment.uBow;
    if ( v35 )
    {
      auto _a = (ItemGen *)&v0->pInventoryItems[v35-1];
      pParty->SetHoldingItem(_a);
      _a->Reset();
      v0->pEquipment.uBow = 0;
    }
  }
}




//----- (0046A0A1) --------------------------------------------------------
int __thiscall UnprojectX(int x)
{
  double v1; // st7@3
  int v3; // [sp-4h] [bp-8h]@5

  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
  {
    if ( pRenderer->pRenderD3D )
      v1 = pGame->pIndoorCameraD3D->fov;
    else
      v1 = pIndoorCamera->flt_1C_fov;
    v3 = (signed __int64)v1;
  }
  else
  {
    v3 = pOutdoorCamera->int_fov_rad;
  }
  return stru_5C6E00->Atan2(x - pViewport->uScreenCenterX, v3) - stru_5C6E00->uIntegerHalfPi;
}

//----- (0046A0F6) --------------------------------------------------------
int __thiscall UnprojectY(int _this)
{
  double v1; // st7@3
  int v3; // [sp-4h] [bp-8h]@5

  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
  {
    if ( pRenderer->pRenderD3D )
      v1 = pGame->pIndoorCameraD3D->fov;
    else
      v1 = pIndoorCamera->flt_1C_fov;
    v3 = (signed __int64)v1;
  }
  else
  {
    v3 = pOutdoorCamera->int_fov_rad;
  }
  return stru_5C6E00->Atan2(_this - pViewport->uScreenCenterY, v3) - stru_5C6E00->uIntegerHalfPi;
}

//----- (0046A14B) --------------------------------------------------------
void OnPressSpace()
{
  //SHORT v0; // ax@2
  int *v1; // eax@2
  char *v2; // ebx@5
  unsigned int v3; // esi@5
  signed int v4; // edi@7
  unsigned int v5; // edx@7
  int v6; // ecx@8
  int v7; // eax@8
  int v8; // ecx@17
  int *v9; // esi@22
  signed int v10; // ebx@22
  int i; // edi@23
  int v12; // edx@24
  int v13; // ecx@24
  int j; // esi@28
  int v16; // [sp+4h] [bp-1Ch]@0
  char *v17; // [sp+8h] [bp-18h]@5
  unsigned int v18; // [sp+Ch] [bp-14h]@5
  int v19; // [sp+10h] [bp-10h]@8
  int *v20; // [sp+14h] [bp-Ch]@5
  int *v21; // [sp+18h] [bp-8h]@7
  int v22; // [sp+1Ch] [bp-4h]@4

  if ( pRenderer->pRenderD3D )
  {
    pGame->PickKeyboard(GetAsyncKeyState(VK_CONTROL) & 0x8001, &vis_sprite_filter_3, &vis_door_filter);
    v1 = (int *)pGame->pVisInstance->get_picked_object_zbuf_val();
    if ( v1 != (int *)-1 )
      DoInteractionWithTopmostZObject((unsigned __int16)v1, (signed int)(unsigned __int16)v1 >> 3);
  }
  v22 = 0;
  v1 = (int *)((signed int)(viewparams->uScreenZ + viewparams->uScreenX) >> 1);
  if ( (signed int)viewparams->uScreenY >= (signed int)viewparams->uScreenW )
    goto LABEL_21;
  v2 = (char *)v1 - 50;
  v1 = (int *)((char *)v1 + 50);
  v3 = 640 * viewparams->uScreenY;
  v17 = v2;
  v20 = v1;
  v18 = ((viewparams->uScreenW - viewparams->uScreenY - 1) >> 1) + 1;
  do
  {
    if ( (signed int)v2 >= (signed int)v20 )
      goto LABEL_20;
    v1 = &pRenderer->pActiveZBuffer[(int)&v2[v3]];
    v21 = &pRenderer->pActiveZBuffer[(int)&v2[v3]];
    v4 = v22;
    v5 = (((char *)v20 - v2 - 1) >> 1) + 1;
    do
    {
      v6 = 0;
      v7 = *v1 & 0xFFFF;
      v19 = 0;
      if ( v4 > 0 )
      {
        do
        {
          if ( dword_7207F0[v6] == v7 )
            break;
          ++v6;
          v19 = v6;
        }
        while ( v6 < v22 );
      }
      if ( (v7 & 7) == OBJECT_Decoration)
      {
        v16 = (unsigned int)v7 >> 3;
        if ( (signed int)(((unsigned int)*v21 >> 16)
                        - pDecorationList->pDecorations[pLevelDecorations[(unsigned int)v7 >> 3].uDecorationDescID].uRadius) > 512 )
          goto LABEL_18;
      }
      else
      {
        if ( (unsigned int)*v21 > 0x2000000 )
          goto LABEL_18;
      }
      if ( v19 == v22 && v4 < 100 )
      {
        ++v22;
        ++v4;
        v8 = *v21;
        dword_7207EC[v4] = v7;
        dword_72065C[v4] = v8;
      }
LABEL_18:
      v1 = v21 + 2;
      --v5;
      v21 += 2;
    }
    while ( v5 );
    v2 = v17;
LABEL_20:
    v3 += 1280;
    --v18;
  }
  while ( v18 );
LABEL_21:
  if ( v22 > 0 )
  {
    v9 = dword_720660;
    v10 = 1;
    do
    {
      for ( i = v10; i < v22; ++i )
      {
        v12 = *v9;
        v13 = dword_720660[i];
        if ( v13 < *v9 )
        {
          *v9 = v13;
          dword_720660[i] = v12;
        }
      }
      ++v10;
      ++v9;
      LOBYTE(v1) = v10 - 1;
    }
    while ( v10 - 1 < v22 );
  }
  for ( j = 0; j < v22; ++j )
  {
    LOBYTE(v1) = DoInteractionWithTopmostZObject(dword_720660[j] & 0xFFFF, v16);
    if ( !(char)v1 )
      break;
  }
}

//----- (0046A334) --------------------------------------------------------
char __fastcall DoInteractionWithTopmostZObject(int a1, int a2)
{
  int v2; // edx@1
  BLVFace *v4; // eax@9
  unsigned int v5; // ecx@9
  unsigned __int16 v6; // ax@11
  ODMFace *v7; // eax@16
  LevelDecoration *v8; // esi@19
  __int16 v9; // ax@19
  int v10; // eax@22
  int v11; // ecx@22
  int v12; // edi@23
  Actor *v13; // esi@23
  unsigned __int16 v14; // ax@23
  unsigned __int16 v15; // ax@33
  const char *v16; // eax@34
  int v17; // edi@36
  int v18; // eax@36
  ItemGen *v19; // esi@39
  unsigned int v20; // eax@39
  int v21; // ecx@40
  std::string v22; // [sp-18h] [bp-2Ch]@5
  const char *v23; // [sp-8h] [bp-1Ch]@5
  int v24; // [sp-4h] [bp-18h]@5
  char v25; // [sp+8h] [bp-Ch]@5
  int v26; // [sp+Ch] [bp-8h]@1
  int a3; // [sp+13h] [bp-1h]@5

  v26 = a2;
  v2 = a1;
  switch ( a1 & 7 )
  {
    case OBJECT_Item:
      v17 = a1 >> 3;
      v26 = a1 >> 3;
      v18 = a1 >> 3;
      if ( pObjectList->pObjects[pLayingItems[v18].uObjectDescID].uFlags & 0x10
        || v17 >= 1000
        || !pLayingItems[v18].uObjectDescID )
        return 1;
      v19 = &pLayingItems[v18].stru_24;
      v20 = pLayingItems[v18].stru_24.uItemID;
      if ( pItemsTable->pItems[v20].uEquipType == 18 )
      {
        party_finds_gold(v19->uAdditionalValue, 0);
        viewparams->bRedrawGameUI = 1;
        v21 = v17;
      }
      else
      {
        if ( pParty->pPickedItem.uItemID )
          return 1;
        v24 = (int)pItemsTable->pItems[v20].pUnidentifiedName;
        sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v24);
        ShowStatusBarString(pTmpBuf2, 2u);
        if ( v19->uItemID == 506 )
          _449B7E_toggle_bit(pParty->_award_bits, 184, 1u);
        if ( v19->uItemID == 455 )
          _449B7E_toggle_bit(pParty->_award_bits, 185, 1u);
        if ( !pParty->AddItem(v19) )
          pParty->SetHoldingItem(v19);
        v21 = v26;
      }
      LayingItem::_42F933(v21);
      break;

    case OBJECT_Actor:
      v12 = a1 >> 3;
      v13 = &pActors[a1 >> 3];
      v14 = v13->uAIState;
      if ( v14 == 4 || v14 == 17 )
        return 1;
      if ( v14 == 5 )
      {
        stru_50C198.LootActor(&pActors[a1 >> 3]);
      }
      else
      {
        if ( !v13->GetActorsRelation(0) && !(BYTE2(v13->uAttributes) & 8) && v13->CanAct() )
        {
          Actor::FaceObject(v12, 4u, 0, 0);
          if ( v13->uNPC_ID )
          {
            if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
            {
              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)161;
              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
              ++pMessageQueue_50CBD0->uNumMessages;
            }
          }
          else
          {
            v15 = pNPCStats->pGroups_copy[v13->uGroup];
            if ( v15 )
            {
              v16 = pNPCStats->pCatchPhrases[v15];
              if ( v16 )
              {
                pParty->uFlags |= 2u;
                strcpy(byte_5B0938, v16);
                sub_4451A8_press_any_key(0, 0, 0);
              }
            }
          }
        }
      }
      break;

    case OBJECT_Decoration:
      v8 = &pLevelDecorations[a1 >> 3];
      v9 = v8->field_16_event_id;
      if ( v9 )
      {
        EventProcessor(v9, a1, 1);
        LOBYTE(v8->field_2) |= 8u;
      }
      else
      {
        if ( !pLevelDecorations[a1 >> 3].IsInteractive() )
          return 1;
        v10 = v8->_idx_in_stru123;
        v24 = 1;
        v11 = stru_5E4C90._decor_events[v10 - 75] + 380;
        _5C3420_pDecoration = v8;
        EventProcessor(v11, 0, 1);
        _5C3420_pDecoration = 0;
      }
      break;

    default:
      if ( (a1 & 7) != OBJECT_BModel)
      {
        MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0);
        return 1;
      }
      if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
      {
        if ( a1 >> 9 >= pOutdoor->uNumBModels
          || (v7 = &pOutdoor->pBModels[a1 >> 9].pFaces[(a1 >> 3) & 0x3F], BYTE2(v7->uAttributes) & 0x10)
          || (v6 = v7->sCogTriggeredID) == 0 )
          return 1;
LABEL_13:
        EventProcessor((signed __int16)v6, v2, 1);
        return 0;
      }
      v4 = &pIndoor->pFaces[a1 >> 3];
      v5 = v4->uAttributes;
      if ( !(v5 & 0x2000000) )
      {
        ShowNothingHereStatus();
        return 1;
      }
      if ( v5 & 0x100000 || (v6 = pIndoor->pFaceExtras[v4->uFaceExtraID].uEventID) == 0 )
        return 1;
      if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG )
        goto LABEL_13;
      break;
  }
  return 0;
}
// 4E28F8: using guessed type int pCurrentScreen;

//----- (0046A6AC) --------------------------------------------------------
int __fastcall sub_46A6AC(int a1, int a2, int a3)
{
  int result; // eax@2
  unsigned int v4; // edx@3
  int *v5; // esi@6
  unsigned int v6; // ebx@6
  signed int v7; // edi@9
  unsigned __int16 v8; // ax@9
  int i; // eax@14
  int v10; // ecx@19
  int v11; // [sp+0h] [bp-18h]@1
  unsigned int v12; // [sp+4h] [bp-14h]@3
  unsigned int v13; // [sp+8h] [bp-10h]@4
  int v14; // [sp+Ch] [bp-Ch]@1
  int *v15; // [sp+10h] [bp-8h]@4
  int v16; // [sp+14h] [bp-4h]@3

  v11 = a2;
  v14 = a1;
  if ( pRenderer->pRenderD3D )
  {
    result = sub_46A7C8(a1, a2, a3);
  }
  else
  {
    v16 = 0;
    v4 = viewparams->uScreenX;
    v12 = viewparams->uScreenZ;
    if ( (signed int)viewparams->uScreenY < (signed int)viewparams->uScreenW )
    {
      v15 = &pRenderer->pActiveZBuffer[viewparams->uScreenX + 640 * viewparams->uScreenY];
      v13 = ((viewparams->uScreenW - viewparams->uScreenY - 1) >> 1) + 1;
      do
      {
        if ( (signed int)v4 < (signed int)v12 )
        {
          v5 = v15;
          v6 = ((v12 - v4 - 1) >> 1) + 1;
          do
          {
            if ( (*(char *)v5 & 7) == OBJECT_Actor)
            {
              if ( *v5 <= a3 << 16 )
              {
                v7 = (signed int)(unsigned __int16)*v5 >> 3;
                v8 = pActors[v7].uAIState;
                if ( v8 != 5 )
                {
                  if ( v8 != 4 && v8 != 11 && v8 != 17 && v8 != 19 )
                  {
                    for ( i = 0; i < v16; ++i )
                    {
                      if ( *(int *)(v14 + 4 * i) == v7 )
                        break;
                    }
                    if ( i == v16 )
                    {
                      if ( i < v11 - 1 )
                      {
                        v10 = v16++;
                        *(int *)(v14 + 4 * v10) = v7;
                      }
                    }
                  }
                }
              }
            }
            v5 += 2;
            --v6;
          }
          while ( v6 );
        }
        v15 += 1280;
        --v13;
      }
      while ( v13 );
    }
    result = v16;
  }
  return result;
}

//----- (0046A7C8) --------------------------------------------------------
int __fastcall sub_46A7C8(int a1, int a2, signed int a3)
{
  unsigned int v3; // eax@2
  int v4; // ecx@2
  unsigned int v5; // eax@2
  unsigned int v6; // eax@4
  unsigned int v7; // edi@4
  unsigned __int16 v8; // ax@4
  float v9; // ST00_4@9
  int v10; // ecx@11
  unsigned int v12; // [sp+10h] [bp-14h]@1
  int v13; // [sp+14h] [bp-10h]@1
  int v14; // [sp+18h] [bp-Ch]@1
  int v15; // [sp+1Ch] [bp-8h]@1
  unsigned int a1a; // [sp+20h] [bp-4h]@1

  v13 = a1;
  v14 = a2;
  v15 = 0;
  a1a = 0;
  v12 = pRenderer->GetBillboardDrawListSize();
  if ( (signed int)v12 > 0 )
  {
    do
    {
      v3 = pRenderer->GetParentBillboardID(a1a);
      v4 = pBillboardRenderList[v3].sZValue;
      v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid;
      if ( (v5 & 7) == OBJECT_Actor)
      {
        if ( v4 <= (unsigned int)(a3 << 16) )
        {
          v6 = v5 >> 3;
          v7 = v6;
          v8 = pActors[v6].uAIState;
          if ( v8 != 5 )
          {
            if ( v8 != 4 )
            {
              if ( v8 != 11 )
              {
                if ( v8 != 19 )
                {
                  if ( v8 != 17 )
                  {
                    v9 = (double)a3;
                    if ( pGame->pVisInstance->DoesRayIntersectBillboard(v9, a1a) )
                    {
                      if ( v15 < v14 - 1 )
                      {
                        v10 = v15++;
                        *(int *)(v13 + 4 * v10) = v7;
                      }
                    }
                  }
                }
              }
            }
          }
        }
      }
      ++a1a;
    }
    while ( (signed int)a1a < (signed int)v12 );
  }
  return v15;
}

//----- (0046A89E) --------------------------------------------------------
int __fastcall sub_46A89E(int a1, int a2, signed int a3)
{
  signed int v3; // edi@1
  Actor *v4; // esi@2
  int v5; // ebx@3
  int v6; // eax@3
  int v7; // ebx@3
  unsigned int v8; // ecx@3
  int v9; // edx@4
  unsigned int v10; // edx@6
  unsigned int v11; // edx@8
  __int16 v12; // ax@10
  int v13; // ecx@15
  int v15; // [sp+4h] [bp-18h]@1
  int v16; // [sp+8h] [bp-14h]@1
  int v17; // [sp+Ch] [bp-10h]@3
  int v18; // [sp+10h] [bp-Ch]@3
  int v19; // [sp+18h] [bp-4h]@1

  v3 = 0;
  v15 = a2;
  v16 = a1;
  v19 = 0;
  if ( (signed int)uNumActors > 0 )
  {
    v4 = pActors;//[0].uAIState;
    do
    {
	  v5 = abs(v4->vPosition.x - pParty->vPosition.x);
	  v17 = abs(v4->vPosition.y - pParty->vPosition.y);
	  v18 = abs(v4->vPosition.z - pParty->vPosition.z);
      v6 = v5;
      v7 = v17;
      v8 = v18;
      if ( v6 < v17 )
      {
        v9 = v6;
        v6 = v17;
        v7 = v9;
      }
      if ( v6 < v18 )
      {
        v10 = v6;
        v6 = v18;
        v8 = v10;
      }
      if ( v7 < (signed int)v8 )
      {
        v11 = v8;
        v8 = v7;
        v7 = v11;
      }
      if ( (signed int)(((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6) <= a3 )
      {
		v12 = v4->uAIState;
        if ( v4->uAIState != 5 )
        {
          if ( v12 != 4 )
          {
            if ( v12 != 11 )
            {
              if ( v12 != 19 )
              {
                if ( v12 != 17 )
                {
                  v13 = v19++;
                  *(int *)(v16 + 4 * v13) = v3;
                  if ( v19 >= v15 - 1 )
                    break;
                }
              }
            }
          }
        }
      }
      ++v3;
      ++v4;
    }
    while ( v3 < (signed int)uNumActors );
  }
  return v19;
}

//----- (0046A99B) --------------------------------------------------------
int __cdecl sub_46A99B()
{
  int v0; // ebx@1
  signed int v1; // ecx@1
  signed int v2; // esi@1
  int v3; // edx@1
  signed int v4; // eax@1
  int v5; // ecx@2
  int *v6; // eax@3
  int v7; // ecx@3
  int v8; // edx@5
  int v9; // edi@6
  unsigned __int8 v10; // zf@14
  char v11; // sf@14
  char v12; // of@14
  int *v14; // esi@19
  signed int v15; // ebx@19
  int i; // edi@20
  int v17; // ecx@21
  int v18; // edi@26
  int v19; // esi@27
  unsigned int v20; // ecx@27
  BLVFace *v21; // eax@32
  unsigned int v22; // ecx@33
  const char *v23; // eax@35
  const char *v24; // ecx@36
  LevelDecoration *v25; // ecx@43
  LevelDecoration *v26; // edi@43
  __int16 v27; // ax@43
  int v28; // [sp+Ch] [bp-18h]@1
  int v29; // [sp+14h] [bp-10h]@2
  int v30; // [sp+18h] [bp-Ch]@1
  signed int v31; // [sp+1Ch] [bp-8h]@3
  int v32; // [sp+20h] [bp-4h]@1

  v0 = 0;
  v1 = (signed int)(viewparams->uScreenW + viewparams->uScreenY) >> 1;
  v2 = (signed int)(viewparams->uScreenX + viewparams->uScreenZ) >> 1;
  v3 = v1 - 50;
  v32 = 0;
  v4 = 100;
  v30 = v1 - 50;
  v28 = v1 + 50;
  if ( v1 - 50 >= v1 + 50 )
    return 0;
  v5 = 640 * v3;
  v29 = 640 * v3;
  while ( 2 )
  {
    v31 = 100;
    v6 = &pRenderer->pActiveZBuffer[v2 + v5 - v4 / 2];
    v7 = v0;
    while ( 1 )
    {
      v8 = *v6;
      --v31;
      if ( (unsigned int)*v6 <= 0x2000000 )
      {
        v9 = 0;
        if ( v7 > 0 )
        {
          do
          {
            if ( dword_7201B0_zvalues[v9] == (unsigned __int16)v8 )
              break;
            ++v9;
          }
          while ( v9 < v0 );
        }
        if ( v9 == v0 )
        {
          if ( v8 & 7 )
          {
            dword_720020_zvalues[v7] = v8;
            dword_7201B0_zvalues[v7] = (unsigned __int16)v8;
            ++v7;
            ++v0;
            v32 = v0;
            if ( v7 == 99 )
            {
              v12 = 0;
              v10 = v0 == 0;
              v11 = v0 < 0;
              goto LABEL_18;
            }
          }
        }
      }
      if ( !v31 )
        break;
      ++v6;
    }
    v4 = -1;
    ++v30;
    v5 = v29 + 640;
    v29 += 640;
    if ( v30 < v28 )
      continue;
    break;
  }
  v12 = 0;
  v10 = v0 == 0;
  v11 = v0 < 0;
  if ( !v0 )
    return 0;
LABEL_18:
  if ( !((unsigned __int8)(v11 ^ v12) | v10) )
  {
    v14 = dword_720020_zvalues;
    v15 = 1;
    do
    {
      for ( i = v15; i < v32; ++i )
      {
        v17 = dword_720020_zvalues[i];
        if ( v17 < *v14 )
        {
          dword_720020_zvalues[i] = *v14;
          *v14 = v17;
        }
      }
      ++v15;
      ++v14;
    }
    while ( v15 - 1 < v32 );
    v0 = v32;
  }
  v18 = 0;
  if ( v0 <= 0 )
    return 0;
  while ( 1 )
  {
    v19 = dword_720020_zvalues[v18] & 0xFFFF;
    v20 = (dword_720020_zvalues[v18] & 0xFFFFu) >> 3;
    if ( (dword_720020_zvalues[v18] & 7) == OBJECT_Item)
    {
      if ( v20 >= 0x3E8 )
        return 0;
      if ( !(pLayingItems[v20].uAttributes & 0x10) )
      {
        v23 = pLayingItems[v20].stru_24.GetDisplayName();
LABEL_36:
        v24 = v23;
        goto LABEL_51;
      }
      goto LABEL_41;
    }
    if ( (dword_720020_zvalues[v18] & 7) == OBJECT_Actor)
    {
      if ( v20 >= 0xBB8 )
        return 0;
      v24 = (const char *)&pActors[v20];
      goto LABEL_51;
    }
    if ( (dword_720020_zvalues[v18] & 7) == OBJECT_Decoration)
      break;
    if ( (dword_720020_zvalues[v18] & 7) == OBJECT_BModel)
    {
      if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
      {
        v21 = &pIndoor->pFaces[v20];
        if ( !(BYTE3(v21->uAttributes) & 2) )
          goto LABEL_41;
        v22 = pIndoor->pFaceExtras[v21->uFaceExtraID].uEventID;
      }
      else
      {
        if ( (dword_720020_zvalues[v18] & 0xFFFFu) >> 9 >= pOutdoor->uNumBModels )
          goto LABEL_41;
        v22 = pOutdoor->pBModels[(dword_720020_zvalues[v18] & 0xFFFFu) >> 9].pFaces[((dword_720020_zvalues[v18] & 0xFFFFu) >> 3) & 0x3F].sCogTriggeredID;
      }
      if ( v22 )
      {
        v23 = _444732_GetEventHintString(v22);
        if ( v23 )
          goto LABEL_36;
      }
    }
LABEL_41:
    ++v18;
    if ( v18 >= v0 )
      return 0;
  }
  v25 = &pLevelDecorations[v20];
  v26 = v25;
  v27 = v25->field_16_event_id;
  if ( v27 )
  {
    v23 = _444732_GetEventHintString(v27);
    if ( !v23 )
      return v19;
    goto LABEL_36;
  }
  if ( v25->IsInteractive() )
    v24 = pNPCTopics[stru_5E4C90._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic;
  else
    v24 = pDecorationList->pDecorations[v26->uDecorationDescID].field_20;
LABEL_51:
  sub_41C0B8_set_status_string(v24);
  return v19;
}


//----- (0046BDA8) --------------------------------------------------------
unsigned int __cdecl GetGravityStrength()
{
  int v0; // eax@1

  v0 = ~LOBYTE(pGame->uFlags2) & 8;
  LOBYTE(v0) = v0 | 2;
  return (unsigned int)v0 >> 1;
}

//----- (0046BDC0) --------------------------------------------------------
void __cdecl sub_46BDC0_UpdateUserInput_and_MapSpecificStuff()
{
  if ( dword_6BE364_game_settings_1 & 0x80 )
  {
    LOBYTE(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 & 0x7F;
  }
  else
  {
    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
    {
      BLV_UpdateUserInputAndOther();
    }
    else
    {
      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
        ODM_UpdateUserInputAndOther();
    }
    _438F8F_area_of_effect__damage_evaluate();
  }
}



//----- (0046BDF1) --------------------------------------------------------
void __cdecl BLV_UpdateUserInputAndOther()
{
  UpdateObjects();
  BLV_ProcessPartyActions();
  UpdateActors_BLV();
  BLV_UpdateDoors();
  _46CC4B_check_event_triggers();
}

//----- (0046BE0A) --------------------------------------------------------
void __cdecl ODM_UpdateUserInputAndOther()
{
  bool v0; // eax@5
  int pOut; // [sp+8h] [bp-20h]@5

  UpdateObjects();
  ODM_ProcessPartyActions();
  if ( pParty->vPosition.x < -22528
    || pParty->vPosition.x > 22528
    || pParty->vPosition.y < -22528
    || pParty->vPosition.y > 22528 )
  {
    strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
    v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, (char *)&pOut, 32);
    if ( !bUnderwater && (pParty->uFlags & 0x8C || BYTE1(pParty->uFlags) & 2 || pParty->bFlying) || !v0 )
    {
      if ( pParty->vPosition.x < -22528 )
        pParty->vPosition.x = -22528;
      if ( pParty->vPosition.x > 22528 )
        pParty->vPosition.x = 22528;
      if ( pParty->vPosition.y < -22528 )
        pParty->vPosition.y = -22528;
      if ( pParty->vPosition.y > 22528 )
        pParty->vPosition.y = 22528;
    }
    else
    {
      pAudioPlayer->StopChannels(-1, -1);
      UI_CreateTravelDialogue();
    }
  }
  UpdateActors_ODM();
  _46CC4B_check_event_triggers();
}




//----- (0046BEF1) --------------------------------------------------------
void LayingItem::_46BEF1_apply_spells()
{
  LayingItem *v1; // edi@1
  Actor *v2; // esi@2
  __int16 v3; // fps@4
  unsigned __int8 v4; // c0@4
  unsigned __int8 v5; // c3@4
  signed int v6; // [sp+8h] [bp-4h]@1

  v6 = 0;
  v1 = this;
  if ( (signed int)uNumActors > 0 )
  {
    v2 = pActors;//[0].vPosition.y;
    do
    {
      if ( v2->CanAct() )
      {
        //UNDEF(v3);
        if ( !(v4 | v5) )
        {
          if ( stru_50C198.GetMagicalResistance(v2, 0xAu) )
          {
			  v2->pActorBuffs[v1->field_48].Apply(
              pParty->uTimePlayed + (signed int)(signed __int64)((double)(v1->field_4C << 7) * 0.033333335),
              v1->field_50,
              4u,
              0,
              0);
            HIWORD(v2->uAttributes) |= 8u;
          }
        }
      }
      ++v6;
      ++v2;
    }
    while ( v6 < (signed int)uNumActors );
  }
}


//----- (0046BFFA) --------------------------------------------------------
bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2)
{
  LayingItem *v2; // esi@1
  ObjectDesc *v3; // ebx@1
  unsigned __int16 v5; // cx@9
  unsigned __int16 v6; // cx@14
  signed int v7; // edx@14
  unsigned int v8; // eax@19
  unsigned int v9; // edi@19
  signed int v10; // ebx@19
  char *v11; // edx@20
  unsigned __int16 v12; // ax@23
  int v13; // eax@27
  unsigned int v14; // ebx@33
  unsigned __int16 v15; // ax@35
  int v16; // eax@36
  unsigned int v17; // eax@37
  __int16 v18; // di@37
  signed int v19; // edx@37
  unsigned __int8 v20; // sf@37
  char *v21; // ecx@38
  unsigned __int16 v22; // ax@41
  unsigned int v23; // eax@46
  signed int v24; // ebx@46
  char *v25; // edx@47
  int v26; // edx@54
  int v27; // edx@55
  int v28; // edx@56
  int v29; // edx@57
  unsigned __int16 v30; // ax@60
  unsigned int v31; // ecx@60
  int v32; // edi@60
  unsigned int v33; // eax@65
  signed int v34; // edx@65
  char *v35; // ecx@66
  unsigned __int16 v36; // ax@69
  int v37; // ST14_4@72
  int v38; // eax@72
  int v39; // ST10_4@72
  int v40; // ST0C_4@72
  int v41; // edx@76
  int v42; // edx@77
  int v43; // edx@78
  unsigned __int8 v44; // zf@79
  int v45; // edx@79
  unsigned __int16 v46; // ax@80
  int v47; // eax@81
  int v48; // edx@87
  int v49; // edx@88
  int v50; // edx@89
  unsigned int v51; // eax@93
  signed int v52; // ebx@93
  char *v53; // edx@94
  unsigned __int16 v54; // ax@98
  unsigned int v55; // ecx@98
  signed int v56; // ebx@98
  char *v57; // edx@99
  unsigned __int16 v58; // ax@102
  unsigned __int16 v59; // ax@107
  unsigned int v60; // ecx@107
  signed int v61; // ebx@107
  char *v62; // edx@108
  unsigned __int16 v63; // ax@111
  int v64; // ebx@114
  signed int v65; // eax@114
  unsigned int v66; // edi@123
  unsigned __int16 v67; // ax@124
  unsigned int v68; // ecx@124
  signed int v69; // ebx@124
  char *v70; // edx@125
  unsigned __int16 v71; // ax@128
  unsigned int v72; // ebx@131
  int v73; // ST14_4@132
  int v74; // ST10_4@132
  int v75; // ebx@132
  int v76; // ST0C_4@132
  unsigned __int16 v77; // ax@132
  int v78; // eax@133
  char v79; // zf@139
  unsigned int v80; // eax@140
  signed int v81; // edx@140
  char *v82; // ecx@141
  unsigned __int16 v83; // ax@144
  unsigned __int16 v84; // ax@151
  unsigned int v85; // ecx@151
  signed int v86; // ebx@151
  char *v87; // edx@152
  unsigned __int16 v88; // ax@155
  unsigned int v89; // eax@158
  int v90; // ST34_4@159
  int v91; // eax@159
  unsigned int v92; // eax@163
  unsigned int v93; // eax@177
  char *v94; // ecx@178
  unsigned __int16 v95; // ax@181
  unsigned __int16 v96; // ax@184
  int v97; // eax@185
  unsigned __int16 v98; // ax@191
  unsigned int v99; // ecx@191
  char v100; // ST18_1@198
  int v101; // ST14_4@198
  int v102; // eax@198
  int v103; // ST10_4@198
  int v104; // ST0C_4@198
  unsigned __int16 v105; // ax@200
  signed int v106; // eax@208
  unsigned int v107; // edx@220
  signed int v108; // ebx@225
  unsigned int v109; // eax@234
  signed int v110; // ebx@234
  char *v111; // ecx@235
  unsigned __int16 v112; // ax@238
  unsigned __int16 v113; // si@241
  int v114; // eax@242
  int v115; // eax@245
  signed int v116; // eax@245
  unsigned __int16 v117; // ax@251
  unsigned int v118; // ecx@251
  signed int v119; // ebx@251
  char *v120; // edx@252
  unsigned __int16 v121; // ax@255
  unsigned int v122; // eax@260
  char *v123; // edx@261
  int v124; // eax@267
  int v125; // [sp-20h] [bp-4Ch]@28
  signed int v126; // [sp-1Ch] [bp-48h]@27
  unsigned int v127; // [sp-18h] [bp-44h]@27
  signed int v128; // [sp-14h] [bp-40h]@27
  signed int v129; // [sp-10h] [bp-3Ch]@27
  int v130; // [sp-Ch] [bp-38h]@27
  unsigned int v131; // [sp-8h] [bp-34h]@27
  char v132; // [sp-8h] [bp-34h]@131
  int v133; // [sp-4h] [bp-30h]@27
  char v134; // [sp-4h] [bp-30h]@131
  signed int v135; // [sp-4h] [bp-30h]@217
  int v136; // [sp+Ch] [bp-20h]@208
  int v137; // [sp+10h] [bp-1Ch]@208
  signed int v138; // [sp+14h] [bp-18h]@207
  signed int v139; // [sp+18h] [bp-14h]@208
  char *v140; // [sp+1Ch] [bp-10h]@61
  signed int v141; // [sp+1Ch] [bp-10h]@117
  unsigned int v142; // [sp+1Ch] [bp-10h]@158
  signed int v143; // [sp+1Ch] [bp-10h]@172
  char *v144; // [sp+1Ch] [bp-10h]@192
  signed int v145; // [sp+20h] [bp-Ch]@1
  signed int v146; // [sp+20h] [bp-Ch]@60
  int v147; // [sp+20h] [bp-Ch]@72
  signed int v148; // [sp+20h] [bp-Ch]@158
  int v149; // [sp+20h] [bp-Ch]@198
  unsigned __int16 v150; // [sp+20h] [bp-Ch]@208
  int v151; // [sp+24h] [bp-8h]@1
  signed int v152; // [sp+24h] [bp-8h]@208
  unsigned int v153; // [sp+28h] [bp-4h]@1

  v153 = uLayingItemID;
  v2 = &pLayingItems[uLayingItemID];
  v3 = &pObjectList->pObjects[v2->uObjectDescID];
  v145 = a2;
  v151 = a2 & 7;
  if ( (a2 & 7) == OBJECT_Actor)
  {
    if ( (v2->field_58_pid & 7) == OBJECT_Actor && !pActors[v2->field_58_pid >> 3].GetActorsRelation(&pActors[a2 >> 3]) )
      return 1;
  }
  else
  {
    if ( (a2 & 7) == OBJECT_Player && (v2->field_58_pid & 7) == OBJECT_Player)
      return 1;
  }
  if ( pParty->bTurnBasedModeOn == 1 )
  {
    v5 = v2->uAttributes;
    if ( v5 & 4 )
    {
      --pTurnEngine->field_1C;
      v2->uAttributes = v5 & 0xFFFB;
    }
  }
  if ( v151 == OBJECT_BModel && (v2->field_58_pid & 7) != OBJECT_Player)
    BYTE2(pActors[v2->field_58_pid >> 3].uAttributes) |= 4u;
  v6 = v2->uItemType;
  v7 = v2->uItemType;
  if ( v7 > 3060 )
  {
    if ( v7 > 6090 )
    {
      if ( v7 > 8090 )
      {
        if ( v7 == 9010 )
          goto LABEL_247;
        if ( v7 != 9030 )
        {
          if ( v7 != 9040 )
          {
            if ( v7 != 9080 )
              return 0;
LABEL_191:
            v98 = v6 + 1;
            v99 = pObjectList->uNumObjects;
            v32 = 0;
            v2->uItemType = v98;
            v146 = 0;
            if ( (signed int)v99 > 0 )
            {
              v144 = (char *)&pObjectList->pObjects->uObjectID;
              while ( v98 != *(short *)v144 )
              {
                ++v146;
                v144 += 56;
                if ( v146 >= (signed int)v99 )
                  goto LABEL_195;
              }
              goto LABEL_80;
            }
LABEL_195:
            v46 = 0;
            goto LABEL_196;
          }
          goto LABEL_93;
        }
LABEL_172:
        v143 = 17030;
        switch ( v6 )
        {
          case 0x1798u:
            v143 = 15040;
            break;
          case 0xFAAu:
            v143 = 13010;
            break;
          case 0x2346u:
            v143 = 18030;
            break;
        }
        v138 = 1;
        if ( v151 != OBJECT_Actor)
        {
          if ( v6 != 9030 || v2->field_50 != 4 )
            goto LABEL_246;
          v2->_46BEF1_apply_spells();
LABEL_233:
          if ( !v138 )
          {
            v109 = pObjectList->uNumObjects;
            ++v2->uItemType;
            v110 = 0;
            if ( (signed int)v109 <= 0 )
            {
LABEL_238:
              v112 = 0;
            }
            else
            {
              v111 = (char *)&pObjectList->pObjects->uObjectID;
              while ( v2->uItemType != *(short *)v111 )
              {
                ++v110;
                v111 += 56;
                if ( v110 >= (signed int)v109 )
                  goto LABEL_238;
              }
              v112 = v110;
            }
            v2->uObjectDescID = v112;
            if ( !v112 )
              LayingItem::_42F933(v153);
            v2->vVelocity.z = 0;
            v2->vVelocity.y = 0;
            v2->vVelocity.x = 0;
            v2->uSpriteFrameID = 0;
            v113 = v2->uSoundID;
            if ( v113 )
              v114 = (signed __int16)v113 + 4;
            else
              v114 = 0;
            v133 = 0;
            v131 = 0;
            v130 = v114;
            v115 = 8 * v153;
            v129 = 0;
            v128 = -1;
            LOBYTE(v115) = 8 * v153 | 2;
            v127 = 0;
            v126 = v115;
            v116 = v143;
            goto LABEL_269;
          }
LABEL_246:
          LayingItem::_42F933(v153);
          return 0;
        }
        v106 = v145;
        v150 = 0;
        v139 = v106 >> 3;
        v137 = v2->field_4C;
        v152 = v2->field_50;
        v136 = v2->field_48;
        if ( v6 == 9030 )
        {
          v150 = 2;
          if ( v152 == 2 )
          {
            v150 = 3;
          }
          else
          {
            if ( v152 >= 3 )
              v150 = 4;
          }
          BYTE2(pActors[v139].uAttributes) |= 8u;
        }
        if ( v7 == 6040 )
        {
          v135 = 7;
        }
        else
        {
          if ( v7 == 8030 )
          {
            v135 = 9;
          }
          else
          {
            if ( v7 != 9030 )
            {
              v107 = v136;
LABEL_222:
              if ( v6 != 9030 || v152 != 4 )
              {
                v108 = v139;
                if ( stru_50C198.GetMagicalResistance(&pActors[v139], v107) )
                {
                  v138 = 0;
                  if ( v2->uItemType == 8030 )
                  {
                    pActors[v108].uAIState = Standing;
                    pActors[v108].UpdateAnimation();
                  }
                  pActors[v108].pActorBuffs[v136].Apply(
                    pParty->uTimePlayed + (signed int)(signed __int64)((double)(v137 << 7) * 0.033333335),
                    v152,
                    v150,
                    0,
                    0);
                }
              }
              else
              {
                v2->_46BEF1_apply_spells();
              }
              v2->field_4C = 0;
              v2->field_50 = 0;
              v2->field_48 = 0;
              goto LABEL_233;
            }
            v135 = 10;
          }
        }
        v107 = v135;
        goto LABEL_222;
      }
      if ( v7 == 8090 || v7 == 7030 || v7 == 7090 || v7 == 8000 )
        goto LABEL_93;
      if ( v7 == 8010 )
      {
        if ( v151 == 3
          && MonsterStats::BelongsToSupertype(pActors[v145 >> 3].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
          sub_43A97E(v153, v145);
        v93 = pObjectList->uNumObjects;
        ++v2->uItemType;
        v9 = 0;
        v52 = 0;
        if ( (signed int)v93 > 0 )
        {
          v94 = (char *)&pObjectList->pObjects->uObjectID;
          while ( v2->uItemType != *(short *)v94 )
          {
            ++v52;
            v94 += 56;
            if ( v52 >= (signed int)v93 )
              goto LABEL_181;
          }
          goto LABEL_202;
        }
        goto LABEL_181;
      }
      v79 = v7 == 8030;
    }
    else
    {
      if ( v7 == 6090 )
        goto LABEL_93;
      if ( v7 <= 4070 )
      {
        if ( v7 != 4070 )
        {
          v48 = v7 - 3090;
          if ( v48 )
          {
            v49 = v48 - 2;
            if ( v49 )
            {
              v50 = v49 - 908;
              if ( !v50 )
                goto LABEL_93;
              v45 = v50 - 30;
              v44 = v45 == 0;
              goto LABEL_91;
            }
            v54 = v6 - 1;
            v55 = pObjectList->uNumObjects;
            v9 = 0;
            v56 = 0;
            v44 = pObjectList->uNumObjects == 0;
            v20 = (pObjectList->uNumObjects & 0x80000000u) != 0;
            v2->uItemType = v54;
            if ( v20 | v44 )
            {
LABEL_102:
              v58 = 0;
            }
            else
            {
              v57 = (char *)&pObjectList->pObjects->uObjectID;
              while ( v54 != *(short *)v57 )
              {
                ++v56;
                v57 += 56;
                if ( v56 >= (signed int)v55 )
                  goto LABEL_102;
              }
              v58 = v56;
            }
            v2->uObjectDescID = v58;
            if ( !v58 )
              LayingItem::_42F933(v153);
            v14 = v153;
            v2->vVelocity.z = 0;
            v2->vVelocity.y = 0;
            v2->vVelocity.x = 0;
            v2->uSpriteFrameID = 0;
            sub_43A97E(v153, v145);
LABEL_35:
            v15 = v2->uSoundID;
            if ( v15 == (short)v9 )
              v16 = 0;
            else
              v16 = (signed __int16)v15 + 4;
            v133 = v9;
            v131 = v9;
            v130 = v16;
            v92 = v14;
LABEL_267:
            v124 = 8 * v92;
            v129 = v9;
            v128 = -1;
            LOBYTE(v124) = v124 | 2;
            v127 = v9;
            v126 = v124;
LABEL_268:
            v116 = word_4EE088_sound_ids[v2->field_48];
LABEL_269:
            v125 = v116 + 1;
            goto LABEL_29;
          }
          v59 = v6 + 2;
          v60 = pObjectList->uNumObjects;
          v9 = 0;
          v61 = 0;
          v44 = pObjectList->uNumObjects == 0;
          v20 = (pObjectList->uNumObjects & 0x80000000u) != 0;
          v2->uItemType = v59;
          if ( v20 | v44 )
          {
LABEL_111:
            v63 = 0;
          }
          else
          {
            v62 = (char *)&pObjectList->pObjects->uObjectID;
            while ( v59 != *(short *)v62 )
            {
              ++v61;
              v62 += 56;
              if ( v61 >= (signed int)v60 )
                goto LABEL_111;
            }
            v63 = v61;
          }
          v2->uObjectDescID = v63;
          if ( !v63 )
            LayingItem::_42F933(v153);
          v64 = v2->uFacing - stru_5C6E00->uIntegerDoublePi;
          v44 = v2->field_50 == 4;
          v2->vVelocity.z = 0;
          v2->vVelocity.y = 0;
          v2->vVelocity.x = 0;
          v65 = 7;
          if ( v44 )
            v65 = 9;
          if ( v65 > 0 )
          {
            v141 = v65;
            do
            {
              v64 += (signed int)stru_5C6E00->uIntegerHalfPi >> 1;
              v2->Create(v64, 0, 1000, 0);
              --v141;
            }
            while ( v141 );
          }
LABEL_160:
          v14 = v153;
LABEL_34:
          LayingItem::_42F933(v14);
          goto LABEL_35;
        }
        if ( v151 == 6 || v151 == 5 || (v66 = 0, !v151) )
          return 1;
        v67 = v6 + 1;
        v68 = pObjectList->uNumObjects;
        v69 = 0;
        v44 = pObjectList->uNumObjects == 0;
        v20 = (pObjectList->uNumObjects & 0x80000000u) != 0;
        v2->uItemType = v67;
        if ( v20 | v44 )
        {
LABEL_128:
          v71 = 0;
        }
        else
        {
          v70 = (char *)&pObjectList->pObjects->uObjectID;
          while ( v67 != *(short *)v70 )
          {
            ++v69;
            v70 += 56;
            if ( v69 >= (signed int)v68 )
              goto LABEL_128;
          }
          v71 = v69;
        }
        v2->uObjectDescID = v71;
        if ( !v71 )
          LayingItem::_42F933(v153);
        v134 = 0;
        v72 = v153;
        v132 = 0;
LABEL_132:
        v73 = v2->vPosition.z;
        v74 = v2->vPosition.y;
        v75 = 8 * v72 | 2;
        v2->vVelocity.z = v66;
        v2->vVelocity.y = v66;
        v76 = v2->vPosition.x;
        v2->vVelocity.x = v66;
        v2->uSpriteFrameID = v66;
        stru_50FE08.Add(v75, 512, v76, v74, v73, v132, v134);
        v77 = v2->uSoundID;
        if ( v77 == (short)v66 )
          v78 = 0;
        else
          v78 = (signed __int16)v77 + 4;
        v133 = v66;
        v131 = v66;
        v130 = v78;
        v129 = v66;
        v128 = -1;
        v127 = v66;
        v126 = v75;
        goto LABEL_268;
      }
      if ( v7 == 4090 )
      {
        v84 = v6 + 2;
        v85 = pObjectList->uNumObjects;
        v9 = 0;
        v86 = 0;
        v44 = pObjectList->uNumObjects == 0;
        v20 = (pObjectList->uNumObjects & 0x80000000u) != 0;
        v2->uItemType = v84;
        if ( v20 | v44 )
        {
LABEL_155:
          v88 = 0;
        }
        else
        {
          v87 = (char *)&pObjectList->pObjects->uObjectID;
          while ( v84 != *(short *)v87 )
          {
            ++v86;
            v87 += 56;
            if ( v86 >= (signed int)v85 )
              goto LABEL_155;
          }
          v88 = v86;
        }
        v2->uObjectDescID = v88;
        if ( !v88 )
          LayingItem::_42F933(v153);
        v89 = v2->uFacing - stru_5C6E00->uIntegerDoublePi;
        v2->vVelocity.z = 0;
        v2->vVelocity.y = 0;
        v2->vVelocity.x = 0;
        v142 = v89;
        v148 = 7;
        do
        {
          pRnd->SetRange(-128, 128);
          v90 = pRnd->GetInRange();
          pRnd->SetRange(5, 500);
          v91 = pRnd->GetInRange();
          v142 += (signed int)stru_5C6E00->uIntegerHalfPi >> 1;
          v2->Create(v90 + v142, 0, v91, 0);
          --v148;
        }
        while ( v148 );
        goto LABEL_160;
      }
      if ( v7 == 4092 )
      {
        v80 = pObjectList->uNumObjects;
        v66 = 0;
        v81 = 0;
        v44 = pObjectList->uNumObjects == 0;
        v20 = (pObjectList->uNumObjects & 0x80000000u) != 0;
        v2->uItemType = 4091;
        if ( v20 | v44 )
        {
LABEL_144:
          v83 = 0;
        }
        else
        {
          v82 = (char *)&pObjectList->pObjects->uObjectID;
          while ( *(short *)v82 != 4091 )
          {
            ++v81;
            v82 += 56;
            if ( v81 >= (signed int)v80 )
              goto LABEL_144;
          }
          v83 = v81;
        }
        v2->uObjectDescID = v83;
        if ( !v83 )
          LayingItem::_42F933(v153);
        v134 = 0;
        v72 = v153;
        v132 = v2->field_61;
        goto LABEL_132;
      }
      if ( v7 == 4100 || v7 == 6010 )
        goto LABEL_93;
      v79 = v7 == 6040;
    }
    if ( !v79 )
      return 0;
    goto LABEL_172;
  }
  if ( v7 == 3060 )
    goto LABEL_93;
  if ( v7 <= 555 )
  {
    if ( v7 == 555 )
    {
      sub_43A97E(v153, v145);
      v23 = pObjectList->uNumObjects;
      ++v2->uItemType;
      v18 = 0;
      v24 = 0;
      if ( (signed int)v23 <= 0 )
      {
LABEL_41:
        v22 = 0;
      }
      else
      {
        v25 = (char *)&pObjectList->pObjects->uObjectID;
        while ( v2->uItemType != *(short *)v25 )
        {
          ++v24;
          v25 += 56;
          if ( v24 >= (signed int)v23 )
            goto LABEL_41;
        }
        v22 = v24;
      }
LABEL_42:
      v2->uObjectDescID = v22;
      if ( v22 == v18 )
        LayingItem::_42F933(v153);
      v2->vVelocity.z = v18;
      v2->vVelocity.y = v18;
      v2->vVelocity.x = v18;
      v2->uSpriteFrameID = v18;
    }
    else
    {
      switch ( v7 )
      {
        case 500:
        case 505:
        case 510:
        case 515:
        case 520:
        case 525:
        case 530:
        case 535:
        case 540:
          sub_43A97E(v153, v145);
          v8 = pObjectList->uNumObjects;
          ++v2->uItemType;
          v9 = 0;
          v10 = 0;
          if ( (signed int)v8 <= 0 )
            goto LABEL_23;
          v11 = (char *)&pObjectList->pObjects->uObjectID;
          break;
        case 545:
        case 550:
          if ( v2->stru_24.uItemID != 405 && v2->stru_24.uAdditionalValue != 3 )
          {
            v14 = v153;
            v9 = 0;
            v2->vVelocity.z = 0;
            v2->vVelocity.y = 0;
            v2->vVelocity.x = 0;
            v2->uSpriteFrameID = 0;
            sub_43A97E(v153, v145);
            goto LABEL_34;
          }
          v17 = pObjectList->uNumObjects;
          v18 = 0;
          v19 = 0;
          v44 = pObjectList->uNumObjects == 0;
          v20 = (pObjectList->uNumObjects & 0x80000000u) != 0;
          v2->uItemType = 600;
          if ( v20 | v44 )
            goto LABEL_41;
          v21 = (char *)&pObjectList->pObjects->uObjectID;
          while ( *(short *)v21 != 600 )
          {
            ++v19;
            v21 += 56;
            if ( v19 >= (signed int)v17 )
              goto LABEL_41;
          }
          v22 = v19;
          goto LABEL_42;
        default:
          return 0;
      }
      while ( v2->uItemType != *(short *)v11 )
      {
        ++v10;
        v11 += 56;
        if ( v10 >= (signed int)v8 )
        {
LABEL_23:
          v12 = 0;
          goto LABEL_24;
        }
      }
      v12 = v10;
LABEL_24:
      v2->uObjectDescID = v12;
      if ( !v12 )
        LayingItem::_42F933(v153);
      v44 = v2->uItemType == 555;
      v2->vVelocity.z = 0;
      v2->vVelocity.y = 0;
      v2->vVelocity.x = 0;
      v2->uSpriteFrameID = 0;
      if ( !v44 )
        goto LABEL_27;
    }
    return 0;
  }
  if ( v7 > 1100 )
  {
    v41 = v7 - 2030;
    if ( !v41 )
      goto LABEL_247;
    v42 = v41 - 30;
    if ( v42 )
    {
      v43 = v42 - 40;
      if ( !v43 )
        goto LABEL_59;
      v45 = v43 - 910;
      v44 = v45 == 0;
LABEL_91:
      if ( !v44 && v45 != 20 )
        return 0;
    }
LABEL_93:
    sub_43A97E(v153, v145);
    v51 = pObjectList->uNumObjects;
    ++v2->uItemType;
    v9 = 0;
    v52 = 0;
    if ( (signed int)v51 > 0 )
    {
      v53 = (char *)&pObjectList->pObjects->uObjectID;
      while ( v2->uItemType != *(short *)v53 )
      {
        ++v52;
        v53 += 56;
        if ( v52 >= (signed int)v51 )
          goto LABEL_181;
      }
      goto LABEL_202;
    }
LABEL_181:
    v95 = 0;
LABEL_182:
    v2->uObjectDescID = v95;
    if ( v95 == (short)v9 )
      LayingItem::_42F933(v153);
    v96 = v2->uSoundID;
    v2->vVelocity.z = v9;
    v2->vVelocity.y = v9;
    v2->vVelocity.x = v9;
    v2->uSpriteFrameID = v9;
    if ( v96 == (short)v9 )
      v97 = 0;
    else
      v97 = (signed __int16)v96 + 4;
    v133 = v9;
    v131 = v9;
    v130 = v97;
    v92 = v153;
    goto LABEL_267;
  }
  if ( v7 == 1100 )
    goto LABEL_93;
  v26 = v7 - 600;
  if ( !v26 )
  {
    v33 = pObjectList->uNumObjects;
    v34 = 0;
    v44 = pObjectList->uNumObjects == 0;
    v20 = (pObjectList->uNumObjects & 0x80000000u) != 0;
    v2->uItemType = 601;
    if ( v20 | v44 )
    {
LABEL_69:
      v36 = 0;
    }
    else
    {
      v35 = (char *)&pObjectList->pObjects->uObjectID;
      while ( *(short *)v35 != 601 )
      {
        ++v34;
        v35 += 56;
        if ( v34 >= (signed int)v33 )
          goto LABEL_69;
      }
      v36 = v34;
    }
    v2->uObjectDescID = v36;
    if ( !v36 )
      LayingItem::_42F933(v153);
    v37 = v2->vPosition.z;
    v2->vVelocity.z = 0;
    v38 = 8 * v153;
    v39 = v2->vPosition.y;
    LOBYTE(v38) = 8 * v153 | 2;
    v2->vVelocity.y = 0;
    v2->vVelocity.x = 0;
    v40 = v2->vPosition.x;
    v2->uSpriteFrameID = 0;
    v147 = v38;
    stru_50FE08.Add(v38, 512, v40, v39, v37, 0, 0);
    if ( HIBYTE(v3->uFlags) & 1 )
      array_5118E8._440E91(v2->vPosition.x, v2->vPosition.y, v2->vPosition.z, 0, v3->uParticleTrailColor);
    v133 = 0;
    v131 = 0;
    v130 = 0;
    v129 = 0;
    v128 = -1;
    v127 = 0;
    v126 = v147;
    goto LABEL_28;
  }
  v27 = v26 - 410;
  if ( !v27 )
    goto LABEL_93;
  v28 = v27 - 40;
  if ( !v28 )
    goto LABEL_191;
  v29 = v28 - 10;
  if ( v29 )
  {
    if ( v29 != 20 )
      return 0;
LABEL_59:
    if ( v151 != 3 )
    {
      v30 = v6 + 1;
      v31 = pObjectList->uNumObjects;
      v32 = 0;
      v2->uItemType = v30;
      v146 = 0;
      if ( (signed int)v31 > 0 )
      {
        v140 = (char *)&pObjectList->pObjects->uObjectID;
        while ( v30 != *(short *)v140 )
        {
          ++v146;
          v140 += 56;
          if ( v146 >= (signed int)v31 )
            goto LABEL_195;
        }
LABEL_80:
        v46 = v146;
LABEL_196:
        v2->uObjectDescID = v46;
        if ( v46 == (short)v32 )
          LayingItem::_42F933(v153);
        v100 = v2->field_61;
        v101 = v2->vPosition.z;
        v2->uSpriteFrameID = v32;
        v102 = 8 * v153;
        v103 = v2->vPosition.y;
        LOBYTE(v102) = 8 * v153 | 2;
        v2->vVelocity.x = v32;
        v2->vVelocity.y = v32;
        v104 = v2->vPosition.x;
        v2->vVelocity.z = v32;
        v149 = v102;
        stru_50FE08.Add(v102, 512, v104, v103, v101, v100, v32);
        if ( HIBYTE(v3->uFlags) & 1 )
          array_5118E8._440E91(
            v2->vPosition.x,
            v2->vPosition.y,
            v2->vPosition.z,
            v32,
            v3->uParticleTrailColor);
        v105 = v2->uSoundID;
        if ( v105 == (short)v32 )
          v47 = 0;
        else
          v47 = (signed __int16)v105 + 4;
        v133 = v32;
        v131 = v32;
        v130 = v47;
        v129 = v32;
        v128 = -1;
        v127 = v32;
        v126 = v149;
        goto LABEL_268;
      }
      goto LABEL_195;
    }
    return 1;
  }
LABEL_247:
  if ( v151 == 6 || v151 == 5 || (v9 = 0, !v151) )
    return 1;
  if ( v151 != 2 )
  {
    sub_43A97E(v153, v145);
    v122 = pObjectList->uNumObjects;
    ++v2->uItemType;
    v52 = 0;
    if ( (signed int)v122 > 0 )
    {
      v123 = (char *)&pObjectList->pObjects->uObjectID;
      while ( v2->uItemType != *(short *)v123 )
      {
        ++v52;
        v123 += 56;
        if ( v52 >= (signed int)v122 )
          goto LABEL_181;
      }
LABEL_202:
      v95 = v52;
      goto LABEL_182;
    }
    goto LABEL_181;
  }
  v117 = v6 + 1;
  v118 = pObjectList->uNumObjects;
  v119 = 0;
  v44 = pObjectList->uNumObjects == 0;
  v20 = (pObjectList->uNumObjects & 0x80000000u) != 0;
  v2->uItemType = v117;
  if ( v20 | v44 )
  {
LABEL_255:
    v121 = 0;
  }
  else
  {
    v120 = (char *)&pObjectList->pObjects->uObjectID;
    while ( v117 != *(short *)v120 )
    {
      ++v119;
      v120 += 56;
      if ( v119 >= (signed int)v118 )
        goto LABEL_255;
    }
    v121 = v119;
  }
  v2->uObjectDescID = v121;
  if ( !v121 )
    LayingItem::_42F933(v153);
  v2->vVelocity.z = 0;
  v2->vVelocity.y = 0;
  v2->vVelocity.x = 0;
  v2->uSpriteFrameID = 0;
LABEL_27:
  v133 = v9;
  v131 = v9;
  v130 = v9;
  v13 = 8 * v153;
  v129 = v9;
  v128 = -1;
  LOBYTE(v13) = 8 * v153 | 2;
  v127 = v9;
  v126 = v13;
LABEL_28:
  v125 = 8;
LABEL_29:
  pAudioPlayer->PlaySound((SoundID)v125, v126, v127, v128, v129, v130, v131, v133);
  return 0;
}