view Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2218:e8f9a06c7bcb

for video
author Ritor1
date Sun, 16 Feb 2014 21:49:39 +0600
parents d44b7775fc06
children 8673f3aedfb9
line wrap: on
line source

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{5DA49362-EF43-4753-85DC-88CC41F26764}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>WorldofMightandMagic</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <IntDir>$(Configuration)\</IntDir>
    <OutDir>$(WoMM_MM7_INSTALL_DIR)\</OutDir>
    <GenerateManifest>false</GenerateManifest>
    <CustomBuildBeforeTargets>
    </CustomBuildBeforeTargets>
    <IncludePath>$(SolutionDirectory)../../;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)%(Directory)</ObjectFileName>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>..\..\lib\legacy_dx\lib\ddraw.lib;..\..\lib\legacy_dx\lib\dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
    </Link>
    <PostBuildEvent>
      <Command>XCOPY "$(SolutionDir)../../Scripts" "$(OutDir)data/scripts/lua/core" /E /I /F /R /Y</Command>
      <Message>-------------------------------------------------------Post-Build Event</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\Actor.cpp" />
    <ClCompile Include="..\..\AIL.cpp" />
    <ClCompile Include="..\..\Arcomage.cpp" />
    <ClCompile Include="..\..\ArcomageCards.cpp" />
    <ClCompile Include="..\..\AudioPlayer.cpp" />
    <ClCompile Include="..\..\Bink_Smacker.cpp" />
    <ClCompile Include="..\..\BSPModel.cpp" />
    <ClCompile Include="..\..\CastSpellInfo.cpp" />
    <ClCompile Include="..\..\Chest.cpp" />
    <ClCompile Include="..\..\Conditions.cpp" />
    <ClCompile Include="..\..\CShow.cpp" />
    <ClCompile Include="..\..\DecalBuilder.cpp" />
    <ClCompile Include="..\..\DecorationList.cpp" />
    <ClCompile Include="..\..\Events.cpp" />
    <ClCompile Include="..\..\FrameTableInc.cpp" />
    <ClCompile Include="..\..\Game.cpp" />
    <ClCompile Include="..\..\GammaControl.cpp" />
    <ClCompile Include="..\..\GUIButton.cpp" />
    <ClCompile Include="..\..\GUIFont.cpp" />
    <ClCompile Include="..\..\GUIProgressBar.cpp" />
    <ClCompile Include="..\..\GUIWindow.cpp" />
    <ClCompile Include="..\..\IconFrameTable.cpp" />
    <ClCompile Include="..\..\Indoor.cpp" />
    <ClCompile Include="..\..\IndoorCameraD3D.cpp" />
    <ClCompile Include="..\..\Items.cpp" />
    <ClCompile Include="..\..\Keyboard.cpp" />
    <ClCompile Include="..\..\Level\Decoration.cpp" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lapi.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lauxlib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbaselib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbitlib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcode.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcorolib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lctype.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldblib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldebug.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldo.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldump.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lfunc.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lgc.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\linit.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\liolib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\llex.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmathlib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmem.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\loadlib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lobject.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lopcodes.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\loslib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lparser.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstate.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstring.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstrlib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltable.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltablib.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltm.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lua.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lundump.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lvm.c" />
    <ClCompile Include="..\..\lib\lua\lua-5.2.2\lzio.c" />
    <ClCompile Include="..\..\lib\zlib\adler32.c" />
    <ClCompile Include="..\..\lib\zlib\compress.c" />
    <ClCompile Include="..\..\lib\zlib\crc32.c" />
    <ClCompile Include="..\..\lib\zlib\deflate.c" />
    <ClCompile Include="..\..\lib\zlib\infblock.c" />
    <ClCompile Include="..\..\lib\zlib\infcodes.c" />
    <ClCompile Include="..\..\lib\zlib\inffast.c" />
    <ClCompile Include="..\..\lib\zlib\inflate.c" />
    <ClCompile Include="..\..\lib\zlib\inftrees.c" />
    <ClCompile Include="..\..\lib\zlib\infutil.c" />
    <ClCompile Include="..\..\lib\zlib\trees.c" />
    <ClCompile Include="..\..\lib\zlib\uncompr.c" />
    <ClCompile Include="..\..\lib\zlib\zutil.c" />
    <ClCompile Include="..\..\LightmapBuilder.cpp" />
    <ClCompile Include="..\..\LightsStack.cpp" />
    <ClCompile Include="..\..\LOD.cpp" />
    <ClCompile Include="..\..\Log.cpp" />
    <ClCompile Include="..\..\LuaVM.cpp" />
    <ClCompile Include="..\..\mm7text_ru.cpp" />
    <ClCompile Include="..\..\mm7_2.cpp" />
    <ClCompile Include="..\..\mm7_3.cpp" />
    <ClCompile Include="..\..\mm7_4.cpp" />
    <ClCompile Include="..\..\mm7_5.cpp" />
    <ClCompile Include="..\..\mm7_6.cpp" />
    <ClCompile Include="..\..\mm7_7.cpp" />
    <ClCompile Include="..\..\mm7_data.cpp" />
    <ClCompile Include="..\..\Monsters.cpp" />
    <ClCompile Include="..\..\Mouse.cpp" />
    <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx" />
    <ClCompile Include="..\..\NewUI\MainMenu.cpp" />
    <ClCompile Include="..\..\NPC.cpp" />
    <ClCompile Include="..\..\ObjectList.cpp" />
    <ClCompile Include="..\..\OSAPI.cpp" />
    <ClCompile Include="..\..\OSWindow.cpp" />
    <ClCompile Include="..\..\Outdoor.cpp" />
    <ClCompile Include="..\..\Overlays.cpp" />
    <ClCompile Include="..\..\PaletteManager.cpp" />
    <ClCompile Include="..\..\ParticleEngine.cpp" />
    <ClCompile Include="..\..\Party.cpp" />
    <ClCompile Include="..\..\Player.cpp" />
    <ClCompile Include="..\..\Random.cpp" />
    <ClCompile Include="..\..\Render.cpp" />
    <ClCompile Include="..\..\SaveLoad.cpp" />
    <ClCompile Include="..\..\Spells.cpp" />
    <ClCompile Include="..\..\SpriteObject.cpp" />
    <ClCompile Include="..\..\Sprites.cpp" />
    <ClCompile Include="..\..\StorylineTextTable.cpp" />
    <ClCompile Include="..\..\stru10.cpp" />
    <ClCompile Include="..\..\stru6.cpp" />
    <ClCompile Include="..\..\stru9.cpp" />
    <ClCompile Include="..\..\texts.cpp" />
    <ClCompile Include="..\..\Texture.cpp" />
    <ClCompile Include="..\..\TileTable.cpp" />
    <ClCompile Include="..\..\Timer.cpp" />
    <ClCompile Include="..\..\TurnEngine.cpp" />
    <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" />
    <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" />
    <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" />
    <ClCompile Include="..\..\UI\UIBooks.cpp" />
    <ClCompile Include="..\..\UI\UICharacter.cpp" />
    <ClCompile Include="..\..\UI\UiGame.cpp" />
    <ClCompile Include="..\..\UI\UIGuilds.cpp" />
    <ClCompile Include="..\..\UI\UIHouses.cpp" />
    <ClCompile Include="..\..\UI\UIMainMenu.cpp" />
    <ClCompile Include="..\..\UI\UIMsgProc.cpp" />
    <ClCompile Include="..\..\UI\UIOptions.cpp" />
    <ClCompile Include="..\..\UI\UIPartyCreation.cpp" />
    <ClCompile Include="..\..\UI\UIPopup.cpp" />
    <ClCompile Include="..\..\UI\UIRest.cpp" />
    <ClCompile Include="..\..\UI\UISaveLoad.cpp" />
    <ClCompile Include="..\..\UI\UIShops.cpp" />
    <ClCompile Include="..\..\UI\UITransition.cpp" />
    <ClCompile Include="..\..\VectorTypes.cpp" />
    <ClCompile Include="..\..\VideoPlayer.cpp" />
    <ClCompile Include="..\..\Viewport.cpp" />
    <ClCompile Include="..\..\Vis.cpp" />
    <ClCompile Include="..\..\Weather.cpp" />
    <ClCompile Include="..\..\_deleted.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\Actor.h" />
    <ClInclude Include="..\..\AIL.h" />
    <ClInclude Include="..\..\Arcomage.h" />
    <ClInclude Include="..\..\AudioPlayer.h" />
    <ClInclude Include="..\..\Autonotes.h" />
    <ClInclude Include="..\..\Awards.h" />
    <ClInclude Include="..\..\Bink_Smacker.h" />
    <ClInclude Include="..\..\BSPModel.h" />
    <ClInclude Include="..\..\CastSpellInfo.h" />
    <ClInclude Include="..\..\Chest.h" />
    <ClInclude Include="..\..\Conditions.h" />
    <ClInclude Include="..\..\CShow.h" />
    <ClInclude Include="..\..\DecalBuilder.h" />
    <ClInclude Include="..\..\DecorationList.h" />
    <ClInclude Include="..\..\ErrorHandling.h" />
    <ClInclude Include="..\..\Events.h" />
    <ClInclude Include="..\..\Events2D.h" />
    <ClInclude Include="..\..\FactionTable.h" />
    <ClInclude Include="..\..\FrameTableInc.h" />
    <ClInclude Include="..\..\Game.h" />
    <ClInclude Include="..\..\GammaControl.h" />
    <ClInclude Include="..\..\GUIFont.h" />
    <ClInclude Include="..\..\GUIProgressBar.h" />
    <ClInclude Include="..\..\GUIWindow.h" />
    <ClInclude Include="..\..\IconFrameTable.h" />
    <ClInclude Include="..\..\Indoor.h" />
    <ClInclude Include="..\..\IndoorCameraD3D.h" />
    <ClInclude Include="..\..\Indoor_stuff.h" />
    <ClInclude Include="..\..\Items.h" />
    <ClInclude Include="..\..\Keyboard.h" />
    <ClInclude Include="..\..\Level\Decoration.h" />
    <ClInclude Include="..\..\lib\legacy_dx\d3d.h" />
    <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" />
    <ClInclude Include="..\..\lib\legacy_dx\d3drm.h" />
    <ClInclude Include="..\..\lib\legacy_dx\d3drmdef.h" />
    <ClInclude Include="..\..\lib\legacy_dx\d3drmobj.h" />
    <ClInclude Include="..\..\lib\legacy_dx\d3drmwin.h" />
    <ClInclude Include="..\..\lib\legacy_dx\d3dtypes.h" />
    <ClInclude Include="..\..\lib\legacy_dx\ddraw.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dinput.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dinputd.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmdls.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmerror.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmksctrl.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmplugin.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmusbuff.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmusicc.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmusicf.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmusici.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dmusics.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dsconf.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dsound.h" />
    <ClInclude Include="..\..\lib\legacy_dx\dvoice.h" />
    <ClInclude Include="..\..\lib\legacy_dx\multimon.h" />
    <ClInclude Include="..\..\lib\legacy_dx\rmxfguid.h" />
    <ClInclude Include="..\..\lib\legacy_dx\rmxftmpl.h" />
    <ClInclude Include="..\..\lib\legacy_dx\strsafe.h" />
    <ClInclude Include="..\..\lib\libavcodec\avcodec.h" />
    <ClInclude Include="..\..\lib\libavcodec\avfft.h" />
    <ClInclude Include="..\..\lib\libavcodec\dxva2.h" />
    <ClInclude Include="..\..\lib\libavcodec\old_codec_ids.h" />
    <ClInclude Include="..\..\lib\libavcodec\vaapi.h" />
    <ClInclude Include="..\..\lib\libavcodec\vda.h" />
    <ClInclude Include="..\..\lib\libavcodec\vdpau.h" />
    <ClInclude Include="..\..\lib\libavcodec\version.h" />
    <ClInclude Include="..\..\lib\libavcodec\xvmc.h" />
    <ClInclude Include="..\..\lib\libavformat\avformat.h" />
    <ClInclude Include="..\..\lib\libavformat\avio.h" />
    <ClInclude Include="..\..\lib\libavformat\version.h" />
    <ClInclude Include="..\..\lib\libavutil\adler32.h" />
    <ClInclude Include="..\..\lib\libavutil\aes.h" />
    <ClInclude Include="..\..\lib\libavutil\attributes.h" />
    <ClInclude Include="..\..\lib\libavutil\audioconvert.h" />
    <ClInclude Include="..\..\lib\libavutil\audio_fifo.h" />
    <ClInclude Include="..\..\lib\libavutil\avassert.h" />
    <ClInclude Include="..\..\lib\libavutil\avconfig.h" />
    <ClInclude Include="..\..\lib\libavutil\avstring.h" />
    <ClInclude Include="..\..\lib\libavutil\avutil.h" />
    <ClInclude Include="..\..\lib\libavutil\base64.h" />
    <ClInclude Include="..\..\lib\libavutil\blowfish.h" />
    <ClInclude Include="..\..\lib\libavutil\bprint.h" />
    <ClInclude Include="..\..\lib\libavutil\bswap.h" />
    <ClInclude Include="..\..\lib\libavutil\buffer.h" />
    <ClInclude Include="..\..\lib\libavutil\channel_layout.h" />
    <ClInclude Include="..\..\lib\libavutil\common.h" />
    <ClInclude Include="..\..\lib\libavutil\cpu.h" />
    <ClInclude Include="..\..\lib\libavutil\crc.h" />
    <ClInclude Include="..\..\lib\libavutil\dict.h" />
    <ClInclude Include="..\..\lib\libavutil\error.h" />
    <ClInclude Include="..\..\lib\libavutil\eval.h" />
    <ClInclude Include="..\..\lib\libavutil\fifo.h" />
    <ClInclude Include="..\..\lib\libavutil\file.h" />
    <ClInclude Include="..\..\lib\libavutil\frame.h" />
    <ClInclude Include="..\..\lib\libavutil\hmac.h" />
    <ClInclude Include="..\..\lib\libavutil\imgutils.h" />
    <ClInclude Include="..\..\lib\libavutil\intfloat.h" />
    <ClInclude Include="..\..\lib\libavutil\intfloat_readwrite.h" />
    <ClInclude Include="..\..\lib\libavutil\intreadwrite.h" />
    <ClInclude Include="..\..\lib\libavutil\lfg.h" />
    <ClInclude Include="..\..\lib\libavutil\log.h" />
    <ClInclude Include="..\..\lib\libavutil\lzo.h" />
    <ClInclude Include="..\..\lib\libavutil\mathematics.h" />
    <ClInclude Include="..\..\lib\libavutil\md5.h" />
    <ClInclude Include="..\..\lib\libavutil\mem.h" />
    <ClInclude Include="..\..\lib\libavutil\murmur3.h" />
    <ClInclude Include="..\..\lib\libavutil\old_pix_fmts.h" />
    <ClInclude Include="..\..\lib\libavutil\opt.h" />
    <ClInclude Include="..\..\lib\libavutil\parseutils.h" />
    <ClInclude Include="..\..\lib\libavutil\pixdesc.h" />
    <ClInclude Include="..\..\lib\libavutil\pixfmt.h" />
    <ClInclude Include="..\..\lib\libavutil\random_seed.h" />
    <ClInclude Include="..\..\lib\libavutil\rational.h" />
    <ClInclude Include="..\..\lib\libavutil\samplefmt.h" />
    <ClInclude Include="..\..\lib\libavutil\sha.h" />
    <ClInclude Include="..\..\lib\libavutil\time.h" />
    <ClInclude Include="..\..\lib\libavutil\timecode.h" />
    <ClInclude Include="..\..\lib\libavutil\timestamp.h" />
    <ClInclude Include="..\..\lib\libavutil\version.h" />
    <ClInclude Include="..\..\lib\libavutil\xtea.h" />
    <ClInclude Include="..\..\lib\libswresample\swresample.h" />
    <ClInclude Include="..\..\lib\libswresample\version.h" />
    <ClInclude Include="..\..\lib\libswscale\swscale.h" />
    <ClInclude Include="..\..\lib\libswscale\version.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lapi.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lauxlib.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lcode.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lctype.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldebug.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldo.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lfunc.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lgc.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\llex.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\llimits.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lmem.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lobject.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lopcodes.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lparser.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstate.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstring.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltable.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltm.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lua.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\luaconf.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lualib.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lundump.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lvm.h" />
    <ClInclude Include="..\..\lib\lua\lua-5.2.2\lzio.h" />
    <ClInclude Include="..\..\lib\lua\lua.h" />
    <ClInclude Include="..\..\lib\OpenAL\al.h" />
    <ClInclude Include="..\..\lib\OpenAL\alc.h" />
    <ClInclude Include="..\..\lib\OpenAL\efx-creative.h" />
    <ClInclude Include="..\..\lib\OpenAL\EFX-Util.h" />
    <ClInclude Include="..\..\lib\OpenAL\efx.h" />
    <ClInclude Include="..\..\lib\OpenAL\xram.h" />
    <ClInclude Include="..\..\lib\zlib\deflate.h" />
    <ClInclude Include="..\..\lib\zlib\infblock.h" />
    <ClInclude Include="..\..\lib\zlib\infcodes.h" />
    <ClInclude Include="..\..\lib\zlib\inffast.h" />
    <ClInclude Include="..\..\lib\zlib\inffixed.h" />
    <ClInclude Include="..\..\lib\zlib\inftrees.h" />
    <ClInclude Include="..\..\lib\zlib\infutil.h" />
    <ClInclude Include="..\..\lib\zlib\trees.h" />
    <ClInclude Include="..\..\lib\zlib\zconf.h" />
    <ClInclude Include="..\..\lib\zlib\zlib.h" />
    <ClInclude Include="..\..\lib\zlib\zutil.h" />
    <ClInclude Include="..\..\LightmapBuilder.h" />
    <ClInclude Include="..\..\Lights.h" />
    <ClInclude Include="..\..\LOD.h" />
    <ClInclude Include="..\..\Log.h" />
    <ClInclude Include="..\..\LuaVM.h" />
    <ClInclude Include="..\..\MapInfo.h" />
    <ClInclude Include="..\..\MM7.h" />
    <ClInclude Include="..\..\mm7_data.h" />
    <ClInclude Include="..\..\mm7_unsorted_subs.h" />
    <ClInclude Include="..\..\Monsters.h" />
    <ClInclude Include="..\..\Mouse.h" />
    <ClInclude Include="..\..\NewUI\Core\UIControl.h" />
    <ClInclude Include="..\..\NewUI\MainMenu.h" />
    <ClInclude Include="..\..\NPC.h" />
    <ClInclude Include="..\..\NZIArray.h" />
    <ClInclude Include="..\..\ObjectList.h" />
    <ClInclude Include="..\..\OSAPI.h" />
    <ClInclude Include="..\..\OSInfo.h" />
    <ClInclude Include="..\..\OSWindow.h" />
    <ClInclude Include="..\..\OurMath.h" />
    <ClInclude Include="..\..\Outdoor.h" />
    <ClInclude Include="..\..\Outdoor_stuff.h" />
    <ClInclude Include="..\..\Overlays.h" />
    <ClInclude Include="..\..\PaletteManager.h" />
    <ClInclude Include="..\..\ParticleEngine.h" />
    <ClInclude Include="..\..\Party.h" />
    <ClInclude Include="..\..\Player.h" />
    <ClInclude Include="..\..\PlayerFrameTable.h" />
    <ClInclude Include="..\..\Random.h" />
    <ClInclude Include="..\..\Render.h" />
    <ClInclude Include="..\..\SaveLoad.h" />
    <ClInclude Include="..\..\Spells.h" />
    <ClInclude Include="..\..\SpriteObject.h" />
    <ClInclude Include="..\..\Sprites.h" />
    <ClInclude Include="..\..\StorylineTextTable.h" />
    <ClInclude Include="..\..\stru10.h" />
    <ClInclude Include="..\..\stru123.h" />
    <ClInclude Include="..\..\stru159.h" />
    <ClInclude Include="..\..\stru160.h" />
    <ClInclude Include="..\..\stru176.h" />
    <ClInclude Include="..\..\stru298.h" />
    <ClInclude Include="..\..\stru314.h" />
    <ClInclude Include="..\..\stru367.h" />
    <ClInclude Include="..\..\stru6.h" />
    <ClInclude Include="..\..\stru9.h" />
    <ClInclude Include="..\..\TestClass.h" />
    <ClInclude Include="..\..\texts.h" />
    <ClInclude Include="..\..\Texture.h" />
    <ClInclude Include="..\..\TileFrameTable.h" />
    <ClInclude Include="..\..\Timer.h" />
    <ClInclude Include="..\..\TurnEngine.h" />
    <ClInclude Include="..\..\UI\UIBooks.h" />
    <ClInclude Include="..\..\UI\UIHouses.h" />
    <ClInclude Include="..\..\VectorTypes.h" />
    <ClInclude Include="..\..\VideoPlayer.h" />
    <ClInclude Include="..\..\Viewport.h" />
    <ClInclude Include="..\..\Vis.h" />
    <ClInclude Include="..\..\Weather.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
    <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message>
    </CustomBuild>
    <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def" />
    <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def" />
    <None Include="..\..\lib\OpenAL\lib\x86\avfilter-3.def" />
    <None Include="..\..\lib\OpenAL\lib\x86\avformat-55.def" />
    <None Include="..\..\lib\OpenAL\lib\x86\avutil-52.def" />
    <None Include="..\..\lib\OpenAL\lib\x86\postproc-52.def" />
    <None Include="..\..\lib\OpenAL\lib\x86\swresample-0.def" />
    <None Include="..\..\lib\OpenAL\lib\x86\swscale-2.def" />
    <None Include="..\..\lib\swig.bat" />
    <None Include="..\..\Player.swig">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message>
    </None>
  </ItemGroup>
  <ItemGroup>
    <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib" />
    <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib" />
    <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib" />
    <Library Include="..\..\lib\OpenAL\lib\x86\avfilter.lib" />
    <Library Include="..\..\lib\OpenAL\lib\x86\avformat.lib" />
    <Library Include="..\..\lib\OpenAL\lib\x86\avutil.lib" />
    <Library Include="..\..\lib\OpenAL\lib\x86\postproc.lib" />
    <Library Include="..\..\lib\OpenAL\lib\x86\swresample.lib" />
    <Library Include="..\..\lib\OpenAL\lib\x86\swscale.lib" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>