Mercurial > mm7
view Items.cpp @ 336:ea55d6414029
Event_proceccor preliminary
author | Gloval |
---|---|
date | Thu, 21 Feb 2013 00:33:12 +0400 |
parents | 2a09e1d6fc8f |
children | 0f35f908547f |
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#include <stdlib.h> #include <assert.h> #include "Items.h" #include "MapInfo.h" #include "FrameTableInc.h" #include "Allocator.h" #include "LOD.h" #include "Monsters.h" #include "Party.h" #include "FactionTable.h" #include "StorylineTextTable.h" #include "texts.h" #include "mm7_data.h" ItemGen *ptr_50C9A4; struct ItemsTable *pItemsTable; // 005D29E0 //----- (00439DF3) -------------------------------------------------------- int ItemGen::_439DF3_get_additional_damage(int *a2, int *a3) { int *v3; // edi@1 ItemGen *v4; // ebx@1 signed int v5; // esi@1 unsigned int v7; // ecx@5 signed int v8; // ebx@7 int v9; // edx@22 int v10; // eax@24 int v11; // edx@25 int v12; // ebx@28 int v13; // ebx@29 int v14; // ebx@30 int v15; // ebx@31 int v16; // ebx@32 signed int v17; // [sp-4h] [bp-10h]@24 auto a1 = this; v3 = a2; v4 = a1; v5 = 0; *a2 = 0; if ( !a1->uItemID ) return 0; UpdateTempBonus(pParty->uTimePlayed); if ( v4->uItemID == 501 ) { *v3 = 1; v10 = rand(); v17 = 10; return v10 % v17 + 6; } if ( v4->uItemID == 507 ) { *v3 = 0; v11 = rand() % 16; return v11 + 3; } v7 = 3; if ( v4->uItemID == 510 ) { *v3 = 2; v9 = rand() % 4; return v9 + 9; } if ( v4->uItemID == 517 ) { v5 = 8; *v3 = v5; return v5; } v8 = v4->uAdditionalValue; if ( v8 > 46 ) { v5 = 0; *v3 = v5; return v5; } if ( v8 == 46 ) { *v3 = 0; return rand() % 11 + 10; } if ( v8 > 11 ) { v12 = v8 - 12; if ( !v12 ) { *v3 = 0; return GetDiceResult(v7, 6u); } v13 = v12 - 1; if ( !v13 ) { *v3 = 8; return 5; } v14 = v13 - 1; if ( v14 ) { v15 = v14 - 1; if ( v15 ) { v16 = v15 - 1; if ( !v16 || v16 == 25 ) { *v3 = 10; *a3 = 1; return v5; } v5 = 0; *v3 = v5; return v5; } *v3 = 2; return 12; } v5 = 8; *v3 = v5; return v5; } if ( v8 == 11 ) { *v3 = 0; v7 = 2; return GetDiceResult(v7, 6u); } if ( v8 == 4 ) { *v3 = 2; v11 = rand() % 2; return v11 + 3; } if ( v8 == 5 ) { *v3 = 2; v10 = rand(); v17 = 3; return v10 % v17 + 6; } if ( v8 == 6 ) { *v3 = 2; v9 = rand() % 4; return v9 + 9; } if ( v8 == 7 ) { *v3 = 1; return rand() % 4 + 2; } if ( v8 == 8 ) { *v3 = 1; return rand() % 7 + 4; } if ( v8 == 9 ) { *v3 = 1; v10 = rand(); v17 = 10; return v10 % v17 + 6; } if ( v8 != 10 ) { v5 = 0; *v3 = v5; return v5; } *v3 = 0; v7 = 1; return GetDiceResult(v7, 6u); } //----- (00402F07) -------------------------------------------------------- void ItemGen::Reset() { this->field_1A = 0; this->uAttributes = 0; this->uNumCharges = 0; this->uAdditionalValue = 0; this->_bonus_strength = 0; this->_bonus_type = 0; this->uItemID = 0; this->uBodyAnchor = 0; this->uExpireTime = 0i64; } //----- (00458260) -------------------------------------------------------- void ItemGen::UpdateTempBonus(__int64 uTimePlayed) { unsigned int v2; // eax@1 v2 = this->uAttributes; if ( v2 & ITEM_TEMP_BONUS ) { if ( uTimePlayed > (signed __int64)this->uExpireTime ) { this->_bonus_type = 0; LOBYTE(v2) = v2 & 0xF7; this->uAdditionalValue = 0; this->uAttributes = v2; } } } //----- (0045814E) -------------------------------------------------------- char *ItemsTable::Release() { ItemsTable *v1; // edi@1 char *result; // eax@23 v1 = this; if ( pMonstersTXT_Raw ) pAllocator->FreeChunk(pMonstersTXT_Raw); if ( pMonsterPlacementTXT_Raw ) pAllocator->FreeChunk(pMonsterPlacementTXT_Raw); if ( pSkillDescTXT_Raw ) pAllocator->FreeChunk(pSkillDescTXT_Raw); if ( v1->pSpcItemsTXT_Raw ) pAllocator->FreeChunk(v1->pSpcItemsTXT_Raw); if ( v1->pStdItemsTXT_Raw ) pAllocator->FreeChunk(v1->pStdItemsTXT_Raw); if ( v1->pRndItemsTXT_Raw ) pAllocator->FreeChunk(v1->pRndItemsTXT_Raw); if ( v1->pItemsTXT_Raw ) pAllocator->FreeChunk(v1->pItemsTXT_Raw); if ( pHostileTXT_Raw ) pAllocator->FreeChunk(pHostileTXT_Raw); if ( pHistoryTXT_Raw ) pAllocator->FreeChunk(pHistoryTXT_Raw); if ( pPotionsTXT_Raw ) pAllocator->FreeChunk(pPotionsTXT_Raw); if ( pPotionNotesTXT_Raw ) pAllocator->FreeChunk(pPotionNotesTXT_Raw); v1->pSpcItemsTXT_Raw = 0; pSkillDescTXT_Raw = 0; v1->pStdItemsTXT_Raw = 0; v1->pRndItemsTXT_Raw = pSkillDescTXT_Raw; result = pSkillDescTXT_Raw; v1->pItemsTXT_Raw = pSkillDescTXT_Raw; return result; } //----- (00456D84) -------------------------------------------------------- void ItemsTable::Initialize() { int i,j; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; int item_counter; pMapStats = new MapStats; pMapStats->Initialize(); pMonsterStats = new MonsterStats; pMonsterStats->Initialize(); pMonsterStats->InitializePlacements(); pSpellStats = new SpellStats; pSpellStats->Initialize(); LoadPotions(); LoadPotionNotes(); pFactionTable = new FactionTable; pFactionTable->Initialize(); pStorylineText = new StorylineText; pStorylineText->Initialize(); pStdItemsTXT_Raw = NULL; pStdItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stditems.txt", 0); strtok(pStdItemsTXT_Raw, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); //Standard Bonuses by Group for (i=0;i<24;++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 0: pEnchantments[i].pBonusStat=RemoveQuotes(test_string); break; case 1: pEnchantments[i].pOfName= RemoveQuotes(test_string); break; default: pEnchantments[i].to_item[decode_step-2]=atoi(test_string); } } else { if (!decode_step) break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<11)&&!break_loop); } memset(&pEnchantmentsSumm, 0, 36); for(i=0;i<9;++i) { for (j=0;j<24;++j) pEnchantmentsSumm[i]+=pEnchantments[j].to_item[i]; } //Bonus range for Standard by Level strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); for(i=0;i<6;++i) //counted from 1 { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (decode_step==2) bonus_ranges[i].minR = atoi(test_string); else if (decode_step==3) bonus_ranges[i].maxR =atoi(test_string); ++decode_step; test_string=tmp_pos+1; } while ((decode_step<4)&&!break_loop); } pSpcItemsTXT_Raw = 0; pSpcItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spcitems.txt", 0); strtok(pSpcItemsTXT_Raw, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); for (i=0;i<72;++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 0: pSpecialEnchantments[i].pBonusStatement=RemoveQuotes(test_string); break; case 1: pSpecialEnchantments[i].pNameAdd= RemoveQuotes(test_string); break; case 14: int res; res=atoi(test_string); if(!res) { ++test_string; while (*test_string==' ')//fix X 2 case ++test_string; res=atoi(test_string); } pSpecialEnchantments[i].iValue=res; break; case 15: pSpecialEnchantments[i].iTreasureLevel= tolower(*test_string) - 97;; break; default: pSpecialEnchantments[i].to_item_apply[decode_step-2]=atoi(test_string); } } else { if (!decode_step) break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<16)&&!break_loop); } pSpecialEnchantments_count = 71; memset(&pSpecialEnchantmentsSumm, 0, 96); for(i=0;i<12;++i) { for (j=0;j<pSpecialEnchantments_count;++j) pSpecialEnchantmentsSumm[i]+=pSpecialEnchantments[j].to_item_apply[i]; } Initialize2DA(); pItemsTXT_Raw = NULL; pItemsTXT_Raw = (char*) pEvents_LOD->LoadRaw("items.txt", 0); strtok(pItemsTXT_Raw, "\r"); strtok(NULL, "\r"); uAllItemsCount = 0; item_counter = 0; while (true) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 0: //Item # item_counter=atoi(test_string); uAllItemsCount=item_counter; break; case 1: //Pic File pItems[item_counter].pIconName = RemoveQuotes(test_string); break; case 2: //Name pItems[item_counter].pName = RemoveQuotes(test_string); break; case 3: //Value pItems[item_counter].uValue=atoi(test_string); break; case 4: //Equip Stat { if ( !_strcmpi(test_string, "weapon") ) { pItems[item_counter].uEquipType = 0; break; } if ( !_strcmpi(test_string, "weapon2") ) { pItems[item_counter].uEquipType = 1; break; } if ( !_strcmpi(test_string, "weapon1or2") ) { pItems[item_counter].uEquipType = 0; break; } if ( !(_strcmpi(test_string, "missile")&&_strcmpi(test_string, "bow"))) { pItems[item_counter].uEquipType = 2; break; } if ( !_strcmpi(test_string, "armor") ) { pItems[item_counter].uEquipType = 3; break; } if ( !_strcmpi(test_string, "shield") ) { pItems[item_counter].uEquipType = 4; break; } if ( !_strcmpi(test_string, "helm") ) { pItems[item_counter].uEquipType = 5; break; } if ( !_strcmpi(test_string, "belt") ) { pItems[item_counter].uEquipType = 6; break; } if ( !_strcmpi(test_string, "cloak") ) { pItems[item_counter].uEquipType = 7; break; } if ( !_strcmpi(test_string, "gauntlets") ) { pItems[item_counter].uEquipType = 8; break; } if ( !_strcmpi(test_string, "boots") ) { pItems[item_counter].uEquipType = 9; break; } if ( !_strcmpi(test_string, "ring") ) { pItems[item_counter].uEquipType = 10; break; } if ( !_strcmpi(test_string, "amulet") ) { pItems[item_counter].uEquipType = 11; break; } if ( !_strcmpi(test_string, "weaponw") ) { pItems[item_counter].uEquipType = 12; break; } if ( !(_strcmpi(test_string, "herb")&&_strcmpi(test_string, "reagent"))) { pItems[item_counter].uEquipType = 13; break; } if ( !_strcmpi(test_string, "bottle") ) { pItems[item_counter].uEquipType = 14; break; } if ( !_strcmpi(test_string, "sscroll") ) { pItems[item_counter].uEquipType = 15; break; } if ( !_strcmpi(test_string, "book") ) { pItems[item_counter].uEquipType = 16; break; } if ( !_strcmpi(test_string, "mscroll") ) { pItems[item_counter].uEquipType = 17; break; } if ( !_strcmpi(test_string, "gold") ) { pItems[item_counter].uEquipType = 18; break; } if ( !_strcmpi(test_string, "gem") ) { pItems[item_counter].uEquipType = 19; break; } pItems[item_counter].uEquipType = 20; break; } case 5: //Skill Group { if ( !_strcmpi(test_string, "staff") ) { pItems[item_counter].uSkillType = 0; break; } if ( !_strcmpi(test_string, "sword") ) { pItems[item_counter].uSkillType = 1; break; } if ( !_strcmpi(test_string, "dagger") ) { pItems[item_counter].uSkillType = 2; break; } if ( !_strcmpi(test_string, "axe") ) { pItems[item_counter].uSkillType = 3; break; } if ( !_strcmpi(test_string, "spear") ) { pItems[item_counter].uSkillType = 4; break; } if ( !_strcmpi(test_string, "bow") ) { pItems[item_counter].uSkillType = 5; break; } if ( !_strcmpi(test_string, "mace") ) { pItems[item_counter].uSkillType = 6; break; } if ( !_strcmpi(test_string, "blaster") ) { pItems[item_counter].uSkillType = 7; break; } if ( !_strcmpi(test_string, "shield") ) { pItems[item_counter].uSkillType = 8; break; } if ( !_strcmpi(test_string, "leather") ) { pItems[item_counter].uSkillType = 9; break; } if ( !_strcmpi(test_string, "chain") ) { pItems[item_counter].uSkillType = 10; break; } if ( !_strcmpi(test_string, "plate") ) { pItems[item_counter].uSkillType = 11; break; } if ( !_strcmpi(test_string, "club") ) { pItems[item_counter].uSkillType = 37; break; } pItems[item_counter].uSkillType = 38; break; } case 6: //Mod1 { int ii; char* test_char; int tst_len; tst_len=strlen(test_string); pItems[item_counter].uDamageDice=0; pItems[item_counter].uDamageRoll=0; test_char=test_string; for (ii=0; ii<tst_len; ++ii) { if (tolower(*test_char)=='d') { *test_char=0; pItems[item_counter].uDamageDice=atoi(test_string); pItems[item_counter].uDamageRoll=atoi(test_char+1); *test_char='d'; break; } ++test_char; } test_char=test_string; if ((ii==tst_len)&&(tolower(*test_char)=='s')) { pItems[item_counter].uDamageDice=atoi(test_char+1); pItems[item_counter].uDamageRoll=1; } break; } case 7: //Mod2 pItems[item_counter].uDamageMod=atoi(test_string); break; case 8: //material { if ( !_strcmpi(test_string, "artifact") ) { pItems[item_counter].uMaterial = 1; break; } if ( !_strcmpi(test_string, "relic") ) { pItems[item_counter].uMaterial = 2; break; } if ( !_strcmpi(test_string, "special") ) { pItems[item_counter].uMaterial = 3; break; } pItems[item_counter].uMaterial = 0; break;} case 9: //ID/Rep/St pItems[item_counter].uItemID_Rep_St=atoi(test_string); break; case 10: //Not identified name pItems[item_counter].pUnidentifiedName = RemoveQuotes(test_string); break; case 11: //Sprite Index pItems[item_counter].uSpriteID=atoi(test_string); break; case 12: //VarA { pItems[item_counter]._additional_value=0; pItems[item_counter]._bonus_type=0; if (pItems[item_counter].uMaterial==3) { for(int ii=0; ii<24; ++ii) { if (stricmp(test_string,pEnchantments[ii].pBonusStat)) { pItems[item_counter]._bonus_type=ii+1; break; } } if (!pItems[item_counter]._bonus_type) { for(int ii=0; ii<72; ++ii) { if (stricmp(test_string,pSpecialEnchantments[ii].pBonusStatement)) { pItems[item_counter]._additional_value=ii+1; } } } } break; } case 13: //VarB if ((pItems[item_counter].uMaterial==3)&&(pItems[item_counter]._bonus_type)) { char b_s=atoi(test_string); if (b_s) pItems[item_counter]._bonus_strength=b_s; else pItems[item_counter]._bonus_strength=1; } else pItems[item_counter]._bonus_strength=0; break; case 14: //Equip X pItems[item_counter].uEquipX=atoi(test_string); break; case 15: //Equip Y pItems[item_counter].uEquipY=atoi(test_string); break; case 16: //Notes pItems[item_counter].pDescription = RemoveQuotes(test_string); break; } } else { if (!decode_step) break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<17)&&!break_loop); ++item_counter; if (item_counter>799) break; } pRndItemsTXT_Raw = NULL; uAllItemsCount = item_counter; pRndItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("rnditems.txt", 0); strtok(pRndItemsTXT_Raw, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); item_counter = 0; while (true) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 0: item_counter=atoi(test_string); break; case 2: pItems[item_counter].uChanceByTreasureLvl1=atoi(test_string); break; case 3: pItems[item_counter].uChanceByTreasureLvl2=atoi(test_string); break; case 4: pItems[item_counter].uChanceByTreasureLvl3=atoi(test_string); break; case 5: pItems[item_counter].uChanceByTreasureLvl4=atoi(test_string); break; case 6: pItems[item_counter].uChanceByTreasureLvl5=atoi(test_string); break; case 7: pItems[item_counter].uChanceByTreasureLvl6=atoi(test_string); break; } } else { if (!decode_step) break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<8)&&!break_loop); ++item_counter; if (item_counter>618) break; } if ( pRndItemsTXT_Raw ) { pAllocator->FreeChunk(pRndItemsTXT_Raw); pRndItemsTXT_Raw = NULL; } //ChanceByTreasureLvl Summ - anti cheating? memset(&uChanceByTreasureLvlSumm, 0, 24); for(i=0;i<6;++i) { for (j=0;j<800;++j) uChanceByTreasureLvlSumm[i]+=pItems[j].uChanceByTreasureLvl[i]; } strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); strtok(NULL, "\r"); for (i=0;i<3;++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 2: switch (i) { case 0: uBonusChanceStandart[0]=atoi(test_string); break; case 1: uBonusChanceSpecial[0]=atoi(test_string); break; case 2: uBonusChanceWpSpecial[0]=atoi(test_string); break; } break; case 3: switch (i) { case 0: uBonusChanceStandart[1]=atoi(test_string); break; case 1: uBonusChanceSpecial[1]=atoi(test_string); break; case 2: uBonusChanceWpSpecial[1]=atoi(test_string); break; } break; case 4: switch (i) { case 0: uBonusChanceStandart[2]=atoi(test_string); break; case 1: uBonusChanceSpecial[2]=atoi(test_string); break; case 2: uBonusChanceWpSpecial[2]=atoi(test_string); break; } break; case 5: switch (i) { case 0: uBonusChanceStandart[3]=atoi(test_string); break; case 1: uBonusChanceSpecial[3]=atoi(test_string); break; case 2: uBonusChanceWpSpecial[3]=atoi(test_string); break; } break; case 6: switch (i) { case 0: uBonusChanceStandart[4]=atoi(test_string); break; case 1: uBonusChanceSpecial[4]=atoi(test_string); break; case 2: uBonusChanceWpSpecial[4]=atoi(test_string); break; } break; case 7: switch (i) { case 0: uBonusChanceStandart[5]=atoi(test_string); break; case 1: uBonusChanceSpecial[5]=atoi(test_string); break; case 2: uBonusChanceWpSpecial[5]=atoi(test_string); break; } break; } } else { if (!decode_step) break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<8)&&!break_loop); } pSkillDescTXT_Raw = NULL; pSkillDescTXT_Raw = (char *)pEvents_LOD->LoadRaw("skilldes.txt", 0); strtok(pSkillDescTXT_Raw, "\r"); for (i=0; i<37; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (decode_step) { case 1: pSkillDesc[i] = RemoveQuotes(test_string); break; case 2: pNormalSkillDesc[i] = RemoveQuotes(test_string); break; case 3: pExpertSkillDesc[i] = RemoveQuotes(test_string); break; case 4: pMasterSkillDesc[i] = RemoveQuotes(test_string); break; case 5: pGrandSkillDesc[i] = RemoveQuotes(test_string); break; } } else { if (!decode_step) break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<6)&&!break_loop); } pStatsTXT_Raw = 0; pStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stats.txt", 0); strtok(pStatsTXT_Raw, "\r"); for (i=0; i<26; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { switch (i) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: pAttributeDescriptions[i] = RemoveQuotes(test_string); break; case 7: pHealthPointsAttributeDescription = RemoveQuotes(test_string); break; case 8: pArmourClassAttributeDescription = RemoveQuotes(test_string); break; case 9: pSpellPointsAttributeDescription = RemoveQuotes(test_string); break; case 10: pPlayerConditionAttributeDescription = RemoveQuotes(test_string); break; case 11: pFastSpellAttributeDescription = RemoveQuotes(test_string); break; case 12: pPlayerAgeAttributeDescription = RemoveQuotes(test_string); break; case 13: pPlayerLevelAttributeDescription = RemoveQuotes(test_string); break; case 14: pPlayerExperienceAttributeDescription = RemoveQuotes(test_string); break; case 15: pAttackBonusAttributeDescription = RemoveQuotes(test_string); break; case 16: pAttackDamageAttributeDescription = RemoveQuotes(test_string); break; case 17: pMissleBonusAttributeDescription = RemoveQuotes(test_string); break; case 18: pMissleDamageAttributeDescription = RemoveQuotes(test_string); break; case 19: pFireResistanceAttributeDescription = RemoveQuotes(test_string); break; case 20: pAirResistanceAttributeDescription = RemoveQuotes(test_string); break; case 21: pWaterResistanceAttributeDescription = RemoveQuotes(test_string); break; case 22: pEarthResistanceAttributeDescription = RemoveQuotes(test_string); break; case 23: pMindResistanceAttributeDescription = RemoveQuotes(test_string); break; case 24: pBodyResistanceAttributeDescription = RemoveQuotes(test_string); break; case 25: pSkillPointsAttributeDescription = RemoveQuotes(test_string); break; } } else { if (!decode_step) break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<2)&&!break_loop); } pClassTXT_Raw = 0; pClassTXT_Raw = (char *)pEvents_LOD->LoadRaw("class.txt", 0); strtok(pClassTXT_Raw, "\r"); for (i=0; i<36; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t')&&(c>0)) { ++temp_str_len; c=test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { //if(i) pClassDescriptions[i]=RemoveQuotes(test_string); } else { if (!decode_step) break_loop = true; } ++decode_step; test_string=tmp_pos+1; } while ((decode_step<2)&&!break_loop); } } //----- (00456D17) -------------------------------------------------------- void ItemsTable::SetSpecialBonus(ItemGen *pItem) { ItemDesc *v2; // eax@1 v2 = &this->pItems[pItem->uItemID]; if ( v2->uMaterial == 3 ) { pItem->_bonus_type = v2->_bonus_type; pItem->uAdditionalValue = v2->_additional_value; pItem->_bonus_strength = v2->_bonus_strength; } } //----- (00456D43) -------------------------------------------------------- bool ItemsTable::_456D43_is_material_equals_3(ItemGen *pItem) { return this->pItems[pItem->uItemID].uMaterial == 3; } //----- (00456D5E) -------------------------------------------------------- bool ItemsTable::_456D5E_is_some_material(ItemGen *pItem) { unsigned __int8 v2; // al@1 v2 = this->pItems[pItem->uItemID].uMaterial; return v2 == 3 || v2 == 1 || v2 == 2; } //----- (00453B3C) -------------------------------------------------------- void ItemsTable::LoadPotions() { CHAR Text[90]; // [sp+Ch] [bp-6Ch]@26 char* test_string; unsigned int uRow; unsigned int uColumn; unsigned __int8 potion_value; if ( pPotionsTXT_Raw ) pAllocator->FreeChunk(pPotionsTXT_Raw); pPotionsTXT_Raw = NULL; pPotionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("potion.txt", 0); test_string = strtok(pPotionsTXT_Raw,"\t\r\n"); while ( 1 ) { if ( !test_string ) { MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); return; } if ( !strcmp(test_string, "222") ) break; test_string = strtok(NULL, "\t\r\n"); } while ( 1 ) { test_string = strtok(NULL, "\t\r\n"); if ( !test_string ) { MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); return; } if ( !strcmp(test_string, "222") ) break; } for (uRow = 0;uRow < 50; ++uRow) { int skip_count; for (skip_count = 0;skip_count < 6; ++skip_count) { if ( !strtok(NULL, "\r\t\n") ) break; } if ( skip_count != 6 ) break; for (uColumn = 0; uColumn < 50; ++uColumn) { test_string = strtok(NULL, "\r\t\n"); if ( !test_string ) break; potion_value = atoi(test_string); unsigned char c=*test_string; if ( !potion_value ) { if ( tolower(c) == 'e' ) potion_value = atoi(test_string + 1); else potion_value = 0; } this->potion_data[uRow][uColumn]=potion_value; } if ( uColumn != 50 ) break; strtok(NULL, "\r\t\n"); } if ( uRow != 50 ) { wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, uColumn); MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); } if ( pPotionsTXT_Raw ) { pAllocator->FreeChunk(pPotionsTXT_Raw); pPotionsTXT_Raw = 0; } } //----- (00453CE5) -------------------------------------------------------- void ItemsTable::LoadPotionNotes() { CHAR Text[90]; char* test_string; unsigned int uRow; unsigned int uColumn; unsigned __int8 potion_note; if ( pPotionNotesTXT_Raw ) pAllocator->FreeChunk(pPotionNotesTXT_Raw); pPotionNotesTXT_Raw = NULL; pPotionNotesTXT_Raw = (char *)pEvents_LOD->LoadRaw("potnotes.txt", 0); test_string = strtok(pPotionNotesTXT_Raw ,"\t\r\n"); while ( 1 ) { if ( !test_string ) { MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); return; } if ( !strcmp(test_string, "222") ) break; test_string = strtok(NULL, "\t\r\n"); } while ( 1 ) { test_string = strtok(NULL, "\t\r\n"); if ( !test_string ) { MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); return; } if ( !strcmp(test_string, "222") ) break; } for (uRow = 0;uRow < 50; ++uRow) { int skip_count; for (skip_count = 0;skip_count < 6; ++skip_count) { if ( !strtok(NULL, "\r\t\n") ) break; } if ( skip_count != 6 ) break; for (uColumn = 0; uColumn < 50; ++uColumn) { test_string = strtok(NULL, "\r\t\n"); if ( !test_string ) break; potion_note = atoi(test_string); unsigned char c=*test_string; if ( !potion_note ) { if ( tolower(c) == 'e' ) potion_note = atoi(test_string + 1); else potion_note = 0; } this->potion_note[uRow][uColumn]=potion_note; } if ( uColumn != 50 ) break; strtok(NULL, "\r\t\n"); } if ( uRow != 50 ) { wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, uColumn); MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); } } //----- (00456442) -------------------------------------------------------- unsigned int ItemGen::GetValue() { ItemGen *v1; // esi@1 unsigned int uBaseValue; // edi@1 int v3; // eax@4 int v4; // esi@5 unsigned int result; // eax@7 v1 = this; uBaseValue = pItemsTable->pItems[this->uItemID].uValue; if ( this->uAttributes & ITEM_TEMP_BONUS || pItemsTable->_456D5E_is_some_material(this) ) return uBaseValue; if ( v1->_bonus_type ) { v3 = 100 * v1->_bonus_strength; return uBaseValue + v3; } v4 = v1->uAdditionalValue; if ( !v4 ) { result = uBaseValue; } else { v3 = pItemsTable->pSpecialEnchantments[v4].iTreasureLevel; if ( (unsigned int)v3 > 0xA ) return uBaseValue + v3; result = uBaseValue * v3; } return result; } //----- (00456499) -------------------------------------------------------- const char *ItemGen::GetDisplayName() { const char *result; // eax@2 if ( this->uAttributes & ITEM_IDENTIFIED ) result = GetIdentifiedName(); else result = pItemsTable->pItems[uItemID].pUnidentifiedName; return result; } //----- (004564B3) -------------------------------------------------------- const char *ItemGen::GetIdentifiedName() { ItemGen *v1; // esi@1 unsigned int v2; // eax@1 unsigned __int8 v3; // cl@1 char *v4; // edi@4 char v5; // al@6 const char *v6; // esi@8 int v7; // eax@15 const char *v9; // [sp-Ch] [bp-14h]@14 const char *v10; // [sp-8h] [bp-10h]@4 char *v11; // [sp-4h] [bp-Ch]@4 v1 = this; v2 = this->uItemID; v3 = pItemsTable->pItems[v2].uEquipType; if ( v3 >= EQUIP_REAGENT && (v3 <= EQUIP_POTION || v3 == EQUIP_GOLD) ) { v11 = pItemsTable->pItems[v2].pName; v4 = item__getname_buffer; v10 = "%s"; sprintf(v4, v10, v11); return v4; } v4 = item__getname_buffer; sprintf(item__getname_buffer, "%s", pItemsTable->pItems[v2].pName); if ( v1->uItemID == 601 ) { v5 = v1->field_1A; if ( (unsigned __int8)v5 >= 1u ) { if ( (unsigned __int8)v5 <= 4u ) { v6 = pPlayers[(unsigned __int8)v5]->pName; strlen(pPlayers[(unsigned __int8)v5]->pName); v11 = (char *)v6; if ( v6[strlen(v6) - 1] == 115 ) v10 = pGlobalTXT_LocalizationStrings[655]; else v10 = pGlobalTXT_LocalizationStrings[654]; sprintf(v4, v10, v11); return v4; } } } if ( !pItemsTable->_456D5E_is_some_material(v1) ) { if ( v1->_bonus_type ) { strcat(item__getname_buffer, " "); v9 = (const char *)*((unsigned int *)&pItemsTable->pItems[799].uEquipType + 5 * v1->_bonus_type); } else { v7 = v1->uAdditionalValue; if ( !v7 ) return v4; if ( v7 == 16 || v7 == 39 || v7 == 40 || v7 == 45 || v7 == 56 || v7 == 57 || v7 == 58 || v7 == 60 || v7 == 61 || v7 == 59 || v7 == 63 || v7 == 64 || v7 == 67 || v7 == 68 ) { sprintf( item__getname_buffer, "%s %s", pItemsTable->pSpecialEnchantments[v7].pBonusStatement, pItemsTable->pItems[v1->uItemID].pName); return v4; } strcat(item__getname_buffer, " "); v9 = pItemsTable->pSpecialEnchantments[v1->uAdditionalValue].pBonusStatement; } strcat(item__getname_buffer, v9); } return v4; } //----- (00456620) -------------------------------------------------------- void ItemsTable::GenerateItem(int treasure_level, int a3, ItemGen *out_item) { ItemGen *v4; // esi@1 ItemsTable *v5; // edi@1 int v6; // ebx@3 int *v7; // ecx@33 //int v8; // eax@34 //int v9; // eax@39 int v10; // ebx@43 int v11; // ecx@47 unsigned int *v12; // edx@48 unsigned int v13; // eax@49 signed int v14; // ebx@52 int v15; // eax@53 signed int v16; // eax@55 int v17; // ebx@57 int v18; // edx@62 signed int v19; // ebx@70 unsigned __int8 v20; // al@81 int v21; // eax@84 int v22; // ebx@85 int v23; // eax@86 int v24; // ebx@86 int v25; // edx@86 int v26; // edx@89 unsigned int v27; // eax@89 int i; // ebx@89 unsigned int v29; // ecx@90 int v30; // ebx@91 int v31; // eax@91 int v32; // ecx@91 int v33; // eax@91 int v34; // eax@97 unsigned __int8 v35; // sf@97 unsigned __int8 v36; // of@97 int v37; // ebx@98 int v38; // edx@99 signed int v39; // ebx@101 int v40; // ecx@102 char v41; // zf@107 char v42; // al@108 char v43; // al@111 int *v44; // edx@118 int v45; // eax@120 int v46; // edx@120 int *j; // eax@121 unsigned int v48; // ecx@123 int v49; // eax@123 int v50; // eax@123 int Dst[800]; // [sp+Ch] [bp-C88h]@33 int v52; // [sp+C8Ch] [bp-8h]@33 int v53; // [sp+C90h] [bp-4h]@1 int v54; // [sp+C9Ch] [bp+8h]@3 //int v55; // [sp+CA0h] [bp+Ch]@34 signed int v56; // [sp+CA0h] [bp+Ch]@55 int v57; // [sp+CA0h] [bp+Ch]@62 int *v58; // [sp+CA0h] [bp+Ch]@102 int v59; // [sp+CA0h] [bp+Ch]@123 //signed int a2a; // [sp+CA4h] [bp+10h]@33 int a2b; // [sp+CA4h] [bp+10h]@101 int a2c; // [sp+CA4h] [bp+10h]@120 v53 = -1; v5 = this; if (!out_item) out_item = (ItemGen *)pAllocator->AllocNamedChunk(out_item, sizeof(*out_item), "newItemGen"); memset(out_item, 0, sizeof(*out_item)); v4 = out_item; v6 = treasure_level - 1; //v54 = treasure_level - 1; if ( a3 ) { ITEM_EQUIP_TYPE requested_equip; PLAYER_SKILL_TYPE requested_skill = PLAYER_SKILL_INVALID; switch (a3) { case 20: requested_equip = EQUIP_ONE_OR_TWO_HANDS; break; case 21: requested_equip = EQUIP_ARMOUR; break; case 22: requested_skill = (PLAYER_SKILL_TYPE)38; __debugbreak();/*check this skill*/ break; case 23: requested_skill = PLAYER_SKILL_SWORD; break; case 24: requested_skill = PLAYER_SKILL_DAGGER; break; case 25: requested_skill = PLAYER_SKILL_AXE; break; case 26: requested_skill = PLAYER_SKILL_SPEAR; break; case 27: requested_skill = PLAYER_SKILL_BOW; break; case 28: requested_skill = PLAYER_SKILL_MACE; break; case 29: requested_skill = (PLAYER_SKILL_TYPE)37; __debugbreak();/*check this skill*/break; case 30: requested_skill = PLAYER_SKILL_STAFF; break; case 31: requested_skill = PLAYER_SKILL_LEATHER; break; case 32: requested_skill = PLAYER_SKILL_CHAIN; break; case 33: requested_skill = PLAYER_SKILL_PLATE; break; case 34: requested_equip = EQUIP_SHIELD; break; case 35: requested_equip = EQUIP_HELMET; break; case 36: requested_equip = EQUIP_BELT; break; case 37: requested_equip = EQUIP_CLOAK; break; case 38: requested_equip = EQUIP_GAUNTLETS; break; case 39: requested_equip = EQUIP_BOOTS; break; case 40: requested_equip = EQUIP_RING; break; case 41: requested_equip = EQUIP_AMULET; break; case 42: requested_equip = EQUIP_WAND; break; case 43: requested_equip = EQUIP_F; break; case 44: requested_equip = EQUIP_POTION; break; case 45: requested_equip = EQUIP_REAGENT; break; case 46: requested_equip = EQUIP_GEM; break; default: __debugbreak(); // check this condition requested_equip = (ITEM_EQUIP_TYPE)(a3 - 1); break; } memset(Dst, 0, sizeof(Dst)); v52 = 0; v7 = Dst; //a2a = 1; if (requested_skill == PLAYER_SKILL_INVALID) { for (uint i = 1; i < 500; ++i) { if (pItems[i].uEquipType == requested_equip) { *v7++ = i; v52 += pItems[i].uChanceByTreasureLvl[v6]; } } } else { for (uint i = 1; i < 500; ++i) { if (pItems[i].uSkillType == requested_skill) { *v7++ = i; v52 += pItems[i].uChanceByTreasureLvl[v6]; } } } v10 = 0; if ( v52 ) v10 = rand() % v52; v4->uItemID = *Dst; if (!v4->uItemID) v4->uItemID = 1; v11 = pItems[v4->uItemID].uChanceByTreasureLvl[v6]; if ( v11 < v10 ) { v12 = (uint *)Dst; do { ++v12; v13 = *v12; v4->uItemID = *v12; v11 += pItems[v13].uChanceByTreasureLvl[v6]; } while ( v11 < v10 ); } if (pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE ) { v4->_bonus_type = 0; v14 = 2; do { v4->_bonus_type += rand() % 4 + 1; v15 = v4->_bonus_type; --v14; } while ( v14 ); v4->_bonus_type = v15 * treasure_level; } } else { v16 = 0; v56 = 0; do v56 += pParty->field_7BA[v16++]; while ( v16 < 29 ); v17 = rand() % 29; if ( v6 == 5 && rand() % 100 < 5 && !pParty->field_7BA[v17] && v56 < 13 ) { pParty->field_7BA[v17] = 1; v4->uAttributes = 0; v4->uItemID = v17 + 500; SetSpecialBonus(v4); return; } v57 = 0; v18 = rand() % v5->uChanceByTreasureLvlSumm[v54];// v5->field_11684[v54]; v4->uItemID = 0; if ( v18 > 0 ) { do v57 += pItems[v4->uItemID++ + 1].uChanceByTreasureLvl[v6]; while ( v57 < v18 ); } if ( !v18 ) v4->uItemID = 1; if ( !v4->uItemID ) v4->uItemID = 1; if (pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE) { v4->_bonus_type = 0; v19 = 2; do { v4->_bonus_type += rand() % 4 + 1; v15 = v4->_bonus_type; --v19; } while ( v19 ); v4->_bonus_type = v15 * treasure_level; } } if ( v4->uItemID == ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION && !(unsigned __int16)_449B57_test_bit(pParty->_award_bits, 239) ) v4->uItemID = ITEM_SPELLBOOK_LIGHT_SUN_BURST; if ( pItemsTable->pItems[v4->uItemID + 1].uItemID_Rep_St ) v4->uAttributes = 0; else v4->uAttributes = 1; if ( pItems[v4->uItemID].uEquipType != EQUIP_POTION ) { v4->uAdditionalValue = 0; v4->_bonus_type = 0; } v20 = pItems[v4->uItemID].uEquipType; if ( v20 <= EQUIP_BOW ) { v37 = v5->uBonusChanceWpSpecial[v54]; if ( !*(unsigned int *)v37 ) return; v38 = rand() % 100; v36 = __OFSUB__(v38, *(unsigned int *)v37); v35 = v38 - *(unsigned int *)v37 < 0; } else { if ( v20 > EQUIP_AMULET ) { if ( v20 == EQUIP_WAND ) { v21 = rand() % 6 + pItemsTable->pItems[v4->uItemID].uDamageMod + 1; v4->uNumCharges = v21; v4->uMaxCharges = v21; } return; } v22 = (int)&uBonusChanceStandart[v6]; if ( !*(unsigned int *)v22 ) return; v23 = rand(); v24 = *(unsigned int *)v22; v25 = v23 % 100; if ( !uBonusChanceSpecial[v6] && !(v23 % 100 < v24)) return; if ( v25 < v24 || v23 % 100 < v24) { v26 = rand() % 10;//v5->field_116D8[v5->pItems[v4->uItemID].uEquipType]; v27 = v4->uItemID; v4->_bonus_type = 0; for ( i = pEnchantments[0].to_item[pItems[v27].uEquipType + 1]; i < v26; i += pEnchantments[v4->_bonus_type].to_item[pItems[v29].uEquipType + 1] ) { v29 = v4->uItemID; ++v4->_bonus_type; } ++v4->_bonus_type; v30 = 10;// v5->field_116D8[2 * v54 + 12]; v31 = rand(); v32 = v4->_bonus_type - 1; v33 = v31 % 10;//(v5->field_116D8[2 * v54 + 13] - v30 + 1) + v30; v4->_bonus_strength = v33; if ( v32 == 21 || v32 == 22 || v32 == 23 ) v4->_bonus_strength = v33 >> 1; if ( v4->_bonus_strength <= 0 ) v4->_bonus_strength = 1; return; } v34 = v24 + 10;//*(unsigned int *)&v5->field_1169C[4 * v54 + 24]; v36 = __OFSUB__(v25, v34); v35 = v25 - v34 < 0; } if ( !(v35 ^ v36) ) return; memset(&Dst, 0, 0xC80u); v39 = 0; a2b = 0; if ( pSpecialEnchantments_count > 0 ) { v52 = -16 - (uint)this; v58 = (int *)&Dst; v40 = (int)&pSpecialEnchantments[1]; do { switch ( v6 ) { case 2: if ( !*(unsigned char *)v40 ) { v39 += *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType); if ( *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType) ) { v44 = v58; ++v58; *v44 = a2b; } ++a2b; v40 += 28; continue; } v41 = *(unsigned char *)v40 == 1; break; case 3: v43 = *(unsigned char *)v40; if ( !*(unsigned char *)v40 || v43 == 1 ) { v39 += *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType); if ( *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType) ) { v44 = v58; ++v58; *v44 = a2b; } ++a2b; v40 += 28; continue; } v41 = v43 == 2; break; case 4: v42 = *(unsigned char *)v40; if ( *(unsigned char *)v40 == 1 || v42 == 2 ) { v39 += *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType); if ( *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType) ) { v44 = v58; ++v58; *v44 = a2b; } ++a2b; v40 += 28; continue; } v41 = v42 == 3; break; default: if ( v6 != 5 ) { ++a2b; v40 += 28; continue; } v41 = *(unsigned char *)v40 == 3; break; } if ( v41 ) { v39 += *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType); if ( *((unsigned char *)&uAllItemsCount + v40 + v52 + pItems[v4->uItemID].uEquipType) ) { v44 = v58; ++v58; *v44 = a2b; } } LABEL_119: ++a2b; v40 += 28; } while ( a2b < pSpecialEnchantments_count ); } v45 = rand(); v4->uAdditionalValue = *(uint *)Dst; v46 = v45 % v39 + 1; a2c = *((unsigned char *)&uAllItemsCount + 28 * (*(uint *)Dst + 1389) + pItems[v4->uItemID].uEquipType); if ( a2c < v46 ) { for ( j = (int *)&Dst; ; j = (int *)v59 ) { v48 = v4->uItemID; v49 = (int)(j + 1); v59 = v49; v50 = *(unsigned int *)v49; v4->uAdditionalValue = v50; a2c += *((unsigned char *)&uAllItemsCount + 28 * (v50 + 1389) + pItems[v48].uEquipType); if ( a2c >= v46 ) break; } } ++v4->uAdditionalValue; } //----- (004505CC) -------------------------------------------------------- bool ItemGen::GenerateArtifact() { ItemGen *v1; // edi@1 signed int uNumArtifactsNotFound; // esi@1 int v3; // eax@1 bool result; // eax@6 int v5[32]; // [sp+8h] [bp-A0h]@3 char Dst[32]; // [sp+88h] [bp-20h]@1 auto a2 = this; v1 = a2; memset(Dst, 0, 0x20u); uNumArtifactsNotFound = 0; v3 = 500; do { if ( !pParty->field_3C.pIsArtifactFound[v3] ) v5[uNumArtifactsNotFound++] = v3; ++v3; } while ( v3 < 529 ); v1->Reset(); if ( uNumArtifactsNotFound ) { v1->uItemID = v5[rand() % uNumArtifactsNotFound]; pItemsTable->SetSpecialBonus(v1); result = 1; } else { result = 0; } return result; } // 4505CC: using guessed type int var_A0[32];