Mercurial > mm7
view GUI/GUIWindow.cpp @ 2528:e72e62ec9273
GUIWindow::DrawText: some cleanings
author | a.parshin |
---|---|
date | Mon, 13 Oct 2014 16:14:07 +0300 |
parents | 4cc81f981afb |
children | dbaf6fc71525 |
line wrap: on
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "Engine/ErrorHandling.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Engine/Party.h" #include "Engine/LOD.h" #include "IO/Keyboard.h" #include "Engine/OurMath.h" #include "Engine/Timer.h" #include "Media/Audio/AudioPlayer.h" #include "IO/Mouse.h" #include "Engine/Graphics/Viewport.h" #include "Engine/Tables/StorylineTextTable.h" #include "GUI\UI\UIHouses.h" #include "GUI\UI\UIBooks.h" #include "Engine/texts.h" #include "Engine/Autonotes.h" #include "Engine/Awards.h" #include "Engine/Objects/Chest.h" #include "Engine/Graphics/Outdoor.h" #include "Engine/Game.h" #include "Engine/Tables/IconFrameTable.h" #include "Engine/Objects/Actor.h" #include "GUI\UI\UIArena.h" #include "Engine/Events.h" #include "Engine/Graphics/Level\Decoration.h" typedef struct _RGBColor { unsigned char R; unsigned char B; unsigned char G; }RGBColor; std::array<RGBColor, 20> spell_tooltip_colors={{ {0x96, 0xD4, 0xFF}, {0xFF, 0x80, 0x00}, {0xFF, 0xFF, 0x9B}, {0xE1, 0xE1, 0xE1}, {0x80, 0x80, 0x80}, {0x96, 0xD4, 0xFF}, {0xFF, 0x55, 0x00}, {0x96, 0xD4, 0xFF}, {0xFF, 0x55, 0x00}, {0xE1, 0xE1, 0xE1}, {0xFF, 0x55, 0x00}, {0x96, 0xD4, 0xFF}, {0xEB, 0x0F, 0xFF}, {0xFF, 0x80, 0x00}, {0x96, 0xD4, 0xFF}, {0x80, 0x80, 0x80}, {0xFF, 0x55, 0x00}, {0x00, 0x80, 0xFF}, {0x00, 0x80, 0xFF}, {0x96, 0xD4, 0xFF}}}; int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[1]; // idb struct GUIWindow *pWindow_MMT_MainMenu; struct GUIWindow *pWindow_MainMenu; std::array<struct GUIWindow, 20> pWindowList; struct GUIMessageQueue *pMessageQueue_50CBD0 = new GUIMessageQueue; struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue; // inlined //----- (mm6c::00420520) -------------------------------------------------- void GUIMessageQueue::Flush() { if (uNumMessages) uNumMessages = pMessages[0].field_8 != 0; } //----- (004356B9) -------------------------------------------------------- void GUIMessageQueue::PopMessage(enum UIMessageType *pType, int *pParam, int *a4) { if ( this->uNumMessages ) { *pType = this->pMessages[0].eType; *pParam = this->pMessages[0].param; *a4 = this->pMessages[0].field_8; if ( (signed int)(this->uNumMessages - 1) > 0 ) { for ( uint i = 0; i < (signed int)(this->uNumMessages - 1); ++i ) { this->pMessages[i].eType = this->pMessages[i + 1].eType; this->pMessages[i].param = this->pMessages[i + 1].param; this->pMessages[i].field_8 = this->pMessages[i + 1].field_8; } } --this->uNumMessages; } } //----- (0041B4E1) -------------------------------------------------------- int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall) { int result; // eax@1 int i; // edx@2 GUIButton *j; // ecx@3 int k; // edx@7 GUIButton *l; // ecx@8 unsigned __int8 v9; // [sp+4h] [bp-8h]@1 char old_hot_key; // [sp+8h] [bp-4h]@1 //v3 = uNewHotkey; old_hot_key = toupper(uOldHotkey); result = toupper(uNewHotkey); v9 = result; if ( bFirstCall ) { for ( i = uNumVisibleWindows; i >= 0; --i ) { result = 84 * pVisibleWindowsIdxs[i]; for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext ) j->field_28 = 0; } } for ( k = uNumVisibleWindows; k >= 0; --k ) { result = 84 * pVisibleWindowsIdxs[k]; for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext ) { LOBYTE(result) = old_hot_key; if ( l->uHotkey == old_hot_key ) { if ( !l->field_28 ) { LOBYTE(result) = v9; l->field_28 = 1; l->uHotkey = v9; } } } } return result; } //----- (0041B438) -------------------------------------------------------- GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey) { char Hot_key_num; // al@1 GUIWindow *current_window; // ecx@2 GUIButton *result; // eax@2 Hot_key_num = toupper(uHotkey); for( int i = uNumVisibleWindows; i >= 0 && pVisibleWindowsIdxs[i] > 0; i-- ) { current_window = &pWindowList[pVisibleWindowsIdxs[i] - 1]; for ( result = current_window->pControlsHead; result; result = result->pNext ) { if ( result->uHotkey == Hot_key_num ) { pMessageQueue_50CBD0->AddGUIMessage(result->msg, result->msg_param, 0); return result; } } if ( !current_window->uFrameX && !current_window->uFrameY && (current_window->uFrameWidth == window->GetWidth() && current_window->uFrameHeight == window->GetWidth()) ) break; } return 0; } // 5075E0: using guessed type int pVisibleWindowsIdxs[20]; //----- (0041D73D) -------------------------------------------------------- void GUIWindow::_41D73D_draw_buff_tooltip() { __int64 remaing_time; // ST28_8@11 unsigned short text_color; int Y_pos; // esi@11 int string_count; // [sp+20h] [bp-4h]@7 string_count = 0; for (int i=0; i<20; ++i) if ( pParty->pPartyBuffs[i].uExpireTime > 0i64 ) ++string_count; uFrameHeight = pFontArrus->uFontHeight + 72; uFrameHeight += (string_count - 1) * pFontArrus->uFontHeight; uFrameZ = uFrameWidth + uFrameX - 1; uFrameW = uFrameY + uFrameHeight - 1; DrawMessageBox(0); DrawTitleText(pFontArrus, 0, 12, 0, pGlobalTXT_LocalizationStrings[451], 3); if ( !string_count ) DrawTitleText(pFontComic, 0, 40, 0, pGlobalTXT_LocalizationStrings[153], 3); GetTickCount(); string_count = 0; for (int i=0; i<20; ++i) { if ( pParty->pPartyBuffs[i].uExpireTime>0i64 )//!!! { remaing_time = pParty->pPartyBuffs[i].uExpireTime- pParty->uTimePlayed;//!!! Y_pos = string_count * pFontComic->uFontHeight + 40; text_color = Color16(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B); DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0); DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); ++string_count; } } } //----- (0041D08F) -------------------------------------------------------- void GUIWindow::_41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5) { if (num_buttons) { this->pNumPresenceButton = num_buttons; this->field_30 = a3; this->field_34 = a4; this->pCurrentPosActiveItem = a5; this->pStartingPosActiveItem = a5; this->receives_keyboard_input = true; } else { this->pNumPresenceButton = 0; this->field_30 = a3; this->field_34 = a4; this->pCurrentPosActiveItem = 0; this->pStartingPosActiveItem = 0; this->receives_keyboard_input = false; } } //----- (0041C26A) -------------------------------------------------------- void GUIWindow::Release() { //GUIWindow *v1; // esi@1 int i; // edi@20 //GUIButton *v8; // eax@26 GUIButton *pNextBtn; // edi@27 //int v10; // esi@28 //int v11; // ecx@28 int v12; // edx@29 //v1 = this; if ( !this ) return; switch( this->eWindowType ) { case WINDOW_GreetingNPC: { pIcons_LOD->SyncLoadedFilesCount(); pCurrentScreen = pMainScreenNum; pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); break; } case WINDOW_HouseInterior: { for ( i = 0; i < uNumDialogueNPCPortraits; ++i ) pDialogueNPCPortraits[i]->Release(); uNumDialogueNPCPortraits = 0; pTexture_Dialogue_Background->Release(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); dword_5C35D4 = 0; if ( bFlipOnExit ) { pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY); pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; } pParty->uFlags |= 2u; break; } case WINDOW_Transition: { //pVideoPlayer->Unload(); pTexture_outside->Release(); pTexture_Dialogue_Background->Release(); pIcons_LOD->SyncLoadedFilesCount(); pCurrentScreen = pMainScreenNum; break; } case WINDOW_SpellBook: { OnCloseSpellBookPage(); OnCloseSpellBook(); break; } case WINDOW_Book: { OnCloseBook(); break; } case WINDOW_ChangeLocation: { pTexture_outside->Release(); pTexture_Dialogue_Background->Release(); pIcons_LOD->SyncLoadedFilesCount(); pCurrentScreen = pMainScreenNum; break; } case WINDOW_Dialogue: { if ( !dword_591084 ) pDialogueNPCPortraits[0]->Release(); uNumDialogueNPCPortraits = 0; pTexture_Dialogue_Background->Release(); pIcons_LOD->SyncLoadedFilesCount(); pCurrentScreen = pMainScreenNum; break; } case WINDOW_null: return; default: break; } //v8 = this->pControlsHead; if ( this->pControlsHead ) { do { pNextBtn = this->pControlsHead->pNext; free(this->pControlsHead); this->pControlsHead = pNextBtn; } while ( pNextBtn ); } this->pControlsHead = 0; this->pControlsTail = 0; this->uNumControls = 0; this->eWindowType = WINDOW_null; while ( this->numVisibleWindows < uNumVisibleWindows ) { v12 = pVisibleWindowsIdxs[this->numVisibleWindows + 1]; pVisibleWindowsIdxs[this->numVisibleWindows] = v12; --pWindowList[v12 - 1].numVisibleWindows; ++this->numVisibleWindows; } pVisibleWindowsIdxs[uNumVisibleWindows] = 0; uNumVisibleWindows = uNumVisibleWindows - 1; } //----- (0041CD3B) -------------------------------------------------------- GUIButton *GUIWindow::GetControl(unsigned int uID) { GUIButton *result; // eax@1 result = this->pControlsHead; for ( uID; uID; --uID ) result = result->pNext; return result; } //----- (00411BFC) -------------------------------------------------------- void GUIWindow::InitializeBookView() { char *pString; // eax@12 int pTextHeight; // eax@12 //__int64 page_count; // qax@12 unsigned int page_count; // esi@12 unsigned __int16 v18; // ax@38 signed int max_beacons; // [sp+10h] [bp-5Ch]@38 GUIWindow journal_window; // [sp+18h] [bp-54h]@8 pAudioPlayer->StopChannels(-1, -1); InitializeBookFonts(); this->CreateButton(475, 445, 158, 34, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); // Close pCurrentScreen = SCREEN_BOOKS; full_num_items_in_book = 0; books_primary_item_per_page = 0; books_page_number = 0; num_achieved_awards = 0; switch (this->par1C) { case WINDOW_LloydsBeacon: { byte_506360 = 0; pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("lb_bordr", TEXTURE_16BIT_PALETTE); pTexture_LloydBeacons[0] = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); pTexture_LloydBeacons[1] = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); pBtn_Book_1 = this->CreateButton(415, 13, 39, 36, 1, 0, UIMSG_LloydsBeacon_FlippingBtn, 0, 0, pGlobalTXT_LocalizationStrings[375], 0); // Set Beacon pBtn_Book_2 = this->CreateButton(415, 48, 39, 36, 1, 0, UIMSG_LloydsBeacon_FlippingBtn, 1, 0, pGlobalTXT_LocalizationStrings[523], 0); // Recall Beacon max_beacons = 1; v18 = pParty->pPlayers[_506348_current_lloyd_playerid].pActiveSkills[PLAYER_SKILL_WATER]; if ( v18 & 0x100 || (v18 & 0x80) ) max_beacons = 5; else if ( v18 & 0x40 ) max_beacons = 3; for ( int i = 0; i < max_beacons; ++i ) CreateButton(pLloydsBeaconsPreviewXs[i], pLloydsBeaconsPreviewYs[i], 92, 68, 1, 180, UIMSG_InstallBeacon, i, 0, "", 0); for ( int i = 0; i < 5; ++i ) { if (pParty->pPlayers[_506348_current_lloyd_playerid].pInstalledBeacons[i].uBeaconTime >= (signed __int64)pParty->uTimePlayed) LoadThumbnailLloydTexture(i, _506348_current_lloyd_playerid + 1); else memset(&pParty->pPlayers[_506348_current_lloyd_playerid].pInstalledBeacons[i], 0, sizeof(LloydBeacon)); } } break; case WINDOW_TownPortal: { pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("townport", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[0] = pIcons_LOD->LoadTexturePtr("tpharmndy", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[1] = pIcons_LOD->LoadTexturePtr("tpelf", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[2] = pIcons_LOD->LoadTexturePtr("tpwarlock", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[3] = pIcons_LOD->LoadTexturePtr("tpisland", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[4] = pIcons_LOD->LoadTexturePtr("tpheaven", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[5] = pIcons_LOD->LoadTexturePtr("tphell", TEXTURE_16BIT_PALETTE); static int pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; static int pTownPortalBook_hs[6] = { 55, 56, 65, 67, 67, 59}; for ( uint i = 0; i < 6; ++i ) this->CreateButton(pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTownPortalBook_ws[i], pTownPortalBook_hs[i], 1, 182, UIMSG_ClickTownInTP, i, 0, "", nullptr); } break; case WINDOW_QuestBook: { pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("sbquiknot", TEXTURE_16BIT_PALETTE); pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr( "divbar", TEXTURE_16BIT_PALETTE); pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on->uTextureWidth, pTex_book_button1_on->uTextureHeight, 1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up" pTex_book_button1_on, 0); pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on->uTextureHeight, pTex_book_button2_on->uTextureHeight, 1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down" pTex_book_button2_on, 0); num_achieved_awards = 0; memset(achieved_awards.data(), 0, 4000); for ( uint i = books_primary_item_per_page; i < 512; ++i ) { if ( _449B57_test_bit(pParty->_quest_bits, i) && pQuestTable[i] ) { achieved_awards[num_achieved_awards] = (AwardType)i; ++num_achieved_awards; } } full_num_items_in_book = num_achieved_awards; num_achieved_awards = 0; } break; case WINDOW_AutonotesBook: { pTexture_AutonotesBook = pIcons_LOD->LoadTexturePtr("sbautnot", TEXTURE_16BIT_PALETTE); pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr("divbar", TEXTURE_16BIT_PALETTE); pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); pTex_book_button3_on = pIcons_LOD->LoadTexturePtr("tab-an-1b", TEXTURE_16BIT_PALETTE); pTex_book_button3_off = pIcons_LOD->LoadTexturePtr("tab-an-1a", TEXTURE_16BIT_PALETTE); pTex_book_button4_on = pIcons_LOD->LoadTexturePtr("tab-an-2b", TEXTURE_16BIT_PALETTE); pTex_book_button4_off = pIcons_LOD->LoadTexturePtr("tab-an-2a", TEXTURE_16BIT_PALETTE); pTex_book_button5_on = pIcons_LOD->LoadTexturePtr("tab-an-3b", TEXTURE_16BIT_PALETTE); pTex_book_button5_off = pIcons_LOD->LoadTexturePtr("tab-an-3a", TEXTURE_16BIT_PALETTE); pTex_book_button6_on = pIcons_LOD->LoadTexturePtr("tab-an-5b", TEXTURE_16BIT_PALETTE); pTex_book_button6_off = pIcons_LOD->LoadTexturePtr("tab-an-5a", TEXTURE_16BIT_PALETTE); pTex_book_button7_on = pIcons_LOD->LoadTexturePtr("tab-an-4b", TEXTURE_16BIT_PALETTE); pTex_book_button7_off = pIcons_LOD->LoadTexturePtr("tab-an-4a", TEXTURE_16BIT_PALETTE); pTex_book_button8_on = pIcons_LOD->LoadTexturePtr("tab-an-8b", TEXTURE_16BIT_PALETTE); pTex_book_button8_off = pIcons_LOD->LoadTexturePtr("tab-an-8a", TEXTURE_16BIT_PALETTE); pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 11, 0, pGlobalTXT_LocalizationStrings[193], pTex_book_button1_on, 0); pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 10, 0, pGlobalTXT_LocalizationStrings[192], pTex_book_button2_on, 0); pBtn_Book_3 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 2, 0, pGlobalTXT_LocalizationStrings[85], pTex_book_button3_on, 0); // "Potion Notes" pBtn_Book_4 = this->CreateButton(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 3, 0, pGlobalTXT_LocalizationStrings[137], pTex_book_button4_on, 0); // "Fountain Notes" pBtn_Book_5 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 4, 0, pGlobalTXT_LocalizationStrings[8], pTex_book_button5_on, 0); // "Obelisk Notes" pBtn_Book_6 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 5, 0, pGlobalTXT_LocalizationStrings[141], pTex_book_button6_on, 0); // "Seer Notes" pBtn_Autonotes_Misc = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 6, 0, pGlobalTXT_LocalizationStrings[123], pTex_book_button7_on, 0); // "Miscellaneous Notes" pBtn_Autonotes_Instructors = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 7, 0, pGlobalTXT_LocalizationStrings[662], pTex_book_button8_on, 0); // "Instructors" num_achieved_awards = 0; for ( uint i = books_primary_item_per_page; i < 196; ++i ) { if ( _506568_autonote_type == pAutonoteTxt[i].eType)//dword_72371C[2 * v10] ) { if ( i ) { if ( _449B57_test_bit(pParty->_autonote_bits, i) && pAutonoteTxt[i].pText ) { achieved_awards[num_achieved_awards] = (AwardType)i; ++num_achieved_awards; } } } } full_num_items_in_book = num_achieved_awards; num_achieved_awards = 0; } break; case WINDOW_MapsBook: { dword_506364 = 1; pSpellBookPagesTextr_12 = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("zoom-on", TEXTURE_16BIT_PALETTE); pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("zoot-on", TEXTURE_16BIT_PALETTE); pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("zoom-off", TEXTURE_16BIT_PALETTE); pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("zoot-off", TEXTURE_16BIT_PALETTE); pTex_book_button3_on = pIcons_LOD->LoadTexturePtr("tabNon", TEXTURE_16BIT_PALETTE); pTex_book_button3_off = pIcons_LOD->LoadTexturePtr("tabNoff", TEXTURE_16BIT_PALETTE); pTex_book_button4_on = pIcons_LOD->LoadTexturePtr("tabSon", TEXTURE_16BIT_PALETTE); pTex_book_button4_off = pIcons_LOD->LoadTexturePtr("tabSoff", TEXTURE_16BIT_PALETTE); pTex_book_button5_on = pIcons_LOD->LoadTexturePtr("tabEon", TEXTURE_16BIT_PALETTE); pTex_book_button5_off = pIcons_LOD->LoadTexturePtr("tabEoff", TEXTURE_16BIT_PALETTE); pTex_book_button6_on = pIcons_LOD->LoadTexturePtr("tabWon", TEXTURE_16BIT_PALETTE); pTex_book_button6_off = pIcons_LOD->LoadTexturePtr("tabWoff", TEXTURE_16BIT_PALETTE); pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 0, 0, pGlobalTXT_LocalizationStrings[251], pTex_book_button1_on, 0);// "Zoom In" pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 1, 0, pGlobalTXT_LocalizationStrings[252], pTex_book_button2_on, 0);// "Zoom Out" pBtn_Book_3 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 113, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 2, 0, pGlobalTXT_LocalizationStrings[192], (Texture *)"", 0);// Scroll Up pBtn_Book_4 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 150, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 3, 0, pGlobalTXT_LocalizationStrings[193], (Texture *)"", 0);// Scroll Down pBtn_Book_5 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 4, 0, pGlobalTXT_LocalizationStrings[573], (Texture *)"", 0);// "Scroll Right" pBtn_Book_6 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 50, 34, 1, 0, UIMSG_ClickBooksBtn, 5, 0, pGlobalTXT_LocalizationStrings[572], (Texture *)"", 0);// "Scroll Left" } break; case WINDOW_CalendarBook: { pSpellBookPagesTextr_13 = pIcons_LOD->LoadTexturePtr("sbdate-time", TEXTURE_16BIT_PALETTE); pTex_moon_new = pIcons_LOD->LoadTexturePtr("moon_new", TEXTURE_16BIT_PALETTE); pTex_moon_4 = pIcons_LOD->LoadTexturePtr("moon_4", TEXTURE_16BIT_PALETTE); pTex_moon_2 = pIcons_LOD->LoadTexturePtr("moon_2", TEXTURE_16BIT_PALETTE); pTex_moon_2_2 = pIcons_LOD->LoadTexturePtr("moon_2", TEXTURE_16BIT_PALETTE); pTex_moon_ful = pIcons_LOD->LoadTexturePtr("moon_ful", TEXTURE_16BIT_PALETTE); } break; case WINDOW_JournalBook: { pSpellBookPagesTextr_11 = pIcons_LOD->LoadTexturePtr("sbplayrnot", TEXTURE_16BIT_PALETTE); pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on->uTextureWidth, pTex_book_button1_on->uTextureHeight, 1, 0, UIMSG_ClickBooksBtn, 11, 0, pGlobalTXT_LocalizationStrings[192], pTex_book_button1_on, 0); pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on->uTextureHeight, pTex_book_button2_on->uTextureHeight, 1, 0, UIMSG_ClickBooksBtn, 10, 0, pGlobalTXT_LocalizationStrings[193], pTex_book_button2_on, 0); num_achieved_awards = 0; journal_window.uFrameX = 48; journal_window.uFrameY = 70; journal_window.uFrameWidth = 360; journal_window.uFrameHeight = 264; journal_window.uFrameZ = 407; journal_window.uFrameHeight = (LOBYTE(pAutonoteFont->uFontHeight) - 3) * 264 / LOBYTE(pAutonoteFont->uFontHeight) - 3; journal_window.uFrameW = journal_window.uFrameHeight + 69; memset(&achieved_awards, 0, 4000); memset(Journal_limitation_factor.data(), 0, 100); if ( books_primary_item_per_page < 29 ) { for ( int i = books_primary_item_per_page; i < books_primary_item_per_page + 29; i++ ) { if ( pParty->PartyTimes.HistoryEventTimes[i] > 0 ) { if ( pStorylineText->StoreLine[i + 1].pText ) { pString = BuildDialogueString(pStorylineText->StoreLine[i + 1].pText, uActiveCharacter - 1, 0, 0, 0, &pParty->PartyTimes.HistoryEventTimes[i]); pTextHeight = pAutonoteFont->CalcTextHeight(pString, &journal_window, 1, 0); page_count = ((pTextHeight - (pAutonoteFont->uFontHeight - 3)) / (signed int)journal_window.uFrameHeight) + 1; memset32((char *)&achieved_awards[num_achieved_awards] , i + 1, page_count); for ( uint j = 0; j <= page_count - 1; ++j ) Journal_limitation_factor[num_achieved_awards++] = j; } } } } full_num_items_in_book = num_achieved_awards; num_achieved_awards = 0; } break; } } //----- (00415551) -------------------------------------------------------- void GUIWindow::DrawMessageBox(int arg0) { unsigned int v2; // edi@1 signed int v4; // esi@2 unsigned int v5; // eax@2 unsigned int v16; // esi@19 GUIWindow current_window; // [sp+Ch] [bp-60h]@18 POINT cursor; // [sp+60h] [bp-Ch]@8 unsigned int v22; // [sp+74h] [bp+8h]@2 v2 = 0; if ( arg0 ) { v4 = pViewport->uViewportTL_X; v5 = pViewport->uViewportBR_X; v2 = pViewport->uViewportTL_Y; v22 = pViewport->uViewportBR_Y; } else { v4 = 0; v5 = window->GetWidth(); v22 = window->GetHeight(); } pMouse->GetCursorPos(&cursor); if ( (signed int)this->uFrameX >= v4 ) { if ( (signed int)(this->uFrameWidth + this->uFrameX) > (signed int)v5 ) { this->uFrameX = v5 - this->uFrameWidth; this->uFrameY = cursor.y + 30; } } else { this->uFrameX = v4; this->uFrameY = cursor.y + 30; } if ( (signed int)this->uFrameY >= (signed int)v2 ) { if ( (signed int)(this->uFrameY + this->uFrameHeight) > (signed int)v22 ) this->uFrameY = cursor.y - this->uFrameHeight - 30; } else this->uFrameY = cursor.y + 30; if ( (signed int)this->uFrameY < (signed int)v2 ) this->uFrameY = v2; if ( (signed int)this->uFrameX < v4 ) this->uFrameX = v4; this->uFrameZ = this->uFrameWidth + this->uFrameX - 1; this->uFrameW = this->uFrameHeight + this->uFrameY - 1; memcpy(¤t_window, this, sizeof(current_window)); current_window.uFrameX += 12; current_window.uFrameWidth -= 24; current_window.uFrameY += 12; current_window.uFrameHeight -= 12; current_window.uFrameZ = current_window.uFrameWidth + current_window.uFrameX - 1; current_window.uFrameW = current_window.uFrameHeight + current_window.uFrameY - 1; if ( this->Hint ) v16 = pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0) + 24; else v16 = this->uFrameHeight; if ( (signed int)v16 < 64 ) v16 = 64; if ( (signed int)(v16 + this->uFrameY) > 479 ) v16 = 479 - this->uFrameY; DrawPopupWindow(this->uFrameX, this->uFrameY, this->uFrameWidth, v16); if ( this->Hint ) current_window.DrawTitleText(pFontLucida, 0, (signed int)(v16 - pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0)) / 2 - 14, 0, this->Hint, 3); } //----- (00411B59) -------------------------------------------------------- void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer) { //unsigned int v2; // esi@1 //unsigned int v3; // edi@1 FILE *v4; // ebx@1 FILE *v5; // eax@2 char pContainerName[64]; // [sp+Ch] [bp-44h]@1 //unsigned int v7; // [sp+4Ch] [bp-4h]@1 //v2 = uSlot; //v7 = uPlayer; //v3 = uSlot + 1; sprintf(pContainerName, "data\\lloyd%d%d.pcx", uPlayer, uSlot + 1); v4 = fopen(pContainerName, "rb"); if ( v4 ) { pSavegameThumbnails[uSlot].LoadFromFILE(v4, 0, 1); fclose(v4); } else { sprintf(pContainerName, "lloyd%d%d.pcx", uPlayer, uSlot + 1); v5 = pNew_LOD->FindContainer(pContainerName, 1); if ( v5 ) pSavegameThumbnails[uSlot].LoadFromFILE(v5, 0, 0); else *((int *)&pSavegameThumbnails.data()->pPixels + 10 * uSlot) = 0; } } //----- (00411621) -------------------------------------------------------- void GUIWindow::OpenSpellBook() { Player *pPlayer; // edi@1 //GUIWindow *pWindow; // esi@1 //unsigned int v3; // ebp@1 int v4; // eax@3 ///GUIButton *result; // eax@25 int a2; // [sp+10h] [bp-8h]@1 //int v7; // [sp+14h] [bp-4h]@1 pPlayer = pPlayers[uActiveCharacter]; //pWindow = this; LoadSpellbook(pPlayer->lastOpenedSpellbookPage); //v3 = 0; a2 = 0; PlayerSpellbookChapter* chapter = &pPlayer->spellbook.pChapters[pPlayer->lastOpenedSpellbookPage]; for (uint i = 0; i < 11; ++i) { if (!chapter->bIsSpellAvailable[i]) continue; v4= pPlayer->lastOpenedSpellbookPage; //v4 = (12 * pPlayer->lastOpenedSpellbookPage + pSpellbookSpellIndices[pPlayer->lastOpenedSpellbookPage][i + 1]); CreateButton(pViewport->uViewportTL_X + pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Xpos, pViewport->uViewportTL_Y + pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Ypos, //dword_4E20D0 SBPageSSpellsTextureList[i + 1]->uTextureWidth, SBPageSSpellsTextureList[i + 1]->uTextureHeight, 1, 79, UIMSG_SelectSpell, i, 0, "", 0); ++a2; //++v3; } //while ( (signed int)v3 < 11 ); CreateButton(0, 0, 0, 0, 1, 0, UIMSG_SpellBook_PressTab, 0, '\t', "", 0); if ( a2 ) _41D08F_set_keyboard_control_group(a2, 0, 0, 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_FIRE]) CreateButton(399, 10, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 0, 0, aSpellSchoolNames[0], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_AIR]) CreateButton(399, 46, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 1, 0, aSpellSchoolNames[1], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_WATER]) CreateButton(399, 83, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 2, 0, aSpellSchoolNames[2], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_EARTH]) CreateButton(399, 121, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 3, 0, aSpellSchoolNames[3], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_SPIRIT]) CreateButton(399, 158, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 4, 0, aSpellSchoolNames[4], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_MIND]) CreateButton(400, 196, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 5, 0, aSpellSchoolNames[5], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_BODY]) CreateButton(400, 234, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 6, 0, aSpellSchoolNames[6], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_LIGHT]) CreateButton(400, 271, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 7, 0, aSpellSchoolNames[7], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_DARK]) CreateButton(400, 307, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 8, 0, aSpellSchoolNames[8], 0); CreateButton(476, 450, pSBClickQuickSpellBtnTextr->uTextureWidth, pSBClickQuickSpellBtnTextr->uTextureHeight, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn, 0, 0, "", 0); pBtn_InstallRemoveSpell = CreateButton(476, 450, 48, 32, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn, 0, 0, "", pSBClickQuickSpellBtnTextr, 0); CreateButton(561, 450, pSpellBookClickCloseBtnTextr->uTextureWidth, pSpellBookClickCloseBtnTextr->uTextureHeight, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); pBtn_CloseBook = CreateButton(561, 450, 48, 32, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pSpellBookClickCloseBtnTextr, 0); } // 50640C: using guessed type int dword_50640C[]; //----- (004B3157) -------------------------------------------------------- void GUIWindow::HouseDialogManager() { unsigned __int16 pWhiteColor; // di@2 const char *pHouseName; // edx@4 signed int v3; // edx@5 char *v4; // edi@9 int pTextHeight; // eax@45 int v6; // edi@45 char *v7; // eax@45 int v8; // edi@46 int v9; // eax@50 unsigned int v10; // [sp-10h] [bp-C8h]@53 char *pTitleText; // [sp-8h] [bp-C0h]@50 GUIWindow pDialogWindow; // [sp+Ch] [bp-ACh]@4 GUIWindow pWindow; // [sp+60h] [bp-58h]@2 int pColor2; // [sp+B4h] [bp-4h]@2 if ( !window_SpeakInHouse ) return; memcpy(&pWindow, this, sizeof(pWindow)); pWindow.uFrameWidth -= 18; pWindow.uFrameZ -= 18; pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); pColor2 = Color16(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) { pDialogWindow.uFrameWidth = 130; pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight); pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName; if ( pHouseName ) { v3 = 2 * LOBYTE(pFontCreate->uFontHeight) - 6 - pFontCreate->CalcTextHeight(pHouseName, &pDialogWindow, 0, 0); if ( v3 < 0 ) v3 = 0; pWindow.DrawTitleText(pFontCreate, 0x1EAu, v3 / 2 + 4, pWhiteColor, //(const char *)p2DEvents_minus1_::04[13 * (unsigned int)ptr_507BC0->ptr_1C], p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName, 3); } } pWindow.uFrameWidth += 8; pWindow.uFrameZ += 8; if ( !pDialogueNPCCount ) { if ( in_current_building_type == BuildingType_Jail ) { JailDialog(); if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); return; } if ( current_npc_text ) { pDialogWindow.uFrameWidth = 458; pDialogWindow.uFrameZ = 457; pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0); v6 = pTextHeight + 7; pRenderer->GetLeather(8, 352 - (pTextHeight + 7), &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (pTextHeight + 7)); pRenderer->DrawTextureIndexed(8, 347 - v6, pTexture_591428); v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0); window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); } if ( uNumDialogueNPCPortraits <= 0 ) { if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); return; } for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 ) { pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4, pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]); if ( uNumDialogueNPCPortraits < 4 ) { if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) { pTitleText = pMapStats->pInfos[uHouse_ExitPic].pName; v9 = 94 * v8 + 113; } else { if ( !v8 && dword_591080 ) { pTitleText = (char *)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle; pWindow.DrawTitleText(pFontCreate, 0x1E3u, 113, pColor2, pTitleText, 3); continue; } pTitleText = HouseNPCData[v8 +1 - (dword_591080 != 0)]->pName; v9 = pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] + pDialogueNPCPortraits[v8]->uTextureHeight + 2; } v10 = v9; pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3); } } if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); return; } v4 = (char *)pDialogueNPCCount - 1; pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); if ( pCurrentScreen == SCREEN_E ) { CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); return; } if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты SimpleHouseDialog(); else { sprintfex( pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterName, p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle); pWindow.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, pColor2, pTmpBuf.data(), 3); switch ( in_current_building_type ) { case BuildingType_WeaponShop: WeaponShopDialog(); break; case BuildingType_ArmorShop: ArmorShopDialog(); break; case BuildingType_MagicShop: MagicShopDialog(); break; case BuildingType_AlchemistShop: AlchemistDialog(); break; case BuildingType_FireGuild: case BuildingType_AirGuild: case BuildingType_WaterGuild: case BuildingType_EarthGuild: case BuildingType_SpiritGuild: case BuildingType_MindGuild: case BuildingType_BodyGuild: case BuildingType_LightGuild: case BuildingType_DarkGuild: GuildDialog(); break; case BuildingType_18: __debugbreak(); //What over the dialog? sub_4B6478(); break; case BuildingType_TownHall: TownHallDialog(); break; case BuildingType_Tavern: TavernDialog(); break; case BuildingType_Bank: BankDialog(); break; case BuildingType_Temple: TempleDialog(); break; case BuildingType_Stables: case BuildingType_Boats: TravelByTransport(); break; case BuildingType_Training: TrainingDialog(); break; case BuildingType_Jail: JailDialog(); break; default: //__debugbreak();//New BuildingType (if enter Boat) break; } } if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); } //----- (004B1854) -------------------------------------------------------- void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time ) { unsigned int full_time; // esi@1 signed __int64 hours; // kr00_8@1 const char *text; // eax@2 signed __int64 minutes; // [sp+Ch] [bp-10h]@1 signed __int64 seconds; // [sp+14h] [bp-8h]@1 unsigned int days; // [sp+20h] [bp+4h]@1 full_time = (signed __int64)((double)next_generation_time * 0.234375); seconds = (signed __int64)full_time % 60; minutes = (signed __int64)(full_time / 60) % 60; hours = ((full_time / 60) / 60) % 24; days = (unsigned int)((full_time / 60) / 60) / 24; strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[532]); if ( days ) { text = pGlobalTXT_LocalizationStrings[57];//Days if ( days <= 1 ) text = pGlobalTXT_LocalizationStrings[56];//Day sprintfex(pTmpBuf2.data(), "%d %s ", days, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } if ( hours ) { if ( hours <= 1 ) text = pGlobalTXT_LocalizationStrings[109];//Hour else text = pGlobalTXT_LocalizationStrings[110];//Hours sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } if ( minutes && !days ) { if ( minutes <= 1 ) text = pGlobalTXT_LocalizationStrings[437];//"Minute" else text = pGlobalTXT_LocalizationStrings[436]; //"Minutes" sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } if ( seconds && !hours ) { if ( seconds <= 1 ) text = pGlobalTXT_LocalizationStrings[439]; //"Second" else text = pGlobalTXT_LocalizationStrings[438]; //"Seconds" sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); } //----- (0044D406) -------------------------------------------------------- void GUIWindow::DrawTitleText( GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing ) { //GUIWindow *pWindow; // esi@1 unsigned int v8; // ebx@1 char *v9; // eax@1 unsigned int v11; // edi@1 signed int v12; // esi@1 int v13; // eax@2 GUIFont *pFont; // [sp+Ch] [bp-4h]@1 const char *Stra; // [sp+24h] [bp+14h]@5 //pWindow = this; pFont = a2; v8 = this->uFrameWidth - uHorizontalMargin; ui_current_text_color = uDefaultColor; v9 = FitTextInAWindow(pInString, a2, this, uHorizontalMargin, 0); Stra = strtok(v9, "\n"); v11 = uHorizontalMargin + this->uFrameX; v12 = uVerticalMargin + this->uFrameY; while ( 1 ) { if ( !Stra ) break; v13 = (signed int)(v8 - pFont->GetLineWidth(Stra)) >> 1; if ( v13 < 0 ) v13 = 0; pFont->DrawTextLine(uDefaultColor, v11 + v13, v12, Stra, window->GetWidth()); v12 += pFont->uFontHeight - uLineSpacing; Stra = strtok(0, "\n"); } } // 5C6DB4: using guessed type int ui_current_text_color; //----- (0044CE08) -------------------------------------------------------- void GUIWindow::DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int max_text_height, signed int uFontShadowColor ) { GUIFont *v10; // ebx@1 signed int v12; // esi@9 signed int v13; // edi@9 int v14; // edx@9 int v15; // eax@25 unsigned int v16; // ecx@25 int v17; // eax@27v21 int v18; // edi@32 int v19; // esi@38 char Dest[6]; // [sp+Ch] [bp-2Ch]@32 const char *v27; // [sp+20h] [bp-18h]@25 int v28; // [sp+24h] [bp-14h]@25 int v29; // [sp+28h] [bp-10h]@1 size_t v30; // [sp+2Ch] [bp-Ch]@4 const char *v32; // [sp+34h] [bp-4h]@7 size_t pInString; // [sp+4Ch] [bp+14h]@11 v29 = 0; v10 = a2; if ( !Str ) { MessageBoxW(nullptr, L"Invalid string passed!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Font.cpp:859", 0); return; } if (!strcmp(Str, "null")) return; v30 = strlen(Str); //int v11 = 0; if ( !uX ) uX = 12; if ( max_text_height != 0 ) v32 = Str; else v32 = FitTextInAWindow(Str, v10, this, uX, 0); v12 = uX + uFrameX; v13 = uY + uFrameY; v14 = 0; if (max_text_height != 0 && v13 + LOBYTE(v10->uFontHeight) > max_text_height) return; pInString = 0; if ( (signed int)v30 > 0 ) { do { unsigned char c = v32[v14]; if ( c >= v10->cFirstChar && c <= v10->cLastChar || c == 12 || c == 13 || c == 9 || c == 10 ) { switch ( c ) { case 9u: strncpy(Dest, &v32[v14 + 1], 3); Dest[3] = 0; pInString += 3; v29 = atoi(Dest); v19 = atoi(Dest); v12 = uX + uFrameX + v19; break; case 0xAu: uY = uY + LOBYTE(v10->uFontHeight) - 3; v13 = uY + uFrameY; v12 = uX + v29 + uFrameX; if ( max_text_height != 0 ) { if (LOBYTE(v10->uFontHeight) + v13 - 3 > max_text_height ) return; } break; case 0xCu: strncpy(Dest, &v32[v14 + 1], 5); Dest[5] = 0; uFontColor = atoi(Dest); pInString += 5; break; case 0xDu: strncpy(Dest, &v32[v14 + 1], 3); Dest[3] = 0; pInString += 3; v18 = atoi(Dest); v12 = uFrameZ - v10->GetLineWidth(&v32[pInString]) - v18; v13 = uY + uFrameY; if ( max_text_height != 0 ) { if (LOBYTE(v10->uFontHeight) + v13 - 3 > max_text_height ) return; break; } break; default: if (c == 34 && v32[v14 + 1] == 34 ) { ++v14; pInString = v14; } v27 = &v32[v14]; v15 = (unsigned __int8)v32[v14]; v16 = *((int *)&v10->cFirstChar + 3 * v15 + 9); v28 = *((int *)&v10->cFirstChar + 3 * v15 + 9); if ( v14 > 0 ) v12 += v10->pMetrics[v15].uLeftSpacing; v17 = (int)((char *)&v10[1] + v10->font_pixels_offset[v15]); if ( (short)uFontColor ) pRenderer->DrawText(v12, v13, (unsigned __int8 *)v17, v16, LOBYTE(v10->uFontHeight), v10->pFontPalettes[0], uFontColor, uFontShadowColor); else pRenderer->DrawTextAlpha(v12, v13, (unsigned char*)v17, v16, LOBYTE(v10->uFontHeight), v10->pFontPalettes[0], a7); v12 += v28; if ( (signed int)pInString < (signed int)v30 ) v12 += v10->pMetrics[(unsigned __int8)*v27].uRightSpacing; break; } } v14 = pInString++ + 1; } while ( (signed int)pInString < (signed int)v30 ); } } //----- (0044CB4F) -------------------------------------------------------- int GUIWindow::DrawTextInRect( GUIFont *pFont, unsigned int uX, unsigned int uY, unsigned int uColor, const char *text, int rect_width, int reverse_text ) { int pLineWidth; // ebx@1 int text_width; // esi@3 unsigned __int8 v12; // cl@7 signed int v13; // esi@19 signed int v14; // ebx@19 unsigned __int8 v15; // cl@21 // int v16; // eax@22 // int v17; // ecx@22 // int v18; // ecx@23 // int v19; // ecx@24 unsigned int v20; // ecx@26 unsigned char* v21; // eax@28 // int v22; // ebx@34 int v23; // eax@34 int v24; // ebx@36 char Str[6]; // [sp+Ch] [bp-20h]@34 // char v26; // [sp+Fh] [bp-1Dh]@34 // char v27; // [sp+11h] [bp-1Bh]@35 int v28; // [sp+20h] [bp-Ch]@17 GUIWindow *pWindow; // [sp+24h] [bp-8h]@1 size_t pNumLen; // [sp+28h] [bp-4h]@1 size_t Str1a; // [sp+40h] [bp+14h]@5 // size_t Str1b; // [sp+40h] [bp+14h]@19 // const char *Sourcea; // [sp+44h] [bp+18h]@20 // int v34; // [sp+48h] [bp+1Ch]@26 int i; pWindow = this; pNumLen = strlen(text); pLineWidth = pFont->GetLineWidth(text); if ( pLineWidth < rect_width ) { pWindow->DrawText(pFont, uX, uY, uColor, text, 0, 0, 0); return pLineWidth; } strcpy(pTmpBuf2.data(), text); text_width = 0; if ( reverse_text ) _strrev(pTmpBuf2.data()); Str1a = 0; for ( i = 0; i < pNumLen; ++i ) { if ( text_width >= rect_width ) break; v12 = pTmpBuf2[i]; if ( pFont->IsCharValid(v12) ) { switch (v12) { case '\t':// Horizontal tab 09 case '\n': //Line Feed 0A 10 case '\r': //Form Feed, page eject 0C 12 break; case '\f': //Carriage Return 0D 13 i += 5; break; default: if ( i > 0 ) text_width += pFont->pMetrics[v12].uLeftSpacing; text_width += pFont->pMetrics[v12].uWidth; if ( i < pNumLen ) text_width += pFont->pMetrics[v12].uRightSpacing; } } } pTmpBuf2[i - 1] = 0; pNumLen = strlen(pTmpBuf2.data()); v28 = pFont->GetLineWidth(pTmpBuf2.data()); if ( reverse_text ) _strrev(pTmpBuf2.data()); v13 = uX + pWindow->uFrameX; v14 = uY + pWindow->uFrameY; for (i=0; i<pNumLen; ++i) { v15 = pTmpBuf2[i]; if ( pFont->IsCharValid(v15) ) { switch (v12) { case '\t':// Horizontal tab 09 { strncpy(Str, &pTmpBuf2[i+1], 3); Str[3] = 0; // atoi(Str); i += 3; break; } case '\n': //Line Feed 0A 10 { v24 = pFont->uFontHeight; v13 = uX; uY = uY + pFont->uFontHeight - 3; v14 = uY+pFont->uFontHeight - 3; break; } case '\r': //Form Feed, page eject 0C 12 { strncpy(Str, &pTmpBuf2[i+1], 5); Str[5] = 0; i += 5; uColor = atoi(Str); break; } case '\f': //Carriage Return 0D 13 { strncpy(Str, &pTmpBuf2[i+1], 3); Str[3] = 0; i += 3; v23 = pFont->GetLineWidth(&pTmpBuf2[i]); v13 = pWindow->uFrameZ - v23 - atoi(Str); v14 = uY; break; } default: v20 = pFont->pMetrics[v15].uWidth; if ( i > 0 ) v13 += pFont->pMetrics[v15].uLeftSpacing; v21 = &pFont->pFontData[pFont->font_pixels_offset[v15]]; if ( uColor ) pRenderer->DrawText(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], uColor, 0); else pRenderer->DrawTextAlpha(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], false); v13 += v20; if ( i < (signed int)pNumLen ) v13 += pFont->pMetrics[v15].uRightSpacing; } } } return v28; } //----- (0041D12F) -------------------------------------------------------- GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...) { GUIButton *pButton; // esi@1 // unsigned int v13; // eax@1 // unsigned int v14; // ebx@4 // unsigned int v15; // eax@4 unsigned int TextureNum=0; // ebx@4 // unsigned int v17; // eax@4 // Texture *v18; // eax@4 // Texture **v19; // ecx@5 // Texture **v20; // edx@5 // GUIButton *v21; // eax@7 va_list texturs_ptr; pButton = (GUIButton *)malloc(0xBC); pButton->pParent = this; pButton->uWidth = uWidth; pButton->uHeight = uHeight; if ( a6 == 2 && !uHeight ) pButton->uHeight = uWidth; pButton->uButtonType = a6; pButton->uX = uX + this->uFrameX; pButton->uY = uY + this->uFrameY; pButton->uZ = pButton->uX + uWidth - 1; pButton->uW = pButton->uY + uHeight - 1; pButton->field_2C_is_pushed = 0; pButton->field_1C = a7; pButton->msg = msg; pButton->msg_param = msg_param; pButton->uHotkey = uHotkey; //strlen(pName); strcpy(pButton->pButtonName, pName); va_start(texturs_ptr, pName); while (NULL!=(pTextures=va_arg(texturs_ptr, Texture *))) { pButton->pTextures[TextureNum]=pTextures; ++TextureNum; } va_end(texturs_ptr); pButton->uNumTextures = TextureNum; if ( this->pControlsTail ) this->pControlsTail->pNext = pButton; else this->pControlsHead = pButton; pButton->pPrev = this->pControlsTail; this->pControlsTail = pButton; pButton->pNext = 0; ++this->uNumControls; return pButton; } //----- (00459C2B) -------------------------------------------------------- void GUIWindow::DrawFlashingInputCursor( signed int uX, int uY, struct GUIFont *a2 ) { if ( GetTickCount() % 1000 > 500 ) DrawText(a2, uX, uY, 0, "_", 0, 0, 0); } //----- (0041C432) -------------------------------------------------------- GUIWindow * GUIWindow::Create( unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eWindowType, int pButton, const char* hint ) { unsigned int uNextFreeWindowID; // ebp@1 //int *v8; // eax@1 //GUIWindow *pWindow; // esi@4 //int v10; // eax@4 unsigned int v11; // ebx@15 NPCData *speakingNPC; // ebp@15 int v14; // eax@20 int v16; // eax@25 int v18; // eax@30 int v20; // eax@35 int v22; // eax@40 int v24; // eax@45 // int v25; // eax@65 unsigned int v26; // ebx@65 char *v27; // eax@71 const char *v29; // [sp-8h] [bp-18h]@68 char *v30; // [sp-4h] [bp-14h]@68 // int uWidtha; // [sp+14h] [bp+4h]@66 int num_menu_buttons; // [sp+20h] [bp+10h]@15 for (uNextFreeWindowID = 0; uNextFreeWindowID < 20; ++uNextFreeWindowID) { if (pWindowList[uNextFreeWindowID].eWindowType == WINDOW_null) break; } GUIWindow* pWindow = &pWindowList[uNextFreeWindowID]; pWindow->uFrameWidth = uWidth; pWindow->uFrameHeight = uHeight; pWindow->uFrameX = uX; pWindow->uFrameY = uY; pWindow->uFrameZ = uX + uWidth - 1; pWindow->uFrameW = uY + uHeight - 1; pWindow->ptr_1C = (void *)pButton; pWindow->Hint = hint; pWindow->eWindowType = eWindowType; pWindow->receives_keyboard_input = false; ++uNumVisibleWindows; pWindow->numVisibleWindows = uNumVisibleWindows; pVisibleWindowsIdxs[uNumVisibleWindows] = uNextFreeWindowID + 1; if ( (signed int)eWindowType <= 20 ) { if (eWindowType != WINDOW_Chest) { switch (eWindowType) { case WINDOW_Book: { pWindow->InitializeBookView(); break; } case WINDOW_Dialogue: { pMainScreenNum = pCurrentScreen; pCurrentScreen = SCREEN_NPC_DIALOGUE; pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); if ( pWindow->par1C != 1 ) { num_menu_buttons = 0; v11 = LOBYTE(pFontArrus->uFontHeight) - 3; speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); if ( GetGreetType(sDialogue_SpeakingActorNPC_ID) == 1 )//QuestsNPC_greet { if ( speakingNPC->joins ) { pWindow->CreateButton(480, 130, 140, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0xDu, 0, "", 0); num_menu_buttons = 1; } if ( speakingNPC->evt_A ) { if ( num_menu_buttons < 4 ) { v14 = NPC_EventProcessor(speakingNPC->evt_A); if ( v14 == 1 || v14 == 2 ) pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x13u, 0, "", 0); } } if ( speakingNPC->evt_B ) { if ( num_menu_buttons < 4 ) { v16 = NPC_EventProcessor(speakingNPC->evt_B); if ( v16 == 1 || v16 == 2 ) pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x14u, 0, "", 0); } } if ( speakingNPC->evt_C ) { if ( num_menu_buttons < 4 ) { v18 = NPC_EventProcessor(speakingNPC->evt_C); if ( v18 == 1 || v18 == 2 ) pWindow->CreateButton( 0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x15u, 0, "", 0); } } if ( speakingNPC->evt_D ) { if ( num_menu_buttons < 4 ) { v20 = NPC_EventProcessor(speakingNPC->evt_D); if ( v20 == 1 || v20 == 2 ) pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x16u, 0, "", 0); } } if ( speakingNPC->evt_E ) { if ( num_menu_buttons < 4 ) { v22 = NPC_EventProcessor(speakingNPC->evt_E); if ( v22 == 1 || v22 == 2 ) pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x17u, 0, "", 0); } } if (speakingNPC->evt_F ) { if ( num_menu_buttons < 4 ) { v24 = NPC_EventProcessor(speakingNPC->evt_F); if ( v24 == 1 || v24 == 2 ) pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x18u, 0, "", 0); } } } else { if ( speakingNPC->joins ) { pWindow->CreateButton(0x1E0u, 0x82u, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее if (speakingNPC->Hired()) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[408], speakingNPC->pName); //Отпустить pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pTmpBuf.data(), 0); } else pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять num_menu_buttons = 2; } } pWindow->_41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 1); } break; } case WINDOW_ChangeLocation: { pMainScreenNum = pCurrentScreen; pCurrentScreen = SCREEN_CHANGE_LOCATION; pBtn_ExitCancel = pWindow->CreateButton( 566, 445, 75, 33, 1, 0, UIMSG_CHANGE_LOCATION_ClickCencelBtn, 0, 'N', pGlobalTXT_LocalizationStrings[156], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);//Остаться в этой области pBtn_YES = pWindow->CreateButton( 486, 445, 75, 33, 1, 0, UIMSG_OnTravelByFoot, 0, 'Y', pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63, 73, 1, 0, UIMSG_OnTravelByFoot, 1, ' ', pWindow->Hint, 0, 0, 0); pWindow->CreateButton( 8, 8, 460, 344, 1, 0, UIMSG_OnTravelByFoot, 1, 0, pWindow->Hint, 0); break; } case WINDOW_SpellBook: {// окно книги заклов InitializeBookTextures(); pWindow->OpenSpellBook(); break; } case WINDOW_GreetingNPC: {// окно приветствия НПС pMainScreenNum = pCurrentScreen; pKeyActionMap->EnterText(0, 15, pWindow); pCurrentScreen = SCREEN_BRANCHLESS_NPC_DIALOG; break; } } return pWindow; } //LABEL_62: pWindow->CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9, "", 0); return pWindow; } if (eWindowType == WINDOW_HouseInterior) { pCurrentScreen = SCREEN_HOUSE; pBtn_ExitCancel = pWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80],//Выйти из здания pIcons_LOD->GetTexture(uExitCancelTextureId), 0); for ( v26 = 0; v26 < uNumDialogueNPCPortraits; ++v26 ) { if ( v26 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) { v30 = pMapStats->pInfos[uHouse_ExitPic].pName; v29 = (char*)pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S]; } else { if ( v26 || !dword_591080 ) v27 = HouseNPCData[v26 +1 - ((dword_591080 != 0)? 1:0)]->pName; else v27 = (char*)p2DEvents[pButton - 1].pProprieterName; v30 = v27; v29 = (char*)pGlobalTXT_LocalizationStrings[435]; } sprintfex(byte_591180[v26].data(), v29, v30); HouseNPCPortraitsButtonsList[v26] = pWindow->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26], pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26], 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, v26, 0, byte_591180[v26].data(), 0, 0, 0); } if ( uNumDialogueNPCPortraits == 1 ) { window_SpeakInHouse = &pWindowList[uNextFreeWindowID]; _4B4224_UpdateNPCTopics(0); } } else { if (eWindowType == WINDOW_Transition) { pMainScreenNum = pCurrentScreen; pCurrentScreen = SCREEN_INPUT_BLV; pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionWindowCloseBtn, 0, 'N', pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);//Отмена pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionUI_Confirm, 0, 'Y', pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_TransitionUI_Confirm, 1, 0x20u, pWindow->Hint, 0); pWindow->CreateButton(8, 8, 0x1CCu, 0x158u, 1, 0, UIMSG_TransitionUI_Confirm, 1u, 0, pWindow->Hint, 0); return pWindow; } if (eWindowType == WINDOW_CastSpell) { pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pMouse->SetCursorBitmap("MICON2"); ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2u);//Выберите цель return pWindow; } if (eWindowType == WINDOW_Scroll) { pWindow->CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); return pWindow; } if (eWindowType == WINDOW_CastSpell_InInventory) { pMouse->SetCursorBitmap("MICON2"); pBtn_ExitCancel = pWindow->CreateButton(392, 318, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Отмена pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2);//Выбрать цель ++pIcons_LOD->uTexturePacksCount; pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; pCurrentScreen = SCREEN_CASTING; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; } } return pWindow; } //----- (004B3EF0) -------------------------------------------------------- void DrawJoinGuildWindow( int pEventCode ) { uDialogueType = 81;//enum JoinGuildDialog current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; ContractSelectText(pEventCode); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, pEventCode, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } //----- (0044603D) -------------------------------------------------------- void DialogueEnding() { sDialogue_SpeakingActorNPC_ID = 0; pDialogueWindow->Release(); pDialogueWindow = 0; pMiscTimer->Resume(); pEventTimer->Resume(); } //----- (004156F0) -------------------------------------------------------- void GUI_UpdateWindows() { GUIWindow *pWindow; // esi@4 //unsigned int pWindowType; // eax@4 const char *pHint; // edx@66 // GUIButton *pButtonPtr_1C; // ebp@79 // char *pHint1; // edx@80 int v26; // eax@98 unsigned int v27; // ebp@106 GUIWindow *pGUIWindow2; // ecx@109 // GUIFont *pGUIFont; // ST1C_4@115 int v31; // eax@115 GUIButton *pButton; // ebp@118 int v39; // eax@129 unsigned int pNumMessages; // eax@142 GUIButton *pGUIButton; // ebp@146 //unsigned int pX; // [sp-1Ch] [bp-124h]@17 //unsigned int pY; // [sp-18h] [bp-120h]@17 //Texture *pTexture; // [sp-14h] [bp-11Ch]@17 //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 int i; // [sp+0h] [bp-108h]@3 // ItemGen pItemGen; // [sp+4h] [bp-104h]@98 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 if (GetCurrentMenuID() != MENU_CREATEPARTY) Mouse::UI_OnKeyDown(VK_NEXT); for ( i = 1; i <= uNumVisibleWindows; ++i ) { pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; switch (pWindow->eWindowType) { case WINDOW_OptionsButtons: { pRenderer->DrawTextureIndexed(pViewport->uViewportTL_Y, pViewport->uViewportTL_X, pIcons_LOD->GetTexture(uTextureID_Options)); viewparams->bRedrawGameUI = 1; continue; } case WINDOW_CharacterRecord: { CharacterUI_CharacterScreen_Draw(pPlayers[uActiveCharacter]); continue; } case WINDOW_Options: { GameMenuUI_Options_Draw(); continue; } case WINDOW_Book: { BookUI_Draw((WindowType)(int)pWindow->ptr_1C); continue; } case WINDOW_Dialogue: { GameUI_DrawDialogue(); continue; } case WINDOW_QuickReference: { GameUI_QuickRef_Draw(); continue; } case WINDOW_Rest: { RestUI_Draw(); continue; } case WINDOW_ChangeLocation: { TravelUI_Draw(); continue; } case WINDOW_SpellBook: { DrawSpellBookContent(pPlayers[uActiveCharacter]); continue; } case WINDOW_GreetingNPC: { GameUI_DrawBranchlessDialogue(); continue; } case WINDOW_Chest: { if ( pCurrentScreen == SCREEN_CHEST ) { Chest::DrawChestUI(pWindow->par1C); } else if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) { pRenderer->ClearZBuffer(0, 479); draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); } continue; } case WINDOW_SaveLoadButtons: { SaveUI_Draw(); continue; } case WINDOW_MainMenu_Load: { LoadUI_Draw(); continue; } case WINDOW_HouseInterior: { pWindowList[pVisibleWindowsIdxs[i] - 1].HouseDialogManager(); if ( !window_SpeakInHouse ) continue; if ( window_SpeakInHouse->par1C >= 53 ) continue; if ( pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] <=pParty->uTimePlayed ) { if ( window_SpeakInHouse->par1C < 53 ) pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] = 0; continue; } pNumMessages = pMessageQueue_50CBD0->uNumMessages; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); continue; } case WINDOW_Transition: { TransitionUI_Draw(); continue; } case WINDOW_Scroll: { CreateScrollWindow(); continue; } case WINDOW_CastSpell_InInventory: { pRenderer->ClearZBuffer(0, 479); draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); continue; } case WINDOW_ModalWindow: { ModalWindow_ShowHint(); continue; } case WINDOW_50: { v27 = Color16(255, 255, 255); if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { ptr_507BD0->DrawMessageBox(0); ptr_507BD0->DrawText(pFontCreate, 30, 40, v27, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); v31 = pFontCreate->GetLineWidth(pKeyActionMap->pPressedKeysBuffer); ptr_507BD0->DrawFlashingInputCursor(v31 + 30, 40, pFontCreate); continue; } if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) { pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)(int)ptr_507BD0->ptr_1C, 0, 0); pEventTimer->Resume(); ptr_507BD0->Release(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; } if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) { pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pEventTimer->Resume(); ptr_507BD0->Release(); continue; } } case WINDOW_59: { pWindow->DrawMessageBox(0); pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); if ( !pKeyActionMap->field_204 ) { ItemGen2.Reset(); pWindow->Release(); pEventTimer->Resume(); pCurrentScreen = 0; viewparams->bRedrawGameUI = true; v26 = atoi(pKeyActionMap->pPressedKeysBuffer); if ( v26 > 0 ) { if ( v26 < 800 ) { ItemGen2.uAttributes |= 1; ItemGen2.uItemID = v26; if ( pItemsTable->pItems[v26].uEquipType == 12 ) { ItemGen2.uNumCharges = rand() % 6 + ItemGen2.GetDamageMod() + 1; ItemGen2.uMaxCharges = LOBYTE(ItemGen2.uNumCharges); } else { if ( v26 >= 221 && v26 < 271 ) ItemGen2.uEnchantmentType = rand() % 10 + 1; } pItemsTable->SetSpecialBonus(&ItemGen2); pParty->SetHoldingItem(&ItemGen2); } } } continue; } case WINDOW_PressedButton2: { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; if ( pButton->uX >= 0 && pButton->uX <= window->GetWidth() ) { if ( pButton->uY >= 0 && pButton->uY <= window->GetHeight() ) { pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; if ( pWindow->Hint ) { if ( pWindow->Hint != (char *)1 ) pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); } pWindow->Release(); continue; } } viewparams->bRedrawGameUI = 1; if ( pWindow->Hint ) { if ( pWindow->Hint != (char *)1 ) pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); } pWindow->Release(); continue; } case WINDOW_CharactersPressedButton: { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); viewparams->bRedrawGameUI = 1; if ( pWindow->Hint ) { if ( pWindow->Hint != (char *)1 ) pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); } pWindow->Release(); continue; } case WINDOW_PressedButton: { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; if ( pWindow->Hint ) { if ( pWindow->Hint != (char *)1 ) pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); } pWindow->Release(); continue; } case WINDOW_5D: { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); viewparams->bRedrawGameUI = 1; pWindow->Release(); continue; } case WINDOW_SaveLoadBtn: { if (pWindow->Hint != (char *)1) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); pHint = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( pHint && pHint != (char *)1 ) pButton->DrawLabel(pHint, pFontCreate, 0, 0); pWindow->Release(); if (pCurrentScreen == SCREEN_SAVEGAME) pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveGame, 0, 0); else pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); continue; } case WINDOW_LoadGame_CancelBtn: { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; if ( pWindow->Hint && pWindow->Hint != (char *)1 ) pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); pWindow->Release(); pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); continue; } case WINDOW_CloseRestWindowBtn: { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pGUIButton = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton->pTextures[0]); pHint = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( pHint && pHint != (char *)1 ) pGUIButton->DrawLabel(pHint, pFontCreate, 0, 0); pWindow->Release(); pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); continue; } case WINDOW_ExitCharacterWindow: { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); pHint = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( pHint && pHint != (char *)1 ) pButton->DrawLabel(pHint, pFontCreate, 0, 0); pWindow->Release(); pNumMessages = pMessageQueue_50CBD0->uNumMessages; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); continue; } case WINDOW_RestWindow: { memset(&GUIButton2, 0, 0xBCu); GUIButton2.uZ = 197; GUIButton2.uW = 197; GUIButton2.uX = 27; GUIButton2.uY = 161; GUIButton2.uWidth = 171; GUIButton2.uHeight = 37; GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent; pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15)); viewparams->bRedrawGameUI = 1; GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);//Отдых и лечение 8 часов GUIButton2.pParent = 0; pGUIWindow2 = pWindow; pGUIWindow2->Release(); continue; } case WINDOW_BooksWindow: { pButton = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureIndexed(pWindow->uFrameY, pWindow->uFrameX, pButton->pTextures[0]); viewparams->bRedrawGameUI = true; continue; } case WINDOW_CharacterWindow_Inventory: { pWindow->DrawMessageBox(0); pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); if ( !pKeyActionMap->field_204 ) { ItemGen2.Reset(); pWindow->Release(); pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; v39 = atoi(pKeyActionMap->pPressedKeysBuffer); if ( v39 > 0 ) { if ( v39 < 800 ) SpawnActor(v39); } } continue; } case WINDOW_KeyMappingOptions: { GameMenuUI_DrawKeyBindings(); continue; } case WINDOW_VideoOptions: { GameMenuUI_DrawVideoOptions(); continue; } default: continue; } } if ( GetCurrentMenuID() == -1 ) GameUI_DrawFoodAndGold(); if ( sub_4637E0_is_there_popup_onscreen() ) UI_OnMouseRightClick(0); } //void LoadFonts_and_DrawCopyrightWindow() //{ //MainMenuUI_LoadFontsAndSomeStuff(); // DrawCopyrightWindow(); //} //----- (00415485) -------------------------------------------------------- void DrawMM7CopyrightWindow() { GUIWindow Dst; // [sp+8h] [bp-54h]@1 memset(&Dst, 0, sizeof(Dst)); Dst.uFrameWidth = 624; Dst.uFrameHeight = 256; Dst.uFrameX = 8; Dst.uFrameY = 30; // c 1999 The 3DO Company. Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(pGlobalTXT_LocalizationStrings[157], &Dst, 24, 0) + 2 * LOBYTE(pFontSmallnum->uFontHeight) + 24; Dst.uFrameY = 470 - Dst.uFrameHeight; Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; Dst.uFrameW = 469; //Dst.Hint = "abcagfdsgsg ljsrengvlkjesnfkjwnef"; Dst.DrawMessageBox(0); Dst.uFrameWidth -= 24; Dst.uFrameX += 12; Dst.uFrameY += 12; Dst.uFrameHeight -= 12; Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; Dst.DrawTitleText(pFontSmallnum, 0, 0xCu, ui_mainmenu_copyright_color, pGlobalTXT_LocalizationStrings[157], 3); } int modal_window_prev_screen; //----- (004141CA) -------------------------------------------------------- void ModalWindow(const char *pStrHint, UIMessageType OnRelease_message) { pEventTimer->Pause(); modal_window_prev_screen = pCurrentScreen; pModalWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_ModalWindow, OnRelease_message, pStrHint); pCurrentScreen = SCREEN_MODAL_WINDOW; } //----- (0041420D) -------------------------------------------------------- void ModalWindow_ShowHint() { GUIWindow pWindow; // [sp+4h] [bp-54h]@1 sprintf(pTmpBuf2.data(), "%s\n \n%s", pModalWindow->Hint, pGlobalTXT_LocalizationStrings[61]);// Press Escape pWindow.Hint = pTmpBuf2.data(); pWindow.uFrameWidth = 400; pWindow.uFrameHeight = 100; pWindow.uFrameX = 120; pWindow.uFrameY = 140; pWindow.uFrameZ = 519; pWindow.uFrameW = 239; pWindow.DrawMessageBox(0); } //----- (0041426F) -------------------------------------------------------- void ModalWindow_Release() { pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)pModalWindow->par1C, 0, 0); pModalWindow->Release(); pModalWindow = nullptr; pCurrentScreen = modal_window_prev_screen; pEventTimer->Resume(); } //----- (00467FB6) -------------------------------------------------------- void CreateScrollWindow() { unsigned int v0; // eax@1 char *v1; // ST18_4@3 GUIWindow a1; // [sp+Ch] [bp-54h]@1 memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1)); a1.Hint = 0; a1.uFrameX = 1; a1.uFrameY = 1; a1.uFrameWidth = 468; v0 = pFontSmallnum->CalcTextHeight(pScrolls[pGUIWindow_ScrollWindow->par1C], &a1, 0, 0) + 2 * LOBYTE(pFontCreate->uFontHeight) + 24; a1.uFrameHeight = v0; if ( (signed int)(v0 + a1.uFrameY) > 479 ) { v0 = 479 - a1.uFrameY; a1.uFrameHeight = 479 - a1.uFrameY; } a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; a1.uFrameW = v0 + a1.uFrameY - 1; a1.DrawMessageBox(0); a1.uFrameX += 12; a1.uFrameWidth -= 24; a1.uFrameY += 12; a1.uFrameHeight -= 12; a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xFFu, 0xFFu, 0x9Bu), v1); a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); a1.DrawText(pFontSmallnum, 1, LOBYTE(pFontCreate->uFontHeight) - 3, 0, pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], 0, 0, 0); } //----- (00467F48) -------------------------------------------------------- void CreateMsgScrollWindow( signed int mscroll_id ) { if ( !pGUIWindow_ScrollWindow && mscroll_id >= 700 ) { if ( mscroll_id <= 782 ) { uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE); pGUIWindow_ScrollWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Scroll, mscroll_id - 700, 0); } } } //----- (00467F9F) -------------------------------------------------------- void free_book_subwindow() { if ( pGUIWindow_ScrollWindow ) { pGUIWindow_ScrollWindow->Release(); pGUIWindow_ScrollWindow = 0; } } //----- (004226EF) -------------------------------------------------------- void SetUserInterface(PartyAlignment align, bool bReplace) { extern void set_default_ui_skin(); set_default_ui_skin(); if (align == PartyAlignment_Evil) { if ( bReplace ) { pTexture_RightFrame->Reload("ib-r-C.pcx"); pTexture_BottomFrame->Reload("ib-b-C.pcx"); pTexture_TopFrame->Reload("ib-t-C.pcx"); pTexture_LeftFrame->Reload("ib-l-C.pcx"); pTexture_StatusBar->Reload("IB-Foot-c.pcx"); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); } else { pTexture_RightFrame->Load("ib-r-C.pcx", 0); pTexture_BottomFrame->Load("ib-b-c.pcx", 0); pTexture_TopFrame->Load("ib-t-C.pcx", 0); pTexture_LeftFrame->Load("ib-l-C.pcx", 0); pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); } uGameUIFontMain = Color16(0xC8u, 0, 0); uGameUIFontShadow = Color16(10, 0, 0); } else if (align == PartyAlignment_Neutral) { if ( bReplace ) { pTexture_RightFrame->Reload("ib-r-a.pcx"); pTexture_BottomFrame->Reload("ib-b-a.pcx"); pTexture_TopFrame->Reload("ib-t-a.pcx"); pTexture_LeftFrame->Reload("ib-l-a.pcx"); pTexture_StatusBar->Reload("IB-Foot-a.pcx"); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); } else { pTexture_RightFrame->Load("ib-r-A.pcx", 0); pTexture_BottomFrame->Load("ib-b-A.pcx", 0); pTexture_TopFrame->Load("ib-t-A.pcx", 0); pTexture_LeftFrame->Load("ib-l-A.pcx", 0); pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); } uGameUIFontMain = Color16(0xAu, 0, 0); uGameUIFontShadow = Color16(230, 214, 193); } else if (align == PartyAlignment_Good) { if ( bReplace ) { pTexture_RightFrame->Reload("ib-r-B.pcx"); pTexture_BottomFrame->Reload("ib-b-B.pcx"); pTexture_TopFrame->Reload("ib-t-B.pcx"); pTexture_LeftFrame->Reload("ib-l-B.pcx"); pTexture_StatusBar->Reload("IB-Foot-b.pcx"); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-B", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); } uGameUIFontMain = Color16(0, 0, 0xC8u); uGameUIFontShadow = Color16(255, 255, 255); } else Error("Invalid alignment type: %u", align); } //----- (0041D20D) -------------------------------------------------------- void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) { unsigned int full_time; // esi@1 signed __int64 hours; // kr00_8@1 const char *text; // eax@2 signed __int64 minutes; // [sp+10h] [bp-10h]@1 signed __int64 seconds; // [sp+18h] [bp-8h]@1 unsigned int day; // [sp+24h] [bp+4h]@1 full_time = (signed __int64)((double)remaining_time * 0.234375); day = (unsigned int)((full_time / 60) / 60) / 24; hours = ((full_time / 60) / 60) % 24; minutes = (signed __int64)(full_time / 60) % 60; seconds = (signed __int64)full_time % 60; strcpy(pTmpBuf.data(), "\r020"); if ( day ) { text = pGlobalTXT_LocalizationStrings[57]; // Days if ( day <= 1 ) text = pGlobalTXT_LocalizationStrings[56]; // Day sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } if ( hours ) { if ( hours <= 1 ) text = pGlobalTXT_LocalizationStrings[109];// Hour else text = pGlobalTXT_LocalizationStrings[110];// Hours sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } if ( minutes && !day ) { if ( minutes <= 1 ) text = pGlobalTXT_LocalizationStrings[437];// Minute else text = pGlobalTXT_LocalizationStrings[436];// Minutes sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } if ( seconds && !hours ) { if ( seconds <= 1 ) text = pGlobalTXT_LocalizationStrings[439];// Second else text = pGlobalTXT_LocalizationStrings[438];// Seconds sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); } //----- (0042EB8D) -------------------------------------------------------- void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) { //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line); if (uNumMessages < 40) { files[uNumMessages] = file; lines[uNumMessages] = line; pMessages[uNumMessages].eType = msg; pMessages[uNumMessages].param = param; pMessages[uNumMessages++].field_8 = a4; } } //----- (004637E0) -------------------------------------------------------- char sub_4637E0_is_there_popup_onscreen() { return dword_507BF0_is_there_popup_onscreen == 1; } // 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen; //----- (00417AD4) -------------------------------------------------------- unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) { switch (uPlayerClass % 4) { case 0: { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) return ui_character_skillinfo_can_learn; if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) return ui_character_skillinfo_cant_learn; } return ui_character_skillinfo_can_learn_gm; } break; case 1: { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) return ui_character_skillinfo_can_learn; if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) return ui_character_skillinfo_cant_learn; } return ui_character_skillinfo_can_learn_gm; } break; case 2: case 3: { if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) return ui_character_skillinfo_cant_learn; return ui_character_skillinfo_can_learn; } break; } Error("Invalid player class: %u", uPlayerClass); } //----- (0040F92A) -------------------------------------------------------- void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) {//срабатывает в покупке в магазине void *v4; // eax@3 //int *v5; // edi@5 // int v6; // ecx@6 // int v9; // [sp+18h] [bp-4h]@1 if (pIcons_LOD->dword_011BA4 && a2->uDecompressedSize) v4 = a2->UnzipPalette(); else v4 = a2->pLevelOfDetail0_prolly_alpha_mask; //v5 = pZBuffer; for (uint i = 0; i < a2->uTextureHeight; i++) { for (uint j = 0; j < a2->uTextureWidth; j++) { *pZBuffer = a3; ++pZBuffer; } pZBuffer += window->GetWidth() - a2->uTextureWidth; } if (pIcons_LOD->dword_011BA4) { if (a2->uDecompressedSize) free(v4); } } // 4E28F8: using guessed type int pCurrentScreen; //----- (0040F82D) -------------------------------------------------------- void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) { assert(uTextureId != -1); ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); } //----- (0040F89C) -------------------------------------------------------- void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) {//срабатывает при продаже в магазине void *v3; // eax@3 //void *v4; // esi@5 //int *v5; // edi@5 //int v6; // eax@5 // int v7; // ecx@6 // int v11; // [sp+18h] [bp-8h]@1 //void *v12; // [sp+1Ch] [bp-4h]@5 if (pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize) v3 = pTex->UnzipPalette(); else v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; //v12 = v3; //v4 = v3; //v5 = pZBuffer; //v6 = 0; for (uint i = 0; i < pTex->uTextureHeight; i++) { for (uint j = 0; j < pTex->uTextureWidth; j++) { //LOBYTE(v6) = *(char *)v4; //v4 = (char *)v4 + 1; //if ( v6 ) *pZBuffer = uZValue; ++pZBuffer; } pZBuffer += window->GetWidth() - pTex->uTextureWidth; } if (pIcons_LOD->dword_011BA4) { if (pTex->uDecompressedSize) free(v3); } } //----- (004BC49B) -------------------------------------------------------- void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType) { NPCData *speakingNPC; // ebp@1 int npc_event_id; // ecx@10 char *v13; // [sp-8h] [bp-18h]@60 speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); uDialogueType = newDialogueType; if (!speakingNPC->uFlags) speakingNPC->uFlags = 1; if (newDialogueType == DIALOGUE_PROFESSION_DETAILS) dialogue_show_profession_details = ~dialogue_show_profession_details; else if (newDialogueType == DIALOGUE_76) { if (speakingNPC->Hired()) { if ((signed int)pNPCStats->uNumNewNPCs > 0) { for (uint i = 0; i < (unsigned int)pNPCStats->uNumNewNPCs; ++i) { if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; } } if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); dword_7241C8 = 0; return; } if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" else { if (speakingNPC->uProfession != 51) //burglars have no hiring price { if (pParty->uNumGold < pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" dialogue_show_profession_details = false; uDialogueType = 13; if (uActiveCharacter) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); if (!dword_7241C8) pGame->Draw(); dword_7241C8 = 0; return; } Party::TakeGold(pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice); } LOBYTE(speakingNPC->uFlags) |= 0x80u; if (pParty->pHirelings[0].pName) { memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1])); v13 = pParty->pHireling2Name; } else { memcpy(&pParty->pHirelings[0], speakingNPC, sizeof(pParty->pHirelings[0])); v13 = pParty->pHireling1Name; } strcpy(v13, speakingNPC->pName); pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); if (sDialogue_SpeakingActorNPC_ID >= 0) pDialogue_SpeakingActor->uAIState = Removed; if (uActiveCharacter) pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); } } else if ((signed int)newDialogueType > DIALOGUE_84 && (signed int)newDialogueType <= DIALOGUE_ARENA_SELECT_CHAMPION) //выбор уровня сложности боя { ArenaFight(); return; } else if (newDialogueType == DIALOGUE_USE_NPC_ABILITY) { if (UseNPCSkill((NPCProf)speakingNPC->uProfession) == 0) { if (speakingNPC->uProfession != GateMaster) speakingNPC->bHasUsedTheAbility = 1; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); } else ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); //"Your packs are already full!" } else if (newDialogueType == DIALOGUE_13) { if (!speakingNPC->Hired()) { sub_4B3E1E(); dialogue_show_profession_details = false; } else { for (uint i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i) { if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; } if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); dword_591084 = 0; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); dword_7241C8 = 0; return; } } else if (newDialogueType >= DIALOGUE_EVT_A && newDialogueType <= DIALOGUE_EVT_F) { switch (newDialogueType) { case DIALOGUE_EVT_A: npc_event_id = speakingNPC->evt_A; break; case DIALOGUE_EVT_B: npc_event_id = speakingNPC->evt_B; break; case DIALOGUE_EVT_C: npc_event_id = speakingNPC->evt_C; break; case DIALOGUE_EVT_D: npc_event_id = speakingNPC->evt_D; break; case DIALOGUE_EVT_E: npc_event_id = speakingNPC->evt_E; break; case DIALOGUE_EVT_F: npc_event_id = speakingNPC->evt_F; break; } if ((npc_event_id >= 200) && (npc_event_id <= 310)) _4B3FE5_training_dialogue(npc_event_id); //200-310 else if ((npc_event_id >= 400) && (npc_event_id <= 410)) { //400-410 dword_F8B1D8 = newDialogueType; DrawJoinGuildWindow(npc_event_id - 400); } else { switch (npc_event_id) { case 139: OracleDialogue(); break; case 311: CheckBountyRespawnAndAward(); break; case 399: Arena_SelectionFightLevel(); break; default: activeLevelDecoration = (LevelDecoration*)1; current_npc_text = 0; EventProcessor(npc_event_id, 0, 1); activeLevelDecoration = nullptr; break; } } } if (!dword_7241C8) pGame->Draw(); dword_7241C8 = 0; } //----- (004B3E1E) -------------------------------------------------------- void sub_4B3E1E() { NPCData *v0; // ST40_4@1 signed int v1; // edi@1 //GUIWindow *v2; // ecx@1 __debugbreak(); v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); v1 = 0; pDialogueWindow->eWindowType = WINDOW_MainMenu; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Dialogue, 1, 0); if (pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) { pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее v1 = 1; } pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); } //----- (004B2001) -------------------------------------------------------- void __fastcall ClickNPCTopic(signed int uMessageParam) { //signed int v1; // eax@1 NPCData *pCurrentNPCInfo; // ebp@1 int pEventNumber; // ecx@8 Player *v4; // esi@20 //int v5; // eax@28 //int v6; // eax@31 //int v7; // eax@34 //int v8; // eax@37 //int v9; // eax@40 //unsigned int v10; // eax@43 char *v12; // eax@53 char *v13; // eax@56 char *v14; // eax@57 char *v15; // eax@58 //unsigned int v16; // ebp@62 char *v17; // ecx@63 char *v18; // eax@65 // const char *v19; // ecx@68 //unsigned int v20; // eax@69 signed int pPrice; // ecx@70 char *v22; // [sp-Ch] [bp-18h]@73 //int v23; // [sp-8h] [bp-14h]@49 char *v24; // [sp-8h] [bp-14h]@73 //int v25; // [sp-4h] [bp-10h]@49 uDialogueType = uMessageParam + 1; pCurrentNPCInfo = HouseNPCData[pDialogueNPCCount - ((dword_591080 != 0) ? 1 : 0)];//- 1 if (uMessageParam <= 24) { switch (uMessageParam) { case 13: current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); NPCHireableDialogPrepare(); dialogue_show_profession_details = false; BackToHouseMenu(); return; case 19: pEventNumber = pCurrentNPCInfo->evt_A; break; case 20: pEventNumber = pCurrentNPCInfo->evt_B; break; case 21: pEventNumber = pCurrentNPCInfo->evt_C; break; case 22: pEventNumber = pCurrentNPCInfo->evt_D; break; case 23: pEventNumber = pCurrentNPCInfo->evt_E; break; case 24: pEventNumber = pCurrentNPCInfo->evt_F; break; default: BackToHouseMenu(); return; } /*switch ( pEventNumber ) { case 139: OracleDialogue(); goto _return; case 311: CheckBountyRespawnAndAward(); goto _return; }*/ if (pEventNumber < 200 || pEventNumber > 310) { if (pEventNumber < 400 || pEventNumber > 410) { if (pEventNumber == 139) { OracleDialogue(); } else { if (pEventNumber == 311) { CheckBountyRespawnAndAward(); } else { current_npc_text = 0; activeLevelDecoration = (LevelDecoration*)1; EventProcessor(pEventNumber, 0, 1); activeLevelDecoration = nullptr; } } } else { dword_F8B1D8 = uMessageParam; DrawJoinGuildWindow(pEventNumber - 400); } } else { _4B3FE5_training_dialogue(pEventNumber); } BackToHouseMenu(); return; } if (uMessageParam != 76) { if (uMessageParam == 77) { //v16 = pCurrentNPCInfo->uProfession; __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok if (dialogue_show_profession_details) v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; else v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pBenefits; current_npc_text = v17; v18 = BuildDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0); dialogue_show_profession_details = ~dialogue_show_profession_details; current_npc_text = v18; } else { if (uMessageParam == 79) { if (contract_approved) { Party::TakeGold(gold_transaction_amount); if (uActiveCharacter) { v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; *(short *)v12 &= 0x3Fu; switch (dword_F8B1B0_MasteryBeingTaught) { case 2: v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; *v15 |= 0x40u; break; case 3: v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; *v14 |= 0x80u; break; case 4: v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; v13[1] |= 1u; break; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_85, 0); } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ } } else { if (uMessageParam == 82 && contract_approved) //join guild { Party::TakeGold(gold_transaction_amount); v4 = pParty->pPlayers.data(); do { v4->SetVariable(VAR_Award, dword_F8B1AC_award_bit_number); ++v4; } while ((signed int)v4 < (signed int)pParty->pHirelings.data()); switch (dword_F8B1D8) { case 19: pEventNumber = pCurrentNPCInfo->evt_A; if (pEventNumber >= 400 && pEventNumber <= 416) pCurrentNPCInfo->evt_A = 0; break; case 20: pEventNumber = pCurrentNPCInfo->evt_B; if (pEventNumber >= 400 && pEventNumber <= 416) pCurrentNPCInfo->evt_B = 0; break; case 21: pEventNumber = pCurrentNPCInfo->evt_C; if (pEventNumber >= 400 && pEventNumber <= 416) pCurrentNPCInfo->evt_C = 0; break; case 22: pEventNumber = pCurrentNPCInfo->evt_D; if (pEventNumber >= 400 && pEventNumber <= 416) pCurrentNPCInfo->evt_D = 0; break; case 23: pEventNumber = pCurrentNPCInfo->evt_E; if (pEventNumber >= 400 && pEventNumber <= 416) pCurrentNPCInfo->evt_E = 0; break; case 24: pEventNumber = pCurrentNPCInfo->evt_F; if (pEventNumber >= 400 && pEventNumber <= 416) pCurrentNPCInfo->evt_F = 0; break; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ //v11 = uActiveCharacter; if (uActiveCharacter) { pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_86, 0); BackToHouseMenu(); return; } } } } BackToHouseMenu(); return; } if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" BackToHouseMenu(); return; } if (pCurrentNPCInfo->uProfession != 51) //burglars have no hiring price { __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok pPrice = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].uHirePrice; if (pParty->uNumGold < (unsigned int)pPrice) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); dialogue_show_profession_details = false; uDialogueType = 13; current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); if (uActiveCharacter) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); BackToHouseMenu(); return; } else Party::TakeGold(pPrice); } //LOBYTE(v2->uFlags) |= 0x80u; pCurrentNPCInfo->uFlags |= 128; pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); if (pParty->pHirelings[0].pName) { memcpy(&pParty->pHirelings[1], pCurrentNPCInfo, sizeof(pParty->pHirelings[1])); v24 = pCurrentNPCInfo->pName; v22 = pParty->pHireling2Name; } else { memcpy(pParty->pHirelings.data(), pCurrentNPCInfo, 0x4Cu); v24 = pCurrentNPCInfo->pName; v22 = pParty->pHireling1Name; } strcpy(v22, v24); pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C); dialog_menu_id = HOUSE_DIALOGUE_MAIN; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ if (uActiveCharacter) pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)61, 0); _return: BackToHouseMenu(); } //----- (004B3FE5) -------------------------------------------------------- //Originally called _4B254D_SkillMasteryTeacher to have contract_approved assigned, to be able to set some button name. //But it the name gets immediately overwritten void _4B3FE5_training_dialogue(int a4) { const char *v2; // edi@1 //__debugbreak(); uDialogueType = DIALOGUE_SKILL_TRAINER; current_npc_text = (char *)pNPCTopics[a4 + 168].pText; _4B254D_SkillMasteryTeacher(a4); //might be needed because of contract_approved ? pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, a4, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); v2 = ""; if (contract_approved) v2 = pGlobalTXT_LocalizationStrings[535]; pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } //----- (004B1ECE) -------------------------------------------------------- void OracleDialogue() { __int16 *v0; // edi@1 signed int v4; // eax@9 int v5; // ebx@11 signed int v8; // edi@14 ItemGen *v9; // [sp+Ch] [bp-Ch]@11 signed int v10; // [sp+10h] [bp-8h]@13 int v11; // [sp+14h] [bp-4h]@1 contract_approved = 0; v11 = 0; uDialogueType = 84; current_npc_text = (char *)pNPCTopics[667].pText; v0 = _4F0882_evt_VAR_PlayerItemInHands_vals.data(); //while ( 1 ) for (uint i = 0; i <= 53; i++) { if ((unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0)) { //v1 = 0; //v2 = pParty->pPlayers.data(); for (uint pl = 0; pl < 4; pl++) { //LOBYTE(v3) = pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0+1)); if (pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0 + 1))) break; //++v2; //++v1; } //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() ); //if ( v1 == 4 ) //break; } ++v11; //v0 += 2; //if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) //break; } if (v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53]) { current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); } if (contract_approved == 601) { v5 = 0; //v12 = pParty->pPlayers.data();//[0].uClass; v9 = 0; //while ( 1 ) for (uint i = 0; i < 4; i++) { if (pParty->pPlayers[i].classType == PLAYER_CLASS_LICH) { v10 = 0; //v6 = pParty->pPlayers.data();//[0].pInventoryItems[0].field_1A; for (uint pl = 0; pl < 4; pl++) { for (v8 = 0; v8 < 126; v8++)//138 { if (pParty->pPlayers[pl].pInventoryItemList[v8].uItemID == ITEM_LICH_JAR_FULL) { if (!pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer) v9 = &pParty->pPlayers[pl].pInventoryItemList[v8]; if (pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer == v5) v10 = 1; } } } if (!v10) break; } // ++v12; ++v5; // if ( v12 > &pParty->pPlayers[3] ) // return; } if (v9) v9->uHolderPlayer = v5; } } //----- (004B46A5) -------------------------------------------------------- void __fastcall DrawTextAtStatusBar(const char *Str, int a5) { pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, Str) + 11, 357, a5, Str, 0, 0, 0); } //----- (004BBA85) -------------------------------------------------------- void CheckBountyRespawnAndAward() { int i; // eax@2 int rand_monster_id; // edx@3 uDialogueType = 83; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; //get new monster for hunting if (pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed) { pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); for (i = rand();; i = rand()) { rand_monster_id = i % 258 + 1; pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id; if ((unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u) { if (((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu) && ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u) && ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu) && ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u)) break; } } } bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; if (!pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) { bountyHunting_text = pNPCTopics[351].pText; if (!pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) bountyHunting_text = pNPCTopics[353].pText; } else//get prize { if (pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) { pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); for (uint i = 0; i < 4; ++i) pParty->pPlayers[i].SetVariable(VAR_Award, 86); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; } bountyHunting_text = pNPCTopics[352].pText; } } //----- (004B254D) -------------------------------------------------------- const char * _4B254D_SkillMasteryTeacher(int trainerInfo) { int teacherLevel; // edx@1 int skillBeingTaught; // ecx@1 int pClassType; // eax@7 int currClassMaxMastery; // eax@7 int pointsInSkillWOutMastery; // ebx@7 int classBaseId; // eax@8 unsigned int skillMastery; // eax@29 unsigned __int16 pointsInSkill; // [sp+1Ch] [bp-10h]@7 int masteryLevelBeingTaught; // [sp+24h] [bp-8h]@7 contract_approved = 0; teacherLevel = (trainerInfo - 200) % 3; skillBeingTaught = (trainerInfo - 200) / 3; Player* activePlayer = pPlayers[uActiveCharacter]; pClassType = activePlayer->classType; currClassMaxMastery = byte_4ED970_skill_learn_ability_by_class_table[pClassType][skillBeingTaught]; masteryLevelBeingTaught = teacherLevel + 2; dword_F8B1B0_MasteryBeingTaught = masteryLevelBeingTaught; if (currClassMaxMastery < masteryLevelBeingTaught) { classBaseId = pClassType - pClassType % 4; if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 1][skillBeingTaught] >= masteryLevelBeingTaught) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 1]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught && byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[634], pClassNames[classBaseId + 2], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s или %s для обучения этому уровню навыка. You have to be promoted to %s or %s to learn this skill level. else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 2]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. else sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Этот уровень навыка не может быть постигнут классом %s. This skill level can not be learned by the %s class. return pTmpBuf.data(); } if (!activePlayer->CanAct()) return pNPCTopics[122].pText; //Not in your condition! pointsInSkill = activePlayer->pActiveSkills[skillBeingTaught]; pointsInSkillWOutMastery = pointsInSkill & 0x3F; if (!pointsInSkillWOutMastery) return pNPCTopics[131].pText; //You must know the skill before you can become an expert in it! skillMastery = SkillToMastery(pointsInSkill); if ((signed int)skillMastery > teacherLevel + 1) return pNPCTopics[teacherLevel + 128].pText; // You are already an SKILLLEVEL in this skill. dword_F8B1AC_award_bit_number = skillBeingTaught; if (masteryLevelBeingTaught == 2 && pointsInSkillWOutMastery < 4 || masteryLevelBeingTaught == 3 && pointsInSkillWOutMastery < 7 || masteryLevelBeingTaught == 4 && pointsInSkillWOutMastery < 10 ) return pNPCTopics[127].pText; //"You don't meet the requirements, and cannot be taught until you do." switch (dword_F8B1AC_award_bit_number) { case PLAYER_SKILL_STAFF: case PLAYER_SKILL_SWORD: case PLAYER_SKILL_DAGGER: case PLAYER_SKILL_AXE: case PLAYER_SKILL_SPEAR: case PLAYER_SKILL_BOW: case PLAYER_SKILL_MACE: case PLAYER_SKILL_ARMSMASTER: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: gold_transaction_amount = 5000; break; case 4: gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_BLASTER: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 0; break; case 3: gold_transaction_amount = 0; break; case 4: gold_transaction_amount = 0; break; } break; case PLAYER_SKILL_SHIELD: case PLAYER_SKILL_LEATHER: case PLAYER_SKILL_CHAIN: case PLAYER_SKILL_PLATE: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 1000; break; case 3: gold_transaction_amount = 3000; break; case 4: gold_transaction_amount = 7000; break; } break; case PLAYER_SKILL_FIRE: case PLAYER_SKILL_AIR: case PLAYER_SKILL_WATER: case PLAYER_SKILL_EARTH: case PLAYER_SKILL_SPIRIT: case PLAYER_SKILL_MIND: case PLAYER_SKILL_BODY: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 1000; break; case 3: gold_transaction_amount = 4000; break; case 4: gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_LIGHT: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 114)) return pNPCTopics[127].pText; gold_transaction_amount = 5000; break; case 4: if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x22u, 1) || !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Au, 1)) return pNPCTopics[127].pText; gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_DARK: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 110)) return pNPCTopics[127].pText; gold_transaction_amount = 5000; break; case 4: if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x23u, 1) || !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Bu, 1)) return pNPCTopics[127].pText; gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_ITEM_ID: case PLAYER_SKILL_REPAIR: case PLAYER_SKILL_MEDITATION: case PLAYER_SKILL_PERCEPTION: case PLAYER_SKILL_TRAP_DISARM: case PLAYER_SKILL_MONSTER_ID: case PLAYER_SKILL_STEALING: case PLAYER_SKILL_ALCHEMY: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 500; break; case 3: gold_transaction_amount = 2500; break; case 4: gold_transaction_amount = 6000; break; } break; case PLAYER_SKILL_MERCHANT: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: if (activePlayer->GetBaseWillpower() < 50) return pNPCTopics[127].pText; gold_transaction_amount = 5000; break; case 4: gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_BODYBUILDING: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 500; break; case 3: if (activePlayer->GetBaseEndurance() < 50) return pNPCTopics[127].pText; gold_transaction_amount = 2500; break; case 4: gold_transaction_amount = 6000; break; } break; case PLAYER_SKILL_DIPLOMACY: Error("Diplomacy not used"); break; case PLAYER_SKILL_TIEVERY: Error("Thievery not used"); break; case PLAYER_SKILL_DODGE: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: gold_transaction_amount = 5000; break; case 4: if ((activePlayer->pActiveSkills[PLAYER_SKILL_UNARMED] & 63) < 0xA) return pNPCTopics[127].pText; gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_UNARMED: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: gold_transaction_amount = 5000; break; case 4: if ((activePlayer->pActiveSkills[PLAYER_SKILL_DODGE] & 63) < 0xA) return pNPCTopics[127].pText; gold_transaction_amount = 8000; break; } break; case PLAYER_SKILL_LEARNING: switch (masteryLevelBeingTaught) { case 2: gold_transaction_amount = 2000; break; case 3: if (activePlayer->GetBaseIntelligence() < 50) return pNPCTopics[127].pText; gold_transaction_amount = 5000; break; case 4: gold_transaction_amount = 8000; break; } break; default: Error("Unknown skill"); } if (gold_transaction_amount > pParty->uNumGold) return pNPCTopics[124].pText; //You don't have enough gold! contract_approved = 1; if (masteryLevelBeingTaught == 2) { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],//Получить степень ^Pr[%s] в навыке ^Pr[%s] за ^I[%lu] золот^L[ой;ых;ых] pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Эксперт } else if (masteryLevelBeingTaught == 3) { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Мастер } else if (masteryLevelBeingTaught == 4) sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Великий Магистр return pTmpBuf2.data(); } //----- (00495461) -------------------------------------------------------- char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6) { Player *pPlayer; // ebx@3 const char *pText; // esi@7 int v17; // eax@10 signed __int64 v18; // qax@18 unsigned __int8 *v20; // ebx@32 int v21; // ecx@34 int pReputation; // eax@45 int v29; // eax@68 __int16 v55[56]; // [sp+10h] [bp-128h]@34 stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107 char a1[100]; // [sp+B8h] [bp-80h]@3 int v63; // [sp+12Ch] [bp-Ch]@32 if (IsBadStringPtrA(lpsz, 1)) return "Invalid String Passed"; a1[0] = 0; pPlayer = &pParty->pPlayers[uPlayerID]; memset(pTmpBuf2.data(), 0, sizeof(pTmpBuf2)); NPCData *npc = nullptr; if (dword_5C35D4) npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0))]; //- 1 else npc = GetNPCData(sDialogue_SpeakingActorNPC_ID); //pText = a4; uint len = strlen(lpsz); for (int i = 0, dst = 0; i < len; ++i) { char c = lpsz[i]; if (c != '%') pTmpBuf2[dst++] = c; else { v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0'; switch (v17) { case 1://Подробнее strcat(pTmpBuf2.data(), npc->pName); dst = strlen(pTmpBuf2.data()); i += 2; break; case 2: strcat(pTmpBuf2.data(), pPlayer->pName); dst = strlen(pTmpBuf2.data()); i += 2; break; case 3: case 4: strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 5: v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24; pText = pGlobalTXT_LocalizationStrings[397];// "evening" if (SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0) { if (SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 11) { if (v18 < 20) pText = pGlobalTXT_LocalizationStrings[396];// "day" } else { pText = pGlobalTXT_LocalizationStrings[395];// "morning" } } strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 6: if (pPlayer->uSex) pText = pGlobalTXT_LocalizationStrings[387];// "lady" else pText = pGlobalTXT_LocalizationStrings[385];// "sir" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 7: if (pPlayer->uSex) pText = pGlobalTXT_LocalizationStrings[389];// "Lady" else pText = pGlobalTXT_LocalizationStrings[386];// "Sir" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 8: v63 = 0; v20 = (unsigned __int8 *)pPlayer->_achieved_awards_bits; for (uint _i = 0; _i < 28; ++_i) { if ((unsigned __int16)_449B57_test_bit(v20, word_4EE150[i])) { v21 = v63; ++v63; v55[v63] = word_4EE150[i]; } } if (v63) { if (dword_A74CDC == -1) dword_A74CDC = rand() % v63; pText = (char *)pAwards[v55[dword_A74CDC]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]]; } else pText = (char *)pNPCTopics[55].pText; strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 9: if (npc->uSex) pText = pGlobalTXT_LocalizationStrings[384];// "her" else pText = pGlobalTXT_LocalizationStrings[383];// "his" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 10: if (pPlayer->uSex) pText = pGlobalTXT_LocalizationStrings[389];// "Lady" else pText = pGlobalTXT_LocalizationStrings[388];// "Lord" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 11: pReputation = pParty->GetPartyReputation(); if (pReputation >= 25) pText = pGlobalTXT_LocalizationStrings[379]; else//v25 < 25 { if (pReputation < 6) { if (pReputation >= -5)//6 >= v25 >= -5 pText = pGlobalTXT_LocalizationStrings[399]; else// v25 < -5 { if (pReputation < -24)//-24 > v25 pText = pGlobalTXT_LocalizationStrings[434]; else// -5 > v25 > -24 pText = pGlobalTXT_LocalizationStrings[402]; } } else//25 > v25 > 6 pText = pGlobalTXT_LocalizationStrings[392]; } strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 12: pReputation = npc->rep; if (pReputation >= 25) pText = pGlobalTXT_LocalizationStrings[379];//Ненавистный else { if (pReputation < 6) { if (pReputation >= -5) pText = pGlobalTXT_LocalizationStrings[399];//Нейтральная else { if (pReputation < -24) pText = pGlobalTXT_LocalizationStrings[434];//Почтенная else pText = pGlobalTXT_LocalizationStrings[402];//Дружелюбный } } else pText = pGlobalTXT_LocalizationStrings[392];//Недружелюбный } strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 13: strcat(pTmpBuf2.data(), pNPCStats->sub_495366_MispronounceName(pPlayer->pName[0], pPlayer->uSex)); dst = strlen(pTmpBuf2.data()); i += 2; break; case 14: if (npc->uSex) pText = pGlobalTXT_LocalizationStrings[391];// "sister" else pText = pGlobalTXT_LocalizationStrings[390];// "brother" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 15: strcat(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[393]);// "daughter" dst = strlen(pTmpBuf2.data()); i += 2; break; case 16: if (npc->uSex) pText = pGlobalTXT_LocalizationStrings[391];// "sister" else pText = pGlobalTXT_LocalizationStrings[390];// "brother" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 17://текст наёмного НПС { uint pay_percentage = pNPCStats->pProfessions[npc->uProfession].uHirePrice / 100; if (!pay_percentage) pay_percentage = 1; sprintf(a1, "%lu", pay_percentage); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } case 18: case 19: case 20: case 21: case 22: case 26: strncpy(a1, lpsz + i + 1, 2); sprintf(a1, "%lu", atoi(a1)); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 23: if (pMapStats->GetMapInfo(pCurrentMapName)) pText = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName; else pText = pGlobalTXT_LocalizationStrings[394];// "Unknown" strcat(pTmpBuf2.data(), pText); dst = strlen(pTmpBuf2.data()); i += 2; break; case 24://название товара в продаже sprintfex(a1, format_4E2D80, Color16(255, 255, 155), a3->GetDisplayName()); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 25: v29 = pPlayer->GetBaseBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); switch (a5) { case 3: v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); break; case 4: v29 = pPlayer->GetBaseIdentifyPrice(p2DEvents[(signed int)a4 - 1].fPriceMultiplier); break; case 5: v29 = pPlayer->GetBaseRepairPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); break; case 6: v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; break; } sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 27://текст продажи v29 = pPlayer->GetBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); if (a5 == 3) { v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); if (a3->IsBroken()) v29 = 1; sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } if (a5 != 4) { if (a5 == 5) v29 = pPlayer->GetPriceRepair(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); else { if (a5 == 6) { v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; if (a3->IsBroken()) v29 = 1; if (!v29) v29 = 1; sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } } sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 28://профессия strcat(pTmpBuf2.data(), (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle); dst = strlen(pTmpBuf2.data()); i += 2; break; case 29: sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 30: if (!a6) { strcat(pTmpBuf2.data(), a4); dst = strlen(pTmpBuf2.data()); i += 2; break; } init_summoned_item(&v56, *a6); sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; case 31: case 32: case 33: case 34: strcat(pTmpBuf2.data(), pParty->pPlayers[v17 - 31].pName); dst = strlen(pTmpBuf2.data()); i += 2; break; default: if (v17 <= 50 || v17 > 70) { strncpy(a1, lpsz + i + 1, 2); sprintf(a1, "%lu", atoi(a1)); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } if (v17 - 51 >= 20) { strcat(pTmpBuf2.data(), a4); dst = strlen(pTmpBuf2.data()); i += 2; break; } init_summoned_item(&v56, pParty->PartyTimes._s_times[v17 - 51]); sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); strcat(pTmpBuf2.data(), a1); dst = strlen(pTmpBuf2.data()); i += 2; break; } } } return pTmpBuf2.data(); } //----- (0044C175) -------------------------------------------------------- void ShowStatusBarString(const char *pString, unsigned int uNumSeconds) { strcpy(GameUI_Footer_TimedString.data(), pString); GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount(); for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data())) GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; } //----- (0044C1D0) -------------------------------------------------------- void ShowNothingHereStatus() { if (!GameUI_Footer_TimeLeft) ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here } //----- (0044C28B) -------------------------------------------------------- int const_2() { return 2; }