Mercurial > mm7
view UI/UIArena.cpp @ 2412:e7a551f458e1
LoadSound - cause of the crash exe file
author | Ritor1 |
---|---|
date | Wed, 16 Jul 2014 17:22:12 +0600 |
parents | 8cee51ce4382 |
children | f4af3b203f65 |
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#define _CRT_SECURE_NO_WARNINGS #include "mm7_data.h" #include "Sprites.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "LOD.h" #include "Actor.h" #include "Events.h" #include "Viewport.h" #include "texts.h" #include "MM7.h" std::array<Vec2_int_, 20> pMonsterArenaPlacements = {{ Vec2_int_(1524, 8332), Vec2_int_(2186, 8844), Vec2_int_(3219, 9339), Vec2_int_(4500, 9339), Vec2_int_(5323, 9004), Vec2_int_(0x177D, 0x2098), Vec2_int_(0x50B, 0x1E15), Vec2_int_(0x18FF, 0x1E15), Vec2_int_(0x50B, 0xD69), Vec2_int_(0x18FF, 0x1B15), Vec2_int_(0x50B, 0x1021), Vec2_int_(0x18FF, 0x1848), Vec2_int_(0x50B, 0x12D7), Vec2_int_(0x18FF, 0x15A3), Vec2_int_(0x50B, 0x14DB), Vec2_int_(0x18FF, 0x12D7), Vec2_int_(0x50B, 0x1848), Vec2_int_(0x18FF, 0x1021), Vec2_int_(0x50B, 0x1B15), Vec2_int_(0x18FF, 0xD69), }} ; //----- (004BBCDD) -------------------------------------------------------- void Arena_SelectionFightLevel() { signed int v0; // ebp@3 GUIButton *v5; // eax@18 GUIButton *v6; // esi@19 if ( pParty->field_7B5_in_arena_quest ) { if ( pParty->field_7B5_in_arena_quest == -1 ) { uDialogueType = DIALOGUE_ARENA_ALREADY_WON; } else { v0 = 0; for (size_t i = 0; i < uNumActors; i++ ) { if ( pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled || pActors[i].uSummonerID != 0 && PID_TYPE(pActors[i].uSummonerID) == OBJECT_Player) ++v0; } if ( v0 >= (signed int)uNumActors || (signed int)uNumActors <= 0) { uDialogueType = DIALOGUE_ARENA_REWARD; ++*((char *)&pParty->monster_for_hunting_killed[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1);//Ritor1:I dont know for ( uint i= 0; i < 4; i++ ) pParty->pPlayers[i].SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3); pParty->PartyFindsGold(gold_transaction_amount, 0); pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0); pParty->field_7B5_in_arena_quest = -1; } else { uDialogueType = DIALOGUE_ARENA_WELCOME; pParty->vPosition.x = 3849; pParty->vPosition.y = 5770; pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; pParty->uFallSpeed = 0; pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0); } } } else { uDialogueType = DIALOGUE_ARENA_WELCOME; v5 = pDialogueWindow->pControlsHead; if ( v5 ) { do { v6 = v5->pNext; free(v5); v5 = v6; } while ( v6 ); } pDialogueWindow->pControlsHead = 0; pDialogueWindow->pControlsTail = 0; pDialogueWindow->uNumControls = 0; pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //Close, Закрыть pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 85, 0, "", 0); pDialogueWindow->CreateButton(480, 190, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 86, 0, "", 0); pDialogueWindow->CreateButton(480, 220, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 87, 0, "", 0); pDialogueWindow->CreateButton(480, 250, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 88, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); } } //----- (004BC109) -------------------------------------------------------- void ArenaFight() { int v0; // edi@1 char *v1; // eax@7 int v3; // eax@10 signed int v4; // esi@10 signed int v6; // ebx@34 signed int v13; // eax@49 int v14; // esi@49 int v15; // edx@50 int v16; // eax@51 signed int v17; // ecx@51 int v18; // edx@53 int i; // edi@55 signed int v22; // [sp-4h] [bp-144h]@51 __int16 v23[100]; // [sp+Ch] [bp-134h]@39 GUIWindow window; // [sp+D4h] [bp-6Ch]@1 __int16 monster_ids[6]; // [sp+128h] [bp-18h]@56 int v26; // [sp+134h] [bp-Ch]@1 int num_monsters; // [sp+13Ch] [bp-4h]@17 v26 = 0; pParty->field_7B5_in_arena_quest = uDialogueType; memcpy(&window, pDialogueWindow, sizeof(window)); window.uFrameWidth = game_viewport_width; window.uFrameZ = 452; v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7;// Пожалуйста, подождите пока я вызываю существ. Удачи. pRenderer->BeginSceneD3D(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) pIndoor->Draw(); else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->Draw(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); pRenderer->BeginScene(); //if ( pRenderer->pRenderD3D ) pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, 0x7FF); Texture* pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->GetLeather(8, 352 - v0, pTex, pTex->uTextureHeight - v0); pRenderer->DrawTextureIndexed(8, 347 - v0, pTexture_591428); v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0);//Пожалуйста, подождите пока я вызываю существ. Удачи. pDialogueWindow->DrawText(pFontArrus, 13, 354 - v0, 0, v1, 0, 0, 0); pRenderer->EndScene(); pRenderer->Present(); pParty->vPosition.x = 3849; pParty->vPosition.y = 5770; pParty->vPosition.z = 1; pParty->uFallStartY = 1; pParty->sRotationY = 512; pParty->sRotationX = 0; pParty->uFallSpeed = 0; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); //v2 = pParty->pPlayers.data(); for ( uint i = 0; i < 4; i++ ) { v3 = pParty->pPlayers[i].GetActualLevel(); v4 = v26; if ( v3 > v26 ) { v26 = pParty->pPlayers[i].GetActualLevel(); v4 = pParty->pPlayers[i].GetActualLevel(); } //++v2; } //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() ); if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE ) { num_monsters = v4; v4 /= 2; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE ) { //v5 = (signed __int64)((double)v26 * 1.5); num_monsters = (int)((double)v26 * 1.5); v4 /= 2; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT ) { //LODWORD(v5) = 2 * v4; num_monsters = 2 * v4; v4 /= 2; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION ) { num_monsters = 2 * v4; v4 /= 2; } if ( v4 < 1 ) v4 = 1; if ( v4 > 100 ) v4 = 100; if ( num_monsters > 100 ) num_monsters = 100; if ( v4 < 2 ) v4 = 2; if ( num_monsters < 2 ) num_monsters = 2; v6 = 0; //v27 = 1; //v7 = (char *)&pMonsterStats->pInfos[1].uLevel; for ( uint i = 1; i <= 258; i++ ) { if ( pMonsterStats->pInfos[i].uAIType != 1 )//if ( v7[8] != 1 ) { if ( !MonsterStats::BelongsToSupertype(pMonsterStats->pInfos[i].uID, MONSTER_SUPERTYPE_8) ) //!MonsterStats::BelongsToSupertype(*((short *)v7 + 22), MONSTER_SUPERTYPE_8) { //v8 = (unsigned __int8)pMonsterStats->pInfos[i].uLevel; if ( pMonsterStats->pInfos[i].uLevel >= v4 ) { if ( pMonsterStats->pInfos[i].uLevel <= num_monsters ) v23[v6++] = i; } } } // ++v27; //v7 += 88; } //while ( (signed int)v7 <= (signed int)&pMonsterStats->pInfos[258].uLevel ); num_monsters = 6; if ( v6 < 6 ) num_monsters = v6; //v9 = 0; if ( num_monsters > 0 ) { for ( uint i = 0; i < num_monsters; i++ ) { //v10 = rand(); //++v9; //v12 = __OFSUB__(v9, num_monsters); //v11 = v9 - num_monsters < 0; //*((short *)&window.pControlsTail + v9 + 1) = v23[rand() % v6]; monster_ids[i] = v23[rand() % v6]; } //while ( v11 ^ v12 ); } if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE ) { v16 = rand(); v17 = 3; v22 = 50; v18 = v16 % v17; v13 = v22; v14 = v18 + 6; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE ) { v16 = rand(); v17 = 7; v22 = 100; v18 = v16 % v17; v13 = v22; v14 = v18 + 6; } else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT ) { v15 = rand() % 11; v13 = 200; v14 = v15 + 10; } else { if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION ) { v13 = 500; v14 = 20; } //else //{ //v14 = v27; //v13 = gold_transaction_amount; //} } gold_transaction_amount = v26 * v13; for ( i = 0; i < v14; ++i ) Actor::Arena_summon_actor(monster_ids[rand() % num_monsters], pMonsterArenaPlacements[i].x, pMonsterArenaPlacements[i].y, 1); pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0); }