view Engine/Game.cpp @ 2528:e72e62ec9273

GUIWindow::DrawText: some cleanings
author a.parshin
date Mon, 13 Oct 2014 16:14:07 +0300
parents c7264ab7132f
children 9ec6b8be16fe
line wrap: on
line source

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

#define _CRT_SECURE_NO_WARNINGS
#include "Arcomage\Arcomage.h"

#include "Engine/Graphics/Vis.h"
#include "Engine/Graphics/Weather.h"
#include "Engine/Graphics/LightmapBuilder.h"
#include "Engine/Graphics/DecalBuilder.h"
#include "Engine/Graphics/ParticleEngine.h"
#include "IO/Mouse.h"
#include "IO/Keyboard.h"
#include "Engine/Graphics/GammaControl.h"
#include "stru6.h"
#include "Engine/Graphics/stru9.h"
#include "Engine/Graphics/stru10.h"
#include "Engine/ErrorHandling.h"

#include "Game.h"
#include "Party.h"
#include "Engine/Graphics/Viewport.h"
#include "Timer.h"
#include "Engine/Graphics/Outdoor.h"
#include "Engine/Graphics/Overlays.h"
#include "Media/Audio/AudioPlayer.h"
#include "LOD.h"
#include "GUI/GUIWindow.h"
#include "TurnEngine/TurnEngine.h"
#include "Media/Video/Bink_Smacker.h"
#include "Events.h"
#include "texts.h"
#include "GUI/GUIFont.h"
#include "Log.h"
#include "Graphics/Lights.h"
#include "Spells/CastSpellInfo.h"
#include "Tables/FrameTableInc.h"
#include "Objects/Actor.h"
#include "GUI/GUIProgressBar.h"
#include "Objects/ObjectList.h"
#include "Graphics/Level/Decoration.h"
#include "Graphics/PaletteManager.h"
#include "..\GUI\UI\UIHouses.h"
#include "..\GUI\UI\UIShops.h"
#include "..\GUI\UI\UIPartyCreation.h"
#include "SaveLoad.h"
#include "Engine/Objects/SpriteObject.h"
#include "mm7.h"
#include "Graphics/Sprites.h"
#include "Registry.h"
#include "Objects/Chest.h"

#include "..\GUI\UI\UIGame.h"

#include "Graphics/DecorationList.h"
#include "Tables/IconFrameTable.h"
#include "Tables/PlayerFrameTable.h"
#include "MapsLongTimer.h"
#include "Tables/StorylineTextTable.h"
#include "Tables/FactionTable.h"
#include "stru123.h"
#include "LuaVM.h"
#include "Graphics/RenderD3D11.h"
#include "MMT.h"
#include "../GUI/NewUI\MainMenu.h"
#include <direct.h>





Game *pGame;





//----- (00435694) --------------------------------------------------------
void Game::ToggleFlags2(unsigned int uFlag)
{
  unsigned int v2; // eax@1

  v2 = this->uFlags2;
  if ( v2 & uFlag )
    this->uFlags2 = v2 & ~uFlag;
  else
    this->uFlags2 = uFlag | v2;
}

//----- (0044103C) --------------------------------------------------------
void Game::Draw()
{
  int v4; // edi@26

  uFlags2 &= ~0x02;
  if ( pParty->_497FC5_check_party_perception_against_level() )
    uFlags2 |= 2;

  pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX;
  pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY;
  pGame->pIndoorCameraD3D->vPartyPos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pParty->sRotationY / 2048.0);
  pGame->pIndoorCameraD3D->vPartyPos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pParty->sRotationY / 2048.0);
  pGame->pIndoorCameraD3D->vPartyPos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353

  //pIndoorCamera->Initialize2();
  pIndoorCameraD3D->CalculateRotations(pParty->sRotationX, pParty->sRotationY);
  pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
  pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();

  if ( pMovie_Track )
  {
    /*if ( !pRenderer->pRenderD3D )
    {
		pRenderer->BeginSceneD3D();
		pMouse->DrawCursorToTarget();
		pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
	}*/
  }
  else
  {
    if ( pParty->vPosition.x != pParty->vPrevPosition.x || pParty->sRotationY != pParty->sPrevRotationY || pParty->vPosition.y != pParty->vPrevPosition.y 
       || pParty->sRotationX != pParty->sPrevRotationX || pParty->vPosition.z != pParty->vPrevPosition.z || pParty->sEyelevel != pParty->sPrevEyelevel )
      pParty->uFlags |= 2u;
    pParty->vPrevPosition.x = pParty->vPosition.x;
    pParty->vPrevPosition.y = pParty->vPosition.y;
    pParty->vPrevPosition.z = pParty->vPosition.z;
    //v0 = &pRenderer;
    pParty->sPrevRotationY = pParty->sRotationY;
    pParty->sPrevRotationX = pParty->sRotationX;

    pParty->sPrevEyelevel = pParty->sEyelevel;
    pRenderer->BeginSceneD3D();

    //if ( !pRenderer->pRenderD3D )
      //pMouse->DrawCursorToTarget();
    if ( !PauseGameDrawing() || viewparams->field_48 == 1 )
    {
      //if ( pRenderer->pRenderD3D )
      {
        float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0;
        //v3 = v2 + 6.7553994e15;
        //pRenderer->field_1036A8_bitmapid = LODWORD(v3);
        pRenderer->hd_water_current_frame = floorf(v2 + 0.5f);
      }

      if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
        pIndoor->Draw();
      else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
        pOutdoor->Draw();
      else 
        Error("Invalid level type: %u", uCurrentlyLoadedLevelType);

      //if (pRenderer->pRenderD3D)
      {
        pDecalBuilder->DrawBloodsplats();
        pGame->pLightmapBuilder->DrawLightmapsType(2);
      }
    }
    pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
  }

  //DEBUG: force redraw gui
  viewparams->bRedrawGameUI = true;


  pRenderer->BeginScene();
  //if (pRenderer->pRenderD3D)
    pMouse->DrawCursorToTarget();
  if (pOtherOverlayList->bRedraw)
    viewparams->bRedrawGameUI = true;
  v4 = viewparams->bRedrawGameUI;
  GameUI_Footer();
  if (!viewparams->bRedrawGameUI)
    GameUI_DrawRightPanelItems();
  else
  {
    GameUI_DrawRightPanelFrames();
    GameUI_Footer_2();
    viewparams->bRedrawGameUI = false;
  }
  if (!pMovie_Track)//!pVideoPlayer->pSmackerMovie)
  {
    GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, true);//redraw = pParty->uFlags & 2);
    if (v4)
    {
      if ( !PauseGameDrawing() /*&& pRenderer->pRenderD3D*/) // clear game viewport with transparent color
        pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X,
                                pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1,
                                0x7FF);
      viewparams->field_48 = 0;
    }
  }

  viewparams->bRedrawGameUI = pOtherOverlayList->bRedraw;
  pOtherOverlayList->bRedraw = 0;

  GameUI_DrawPartySpells();
  if (v4 || pParty->pHirelings[0].evt_C || pParty->pHirelings[1].evt_C )
    GameUI_DrawHiredNPCs();
  GameUI_DrawPortraits(v4);
  GameUI_DrawLifeManaBars();
  GameUI_DrawCharacterSelectionFrame();
  if ( _44100D_should_alter_right_panel() )
    GameUI_DrawRightPanel();
  if ( !pMovie_Track )
  {
    pStru6Instance->DrawPlayerBuffAnims();
    pOtherOverlayList->DrawTurnBasedIcon(v4);
    GameUI_DrawTorchlightAndWizardEye();
  }


  static bool render_framerate = false;
  static float framerate = 0.0f;
  static uint frames_this_second = 0;
  static uint last_frame_time = GetTickCount();
  static uint framerate_time_elapsed = 0;

  if ( pCurrentScreen == SCREEN_GAME && uCurrentlyLoadedLevelType == LEVEL_Outdoor)
    pWeather->Draw();//Ritor1: my include

  //while(GetTickCount() - last_frame_time < 33 );//FPS control 
  uint frame_dt = GetTickCount() - last_frame_time;
  last_frame_time = GetTickCount();

  framerate_time_elapsed += frame_dt;
  if (framerate_time_elapsed >= 1000)
  {
    framerate = frames_this_second *  (1000.0f / framerate_time_elapsed);

    framerate_time_elapsed = 0;
    frames_this_second = 0;
    render_framerate = true;
  }

  ++frames_this_second;

  if ( debug_information )
  {
    if (render_framerate)
    {
      sprintf(pTmpBuf.data(), "FPS: % .4f", framerate);
      pPrimaryWindow->DrawText(pFontArrus, 494, 0, Color16(0, 0, 0), pTmpBuf.data(), 0, 0, 0);
    }

    if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
    {
      int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
      sprintf(pTmpBuf.data(), "Party Sector ID:        %u/%u\n", sector_id, pIndoor->uNumSectors);
      pPrimaryWindow->DrawText(pFontArrus, 16, 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, Color16(255, 255, 255));
    }
    sprintf(pTmpBuf.data(), "Party Position:         % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
    pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, Color16(255, 255, 255));
  
    if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
    {
      uint uFaceID;
      int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
      int floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID);
      sprintf(pTmpBuf.data(), "BLV_GetFloorLevel: %d   face_id %d\n", floor_level, uFaceID);
    }
    else
    {
      int on_water, _a6;
      int floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false);
      sprintf(pTmpBuf.data(), "ODM_GetFloorLevel: %d   on_water: %s    a6 = %d\n", floor_level, on_water ? "true" : "false", _a6);
    }
    pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, Color16(255, 255, 255));
  }

  GUI_UpdateWindows();
  pParty->UpdatePlayersAndHirelingsEmotions();

  _unused_5B5924_is_travel_ui_drawn = false;
  if (v4)
    pMouse->bRedraw = true;
  pMouse->ReadCursorWithItem();
  pMouse->DrawCursor();
  pMouse->Activate();
  pRenderer->EndScene();
  pRenderer->Present();
  pParty->uFlags &= ~2;
}

//----- (0047A815) --------------------------------------------------------
void Game::DrawParticles()
{
  pParticleEngine->Draw();
}

//----- (00463149) --------------------------------------------------------
void Game::Loop()
{
  const char *pLocationName; // [sp-4h] [bp-68h]@74
  bool bLoading; // [sp+10h] [bp-54h]@1
  signed int v16; // [sp+14h] [bp-50h]@8
  MSG Msg; // [sp+28h] [bp-3Ch]@20
  char Source[64]; // [sp+44h] [bp-20h]@76

  bLoading = sCurrentMenuID == MENU_LoadingProcInMainMenu;
  SetCurrentMenuID((MENU_STATE)-1);
  if (bLoading)
  {
    pParty->Reset();
    uGameState = GAME_STATE_PLAYING;
    LoadGame(uLoadGameUI_SelectedSlot);
  }

  for (uint i = 1; i < 5; ++i)
    for (uint j = 1; j < 6; ++j)
    {
      sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j);
      remove(pTmpBuf.data());
    }

  LoadPlayerPortraintsAndVoices();
  pIcons_LOD->_inlined_sub1();
  if ( use_music_folder )
    alSourcef (mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
  else
    pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);

  while ( 2 )
  {
    v16 = 1;
    pMessageQueue_50CBD0->Flush();

    pPartyActionQueue->uNumActions = 0;
    if (pParty->bTurnBasedModeOn)
    {
      pTurnEngine->End(false);
      pParty->bTurnBasedModeOn = false;
    }
    DoPrepareWorld(bLoading, 1);
    pEventTimer->Resume();
    dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME;
    // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
    pCurrentScreen = SCREEN_GAME;

    //if ( pRenderer->pRenderD3D )
      pGame->pVisInstance->_4C1A02();

    bool game_finished = false;
    do
    {
      while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
      {
        if ( Msg.message == WM_QUIT )
          Game_DeinitializeAndTerminate(0);
        TranslateMessage(&Msg);
        DispatchMessageA(&Msg);
      }
      if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
      {
        WaitMessage();
        continue;
      }
      pGame->_44EEA7();
      GameUI_WritePointedObjectStatusString();
      Keyboard::ProcessInputActions();
      GameUI_MsgProc();
      if ( pArcomageGame->bGameInProgress )
      {
        ArcomageGame::Loop();
        pRenderer->Present();
        continue;
      }

      pMediaPlayer->HouseMovieLoop();
   
      pEventTimer->Update();
      pMiscTimer->Update();

      OnTimer(0);
      GameUI_StatusBar_UpdateTimedString(0);
      if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
        pMiscTimer->Resume();
      if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn )
        pEventTimer->bTackGameTime = 0;
      if ( !pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING)
      {
        if ( !pEventTimer->bTackGameTime )
          _494035_timed_effects__water_walking_damage__etc();

        if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001)
          dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001;
        else
        {
          Actor::UpdateActorAI();
          UpdateUserInput_and_MapSpecificStuff();
        }
      }
      if ( v16 )
      {
        v16 = 0;
        viewparams->bRedrawGameUI = true;
      }
      pAudioPlayer->UpdateSounds();
      if ( (signed int)uGameState == GAME_STATE_PLAYING )
      {
        pGame->Draw();
        continue;
      }
      if (uGameState == GAME_FINISHED)
      {
        game_finished = true;
        continue;
      }
      if (uGameState == GAME_STATE_CHANGE_LOCATION)// смена локации
      {
        pAudioPlayer->StopChannels(-1, -1);
        PrepareWorld(0);
        uGameState = GAME_STATE_PLAYING;
        continue;
      }
      if ( (signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU )//GAME_STATE_NEWGAME_OUT_GAMEMENU, GAME_STATE_LOADING_GAME
      {
        game_finished = true;
        continue;
      }
      if ( uGameState == GAME_STATE_FINAL_WINDOW )
      {
        pRenderer->BeginScene();
        GUI_UpdateWindows();
        pRenderer->EndScene();
        pRenderer->Present();
        continue;
      }
      if ( uGameState != GAME_STATE_PARTY_DIED )
      {
        pGame->Draw();
        continue;
      }
      if ( uGameState == GAME_STATE_PARTY_DIED )
      {
        pAudioPlayer->StopChannels(-1, -1);
        memset(&pParty->pHirelings[0], 0, 0x4Cu);
        memset(&pParty->pHirelings[1], 0, 0x4Cu);
        for ( int i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i )
        {
          if ( pNPCStats->pNewNPCData[i].field_24 )
            pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu;
        }
        pMediaPlayer->bStopBeforeSchedule = 0;
        pMediaPlayer->PlayFullscreenMovie(MOVIE_Death, true);
        if ( pMovie_Track )
          pMediaPlayer->Unload();
        SaveGame(0, 0);
        ++pParty->uNumDeaths;
        for ( uint i = 0; i < 4; ++i )
          pParty->pPlayers[i].SetVariable(VAR_Award, 85);
        pParty->days_played_without_rest = 0;
        pParty->uTimePlayed += 0x276000ui64;
        LOWORD(pParty->uFlags) &= ~0x204;
        pParty->SetGold(0);
        pOtherOverlayList->Reset();
        memset(pParty->pPartyBuffs.data(), 0, 0x140u);

        if ( pParty->bTurnBasedModeOn == 1 )
        {
          pTurnEngine->End(true);
          pParty->bTurnBasedModeOn = 0;
        }
        for( int i = 0; i < 4; ++i)
        {
          memset(pParty->pPlayers[i].pConditions.data(), 0, 0xA0u);//(pConditions, 0, 160)
          memset(pParty->pPlayers[i].pPlayerBuffs.data(), 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
          pParty->pPlayers[i].sHealth = 1;
          uActiveCharacter = 1;
        }
        if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE))
        {
          pParty->vPosition.x = -17331;            // respawn in harmondale
          pParty->vPosition.y = 12547;
          pParty->vPosition.z = 465;
          pParty->sRotationY = 0;
          pLocationName = "out02.odm";
        }
        else
        {
          pParty->vPosition.x = 12552;             // respawn on emerald isle
          pParty->vPosition.y = 1816;
          pParty->vPosition.z = 0;
          pParty->sRotationY = 512;
          pLocationName = "out01.odm";
        }
        strcpy(Source, pLocationName);
        pParty->uFallStartY = pParty->vPosition.z;
        pParty->sRotationX = 0;
        pParty->uFallSpeed = 0;
        pParty->field_6E4 = 0;
        pParty->field_6E0 = 0;
        if ( _stricmp(Source, pCurrentMapName) )
        {
          strcpy(pCurrentMapName, Source);
          _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
          _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
          _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
          _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
          _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
          dword_5B65C0 = 1;
          PrepareWorld(1);
        }
        Actor::InitializeActors();

        int num_conscious_players = 0;
        int conscious_players_ids[4] = {-1, -1, -1, -1};
        for (int i = 0; i < 4; ++i)
        {
          if (pParty->pPlayers[i].CanAct())
            conscious_players_ids[num_conscious_players++] = i;
        }
        if (num_conscious_players)
        {
          int idx = conscious_players_ids[rand() % num_conscious_players];
          Assert(idx >= 0);
          pParty->pPlayers[idx].PlaySound(SPEECH_99, 0);
        }

        ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2);// "Once again you've cheated death!.." "Вы снова обхитрили смерть! …"
        uGameState = GAME_STATE_PLAYING;
      }
    }
    while (!game_finished);

    pEventTimer->Pause();
    ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
    if ( uGameState == GAME_STATE_LOADING_GAME )
    {
      sub_491E3A();
      LoadPlayerPortraintsAndVoices();
      uGameState = GAME_STATE_PLAYING;
      pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
      bLoading = true;
      continue;
    }
    break;
  }
  pCurrentScreen = SCREEN_VIDEO;
  sub_491E3A();
}


//----- (0044F192) --------------------------------------------------------
void Game::PrepareBloodsplats()
{
  for (uint i = 0; i < uNumBloodsplats; ++i)
  {
    pBloodsplatContainer->AddBloodsplat(pBloodsplats[i].x, pBloodsplats[i].y, pBloodsplats[i].z,
        pBloodsplats[i].radius, pBloodsplats[i].r, pBloodsplats[i].g, pBloodsplats[i].b);
   }
}


//----- (0044F120) --------------------------------------------------------
void Game::PushStationaryLights(int a2)
{
  Game__StationaryLight* pLight;
 
  for( int i=0; i<uNumStationaryLights; ++i ) 
      {
       pLight=&pStationaryLights[i];
       pStationaryLightsStack->AddLight(pLight->vPosition.x, pLight->vPosition.y, pLight->vPosition.z,
           pLight->flt_18, pLight->vRGBColor.x, pLight->vRGBColor.y, pLight->vRGBColor.z, _4E94D0_light_type);
      }
}
// 4E94D0: using guessed type char _4E94D0_light_type;

//----- (0044F0FD) --------------------------------------------------------
void Game::_44F0FD()
{
  ToggleFlags(0x40u);

  if ( !(uFlags & 0x40) )
  {
    uNumBloodsplats = 0;
    field_E0C = 0;
  }
}

//----- (0044F0D8) --------------------------------------------------------
void Game::ToggleFlags(uint uMask)
{
  if (uFlags & uMask)
    uFlags &= ~uMask;
  else
    uFlags |= uMask;
}


//----- (0044F07B) --------------------------------------------------------
bool Game::_44F07B()
{
  if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) && !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) &&
      !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) || (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 &&
       pKeyboardInstance->WasKeyPressed(VK_F11)))
    return true;
  return false;
}

//----- (0044EEA7) --------------------------------------------------------
bool Game::_44EEA7()
{
  //Game *v1; // esi@1
  //double v2; // st7@2
  float depth; // ST00_4@9
  //bool result; // eax@9
  //unsigned int v5; // eax@14
  __int64 v6; // kr00_8@21
  //unsigned int y; // [sp+4h] [bp-24h]@2
  //unsigned int x; // [sp+8h] [bp-20h]@2
  Vis_SelectionFilter *v10; // [sp+10h] [bp-18h]@2
  Vis_SelectionFilter *v11; // [sp+14h] [bp-14h]@2
  POINT cursor; // [sp+20h] [bp-8h]@1

  //v1 = this;
  ++qword_5C6DF0;
  pParticleEngine->UpdateParticles();
  pMouseInstance->GetCursorPos(&cursor);

  //x = cursor.y;
  //y = cursor.x;
  if ( sub_4637E0_is_there_popup_onscreen() )
  {
    v11 = &vis_face_filter;
    v10 = &vis_sprite_filter_2;
    depth = pGame->pIndoorCameraD3D->GetPickDepth();
  }
  else
  {
    if ( uFlags2 & GAME_FLAGS_2_TARGETING_MODE )
    {
      v11 = &vis_face_filter;
      v10 = &vis_sprite_filter_1;
    }
    else
    {
      v11 = &vis_face_filter;
      v10 = &vis_sprite_filter_4;
    }
    depth = 5120.0;
  }
  //depth = v2;

  PickMouse(depth, cursor.x, cursor.y, false, v10, v11);
  pLightmapBuilder->std__vector_000004_size = 0;
  pLightmapBuilder->std__vector_183808_size = 0;
  pDecalBuilder->std__vector_pDecals_size = 0;
  pDecalBuilder->field_308008 = 0;
  if (!_44F07B())
    return false;

    if ( uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)
      pStru10Instance->bDoNotDrawPortalFrustum = false;
    if ( /*pRenderer->pRenderD3D &&*/ uCurrentlyLoadedLevelType == LEVEL_Outdoor)
      pRenderer->uFogColor = GetLevelFogColor() & 0xFFFFFF;
    if (uFlags & 0x0400)
      uFlags2 |= 0x01;
    /*if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive )
    {
      uFlags2 |= 0x01;
      field_E10 = qword_5C6DF0;
    }*/
    v6 = qword_5C6DF0 - field_E10;
    if ( qword_5C6DF0 - field_E10 == 1 )
      uFlags2 |= v6;
    if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive )
    {
      uFlags2 |= 1;
      uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive;
    }
    _44E904();
    return true;
}


//----- (0044EDE4) --------------------------------------------------------
bool Game::AlterGamma_BLV(BLVFace *pFace, signed int *pColor)
{
  if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS &&
      pFace->uAttributes & FACE_CAN_SATURATE_COLOR)
  {
    *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
    return true;
  }
  else
    return false;
}

//----- (0044EE30) --------------------------------------------------------
bool Game::AlterGamma_ODM(ODMFace *pFace, signed int *pColor)
{
  if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS &&
      pFace->uAttributes & FACE_CAN_SATURATE_COLOR)
  {
    *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
    return true;
  }
  else
    return false;
}


//----- (004645FA) --------------------------------------------------------
void Game::Deinitialize()
{
  WriteWindowsRegistryInt("startinwindow", 1);//pRenderer->bWindowMode);
  //if (pRenderer->bWindowMode)
  {
    WriteWindowsRegistryInt("window X", window->GetX());
    WriteWindowsRegistryInt("window Y", window->GetY());
  }
  WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
  pItemsTable->Release();
  pNPCStats->Release();

  if (pMouse)
    pMouse->Deactivate();

  delete pRenderer;
  pAudioPlayer->Release();//error
  pNew_LOD->FreeSubIndexAndIO();
  pGames_LOD->FreeSubIndexAndIO();
  ClipCursor(0);
  Game::Destroy();
  delete pEventTimer;
}

//----- (0044EE7C) --------------------------------------------------------
bool Game::draw_debug_outlines()
{
  if (uFlags & 0x04)
  {
    pLightmapBuilder->DrawDebugOutlines(-1);
    pDecalBuilder->DrawDecalDebugOutlines();
  }
  return true;
}

//----- (0044EC23) --------------------------------------------------------
int Game::_44EC23(struct Polygon *a2, int *a3, signed int a4)
{
  double v4; // st7@4
  //double v5; // ST00_8@4
  signed int v6; // eax@5
  //double v7; // ST00_8@6
  signed int result; // eax@8
  //double v9; // ST00_8@9
  //double v10; // ST00_8@11
  float a2a; // [sp+14h] [bp+8h]@4
  float a3a; // [sp+18h] [bp+Ch]@4
  float a3b; // [sp+18h] [bp+Ch]@6
  float a4a; // [sp+1Ch] [bp+10h]@9
  float a4b; // [sp+1Ch] [bp+10h]@11

  if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 )
  {
    v4 = (double)a4;
    a2a = v4;
    *a3 |= 2u;
    a3a = (1.0 - this->fSaturation) * v4;
    //v5 = a3a + 6.7553994e15;
    //if ( SLODWORD(v5) >= 0 )
    if (floorf(a3a + 0.5f) >= 0 )
    {
      a3b = (1.0 - this->fSaturation) * a2a;
      //v7 = a3b + 6.7553994e15;
      //v6 = LODWORD(v7);
      v6 = floorf(a3b + 0.5f);
    }
    else
      v6 = 0;
    if ( a4 >= v6 )
    {
      a4a = (1.0 - fSaturation) * a2a;
      //v9 = a4a + 6.7553994e15;
      //if ( SLODWORD(v9) >= 0 )
      if (floorf(a4a + 0.5f) >= 0)
      {
        a4b = (1.0 - fSaturation) * a2a;
        //v10 = a4b + 6.7553994e15;
        //result = LODWORD(v10);
        result = floorf(a4b + 0.5f);
      }
      else
        result = 0;
    }
    else
      result = a4;
  }
  else
    result = -1;
  return result;
}



//----- (00465C8B) --------------------------------------------------------
Game *Game::Create()
{
  return new Game;
}

//----- (00465CF3) --------------------------------------------------------
void Game::Destroy()
{
  delete pGame;
  pGame = nullptr;
}

//----- (0044ED0A) --------------------------------------------------------
signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4)
{
  double v4; // st7@3
  //double v5; // ST00_8@3
  signed int v6; // eax@4
  //double v7; // ST00_8@5
  signed int result; // eax@7
  //double v9; // ST00_8@8
  //double v10; // ST00_8@10
  float v11; // [sp+14h] [bp+8h]@3
  float v12; // [sp+18h] [bp+Ch]@3
  float v13; // [sp+18h] [bp+Ch]@5
  float v14; // [sp+1Ch] [bp+10h]@8
  float v15; // [sp+1Ch] [bp+10h]@10

  if ( this->uFlags2 & 2 && a2->uAttributes & 2 )
  {
    v4 = (double)a4;
    v11 = v4;
    *a3 |= 2u;
    v12 = (1.0 - this->fSaturation) * v4;
    //v5 = v12 + 6.7553994e15;
    if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 )
    {
      v13 = (1.0 - this->fSaturation) * v11;
      //v7 = v13 + 6.7553994e15;
      //v6 = LODWORD(v7);
      v6 = floorf(v13 + 0.5f);
    }
    else
      v6 = 0;
    if ( a4 >= v6 )
    {
      v14 = (1.0 - fSaturation) * v11;
      //v9 = v14 + 6.7553994e15;
      if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 )
      {
        v15 = (1.0 - fSaturation) * v11;
        //v10 = v15 + 6.7553994e15;
        //result = LODWORD(v10);
        result = floorf(v15 + 0.5f);
      }
      else
        result = 0;
    }
    else
      result = a4;
  }
  else
    result = -1;
  return result;
}


//----- (0044E4B7) --------------------------------------------------------
Game::Game()
{
  uNumStationaryLights = 0;
  uNumBloodsplats = 0;
  field_E0C = 0;
  field_E10 = 0;
  uNumStationaryLights_in_pStationaryLightsStack = 0;
  bGammaControlInitialized = false;
  uFlags = 0;
  uFlags2 = 0;
  uSomeGammaStartTime = 0;
  uSomeGammaDeltaTime = 0;

  //pThreadWardInstance = new ThreadWard;
  pThreadWardInstance = nullptr;
  pParticleEngine = new ParticleEngine;
  pMouse = pMouseInstance = new Mouse;
  pLightmapBuilder = new LightmapBuilder;
  pVisInstance = new Vis;
  pStru6Instance = new stru6;
  pIndoorCameraD3D = new IndoorCameraD3D;
  pStru9Instance = new stru9;
  pStru10Instance = new stru10;
  //pStru11Instance = new stru11;
  pStru11Instance = nullptr;
  //pStru12Instance = new stru12(pStru11Instance);
  pStru12Instance = nullptr;
  //pCShow = new CShow;
  pCShow = nullptr;
  pKeyboardInstance = new Keyboard;
  pGammaController = new GammaController;

  uFlags |= 0x0800;
  uFlags2 |= 0x24;

  _44F0FD();
}

//----- (0044E7F3) --------------------------------------------------------
Game::~Game()
{
  delete pGammaController;
  delete pKeyboardInstance;
/*delete pCShow;
  delete pStru12Instance;
  delete pStru11Instance;*/
  delete pStru10Instance;
  delete pStru9Instance;
  delete pIndoorCameraD3D;
  delete pStru6Instance;
  delete pVisInstance;
  delete pLightmapBuilder;
  delete pMouseInstance;
  delete pParticleEngine;
//delete pThreadWardInstance;
}

//----- (0044E904) --------------------------------------------------------
void Game::_44E904()
{
  //Game *v1; // esi@1
  unsigned __int64 v2; // qax@1
  unsigned int v3; // ecx@1
  int v4; // edi@1
  unsigned __int8 v5; // cf@7
  double v6; // st7@13
  double v7; // st7@15
  signed __int64 v8; // [sp+Ch] [bp-8h]@1

  //v1 = this;
  v2 = pEventTimer->Time();
  v4 = (v2 - uSomeGammaStartTime) >> 32;
  v3 = v2 - LODWORD(uSomeGammaStartTime);
  v8 = v2 - uSomeGammaStartTime;
  if ( v4 < 0
    || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0
    && v3 <= 0x80 )
  {
    if ( v4 < 0 )
	{
		v3 = 0;
		v4 = 0;
		uSomeGammaStartTime = v2;
		v8 = __PAIR__(v4, v3);
	}
  }
  else
  {
    if ( uSomeGammaDeltaTime )
    {
      LODWORD(uSomeGammaDeltaTime) = 0;
      HIDWORD(uSomeGammaDeltaTime) = 0;
    }
    else
    {
      LODWORD(uSomeGammaDeltaTime) = v3;
      HIDWORD(uSomeGammaDeltaTime) = v4;
    }
    v5 = __CFADD__(v3, -128);
    v3 -= 128;
    v4 = v5 + v4 - 1;
    uSomeGammaStartTime = v2;
    v8 = __PAIR__(v4, v3);
  }
  if ( uSomeGammaDeltaTime )
    v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3));
  else
    v6 = (double)v8;
  v7 = v6 * 0.0078125;
  if ( v7 < 0.0 || v7 <= 1.0 )
  {
    if ( v7 < 0.0 )
      v7 = 0.0;
  }
  else
    v7 = 1.0;
  //if ( pRenderer->pRenderD3D )
    fSaturation = v7;
  //else
  //  fSaturation = (1.0 - 0.5) * v7 + 0.5;
}

//----- (0044EA17) --------------------------------------------------------
bool Game::InitializeGammaController()
{
  //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
      //pVersion->pVersionInfo.dwMajorVersion != 4 )
    pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4);

  bGammaControlInitialized = true;
  uSomeGammaStartTime = pEventTimer->Time();
  return true;
}

//----- (0044EA5E) --------------------------------------------------------
bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
{
  /*if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D)
    return false;*/

  if (!pVisInstance)
  {
    MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0);
    return false;
  }

  if (uMouseX >= (signed int)pViewport->uScreen_TL_X &&
      uMouseX <= (signed int)pViewport->uScreen_BR_X &&
      uMouseY >= (signed int)pViewport->uScreen_TL_Y &&
      uMouseY <= (signed int)pViewport->uScreen_BR_Y)
  {
    pVisInstance->PickMouse(fPickDepth, uMouseX, uMouseY, sprite_filter, face_filter);

    if (bOutline)
      OutlineSelection();
  }

  return true;
}
// 4E28F8: using guessed type int pCurrentScreen;

//----- (0044EB12) --------------------------------------------------------
bool Game::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
{
  if (pCurrentScreen == SCREEN_GAME && pVisInstance /*&& pRenderer->pRenderD3D*/)
  {
    bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter);

    if (bOutline)
      OutlineSelection();
    return r;
  }
  return false;
}
/*
Result::Code Game::PickKeyboard(bool bOutline, struct unnamed_F93E6C *a3, struct unnamed_F93E6C *a4)
{
 if (dword_4E28F8_PartyCantJumpIfTrue)
   return Result::Generic;

 pVis->PickKeyboard(a3, a4);
 if (bOutline)
   Game_outline_selection((int)this);
 return Result::Success;
}
*/
// 4E28F8: using guessed type int pCurrentScreen;

//----- (0044EB5A) --------------------------------------------------------
void Game::OutlineSelection()
{
  if (!pVisInstance)
    return;

  if (!pVisInstance->default_list.uNumPointers)
    return;

  Vis_ObjectInfo* object_info = pVisInstance->default_list.object_pointers[0];
  if (object_info)
    switch (object_info->object_type)
    {
      case VisObjectType_Sprite:
      {
        Log::Warning(L"Sprite outline currently unsupported");
        return;
      }

      case VisObjectType_Face:
      {
        if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
        {
          ODMFace* face = (ODMFace *)object_info->object;
          if (face->uAttributes & FACE_OUTLINED)
            face->uAttributes &= ~FACE_OUTLINED;
          else
            face->uAttributes |= FACE_OUTLINED;
        }
        else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
        {
          BLVFace* face = (BLVFace *)object_info->object;
          if (face->uAttributes & FACE_OUTLINED)
            face->uAttributes &= ~FACE_OUTLINED;
          else
            face->uAttributes |= FACE_OUTLINED;
        }
        else 
          Error("Invalid level type", uCurrentlyLoadedLevelType);
      }
      break;

      default:
      {
        MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
        ExitProcess(0);
      }
    }
}
//----- (004304E7) --------------------------------------------------------
void  GameUI_MsgProc()
{
  unsigned int v2; // edx@7
  Actor *pActor; // ecx@13
  int v4; // ecx@18
  unsigned int v10; // ecx@73
  int v14; // eax@98
  int v18; // eax@106
  float v19; // ST64_4@121
  float v21; // ST64_4@126
  float v22; // ST64_4@127
  unsigned int v24; // ecx@149
  GUIWindow *pWindow2; // ecx@248
  bool pKeyBindingFlag; // eax@269
  unsigned int v33; // eax@277
  int v37; // eax@341
  int v38; // eax@358
  SHORT v39; // ax@365
  char *v41; // eax@380
  int v42; // eax@396
  signed int v44; // eax@398
  int v45; // edx@398
  signed int v46; // ecx@398
  char v47; // zf@399
  char v48; // zf@405
  BLVFace *pBLVFace; // ecx@410
  ODMFace *pODMFace; // ecx@412
  CastSpellInfo *pSpellInfo; // ecx@415
  __int16 v53; // ax@431
  int v54; // eax@432
  int v55; // ecx@432
  int v56; // edx@432
  int v57; // eax@432
  Player *pPlayer; // edx@442
  unsigned int pMapNum; // eax@445
  signed int v60; // ST64_4@459
  __int16 v63; // dx@479
  unsigned int v64; // eax@486
  int v65; // ecx@486
  int v66; // eax@488
  char *v67; // eax@489
  __int16 v68; // dx@498
  char *v69; // eax@512
  int v70; // eax@525
  int v71; // edi@527
  NPCData *pNPCData3; // esi@527
  char *v73; // ecx@533
  signed int v74; // edi@535
  int v75; // eax@535
  int v76; // esi@535
  int v77; // eax@537
  Player *pPlayer2; // ecx@549
  signed int v81; // eax@552
  signed int v83; // ecx@554
  signed int v84; // ecx@554
  GUIButton *pButton; // eax@578
  unsigned int v86; // eax@583
  const char *v87; // ecx@595
  const char *v88; // ecx@596
  unsigned int v90; // eax@602
  int v91; // edx@605
  int v92; // eax@605
  int v93; // edx@605
  int pPlayerNum; // edx@611
  int v95; // eax@611
  unsigned int v97; // eax@624
  int v98; // eax@636
  int v103; // eax@671
  Player *pPlayer4; // ecx@718
  int v105; // eax@718
  Player *pPlayer5; // ST78_4@758
  unsigned int v107; // eax@758
  unsigned int v108; // eax@758
  unsigned int v115; // eax@764
  int v116; // eax@776
  unsigned int v118; // eax@785
  unsigned int v119; // ecx@786
  unsigned int v121; // [sp-28h] [bp-624h]@711
  unsigned int v123; // [sp-24h] [bp-620h]@711
  unsigned int v125; // [sp-20h] [bp-61Ch]@711
  int v127; // [sp-1Ch] [bp-618h]@107
  unsigned int v128; // [sp-1Ch] [bp-618h]@711
  GUIButton *pButton2; // [sp-4h] [bp-600h]@59
  const char *v161; // [sp-4h] [bp-600h]@637
  KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287
  char *v173; // [sp+0h] [bp-5FCh]@444
  char *v174; // [sp+0h] [bp-5FCh]@449
  const char *v177; // [sp+0h] [bp-5FCh]@629
  char *v178; // [sp+0h] [bp-5FCh]@637
  signed int thisb; // [sp+14h] [bp-5E8h]@272
  Player *pPlayer7; // [sp+14h] [bp-5E8h]@373
  Player *pPlayer8; // [sp+14h] [bp-5E8h]@377
  char *pMapName; // [sp+14h] [bp-5E8h]@445
  Player *pPlayer9; // [sp+14h] [bp-5E8h]@455
  int thisg; // [sp+14h] [bp-5E8h]@467
  int thish; // [sp+14h] [bp-5E8h]@528
  signed int thisi; // [sp+14h] [bp-5E8h]@535
  MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604
  Player *pPlayer10; // [sp+14h] [bp-5E8h]@641
  int uMessageParam; // [sp+18h] [bp-5E4h]@7
  int uAction; // [sp+1Ch] [bp-5E0h]@18
  NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23
  unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18
  char v197; // [sp+2Bh] [bp-5D1h]@101
  enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7
  unsigned int v199; // [sp+30h] [bp-5CCh]@7
  char *v200; // [sp+34h] [bp-5C8h]@518
  POINT v202; // [sp+40h] [bp-5BCh]@141
  POINT a2; // [sp+48h] [bp-5B4h]@127
  POINT v205; // [sp+58h] [bp-5A4h]@171
  POINT v207; // [sp+68h] [bp-594h]@155
  POINT v211; // [sp+88h] [bp-574h]@704
  int v213; // [sp+98h] [bp-564h]@385
  char pLevelName[32]; // [sp+9Ch] [bp-560h]@380
  char pOut[32]; // [sp+BCh] [bp-540h]@370
  FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524
  int v217[9]; // [sp+158h] [bp-4A4h]@652
  FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524
  char a1[64]; // [sp+1F8h] [bp-404h]@467
  char Str2[128]; // [sp+238h] [bp-3C4h]@527
  Actor actor; // [sp+2B8h] [bp-344h]@4
  int currHour;

  dword_50CDC8 = 0;
  if ( !pEventTimer->bPaused )
  {
    pParty->sEyelevel = pParty->uDefaultEyelevel;
    pParty->uPartyHeight = pParty->uDefaultPartyHeight;
  }
  if ( bDialogueUI_InitializeActor_NPC_ID )
  {
    //Actor::Actor(&actor);
    memset(&actor, 0, 0x344u);
    dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID;
    actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID;
    GameUI_InitializeDialogue(&actor, false);
    bDialogueUI_InitializeActor_NPC_ID = 0;
  }
  if ( pMessageQueue_50CBD0->uNumMessages )
  {
    //v1 = "";
    while ( 2 )
    {
      if ( !pMessageQueue_50CBD0->uNumMessages )
        break;

      pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199);
      switch ( uMessage )
      {
        case UIMSG_ChangeGameState:
          uGameState = GAME_FINISHED;
          continue;
        case UIMSG_PlayArcomage:
          BackToHouseMenu();
          pArcomageGame->bGameInProgress = 1;
          ArcomageGame::PrepareArcomage();
          continue;
        case UIMSG_StartNPCDialogue:
          if ( !uActiveCharacter )
            continue;
          viewparams->field_48 = 1;
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID;
          pActor = &pActors[uMessageParam];
          //goto _actor_init_dlg;
          GameUI_InitializeDialogue(pActor, true);
          continue;
        case UIMSG_StartHireling1Dialogue:
        case UIMSG_StartHireling2Dialogue:
        {
          if (bNoNPCHiring || pCurrentScreen)
            continue;

            if ( pMessageQueue_50CBD0->uNumMessages )
              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
            uAction = 0;
            int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue;
            v4 = 0;

            for (uint i = 0; i < 2; ++i)
            //pNPCData0 = pParty->pHirelings;
            //do
            {
              if (pParty->pHirelings[i].pName)
              //{
                //v6 = uAction++;
                pTmpBuf[uAction++] = i;
              //}
              //++pNPCData0;
              //++v4;
            }
            //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem );

            //_this = 0;
            for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
            {
              NPCData* npc = &pNPCStats->pNewNPCData[i];
              //do
              //{
                if (npc->Hired() &&
                    (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) &&
                    (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) )
                {
                  //v7 =;
                  pTmpBuf[uAction++] = i + 2;
                }
                //++_this;
                //++pNPCData4;
              //}
              //while ( _this < (signed int)pNPCStats->uNumNewNPCs );
            }

            if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction )
            {
              //Actor::Actor(&actor);
              memset(&actor, 0, 0x344u);
              actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx;
              pActor = &actor;
              GameUI_InitializeDialogue(&actor, true);
            }
          }
          continue;

        case UIMSG_BuyInShop_Identify_Repair:
          UIShop_Buy_Identify_Repair();
          continue;
        case UIMSG_ClickNPCTopic:
          ClickNPCTopic(uMessageParam);
          continue;
        case UIMSG_SelectShopDialogueOption:
          OnSelectShopDialogueOption(uMessageParam);
          continue;
        case UIMSG_SelectNPCDialogueOption:
          OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam);
          continue;
        case UIMSG_ClickHouseNPCPortrait:
          _4B4224_UpdateNPCTopics(uMessageParam);
          continue;
        case UIMSG_StartNewGame:
          if ( dword_6BE138 == 124 || uMessageParam )
          {
            pIcons_LOD->SyncLoadedFilesCount();
            pIcons_LOD->RemoveTexturesPackFromTextureList();
            if ( pMessageQueue_50CBD0->uNumMessages )
              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
            pGUIWindow_CurrentMenu->Release();
            uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU;
            pCurrentScreen = SCREEN_GAME;
            viewparams->bRedrawGameUI = 1;
          }
          else
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2);// "Are you sure?  Click again to start a New Game"
            pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0);
            dword_6BE138 = 124;
          }
          stru_506E40.Release();
          continue;
        case UIMSG_Game_OpenLoadGameDialog:
          pIcons_LOD->SyncLoadedFilesCount();
          pIcons_LOD->RemoveTexturesPackFromTextureList();
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          pGUIWindow_CurrentMenu->Release();
          pCurrentScreen = SCREEN_LOADGAME;
          LoadUI_Load(1);
          continue;
        case UIMSG_Quit:
          if ( dword_6BE138 == 132 || uMessageParam )
          {
            pIcons_LOD->SyncLoadedFilesCount();
            pIcons_LOD->RemoveTexturesPackFromTextureList();
            if ( pMessageQueue_50CBD0->uNumMessages )
              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
            pGUIWindow_CurrentMenu->Release();
            pCurrentScreen = SCREEN_GAME;
            viewparams->bRedrawGameUI = 1;
            if ( !uMessageParam )
              pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0);
            uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU;
          }
          else
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure?  Click again to quit"
            pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0);
            dword_6BE138 = 132;
          }
          stru_506E40.Release();
          continue;
        case UIMSG_80:
			__debugbreak();
          pIcons_LOD->SyncLoadedFilesCount();
          pIcons_LOD->RemoveTexturesPackFromTextureList();
          pGUIWindow_CurrentMenu->Release();
          pCurrentScreen = SCREEN_OPTIONS;
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_8, 0, 0);
          continue;
        case UIMSG_ArrowUp:
          --pSaveListPosition;
          if ( pSaveListPosition < 0 )
            pSaveListPosition = 0;
          GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
          continue;
        case UIMSG_DownArrow:
          ++pSaveListPosition;
          if ( pSaveListPosition >= uMessageParam )
            pSaveListPosition = uMessageParam - 1;
          GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
          continue;
        case UIMSG_Cancel:
          GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0);
          continue;
        case UIMSG_SaveLoadBtn:
          GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
          continue;
        case UIMSG_SelectLoadSlot:
          if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
          if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam )
          {
            v10 = pSaveListPosition + uMessageParam;
            if ( dword_6BE138 == pSaveListPosition + uMessageParam )
            {
              pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
              pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
            }
            uLoadGameUI_SelectedSlot = v10;
            dword_6BE138 = v10;
          }
          else
          {
            pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
            if ( strcmp(pSavegameHeader[uLoadGameUI_SelectedSlot].pName, pGlobalTXT_LocalizationStrings[72]) )// "Empty"
              strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
            pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
          }
          continue;
        case UIMSG_LoadGame:
          if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
          {
            LoadGame(uLoadGameUI_SelectedSlot);
            uGameState = GAME_STATE_LOADING_GAME;
          }
          stru_506E40.Release();
          continue;
        case UIMSG_SaveGame:
          if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
          {
            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
            strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pKeyActionMap->pPressedKeysBuffer);
          }
          DoSavegame(uLoadGameUI_SelectedSlot);
          stru_506E40.Release();
          continue;
        case UIMSG_Game_OpenSaveGameDialog:
          pGUIWindow_CurrentMenu->Release();
          pCurrentScreen = SCREEN_SAVEGAME;
          SaveUI_Load();
          continue;
        case UIMSG_Game_OpenOptionsDialog://Open
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          pGUIWindow_CurrentMenu->Release();
          viewparams->field_48 = 1;
          pCurrentScreen = SCREEN_OPTIONS;

          options_menu_skin.uTextureID_Background     = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_TurnSpeed[2]   = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_TurnSpeed[1]   = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_TurnSpeed[0]   = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_ArrowLeft      = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_ArrowRight     = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_FlipOnExit     = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_AlwaysRun      = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_ShowDamage     = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
          options_menu_skin.uTextureID_WalkSound      = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);

          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Options, 0, 0);
          pGUIWindow_CurrentMenu->CreateButton(22, 270,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight,
                                               1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(93, 270,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight,
                                               1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(164, 270,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight,
                                               1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0);

          pGUIWindow_CurrentMenu->CreateButton(20, 303,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight,
                                               1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(128, 303,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight,
                                               1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(20, 325,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight,
                                               1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(128, 325,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth,
                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight,
                                               1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0);

          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
          pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0);

          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
          pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0);

          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
          pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0);

          pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game"
          pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0);
          pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0);
          continue;

        case UIMSG_OpenKeyMappingOptions://Open
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          pGUIWindow_CurrentMenu->Release();
          viewparams->field_48 = 1;
          pCurrentScreen = SCREEN_KEYBOARD_OPTIONS;
          uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE);
          uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE);
          uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
          uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE);
          uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_KeyMappingOptions, 0, 0);

          pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0);

          pGUIWindow_CurrentMenu->CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0);

          pGUIWindow_CurrentMenu->CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0);
          pGUIWindow_CurrentMenu->CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0);

          uGameMenuUI_CurentlySelectedKeyIdx = -1;
          KeyboardPageNum = 1;
          memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
          //*(_WORD *)KeyButtonArray[28] = 0;
          memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u);
          continue;
        case UIMSG_ChangeKeyButton:
          if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 )
          {
            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
            continue;
          }
          v14 = uMessageParam;
          if ( KeyboardPageNum != 1 )
            v14 = uMessageParam + 14;
          uGameMenuUI_CurentlySelectedKeyIdx = v14;
          pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu);
          continue;
        case UIMSG_ResetKeyMapping:
          v197 = 1;
          pKeyActionMap->SetDefaultMapping();
          for ( uint i = 0; i < 28; i++ )
          {
            if ( pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i] )
            {
              if ( v197 )
              {
                GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 1);
                v197 = 0;
              }
              else
                GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 0);
            }
            pPrevVirtualCidesMapping[i] = pKeyActionMap->GetActionVKey((enum InputAction)i);
            GameMenuUI_InvaligKeyBindingsFlags[i] = false;
          }
          pAudioPlayer->PlaySound(SOUND_219, 0, 0, -1, 0, 0, 0, 0);
          continue;
        case UIMSG_SelectKeyPage1:
          KeyboardPageNum = 1;
          continue;
        case UIMSG_SelectKeyPage2:
          KeyboardPageNum = 2;
          continue;
        case UIMSG_OpenVideoOptions:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          pGUIWindow_CurrentMenu->Release();
          viewparams->field_48 = 1;
          pCurrentScreen = SCREEN_VIDEO_OPTIONS;
          optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
          bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
          us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
          tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
          uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
          uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
          pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
          not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
          not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
          not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_VideoOptions, 0, 0);
          pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
          //if ( pRenderer->pRenderD3D )
          {
            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0);
            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0);
            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0);
          }
          /*if ( !pRenderer->bWindowMode )
          {
            //v0 = 1;
            if ( pRenderer->IsGammaSupported() )
            {
              pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0);
              pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0);
              pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0);
            }
          }*/
          continue;
        case UIMSG_1A9:
			__debugbreak();
          if ( uMessageParam == 4 )
          {
            //--uGammaPos;
            if ( (uGammaPos -- -1) < 0 )
            {
              uGammaPos = 0;
              pAudioPlayer->PlaySound(SOUND_21, 0, 0, -1, 0, 0, 0, 0);
              continue;
            }
            v19 = (double)(signed int)uGammaPos * 0.1 + 0.6;
            pGame->pGammaController->Initialize(v19);
            GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
            pAudioPlayer->PlaySound(SOUND_21, 0, 0, -1, 0, 0, 0, 0);
            continue;
          }
          if ( uMessageParam == 5 )
          {
            ++uGammaPos;
            if ( (signed int)uGammaPos <= 9 )
            {
              v21 = (double)(signed int)uGammaPos * 0.1 + 0.6;
              pGame->pGammaController->Initialize(v21);
              GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
              pAudioPlayer->PlaySound(SOUND_21, 0, 0, -1, 0, 0, 0, 0);
              continue;
            }
            uGammaPos = 9;
          }
          else
          {
            uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17;
            v22 = (double)(signed int)uGammaPos * 0.1 + 0.6;
            pGame->pGammaController->Initialize(v22);
          }
          pAudioPlayer->PlaySound(SOUND_21, 0, 0, -1, 0, 0, 0, 0);
          continue;
        case UIMSG_ToggleBloodsplats:
          pGame->ToggleFlags2(0x20u);
          continue;
        case UIMSG_ToggleColoredLights:
          pRenderer->ToggleColoredLights();
          continue;
        case UIMSG_ToggleTint:
          pRenderer->ToggleTint();
          continue;
        case UIMSG_ChangeMusicVolume:
          if ( uMessageParam == 4 )//-
          {
            --uMusicVolimeMultiplier;
            if ( (char)uMusicVolimeMultiplier < 1 )
              uMusicVolimeMultiplier = 0;
            GUIWindow::Create(243, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
            if ( uMusicVolimeMultiplier )
              pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
		    if ( use_music_folder )
              alSourcef (mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
			else
              pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
            continue;
          }
          if ( uMessageParam == 5 )//+
          {
            ++uMusicVolimeMultiplier;
            if ( (char)uMusicVolimeMultiplier > 9 )
              uMusicVolimeMultiplier = 9;
            GUIWindow::Create(435, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
            if ( uMusicVolimeMultiplier )
              pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
		    if ( use_music_folder )
              alSourcef (mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
			else
              pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
            continue;
          }
          uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse
          if ( (char)uMusicVolimeMultiplier > 9 )
            uMusicVolimeMultiplier = 9;
          if ( uMusicVolimeMultiplier )
            pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
	      if ( use_music_folder )
            alSourcef (mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
		  else
            pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
          continue;
        case UIMSG_ChangeSoundVolume:
          if ( uMessageParam == 4 )//reduce sound level button left
          {
            --uSoundVolumeMultiplier;
            if ( (char)uSoundVolumeMultiplier < 1 )
              uSoundVolumeMultiplier = 0;
            GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
            pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
            pAudioPlayer->PlaySound(SOUND_shurch, -1, 0, -1, 0, 0, 0, 0);
			int v = AIL_redbook_volume(pAudioPlayer->hAILRedbook);
			//v = v+1;
			if (v)
			  __debugbreak();
            continue;
          }
          if ( uMessageParam == 5 )//Increase sound level button right
          {
            ++uSoundVolumeMultiplier;
            if ( (char)uSoundVolumeMultiplier > 8 )
              uSoundVolumeMultiplier = 9;
            //v168 = 1;
            v24 = 435;
            //v154 = (int)pBtn_SliderRight;
            GUIWindow::Create(v24, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
            pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
            pAudioPlayer->PlaySound(SOUND_shurch, -1, 0, -1, 0, 0, 0, 0);
            continue;
          }
          uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17;
          if ( (char)uSoundVolumeMultiplier > 8 )
            uSoundVolumeMultiplier = 9;
          pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
          pAudioPlayer->PlaySound(SOUND_shurch, -1, 0, -1, 0, 0, 0, 0);
          continue;
        case UIMSG_ToggleFlipOnExit:
          bFlipOnExit = bFlipOnExit == 0;
          continue;
        case UIMSG_ToggleAlwaysRun:
          bAlwaysRun = bAlwaysRun == 0;
          continue;
        case UIMSG_ToggleWalkSound:
          bWalkSound = bWalkSound == 0;
          continue;
        case UIMSG_ToggleShowDamage:
          bShowDamage = bShowDamage == 0;
          continue;
        case UIMSG_ChangeVoiceVolume:
          if ( uMessageParam == 4 )
          {
            --uVoicesVolumeMultiplier;
            if ( (char)uVoicesVolumeMultiplier < 1 )
              uVoicesVolumeMultiplier = 0;
            GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
            if ( !uVoicesVolumeMultiplier )
              continue;
            pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
            continue;
          }
          if ( uMessageParam == 5 )
          {
            ++uVoicesVolumeMultiplier;
            if ( (char)uVoicesVolumeMultiplier > 8 )
              uVoicesVolumeMultiplier = 9;
            GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
            if ( !uVoicesVolumeMultiplier )
              continue;
            pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
            continue;
          }
          uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17;
          if ( (char)uVoicesVolumeMultiplier > 8 )
            uVoicesVolumeMultiplier = 9;
          if ( !uVoicesVolumeMultiplier )
            continue;
          pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
          continue;
        case UIMSG_SetTurnSpeed:
          if ( uMessageParam )
            pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam;
          uTurnSpeed = uMessageParam;
          continue;

        case UIMSG_SetGraphicsMode:
          /*if ( !bUseLoResSprites )
          {
            byte_6BE388_graphicsmode = uMessageParam;
            MM7Initialization();
            continue;
          }
          if ( uMessageParam )
          {
            if ( uMessageParam == 1 )
            {
              byte_6BE388_graphicsmode = 0;
            }
            else
            {
              if ( uMessageParam != 2 )
                continue;
              byte_6BE388_graphicsmode = 1;
            }
            MM7Initialization();
            continue;
          }*/
          ModalWindow(pNPCTopics[453].pText, UIMSG_0);
          __debugbreak(); // Nomad: graphicsmode as it was now removed
          continue;

        case UIMSG_GameMenu_ReturnToGame:
          pGUIWindow_CurrentMenu->Release();
          pEventTimer->Resume();
          pCurrentScreen = SCREEN_GAME;
          viewparams->bRedrawGameUI = 1;
          stru_506E40.Release();
          continue;
        case UIMSG_OpenQuestBook:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          if ( pCurrentScreen )
            pGUIWindow_CurrentMenu->Release();
          pEventTimer->Pause();
          pAudioPlayer->StopChannels(-1, -1);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
          pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0);
          bFlashQuestBook = 0;
          continue;
        case UIMSG_OpenAutonotes:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          if ( pCurrentScreen )
            pGUIWindow_CurrentMenu->Release();
          pEventTimer->Pause();
          pAudioPlayer->StopChannels(-1, -1);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
          pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0);
          bFlashAutonotesBook = 0;
          continue;
        case UIMSG_OpenMapBook:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          if ( pCurrentScreen )
            pGUIWindow_CurrentMenu->Release();
          pEventTimer->Pause();
          viewparams->sViewCenterX = pParty->vPosition.x;
          viewparams->sViewCenterY = pParty->vPosition.y;
          pAudioPlayer->StopChannels(-1, -1);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
          pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0);
          continue;
        case UIMSG_OpenCalendar:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          if ( pCurrentScreen )
            pGUIWindow_CurrentMenu->Release();
          pEventTimer->Pause();
          pAudioPlayer->StopChannels(-1, -1);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
          pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0);
          continue;
        case UIMSG_OpenHistoryBook:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          if ( pCurrentScreen )
            pGUIWindow_CurrentMenu->Release();
          pEventTimer->Pause();
          pAudioPlayer->StopChannels(-1, -1);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0);
          pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0);
          bFlashHistoryBook = 0;
          continue;
        case UIMSG_Escape:// нажатие Escape and return to game
          back_to_game();
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          switch ( pCurrentScreen )
          {
            case SCREEN_E:
				__debugbreak();
            case SCREEN_NPC_DIALOGUE:
            case SCREEN_CHEST:
            case SCREEN_CHEST_INVENTORY:
            case SCREEN_CHANGE_LOCATION:
            case SCREEN_INPUT_BLV:
            case SCREEN_QUICK_REFERENCE:
              if ( dword_50CDC8 )
                break;
              CloseWindowBackground();
              uMessageParam = 1;
              break;
            case SCREEN_HOUSE:
              if ( !dword_50CDC8 )
              {
                CloseWindowBackground();
                uMessageParam = 1;
                break;
              }
              break;
          }
          if ( !pModalWindow )
          {
            pRenderer->ClearZBuffer(0, 479);
            viewparams->bRedrawGameUI = 1;
            viewparams->field_48 = 1;
            if ( pCurrentScreen )
            {
              if ( pCurrentScreen > SCREEN_67 )
              {
                if ( pCurrentScreen == SCREEN_QUICK_REFERENCE )
                {
                  pIcons_LOD->RemoveTexturesPackFromTextureList();
                  if ( pGUIWindow_Settings )
                  {
                    if ( pCurrentScreen == SCREEN_CHARACTERS )
                      pMouse->SetCursorBitmap("MICON2");
                    else
                    {
                      pGUIWindow_Settings->Release();
                      pGUIWindow_Settings = 0;
                      pMouse->SetCursorBitmap("MICON1");
                      GameUI_Footer_TimeLeft = 0;
                      _50C9A0_IsEnchantingInProgress = 0;
                      back_to_game();
                    }
                  }
                  if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                    uActiveCharacter = pParty->GetNextActiveCharacter();
                  pGUIWindow_CurrentMenu->Release();
                  if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                    window_SpeakInHouse = 0;
                  pGUIWindow_CurrentMenu = 0;
                  pEventTimer->Resume();
                  pCurrentScreen = SCREEN_GAME;
                  viewparams->bRedrawGameUI = 1;
                  pIcons_LOD->RemoveTexturesFromTextureList();
                  continue;
                }
              }
              else
              {
                if ( pCurrentScreen < SCREEN_64 )
                {
                  switch ( pCurrentScreen )
                  {
                    case SCREEN_CASTING:
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      if ( some_active_character )
                      {
                        uActiveCharacter = some_active_character;
                        uActiveCharacter = pParty->GetNextActiveCharacter();
                        some_active_character = 0;
                        if ( pParty->bTurnBasedModeOn )
                          pTurnEngine->ApplyPlayerAction();
                        _50C9D0_AfterEnchClickEventId = 0;
                        _50C9D4_AfterEnchClickEventSecondParam = 0;
                        _50C9D8_AfterEnchClickEventTimeout = 0;
                      }
                      if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID )
                      {
                        LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
                        _50C9A8_item_enchantment_timer = 0;
                        ptr_50C9A4_ItemToEnchant = nullptr;
                      }
                      if ( pGUIWindow_Settings )
                      {
                        if ( pCurrentScreen == SCREEN_CHARACTERS )
                          pMouse->SetCursorBitmap("MICON2");
                        else
                        {
                          pGUIWindow_Settings->Release();
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
                          _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                        }
                       }
                       if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                       uActiveCharacter = pParty->GetNextActiveCharacter();
                       pGUIWindow_CurrentMenu->Release();
                       if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                        window_SpeakInHouse = 0;
                       pGUIWindow_CurrentMenu = 0;
                       pEventTimer->Resume();
                       pCurrentScreen = SCREEN_GAME;
                       viewparams->bRedrawGameUI = 1;
                       pIcons_LOD->RemoveTexturesFromTextureList();
                       continue;
                    case SCREEN_BOOKS:
                      pBooksWindow->Release();
                      //crt_deconstruct_ptr_6A0118();
                      pBooksWindow = 0;
                      pEventTimer->Resume();
                      if ( pGUIWindow_Settings )
                      {
                        if ( pCurrentScreen == SCREEN_CHARACTERS )
                          pMouse->SetCursorBitmap("MICON2");
                        else
                        {
                          pGUIWindow_Settings->Release();
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
                          _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                        }
                      }
                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                        uActiveCharacter = pParty->GetNextActiveCharacter();
                      pGUIWindow_CurrentMenu->Release();
                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                        window_SpeakInHouse = 0;
                      pGUIWindow_CurrentMenu = 0;
                      pEventTimer->Resume();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = 1;
                      pIcons_LOD->RemoveTexturesFromTextureList();
                      continue;
                    case SCREEN_SAVEGAME:
                    case SCREEN_LOADGAME:
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      //crt_deconstruct_ptr_6A0118();
                      stru_506E40.Release();
                      break;
                    case SCREEN_CHEST_INVENTORY:
                      pCurrentScreen = SCREEN_CHEST;
                      continue;
                    case SCREEN_CHEST:
                      pWindow2 = pChestWindow;
                      pWindow2->Release();
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = 1;
                      pEventTimer->Resume();
                      continue;
                    case SCREEN_19:
						__debugbreak();
                      pWindow2 = ptr_507BC8;
                      pWindow2->Release();
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = 1;
                      pEventTimer->Resume();
                      continue;
                    case SCREEN_OPTIONS://Close
                      options_menu_skin.Relaease();
                      pIcons_LOD->SyncLoadedFilesCount();
                      WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier);
                      WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier);
                      WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier);
                      WriteWindowsRegistryInt("WalkSound", bWalkSound);
                      WriteWindowsRegistryInt("ShowDamage", bShowDamage);
                      //WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode);
                      WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
                      WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit);
                      if ( !uTurnSpeed )
                      {
                        WriteWindowsRegistryInt("TurnDelta", 3);
                        stru_506E40.Release();
                        break;
                      }
                      if ( uTurnSpeed == 64 )
                      {
                        WriteWindowsRegistryInt("TurnDelta", 2);
                        stru_506E40.Release();
                        break;
                      }
                      if ( uTurnSpeed != 128 )
                        {
                          stru_506E40.Release();
                          break;
                        }
                      WriteWindowsRegistryInt("TurnDelta", 1);
                      stru_506E40.Release();
                      break;
                    case SCREEN_MENU:
                      pIcons_LOD->SyncLoadedFilesCount();
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      pIcons_LOD->SyncLoadedFilesCount();
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      stru_506E40.Release();
                      break;
                    case SCREEN_VIDEO_OPTIONS:
                      //if ( pRenderer->pRenderD3D )
                      {
                        WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights);
                        WriteWindowsRegistryInt("Tinting", pRenderer->bTinting);
                        WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1);
                      }
                      /*if ( !pRenderer->bWindowMode )
                        WriteWindowsRegistryInt("GammaPos", uGammaPos);*/

                      stru_506E40.Release();
                      break;

                    case SCREEN_KEYBOARD_OPTIONS://Return to game
                      v197 = 1;
					  pKeyBindingFlag = false;
                      for ( uint i = 0; i < 28; ++i )
                      {
                        if ( GameMenuUI_InvaligKeyBindingsFlags[i] )
                          pKeyBindingFlag = true;
                      }
                      if ( !pKeyBindingFlag )
                      {
                        for ( uint i = 0; i < 5; i++ )
                        {
                          if ( uTextureID_Optkb[i] )
                            pIcons_LOD->pTextures[uTextureID_Optkb[i]].Release();
                        }
                        memset(&uTextureID_Optkb, 0, 20);
                        pIcons_LOD->SyncLoadedFilesCount();
                        for ( uint i = 0; i < 28; ++i )
                        {
                          if ( pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i] )
                          {
                            if ( v197 )
                            {
                              GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 1);
                              v197 = 0;
                            }
                            else
                              GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 0);
                          }
                          if ( i > 3 && i != 25 && i != 26 )
                            pKeyToggleType = TOGGLE_OneTimePress;
                          else
                            pKeyToggleType = TOGGLE_Continuously;
                          pKeyActionMap->SetKeyMapping(i, pPrevVirtualCidesMapping[i], pKeyToggleType);
                        }
                        pKeyActionMap->StoreMappings();
                        stru_506E40.Release();
                        break;
                      }
                      pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
                      break;
                    case SCREEN_REST://close rest screen
                      if ( dword_506F14 )
                      {
                        Rest(_506F18_num_minutes_to_sleep);
                        pParty->pPlayers[3].SetAsleep(false);
                        pParty->pPlayers[2].SetAsleep(false);
                        pParty->pPlayers[1].SetAsleep(false);
                        pParty->pPlayers[0].SetAsleep(false);
                      }
                      pTexture_RestUI_CurrentSkyFrame->Release();
                      pTexture_RestUI_CurrentHourglassFrame->Release();
                      pTexture_RestUI_CurrentHourglassFrame = 0;
                      pTexture_RestUI_CurrentSkyFrame = 0;
                      pIcons_LOD->SyncLoadedFilesCount();
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
                      {
                        pOutdoor->UpdateSunlightVectors();
                        pOutdoor->UpdateFog();
                      }
                      _506F18_num_minutes_to_sleep = 0;
                      dword_506F14 = 0;
                      if ( pGUIWindow_Settings )
                      {
                        if ( pCurrentScreen == SCREEN_CHARACTERS )
                          pMouse->SetCursorBitmap("MICON2");
                        else
                        {
                          pGUIWindow_Settings->Release();
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
                          _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                        }
                      }
                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                        uActiveCharacter = pParty->GetNextActiveCharacter();
                      pGUIWindow_CurrentMenu->Release();
                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                        window_SpeakInHouse = 0;
                      pGUIWindow_CurrentMenu = 0;
                      pEventTimer->Resume();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = 1;
                      pIcons_LOD->RemoveTexturesFromTextureList();
                      continue;
                    case SCREEN_E:
						__debugbreak();
                      pGUIWindow_CurrentMenu->Release();
                      pCurrentScreen = SCREEN_HOUSE;
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      continue;
                    case SCREEN_HOUSE:
                      if ( uDialogueType )
                        uDialogueType = 0;
                      if ( uGameState == GAME_STATE_CHANGE_LOCATION )
                      {
                        while ( HouseDialogPressCloseBtn() )
                          ;
                      }
                      else
                      {
                        if ( HouseDialogPressCloseBtn() )
                          continue;
                      }
                      GetHouseGoodbyeSpeech();
                      pAudioPlayer->PlaySound(SOUND_WoodDRClose, 814, 0, -1, 0, 0, 0, 0);
                      pMediaPlayer->Unload();
                      pGUIWindow_CurrentMenu = window_SpeakInHouse;
                      if ( pGUIWindow_Settings )
                      {
                        if ( pCurrentScreen == SCREEN_CHARACTERS )
                          pMouse->SetCursorBitmap("MICON2");
                        else
                        {
                          pGUIWindow_Settings->Release();
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
                          _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                        }
                      }
                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                        uActiveCharacter = pParty->GetNextActiveCharacter();
                      pGUIWindow_CurrentMenu->Release();
                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                        window_SpeakInHouse = 0;
                      pGUIWindow_CurrentMenu = 0;
                      pEventTimer->Resume();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = true;
                      pIcons_LOD->RemoveTexturesFromTextureList();
                      continue;
                    case SCREEN_INPUT_BLV://click escape
                      if ( uCurrentHouse_Animation == 153 )
                        PlayHouseSound(0x99u, HouseSound_Greeting_2);
                      pMediaPlayer->Unload();
                      if ( npcIdToDismissAfterDialogue )
                      {
                        pParty->hirelingScrollPosition = 0;
                        LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
                        pParty->CountHirelings();
                        viewparams->bRedrawGameUI = true;
                        npcIdToDismissAfterDialogue = 0;
                      }
                      DialogueEnding();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = true;
                      continue;
                    case SCREEN_NPC_DIALOGUE://click escape
                      if ( npcIdToDismissAfterDialogue )
                      {
                        pParty->hirelingScrollPosition = 0;
                        LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
                        pParty->CountHirelings();
                        viewparams->bRedrawGameUI = true;
                        npcIdToDismissAfterDialogue = 0;
                      }
                      //goto LABEL_317;
                      DialogueEnding();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = true;
                      continue;
                    case SCREEN_BRANCHLESS_NPC_DIALOG://click escape
                      memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
                      sub_4452BB();
                      DialogueEnding();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = true;
                      continue;
                    case SCREEN_CHANGE_LOCATION://click escape
                      if ( pParty->vPosition.x < -22528 )
                        pParty->vPosition.x = -22528;
                      if ( pParty->vPosition.x > 22528 )
                        pParty->vPosition.x = 22528;
                      if ( pParty->vPosition.y < -22528 )
                        pParty->vPosition.y = -22528;
                      if ( pParty->vPosition.y > 22528 )
                        pParty->vPosition.y = 22528;
                      DialogueEnding();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = true;
                      continue;
                    case SCREEN_VIDEO:
                      pMediaPlayer->Unload();
                      continue;
                    case SCREEN_CHARACTERS:
                      CharacterUI_ReleaseButtons();
                      ReleaseAwardsScrollBar();
                      pIcons_LOD->RemoveTexturesPackFromTextureList();
                      if ( pGUIWindow_Settings )
                      {
                        if ( pCurrentScreen == SCREEN_CHARACTERS )
                          pMouse->SetCursorBitmap("MICON2");
                        else
                        {
                          pGUIWindow_Settings->Release();
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
                          _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                        }
                      }
                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                        uActiveCharacter = pParty->GetNextActiveCharacter();
                      pGUIWindow_CurrentMenu->Release();
                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                        window_SpeakInHouse = 0;
                      pGUIWindow_CurrentMenu = 0;
                      pEventTimer->Resume();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = true;
                      pIcons_LOD->RemoveTexturesFromTextureList();
                      continue;
                    default:
                      if ( pGUIWindow_Settings )
                      {
                        if ( pCurrentScreen == SCREEN_CHARACTERS )
                          pMouse->SetCursorBitmap("MICON2");
                        else
                        {
                          pGUIWindow_Settings->Release();
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
                          _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                        }
                      }
                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                        uActiveCharacter = pParty->GetNextActiveCharacter();
                      pGUIWindow_CurrentMenu->Release();
                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                        window_SpeakInHouse = 0;
                      pGUIWindow_CurrentMenu = 0;
                      pEventTimer->Resume();
                      pCurrentScreen = SCREEN_GAME;
                      viewparams->bRedrawGameUI = 1;
                      pIcons_LOD->RemoveTexturesFromTextureList();
                      continue;
                  }
                  if ( pGUIWindow_Settings )
                  {
                    if ( pCurrentScreen == SCREEN_CHARACTERS )
                      pMouse->SetCursorBitmap("MICON2");
                    else
                    {
                      pGUIWindow_Settings->Release();
                      pGUIWindow_Settings = 0;
                      pMouse->SetCursorBitmap("MICON1");
                      GameUI_Footer_TimeLeft = 0;
                      _50C9A0_IsEnchantingInProgress = 0;
                      back_to_game();
                    }
                  }
                  if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                    uActiveCharacter = pParty->GetNextActiveCharacter();
                  pGUIWindow_CurrentMenu->Release();
                  if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                    window_SpeakInHouse = 0;
                  pGUIWindow_CurrentMenu = 0;
                  pEventTimer->Resume();
                  pCurrentScreen = SCREEN_GAME;
                  viewparams->bRedrawGameUI = true;
                  pIcons_LOD->RemoveTexturesFromTextureList();
                  continue;
                }
                CharacterUI_ReleaseButtons();
                ReleaseAwardsScrollBar();
                pIcons_LOD->RemoveTexturesPackFromTextureList();
              }
              if ( pGUIWindow_Settings )
              {
                if ( pCurrentScreen == SCREEN_CHARACTERS )
                  pMouse->SetCursorBitmap("MICON2");
                else
                {
                  pGUIWindow_Settings->Release();
                  pGUIWindow_Settings = 0;
                  pMouse->SetCursorBitmap("MICON1");
                  GameUI_Footer_TimeLeft = 0;
                  _50C9A0_IsEnchantingInProgress = 0;
                  back_to_game();
                }
              }
              if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
                uActiveCharacter = pParty->GetNextActiveCharacter();
              pGUIWindow_CurrentMenu->Release();
              if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
                window_SpeakInHouse = 0;
              pGUIWindow_CurrentMenu = 0;
              pEventTimer->Resume();
              pCurrentScreen = SCREEN_GAME;
              viewparams->bRedrawGameUI = true;
              pIcons_LOD->RemoveTexturesFromTextureList();
              continue;
            }
            if ( !pGUIWindow_Settings )//Draw Menu
            {
              dword_6BE138 = -1;
              GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1);
              pEventTimer->Pause();
              pAudioPlayer->StopChannels(-1, -1);
              pCurrentScreen = SCREEN_MENU;
              
              ++pIcons_LOD->uTexturePacksCount;
              if ( !pIcons_LOD->uNumPrevLoadedFiles )
                pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;

              pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_OptionsButtons, 0, 0);
              uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE);
              uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE);
              uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE);
              uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE);
              uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE);
              uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
              uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE);
              pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu,
                             pGlobalTXT_LocalizationStrings[614],// "New Game"
                             pIcons_LOD->GetTexture(uTextureID_New1), 0);
              pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u,
                             pGlobalTXT_LocalizationStrings[615],// "Save Game"
                             pIcons_LOD->GetTexture(uTextureID_Save1), 0);
              pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu,
                             pGlobalTXT_LocalizationStrings[616],// "Load Game"
                             pIcons_LOD->GetTexture(uTextureID_Load1), 0);
              pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u,
                             pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:""
                             pIcons_LOD->GetTexture(uTextureID_Controls1), 0);
              pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u,
                             pGlobalTXT_LocalizationStrings[618],// "Quit"
                             pIcons_LOD->GetTexture(uTextureID_Quit1), 0);
              pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u,
                             pGlobalTXT_LocalizationStrings[619],// "Return to Game"
                             pIcons_LOD->GetTexture(uTextureID_Resume1), 0);
              pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0);
              viewparams->field_48 = 1;

              stru_506E40.Release();
              pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
              stru_506E40.LoadPCXFile("gamma.pcx", 0);

              continue;
            }
            pGUIWindow_Settings->Release();
            pGUIWindow_Settings = 0;
            pMouse->SetCursorBitmap("MICON1");
            GameUI_Footer_TimeLeft = 0;
            _50C9A0_IsEnchantingInProgress = 0;
            back_to_game();
            continue;
          }
          ModalWindow_Release();
          continue;
        case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel
          if ( uMessageParam )
          {
            GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0);
            v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2;
            if ( pParty->hirelingScrollPosition < v37 )
            {
              ++pParty->hirelingScrollPosition;//??? maybe number of the first cell???
              if ( pParty->hirelingScrollPosition >= v37 )
                pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2;
            }
          }
          else
          {
            GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0);
            /*if ( pParty->field_709 )
            {
              --pParty->field_709;
              if ( pParty->field_709 < 1 )
                pParty->field_709 = 0;
            }*/
          }
          GameUI_DrawHiredNPCs();
          continue;
        case UIMSG_TransitionUI_Confirm:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          dword_50CDC8 = 1;
          sub_42FBDD();
          PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful);

          if (pMovie_Track)
            pMediaPlayer->Unload();
          DialogueEnding();
          viewparams->bRedrawGameUI = true;
          if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz )
          {
            if ( dword_59117C_teleportx )
            {
              pParty->vPosition.x = dword_59117C_teleportx;
              _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx;
            }
            if ( dword_591178_teleporty )
            {
              pParty->vPosition.y = dword_591178_teleporty;
              _5B65AC_npcdata_fame_or_other = dword_591178_teleporty;
            }
            if ( dword_591174_teleportz )
            {
              pParty->vPosition.z = dword_591174_teleportz;
              _5B65B0_npcdata_rep_or_other = dword_591174_teleportz;
              pParty->uFallStartY = dword_591174_teleportz;
            }
            if ( dword_591170_teleport_directiony )
            {
              pParty->sRotationY = dword_591170_teleport_directiony;
              _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony;
            }
            if ( dword_59116C_teleport_directionx )
            {
              pParty->sRotationX = dword_59116C_teleport_directionx;
              _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx;
              v38 = dword_591168_teleport_speedz;
              pParty->uFallSpeed = dword_591168_teleport_speedz;
              dword_5B65BC = dword_591168_teleport_speedz;
            }
            else
              v38 = dword_5B65BC;
            if ( *dword_591164_teleport_map_name != 48 )
            {
              pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2;
              dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38;
              OnMapLeave();
              Transition_StopSound_Autosave(dword_591164_teleport_map_name, MapStartPoint_Party);
            }
          }
          else
            EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
          if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") )
            pParty->uTimePlayed += 1474560i64;
          continue;
        case UIMSG_TransitionWindowCloseBtn:
          CloseWindowBackground();
          pMediaPlayer->Unload();
          DialogueEnding();
          viewparams->bRedrawGameUI = true;
          continue;
        case UIMSG_CycleCharacters:
          v39 = GetAsyncKeyState(VK_SHIFT);
          uActiveCharacter = CycleCharacter(v39);
          viewparams->bRedrawGameUI = true;
          continue;
        case UIMSG_OnTravelByFoot:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          dword_50CDC8 = 1;
          sub_42FBDD();
          //pNPCData4 = (NPCData *)GetTravelTime();
          strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
          if ( bUnderwater != 1 && pParty->bFlying
            || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 )
          {
            viewparams->bRedrawGameUI = 1;
            CloseWindowBackground();
            if ( pParty->vPosition.x < -22528 )
              pParty->vPosition.x = -22528;
            if ( pParty->vPosition.x > 22528 )
              pParty->vPosition.x = 22528;
            if ( pParty->vPosition.y < -22528 )
              pParty->vPosition.y = -22528;
            if ( pParty->vPosition.y > 22528 )
              pParty->vPosition.y = 22528;
            DialogueEnding();
            pCurrentScreen = SCREEN_GAME;
          }
          else
          {
            pParty->field_6E4 = 0;
            pParty->field_6E0 = 0;
            CastSpellInfoHelpers::_427D48();
            DialogueEnding();
            pEventTimer->Pause();
            pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
            ++pGameLoadingUI_ProgressBar->uProgressMax;
            SaveGame(1, 0);
            pGameLoadingUI_ProgressBar->Progress();
            RestAndHeal(1440 * (signed int)GetTravelTime());
            if ( pParty->uNumFoodRations )
            {
              pParty->RestAndHeal();
              if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 )
              {
                pPlayer7 = pParty->pPlayers.data();
                do
                {
                  pPlayer7->SetCondition(1, 0);
                  ++pPlayer7;
                }
                while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings.data() );
                ++pParty->days_played_without_rest;
              }
              Party::TakeFood((unsigned int)GetTravelTime());
            }
            else
            {
              pPlayer8 = pParty->pPlayers.data();
              do
              {
                pPlayer8->SetCondition(1, 0);
                ++pPlayer8;
              }
              while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings.data() );
              ++pParty->days_played_without_rest;
            }
            pPaletteManager->ResetNonLocked();
            pSpriteFrameTable->ResetSomeSpriteFlags();
            strcpy(pCurrentMapName, pOut);
            strcpy(pLevelName, pCurrentMapName);
            v41 = strtok(pLevelName, ".");
            strcpy(pLevelName, v41);
            Level_LoadEvtAndStr(pLevelName);
            pDecalBuilder->Reset(0);
            LoadLevel_InitializeLevelEvt();
            uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName);
            bUnderwater = 0;
            bNoNPCHiring = 0;
            pGame->uFlags2 &= 0xFFFFFFF7u;
            if ( Is_out15odm_underwater() )
            {
              bUnderwater = 1;
              pGame->uFlags2 |= 8u;
            }
            if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") )
              bNoNPCHiring = 1;
            PrepareToLoadODM(1u, (ODMRenderParams *)1);
            pAudioPlayer->SetMapEAX();
            bDialogueUI_InitializeActor_NPC_ID = 0;
            OnMapLoad();
            pOutdoor->SetFog();
            TeleportToStartingPoint(uLevel_StartingPointType);
            pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0);
            pParty->uFallStartY = pParty->vPosition.z;
            _461103_load_level_sub();
            pEventTimer->Resume();
            viewparams->bRedrawGameUI = 1;
            pCurrentScreen = SCREEN_GAME;
            pGameLoadingUI_ProgressBar->Release();
          }
          viewparams->bRedrawGameUI = 1;
          continue;
        case UIMSG_CHANGE_LOCATION_ClickCencelBtn:
          CloseWindowBackground();
          if ( pParty->vPosition.x < -22528 )
            pParty->vPosition.x = -22528;
          if ( pParty->vPosition.x > 22528 )
            pParty->vPosition.x = 22528;
          if ( pParty->vPosition.y < -22528 )
            pParty->vPosition.y = -22528;
          if ( pParty->vPosition.y > 22528 )
            pParty->vPosition.y = 22528;
          DialogueEnding();
          pCurrentScreen = SCREEN_GAME;
          viewparams->bRedrawGameUI = 1;
          continue;
        case UIMSG_CastSpell_Telekinesis:
          //if ( pRenderer->pRenderD3D )
            LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val();
          /*else
          {
            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210);
            pPoint = pMouse->GetCursorPos(&v208);
            v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
          }*/
          v44 = (unsigned __int16)v42;
          v45 = PID_TYPE(v44);
          uNumSeconds = v44;
          v46 = PID_ID(v44);
          if ( v45 == 3 )
          {
            v47 = pActors[v46].uAIState == Dead;
            if ( !v47 )
              continue;
            pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
            pSpellInfo->uFlags &= ~0x40u;
            pSpellInfo->uPlayerID_2 = uMessageParam;
            pSpellInfo->spell_target_pid = v44;
            pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
            pGUIWindow_Settings->Release();
            pGUIWindow_Settings = 0;
            pMouse->SetCursorBitmap("MICON1");
            GameUI_Footer_TimeLeft = 0;
            _50C9A0_IsEnchantingInProgress = 0;
            back_to_game();
            continue;
          }
          if ( v45 == 2 )
          {
            v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0;
            if ( !v47 )
              continue;
            pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
            pSpellInfo->uFlags &= ~0x40u;
            pSpellInfo->uPlayerID_2 = uMessageParam;
            pSpellInfo->spell_target_pid = v44;
            pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
            pGUIWindow_Settings->Release();
            pGUIWindow_Settings = 0;
            pMouse->SetCursorBitmap("MICON1");
            GameUI_Footer_TimeLeft = 0;
            _50C9A0_IsEnchantingInProgress = 0;
            back_to_game();
            continue;
          }
          if ( v45 == 5 )
          {
            v48 = pLevelDecorations[v46].uEventID == 0;
          }
          else
          {
            if ( v45 != 6 )
              continue;
            if ( uCurrentlyLoadedLevelType != 1 )
            {
              pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
              if ( !pODMFace->Clickable() || !pODMFace->sCogTriggeredID )
                continue;
              v44 = uNumSeconds;
              pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
              pSpellInfo->uFlags &= ~0x40u;
              pSpellInfo->uPlayerID_2 = uMessageParam;
              pSpellInfo->spell_target_pid = v44;
              pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
              pGUIWindow_Settings->Release();
              pGUIWindow_Settings = 0;
              pMouse->SetCursorBitmap("MICON1");
              GameUI_Footer_TimeLeft = 0;
              _50C9A0_IsEnchantingInProgress = 0;
              back_to_game();
              continue;
            }
            pBLVFace = &pIndoor->pFaces[v46];
            if ( !pBLVFace->Clickable() )
              continue;
            v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0;
          }
          if ( v48 )
            continue;
          pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
          pSpellInfo->uFlags &= ~0x40u;
          pSpellInfo->uPlayerID_2 = uMessageParam;
          pSpellInfo->spell_target_pid = v44;
          pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
          pGUIWindow_Settings->Release();
          pGUIWindow_Settings = 0;
          pMouse->SetCursorBitmap("MICON1");
          GameUI_Footer_TimeLeft = 0;
          _50C9A0_IsEnchantingInProgress = 0;
          back_to_game();
          continue;
        case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
        case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure
        case UIMSG_HiredNPC_CastSpell:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          if ( _50C9A0_IsEnchantingInProgress )
          {
            uActiveCharacter = uMessageParam;
            viewparams->bRedrawGameUI = 1;
          }
          else
          {
            if ( pGUIWindow_Settings )
            {
              pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
              switch ( uMessage )
              {
                case UIMSG_CastSpell_Character_Big_Improvement:
                  pSpellInfo->uFlags &= ~0x02u;
                  break;
                case UIMSG_CastSpell_Character_Small_Improvement:
                  pSpellInfo->uFlags &= ~0x0100u;
                  break;
                case UIMSG_HiredNPC_CastSpell:
                  pSpellInfo->uFlags &= ~0x0200u;
                  break;
              }
              pSpellInfo->uPlayerID_2 = uMessageParam;
              pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
              pGUIWindow_Settings->Release();
              pGUIWindow_Settings = 0;
              pEventTimer->Resume();
              pMouse->SetCursorBitmap("MICON1");
              GameUI_Footer_TimeLeft = 0;
              _50C9A0_IsEnchantingInProgress = 0;
            }
          }
          continue;
        case UIMSG_BF:
			__debugbreak();
          dword_50CDC8 = 1;
          sub_42FBDD();
          SaveGame(1, 0);
          strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename);
          dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
          uGameState = GAME_STATE_CHANGE_LOCATION;
          //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
          v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related;
          if ( v53 < 0 )
          {
            v54 = abs(v53) - 1;
            _5B65B8_npcdata_hiword_house_or_other = 0;
            dword_5B65BC = 0;
            v55 = dword_4E4560[v54];
            _5B65AC_npcdata_fame_or_other = dword_4E4578[v54];
            v56 = dword_4E4590[v54];
            v57 = dword_4E45A8[v54];
            _5B65A8_npcdata_uflags_or_other = v55;
            _5B65B4_npcdata_loword_house_or_other = v57;
            _5B65B0_npcdata_rep_or_other = v56;
            dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57;
          }
          HouseDialogPressCloseBtn();
          //goto LABEL_434;
          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
          {
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
            ++pMessageQueue_50CBD0->uNumMessages;
          }*/
          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
          continue;

        case UIMSG_OnCastTownPortal:
          pAudioPlayer->StopChannels(-1, -1);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam);
        continue;

        case UIMSG_OnCastLloydsBeacon:
          pAudioPlayer->StopChannels(-1, -1);
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_LloydsBeacon, 0);
        continue;

        case UIMSG_LloydsBeacon_FlippingBtn:
          bRecallingBeacon = uMessageParam;
          v127 = uMessageParam + 204;
          pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
          continue;
        case UIMSG_HintBeaconSlot:
          if ( !pGUIWindow_CurrentMenu )
            continue;
          pPlayer = pPlayers[_506348_current_lloyd_playerid + 1];
          uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam];
          if ( bRecallingBeacon )
          {
            if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) )
              continue;
            v173 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName;
            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s"
            GameUI_SetFooterString(pTmpBuf.data());
            continue;
          }
          pMapNum = pMapStats->GetMapInfo(pCurrentMapName);
          pMapName = "Not in Map Stats";
          if ( pMapNum )
            pMapName = pMapStats->pInfos[pMapNum].pName;
          if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum )
          {
            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s"
            GameUI_SetFooterString(pTmpBuf.data());
            continue;
          }
          v174 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName;
          sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s"
          GameUI_SetFooterString(pTmpBuf.data());
          continue;
        case UIMSG_CloseAfterInstallBeacon:
          dword_50CDC8 = 1;
          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
            continue;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
          ++pMessageQueue_50CBD0->uNumMessages;*/
          continue;
        case UIMSG_InstallBeacon:
          pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1];
          if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon )
            continue;
          byte_506360 = 1;
          pPlayer9->CanCastSpell(uRequiredMana);
          if ( pParty->bTurnBasedModeOn )
          {
            v60 = sRecoveryTime;
            pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime;
            pPlayer9->SetRecoveryTime(v60);
            pTurnEngine->ApplyPlayerAction();
          }
          else
          {
            pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
          }
          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[lloyds_beacon_spell_id], 0, 0, -1, 0, lloyds_beacon_sound_id, 0, 0);
          if ( bRecallingBeacon )
          {
            if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) )
            {
              SaveGame(1, 0);
              OnMapLeave();
              strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]);
              dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
              uGameState = GAME_STATE_CHANGE_LOCATION;
              _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
              _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
              _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
              _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
              _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
              dword_5B65C0 = 1;
            }
            else
            {
              pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
              pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
              pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
              pParty->uFallStartY = pParty->vPosition.z;
              pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
              pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
            }
            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
            pBooksWindow->Release();
            pGUIWindow_CurrentMenu->Release();
            pBooksWindow = 0;
            pGUIWindow_CurrentMenu = 0;
          }
          else
          {
            sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1);
            pRenderer->SaveScreenshot(a1, 92, 68);
            LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1);
            pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(lloyds_beacon_spell_level << 7) * 0.033333335);
            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x;
            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y;
            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z;
            pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY);
            pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX);
            if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 )
              continue;
            for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg )
            {
              if ( !_stricmp(pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) )
                pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg;
            }
          }
          continue;
        case UIMSG_ClickTownInTP:
          if ( uMessageParam )
          {
            switch ( uMessageParam )
            {
              case 1:
                v63 = 208;
                break;
              case 2:
                v63 = 207;
                break;
              case 3:
                v63 = 211;
                break;
              case 4:
                v63 = 209;
                break;
              default:
                if ( uMessageParam != 5 )
                {
LABEL_486:
                  SaveGame(1, 0);
                  v64 = pMapStats->GetMapInfo(pCurrentMapName);
                  v65 = uMessageParam;
                  if ( v64 == TownPortalList[uMessageParam].uMapInfoID )
                  {
                    pParty->vPosition.x = TownPortalList[v65].pos.x;
                    pParty->vPosition.y = TownPortalList[v65].pos.y;
                    pParty->vPosition.z = TownPortalList[v65].pos.z;
                    pParty->uFallStartY = pParty->vPosition.z;
                    pParty->sRotationY = TownPortalList[v65].rot_y;
                    pParty->sRotationX = TownPortalList[v65].rot_x;
                  }
                  else
                  {
                    SaveGame(1, 0);
                    OnMapLeave();
                    dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
                    uGameState = GAME_STATE_CHANGE_LOCATION;
                    strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename);
                    dword_5B65C0 = 1;
                    _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x;
                    _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y;
                    _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z;
                    v66 = TownPortalList[uMessageParam].rot_x;
                    _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
                    _5B65B8_npcdata_hiword_house_or_other = v66;
                    Actor::InitializeActors();
                  }
                  v67 = (char*)pGUIWindow_CurrentMenu->Hint;
                  if ( v67 )
                    *((int *)v67 + 17) = 1;
                  else
                    pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u);
                  /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
                  {
                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
                    *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                    ++pMessageQueue_50CBD0->uNumMessages;
                  }*/
                  pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
                  continue;
                }
                v63 = 210;
                break;
            }
          }
          else
          {
            v63 = 206;
          }
          if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) )
            return;
          goto LABEL_486;
        case UIMSG_HintTownPortal:
          if ( uMessageParam )
          {
            switch ( uMessageParam )
            {
              case 1:
                v68 = 208;
                break;
              case 2:
                v68 = 207;
                break;
              case 3:
                v68 = 211;
                break;
              case 4:
                v68 = 209;
                break;
              default:
                if ( uMessageParam != 5 )
                  //goto LABEL_506;
                {
                  if ( uMessageParam )
                  {
                    switch ( uMessageParam )
                    {
                    case 1:
                      v69 = pMapStats->pInfos[4].pName;
                      break;
                    case 2:
                      v69 = pMapStats->pInfos[3].pName;
                      break;
                    case 3:
                      v69 = pMapStats->pInfos[10].pName;
                      break;
                    case 4:
                      v69 = pMapStats->pInfos[7].pName;
                      break;
                    default:
                    if ( uMessageParam != 5 )
                    {
                      __debugbreak(); // warning C4700: uninitialized local variable 'v200' used
                      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
                      GameUI_SetFooterString(pTmpBuf.data());
                      continue;
                    }
                    v69 = pMapStats->pInfos[8].pName;
                    break;
                  }
                }
                else
                {
                  v69 = pMapStats->pInfos[21].pName;
                }
                sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
                GameUI_SetFooterString(pTmpBuf.data());
                continue;
              }
              v68 = 210;
              break;
            }
          }
          else
          {
            v68 = 206;
          }
          if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) )
          {
            pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
            continue;
          }
//LABEL_506:
          if ( uMessageParam )
          {
            switch ( uMessageParam )
            {
              case 1:
                v69 = pMapStats->pInfos[4].pName;
                break;
              case 2:
                v69 = pMapStats->pInfos[3].pName;
                break;
              case 3:
                v69 = pMapStats->pInfos[10].pName;
                break;
              case 4:
                v69 = pMapStats->pInfos[7].pName;
                break;
              default:
                if ( uMessageParam != 5 )
                  //goto LABEL_519;
                  {
                    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
                    GameUI_SetFooterString(pTmpBuf.data());
                    continue;
                  }
                v69 = pMapStats->pInfos[8].pName;
                break;
            }
          }
          else
          {
            v69 = pMapStats->pInfos[21].pName;
          }
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
          GameUI_SetFooterString(pTmpBuf.data());
          continue;
        case UIMSG_ShowFinalWindow:
          sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
            pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment."
            pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team."   
          ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose);
          uGameState = GAME_STATE_FINAL_WINDOW;
          continue;
        case UIMSG_OnFinalWindowClose:
			__debugbreak();
          uGameState = GAME_STATE_PLAYING;
          strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
          __debugbreak(); // missed break/continue?
        case UIMSG_DD:
			__debugbreak();
          sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer);
          memcpy(&v216, txt_file_frametable_parser(pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
          if ( v216.uPropCount == 1 )
          {
            pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2);
            v70 = atoi(v216.pProperties[0]);
            if ( v70 <= 0 || v70 >= 77 )
              continue;
            v71 = v70;
            strcpy(Str2, pMapStats->pInfos[v70].pFilename);
            pNPCData3 = 0;
            if ( (signed int)pNPCData4 > 0 )
            {
              thish = 0;
              do
              {
                if ( !_stricmp(pGames_LOD->pSubIndices[thish].pFilename, Str2) )
                  break;
                ++thish;
                pNPCData3 = (NPCData *)((char *)pNPCData3 + 1);
              }
              while ( (signed int)pNPCData3 < (signed int)pNPCData4 );
              if ( (signed int)pNPCData3 < (signed int)pNPCData4 )
              {
                strcpy(pCurrentMapName, pGames_LOD->pSubIndices[(int)pNPCData3].pFilename);
                dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
                uGameState = GAME_STATE_CHANGE_LOCATION;
                OnMapLeave();
                continue;
              }
            }
            sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName);
            v73 = Str2;
          }
          else
          {
            if ( v216.uPropCount != 3 )
              continue;
            v74 = atoi(v216.pProperties[0]);
            thisi = atoi(v216.pProperties[1]);
            v75 = atoi(v216.pProperties[2]);
            v76 = v75;
            if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
            {
              if ( pIndoor->GetSector(v74, thisi, v75) )
              {
                v77 = thisi;
                pParty->vPosition.x = v74;
                pParty->vPosition.y = v77;
                pParty->vPosition.z = v76;
                pParty->uFallStartY = v76;
                continue;
              }
            }
            else
            {
              if ( v74 > -32768 )
              {
                if ( v74 < 32768 )
                {
                  v77 = thisi;
                  if ( thisi > -32768 )
                  {
                    if ( thisi < 32768 && v76 >= 0 && v76 < 10000 )
                    {
                      pParty->vPosition.x = v74;
                      pParty->vPosition.y = v77;
                      pParty->vPosition.z = v76;
                      pParty->uFallStartY = v76;
                      continue;
                    }
                  }
                }
              }
            }
            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
            v73 = "Can't jump to that location!";
          }
          ShowStatusBarString(v73, 6);
          continue;
        case UIMSG_CastQuickSpell:
          if ( bUnderwater == 1 )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
            continue;
          }
          if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) )
            continue;
          _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter);
          continue;
        case UIMSG_CastSpell_Monster_Improvement:
        case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, 
          //if ( pRenderer->pRenderD3D )
          {
            v81 = pGame->pVisInstance->get_picked_object_zbuf_val();
          }
          /*else
          {
            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206);
            pPoint2 = pMouse->GetCursorPos(&v201);
            v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]];
          }*/
          v83 = v81;
          v44 = (unsigned __int16)v81;
          v84 = v83 >> 16;
          if ( PID_TYPE(v44) != 3 || v84 >= 5120 )
            continue;
          pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
          if ( uMessage == UIMSG_CastSpell_Shoot_Monster )
          {
            pSpellInfo->uFlags &= ~0x08;
          }
          else
          {
            if ( uMessage == UIMSG_CastSpell_Monster_Improvement )
              pSpellInfo->uFlags &= ~0x0100u;
            else
              pSpellInfo->uFlags &= ~0x0200u;
          }
          pSpellInfo->uPlayerID_2 = uMessageParam;
          pSpellInfo->spell_target_pid = v44;
          pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
          pGUIWindow_Settings->Release();
          pGUIWindow_Settings = 0;
          pMouse->SetCursorBitmap("MICON1");
          GameUI_Footer_TimeLeft = 0;
          _50C9A0_IsEnchantingInProgress = 0;
          back_to_game();
          continue;
        case UIMSG_1C:
			__debugbreak();
          if ( !uActiveCharacter || pCurrentScreen )
            continue;
          ptr_507BC8 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_68, uMessageParam, 0);
          pCurrentScreen = SCREEN_19;
          pEventTimer->Pause();
          continue;
        case UIMSG_STEALFROMACTOR:
          if ( !uActiveCharacter )
            continue;
          if ( pParty->bTurnBasedModeOn != 1 )
          {
            if ( pActors[uMessageParam].uAIState == 5 )
              pActors[uMessageParam].LootActor();
            else
              Actor::StealFrom(uMessageParam);
            continue;
          }
          if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT )
            continue;
          if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) )
          {
            if ( pActors[uMessageParam].uAIState == 5 )
              pActors[uMessageParam].LootActor();
            else
              Actor::StealFrom(uMessageParam);
          }
          continue;

        case UIMSG_Attack:
          if ( !uActiveCharacter )
            continue;
          if ( pParty->bTurnBasedModeOn != 1 )
          {
            Player::_42ECB5_PlayerAttacksActor();
            continue;
          }
          if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT )
            continue;
          if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) )
            Player::_42ECB5_PlayerAttacksActor();
          continue;
        case UIMSG_ExitRest:
          GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
          continue;
        case UIMSG_Wait5Minutes:
          if ( dword_506F14 == 2 )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
            continue;
          }
          GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2,
            (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
          dword_506F14 = 1;
          _506F18_num_minutes_to_sleep = 5;
          continue;
        case UIMSG_Wait1Hour:
          if ( dword_506F14 == 2 )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
            continue;
          }
          GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2,
            (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
          dword_506F14 = 1;
          _506F18_num_minutes_to_sleep = 60;
          continue;
        case UIMSG_RentRoom:
          dword_506F14 = 2;
          RestUI_Load();
          v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute;
          _506F18_num_minutes_to_sleep = v86;
          if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern
            _506F18_num_minutes_to_sleep = v86 + 12 * 60;
          dword_506F14 = 2;
          pParty->RestAndHeal();
          pParty->days_played_without_rest = 0;
          pParty->pPlayers[3].SetAsleep(1);
          pParty->pPlayers[2].SetAsleep(1);
          pParty->pPlayers[1].SetAsleep(1);
          pParty->pPlayers[0].SetAsleep(1);
          continue;
        case UIMSG_RestWindow:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          if ( pCurrentScreen )
            continue;
          if ( CheckActors_proximity() )
          {
            if ( pParty->bTurnBasedModeOn == 1 )
            {
              ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
              continue;
            }
            v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
            if ( pParty->uFlags & 0x88 )
              v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
            ShowStatusBarString(v88, 2);
            if ( !uActiveCharacter )
              continue;
            pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
            continue;
          }
          if ( pParty->bTurnBasedModeOn == 1 )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
            continue;
          }
          if ( !(pParty->uFlags & 0x88) )
          {
            RestUI_Load();
            continue;
          }
          if ( pParty->bTurnBasedModeOn == 1 )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
            continue;
          }
          v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
          if ( pParty->uFlags & 0x88 )
            v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
          ShowStatusBarString(v88, 2u);
          if ( !uActiveCharacter )
            continue;
          pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
          continue;
        case UIMSG_Rest8Hour:
          if ( dword_506F14 )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
            continue;
          }
          if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest"
            if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() )
              pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0);
          }
          else
          {
            pParty->pPlayers[3].pConditions[Condition_Sleep] = pParty->uTimePlayed;
            pParty->pPlayers[2].pConditions[Condition_Sleep] = pParty->uTimePlayed;
            pParty->pPlayers[1].pConditions[Condition_Sleep] = pParty->uTimePlayed;
            pParty->pPlayers[0].pConditions[Condition_Sleep] = pParty->uTimePlayed;
            v90 = pMapStats->GetMapInfo(pCurrentMapName);
            if ( !v90 )
              v90 = rand() % (signed int)pMapStats->uNumMaps + 1;
            pMapInfo = &pMapStats->pInfos[v90];
            if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent )
            {
              v91 = rand() % 100;
              v92 = pMapInfo->EncM1percent;
              v93 = v91 + 1;
              if ( v93 > v92 )
                pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2);
              else
                pNPCData4 = (NPCData *)1;
              if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) )
                pNPCData4 = 0;
              if ( pNPCData4 )
              {
                pPlayerNum = rand() % 4;
                pParty->pPlayers[pPlayerNum].pConditions[Condition_Sleep] = 0;
                v95 = rand();
                Rest(v95 % 6 + 60);
                _506F18_num_minutes_to_sleep = 0;
                dword_506F14 = 0;
                /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
                {
                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                  ++pMessageQueue_50CBD0->uNumMessages;
                }*/
                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
                ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!"
                pAudioPlayer->PlaySound(SOUND_227, 0, 0, -1, 0, 0, 0, 0);
                continue;
              }
            }
            Party::TakeFood(uRestUI_FoodRequiredToRest);
            _506F18_num_minutes_to_sleep = 480;
            dword_506F14 = 2;
            pParty->RestAndHeal();
            pParty->days_played_without_rest = 0;
            pParty->pPlayers[3].SetAsleep(1);
            pParty->pPlayers[2].SetAsleep(1);
            pParty->pPlayers[1].SetAsleep(1);
            pParty->pPlayers[0].SetAsleep(1);
          }
          continue;
        case UIMSG_AlreadyResting:
          if ( dword_506F14 == 2 )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
            continue;
          }
          GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2,
            (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
          v97 = _494820_training_time(pParty->uCurrentHour);
          dword_506F14 = 1;
          _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute;
          continue;
        case UIMSG_HintSelectRemoveQuickSpellBtn:
          if ( quick_spell_at_page && byte_506550 )
          {
            v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName;
            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173);
          }
          else
          {
            if ( pPlayers[uActiveCharacter]->uQuickSpell )
              v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell"
            else
              v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell"
            strcpy(pTmpBuf.data(), v177);
          }
          GameUI_SetFooterString(pTmpBuf.data());
          continue;
        case UIMSG_SPellbook_ShowHightlightedSpellInfo:
          if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter],
                !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) )
            continue;
          if ( sub_4637E0_is_there_popup_onscreen() )
            dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1;
          v98 = *(char *)(uNumSeconds + 6734);
          if ( quick_spell_at_page - 1 == uMessageParam )
          {
            v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
            v161 = pGlobalTXT_LocalizationStrings[485];
          }
          else
          {
            v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
            v161 = pGlobalTXT_LocalizationStrings[486];
          }
          sprintfex(pTmpBuf.data(), v161, v178);
          GameUI_SetFooterString(pTmpBuf.data());
          continue;
        case UIMSG_ClickInstallRemoveQuickSpellBtn:
          GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0);
          if ( !uActiveCharacter )
            continue;
          pPlayer10 = pPlayers[uActiveCharacter];
          if ( !byte_506550 || !quick_spell_at_page )
          {
            pPlayer10->uQuickSpell = 0;
            quick_spell_at_page = 0;
            pAudioPlayer->PlaySound(SOUND_203, 0, 0, -1, 0, 0, 0, 0);
            continue;
          }
          pPlayers[uActiveCharacter]->uQuickSpell = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage;
          AA1058_PartyQuickSpellSound[uActiveCharacter - 1].AddPartySpellSound(pPlayers[uActiveCharacter]->uQuickSpell, uActiveCharacter);
          if ( uActiveCharacter )
            pPlayer10->PlaySound(SPEECH_12, 0);
          byte_506550 = 0;
          continue;
        case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab
        {
          if ( !uActiveCharacter )
            continue;
          int skill_count = 0;
          uAction = 0;
          for ( uint i = 0; i < 9; i++ )
          {
            if ( pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i] )
            {
              if ( pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i )
                uAction = skill_count;
              v217[skill_count++] = i;
            }
          }
          if ( !skill_count )//нет скиллов
            pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_204), 0, 0, -1, 0, 0, 0, 0);
          else
          {
            if ( GetAsyncKeyState(VK_SHIFT) )
            {
              --uAction;
              if ( uAction < 0 )
                uAction = skill_count - 1;
            }
            else
            {
              ++uAction;
              if ( uAction >= skill_count )
                uAction = 0;
            }
            OnCloseSpellBookPage();
            pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]);
            pGUIWindow_CurrentMenu->OpenSpellBook();
            pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_204), 0, 0, -1, 0, 0, 0, 0);
          }
          continue;
        }
        case UIMSG_OpenSpellbookPage:
          if ( pTurnEngine->turn_stage == TE_MOVEMENT || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage )
            continue;
          OnCloseSpellBookPage();
          pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam;
          pGUIWindow_CurrentMenu->OpenSpellBook();
          pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_204), 0, 0, -1, 0, 0, 0, 0);
          continue;
        case UIMSG_SelectSpell:
        {
          if (pTurnEngine->turn_stage == TE_MOVEMENT)
            continue;
          if (!uActiveCharacter)
            continue;

            //  uNumSeconds = (unsigned int)pPlayers[uActiveCharacter];
          Player* player = pPlayers[uActiveCharacter];
          if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam])
              //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) )
          {
                if ( quick_spell_at_page - 1 == uMessageParam )
                {
                  pGUIWindow_CurrentMenu->Release();
                  pEventTimer->Resume();
                  viewparams->bRedrawGameUI = 1;
                  pCurrentScreen = SCREEN_GAME;
                  pIcons_LOD->RemoveTexturesPackFromTextureList();
                  v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage;
                  /*if ( dword_50C9E8 < 40 )
                  {
                    dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook;
                    dword_50C9EC[3 * dword_50C9E8 + 1] = v103;
                    dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1;
                    ++dword_50C9E8;
                  }*/
                  pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
                //  pMessageQueue_50CBD0->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
                }
                else
                {
                  byte_506550 = 1;
                  quick_spell_at_page = uMessageParam + 1;
                }
          }
        }
        continue;

        case UIMSG_CastSpellFromBook:
          if ( pTurnEngine->turn_stage != TE_MOVEMENT )
            _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0);
        continue;

        case UIMSG_SpellScrollUse:
			__debugbreak();
          if ( pTurnEngine->turn_stage != TE_MOVEMENT )
            _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0);
          continue;
        case UIMSG_SpellBookWindow:
          if ( pTurnEngine->turn_stage == TE_MOVEMENT )
            continue;
          if ( bUnderwater == true )
          {
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
          }
          else
          {
            if ( pMessageQueue_50CBD0->uNumMessages )
              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
            if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery )
            {
              if ( pCurrentScreen == SCREEN_GAME )
              {
                GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
                pCurrentScreen = SCREEN_SPELL_BOOK;
                pEventTimer->Pause();
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0);
                pAudioPlayer->PlaySound(SOUND_48, 0, 0, -1, 0, 0, 0, 0);
                viewparams->field_48 = 1;
                continue;
              }
              if ( pCurrentScreen != SCREEN_REST && pCurrentScreen != SCREEN_CHARACTERS
                && (pCurrentScreen <= SCREEN_63 || pCurrentScreen > SCREEN_67) )
              {
                pGUIWindow_CurrentMenu->Release();
                GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
                pCurrentScreen = SCREEN_SPELL_BOOK;
                pEventTimer->Pause();
                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0);
                pAudioPlayer->PlaySound(SOUND_48, 0, 0, -1, 0, 0, 0, 0);
                viewparams->field_48 = 1;
                continue;
              }
            }
          }
          continue;
        case UIMSG_QuickReference:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          if ( pCurrentScreen )
            pGUIWindow_CurrentMenu->Release();
          ++pIcons_LOD->uTexturePacksCount;
          if ( !pIcons_LOD->uNumPrevLoadedFiles )
            pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
          GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0);
          viewparams->bRedrawGameUI = 1;
          pEventTimer->Pause();
          pAudioPlayer->StopChannels(-1, -1);
          pCurrentScreen = SCREEN_QUICK_REFERENCE;
          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_QuickReference, 5, 0);
          papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE);
          pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0,
                         pGlobalTXT_LocalizationStrings[79],// "Exit"
                         pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179);
          continue;
        case UIMSG_GameMenuButton:
          if ( pCurrentScreen )
          {
            pGUIWindow_CurrentMenu->Release();
            pEventTimer->Resume();
            pCurrentScreen = SCREEN_GAME;
            viewparams->bRedrawGameUI = 1;
          }

          stru_506E40.Release();
          pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
          stru_506E40.LoadPCXFile("gamma.pcx", 0);

          GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0);
//LABEL_453:
          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
            continue;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
          //goto LABEL_770;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
          ++pMessageQueue_50CBD0->uNumMessages;*/
          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
          continue;
        case UIMSG_ClickAwardScrollBar:
          books_page_number = 1;
          if ( pMouse->GetCursorPos(&v211)->y > 178 )
            books_page_number = -1;
          continue;
        case UIMSG_ClickAwardsUpBtn:
          GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0);
          BtnUp_flag = 1;
          continue;
        case UIMSG_ClickAwardsDownBtn:
          GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0);
          BtnDown_flag = 1;
          continue;
        case UIMSG_ChangeDetaliz:
          bRingsShownInCharScreen ^= 1;
          pCharacterScreen_DetalizBtn->Release();
          pCharacterScreen_DollBtn->Release();
          if ( bRingsShownInCharScreen )
          {
            v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight;
            v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth;
            v123 = 445;
            v121 = 470;
          }
          else
          {
            v128 = 30;
            v125 = 30;
            v123 = 300;
            v121 = 600;
          }
          pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0,
                         pGlobalTXT_LocalizationStrings[64],// "Detail Toggle"
                         0);
          pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
          viewparams->bRedrawGameUI = 1;
          continue;
        case UIMSG_ClickPaperdoll:
          OnPaperdollLeftClick();
          continue;
        case UIMSG_ClickStatsBtn:
          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
          CharacterUI_ReleaseButtons();
          ReleaseAwardsScrollBar();
          GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0);
          continue;
        case UIMSG_ClickSkillsBtn:
          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101;
          CharacterUI_ReleaseButtons();
          ReleaseAwardsScrollBar();
          CharacterUI_SkillsTab_CreateButtons();
          GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0);
          continue;
        case UIMSG_SkillUp:
          pPlayer4 = pPlayers[uActiveCharacter];
          v105 = (int)&pPlayer4->pActiveSkills[uMessageParam];
          LOWORD(v2) = *(short *)v105;
          uNumSeconds = v2;
          if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 )
          {
            v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!"
          }
          else
          {
            if ( (uNumSeconds & 0x3F) < 0x3C )
            {
              *(short *)v105 = uNumSeconds + 1;
              pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F;
              pPlayer4->PlaySound(SPEECH_14, 0);
              pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0);
              continue;
            }
            v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!"
          }
          ShowStatusBarString(v87, 2);
          continue;
        case UIMSG_ClickInventoryBtn:
          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
          ReleaseAwardsScrollBar();
          CharacterUI_ReleaseButtons();
          GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0);
          continue;
        case UIMSG_ClickExitCharacterWindowBtn:
          GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0);
          continue;
        case UIMSG_ClickAwardsBtn:
          ReleaseAwardsScrollBar();
          CharacterUI_ReleaseButtons();
          CreateAwardsScrollBar();
          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102;
          GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0);
          FillAwardsData();
          continue;
        case UIMSG_ClickBooksBtn:
          switch ( uMessageParam )
          {
            case 11://Page UP
              BtnUp_flag = 1;
              pButton = pBtn_Book_2;
              break;
            case 10://Page DOWN
              BtnDown_flag = 1;
              pButton = pBtn_Book_1;
              break;
            case 0://Zoom plus
              pButton = pBtn_Book_1;
              BtnDown_flag = 1;
              break;
            case 1://Zoom minus
              pButton = pBtn_Book_2;
              BtnUp_flag = 1;
              break;
            case 2://Potions
              Book_PageBtn3_flag = 1;
              if ( dword_506364 )
                continue;
              pButton = pBtn_Book_3;
              break;
            case 3://fountains
              Book_PageBtn4_flag = 1;
              if ( dword_506364 )
                continue;
              pButton = pBtn_Book_4;
              break;
            case 4://obelisks
              Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag
              if ( dword_506364 )
                continue;
              pButton = pBtn_Book_5;
              break;
            case 5://seer
              Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag
              if ( dword_506364 )
                continue;
              pButton = pBtn_Book_6;
              break;
            case 6://misc
              pButton = pBtn_Autonotes_Misc;
              Autonotes_Misc_page_flag = 1;
              break;
            case 7://Instructors
              pButton = pBtn_Autonotes_Instructors;
              Autonotes_Instructors_page_flag = 1;
              break;
            default:
              continue;
          }
          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
          continue;
        case UIMSG_SelectCharacter:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          GameUI_OnPlayerPortraitLeftClick(uMessageParam);
          continue;
        case UIMSG_ShowStatus_Funds:
          v174 = (char *)pParty->uNumGoldInBank;
          //v158 = pParty->uNumGold + pParty->uNumGoldInBank;
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank"
          GameUI_SetFooterString(pTmpBuf.data());
          continue;
        case UIMSG_ShowStatus_DateTime:
          currHour = pParty->uCurrentHour;
          uNumSeconds = 1;
          if (pParty->uCurrentHour > 12 )
          {
            if (pParty->uCurrentHour >= 24)
              uNumSeconds = 0;
            currHour = (currHour - 12);
          }
          else 
          {
		  	if (pParty->uCurrentHour < 12) // 12:00 is PM
	            uNumSeconds = 0;
            if (pParty->uCurrentHour == 0)
              currHour = 12;
          }
          sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", currHour, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
            7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
          GameUI_SetFooterString(pTmpBuf.data());
          continue;
        case UIMSG_ShowStatus_Food:
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food"
          GameUI_SetFooterString(pTmpBuf.data());
          continue;
        case UIMSG_ShowStatus_Player:
          pPlayer5 = pPlayers[uMessageParam];
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s"
          strcat(pTmpBuf.data(), ": ");
          v107 = pPlayer5->GetMajorConditionIdx();
          strcat(pTmpBuf.data(), aCharacterConditionNames[v107]);
          GameUI_SetFooterString(pTmpBuf.data());
          v108 = 8 * uMessageParam - 8;
          LOBYTE(v108) = v108 | 4;
          pMouse->uPointingObjectID = PID(OBJECT_Player,v108);
          continue;
        case UIMSG_ShowStatus_ManaHP:
          sprintf(pTmpBuf.data(), "%d / %d %s    %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), 
                  pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), 
                  pGlobalTXT_LocalizationStrings[212]);
          GameUI_SetFooterString(pTmpBuf.data());
          continue;
        case UIMSG_CHEST_ClickItem:
          if ( pCurrentScreen == SCREEN_CHEST_INVENTORY )
          {
            pPlayers[uActiveCharacter]->OnInventoryLeftClick();
            continue;
          }
          Chest::OnChestLeftClick();
          continue;
        case UIMSG_InventoryLeftClick:
          pPlayers[uActiveCharacter]->OnInventoryLeftClick();
          continue;
        case UIMSG_MouseLeftClickInGame:
          /*if ( !pRenderer->pRenderD3D )
          {
            if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
            OnGameViewportClick();
            continue;
          }*/
          v115 = pMessageQueue_50CBD0->uNumMessages;
          if ( !pMessageQueue_50CBD0->uNumMessages )
          {
            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
            /*if ( (signed int)v115 < 40 )
            //goto LABEL_769;
            {
              pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
              ++pMessageQueue_50CBD0->uNumMessages;
              continue;
            }*/
            continue;
          }
          if ( pMessageQueue_50CBD0->pMessages[0].field_8 )
          {
            pMessageQueue_50CBD0->uNumMessages = 1;
            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
            /*v115 = v0;
            pMessageQueue_50CBD0->uNumMessages = v0;
            pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
            //goto LABEL_771;
            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
            ++pMessageQueue_50CBD0->uNumMessages;*/
            continue;
          }
          v115 = 0;
          pMessageQueue_50CBD0->uNumMessages = 0;
          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
          /*if ( (signed int)v115 < 40 )
            //goto LABEL_769;
          {
            pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
            ++pMessageQueue_50CBD0->uNumMessages;
            continue;
          }*/
          continue;
        case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          OnGameViewportClick();
          continue;
        case UIMSG_F:
			__debugbreak();
          //if ( pRenderer->pRenderD3D )
          {
            LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val();
          }
          /*else
          {
            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209);
            pPoint3 = pMouse->GetCursorPos(&v204);
            v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
          }*/
          pButton2 = (GUIButton *)(unsigned __int16)v116;
          GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0);
          continue;
        case UIMSG_54:
			__debugbreak();
          pButton2 = (GUIButton *)uMessageParam;
          GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0);
          continue;
        case UIMSG_Game_Action:
          if ( pMessageQueue_50CBD0->uNumMessages )
            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
          OnPressSpace();
          continue;
        case UIMSG_ClickZoomOutBtn:
          if ( pCurrentScreen )
            continue;
          pParty->uFlags |= 2u;
          GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0);
          uNumSeconds = 131072;
          v118 = 2 * viewparams->uMinimapZoom;
          ++viewparams->field_28;
          viewparams->uMinimapZoom *= 2;
          if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
          {
            if ( (signed int)v118 > 4096 )
            {
              viewparams->uMinimapZoom = 4096;
              viewparams->field_28 = 12;
            }
            continue;
          }
          v119 = 2048;
          if ( (signed int)v118 <= 2048 )
          {
            _576E2C_current_minimap_zoom = v118;
            dword_576E28 = viewparams->field_28;
            break;
          }
          viewparams->field_28 = 11;
          viewparams->uMinimapZoom = v119;
          _576E2C_current_minimap_zoom = v119;
          dword_576E28 = viewparams->field_28;
          break;
        case UIMSG_ClickZoomInBtn:
          if ( pCurrentScreen )
            continue;
          pParty->uFlags |= 2u;
          GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0);
          uNumSeconds = 32768;
          v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
          --viewparams->field_28;
          viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
          if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
          {
            v119 = 512;
            if ( (signed int)v118 < 512 )
            {
              viewparams->field_28 = 9;
              v118 = v119;
              viewparams->uMinimapZoom = v119;
            }
            _576E2C_current_minimap_zoom = v118;
            dword_576E28 = viewparams->field_28;
          }
          else
          {
            if ( (signed int)v118 < 256 )
            {
              viewparams->uMinimapZoom = 256;
              viewparams->field_28 = 8;
            }
          }
        default:
          continue;
      }
    }
  }
  pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8;
  memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages);
  //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8);
  //dword_50C9E8 = 0;


   pMessageQueue_50C9E8->uNumMessages=0;
  if ( dword_50C9DC )
  {
    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
    {
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC;
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0;
      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
      ++pMessageQueue_50CBD0->uNumMessages;
    }*/
    pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0);
    dword_50C9DC = 0;
  }
  else
  {
    if ( _50C9D0_AfterEnchClickEventId > 0 )
    {
      _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
      if ( _50C9D8_AfterEnchClickEventTimeout <= 0 )
      {
        /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
        {
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0;
          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4;
          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
          ++pMessageQueue_50CBD0->uNumMessages;
        }*/
        pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
        _50C9D0_AfterEnchClickEventId = 0;
        _50C9D4_AfterEnchClickEventSecondParam = 0;
        _50C9D8_AfterEnchClickEventTimeout = 0;
      }
    }
  }
  CastSpellInfoHelpers::_427E01_cast_spell();
}
//----- (00435748) --------------------------------------------------------
void  GUI_MainMenuMessageProc()
{
  Player *pPlayer; // ebx@2
  void *v3; // edi@21
  signed int v4; // eax@29
//  int v5; // ecx@29
//  PLAYER_SKILL_TYPE v6; // edi@37
  GUIWindow *pWindow; // eax@56
  GUIButton *pButton; // eax@59
  int v15; // edi@70
  char v20; // dl@116
  unsigned int v21; // eax@116
  unsigned int v25; // eax@120
  unsigned int v26; // ecx@127
//  SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36
//  signed int v41; // [sp-10h] [bp-20h]@29
  int pParam; // [sp+4h] [bp-Ch]@3
  UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3
  int pSex; // [sp+Ch] [bp-4h]@3

  if ( pMessageQueue_50CBD0->uNumMessages )
  {
    pPlayer = pParty->pPlayers.data();
    do
    {
      int param2;
      pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &param2);
      //auto player = &pParty->pPlayers[pParam];

      switch (pUIMessageType) // For buttons of window MainMenu
      {
        case UIMSG_MainMenu_ShowPartyCreationWnd:
          GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0);
          SetCurrentMenuID(MENU_NEWGAME);
          break;
        case UIMSG_MainMenu_ShowLoadWindow:
          GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0);
          SetCurrentMenuID(MENU_SAVELOAD);
          break;
        case UIMSG_ShowCredits:
          GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0);
          SetCurrentMenuID(MENU_CREDITS);
          break;
        case UIMSG_ExitToWindows:
          GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
          SetCurrentMenuID(MENU_EXIT_GAME);
          break;
        case UIMSG_PlayerCreation_SelectAttribute:
          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
          uPlayerCreationUI_SelectedCharacter = pParam;
          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
          break;
        case UIMSG_PlayerCreation_VoicePrev:
          pSex = pParty->pPlayers[pParam].GetSexByVoice();
          do
          {
            if (pParty->pPlayers[pParam].uVoiceID == 0)
              pParty->pPlayers[pParam].uVoiceID = 19;
            else --pParty->pPlayers[pParam].uVoiceID;
          }
          while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
          pButton = pCreationUI_BtnPressLeft2[pParam];
          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
          pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
          break;
        case UIMSG_PlayerCreation_VoiceNext:
          pSex = pParty->pPlayers[pParam].GetSexByVoice();
          do
          {
            pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20;
          }
          while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
          pButton = pCreationUI_BtnPressRight2[pParam];
          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
          pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
          break;
        case UIMSG_PlayerCreation_FacePrev:
          //pPlayer = &pParty->pPlayers[pParam];
          if (!pParty->pPlayers[pParam].uCurrentFace)
            pParty->pPlayers[pParam].uCurrentFace = 19;
          else
            pParty->pPlayers[pParam].uCurrentFace -= 1;
          pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace;
          pParty->pPlayers[pParam].SetInitialStats();
          pParty->pPlayers[pParam].SetSexByVoice();
          pParty->pPlayers[pParam].RandomizeName();
          v25 = pParam;
          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
          uPlayerCreationUI_SelectedCharacter = v25;
          GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1);
          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0);
          pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
          break;
        case UIMSG_PlayerCreation_FaceNext:
          //pPlayer = &pParty->pPlayers[pParam];
          v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20;
          pParty->pPlayers[pParam].uCurrentFace = v20;
          pParty->pPlayers[pParam].uVoiceID = v20;
          pParty->pPlayers[pParam].SetInitialStats();
          pParty->pPlayers[pParam].SetSexByVoice();
          pParty->pPlayers[pParam].RandomizeName();
          v21 = pParam;
          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
          uPlayerCreationUI_SelectedCharacter = v21;
          GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1);
          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
          pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
          break;
        case UIMSG_PlayerCreationClickPlus:
          GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1);
          pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
          pAudioPlayer->PlaySound(SOUND_20, 0, 0, -1, 0, 0, 0, 0);
          break;
        case UIMSG_PlayerCreationClickMinus:
          GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1);
          pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
          pAudioPlayer->PlaySound(SOUND_23, 0, 0, -1, 0, 0, 0, 0);
          break;
        case UIMSG_PlayerCreationSelectActiveSkill:
          if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 )
            pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1;
          pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0);
          break;
        case UIMSG_PlayerCreationSelectClass:
          pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
          break;
        case UIMSG_PlayerCreationClickOK:
          GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0);
          if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() )
            GameUI_Footer_TimeLeft = GetTickCount() + 4000;
          else
            uGameState = GAME_STATE_STARTING_NEW_GAME;
          break;
        case UIMSG_PlayerCreationClickReset:
          GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0);
          pParty->Reset();
          break;
        case UIMSG_PlayerCreationRemoveUpSkill:
          v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
          if ( pPlayer[pParam].GetSkillIdxByOrder(2) != 37 )//37 - None(Нет)
            pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0;
          break;
        case UIMSG_PlayerCreationRemoveDownSkill:
          v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
          if ( pPlayer[pParam].GetSkillIdxByOrder(3) != 37 )//37 - None(Нет)
            pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0;
          break;
        case UIMSG_PlayerCreationChangeName:
          pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0);
          v3 = (void *)pParam;
          uPlayerCreationUI_SelectedCharacter = pParam;
          pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
          pGUIWindow_CurrentMenu->ptr_1C = v3;
          break;
        case UIMSG_ChangeGameState:
          uGameState = GAME_FINISHED;
          break;
        case UIMSG_ChangeCursor:
          pMouse->SetCursorBitmap("MICON2");
          break;
        case UIMSG_3A:
          SetCurrentMenuID(MENU_DebugBLVLevel);
          break;
        case UIMSG_LoadGame:
          if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
            break;
          SetCurrentMenuID(MENU_LoadingProcInMainMenu);
          break;
        case UIMSG_SelectLoadSlot:
            //main menu save/load wnd   clicking on savegame lines
          if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
          if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition )
          {
            //load clicked line
              v26 = pParam + pSaveListPosition;
              if ( dword_6BE138 == pParam + pSaveListPosition )
              {
                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
                pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
              }
              uLoadGameUI_SelectedSlot = v26;
              dword_6BE138 = v26;
          }
          else
          {
            //typing in the line
              pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
              strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
              pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
          }
          break;
        case UIMSG_SaveLoadBtn:
          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
          break;
        case UIMSG_DownArrow:
          ++pSaveListPosition;
          if ( pSaveListPosition >= pParam )
            pSaveListPosition = pParam - 1;
          if ( pSaveListPosition < 1 )
            pSaveListPosition = 0;
          pWindow = pGUIWindow_CurrentMenu;
          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
          break;
        case UIMSG_Cancel:
          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0);
          break;
        case UIMSG_ArrowUp:
          --pSaveListPosition;
          if ( pSaveListPosition < 0 )
            pSaveListPosition = 0;
          pWindow = pGUIWindow_CurrentMenu;
          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
          break;
        case UIMSG_AD:
          GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0);
          SetCurrentMenuID(MENU_LoadingProcInMainMenu);
          break;
        case UIMSG_AE:
          GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
          SetCurrentMenuID(MENU_DebugBLVLevel);
          break;
        case UIMSG_Escape:
          if ( pModalWindow )
          {
            ModalWindow_Release();
            break;
          }
          if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000))
            break;
          v15 = 1;
          pMediaPlayer->bStopBeforeSchedule = 1;
          viewparams->bRedrawGameUI = 1;
          viewparams->field_48 = 1;
          if ( GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU
			 || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC )
          {
            //if ( pCurrentScreen == SCREEN_VIDEO )
              //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);			  
            if (GetCurrentMenuID() == MENU_NAMEPANELESC)  //из панели изменения имени
            {
              SetCurrentMenuID(MENU_CREATEPARTY);//в окно создания группы
              break;
            }
            if (GetCurrentMenuID() == MENU_CREDITSPROC)	//из окна Создатели
            {
              SetCurrentMenuID(MENU_CREDITSCLOSE);//в закрытие Создатели
              break;
            }
            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
            break;
          }
          if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen )
          {
            //if ( pCurrentScreen == SCREEN_VIDEO )
              //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
            if (GetCurrentMenuID() == MENU_NAMEPANELESC)
            {
              SetCurrentMenuID(MENU_CREATEPARTY);
              break;
            }
            if (GetCurrentMenuID() == MENU_CREDITSPROC)
            {
              SetCurrentMenuID(MENU_CREDITSCLOSE);
              break;
            }
            pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
            break;
          }
          if ( pCurrentScreen == SCREEN_LOADGAME )
          {
            pIcons_LOD->RemoveTexturesPackFromTextureList();
            //crt_deconstruct_ptr_6A0118();
            pTexture_PCX.Release();
            pTexture_PCX.Load("title.pcx", 0);
            SetCurrentMenuID(MENU_MAIN);
            v15 = 1;
            pGUIWindow_CurrentMenu->Release();
            pGUIWindow2->Release();
            pGUIWindow2 = 0;
            pEventTimer->Resume();
            pCurrentScreen = SCREEN_GAME;
            viewparams->bRedrawGameUI = v15;
            break;
          }
          if ( pCurrentScreen == SCREEN_VIDEO )
          {
            //pVideoPlayer->Unload();
          }
          else
          {
            if ( pCurrentScreen != SCREEN_1B )
            {
              pGUIWindow_CurrentMenu->Release();
              pGUIWindow2->Release();
              pGUIWindow2 = 0;
              pEventTimer->Resume();
              pCurrentScreen = SCREEN_GAME;
              viewparams->bRedrawGameUI = v15;
              break;
            }
            //VideoPlayer::dtor();
          }
          break;
        default:
          break;
      }
    }
    while ( pMessageQueue_50CBD0->uNumMessages );
  }
}



//----- (0042FBDD) --------------------------------------------------------
void  sub_42FBDD()
{
  pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
  pRenderer->DrawTextureIndexedAlpha(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]);
  pRenderer->Present();
}

//----- (0042FC15) --------------------------------------------------------
void  CloseWindowBackground()
{
  pAudioPlayer->PlaySound(SOUND_StartMainChoice02, -2, 0, -1, 0, 0, 0, 0);
  pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]);
  pRenderer->Present();
}


//----- (0046BDC0) --------------------------------------------------------
void  UpdateUserInput_and_MapSpecificStuff()
{
	if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME)
	{
		dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME;
		return;
	}

	if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
		BLV_UpdateUserInputAndOther();
	else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
		ODM_UpdateUserInputAndOther();

	area_of_effect__damage_evaluate();
}

//----- (004646F0) --------------------------------------------------------
void PrepareWorld(unsigned int _0_box_loading_1_fullscreen)
{
	//if ( pRenderer->pRenderD3D )
	pGame->pVisInstance->_4C1A02();
	pEventTimer->Pause();
	pMiscTimer->Pause();
	pParty->uFlags = 2;
	CastSpellInfoHelpers::_427D48();
	ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
	DoPrepareWorld(0, (_0_box_loading_1_fullscreen == 0) + 1);
	pMiscTimer->Resume();
	pEventTimer->Resume();
}

//----- (00464866) --------------------------------------------------------
void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box)
{
	char *v3; // eax@1
	unsigned int v5; // eax@3
	char Str1[20]; // [sp+Ch] [bp-18h]@1
	unsigned int v9; // [sp+20h] [bp-4h]@1

	v9 = bLoading;
	ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
	pDecalBuilder->Reset(0);
	pGameLoadingUI_ProgressBar->Initialize(_1_fullscreen_loading_2_box == 1 ? GUIProgressBar::TYPE_Fullscreen :
		GUIProgressBar::TYPE_Box);
	strcpy(Str1, pCurrentMapName);
	v3 = strtok(Str1, ".");
	strcpy(Str1, v3);
	Level_LoadEvtAndStr(Str1);
	LoadLevel_InitializeLevelEvt();
	strcpy(Str1, pCurrentMapName);
	_strrev(Str1);
	strtok(Str1, ".");
	_strrev(Str1);

	for (uint i = 0; i < 1000; ++i)
		pSpriteObjects[i].uObjectDescID = 0;

	v5 = pMapStats->GetMapInfo(pCurrentMapName);
	bUnderwater = false;
	uLevelMapStatsID = v5;
	pGame->uFlags2 &= 0xFFFFFFF7u;
	if (!_stricmp(pCurrentMapName, "out15.odm"))
	{
		bUnderwater = true;
		pGame->uFlags2 |= GAME_FLAGS_2_ALTER_GRAVITY;
	}
	pParty->floor_face_pid = 0;
	if (_stricmp(Str1, "blv"))
		PrepareToLoadODM(v9, 0);
	else
		PrepareToLoadBLV(v9);
	pAudioPlayer->SetMapEAX();
	_461103_load_level_sub();
	if (!_stricmp(pCurrentMapName, "d11.blv") || !_stricmp(pCurrentMapName, "d10.blv"))
	{
		//spawning grounds & walls of mist - no loot & exp from monsters

		for (uint i = 0; i < uNumActors; ++i)
		{
			pActors[i].pMonsterInfo.uTreasureType = 0;
			pActors[i].pMonsterInfo.uTreasureDiceRolls = 0;
			pActors[i].pMonsterInfo.uExp = 0;
		}
	}
	bDialogueUI_InitializeActor_NPC_ID = 0;
	OnMapLoad();
	pGameLoadingUI_ProgressBar->Progress();
	memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D));
	pGameLoadingUI_ProgressBar->Release();
	_flushall();
}

void IntegrityTest()
{
	static_assert(sizeof(MovieHeader) == 44, "Wrong type size");
	static_assert(sizeof(SoundDesc_mm6) == 112, "Wrong type size");
	static_assert(sizeof(SoundDesc) == 120, "Wrong type size");
	static_assert(sizeof(OverlayDesc) == 8, "Wrong type size");
	static_assert(sizeof(ChestDesc) == 36, "Wrong type size");
	static_assert(sizeof(ObjectDesc_mm6) == 52, "Wrong type size");
	static_assert(sizeof(ObjectDesc) == 56, "Wrong type size");
	static_assert(sizeof(DecorationDesc) == 84, "Wrong type size");
	static_assert(sizeof(IconFrame) == 32, "Wrong type size");
	static_assert(sizeof(PlayerFrame) == 10, "Wrong type size");
	static_assert(sizeof(TextureFrame) == 20, "Wrong type size");
	static_assert(sizeof(SpriteFrame) == 60, "Wrong type size");
	static_assert(sizeof(RenderVertexSoft) == 0x30, "Wrong type size");
	static_assert(sizeof(RenderBillboard) == 0x34, "Wrong type size");
	static_assert(sizeof(Texture) == 0x48, "Wrong type size");
	//static_assert(sizeof(RGBTexture) == 0x28, "Wrong type size");
	//static_assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4, "Wrong type size"); // + virtual dtor ptr
	static_assert(sizeof(AudioPlayer) == 0xC84, "Wrong type size");
	static_assert(sizeof(SoundDesc) == 0x78, "Wrong type size");
	static_assert(sizeof(stru339_spell_sound) == 0xAFD8, "Wrong type size");
	//static_assert(sizeof(VideoPlayer) == 0x108 + 4, "Wrong type size");
	static_assert(sizeof(MovieHeader) == 0x2C, "Wrong type size");
	static_assert(sizeof(DecorationDesc) == 0x54, "Wrong type size");
	static_assert(sizeof(ObjectDesc) == 0x38, "Wrong type size");
	static_assert(sizeof(OverlayDesc) == 0x8, "Wrong type size");
	static_assert(sizeof(ChestDesc) == 0x24, "Wrong type size");
	static_assert(sizeof(TileDesc) == 0x1A, "Wrong type size");
	static_assert(sizeof(MonsterDesc_mm6) == 148, "Wrong type size");
	static_assert(sizeof(MonsterDesc) == 152, "Wrong type size");
	static_assert(sizeof(Timer) == 0x28, "Wrong type size");
	static_assert(sizeof(OtherOverlay) == 0x14, "Wrong type size");
	static_assert(sizeof(ItemGen) == 0x24, "Wrong type size");
	static_assert(sizeof(SpriteObject) == 0x70, "Wrong type size");
	static_assert(sizeof(ItemDesc) == 0x30, "Wrong type size");
	static_assert(sizeof(ItemsTable) == 0x117A0, "Wrong type size");
	static_assert(sizeof(Chest) == 0x14CC, "Wrong type size");
	static_assert(sizeof(MapInfo) == 0x44, "Wrong type size");
	static_assert(sizeof(SpellInfo) == 0x24, "Wrong type size");
	static_assert(sizeof(SpellData) == 0x14, "Wrong type size");
	static_assert(sizeof(SpellBuff) == 0x10, "Wrong type size");
	static_assert(sizeof(AIDirection) == 0x1C, "Wrong type size");
	static_assert(sizeof(ActorJob) == 0xC, "Wrong type size");
	static_assert(sizeof(Actor) == 0x344, "Wrong type size");
	static_assert(sizeof(LevelDecoration) == 0x20, "Wrong type size");
	static_assert(sizeof(KeyboardActionMapping) == 0x20C, "Wrong type size");
	static_assert(sizeof(UIAnimation) == 0xD, "Wrong type size");
	static_assert(sizeof(SpawnPointMM7) == 0x18, "Wrong type size");
	static_assert(sizeof(ODMFace) == 0x134, "Wrong type size");
	static_assert(sizeof(BSPNode) == 0x8, "Wrong type size");
	static_assert(sizeof(BSPModel) == 0xBC, "Wrong type size");
	static_assert(sizeof(OutdoorLocation) == 0x1C28C, "Wrong type size");
	static_assert(sizeof(BLVFace) == 0x60, "Wrong type size");
	static_assert(sizeof(BLVFaceExtra) == 0x24, "Wrong type size");
	static_assert(sizeof(BLVSector) == 0x74, "Wrong type size");
	static_assert(sizeof(BLVLightMM7) == 0x10, "Wrong type size");
	static_assert(sizeof(BLVDoor) == 0x50, "Wrong type size");
	static_assert(sizeof(IndoorLocation) == 0x690, "Wrong type size");
	//static_assert(sizeof(ODMRenderParams) == 0x74, "Wrong type size");
	static_assert(sizeof(Mouse) == 0x114, "Wrong type size");
	static_assert(sizeof(Particle_sw) == 0x68, "Wrong type size");
	static_assert(sizeof(Particle) == 0x68, "Wrong type size");
	static_assert(sizeof(ParticleEngine) == 0xE430, "Wrong type size");
	static_assert(sizeof(Lightmap) == 0xC1C, "Wrong type size");
	static_assert(sizeof(LightmapBuilder) == 0x3CBC38, "Wrong type size");
	static_assert(sizeof(Vis_SelectionList) == 0x2008, "Wrong type size");
	static_assert(sizeof(Vis) == 0x20D0, "Wrong type size");
	static_assert(sizeof(PlayerBuffAnim) == 0x10, "Wrong type size");
	static_assert(sizeof(ProjectileAnim) == 0x1C, "Wrong type size");
	static_assert(sizeof(stru6) == 0x5F8, "Wrong type size");
	static_assert(sizeof(IndoorCameraD3D_Vec3) == 0x10, "Wrong type size");
	static_assert(sizeof(IndoorCameraD3D_Vec4) == 0x18, "Wrong type size"); //should be 14 (10 vec3 + 4 vdtor)  but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3
	//static_assert(sizeof(IndoorCameraD3D) == 0x1A1384, "Wrong type size");
	static_assert(sizeof(StationaryLight) == 0xC, "Wrong type size");
	static_assert(sizeof(LightsStack_StationaryLight_) == 0x12C8, "Wrong type size");
	static_assert(sizeof(MobileLight) == 0x12, "Wrong type size");
	static_assert(sizeof(LightsStack_MobileLight_) == 0x1C28, "Wrong type size");
	static_assert(sizeof(Game) == 0xE78, "Wrong type size");
	static_assert(sizeof(stru141_actor_collision_object) == 0xA8, "Wrong type size");
	static_assert(sizeof(ActionQueue) == 0x7C, "Wrong type size");
	static_assert(sizeof(NPCData) == 0x4C, "Wrong type size");
	static_assert(sizeof(NPCStats) == 0x17FFC, "Wrong type size");
	static_assert(sizeof(BspRenderer) == 0x53740, "Wrong type size");
	static_assert(sizeof(PaletteManager) == 0x267AF0, "Wrong type size");
	static_assert(sizeof(ViewingParams) == 0x26C, "Wrong type size");
	//static_assert(sizeof(IndoorCamera) == 0x50, "Wrong type size");
	static_assert(sizeof(Bloodsplat) == 0x28, "Wrong type size");
	static_assert(sizeof(BloodsplatContainer) == 0xA0C, "Wrong type size");
	static_assert(sizeof(TrailParticle) == 0x18, "Wrong type size");
	static_assert(sizeof(EventIndex) == 0xC, "Wrong type size");
	static_assert(sizeof(_2devent) == 0x34, "Wrong type size");
	static_assert(sizeof(MapsLongTimer) == 0x20, "Wrong type size");
	static_assert(sizeof(SavegameHeader) == 0x64, "Wrong type size");
	static_assert(sizeof(SavegameList) == 0x3138, "Wrong type size");
	static_assert(sizeof(StorylineText) == 0x160, "Wrong type size");
	static_assert(sizeof(FactionTable) == 0x1EF1, "Wrong type size");
	static_assert(sizeof(Decal) == 0xC20, "Wrong type size");
	static_assert(sizeof(DecalBuilder) == 0x30C038, "Wrong type size");
	static_assert(sizeof(MonsterInfo) == 0x58, "Wrong type size");
	static_assert(sizeof(MonsterStats) == 0x5BA0, "Wrong type size");
	static_assert(sizeof(RenderD3D) == 0x148, "Wrong type size");
	//  static_assert(sizeof(Render) == 0x129844, "Wrong type size");
	static_assert(sizeof(Player) == 0x1B3C, "Wrong type size");
	static_assert(sizeof(PartyTimeStruct) == 0x678, "Wrong type size");
	static_assert(sizeof(Party) == 0x16238, "Wrong type size");
	static_assert(sizeof(GUIButton) == 0xBC, "Wrong type size");
	static_assert(sizeof(GUIWindow) == 0x54, "Wrong type size");
	//static_assert(sizeof(GUIProgressBar) == 0x1B8, "Wrong type size");
	static_assert(sizeof(GUIFont) == 0x1020, "Wrong type size");
	// static_assert(sizeof(stru262_TurnBased) == 0x40, "Wrong type size");
	//static_assert(sizeof(ArcomageGame) == 0xFB, "Wrong type size");
	static_assert(sizeof(CastSpellInfo) == 0x14, "Wrong type size");
	static_assert(sizeof(ArcomageCard) == 0x6C, "Wrong type size");
	static_assert(sizeof(stru320) == 0x3FC, "Wrong type size");
	static_assert(sizeof(TravelInfo) == 0x20, "Wrong type size");
	static_assert(sizeof(stru336) == 0x798, "Wrong type size");
	static_assert(sizeof(Vec3_short_) == 6, "Wrong type size");
	static_assert(sizeof(BLVFace) == 96, "Wrong type size");
	static_assert(sizeof(BLVFaceExtra) == 36, "Wrong type size");
	static_assert(sizeof(BLVSector) == 116, "Wrong type size");
	static_assert(sizeof(LevelDecoration) == 32, "Wrong type size");
	static_assert(sizeof(BLVLightMM7) == 16, "Wrong type size");
	static_assert(sizeof(BSPNode) == 8, "Wrong type size");
	static_assert(sizeof(SpawnPointMM7) == 24, "Wrong type size");
	static_assert(sizeof(DDM_DLV_Header) == 40, "Wrong type size");
	static_assert(sizeof(Actor) == 836, "Wrong type size");
	static_assert(sizeof(SpriteObject) == 112, "Wrong type size");
	static_assert(sizeof(Chest) == 5324, "Wrong type size");
	static_assert(sizeof(stru123) == 0xC8, "Wrong type size");
	static_assert(sizeof(BLVMapOutline) == 12, "Wrong type size");
	static_assert(sizeof(LODSprite) == 0x28, "Wrong type size");
}


//----- (00464761) --------------------------------------------------------
void Game_DeinitializeAndTerminate(int exitCode)
{
	SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
	ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
	pGame->Deinitialize();
	pRenderer->Release();
	delete window;
	//if ( !DestroyWindow(hWnd) )
	//  GetLastError();
	exit(exitCode);
}

//----- (004647AB) --------------------------------------------------------
void FinalInitialization()
{
	pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW);
	pViewport->SetFOV(flt_6BE3A0 * 65536.0f);

	//pIndoorCamera = new IndoorCamera;
	//pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1,
	//                              viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1);

	InitializeTurnBasedAnimations(&stru_50C198);
	pBitmaps_LOD->_inlined_sub1();
	pSprites_LOD->_inlined_sub1();
	pIcons_LOD->_inlined_sub1();
}
// 6BE3A0: using guessed type float flt_6BE3A0;



//----- (00464E17) --------------------------------------------------------
bool __fastcall CheckMM7CD(char c)
{
	char DstBuf[256] = { 0 };
	char strCommand[256] = { 0 }; // [sp+10Ch] [bp-118h]@1
	char Filename[20] = { 0 }; // [sp+20Ch] [bp-18h]@1

	wchar_t pMagicPath[1024];
	swprintf(pMagicPath, wcslen(L"%C:\\anims\\magic7.vid"), L"%C:\\anims\\magic7.vid", c);
	if (GetFileAttributesW(pMagicPath) == -1)
		return false;

	//Open CD audio
	wsprintfA(strCommand, "open %c: type cdaudio alias CD", c);
    if (!mciSendStringA(strCommand, DstBuf, 255, 0))
    {
      wsprintfA(strCommand, "info CD UPC wait");
      mciSendStringA(strCommand, DstBuf, 255, 0);
      wsprintfA(strCommand, "close CD");
      mciSendStringA(strCommand, DstBuf, 255, 0);
    }

	memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename));
	*Filename = c;

	FILE* f = fopen(Filename, "rb");
	if (!f)
		return false;

	if (!fseek(f, 0, SEEK_END))
	{
		if (!fseek(f, -100, SEEK_CUR))
			fread(DstBuf, 1, 0x64u, f);

		fclose(f);
		return true;
	}
	fclose(f);
	return false;
}

//----- (00464F1B) --------------------------------------------------------
signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4)
{
	char v4; // zf@3
	int v6; // eax@10
	int v7; // eax@11
	int v8; // eax@12
	int v9; // eax@13
	BOOL(__stdcall *v10)(HWND, int, LPCSTR); // edi@15
	const CHAR *v11; // [sp-Ch] [bp-Ch]@15
	INT_PTR v12; // [sp-4h] [bp-4h]@5

	if (a2 == 272)
	{
		hInsertCDWindow = hDlg;
		v6 = (GetUserDefaultLangID() & 0x3FF) - 7;
		if (v6)
		{
			v7 = v6 - 3;
			if (v7)
			{
				v8 = v7 - 2;
				if (v8)
				{
					v9 = v8 - 4;
					if (v9)
					{
						if (v9 != 5)
							return 0;
						SetWindowTextA(hDlg, "Wloz CD-ROM numer 2");
						v10 = SetDlgItemTextA;
						SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII.");
						v11 = "Odwolaj";
					}
					else
					{
						SetWindowTextA(hDlg, "Inserire il secondo CD");
						v10 = SetDlgItemTextA;
						SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII.");
						v11 = "Annulla";
					}
				}
				else
				{
					SetWindowTextA(hDlg, "Insйrez le CD 2");
					v10 = SetDlgItemTextA;
					SetDlgItemTextA(hDlg, 1010, "Insйrez Might & Magic® VII CD 2.");
					v11 = "Supprimer";
				}
			}
			else
			{
				SetWindowTextA(hDlg, "Por favor, inserte disco 2");
				v10 = SetDlgItemTextA;
				SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII.");
				v11 = "Cancelar";
			}
		}
		else
		{
			SetWindowTextA(hDlg, "Bitte CD 2 einlegen");
			v10 = SetDlgItemTextA;
			SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen.");
			v11 = "Abbrechen";
		}
		v10(hDlg, 2, v11);
		return 0;
	}
	if (a2 == 273)
	{
		if (a3 == 2)
		{
			v12 = 0;
			EndDialog(hDlg, v12);
			return 1;
		}
		v4 = a3 == 1;
	}
	else
	{
		v4 = a2 == 1025;
	}
	if (v4)
	{
		v12 = 1;
		EndDialog(hDlg, v12);
		return 1;
	}
	return 0;
}

//----- (00465061) --------------------------------------------------------
bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive)
{
	char drive[4] = { 'X', ':', '\\', 0 };

	bool bGotCDFromRegistry = false;

	HKEY hSoftware = nullptr,
		hNWC = nullptr,
		hMM7 = nullptr,
		hVersion = nullptr;
	if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, KEY_READ|KEY_WOW64_32KEY, &hSoftware))
	{
		if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, KEY_READ|KEY_WOW64_32KEY, &hNWC))
		{
			if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, KEY_READ|KEY_WOW64_32KEY, &hMM7))
			{
				if (!RegOpenKeyExA(hMM7, "1.0", 0, KEY_READ|KEY_WOW64_32KEY, &hVersion))
				{
					DWORD cbData = 3;
					if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData))
						bGotCDFromRegistry = true;
				}
				RegCloseKey(hVersion);
			}
			RegCloseKey(hMM7);
		}
		RegCloseKey(hNWC);
	}
	RegCloseKey(hSoftware);

	if (bGotCDFromRegistry)
	if (CheckMM7CD(*drive))
	{
		cMM7GameCDDriveLetter = *drive;
		return true;
	}

	while (true)
	{
		for (uint i = 0; i < 26; ++i)
		{
			drive[0] = 'A' + i;

			if (GetDriveTypeA(drive) == DRIVE_CDROM)
			if (CheckMM7CD(*drive))
			{
				cMM7GameCDDriveLetter = *drive;
				WriteWindowsRegistryString("CDDrive", drive);
				return true;
			}
		}

		if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0))
			continue;
		return false;
	}
}

//----- (004651F4) --------------------------------------------------------
bool MM7_Initialize(int game_width, int game_height)
{
	wchar_t pCurrentDir[1024];
	_wgetcwd(pCurrentDir, 1024);

	wchar_t pMM6IniFile[1024];
	wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir);

	bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile);
	if (bNoCD)
		bCanLoadFromCD = false;
	if (bCanLoadFromCD)
	{
		Log::Warning(L"Checking for CD...");
		if (!FindMM7CD(nullptr, &cMM7GameCDDriveLetter))
			return false;
		Log::Warning(L"...done.");
	}


	srand(GetTickCount());

	pEventTimer = Timer::Create();
	pEventTimer->Initialize();
	window = OSWindow::Create(L"Might and Magic® Trilogy", game_width, game_height);//Create  game window

	bool use_d3d11 = false;
	if (use_d3d11)
		pRenderer = RenderD3D11::Create();
	else
		pRenderer = Render::Create();//Create DirectX
	if (!pRenderer)
	{
		Log::Warning(L"Render creation failed");
		return false;
	}
	else
	{
		//bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false);
		//uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1);

		if (!pRenderer->Initialize(window/*, bColoredLights, uLevelOfDetail, bTinting*/))
		{
			Log::Warning(L"Render failed to initialize");
			return false;
		}
	}

	game_starting_year = 1168;

	pParty = new Party;
	memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings));
	pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile);
	pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile);
	pParty->sEyelevel = pParty->uDefaultEyelevel;
	pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile);
	pParty->uPartyHeight = pParty->uDefaultPartyHeight;

	MM6_Initialize(pMM6IniFile);

	pKeyActionMap = new KeyboardActionMapping;

	OnTimer(1);
	GameUI_StatusBar_UpdateTimedString(1);
	pGame = Game::Create();
	pMouse = pGame->pMouseInstance;


	pIcons_LOD = new LODFile_IconsBitmaps;
	if (!pIcons_LOD->Load("data\\icons.lod", "icons"))
	{
		MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.",
			L"Files Missing", MB_ICONEXCLAMATION);
		return false;
	}
	pIcons_LOD->dword_011BA4 = 0;

	pEvents_LOD = new LODFile_IconsBitmaps;
	if (!pEvents_LOD->Load("data\\events.lod", "icons"))
	{
		MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.",
			L"Files Missing", MB_ICONEXCLAMATION);
		return false;
	}

	InitializeGameText();

	pBitmaps_LOD = new LODFile_IconsBitmaps;
	if (!pBitmaps_LOD->Load("data\\bitmaps.lod", "bitmaps"))
	{
		MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63],
			pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION);
		return false;
	}

	pSprites_LOD = new LODFile_Sprites;
	if (!pSprites_LOD->LoadSprites("data\\sprites.lod"))
	{
		MessageBoxA(nullptr,
			pGlobalTXT_LocalizationStrings[63],
			pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION);
		return false;
	}


#if 0
	if (_access("../MM_VI/data/icons.lod", 0) == 0)
	{
		pIcons_LOD_mm6 = new LODFile_IconsBitmaps;
		if (!pIcons_LOD_mm6->Load("../MM_VI/data/icons.lod", "icons"))
		{
			delete pIcons_LOD_mm6;
			pIcons_LOD_mm6 = nullptr;
			Log::Warning(L"Unable to load mm6:icons.lod");
		}
	}
	else
		Log::Warning(L"Unable to find mm6:icons.lod");

	if (_access("../MM_VI/data/bitmaps.lod", 0) == 0)
	{
		pBitmaps_LOD_mm6 = new LODFile_IconsBitmaps;
		if (!pBitmaps_LOD_mm6->Load("../MM_VI/data/bitmaps.lod", "bitmaps"))
		{
			delete pBitmaps_LOD_mm6;
			pBitmaps_LOD_mm6 = nullptr;
			Log::Warning(L"Unable to load mm6:bitmaps.lod");
		}
	}
	else
		Log::Warning(L"Unable to find mm6:bitmaps.lod");

	auto mm6_sprite_container_name = bUseLoResSprites ? "../MM_VI/data/spriteLO.lod"
		: "../MM_VI/data/sprites.lod";
	if (_access(mm6_sprite_container_name, 0) == 0)
	{
		pSprites_LOD_mm6 = new LODFile_Sprites;
		if (!pSprites_LOD_mm6->LoadSprites(mm6_sprite_container_name))
		{
			delete pSprites_LOD_mm6;
			pSprites_LOD_mm6 = nullptr;
			Log::Warning(L"Unable to load mm6:sprites.lod");
		}
	}
	else
		Log::Warning(L"Unable to find mm6:sprites.lod");


	if (_access("../mm8/data/icons.lod", 0) == 0)
	{
		pIcons_LOD_mm8 = new LODFile_IconsBitmaps;
		if (!pIcons_LOD_mm8->Load("../mm8/data/icons.lod", "icons"))
		{
			delete pIcons_LOD_mm8;
			pIcons_LOD_mm8 = nullptr;
			Log::Warning(L"Unable to load mm8:icons.lod");
		}
	}
	else
		Log::Warning(L"Unable to find mm8:icons.lod");


	if (_access("../mm8/data/bitmaps.lod", 0) == 0)
	{
		pBitmaps_LOD_mm8 = new LODFile_IconsBitmaps;
		if (!pBitmaps_LOD_mm8->Load("../mm8/data/bitmaps.lod", "bitmaps"))
		{
			delete pBitmaps_LOD_mm8;
			pBitmaps_LOD_mm8 = nullptr;
			Log::Warning(L"Unable to load mm8:bitmaps.lod");
		}
	}
	else
		Log::Warning(L"Unable to find mm8:bitmaps.lod");


	if (_access("../mm8/data/sprites.lod", 0) == 0)
	{
		pSprites_LOD_mm8 = new LODFile_Sprites;
		if (!pSprites_LOD_mm8->LoadSprites("../mm8/data/sprites.lod"))
		{
			delete pSprites_LOD_mm8;
			pSprites_LOD_mm8 = nullptr;
			Log::Warning(L"Unable to load mm8:sprites.lod");
		}
	}
	else
		Log::Warning(L"Unable to find mm8:sprites.lod");
#endif

	{
		void *sft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsft.bin", 1) : nullptr,
			*sft_mm8 = nullptr;
		void *sft_mm7 = pEvents_LOD->LoadRaw("dsft.bin", 1);
		pSpriteFrameTable = new SpriteFrameTable;
		pSpriteFrameTable->FromFile(sft_mm6, sft_mm7, sft_mm8);
		free(sft_mm6);
		free(sft_mm7);
		free(sft_mm8);

		void *tft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtft.bin", 1) : nullptr,
			*tft_mm8 = nullptr;
		void *tft_mm7 = pEvents_LOD->LoadRaw("dtft.bin", 1);
		pTextureFrameTable = new TextureFrameTable;
		pTextureFrameTable->FromFile(tft_mm6, tft_mm7, tft_mm8);
		free(tft_mm6);
		free(tft_mm7);
		free(tft_mm8);

		void *tiles_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtile.bin", 1) : nullptr,
			*tiles_mm8 = nullptr;
		void *tiles_mm7 = pEvents_LOD->LoadRaw("dtile.bin", 1);
		pTileTable = new TileTable;
		pTileTable->FromFile(tiles_mm6, tiles_mm7, tiles_mm8);
		free(tiles_mm6);
		free(tiles_mm7);
		free(tiles_mm8);

		void *pft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dpft.bin", 1) : nullptr,
			*pft_mm8 = nullptr;
		void *pft_mm7 = pEvents_LOD->LoadRaw("dpft.bin", 1);
		pPlayerFrameTable = new PlayerFrameTable;
		pPlayerFrameTable->FromFile(pft_mm6, pft_mm7, pft_mm8);
		free(pft_mm6);
		free(pft_mm7);
		free(pft_mm8);

		void *ift_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dift.bin", 1) : nullptr,
			*ift_mm8 = nullptr;
		void *ift_mm7 = pEvents_LOD->LoadRaw("dift.bin", 1);
		pIconsFrameTable = new IconFrameTable;
		pIconsFrameTable->FromFile(ift_mm6, ift_mm7, ift_mm8);
		free(ift_mm6);
		free(ift_mm7);
		free(ift_mm8);

		void *decs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("ddeclist.bin", 1) : nullptr,
			*decs_mm8 = nullptr;
		void *decs_mm7 = pEvents_LOD->LoadRaw("ddeclist.bin", 1);
		pDecorationList = new DecorationList;
		pDecorationList->FromFile(decs_mm6, decs_mm7, decs_mm8);
		free(decs_mm6);
		free(decs_mm7);
		free(decs_mm8);

		void *objs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dobjlist.bin", 1) : nullptr,
			*objs_mm8 = nullptr;
		void *objs_mm7 = pEvents_LOD->LoadRaw("dobjlist.bin", 1);
		pObjectList = new ObjectList;
		pObjectList->FromFile(objs_mm6, objs_mm7, objs_mm8);
		free(objs_mm6);
		free(objs_mm7);
		free(objs_mm8);

		void *mons_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dmonlist.bin", 1) : nullptr,
			*mons_mm8 = nullptr;
		void *mons_mm7 = pEvents_LOD->LoadRaw("dmonlist.bin", 1);
		pMonsterList = new MonsterList;
		pMonsterList->FromFile(mons_mm6, mons_mm7, mons_mm8);
		free(mons_mm6);
		free(mons_mm7);
		free(mons_mm8);

		void *chests_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dchest.bin", 1) : nullptr,
			*chests_mm8 = nullptr;
		void *chests_mm7 = pEvents_LOD->LoadRaw("dchest.bin", 1);
		pChestList = new ChestList;
		pChestList->FromFile(chests_mm6, chests_mm7, chests_mm8);
		free(chests_mm6);
		free(chests_mm7);
		free(chests_mm8);

		void *overlays_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("doverlay.bin", 1) : nullptr,
			*overlays_mm8 = nullptr;
		void *overlays_mm7 = pEvents_LOD->LoadRaw("doverlay.bin", 1);
		pOverlayList = new OverlayList;
		pOverlayList->FromFile(overlays_mm6, overlays_mm7, overlays_mm8);
		free(overlays_mm6);
		free(overlays_mm7);
		free(overlays_mm8);

		void *sounds_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsounds.bin", 1) : nullptr,
			*sounds_mm8 = nullptr;
		void *sounds_mm7 = pEvents_LOD->LoadRaw("dsounds.bin", 1);
		pSoundList = new SoundList;
		pSoundList->FromFile(sounds_mm6, sounds_mm7, sounds_mm8);
		free(sounds_mm6);
		free(sounds_mm7);
		free(sounds_mm8);
	}




	if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW)
	{
		//window->SetWindowedMode(game_width, game_height);
		pRenderer->SwitchToWindow();
	}
	else
	{
		__debugbreak(); // Nomad
		window->SetFullscreenMode();
		pRenderer->InitializeFullscreen();
	}

	uSoundVolumeMultiplier = min(9, ReadWindowsRegistryInt("soundflag", 9));
	uMusicVolimeMultiplier = min(9, ReadWindowsRegistryInt("musicflag", 9));
	uVoicesVolumeMultiplier = min(9, ReadWindowsRegistryInt("CharVoices", 9));
	bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0;

	uGammaPos = min(4, ReadWindowsRegistryInt("GammaPos", 4));
	pGame->pGammaController->Initialize(uGammaPos * 0.1 + 0.6);

	if (ReadWindowsRegistryInt("Bloodsplats", 1))
		pGame->uFlags2 |= GAME_FLAGS_2_DRAW_BLOODSPLATS;
	else
		pGame->uFlags2 &= ~GAME_FLAGS_2_DRAW_BLOODSPLATS;

	uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 3);

	if (!bNoSound)
		pAudioPlayer->Initialize();

	pMediaPlayer = new Media::MPlayer();
	pMediaPlayer->Initialize(window);

	dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000;

	switch (uTurnSpeed)
	{
	case 0: // undefined turn option
		__debugbreak(); // really shouldn't use this mode
		uTurnSpeed = (unsigned int)uCPUSpeed < 199 ? 128 : 64; // adjust turn speed to estimated fps
		break;

	case 1:             // 16x
		Log::Warning(L"x16 Turn Speed"); // really shouldn't use this mode
		uTurnSpeed = 128;
		break;

	case 2:             // 32x
		Log::Warning(L"x32 Turn Speed"); // really shouldn't use this mode
		uTurnSpeed = 64;
		break;

	case 3:             // smooth
		uTurnSpeed = 0;
		break;
	}

	return true;
}

//----- (00465D0B) --------------------------------------------------------
void SecondaryInitialization()
{
	pMouse->Initialize(window);

	pItemsTable = new ItemsTable;
	pItemsTable->Initialize();

	//pBitmaps_LOD->can_load_hardware_sprites = 1;
	//pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
	pBitmaps_LOD->SetupPalettes(5, 6, 5);
	//pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
	pIcons_LOD->SetupPalettes(5, 6, 5);
	//pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
	pPaletteManager->SetColorChannelInfo(5, 6, 5);

	pPaletteManager->SetMistColor(128, 128, 128);
	pPaletteManager->RecalculateAll();
	//pSprites_LOD->can_load_hardware_sprites = 1;
	pObjectList->InitializeSprites();
	pOverlayList->InitializeSprites();

	if (!bNoSound)
		pSoundList->Initialize();


	for (uint i = 0; i < 4; ++i)
	{
		static const char *pUIAnimNames[4] =
		{
			"glow03", "glow05",
			"torchA", "wizeyeA"
		};
		static unsigned short _4E98D0[4][4] =
		{
			{ 479, 0, 329, 0 },
			{ 585, 0, 332, 0 },
			{ 468, 0, 0, 0 },
			{ 606, 0, 0, 0 }
		};

		pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]);
		pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID);

		pUIAnims[i]->uAnimLength = 0;
		pUIAnims[i]->uAnimTime = 0;
		pUIAnims[i]->x = _4E98D0[i][0];
		pUIAnims[i]->y = _4E98D0[i][2];
	}

	for (unsigned int i = 0; i < pObjectList->uNumObjects; ++i)
	{
		pObjectList->pObjects[i].uParticleTrailColor = pObjectList->pObjects[i].uParticleTrailColorB |
			((unsigned int)pObjectList->pObjects[i].uParticleTrailColorG << 8) |
			((unsigned int)pObjectList->pObjects[i].uParticleTrailColorR << 16);
	}

	MainMenuUI_Create();
	pGame->pStru6Instance->LoadAnimations();

	for (uint i = 0; i < 7; ++i)
	{
		char container_name[64];
		sprintf(container_name, "HDWTR%03u", i);
		pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(container_name);
	}

	pNPCStats = new NPCStats;
	memset(pNPCStats->pNPCData, 0, 0x94BCu);
	pNPCStats->Initialize();

	Initialize_GlobalEVT();
	pBitmaps_LOD->_inlined_sub0();
	pSprites_LOD->_inlined_sub0();
	pPaletteManager->LockAll();

	_mkdir("Saves");
	for (uint i = 0; i < 5; ++i)
	for (uint j = 0; j < 6; ++j)
	{
		sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j);
		remove(pTmpBuf.data());
	}

	Initialize_GamesLOD_NewLOD();
	_576E2C_current_minimap_zoom = 512;
	dword_576E28 = 9;
}

bool new_sky = false;            //new sky(need texture)
int max_flight_height = 4000;    //maximum altitude
bool use_MMT = false;
bool use_music_folder = true;
bool for_refactoring = false;

//----- (00462C94) --------------------------------------------------------
bool MM_Main(const wchar_t *pCmdLine)
{
	IntegrityTest();

	char test[1024];
	sprintfex(test, "^Pi[%s]: знахар^R[ь;ка;]", "Золтан");

	lua = new LuaVM;
	lua->Initialize();

	bool bNoMargareth = false;
	if (pCmdLine && *pCmdLine)
	{
		//if (wcsstr(pCmdLine, L"-usedefs"))
		//  bDebugResouces = 1;
		if (wcsstr(pCmdLine, L"-window"))
			dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW;

		if (wcsstr(pCmdLine, L"-nointro"))
			bNoIntro = true;//dword_6BE364_game_settings_1 |= 4;
		if (wcsstr(pCmdLine, L"-nologo"))
			bNoLogo = true;//dword_6BE364_game_settings_1 |= 8;
		if (wcsstr(pCmdLine, L"-nosound"))
			bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10;

		bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0;
		if (wcsstr(pCmdLine, L"-nowalksound"))
			bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20;
		if (wcsstr(pCmdLine, L"-novideo"))
		{
			dword_6BE364_game_settings_1 |= GAME_SETTINGS_NO_HOUSE_ANIM;
			bNoVideo = true;
		}
		if (wcsstr(pCmdLine, L"-nocd"))
			bNoCD = true;
		if (wcsstr(pCmdLine, L"-new_sky"))
			new_sky = true;
		if (wcsstr(pCmdLine, L"-nomarg"))
			bNoMargareth = true;
	}

	/*v8 = _4AC1C9_get_cpu_speed(0, (Vec4_int_ *)a2);
	Rect.left = *(int *)v8;
	Rect.top = *(int *)(v8 + 4);
	Rect.right = *(int *)(v8 + 8);
	Rect.bottom = *(int *)(v8 + 12);
	uCPUSpeed = Rect.bottom;*/
	uCPUSpeed = 2048; // about 2GHz

	//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF );//Ritor1: for memory test

	if (!MM7_Initialize(640, 480))
	{
		Log::Warning(L"MM init: failed");
		pGame->Deinitialize();
		return 1;
	}

	pEventTimer->Pause();

	SetUserInterface(PartyAlignment_Neutral, false);

	ShowLogoVideo();
	//ShowIntroVideo_and_LoadingScreen();
	WriteWindowsRegistryInt("Ran once", 1);
	dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000;
	pGame->InitializeGammaController();
	SecondaryInitialization();
	//pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1);
	FinalInitialization();

	//Ritor1: include
    if (use_MMT)
	  MMT_MainMenu_Loop();

	Log::Warning(L"MM: entering main loop");
	while (1)
	{
		MainMenuWindow* main_menu_window = MainMenuWindow::Create();
		window->AddControl(main_menu_window);
		MainMenu_Loop();
		uGameState = GAME_STATE_PLAYING;
		while (1)
		{
			if (uGameState == GAME_FINISHED || GetCurrentMenuID() == MENU_EXIT_GAME)
			{
				pGame->Deinitialize();
				return true;
			}

			if (GetCurrentMenuID() == MENU_NEWGAME)
			{
              if ( use_music_folder )
                alSourceStop(mSourceID);
              else
			  {
				if (pAudioPlayer->hAILRedbook)
					AIL_redbook_stop(pAudioPlayer->hAILRedbook);
			  }
				pParty->Reset();
				pOtherOverlayList->Reset();
				strcpy(pCurrentMapName, pStartingMapName);
				pParty->CreateDefaultParty(0);
				PlayerCreationUI_Initialize();
				if (PlayerCreationUI_Loop())
				{
					DeleteCCharFont();
					break;
				}
				DeleteCCharFont();
				bFlashQuestBook = true;
				pMediaPlayer->PlayFullscreenMovie(MOVIE_Emerald, true);
				SaveNewGame();
				if (bNoMargareth)
					_449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_MARGARETH_OFF, 1);
				pGame->Loop();
				if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU)
				{
					SetCurrentMenuID(MENU_NEWGAME);
					uGameState = GAME_STATE_PLAYING;
					continue;
				}
				else if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)
					break;
				assert(false && "Invalid game state");
			}
			if (GetCurrentMenuID() == MENU_CREDITS)
			{
              if ( use_music_folder )
                alSourceStop(mSourceID);
              else
			  {
				if (pAudioPlayer->hAILRedbook)
					AIL_redbook_stop(pAudioPlayer->hAILRedbook);
			  }
			  MainMenuUI_Credits_Loop();
			  break;
			}
			if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
			{
				uGameState = GAME_STATE_PLAYING;
				pGame->Loop();
			}
			else
			{
				if (GetCurrentMenuID() == MENU_DebugBLVLevel)
				{
					pMouse->ChangeActivation(0);
					pParty->Reset();
					pParty->CreateDefaultParty(1);

					__debugbreak();
					/*extern void CreateDefaultBLVLevel();
					CreateDefaultBLVLevel();

					OPENFILENAMEA ofn;
					if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) )
					{
					pMouse->ChangeActivation(1);
					break;
					}
					_chdir("..\\");
					strcpy(pCurrentMapName, ofn.lpstrFileTitle);*/
					pMouse->ChangeActivation(1);
					pGame->Loop();
				}
			}
			if (uGameState == GAME_STATE_LOADING_GAME)
			{
				SetCurrentMenuID(MENU_5);
				uGameState = GAME_STATE_PLAYING;
				continue;
			}
			if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU)
			{
				SetCurrentMenuID(MENU_NEWGAME);
				uGameState = GAME_STATE_PLAYING;
				continue;
			}
			if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)// from the loaded game
			{
				pAudioPlayer->StopChannels(-1, -1);
				uGameState = GAME_STATE_PLAYING;
				break;
			}
		}
		if (!bNoSound )
		{
		  if ( use_music_folder )
	      {
	       PlayAudio(L"Music\\14.mp3");
	       alSourcef (mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
	      }
	      else if ( pAudioPlayer->hAILRedbook)
		  {
			pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
			AIL_redbook_stop(pAudioPlayer->hAILRedbook);
			unsigned int startms, end_ms;
			AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 14, &startms, &end_ms);
			AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms);
		  }
		}
	}
	//lua_close(L);
	pGame->Deinitialize();
	return 1;
}



//----- (00466082) --------------------------------------------------------
void MM6_Initialize(const wchar_t *pIniFilename)
{
	size_t v2; // eax@31
	size_t v3; // ebx@32
	size_t v4; // edi@36
	char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32
	unsigned int v9; // [sp+184h] [bp-4h]@28

	//_getcwd(v5, 120);
	//sprintfex(pIniFilename, "%s\\mm6.ini", v5);
	viewparams = new ViewingParams;
	game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename);
	game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename);
	game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename);
	game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename);
	game_viewport_width = game_viewport_z - game_viewport_x;
	game_viewport_height = game_viewport_w - game_viewport_y + 1;


	pAudioPlayer = new AudioPlayer;
	pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename);
	if (pAudioPlayer->uMixerChannels > 16)
		pAudioPlayer->uMixerChannels = 16;


	if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename))
		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_ACTORS;
	if (ReadWindowsRegistryInt("startinwindow", 0))
		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW;
	if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename))
		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_0002_SHOW_FR;
	if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename))
		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DAMAGE;
	if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename))
		dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DECORATIONS;

	wchar_t pStartingMapNameW[1024];
	GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename);
	sprintf(pStartingMapName, "%S", pStartingMapNameW);

	v9 = 0;
	if (strlen(pStartingMapName))
	{
		do
		{
			if (pStartingMapName[v9] == ' ')
				pStartingMapName[v9] = 0;
			++v9;
			v2 = strlen(pStartingMapName);
		} while (v9 < v2);
	}

	pODMRenderParams = new ODMRenderParams;
	pODMRenderParams->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename);
	pODMRenderParams->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename);
	pODMRenderParams->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename);
	pODMRenderParams->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename);
	outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename);
	outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename);
	outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename);
	pODMRenderParams->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename);
	pODMRenderParams->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename);
	pODMRenderParams->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename);
	pODMRenderParams->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename);

	pODMRenderParams->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 0x2000, pIniFilename);//drawing dist 0x2000

	wchar_t pDefaultSkyTextureW[1024];
	GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename);
	sprintf(pDefaultSkyTexture.data(), "%S", pDefaultSkyTextureW);

	wchar_t pDefaultGroundTextureW[1024];
	GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename);
	sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW);

	wchar_t pFloat[1024];
	GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename);
	swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1);

	GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename);
	swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2);

	flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667;

	v3 = 0;
	if (strlen(pDefaultSkyTexture.data()))
	{
		do
		{
			if (pDefaultSkyTexture[v3] == ' ')
				pDefaultSkyTexture[v3] = 0;
			++v3;
		} while (v3 < strlen(pDefaultSkyTexture.data()));
	}
	v4 = 0;
	if (strlen(pDefaultGroundTexture))
	{
		do
		{
			if (pDefaultGroundTexture[v4] == ' ')
				pDefaultGroundTexture[v4] = 0;
			++v4;
		} while (v4 < strlen(pDefaultGroundTexture));
	}

	MM7Initialization();
}

//----- (004666D5) --------------------------------------------------------
void MM7Initialization()
{
	if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
	{
		/*if (byte_6BE388_graphicsmode == 0)
		{
		outdoor_grid_band_1 = 10;
		outdoor_grid_band_2 = 15;
		outdoor_grid_band_3 = 20;
		pODMRenderParams->shading_dist_mist = 8192;
		pODMRenderParams->bNoSky = false;
		LOBYTE(viewparams->field_20) = 0;
		}*/
		pODMRenderParams->shading_dist_shade = 2048;
		pODMRenderParams->terrain_gamma = 0;
		pODMRenderParams->building_gamme = 0;
		pODMRenderParams->shading_dist_shademist = 4096;
		pODMRenderParams->outdoor_no_wavy_water = 0;
		//_47F4D3_initialize_terrain_bezier_stuff(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3);
		{
			pODMRenderParams->outdoor_grid_band_3 = outdoor_grid_band_3;
			pODMRenderParams->uPickDepth = outdoor_grid_band_3 * 512;
		}
	}
	else
		LOBYTE(viewparams->field_20) = 0;
	pParty->uFlags |= 2;
	viewparams->uSomeY = viewparams->uScreen_topL_Y;
	viewparams->uSomeX = viewparams->uScreen_topL_X;
	viewparams->uSomeZ = viewparams->uScreen_BttmR_X;
	viewparams->uSomeW = viewparams->uScreen_BttmR_Y;

	pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y);
	if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
		pODMRenderParams->Initialize();
}

//----- (004610AA) --------------------------------------------------------
void __fastcall PrepareToLoadODM(unsigned int bLoading, ODMRenderParams *a2)
{
	pGameLoadingUI_ProgressBar->Reset(27);
	pSoundList->_4A9D79(0);
	uCurrentlyLoadedLevelType = LEVEL_Outdoor;
	ODM_LoadAndInitialize(pCurrentMapName, a2);
	if (!bLoading)
		TeleportToStartingPoint(uLevel_StartingPointType);
	viewparams->_443365();
	PlayLevelMusic();
}
// 6BE35C: using guessed type int uLevel_StartingPointType;


//----- (004627B7) --------------------------------------------------------
void MainMenu_Loop()
{
	GUIButton *pButton; // eax@27
	unsigned int pControlParam; // ecx@35
	unsigned int pY; // [sp-18h] [bp-54h]@39
	Texture *pTexture; // [sp-14h] [bp-50h]@39
	GUIWindow *pWindow; // [sp+4h] [bp-38h]@11
	MSG msg;

	pCurrentScreen = SCREEN_GAME;

	pGUIWindow2 = 0;
	pAudioPlayer->StopChannels(-1, -1);
	pMouse->RemoveHoldingItem();

	pIcons_LOD->_inlined_sub2();

	pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
	Texture* pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE);
	Texture* pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE);
	Texture* pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE);
	Texture* pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE);

	pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0);
	pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0);
	pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0);
	pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0);

	pTexture_PCX.Release();
	pTexture_PCX.Load("title.pcx", 0);
	SetCurrentMenuID(MENU_MAIN);
	SetForegroundWindow(window->GetApiHandle());
	SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0);
	while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD)
	{
		POINT pt;
		pMouse->GetCursorPos(&pt);
		pWindow = pWindow_MainMenu;
		if (GetCurrentMenuID() == MENU_SAVELOAD)
		{
			if (pCurrentScreen != SCREEN_LOADGAME)
			{
				pTexture_PCX.Release();
				pTexture_PCX.Load("lsave640.pcx", 0);
				pGUIWindow2 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
				pCurrentScreen = SCREEN_LOADGAME;
				LoadUI_Load(0);
			}
			pWindow = pGUIWindow_CurrentMenu;
		}

		while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE))
		{
			if (msg.message == WM_QUIT)
				Game_DeinitializeAndTerminate(0);
			TranslateMessage(&msg);
			DispatchMessageW(&msg);
		}

		if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
		{
			WaitMessage();
			continue;
		}

		pRenderer->BeginScene();
		pRenderer->DrawTextureNew(0, 0, &pTexture_PCX);

		GUI_MainMenuMessageProc();
		GUI_UpdateWindows();

		if (GetCurrentMenuID() != MENU_MAIN)
		{
			if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
			{
				pIcons_LOD->RemoveTexturesPackFromTextureList();
				pGUIWindow_CurrentMenu->Release();
				pGUIWindow_CurrentMenu = 0;
				pCurrentScreen = SCREEN_GAME;
				viewparams->bRedrawGameUI = 1;
			}
		}
		else
		{
			if (!pModalWindow)// ???
			{
				pButton = pWindow->pControlsHead;
				for (pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext)
				{
					if (pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ
						&& pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW
						&& pWindow == pWindow_MainMenu)
					{
						pControlParam = pButton->msg_param;
						switch (pControlParam) // backlight for buttons
						{
						case 0:
							pTexture = pNew;
							pY = 172;
							break;
						case 1:
							pTexture = pLoad;
							pY = 227;
							break;
						case 2:
							pTexture = pCredits;
							pY = 282;
							break;
						case 3:
							pTexture = pExit;
							pY = 337;
							break;
						}
						pRenderer->DrawTextureIndexed(495, pY, pTexture);
					}
				}
			}
		}
		pRenderer->EndScene();
		pRenderer->Present();
	}
	GUI_MainMenuMessageProc();
	pRenderer->BeginScene();
	GUI_UpdateWindows();
	pRenderer->EndScene();
	pRenderer->Present();
	pTexture_PCX.Release();
	if (pGUIWindow2)
	{
		pGUIWindow2->Release();
		pGUIWindow2 = 0;
	}
	pWindow_MainMenu->Release();
	pIcons_LOD->RemoveTexturesPackFromTextureList();
}

//----- (004BF91E) --------------------------------------------------------
unsigned int GameOverMenu(void *ecx0)
{
	const char *v1; // eax@2
	unsigned int result; // eax@3
	const char *v6; // eax@10
	const char *v7; // edx@10
	const char *v8; // ecx@12
	const char *v9; // eax@14
	unsigned int v10; // eax@25
	GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1
	unsigned int v14; // [sp+A4h] [bp-2Ch]@5
	void *v15; // [sp+A8h] [bp-28h]@1
	const char *pInString; // [sp+ACh] [bp-24h]@5
	unsigned int v17; // [sp+B0h] [bp-20h]@5
	unsigned int v18; // [sp+B4h] [bp-1Ch]@5
	unsigned int v19; // [sp+B8h] [bp-18h]@5
	int v20; // [sp+BCh] [bp-14h]@7
	GUIFont *pFont; // [sp+C4h] [bp-Ch]@1
	unsigned __int64 v23; // [sp+C8h] [bp-8h]@5
	MSG msg;

	v15 = ecx0;

	RGBTexture _this; // [sp+Ch] [bp-C4h]@1
	//RGBTexture::RGBTexture(&this);

	dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_4000;
	bGameoverLoop = 1;
	pMediaPlayer->bStopBeforeSchedule = 0;
	pAudioPlayer->StopChannels(-1, -1);
	pRenderer->BeginScene();
	pRenderer->ClearBlack();
	pRenderer->EndScene();
	pRenderer->Present();
	//pMediaPlayer->pResetflag = 0;
	_449B57_test_bit(pParty->_quest_bits, 99);
	_this.Load("winbg.pcx", 2);
	pRenderer->BeginScene();
	pRenderer->DrawTextureRGB(0, 0, &_this);
	pRenderer->EndScene();
	free(_this.pPixels);
	_this.pPixels = 0;
	window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
	pWindow.uFrameX = 75;
	pWindow.uFrameY = 60;
	pWindow.uFrameWidth = 469;
	pWindow.uFrameHeight = 338;
	pWindow.uFrameZ = 543;
	pWindow.uFrameW = 397;
	pFont = LoadFont("endgame.fnt", "FONTPAL", NULL);
	if (pParty->IsPartyGood())
		v1 = pGlobalTXT_LocalizationStrings[675];//"Splendid job!  With the activation of the Gate, a thousand worlds lie at your feet.  Perhaps on one of them you will find the Ancients themselves, and return with the fruits their great civilization has to offer your world and your kingdom."
	else
	{
		result = pParty->IsPartyEvil();
		if (!(short)result)
			return result;
		v1 = pGlobalTXT_LocalizationStrings[676];//"Brilliant!  The completion of the Heavenly Forge has provided enough Ancient weapons to crush all resistance to your plans.  Soon the world will bow to your every whim!  Still, you can't help but wonder what was beyond the Gate the other side was trying so hard to build."
	}
	pInString = v1;
	v23 = pParty->uTimePlayed - 138240;
	v19 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24;
	v14 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24 / 0x1C / 0xC;
	v18 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24 / 0x1C % 0xC;
	v17 = v19 % 0x1C;
	if (!v19)
		v19 = 1;
	pRenderer->BeginScene();
	pWindow.DrawTitleText(pFont, 1, 0x23, 1, pGlobalTXT_LocalizationStrings[9], 3);//Congratulations!
	v23 = 0i64;
	v20 = 0;
	for (uint i = 0; i < 4; i++)
	{
		sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[129], pParty->pPlayers[i].pName, pParty->pPlayers[i].GetBaseLevel(), pClassNames[pParty->pPlayers[i].classType]);//%s the Level %u %s
		pWindow.DrawTitleText(pFont, 1, i * (LOBYTE(pFont->uFontHeight) - 2) + LOBYTE(pFont->uFontHeight) + 46, 1, pTmpBuf.data(), 3);
		v23 += pParty->pPlayers[i].uExperience;//__PAIR__(*(int *)(i - 4), *(int *)(i - 8));
	}
	v23 = (signed __int64)v23 / v19;
	v6 = FitTextInAWindow(pInString, pFont, &pWindow, 0xC, 0);
	pWindow.DrawTitleText(pFont, 1, 5 * (LOBYTE(pFont->uFontHeight) + 11), 1, v6, 0);
	strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[37]);//Total Time:

	v7 = pGlobalTXT_LocalizationStrings[56];
	if (v17 != 1)
		v7 = pGlobalTXT_LocalizationStrings[57];

	v8 = pGlobalTXT_LocalizationStrings[146];//Month
	if (v18 != 1)
		v8 = pGlobalTXT_LocalizationStrings[148];//Months

	v9 = pGlobalTXT_LocalizationStrings[245];
	if (v14 != 1)
		v9 = pGlobalTXT_LocalizationStrings[132];

	sprintf(pTmpBuf2.data(), " %lu %s, %lu %s, %lu %s ", v14, v9, v18, v8, v17, v7);
	strcat(pTmpBuf.data(), pTmpBuf2.data());
	pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1, pTmpBuf.data(), 3);
	sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[94], v23);
	pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight, 1, pTmpBuf.data(), 3);
	dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000;
	pRenderer->EndScene();
	pRenderer->Present();
	//if ( pRenderer->pRenderD3D )
	pRenderer->pBeforePresentFunction();
	pRenderer->SaveWinnersCertificate("MM7_Win.Pcx");
	free(pFont);
	window_SpeakInHouse->Release();
	window_SpeakInHouse = 0;
	if (v15 == (void *)2)
		result = pMessageQueue_50CBD0->uNumMessages;
	else
	{
		LODWORD(v23) = GetTickCount() + 5000;
		while ((unsigned int)v23 > GetTickCount())
			;
		while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
		{
			if (msg.message == WM_QUIT)
				Game_DeinitializeAndTerminate(0);
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		if (pMessageQueue_50CBD0->uNumMessages)
		{
			LOBYTE(v10) = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
			pMessageQueue_50CBD0->uNumMessages = v10;
		}
		pKeyActionMap->ResetKeys();
		pKeyActionMap->uLastKeyPressed = 0;
		do
		{
			while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
			{
				if (msg.message == WM_QUIT)
					Game_DeinitializeAndTerminate(0);
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
		} while (!pKeyActionMap->uLastKeyPressed);
		result = pMessageQueue_50CBD0->uNumMessages;
		if (pMessageQueue_50CBD0->uNumMessages)
		{
			result = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
			pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
		}
	}
	if (v15)
	{
		/*if ( (signed int)result < 40 )
		{
		pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_Quit;
		}*/
		pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Quit, 1, 0);
	}
	else
	{
		pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ShowFinalWindow, 1, 0);
		/*if ( (signed int)result < 40 )
		{
		pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_C5;
		pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
		result = 3 * pMessageQueue_50CBD0->uNumMessages + 3;
		*(&pMessageQueue_50CBD0->uNumMessages + result) = 0;
		++pMessageQueue_50CBD0->uNumMessages;
		}*/
	}
	bGameoverLoop = 0;
	return result;
}

//----- (00464479) --------------------------------------------------------
void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows()
{
	int v0; // esi@9

	if (pMouse)
		pMouse->SetCursorBitmap("MICON1");

	pPaletteManager->ResetNonLocked();
	pBitmaps_LOD->ReleaseAll2();
	pSprites_LOD->DeleteSomeOtherSprites();
	pIcons_LOD->ReleaseAll2();

	if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
		pIndoor->Release();
	else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
		pOutdoor->Release();

	pAudioPlayer->StopChannels(-1, -1);
	pSoundList->_4A9D79(0);
	uCurrentlyLoadedLevelType = LEVEL_null;
	pSpriteFrameTable->ResetSomeSpriteFlags();
	v0 = uNumVisibleWindows;
	pParty->armageddon_timer = 0;
	while (v0 > 0)
		pWindowList[pVisibleWindowsIdxs[v0--] - 1].Release();
}

//----- (00461103) --------------------------------------------------------
void _461103_load_level_sub()
{
	int v4; // edx@8
	signed int v6; // esi@14
	signed int v8; // ecx@16
	int v12; // esi@25
	int v13; // eax@26
	__int16 v14; // ax@41
	signed int v17; // [sp+14h] [bp-48h]@3
	signed int v18; // [sp+14h] [bp-48h]@23
	int v19; // [sp+18h] [bp-44h]@1
	signed int v20; // [sp+18h] [bp-44h]@14
	int v21[16]; // [sp+1Ch] [bp-40h]@17

	GenerateItemsInChest();
	pGameLoadingUI_ProgressBar->Progress();
	pParty->uFlags |= 2;
	pParty->field_7B5_in_arena_quest = 0;
	dword_5C6DF8 = 1;
	pNPCStats->uNewlNPCBufPos = 0;
	v19 = pMapStats->GetMapInfo(pCurrentMapName);

	//v15 = 0;
	for (uint i = 0; i < uNumActors; ++i)
		//if ( (signed int)uNumActors > 0 )
	{
		//Actor* pActor = &pActors[i];
		//v2 = (char *)&pActors[0].uNPC_ID;
		//do
		//{
		//v3 = pActors[i].pMonsterInfo.uID;
		v17 = 0;
		if (pActors[i].pMonsterInfo.uID >= 115 && pActors[i].pMonsterInfo.uID <= 186
			|| pActors[i].pMonsterInfo.uID >= 232 && pActors[i].pMonsterInfo.uID <= 249)
			v17 = 1;
		//v1 = 0;
		v4 = (pActors[i].pMonsterInfo.uID - 1) % 3;
		if (2 == v4)
		{
			if (pActors[i].sNPC_ID && pActors[i].sNPC_ID < 5000)
				continue;
		}
		else
		{
			if (v4 != 1)
			{
				if (v4 == 0 && pActors[i].sNPC_ID == 0)
					pActors[i].sNPC_ID = 0;
				continue;
			}
		}
		if (pActors[i].sNPC_ID > 0 && pActors[i].sNPC_ID < 5000)
			continue;
		if (v17)
		{
			pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], pActors[i].pMonsterInfo.uID, 0, v19);
			v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000;
			++pNPCStats->uNewlNPCBufPos;
			pActors[i].sNPC_ID = v14;
			continue;
		}
		pActors[i].sNPC_ID = 0;
		//++v15;
		//v2 += 836;
		//}
		//while ( v15 < (signed int)uNumActors );
	}

	pGameLoadingUI_ProgressBar->Progress();

	//v5 = uNumActors;
	v6 = 0;
	v20 = 0;
	//v16 = v1;

	for (uint i = 0; i < uNumActors; ++i)
	{
		//v7 = (char *)&pActors[0].pMonsterInfo;
		//do
		//{
		for (v8 = 0; v8 < v6; ++v8)
		{
			if (v21[v8] == pActors[i].pMonsterInfo.uID - 1)
				break;
		}

		if (v8 == v6)
		{
			v21[v6++] = pActors[i].pMonsterInfo.uID - 1;
			v20 = v6;
			if (v6 == 16)
				break;
		}
		//++v16;
		//v7 += 836;
		//}
		//while ( v16 < (signed int)v5 );
	}

	pGameLoadingUI_ProgressBar->Progress();

	for (int _v0 = 0; _v0 < v6; ++_v0)
	{
		for (v18 = 4; v18; --v18)
			pSoundList->LoadSound(pMonsterList->pMonsters[v21[_v0]].pSoundSampleIDs[4 - v18], 0);
		v12 = 0;
		do
		v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[pMonsterStats->pInfos[v21[_v0] + 1].uSpell1ID], 1);
		while (v13);
	}
	//v0 = pGameLoadingUI_ProgressBar;
	//v1 = 0;

	pGameLoadingUI_ProgressBar->Progress();

	if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_ACTORS)
		uNumActors = 0;
	if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DECORATIONS)
		uNumLevelDecorations = 0;
	init_event_triggers();

	pGameLoadingUI_ProgressBar->Progress();

	pGame->pIndoorCameraD3D->vPartyPos.x = 0;
	pGame->pIndoorCameraD3D->vPartyPos.y = 0;
	pGame->pIndoorCameraD3D->vPartyPos.z = 100;
	pGame->pIndoorCameraD3D->sRotationX = 0;
	pGame->pIndoorCameraD3D->sRotationY = 0;
	viewparams->bRedrawGameUI = true;
	uLevel_StartingPointType = MapStartPoint_Party;
	pSprites_LOD->_461397();
	pPaletteManager->LockTestAll();
	if (pParty->pPickedItem.uItemID != 0)
		pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID);
}

//----- (0042F3D6) --------------------------------------------------------
void InitializeTurnBasedAnimations(void *_this)
{
	for (unsigned int i = 0; i < pIconIDs_Turn.size(); ++i)
	{
		char icon_name[32];
		sprintf(icon_name, "turn%u", i);
		pIconIDs_Turn[i] = pIconsFrameTable->FindIcon(icon_name);
		pIconsFrameTable->InitializeAnimation(pIconIDs_Turn[i]);
	}

	uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop");
	uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour");
	uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart");
	uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1");
	uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11");

	pIconsFrameTable->InitializeAnimation(uIconID_TurnHour);
	pIconsFrameTable->InitializeAnimation(uIconID_TurnStop);
	pIconsFrameTable->InitializeAnimation(uIconID_TurnStart);
	pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame);
}

//----- (00466C40) --------------------------------------------------------
const wchar_t *MENU_STATE_to_string(MENU_STATE m)
{
	switch (m)
	{
	case -1:                return L"-1";
	case MENU_MAIN:         return L"MENU_MAIN";
	case MENU_NEWGAME:      return L"MENU_NEWGAME";
	case MENU_CREDITS:      return L"MENU_CREDITS";
	case MENU_SAVELOAD:     return L"MENU_SAVELOAD";
	case MENU_EXIT_GAME:    return L"MENU_EXIT_GAME";
	case MENU_5:            return L"MENU_5";
	case MENU_CREATEPARTY:  return L"MENU_CREATEPARTY";
	case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC";
	case MENU_CREDITSPROC:  return L"MENU_CREDITSPROC";
	case MENU_LoadingProcInMainMenu: return L"MENU_LoadingProcInMainMenu";
	case MENU_DebugBLVLevel:           return L"MENU_DebugBLVLevel";
	case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE";
	case MENU_MMT_MAIN_MENU: return L"MENU_MMT_MAIN_MENU";
	default:                return L"unk";
	};
};
void SetCurrentMenuID(MENU_STATE uMenu)
{
	sCurrentMenuID = uMenu;

	Log::Warning(L"CurrentMenu = %s \n", MENU_STATE_to_string(uMenu));
}

//----- (00466CA0) --------------------------------------------------------
MENU_STATE GetCurrentMenuID()
{
	return sCurrentMenuID;
}

//----- (0046BDA8) --------------------------------------------------------
unsigned int  GetGravityStrength()
{
	int v0; // eax@1

	v0 = ~LOBYTE(pGame->uFlags2) & 8;
	LOBYTE(v0) = v0 | 2;
	return (unsigned int)v0 >> 1;
}

//----- (00448B45) --------------------------------------------------------
void  GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide)
{
	if (bForceHide || GameUI_Footer_TimeLeft && GetTickCount() >= GameUI_Footer_TimeLeft)
		GameUI_Footer_TimeLeft = 0;
}

//----- (0044861E) --------------------------------------------------------
void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename)
{
	unsigned int texture; // eax@2

	if (uFaceCog)
	{
		texture = pBitmaps_LOD->LoadTexture(pFilename);
		if (texture != -1 ? (int)&pBitmaps_LOD->pTextures[texture] : 0)
		{
			pBitmaps_LOD->pTextures[texture].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[texture].palette_id1);

			if (uCurrentlyLoadedLevelType == 1)
			{
				if ((signed int)pIndoor->uNumFaceExtras > 1)
				{
					for (uint i = 1; i < (signed int)pIndoor->uNumFaceExtras; ++i)
					{
						if (pIndoor->pFaceExtras[i].sCogNumber == uFaceCog)
						{
							if (pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes & FACE_TEXTURE_FRAME)
							{
								pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = pTextureFrameTable->FindTextureByName(pFilename);
								if (pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID)
								{
									pTextureFrameTable->LoadAnimationSequenceAndPalettes(pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID);
								}
								else
								{
									pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture;
									pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= 0xFFFFBFFF;
								}
							}
							else
							{
								pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture;
							}
						}
					}
				}
				pParty->uFlags |= 2;
			}
			else
			{
				for (uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j)
				{
					for (uint i = 0; i < pOutdoor->pBModels[j].uNumFaces; ++i)
					{
						if (pOutdoor->pBModels[j].pFaces[i].sCogNumber == uFaceCog)
						{
							if (pOutdoor->pBModels[j].pFaces[i].uAttributes & FACE_TEXTURE_FRAME)
							{
								pOutdoor->pBModels[j].pFaces[i].uTextureID = pTextureFrameTable->FindTextureByName(pFilename);
								if (pOutdoor->pBModels[j].pFaces[i].uTextureID)
									pTextureFrameTable->LoadAnimationSequenceAndPalettes(pOutdoor->pBModels[j].pFaces[i].uTextureID);
								else
								{
									pOutdoor->pBModels[j].pFaces[i].uTextureID = texture;
									pOutdoor->pBModels[j].pFaces[i].uAttributes &= 0xFFFFBFFF;
								}
							}
							else
								pOutdoor->pBModels[j].pFaces[i].uTextureID = texture;
						}
					}
				}
			}
			pParty->uFlags |= 2;
		}
	}
}

//----- (0044892E) --------------------------------------------------------
void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on)
{
	if (sCogNumber)
	{
		if (uCurrentlyLoadedLevelType == 1)
		{
			for (uint i = 1; i < (unsigned int)pIndoor->uNumFaceExtras; ++i)
			{
				if (pIndoor->pFaceExtras[i].sCogNumber == sCogNumber)
				{
					if (on)
						pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes |= bit;
					else
						pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= ~bit;
				}
			}
			pParty->uFlags |= 2;
		}
		else
		{
			for (uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j)
			{
				for (uint i = 0; i < (unsigned int)pOutdoor->pBModels[j].uNumFaces; ++i)
				{
					if (pOutdoor->pBModels[j].pFaces[i].sCogNumber == sCogNumber)
					{
						if (on)
							pOutdoor->pBModels[j].pFaces[i].uAttributes |= bit;
						else
							pOutdoor->pBModels[j].pFaces[i].uAttributes &= ~bit;
					}
				}
			}
		}
		pParty->uFlags |= 2;
	}
}

//----- (0044882F) --------------------------------------------------------
void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName)
{
	for (size_t i = 0; i < uNumLevelDecorations; i++)
	{
		if (pLevelDecorations[i].uCog == uCog)
		{
			if (pFileName && strcmp(pFileName, "0"))
			{
				pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pFileName);
				pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID);
			}

			if (bHide)
				pLevelDecorations[i].uFlags &= ~LEVEL_DECORATION_INVISIBLE;
			else
				pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE;

			pParty->uFlags |= 2;
		}
	}
}

//----- (004356FF) --------------------------------------------------------
void back_to_game()
{
	dword_507BF0_is_there_popup_onscreen = 0;
	dword_4E455C = 1;

	extern int no_rightlick_in_inventory;
	no_rightlick_in_inventory = false;

	if (pGUIWindow_ScrollWindow)
		free_book_subwindow();
	if (!pCurrentScreen && !pGUIWindow_Settings)
		pEventTimer->Resume();
	viewparams->bRedrawGameUI = 1;
}

//----- (00494035) --------------------------------------------------------
void _494035_timed_effects__water_walking_damage__etc()
{
	signed __int64 v0; // qax@1
	unsigned int v4; // edi@1
	//  signed int v12; // edi@29
	int v24; // ecx@60
	int v26; // ecx@64
	int v28; // ecx@68
	int v30; // ecx@72
	int v32; // ecx@76
	int v34; // ecx@80
	int v36; // ecx@84
	int v38; // ecx@88
	int v40; // ecx@92
	int v42; // ecx@96
	bool v43; // ebx@102
	bool v46; // edi@111
	//  unsigned int v56; // [sp-8h] [bp-38h]@55
	//  int v59; // [sp-4h] [bp-34h]@55
	//  unsigned int v61; // [sp+14h] [bp-1Ch]@1
	signed int a2a; // [sp+18h] [bp-18h]@47
	signed int old_day; // [sp+1Ch] [bp-14h]@47
	signed int old_hour;

	old_day = pParty->uDaysPlayed;
	old_hour = pParty->uCurrentHour;
	//auto prev_time = pEventTimer->uTimeElapsed;
	pParty->uTimePlayed += pEventTimer->uTimeElapsed;
	v0 = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) / 60i64;
	v4 = (unsigned int)(((unsigned int)v0 / 24) / 7) >> 2;
	pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60;
	pParty->uCurrentMinute = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) % 60;
	pParty->uCurrentHour = v0 % 24;
	pParty->uCurrentMonthWeek = ((unsigned int)v0 / 24) / 7 & 3;
	pParty->uDaysPlayed = (unsigned int)((unsigned int)v0 / 24) % 28;
	pParty->uCurrentMonth = v4 % 12;
	pParty->uCurrentYear = v4 / 0xC + game_starting_year;
	if (pParty->uCurrentHour >= 3 && (old_hour < 3 || pParty->uDaysPlayed > old_day)) // new day dawns
	{
		pParty->pHirelings[0].bHasUsedTheAbility = false;
		pParty->pHirelings[1].bHasUsedTheAbility = false;

		for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
			pNPCStats->pNewNPCData[i].bHasUsedTheAbility = false;

		++pParty->days_played_without_rest;
		if (pParty->days_played_without_rest > 1)
		{
			for (uint i = 0; i < 4; ++i)
				pParty->pPlayers[i].SetCondWeakWithBlockCheck(0);

			if (pParty->uNumFoodRations)
				Party::TakeFood(1);
			else
			for (uint i = 0; i < 4; ++i)
				pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / (pParty->days_played_without_rest + 1) + 1;

			if (pParty->days_played_without_rest > 3)
			for (uint i = 0; i < 4; ++i)
			{
				pParty->pPlayers[i].Zero();
				if (!pParty->pPlayers[i].IsPertified() && !pParty->pPlayers[i].IsEradicated()
					&& !pParty->pPlayers[i].IsDead())
				{
					if (rand() % 100 < 5 * pParty->days_played_without_rest)
						pParty->pPlayers[i].SetCondDeadWithBlockCheck(0);
					if (rand() % 100 < 10 * pParty->days_played_without_rest)
						pParty->pPlayers[i].SetCondInsaneWithBlockCheck(0);
				}
			}
		}
		if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
			pOutdoor->SetFog();

		for (uint i = 0; i < 4; ++i)
			pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
	}

	if (pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed)//water damage
	{
		pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128;
		viewparams->bRedrawGameUI = true;
		for (uint pl = 1; pl <= 4; ++pl)
		{
			if (pPlayers[pl]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR)
				|| pPlayers[pl]->HasEnchantedItemEquipped(71)
				|| pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].uExpireTime > 0)
				pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0);
			else
			{
				if (!pPlayers[pl]->HasUnderwaterSuitEquipped())
				{
					pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE);
					if (pParty->uFlags & 4)
					{
						strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[660]);// Вы тонете!
						GameUI_Footer_TimeLeft = 128;
					}
				}
				else
					pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0);
			}
		}
	}
	if (pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed) //lava damage
	{
		viewparams->bRedrawGameUI = true;
		pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128;

		for (uint pl = 1; pl <= 4; pl++)
		{
			pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE);
			if (pParty->uFlags & 0x200)
			{
				strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[661]); //Вы горите!
				GameUI_Footer_TimeLeft = 128;
			}
		}
	}
	_493938_regenerate();
	uint party_condition_flag = 4;
	a2a = pEventTimer->uTimeElapsed;
	if (pParty->uFlags2 & PARTY_FLAGS_2_RUNNING)//замедление восстановления при беге
	{
		a2a *= 0.5f;
		if (a2a < 1)
			a2a = 1;
	}

	for (uint pl = 1; pl <= 4; pl++)
	{
		if (pPlayers[pl]->uTimeToRecovery)
			pPlayers[pl]->Recover(a2a);//восстановление активности
		if (pPlayers[pl]->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) + pPlayers[pl]->sHealth + pPlayers[pl]->uEndurance >= 1
			|| (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0)
		{
			if (pPlayers[pl]->sHealth < 1)
				pPlayers[pl]->SetCondition(Condition_Unconcious, 0);
		}
		else
			pPlayers[pl]->SetCondition(Condition_Dead, 0);
		if (pPlayers[pl]->field_E0)
		{
			v24 = pPlayers[pl]->field_E0 - pEventTimer->uTimeElapsed;
			if (v24 > 0)
				pPlayers[pl]->field_E0 = v24;
			else
			{
				pPlayers[pl]->field_E0 = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_E4)
		{
			v26 = pPlayers[pl]->field_E4 - pEventTimer->uTimeElapsed;
			if (v26 > 0)
				pPlayers[pl]->field_E4 = v26;
			else
			{
				pPlayers[pl]->field_E4 = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_E8)
		{
			v28 = pPlayers[pl]->field_E8 - pEventTimer->uTimeElapsed;
			if (v28 > 0)
				pPlayers[pl]->field_E8 = v28;
			else
			{
				pPlayers[pl]->field_E8 = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_EC)
		{
			v30 = pPlayers[pl]->field_EC - pEventTimer->uTimeElapsed;
			if (v30 > 0)
				pPlayers[pl]->field_EC = v30;
			else
			{
				pPlayers[pl]->field_EC = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_F0)
		{
			v32 = pPlayers[pl]->field_F0 - pEventTimer->uTimeElapsed;
			if (v32 > 0)
				pPlayers[pl]->field_F0 = v32;
			else
			{
				pPlayers[pl]->field_F0 = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_F4)
		{
			v34 = pPlayers[pl]->field_F4 - pEventTimer->uTimeElapsed;
			if (v34 > 0)
				pPlayers[pl]->field_F4 = v34;
			else
			{
				pPlayers[pl]->field_F4 = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_F8)
		{
			v36 = pPlayers[pl]->field_F8 - pEventTimer->uTimeElapsed;
			if (v36 > 0)
				pPlayers[pl]->field_F8 = v36;
			else
			{
				pPlayers[pl]->field_F8 = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_FC)
		{
			v38 = pPlayers[pl]->field_FC - pEventTimer->uTimeElapsed;
			if (v38 > 0)
				pPlayers[pl]->field_FC = v38;
			else
			{
				pPlayers[pl]->field_FC = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_100)
		{
			v40 = pPlayers[pl]->field_100 - pEventTimer->uTimeElapsed;
			if (v40 > 0)
				pPlayers[pl]->field_100 = v40;
			else
			{
				pPlayers[pl]->field_100 = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->field_104)
		{
			v42 = pPlayers[pl]->field_104 - pEventTimer->uTimeElapsed;
			if (v42 > 0)
				pPlayers[pl]->field_104 = v42;
			else
			{
				pPlayers[pl]->field_104 = 0;
				viewparams->bRedrawGameUI = true;
			}
		}
		if (pPlayers[pl]->pConditions[Condition_Sleep] | pPlayers[pl]->pConditions[Condition_Paralyzed]
			| pPlayers[pl]->pConditions[Condition_Unconcious] | pPlayers[pl]->pConditions[Condition_Dead]
			| pPlayers[pl]->pConditions[Condition_Pertified] | pPlayers[pl]->pConditions[Condition_Eradicated])
			--party_condition_flag;
		v43 = (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0; //спешка

		for (uint k = 0; k < 24; ++k)
			pPlayers[pl]->pPlayerBuffs[k].IsBuffExpiredToTime(pParty->uTimePlayed);

		if (v43 && (signed __int64)pPlayers[pl]->pPlayerBuffs[7].uExpireTime <= 0)
			pPlayers[pl]->SetCondition(Condition_Weak, 0);
	}

	v46 = (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0;

	for (uint i = 0; i < 20; ++i)
	{
		if (pParty->pPartyBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed) == 1)
			viewparams->bRedrawGameUI = true;
	}

	if (v46 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime <= 0)
	{
		for (uint i = 0; i < 4; ++i)
			pParty->pPlayers[i].SetCondition(1, 0);
	}

	for (uint i = 0; i < 2; ++i)//Проверка в сознании ли перс сделавший закл на полёт и хождение по воде
	{
		SpellBuff* pBuf = &pParty->pPartyBuffs[Party_Spec_Motion_status_ids[i]];
		if (pBuf->uExpireTime == 0)
			continue;

		if (!(pBuf->uFlags & 1))
		{
			if (!pPlayers[pBuf->uCaster]->CanAct())
			{
				pBuf->Reset();
				if (Party_Spec_Motion_status_ids[i] == PARTY_BUFF_FLY)
					pParty->bFlying = false;
			}
		}
	}

	if (!party_condition_flag)
	{
		if (pCurrentScreen != SCREEN_REST)
		{
			for (uint pl = 1; pl <= 4; pl++)
			{
				if (pPlayers[pl]->pConditions[Condition_Sleep])
				{
					pPlayers[pl]->pConditions[Condition_Sleep] = 0;
					party_condition_flag = 1;
					break;
				}
			}
			if (!party_condition_flag || _5C35C0_force_party_death)
				uGameState = GAME_STATE_PARTY_DIED;
		}
	}

	if (uActiveCharacter)//выбор следующего после пропускающего ход
	{
		if (pCurrentScreen != SCREEN_REST)
		{
			if (pPlayers[uActiveCharacter]->pConditions[Condition_Sleep]
				|| pPlayers[uActiveCharacter]->pConditions[Condition_Paralyzed]
				|| pPlayers[uActiveCharacter]->pConditions[Condition_Unconcious]
				|| pPlayers[uActiveCharacter]->pConditions[Condition_Dead]
				|| pPlayers[uActiveCharacter]->pConditions[Condition_Pertified]
				|| pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated])
			{
				viewparams->bRedrawGameUI = true;
				uActiveCharacter = pParty->GetNextActiveCharacter();
			}
		}
	}
}

//----- (00493938) --------------------------------------------------------
void _493938_regenerate()
{
	int current_time; // edi@1
	int last_reg_time; // qax@1
	int v4; // eax@2
	int v5; // edi@5
	long long *v6; // ecx@5
	char v7; // sf@5
	int *v8; // ecx@10
	int v9; // edi@15
	signed int v10; // eax@15
	//  __int16 *v11; // edx@16
	//  int v12; // eax@20
	int numberOfActorsAffected; // ebx@20
	unsigned int v14; // esi@21
	//unsigned int v15; // ecx@21
	//unsigned int v16; // eax@21
	//  int v18; // eax@21
	signed int v19; // eax@21
	bool recovery_HP; // ebx@25
	//  ITEM_EQUIP_TYPE v22; // edi@30
	signed int v25; // eax@33
	//  int v26; // eax@35
	//  int v27; // eax@36
	//  int v28; // eax@37
	signed int v31; // ecx@53
	int actorsAffectedByImmolation[100]; // [sp+4h] [bp-22Ch]@20
	SpriteObject a1; // [sp+194h] [bp-9Ch]@15
	Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15
	bool has_dragon_flag; // [sp+210h] [bp-20h]@22
	bool lich_jar_flag; // [sp+214h] [bp-1Ch]@25
	bool zombie_flag; // [sp+218h] [bp-18h]@25
	bool decrease_HP; // [sp+21Ch] [bp-14h]@25
	bool lich_flag; // [sp+220h] [bp-10h]@25
	int v49; // [sp+224h] [bp-Ch]@24
	bool recovery_SP; // [sp+228h] [bp-8h]@25
	bool redraw_flag; // [sp+22Ch] [bp-4h]@2

	current_time = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60;
	last_reg_time = (signed int)(signed __int64)((double)pParty->uLastRegenerationTime * 0.234375) / 60;
	if (current_time >= (signed int)last_reg_time + 5)
	{
		redraw_flag = false;
		v4 = (current_time - last_reg_time) / 5;
		if (pParty->FlyActive())
		{
			if (pParty->bFlying)
			{
				if (!(pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1))
				{
					v5 = v4 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uPower;
					//cursed_flag = pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed];//cursed
					//v7 = cursed_flag < v5;
					//cursed_flag -= v5;

					v6 = &pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed];

					if (*v6 < v5)
					{
						v6 = 0;
						pParty->uFlags &= 0xFFFFFFBFu;
						pParty->bFlying = false;
						redraw_flag = true;
					}
				}
			}
		}

		if (pParty->WaterWalkActive())
		{
			if (pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER)
			{
				if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1))
				{ // taking on water
					v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].pConditions[Condition_Cursed];//&AA1058_PartyQuickSpellSound[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 2000];
					v7 = *v8 < v4;
					*v8 -= v4;
					if (v7)
					{
						*v8 = 0;
						pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER;
						redraw_flag = true;
					}
				}
			}
		}

		if (pParty->ImmolationActive())//Жертва
		{
			a3.z = 0;
			a3.y = 0;
			a3.x = 0;
			a1.stru_24.Reset();
			a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower;
			a1.spell_skill = pParty->ImmolationSkillLevel();
			v10 = 0;
			a1.uType = 1070;
			a1.spell_id = SPELL_FIRE_IMMOLATION;
			v10 = 0;
			for (uint i = 0; i > pObjectList->uNumObjects; i++)
			{
				if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[8].uType)
					v10 = i;
			}
			a1.uObjectDescID = v10;
			a1.field_60_distance_related_prolly_lod = 0;
			a1.uAttributes = 0;
			a1.uSectorID = 0;
			a1.uSpriteFrameID = 0;
			a1.spell_caster_pid = PID(OBJECT_Player, pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uCaster);
			a1.uFacing = 0;
			a1.uSoundID = 0;
			numberOfActorsAffected = pParty->_46A89E_immolation_effect(actorsAffectedByImmolation, 100, 307);
			for (v9 = 0; v9 < numberOfActorsAffected; ++v9)
			{
				v14 = actorsAffectedByImmolation[v9];
				a1.vPosition.x = pActors[v14].vPosition.x;
				a1.vPosition.y = pActors[v14].vPosition.y;
				a1.vPosition.z = pActors[v14].vPosition.z;
				a1.spell_target_pid = PID(OBJECT_Actor, v14);
				v19 = a1.Create(0, 0, 0, 0);
				Actor::DamageMonsterFromParty(PID(OBJECT_Item, v19), v14, &a3);
			}
		}

		has_dragon_flag = false;
		if (PartyHasDragon())
			has_dragon_flag = true;

		for (v49 = 0; v49 < 4; v49++)
		{
			recovery_HP = false;
			recovery_SP = false;
			decrease_HP = false;
			lich_flag = false;
			lich_jar_flag = false;
			zombie_flag = false;

			for (int v22 = 0; (signed int)v22 < 16; v22++)
			{
				if (pParty->pPlayers[v49].HasItemEquipped((ITEM_EQUIP_TYPE)v22))
				{
					uint _idx = pParty->pPlayers[v49].pEquipment.pIndices[v22];
					if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID > 134)
					{
						if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_RELIC_ETHRICS_STAFF)
							decrease_HP = true;
						if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HERMES_SANDALS)
						{
							recovery_HP = true;
							recovery_SP = true;
						}
						if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_MINDS_EYE)
							recovery_SP = true;
						if (pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HEROS_BELT)
							recovery_HP = true;
					}
					else
					{
						v25 = pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uSpecEnchantmentType;
						if (v25 == 37 //of Regeneration("Regenerate 1hp/x while walking, etc")
							|| v25 == 44 //of Life("HP (+10), Regen hpts")
							|| v25 == 50 //of The Phoenix("Fire Res (+30), Regen hpts") && 
							|| v25 == 54)// of The Troll("End (+15), Regen hpts")
							recovery_HP = true;
						if (v25 == 38 //of Mana("Regenerate 1sp/x while walking, etc")
							|| v25 == 47 //of The Eclipse("SP (+10), Regen spts")
							|| v25 == 55)//of The Unicorn("Luck (+15), Regen spts")
							recovery_SP = true;
						if (v25 == 66)// of Plenty("Regenerate 1 hp/x and 1 sp/x while walking, etc.")
						{
							recovery_HP = true;
							recovery_SP = true;
						}
					}

					if (recovery_HP &&
						!pParty->pPlayers[v49].pConditions[Condition_Dead] &&
						!pParty->pPlayers[v49].pConditions[Condition_Eradicated])
					{
						if (pParty->pPlayers[v49].sHealth < pParty->pPlayers[v49].GetMaxHealth())
							++pParty->pPlayers[v49].sHealth;
						if (pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0)
							pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0;
						redraw_flag = true;
					}

					if (recovery_SP &&
						!pParty->pPlayers[v49].pConditions[Condition_Dead] &&
						!pParty->pPlayers[v49].pConditions[Condition_Eradicated])
					{
						if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana())
							++pParty->pPlayers[v49].sMana;
						redraw_flag = true;
					}

					if (decrease_HP &&
						!pParty->pPlayers[v49].pConditions[Condition_Dead] &&
						!pParty->pPlayers[v49].pConditions[Condition_Eradicated])
					{
						--pParty->pPlayers[v49].sHealth;
						if (!(pParty->pPlayers[v49].pConditions[Condition_Unconcious]) && pParty->pPlayers[v49].sHealth < 0)
							pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed;
						if (pParty->pPlayers[v49].sHealth < 1)
						{
							if (pParty->pPlayers[v49].sHealth + pParty->pPlayers[v49].uEndurance + pParty->pPlayers[v49].GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1
								|| (signed __int64)pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0)
								pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed;
							else
							{
								if (!pParty->pPlayers[v49].pConditions[Condition_Dead])
									pParty->pPlayers[v49].pConditions[Condition_Dead] = pParty->uTimePlayed;
							}
						}
						redraw_flag = true;
					}
				}
			}

			//regeneration
			if (pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uExpireTime > 0
				&& !pParty->pPlayers[v49].pConditions[Condition_Dead]
				&& !pParty->pPlayers[v49].pConditions[Condition_Eradicated])
			{
				pParty->pPlayers[v49].sHealth += 5 * pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uPower;
				if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth())
					pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].GetMaxHealth();
				if (pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0)
					pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0;
				redraw_flag = true;
			}

			//for warlock
			if (has_dragon_flag && pParty->pPlayers[v49].classType == PLAYER_CLASS_WARLOCK)
			{
				if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana())
					++pParty->pPlayers[v49].sMana;
				redraw_flag = true;
			}

			//for lich
			if (pParty->pPlayers[v49].classType == PLAYER_CLASS_LICH)
			{
				for (v31 = 0; v31 < 126; ++v31)
				{
					if (pParty->pPlayers[v49].pInventoryItemList[v31].uItemID == ITEM_LICH_JAR_FULL)
						lich_jar_flag = true;
				}
				lich_flag = true;
			}
			if (lich_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead]
				&& !pParty->pPlayers[v49].pConditions[Condition_Eradicated])
			{
				if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2)
					pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 2;
				if (pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() / 2)
					pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 2;
			}
			if (lich_jar_flag)
			{
				if (pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana())
					++pParty->pPlayers[v49].sMana;
			}

			//for zombie
			if (pParty->pPlayers[v49].pConditions[Condition_Zombie])
				zombie_flag = true;
			if (zombie_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead]
				&& !pParty->pPlayers[v49].pConditions[Condition_Eradicated])
			{
				if (pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2)
					pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 1;
				if (pParty->pPlayers[v49].sMana > 0)
					pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 1;
			}
		}
		pParty->uLastRegenerationTime = pParty->uTimePlayed;
		if (!viewparams->bRedrawGameUI)
			viewparams->bRedrawGameUI = redraw_flag;
	}
}

//----- (00491E3A) --------------------------------------------------------
void sub_491E3A()
{
	signed int v1; // esi@3
	unsigned int v3; // eax@7
	unsigned int v4; // edx@8
	int v6; // edi@17

	//__debugbreak();//Ritor1
	for (uint pl = 0; pl < 4; pl++)
	{
		if (SoundSetAction[24][0])
		{
			v3 = 0;
			for (v1 = 0; v1 < (signed int)pSoundList->sNumSounds; ++v1)
			{
				int ps = 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998;//6728
				if (pSoundList->pSL_Sounds[v1].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4998)
					v3 = v1;
			}
			pSoundList->UnloadSound(v3, 1);
			for (v4 = 0; (signed int)v4 < (signed int)pSoundList->sNumSounds; ++v4)
			{
				if (pSoundList->pSL_Sounds[v4].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[pl].uVoiceID) + 4999)
					pSoundList->UnloadSound(v4, 1);
			}
		}
	}
	v6 = pIcons_LOD->uNumLoadedFiles - 1;
	if (v6 >= pIcons_LOD->pFacesLock)
	{
		do
		{
			pIcons_LOD->pTextures[v6].Release();
			if (pIcons_LOD->pHardwareTextures)
			{
				if (pIcons_LOD->pHardwareTextures[v6])
				{
					pIcons_LOD->pHardwareTextures[v6]->Release();
					pIcons_LOD->pHardwareTextures[v6] = 0;
				}
			}
			if (pIcons_LOD->pHardwareSurfaces)
			{
				if (pIcons_LOD->pHardwareSurfaces[v6])
				{
					pIcons_LOD->pHardwareSurfaces[v6]->Release();
					pIcons_LOD->pHardwareSurfaces[v6] = 0;
				}
			}
			--v6;
		} while (v6 >= pIcons_LOD->pFacesLock);
	}
	pIcons_LOD->uNumLoadedFiles = pIcons_LOD->pFacesLock;
	pIcons_LOD->pFacesLock = 0;
}
// 4ED498: using guessed type char byte_4ED498;

//----- (00494820) --------------------------------------------------------
unsigned int __fastcall _494820_training_time(unsigned int a1)
{
	signed int v1; // eax@1

	v1 = 5;
	if (a1 % 24 >= 5)
		v1 = 29;
	return v1 - a1 % 24;
}

//----- (00494836) --------------------------------------------------------
int stru339_spell_sound::AddPartySpellSound(int uSoundID, int a6)
{
	int v3; // esi@1
	int result; // eax@1
	//stru339_spell_sound *v5; // ebx@1
	//int *v6; // edi@2
	unsigned int v7; // eax@3
	int v8; // [sp+Ch] [bp-8h]@3
	int v9; // [sp+10h] [bp-4h]@2
	int a2a; // [sp+1Ch] [bp+8h]@1
	//return 0;
	v3 = 0;
	result = word_4EE088_sound_ids[uSoundID];
	//v5 = this;
	a2a = word_4EE088_sound_ids[uSoundID];
	if (word_4EE088_sound_ids[uSoundID])
	{
		//v6 = this->pSoundsOffsets;
		for (v9 = 0; v9 < 2; ++v9)
		{
			v7 = a2a++;
			result = pSoundList->LoadSound(v7, (char *)this + v3, 44744 - v3, &v8, a6);
			if (!result)
				break;
			a6 += 4;
			result = v8 + 256;
			this->pSoundsOffsets[v9] = v3;
			v3 += result;
			this->pSoundsSizes[v9] = v8 + 256;
			//++v6;
		}
	}
	return result;
}
// 4EE088: using guessed type __int16 word_4EE088_sound_ids[];

//----- (00443E31) --------------------------------------------------------
void LoadLevel_InitializeLevelStr()
{

	//  char Args[100]; 
	int string_num;
	int max_string_length;
	//  int current_string_length;
	int prev_string_offset;

	if (sizeof(pLevelStrOffsets) != 2000)
		Log::Warning(L"pLevelStrOffsets: deserialization warning");
	memset(pLevelStrOffsets.data(), 0, 2000);

	max_string_length = 0;
	string_num = 1;
	prev_string_offset = 0;
	pLevelStrOffsets[0] = 0;
	for (uint i = 0; i < uLevelStrFileSize; ++i)
	{
		if (!pLevelStr[i])
		{
			pLevelStrOffsets[string_num] = i + 1;
			++string_num;
			if (i - prev_string_offset > max_string_length)
				max_string_length = i - prev_string_offset;
			prev_string_offset = i;
		}
	}

	uLevelStrNumStrings = string_num - 1;
	if (max_string_length > 800)
		Error("MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length + 1);

	if (uLevelStrNumStrings > 0)
	{
		for (uint i = 0; i <uLevelStrNumStrings; ++i)
		{
			if (RemoveQuotes(&pLevelStr[pLevelStrOffsets[i]]) != &pLevelStr[pLevelStrOffsets[i]])
				++pLevelStrOffsets[i];
		}
	}
}

//----- (00443F95) --------------------------------------------------------
void  OnMapLeave()
{
	_evt_raw *test_event;
	if (uLevelEVT_NumEvents > 0)
	{
		for (uint i = 0; i < uLevelEVT_NumEvents; ++i)
		{
			test_event = (_evt_raw*)&pLevelEVT[pLevelEVT_Index[i].uEventOffsetInEVT];
			if (test_event->_e_type == EVENT_OnMapLeave)
			{
				EventProcessor(pLevelEVT_Index[i].uEventID, 0, 1, pLevelEVT_Index[i].event_sequence_num);
			}
		}
	}
}

//----- (00443FDC) --------------------------------------------------------
void OnMapLoad()
{
	int v6; // eax@9
	unsigned __int64 v8; // qax@26
	int hours; // ebx@26
	unsigned __int64 v18; // [sp+Ch] [bp-44h]@12
	unsigned int seconds; // [sp+14h] [bp-3Ch]@26
	unsigned __int64 v20; // [sp+1Ch] [bp-34h]@7
	unsigned int minutes; // [sp+2Ch] [bp-24h]@26
	unsigned int years; // [sp+34h] [bp-1Ch]@26
	unsigned int weeks; // [sp+38h] [bp-18h]@26
	int v26; // [sp+3Ch] [bp-14h]@15
	unsigned int days; // [sp+3Ch] [bp-14h]@26
	unsigned int months; // [sp+40h] [bp-10h]@26

	for (uint i = 0; i < uLevelEVT_NumEvents; ++i)
	{
		EventIndex pEvent = pLevelEVT_Index[i];

		_evt_raw* _evt = (_evt_raw *)(&pLevelEVT[pEvent.uEventOffsetInEVT]);

		if (_evt->_e_type == EVENT_PlaySound)
			pSoundList->LoadSound(EVT_DWORD(_evt->v5), 0);
		else if (_evt->_e_type == EVENT_OnMapReload)
			EventProcessor(pEvent.uEventID, 0, 0, pEvent.event_sequence_num);
		else if (_evt->_e_type == EVENT_OnTimer || _evt->_e_type == EVENT_Initialize)
		{
			//v3 = &MapsLongTimersList[MapsLongTimers_count];
			v20 = pOutdoor->loc_time.uLastVisitDay;
			if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
				v20 = pIndoor->stru1.uLastVisitDay;

			MapsLongTimersList[MapsLongTimers_count].timer_evt_type = _evt->_e_type;
			MapsLongTimersList[MapsLongTimers_count].timer_evt_ID = pEvent.uEventID;
			MapsLongTimersList[MapsLongTimers_count].timer_evt_seq_num = pEvent.event_sequence_num;

			MapsLongTimersList[MapsLongTimers_count].YearsInterval = _evt->v5;
			MapsLongTimersList[MapsLongTimers_count].MonthsInterval = _evt->v6;
			MapsLongTimersList[MapsLongTimers_count].WeeksInterval = _evt->v7;
			MapsLongTimersList[MapsLongTimers_count].HoursInterval = _evt->v8;
			MapsLongTimersList[MapsLongTimers_count].MinutesInterval = _evt->v9;
			MapsLongTimersList[MapsLongTimers_count].SecondsInterval = _evt->v10;


			v6 = ((unsigned short)_evt->v12 << 8) + _evt->v11;

			MapsLongTimersList[MapsLongTimers_count].time_left_to_fire = ((unsigned short)_evt->v12 << 8) + _evt->v11;
			MapsLongTimersList[MapsLongTimers_count].IntervalHalfMins = ((unsigned short)_evt->v12 << 8) + _evt->v11;
			if (MapsLongTimersList[MapsLongTimers_count].timer_evt_type == EVENT_Initialize && !(short)v6)
			{
				if (v20)
					v18 = pParty->uTimePlayed - v20;
				else
					v18 = 0;
				v26 = (signed int)(signed __int64)((double)(signed __int64)v18 * 0.234375) / 60 / 60 / 24;

				if (v26 / 7 / 4 / 12 != 0 && MapsLongTimersList[MapsLongTimers_count].YearsInterval ||
					v26 / 7 / 4 != 0 && MapsLongTimersList[MapsLongTimers_count].MonthsInterval != 0 ||
					v26 / 7 != 0 && MapsLongTimersList[MapsLongTimers_count].WeeksInterval != 0 ||
					v26 != 0 || !v20)
				{
					++MapsLongTimers_count;
					MapsLongTimersList[MapsLongTimers_count].NextStartTime = 0;
					continue;
				}
			}
			else
			{
				v8 = (__int64)((double)pParty->uTimePlayed * 0.234375);
				seconds = v8 % 60;
				minutes = (v8 / 60) % 60;
				hours = ((v8 / 60) / 60) % 24;
				days = (((v8 / 60) / 60) / 24) % 7;
				weeks = ((((v8 / 60) / 60) / 24) / 7) % 4;
				months = (((((v8 / 60) / 60) / 24) / 7) / 4) % 12;
				years = (((((v8 / 60) / 60) / 24) / 7) / 4) / 12;

				if (MapsLongTimersList[MapsLongTimers_count].YearsInterval)
					++years;
				else if (MapsLongTimersList[MapsLongTimers_count].MonthsInterval)
					++months;
				else if (MapsLongTimersList[MapsLongTimers_count].WeeksInterval)
					++weeks;
				else
				{
					++days;
					hours = MapsLongTimersList[MapsLongTimers_count].HoursInterval;
					minutes = MapsLongTimersList[MapsLongTimers_count].MinutesInterval;
					seconds = MapsLongTimersList[MapsLongTimers_count].SecondsInterval;
				}
				MapsLongTimersList[MapsLongTimers_count].NextStartTime = (signed __int64)((double)((seconds
					+ 60 * minutes
					+ 3600 * hours
					+ 86400 * days
					+ 604800 * weeks
					+ 2419200 * months
					+ 29030400 * years) << 7)
					* 0.033333335);

				++MapsLongTimers_count;
			}
		}
	}
}

//----- (00444360) --------------------------------------------------------
void Level_LoadEvtAndStr(const char *pLevelName)
{
	char pContainerName[120]; // [sp+8h] [bp-98h]@1

	sprintf(pContainerName, "%s.evt", pLevelName);
	uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 9216);

	sprintf(pContainerName, "%s.str", pLevelName);
	uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 9216);
	if (uLevelStrFileSize)
		LoadLevel_InitializeLevelStr();
}

//----- (004452BB) --------------------------------------------------------
void sub_4452BB()
{
	pGUIWindow2->Release();
	pGUIWindow2 = 0;
	activeLevelDecoration = _591094_decoration;
	EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
	activeLevelDecoration = nullptr;
	pEventTimer->Resume();
}

//----- (0044100D) --------------------------------------------------------
bool _44100D_should_alter_right_panel()
{
	return pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_CHARACTERS ||
		pCurrentScreen == SCREEN_HOUSE || pCurrentScreen == SCREEN_E ||
		pCurrentScreen == SCREEN_CHANGE_LOCATION || pCurrentScreen == SCREEN_INPUT_BLV || pCurrentScreen == SCREEN_CASTING;
}

//----- (0044987B) --------------------------------------------------------
void Transition_StopSound_Autosave(const char *pMapName, MapStartPoint start_point)
{
	pAudioPlayer->StopChannels(-1, -1);
	pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_None);
	if (_stricmp(pCurrentMapName, pMapName))
		SaveGame(1, 0);

	uGameState = GAME_STATE_CHANGE_LOCATION;
	strcpy(pCurrentMapName, pMapName);
	uLevel_StartingPointType = start_point;
}
// 6BE35C: using guessed type int uLevel_StartingPointType;

//----- (004451A8) --------------------------------------------------------
void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4)
{
	if (!pGUIWindow2)
	{
		if (pParty->uFlags & 2)
			pGame->Draw();
		pAudioPlayer->StopChannels(-1, -1);
		pMiscTimer->Pause();
		pEventTimer->Pause();
		dword_5C3418 = a1;
		dword_5C341C = a2;
		_591094_decoration = activeLevelDecoration;
		pGUIWindow2 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_GreetingNPC, a4, 0);
		pGUIWindow2->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
		pGUIWindow2->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
		pGUIWindow2->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
		pGUIWindow2->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
	}
}




//----- (00448B67) --------------------------------------------------------
void OnTimer(int)
{
	if (pEventTimer->bPaused)
		return;

	long long v13 = (signed __int64)(pParty->uTimePlayed - _5773B8_event_timer) / 128;
	if (!v13)
		return;

	//uint _v2v3 = pParty->uTimePlayed;
	//v3 = HIDWORD(pParty->uTimePlayed);
	//v2 = LODWORD(pParty->uTimePlayed);

	_5773B8_event_timer = pParty->uTimePlayed;

	for (uint i = 0; i < MapsLongTimers_count; ++i)
	{
		//v4 = (char *)&array_5B5928_timers[0].field_C;
		MapsLongTimer* timer = &MapsLongTimersList[i];
		//while ( 1 )
		//{
		//v5 = *(short *)v4;
		if (timer->time_left_to_fire)
		{
			if (v13 < timer->time_left_to_fire)
				timer->time_left_to_fire -= v13;
			else
			{
				timer->time_left_to_fire = timer->IntervalHalfMins;
				EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num);
			}
		}
		else
		{
			if (timer->NextStartTime < pParty->uTimePlayed)
			{
				uint next_trigger_time = 1 * 60 * 60 * 24; // 1 day
				if (timer->YearsInterval)
					next_trigger_time = 336 * 60 * 60 * 24; // 1 year
				else if (timer->MonthsInterval)
					next_trigger_time = 28 * 60 * 60 * 24; // 1 month
				else if (timer->WeeksInterval)
					next_trigger_time = 7 * 60 * 60 * 24; // 1 week

				timer->NextStartTime += (next_trigger_time * 128) / 3.0f;
				if (timer->NextStartTime < pParty->uTimePlayed) // make sure in wont fire several times in a row if big time interval has lapsed
					timer->NextStartTime = pParty->uTimePlayed;

				EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num);
			}
		}
	}
}







//----- (0044C28F) --------------------------------------------------------
bool TeleportToNWCDungeon()
{
	if (!_stricmp("nwc.blv", pCurrentMapName))
		return false;

	_5B65A8_npcdata_uflags_or_other = 0;
	_5B65AC_npcdata_fame_or_other = 0;
	_5B65B0_npcdata_rep_or_other = 0;
	_5B65B4_npcdata_loword_house_or_other = 0;
	_5B65B8_npcdata_hiword_house_or_other = 0;
	dword_5B65BC = 0;
	dword_5B65C0 = 0;

	pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
	Transition_StopSound_Autosave("nwc.blv", MapStartPoint_Party);
	pCurrentScreen = SCREEN_GAME;
	return true;
}

//----- (00401000) --------------------------------------------------------
void mm7__vector_constructor(void *a1, int objSize, int numObjs, int(*constructor)(int))
{
	void *v4; // esi@2

	if (numObjs > 0)
	{
		v4 = a1;
		for (int i = numObjs; i; --i)
		{
			constructor((int)v4);
			v4 = (char *)v4 + objSize;
		}
	}
}