Mercurial > mm7
view NPC.h @ 301:ea8c820bbf4f
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author | Ritor1 |
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date | Tue, 19 Feb 2013 17:16:26 +0600 |
parents | 0ea5fbd16edb |
children | 95be2dcecadf |
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#pragma once struct NPCTopic { const char *pTopic; const char *pText; }; extern NPCTopic pNPCTopics[789]; /* 136 */ #pragma pack(push, 1) struct NPCData //4Ch { inline bool Hired() {return uFlags & 0x80;} char *pName; //0 unsigned int uPortraitID; //4 unsigned int uFlags; //8 // & 0x80 no greeting on dialogue start; looks like hired int fame; //c int rep; //10 unsigned int Location2D; //14 unsigned int uProfession; //18 int greet; //1c int joins; //20 int field_24; unsigned int evt_A; //28 unsigned int evt_B; //2c evtb unsigned int evt_C; // 30 evtc unsigned int evt_D; //34 unsigned int evt_E; //38 unsigned int evt_F; //3c unsigned int uSex; //40 int bHasUsedTheAbility; //44 int news_topic; //48 }; #pragma pack(pop) /* 138 */ #pragma pack(push, 1) struct NPCProfession { unsigned int uHirePrice; char *pBenefits; char *pActionText; char *pJoinText; char *pDismissText; }; #pragma pack(pop) /* 139 */ #pragma pack(push, 1) struct NPCProfessionChance { unsigned int uTotalprofChance; //summ char professionChancePerArea[60]; //prof position }; #pragma pack(pop) /* 140 */ #pragma pack(push, 1) struct NPCGreeting { char *pGreeting1; char *pGreeting2; }; #pragma pack(pop) /* 137 */ #pragma pack(push, 1) struct NPCStats { inline NPCStats(): pNPCTextTXT_Raw(nullptr), pNPCTopicTXT_Raw(nullptr), pNPCDistTXT_Raw(nullptr) { uNumNPCNames[0] = uNumNPCNames[1] = 0; } void InitializeNPCText(); void InitializeNPCData(); void Initialize(); void Release(); void InitializeAdditionalNPCs(NPCData *pNPCDataBuff, int npc_uid, int uLocation2D, int uMapId); void _476C60(); NPCData pNPCData[501]; //0 - 94BCh count from 1 NPCData pNewNPCData[501]; //94BCh- 12978h count from 1 char *pNPCNames[540][2]; NPCProfession pProfessions[59]; //count from 1 NPCData pAdditionalNPC[100]; char *pCatchPhrases[52]; //15CA4h char *pNPCUnicNames[500]; //from first batch NPCProfessionChance pProfessionChance[77]; //16544h profession chance in each area int field_17884; int field_17888; NPCGreeting pNPCGreetings[205]; unsigned __int16 pGroups[51]; unsigned __int16 pGroups_copy[51]; unsigned int uNewlNPCBufPos; unsigned int uNumNewNPCs; int field_17FC8; unsigned int uNumNPCProfessions; unsigned int uNumNPCNames[2]; //0 male 1 female char *pNPCDataTXT_Raw; char *pNPCNamesTXT_Raw; char *pNPCProfTXT_Raw; char *pNPCNewsTXT_Raw; char *pNPCTopicTXT_Raw; char *pNPCTextTXT_Raw; char *pNPCDistTXT_Raw; char *pNPCGreetTXT_Raw; char *pNCPGroupTXT_Raw; }; #pragma pack(pop) bool PartyHasDragon(); bool CheckHiredNPCSpeciality(unsigned int uProfession);