view UI/UIShops.cpp @ 1554:e303d8a9bcdc

Merge
author Grumpy7
date Sat, 07 Sep 2013 21:14:48 +0200
parents 61458df2cb4f
children 9f8b3e904e14
line wrap: on
line source

#include "..\Items.h"
#include "..\GUIWindow.h"
#include "..\mm7_data.h"
#include "..\texts.h"
#include "UIHouses.h"
#include "..\GUIFont.h"
#include "..\Render.h"
#include "..\Party.h"
#include "..\Texture.h"
#include "..\Mouse.h"
#include "..\Events2D.h"
#include "..\AudioPlayer.h"
#include "..\MapInfo.h"
#include "..\Viewport.h"

//----- (004B910F) --------------------------------------------------------
void  WeaponShopDialog()
{
  int v0; // ebx@1
  int pNumActiveItem; // eax@6
  signed int v2; // esi@8
  ItemGen *v4; // eax@11
  char *v5; // ecx@12
  unsigned __int8 v6; // dl@13
  char *v7; // edx@14
  int v9; // ST08_4@16
  int v10; // eax@16
  signed int v11; // esi@18
  int v12; // ST08_4@21
  int v13; // eax@21
  int v14; // edi@23
  char **v15; // esi@23
  int v16; // eax@24
  //int v18; // edx@25
  int v19; // edi@25
  unsigned __int8 v20; // sf@25
  GUIButton *pButton; // esi@27
  int pNewItem; // eax@27
  unsigned int v24; // ecx@27
  int v25; // edx@27
  unsigned int pColorText; // ax@27
  signed int v27; // esi@32
  int v28; // ST08_4@36
  int v29; // eax@36
  signed int v32; // esi@41
  unsigned int v33; // esi@43
  int v34; // eax@43
  unsigned int v35; // eax@44
  int v36; // eax@46
  __int32 v37; // ecx@51
  int v40; // eax@53
  char *v41; // eax@55
  unsigned int v43; // ecx@55
  const char **v44; // edx@55
  int v45; // eax@55
  int v47; // eax@59
  const char **v48; // eax@63
  unsigned int v49; // esi@65
  Texture *v50; // eax@65
  int v51; // edi@65
  int v52; // esi@70
  Texture *v53; // ST1C_4@70
  int v54; // edi@70
  signed int v55; // ecx@73
  SHORT v56; // di@82
  bool v57; // eax@82
  const char *v58; // ecx@84
  POINT *v59; // esi@89
  LONG v60; // ecx@90
  int v61; // eax@90
  int v62; // ecx@90
  ItemGen *pItemInShop; // esi@90
  //int v64; // eax@95
  int all_text_height; // esi@96
  char **v66; // edi@96
  int v67; // eax@97
  int v69; // edx@98
  int v70; // edi@98
  int v71;
  const char **v72; // eax@100
  int pTextHeight; // eax@100
  unsigned int v74; // ecx@100
  int v78; // [sp-14h] [bp-10Ch]@14
  ItemGen *v79; // [sp-10h] [bp-108h]@12
  int v80; // [sp-10h] [bp-108h]@14
  void *v81; // [sp-Ch] [bp-104h]@12
  unsigned __int16 v82; // [sp-Ch] [bp-104h]@14
  int v83; // [sp-8h] [bp-100h]@11
  char *v84; // [sp-8h] [bp-100h]@14
  __int64 *v85; // [sp-4h] [bp-FCh]@11
  unsigned int v86; // [sp-4h] [bp-FCh]@14
  POINT v87; // [sp+Ch] [bp-ECh]@8
  POINT v88; // [sp+14h] [bp-E4h]@18
  POINT v89; // [sp+1Ch] [bp-DCh]@89
  POINT v90; // [sp+24h] [bp-D4h]@19
  POINT v91; // [sp+2Ch] [bp-CCh]@89
  POINT v92; // [sp+34h] [bp-C4h]@9
  POINT v93; // [sp+3Ch] [bp-BCh]@33
  POINT v94; // [sp+44h] [bp-B4h]@18
  POINT v95; // [sp+4Ch] [bp-ACh]@32
  POINT v96; // [sp+54h] [bp-A4h]@18
  POINT v97; // [sp+5Ch] [bp-9Ch]@32
  POINT a2; // [sp+64h] [bp-94h]@8
  POINT v99; // [sp+6Ch] [bp-8Ch]@32
  POINT v100; // [sp+74h] [bp-84h]@8
  GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1
  char *Str; // [sp+D0h] [bp-28h]@55
  __int32 v103; // [sp+D4h] [bp-24h]@25
  int pColorYellow; // [sp+D8h] [bp-20h]@1
  int pColorWhite; // [sp+DCh] [bp-1Ch]@1
  POINT v106; // [sp+E0h] [bp-18h]@8
  Player *pPlayer; // [sp+E8h] [bp-10h]@1
  int pItemNum; // [sp+ECh] [bp-Ch]@26
  const char **v109; // [sp+F0h] [bp-8h]@26
  unsigned __int8 v110; // [sp+F7h] [bp-1h]@16
  int pNumString;

  pPlayer = pPlayers[uActiveCharacter];
  memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
  dialog_window.uFrameX = 483;
  dialog_window.uFrameWidth = 148;
  dialog_window.uFrameZ = 334;
  pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
  pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u);

  switch(dialog_menu_id)
  {
    case HOUSE_DIALOGUE_MAIN:
    {
      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
      if ( pNumActiveItem )
      {
        pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
        pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
        pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
        pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
        all_text_height = 0;
        for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 );
          all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
        v103 = (174 - all_text_height) / 4;
        pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
        v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
        v20 = -pDialogueWindow->pNumPresenceButton < 0;
        if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton ))
        {
          pItemNum = 2;
          pNumString = 0;
          do
          {
            pButton = pDialogueWindow->GetControl(pItemNum);
            pButton->uY = v103 + v19;
            pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
            pButton->uHeight = pTextHeight;
            v19 = pButton->uY + pTextHeight - 1;
            pButton->uW = v19;
            pColorText = pColorYellow;
            if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
              pColorText = pColorWhite;
            dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
            ++pItemNum;
            ++pNumString;
            pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
          }
          while ( pItemNum < pNumActiveItem );
        }
      }
      break;
    }

    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
    {
      pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
      v48 = 0;
      pItemNum = 0;
      v109 = 0;
      do
      {
        //  if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)window_SpeakInHouse->ptr_1C]] )
        if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID)
        {
          v49 = word_F8B158[(signed int)v48];
          v50 = ItemsInShopTexture[(signed int)v48];
          v49 += 30;
          v51 = 60 - ((signed int)v50->uTextureWidth >> 1);
          pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50);
          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1));
          v48 = v109;
        }
        pItemNum += 70;
        v48 = (const char **)((char *)v48 + 1);
        v109 = v48;
      }
      while ( (signed int)v48 < 6 );
      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
      if ( pNumActiveItem )
      {
        v55 = 0;
        v106.x = 0;
        v106.x = 0;
        do
        {
          if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)//9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] )
            ++v106.x;
          ++v55;
        }
        while ( v55 < 6 );
        v56 = GetAsyncKeyState(17);
        v57 = pPlayer->CanSteal();
        Str = (char *)v57;
        if ( v56 && v57 )
        {
          v58 = pGlobalTXT_LocalizationStrings[185];
        }
        else
        {
          v58 = pGlobalTXT_LocalizationStrings[195];
          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
            v58 = pGlobalTXT_LocalizationStrings[196];
        }
        DrawTextAtStatusBar(v58, 0);
        if ( v106.x )
        {
          v59 = pMouse->GetCursorPos(&v91);
          pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y];
          if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
          {
            v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
            v106.x = v60;
            v61 = (int)window_SpeakInHouse->ptr_1C;//maybe ptr_1C - BuildID_2Events
            //  v62 = 9 * (v60 + 12 * v61);
            pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
            if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
              pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];
            if ( !v56 || !Str )
            {
              v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)],
                                       uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
              pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
            }
            else
            {
              v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
              pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
            }
          }
        }
        else
        {
          dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней
          pNumActiveItem = 0; //added
        }
      }
      break;
    }

    case HOUSE_DIALOGUE_SHOP_SELL:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
      if ( !HouseUI_CheckIfPlayerCanInteract() )
        return;
      if((v11 = pMouse->GetCursorPos(&v96)->x - 14, v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5),
        pMouse->GetCursorPos(&v94)->x <= 13) || pMouse->GetCursorPos(&v90)->x >= 462 
        || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) )
        return;
      v79 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
      v13 = pPlayer->SelectPhrasesTransaction(v79, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3);
      v7 = BuildDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, v79, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
      pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
      dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
      break;
    }

    case HOUSE_DIALOGUE_SHOP_IDENTIFY:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
      if ( !HouseUI_CheckIfPlayerCanInteract() )
        return;
      if((v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5),
        pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 
        || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) )
        return;
      v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
      if (!v4->Identified())
      {
        v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4);
        v7 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
        pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
      }
      else
      {
        v7 = BuildDialogueString("%24", uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
        pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
      }
      break;
    }

    case HOUSE_DIALOGUE_SHOP_REPAIR:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
      if ( !HouseUI_CheckIfPlayerCanInteract())
            return;
      if( (v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5),
          pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462
            || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem)
            || (!(pPlayer->pOwnItems[pNumActiveItem-1].uAttributes& 2)) )
            return;
      v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
      v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5);
      v7 = BuildDialogueString((char *)pMerchantsRepairPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
      pTextHeight = (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138;
      dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorWhite, v7, 3);
      return;
    }
    break;

    case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];//sell
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];//identify
      pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];//repair
      all_text_height = 0;
      for ( int i = 0; i < 3; ++i )
        all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
      v103 = (174 - all_text_height) / 3;
      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
      v70 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138;
      v20 = -pDialogueWindow->pNumPresenceButton < 0;
      if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton ))
      {
        pItemNum = 2;
        pNumString = 0;
        do
        {
          pButton = pDialogueWindow->GetControl(pItemNum);
          pButton->uY = v103 + v70;
          pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
          pButton->uHeight = pTextHeight;
          v70 = pButton->uY + pTextHeight - 1;
          pButton->uW = v70;
          pColorText = pColorYellow;
          if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
            pColorText = pColorWhite;
          dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
          ++pItemNum;
          ++pNumString;
          pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
        }
        while ( pItemNum < pNumActiveItem );
      }
      break;
    }

    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
    {
      pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
      v109 = 0;
      pItemNum = 0;
      do
      {
        //   if ( pParty->field_C59C[9 * (int)&v109[3 * (unsigned int)window_SpeakInHouse->ptr_1C] + 724] )
        if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v109].uItemID)
        {
          v52 = word_F8B158[(signed int)v109] + 30;
          v53 = ItemsInShopTexture[(signed int)v109];
          v54 = 60 - ((signed int)v53->uTextureWidth >> 1);
          pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53);
          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1));
        }
        v109 = (const char **)((char *)v109 + 1);
        pItemNum += 70;
      }
      while ( (signed int)v109 < 6 );
      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
      if ( pNumActiveItem )
      {
        v55 = 0;
        v106.x = 0;
        do
        {
          // if ( pParty->field_C59C[9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
          if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)
            ++v106.x;
          ++v55;
        }
        while ( v55 < 6 );
        v56 = GetAsyncKeyState(17);
        v57 = pPlayer->CanSteal();
        Str = (char *)v57;
        if ( v56 && v57 )
        {
          v58 = pGlobalTXT_LocalizationStrings[185];
        }
        else
        {
          v58 = pGlobalTXT_LocalizationStrings[195];
          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
            v58 = pGlobalTXT_LocalizationStrings[196];
        }
        DrawTextAtStatusBar(v58, 0);
        if ( v106.x )
        {
          v59 = pMouse->GetCursorPos(&v91);
          pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y];
          if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
          {
            v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
            v106.x = v60;
            v61 = (int)window_SpeakInHouse->ptr_1C;
            //  v62 = 9 * (v60 + 12 * v61);
            pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
            if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
              pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724];
            if ( !v56 || !Str )
            {
              v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)],
                                       uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3);
            }
            else
            {
              v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3);
            }
          }
        }
        else
        {
          dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C]  - pParty->uTimePlayed);
          pNumActiveItem = 0; //added
        }
      }
      break;
    }

    case HOUSE_DIALOGUE_LEARN_SKILLS:
    {
      if (!HouseUI_CheckIfPlayerCanInteract())
        return;
      v0 = 0;
      all_text_height = 0;
      //v32 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v31] * 500.0);
      v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
      pItemNum = v32 * (100 - pPlayer->GetMerchant()) / 100;
      if ( pItemNum < v32 / 3 )
        pItemNum = v32 / 3;
      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
      if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton )
      {
        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
        strcat(pTmpBuf.data(), "\n \n");
        strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
        pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
        return;
      }
      do
      {
        v35 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36;
        if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v35] && !pPlayer->pActiveSkills[v35] )
        {
          all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v35], &dialog_window, 0, 0);
          v0++;
        }
        ++pNumActiveItem;
      }
      while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
      if ( !v0 )
      {
        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
        strcat(pTmpBuf.data(), "\n \n");
        strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
        pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
        return;
      }
      sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum);
      dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
      v103 = (149 - all_text_height) / v0;
      if ( (149 - all_text_height) / v0 > 32 )
        v103 = 32;
      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
      v37 = (149 - v0 * v103 - all_text_height) / 2 - v103 / 2 + 162;
      if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton )
      {
        pItemNum = 2;
        do
        {
          pButton = pDialogueWindow->GetControl(pItemNum);
          v40 = pButton->msg_param - 36;
          if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v40] || pPlayer->pActiveSkills[v40] )
          {
            pButton->uW = 0;
            pButton->uHeight = 0;
            pButton->uY = 0;
          }
          else
          {
            pButton->uY = v103 + v37;
            pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v40], &dialog_window, 0, 0);
            pButton->uHeight = pTextHeight;
            v37 = pButton->uY + pTextHeight - 1;
            pButton->uW = v37;
            pColorText = pColorYellow;
            if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
              pColorText = pColorWhite;
            dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v40], 3);
          }
          pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
          pItemNum++;
        }
        while ( pItemNum < pNumActiveItem );
      }
      break;
    }
    default:
    {
      if( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR)
        pNumActiveItem = dialog_menu_id - 96;
      else
        pNumActiveItem = dialog_menu_id - 4;
      break;
    }
  }
}

//----- (004BA928) --------------------------------------------------------
void  ArmorShopDialog()
{
  signed int v1; // esi@8
  unsigned int v2; // eax@10
  ItemGen *v3; // eax@11
  char *v5; // ecx@12
  char *v6; // eax@13
  int v8; // eax@15
  signed int v9; // esi@17
  unsigned int v10; // eax@19
  char *v11; // edi@19
  int v12; // ST08_4@20
  int v13; // eax@20
  char *v15; // ecx@20
  char **v16; // edi@22
  int all_text_height; // ebx@22
  char **v18; // esi@22
  int v19; // eax@23
  GUIWindow *v20; // ecx@24
  int v21; // eax@24
  int v22; // edx@24
  int v23; // ebx@24
  unsigned __int8 v24; // sf@24
  GUIButton *pButton; // eax@26
  unsigned int v28; // ecx@26
  int v29; // edx@26
  signed int v31; // esi@31
  unsigned int v32; // eax@33
  //int v33; // eax@34
  int v35; // eax@35
  char *v36; // edx@36
  signed int v38; // esi@42
  unsigned int v39; // esi@44
  int v40; // eax@44
  unsigned int v41; // eax@45
  int v42; // eax@47
  int v43; // ecx@52
  int v46; // eax@54
  unsigned int v49; // ecx@56
  int v51; // eax@56
  int v53; // eax@60
  int textureH; // eax@60
  signed int textureW; // ebx@65
  Texture *v56; // eax@67
  unsigned int pY_item; // edi@68
  Texture *v58; // ST1C_4@68
  int v59; // eax@68
  int v60; // edi@69
  signed int v61; // ebx@73
  Texture *v62; // eax@75
  int v63; // edi@76
  Texture *v64; // ST1C_4@76
  unsigned int v65; // ST18_4@76
  int v66; // eax@76
  int v67; // edi@77
  signed int v68; // ecx@81
  const char *pStatusText; // ecx@91
  void *v72; // eax@95
  POINT *v73; // esi@97
  int v74; // ecx@97
  int v75; // eax@98
  int v76; // ecx@98
  ItemGen *selected_item; // ecx@99
  unsigned __int8 v78; // bl@104
  int v80; // ebx@105
  char **v81; // esi@105
  int v82; // eax@106
  int v86; // ebx@107
  int pTextHeight; // eax@109
  unsigned int v90; // ecx@109
  int pNumString; // edx@109
  unsigned __int16 pTextColor; // ax@109
  signed int v93; // edx@114
  POINT *v94; // edi@120
  __int32 v95; // ecx@120
  void *v96; // ST14_4@122
  unsigned __int8 v97; // bl@122
  //ItemGen *v98; // ST10_4@122
  int v99; // eax@122
  char *v100; // eax@122
  const char *v101; // ST18_4@122
  unsigned __int16 v102; // ST14_2@122
  int v103; // eax@122
  signed int v104; // edi@123
  Texture *v105; // eax@125
  int v106; // ebx@126
  unsigned int v108; // ST18_4@126
  int v109; // eax@126
  int v110; // ebx@127
  GUIWindow *v111; // [sp-18h] [bp-11Ch]@36
  unsigned int v112; // [sp-14h] [bp-118h]@13
  int v113; // [sp-14h] [bp-118h]@36
  unsigned int v115; // [sp-10h] [bp-114h]@13
  ItemGen *v116; // [sp-10h] [bp-114h]@20
  int v117; // [sp-10h] [bp-114h]@36
  unsigned __int16 v119; // [sp-Ch] [bp-110h]@13
  char *v121; // [sp-8h] [bp-10Ch]@13
  int v122; // [sp-8h] [bp-10Ch]@20
  unsigned int v123; // [sp-4h] [bp-108h]@13
  __int64 *v124; // [sp-4h] [bp-108h]@20
  int v125; // [sp-4h] [bp-108h]@68
  int v126; // [sp-4h] [bp-108h]@76
  int v127; // [sp-4h] [bp-108h]@126
  POINT v128; // [sp+Ch] [bp-F8h]@8
  POINT v129; // [sp+14h] [bp-F0h]@18
  char v130; // [sp+1Ch] [bp-E8h]@120
  POINT a2; // [sp+24h] [bp-E0h]@8
  POINT v132; // [sp+2Ch] [bp-D8h]@120
  POINT v133; // [sp+34h] [bp-D0h]@17
  POINT v134; // [sp+3Ch] [bp-C8h]@97
  POINT v135; // [sp+44h] [bp-C0h]@31
  POINT v136; // [sp+4Ch] [bp-B8h]@97
  POINT v137; // [sp+54h] [bp-B0h]@17
  POINT v138; // [sp+5Ch] [bp-A8h]@32
  POINT v139; // [sp+64h] [bp-A0h]@17
  POINT v140; // [sp+6Ch] [bp-98h]@31
  POINT v141; // [sp+74h] [bp-90h]@8
  POINT v142; // [sp+7Ch] [bp-88h]@31
  POINT v143; // [sp+84h] [bp-80h]@9
  GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1
  int v146; // [sp+E4h] [bp-20h]@24
  int pYellowColor; // [sp+E8h] [bp-1Ch]@1
  int pWhiteColor; // [sp+ECh] [bp-18h]@1
  __int32 pItemCount; // [sp+F0h] [bp-14h]@8
  int v152; // [sp+FCh] [bp-8h]@24
  int v153; // [sp+100h] [bp-4h]@44
  int th;
  short text_color;
  int pActiveButton;

  //__debugbreak(); // uishops.cpp(952): warning C4700: uninitialized local variable 'v33' used
  //__debugbreak(); // uishops.cpp(981): warning C4700: uninitialized local variable 'v98' used
  memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
  dialog_window.uFrameX = 483;
  dialog_window.uFrameWidth = 148;
  dialog_window.uFrameZ = 334;
  pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
  pYellowColor = TargetColor(0xE1u, 0xCDu, 0x23u);
  switch (dialog_menu_id)
  {
    case HOUSE_DIALOGUE_MAIN:
    {
      if ( !HouseUI_CheckIfPlayerCanInteract() )
        return;
      pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard"
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special"
      pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; //"Display Inventory"
      pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
      all_text_height = 0;
      for( int i = 0; i < 4; ++i )
        all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
      v146 = ( 174 - all_text_height ) / 4;
      v23 = ( 174 - 4 * ( 174 - all_text_height ) / 4 - all_text_height ) / 2 - ( 174 - all_text_height ) / 4 / 2 + 138;
      pNumString = 0;
      if ( pDialogueWindow->pNumPresenceButton>=0 )
      {
        for (pActiveButton = pDialogueWindow->pStartingPosActiveItem; pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;  ++pActiveButton)
        {
          pButton = pDialogueWindow->GetControl(pActiveButton);
          pButton->uY = v146 + v23;
          pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
          pButton->uHeight = pTextHeight;
          v23 = pButton->uY + pButton->uHeight - 1;
          pButton->uW = v23;
          pTextColor = pYellowColor;
          if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton )
            pTextColor = pWhiteColor;
          dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
          ++pNumString;
        }
      }
    }
    break;
    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
    {
      pRenderer->DrawTextureIndexed(8, 8, ShopTexture);// подложка
      textureW = 0;
      v153 = 0;
      for ( int i = 0; i < 8; ++i )// разместить вещи
      {
        if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
        {
          textureW = ItemsInShopTexture[i]->uTextureWidth;
          textureH = ItemsInShopTexture[i]->uTextureHeight;
          if ( i >= 4 )  //low row
          {
            v60 = 90 - (textureW/2);
            pRenderer->DrawTextureTransparent(v60 + v153 - 420, 126, ItemsInShopTexture[i]);
            v59 = v60 + v153 + 80220;
          }
          else
          {
            pY_item = 98 -  textureH;
            v152 = 86 - (textureW/2);
            pRenderer->DrawTextureTransparent(v152 + v153, pY_item, ItemsInShopTexture[i]);
            v59 = v153 + v152 + 640 * pY_item;
          }
          ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1);
        }
        v153 += 105;
      }
      if ( !HouseUI_CheckIfPlayerCanInteract() )
        return;
      pItemCount = 0;
      for ( int i = 0; i < 8; ++i )
      {
        if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID )
          ++pItemCount;
      }
      if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
        pStatusText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
      else
        pStatusText = pGlobalTXT_LocalizationStrings[185];//"Steal item"
      DrawTextAtStatusBar(pStatusText, 0);
      if ( pItemCount != 0 )
      {
        v73 = pMouse->GetCursorPos(&v136);
        v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v134)->y]] & 0xFFFF;
        if ( !v74 )
          return;
        pItemCount = v74 - 1;
        selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74-1];
        if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0)
          v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)];
        else
          v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24"
        v36 = BuildDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
        v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
        dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
        return;
      }
      dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
      return;
    }
    break;
    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
    {
      pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
      v11 = 0;
      v61 = 0;
      v153 = 0;
      do
      {
        if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v61].uItemID)
        {
          v62 = ItemsInShopTexture[v61];
          if ( v61 >= 4 )
          {
            v67 = 90 - ((signed int)v62->uTextureWidth >> 1);
            pRenderer->DrawTextureTransparent(v153 + v67 - 420, 0x7Eu, ItemsInShopTexture[v61]);
            v66 = v153 + v67 + 80220;
          }
          else
          {
            v63 = 98 - v62->uTextureHeight;
            v64 = ItemsInShopTexture[v61];
            v65 = 98 - v62->uTextureHeight;
            v152 = 86 - ((signed int)v62->uTextureWidth >> 1);
            pRenderer->DrawTextureTransparent(v152 + v153, v65, v64);
            v66 = v152 + v153 + 640 * v63;
          }
          ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[v61], v61 + 1);
        }
        v153 += 105;
        ++v61;
      }
      while ( v61 < 8 );
      if ( !HouseUI_CheckIfPlayerCanInteract() )
        return;
      v68 = 0;
      pItemCount = 0;
      do
      {
        if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(signed int)v68].uItemID)
        ++pItemCount;
        ++v68;
      }
      while ( v68 < 6 );
      if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
        pStatusText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy"
      else
        pStatusText = pGlobalTXT_LocalizationStrings[185];
      DrawTextAtStatusBar(pStatusText, 0);
      if ( (char *)pItemCount != 0 )
      {
        v73 = pMouse->GetCursorPos(&v136);
        v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v134)->y]] & 0xFFFF;
        if ( !v74 )
          return;
        pItemCount = v74 - 1;
        if ( dialog_menu_id == 2 )
          selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74 - 1];
        else
          selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v74 - 1];
        if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
          v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)];
        else
          v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24"
        v36 = BuildDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
        v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
        dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
        return;
      }
      dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
      return;
    }
    break;
    case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell"
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify"
      pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair"
      all_text_height = 0;
      for ( int i = 0; i < 3; ++i )
        all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
      v152 = (174 - all_text_height) / 3;
      v86 = (3 * (58 - v152) - all_text_height) / 2 - v152 / 2 + 138;
      v24 = -pDialogueWindow->pNumPresenceButton < 0;
      pActiveButton = pDialogueWindow->pStartingPosActiveItem;
      if ( v24 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) )
      {
        pNumString = 0;
        do
        {
          pButton = pDialogueWindow->GetControl((unsigned int)pActiveButton);
          pButton->uY = v152 + v86;
          pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
          v90 = pButton->uY;
          pButton->uHeight = pTextHeight;
          v86 = v90 + pTextHeight - 1;
          pButton->uW = v86;
          pTextColor = pYellowColor;
          if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton )
            pTextColor = pWhiteColor;
          dialog_window.DrawTitleText(pFontArrus, 0, v90, pTextColor, pShopOptions[pNumString], 3);
          ++pNumString;
          ++pActiveButton;
        }
        while ( (signed int)pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
      }
      return;
    }
    break;
    case HOUSE_DIALOGUE_SHOP_SELL:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell"
      if ( !HouseUI_CheckIfPlayerCanInteract())
        return;
      if((v9 = pMouse->GetCursorPos(&v139)->x - 14, pItemCount = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5),
         pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462 
         || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) )
           return;
      v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v10 - 1];
      v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3);
      v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)];
      v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0);
      v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
      dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
      return;
    }
    break;
    case HOUSE_DIALOGUE_SHOP_IDENTIFY:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify"	
      if ( HouseUI_CheckIfPlayerCanInteract() )
      {
        v1 = pMouse->GetCursorPos(&a2)->x - 14;
        pItemCount = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5);
        if ( pMouse->GetCursorPos(&v141)->x > 13 )
        {
          if ( pMouse->GetCursorPos(&v143)->x < 462 )
          {
            v2 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount);
            if ( v2 )
            {
              v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v2-1];
              if (v3->Identified())
                v5 = "%24";
              else
              {
                v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v3, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 4);
                v5 = (char *)pMerchantsIdentifyPhrases[v8];
              }
              v6 = BuildDialogueString(v5, uActiveCharacter - 1, v3, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
              v115 = (174 - pFontArrus->CalcTextHeight(v6, &dialog_window, 0, 0)) / 2 + 138;
              dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v6, 3);
              return;
            }
          }
        }
      }
    }
    break;
    case HOUSE_DIALOGUE_SHOP_REPAIR:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
      if ( !HouseUI_CheckIfPlayerCanInteract())
        return;
      if( (v31 = pMouse->GetCursorPos(&v135)->x - 14,
          pItemCount = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5),
            pMouse->GetCursorPos(&v140)->x <= 13)
            || pMouse->GetCursorPos(&v138)->x >= 462
            || (v32 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v32)
            || (!(pPlayers[uActiveCharacter]->pOwnItems[v32-1].uAttributes& 2)) )
        return;
      //__debugbreak(); // warning C4700: uninitialized local variable 'v33' used
      v116 = &pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1];
      v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1], BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5);
      v15 = (char *)pMerchantsRepairPhrases[v35];
      v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
      v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
      dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
      return;
    }
    break;
    case HOUSE_DIALOGUE_SHOP_6: //buy standart ???
    {
      pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy"
      if ( !HouseUI_CheckIfPlayerCanInteract() )
        return;
      pItemCount = 0;
      for( int i = 0; i < 6 ; ++i )
        if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
          ++pItemCount;
      if ( pItemCount )
      {
        v94 = pMouse->GetCursorPos(&v132);
        pItemCount = pRenderer->pActiveZBuffer[v94->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v130)->y]];
        v95 = pItemCount;
        if ( pItemCount && pItemCount != -65536 )
        {
          --pItemCount;
          v97 = uActiveCharacter - 1;
      //__debugbreak(); // warning C4700: uninitialized local variable 'v98' used
          v99 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], BuildingType_ArmorShop,	window_SpeakInHouse->par1C,	2);
          v100 = BuildDialogueString((char *)pMerchantsBuyPhrases[v99], uActiveCharacter - 1, &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], (char *)window_SpeakInHouse->par1C, 2, 0);
          v103 = pFontArrus->CalcTextHeight(v100, &dialog_window, 0, 0);
          dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, pWhiteColor, v100, 3);
        }
        v104 = 0;
        v153 = 0;
        do
        {
          //if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
          if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v104].uItemID)
          {
            v105 = ItemsInShopTexture[v104];
            if ( v104 >= 4 )
            {
              v110 = 90 - ((signed int)v105->uTextureWidth >> 1);
              pRenderer->DrawTextureTransparent(v153 + v110 - 420, 0x7Eu, ItemsInShopTexture[v104]);
              v127 = v104 + 1;
              v109 = v153 + v110 + 80220;
            }
            else
            {
              v106 = 98 - v105->uTextureHeight;
              v108 = 98 - v105->uTextureHeight;
              v152 = 86 - ((signed int)v105->uTextureWidth >> 1);
              pRenderer->DrawTextureTransparent(v152 + v153, v108, ItemsInShopTexture[v104]);
              v127 = v104 + 1;
              v109 = v152 + v153 + 640 * v106;
            }
            ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v109], ItemsInShopTexture[v104], v127);
          }
          v153 += 105;
          ++v104;
        }
        while ( v104 < 8 );
        return;
      }
      dialog_window.DrawCurrentTime(pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]-  pParty->uTimePlayed);
      return;
    }
    break;
    case HOUSE_DIALOGUE_LEARN_SKILLS:
    {
      if (!HouseUI_CheckIfPlayerCanInteract() )
        return;
      v152 = 0;
      v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
      pActiveButton = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
      if ( (signed int)pActiveButton < v38 / 3 )
        pActiveButton = v38 / 3;
      v39 = pDialogueWindow->pStartingPosActiveItem;
      v40 = pDialogueWindow->pNumPresenceButton;
      v153 = 0;
      if ( (signed int)v39 < (signed int)(v39 + v40) )
      {
        do
        {
          v41 = pDialogueWindow->GetControl(v39)->msg_param - 36;
          if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] && !pPlayers[uActiveCharacter]->pActiveSkills[v41] )
          {
            v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0);
            v152 += v42;
            ++v153;
          }
          ++v39;
        }
        while ( (signed int)v39 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
        if ( v153 )
        {
          sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pActiveButton);
          dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
          pActiveButton = (149 - v152) / v153;
          if ( (149 - v152) / v153 > 32 )
            pActiveButton = 32;
          v43 = (149 - v153 * (signed int)pActiveButton - v152) / 2 - (signed int)pActiveButton / 2 + 162;
          v152 = pDialogueWindow->pStartingPosActiveItem;
          v146 = v43;
          if ( v152 < v152 + pDialogueWindow->pNumPresenceButton )
          {
            v153 = 2;
            do
            {
              pButton = pDialogueWindow->GetControl(v152);
              v46 = pButton->msg_param - 36;
              if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v46] || pPlayers[uActiveCharacter]->pActiveSkills[v46] )
              {
                pButton->uW = 0;
                pButton->uHeight = 0;
                pButton->uY = 0;
              }
              else
              {
                pButton->uY = (unsigned int)((char *)pActiveButton + v146);
                pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v46], &dialog_window, 0, 0);
                v49 = pButton->uY;
                pButton->uHeight = pTextHeight;
                v51 = v49 + pTextHeight - 1;
                pButton->uW = v51;
                v146 = v51;
                pTextColor = pYellowColor;
                if ( pDialogueWindow->pCurrentPosActiveItem != v153 )
                  pTextColor = pWhiteColor;
                dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3);
              }
              v53 = pDialogueWindow->pStartingPosActiveItem;
              ++v152;
              textureH = pDialogueWindow->pNumPresenceButton + v53;
              ++v153;
            }
            while ( v152 < textureH );
          }
          return;
        }
      }
      sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s"
      strcat(pTmpBuf.data(), "\n \n");
      strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
      v115 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
      dialog_window.DrawTitleText(pFontArrus, 0, v115, pYellowColor, pTmpBuf.data(), 3);
      return;
    }
    break;
  }
}
//----- (004B9CC6) --------------------------------------------------------
void  AlchemistDialog()
{
  int v0;
  int pNumActiveItem; // eax@7
  signed int v5; // esi@9
  unsigned int v6; // esi@11
  int v7; // eax@11
  unsigned int v8; // eax@12
  int v9; // eax@14
  int v10; // ecx@19
  int v13; // eax@21
  char *v14; // eax@23
  int v15; // eax@23
  unsigned int v16; // ecx@23
  int v17; // edx@23
  int v18; // eax@23
  int v20; // eax@27
  char *v21; // edx@29
  int v22; // esi@30
  char **v23; // edi@30
  int v24; // eax@31
  int v26; // edx@32
  int v27; // edi@32
  unsigned __int8 v28; // sf@32
  const char **v30; // eax@34
  int v31; // eax@34
  unsigned int v32; // ecx@34
  int v34; // eax@34
  signed int v36; // esi@39
  ItemGen *v37; // eax@42
  char *v38; // ecx@43
  unsigned __int8 v39; // dl@44
  int v40; // eax@46
  int v41; // ST08_4@47
  int v42; // eax@47
  signed int v43; // esi@49
  int v44; // ST08_4@52
  int v45; // eax@52
  Texture *v46; // ecx@55
  unsigned int v47; // edi@55
  unsigned int v48; // esi@57
  int v49; // edx@61
  Texture *v50; // ecx@67
  unsigned int v51; // edi@67
  unsigned int v52; // esi@69
  int v53; // edx@73
  Texture *v54; // ecx@79
  unsigned int v55; // edi@79
  unsigned int v56; // esi@81
  int v57; // edx@85
  Texture *v58; // ecx@91
  unsigned int v59; // edi@91
  unsigned int v60; // esi@93
  int v61; // edx@97
  signed int v62; // ecx@102
  SHORT v63; // di@110
  bool v64; // eax@110
  const char *v65; // ecx@112
  POINT *v66; // esi@117
  int v67; // ecx@118
  int v68; // eax@118
  int v69; // ecx@118
  ItemGen *v70; // esi@118
  int v71; // eax@123
  int all_text_height; // edi@125
  char **v73; // esi@125
  int v74; // eax@126
  int pItemNum;
  int v76; // edx@127
  int v77; // edi@127
  GUIButton *pButton; // esi@129
  const char **v79; // eax@129
  int pTextHeight; // eax@129
  unsigned int v81; // ecx@129
  unsigned int pColorText; // ax@129
  int v85; // [sp-14h] [bp-ECh]@29
  int v86; // [sp-10h] [bp-E8h]@29
  ItemGen *v87; // [sp-10h] [bp-E8h]@43
  unsigned __int16 v88; // [sp-Ch] [bp-E4h]@29
  void *v89; // [sp-Ch] [bp-E4h]@43
  char *v90; // [sp-8h] [bp-E0h]@29
  int v91; // [sp-8h] [bp-E0h]@42
  unsigned int v92; // [sp-4h] [bp-DCh]@29
  __int64 *v93; // [sp-4h] [bp-DCh]@42
  POINT v94; // [sp+Ch] [bp-CCh]@39
  POINT v95; // [sp+14h] [bp-C4h]@49
  POINT v96; // [sp+1Ch] [bp-BCh]@117
  POINT v97; // [sp+24h] [bp-B4h]@40
  POINT v98; // [sp+2Ch] [bp-ACh]@117
  POINT v99; // [sp+34h] [bp-A4h]@49
  POINT v100; // [sp+3Ch] [bp-9Ch]@50
  POINT v101; // [sp+44h] [bp-94h]@39
  POINT v102; // [sp+4Ch] [bp-8Ch]@49
  POINT a2; // [sp+54h] [bp-84h]@39
  GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1
  int v105; // [sp+B0h] [bp-28h]@19
  int pColorYellow; // [sp+B4h] [bp-24h]@1
  int Str; // [sp+B8h] [bp-20h]@23
  int pColorWhite; // [sp+BCh] [bp-1Ch]@1
  __int32 v109; // [sp+C0h] [bp-18h]@39
  Player *pPlayer; // [sp+C4h] [bp-14h]@1
  int pNumString; // [sp+C8h] [bp-10h]@9
  unsigned int v112; // [sp+CCh] [bp-Ch]@9
  unsigned __int8 v113; // [sp+D3h] [bp-5h]@47
  int v114; // [sp+D4h] [bp-4h]@11

  pPlayer = pPlayers[uActiveCharacter];
  memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
  dialog_window.uFrameX = 483;
  dialog_window.uFrameWidth = 148;
  dialog_window.uFrameZ = 334;
  pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
  pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u);
  switch(dialog_menu_id)
  {
    case HOUSE_DIALOGUE_MAIN:
    {
      if ( HouseUI_CheckIfPlayerCanInteract() )
      {
        pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
        pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
        pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
        pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
        all_text_height = 0;
        for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 );
          all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
        Str = (174 - all_text_height) / 4;
        pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
        v76 = pNumActiveItem + pDialogueWindow->pNumPresenceButton;
        v77 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
        v28 = -pDialogueWindow->pNumPresenceButton < 0;
        if ( v28 ^ (pNumActiveItem > v76) )
        {
          pItemNum = 2;
          pNumString = 0;
          do
          {
            pButton = pDialogueWindow->GetControl(pItemNum);
            pButton->uY = Str + v77;
            pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
            pButton->uHeight = pTextHeight;
            v77 = pButton->uY + pTextHeight - 1;
            pButton->uW = v77;
            pColorText = pColorYellow;
            if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
              pColorText = pColorWhite;
            dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
            ++pItemNum;
            ++pNumString;
            pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
          }
          while ( pItemNum < pNumActiveItem );
        }
      }
      return;
    }
    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
    {
      pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
      v114 = 0;
      do
      {
        if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID)
        {
          v46 = ItemsInShopTexture[v114];
          v47 = 152 - v46->uTextureHeight;
          if ( (signed int)v47 < 1 )
            v47 = 0;
          v48 = 75 * v114 - v46->uTextureWidth / 2 + 40;
          if ( v114 )
          {
            if ( v114 == 5 )
            {
              v49 = ItemsInShopTexture[5]->uTextureWidth;
              if ( (signed int)v48 > 457 - v49 )
                v48 = 457 - v49;
            }
          }
          else if ( (signed int)v48 < 18 )
            v48 = 18;
          pRenderer->DrawTextureTransparent(v48, v47, v46);
          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1);
        }
        ++v114;
      }
      while ( v114 < 6 );
      v114 = 0;
      do
      {
        if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114 + 6].uItemID)
        {
          v50 = ItemsInShopTexture[v114 + 6];
          v51 = 308 - v50->uTextureHeight;
          if ( (signed int)v51 < 1 )
            v51 = 0;
          v52 = 75 * v114 - v50->uTextureWidth / 2 + 40;
          if ( v114 )
          {
            if ( v114 == 5 )
            {
              v53 = ItemsInShopTexture[11]->uTextureWidth;
              if ( (signed int)v52 > 457 - v53 )
                v52 = 457 - v53;
            }
          }
          else
          {
            if ( (signed int)v52 < 18 )
              v52 = 18;
          }
          pRenderer->DrawTextureTransparent(v52, v51, v50);
          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7);
        }
        ++v114;
      }
      while ( v114 < 6 );
      if ( HouseUI_CheckIfPlayerCanInteract() )
      {
        v62 = 0;
        v109 = 0;
        do
        {
          if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID)
            ++v109;
          ++v62;
        }
        while ( v62 < 12 );
        v63 = GetAsyncKeyState(17);
        v64 = pPlayer->CanSteal();
        Str = v64;
        if ( v63 && v64 )
        {
          v65 = pGlobalTXT_LocalizationStrings[185];
        }
        else if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
        {
          v65 = pGlobalTXT_LocalizationStrings[195];
        }
        else
        {
          v65 = pGlobalTXT_LocalizationStrings[196];
        }
        DrawTextAtStatusBar(v65, 0);
        if ( !v109 )
        {
          dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
          return;
        }
        v66 = pMouse->GetCursorPos(&v98);
        pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y];
        if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
        {
          v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
          v70 = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];
          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
            v70 = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
          if ( !v63 || !Str )
          {
            v71 = pPlayer->SelectPhrasesTransaction(v70, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
            v38 = (char *)pMerchantsBuyPhrases[v71];
          }
          else
          {
            v38 = pGlobalTXT_LocalizationStrings[181];
          }
          v21 = BuildDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
          v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
          dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
          return ;
        }
      }
      return;
    }
    case HOUSE_DIALOGUE_SHOP_SELL:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
      if ( !HouseUI_CheckIfPlayerCanInteract() )
        return;
      if ((v43 = pMouse->GetCursorPos(&v99)->x - 14, v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5),
           pMouse->GetCursorPos(&v102)->x <= 13) || pMouse->GetCursorPos(&v100)->x >= 462 
          || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) )
          return;
      v87 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
      v45 = pPlayer->SelectPhrasesTransaction(v87, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3);
      v21 = BuildDialogueString((char *)pMerchantsSellPhrases[v45], uActiveCharacter - 1, v87, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
      pTextHeight = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
      dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v21, 3);
      return; 
    }
    case HOUSE_DIALOGUE_SHOP_IDENTIFY:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
      if ( HouseUI_CheckIfPlayerCanInteract() )
        return;
      if ((v36 = pMouse->GetCursorPos(&a2)->x - 14, v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5),
          pMouse->GetCursorPos(&v101)->x <= 13) || pMouse->GetCursorPos(&v97)->x >= 462
         || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) )
        return;
      v37 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
      if (!v37->Identified())
      {
        v42 = pPlayer->SelectPhrasesTransaction(v37, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4);
        v38 = (char *)pMerchantsIdentifyPhrases[v42];
      }
      else
      {
        v38 = "%24";
      }
      v21 = BuildDialogueString(v38, uActiveCharacter - 1, v37, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
      v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
      dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
      return;
    }
    case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
    {
      draw_leather();
      CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
      pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];
      pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];
      all_text_height = 0;
      for ( int i = 0; i < 2; ++i )
        all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
      Str = (174 - all_text_height) / 2;
      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
      v26 = pNumActiveItem + pDialogueWindow->pNumPresenceButton;
      v27 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138;
      v28 = -pDialogueWindow->pNumPresenceButton < 0;
      if ( v28 ^ (pNumActiveItem > v26) )
      {
        pItemNum = 2;
        pNumString = 0;
        do
        {
          pButton = pDialogueWindow->GetControl(pItemNum);
          pButton->uY = Str + v27;
          pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
          pButton->uHeight = pTextHeight;
          v27 = pButton->uY + pTextHeight - 1;
          pButton->uW = v27;
          pColorText = pColorYellow;
          if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
            pColorText = pColorWhite;
          dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
          ++pItemNum;
          ++pNumString;
          pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
        }
        while ( pItemNum < pNumActiveItem );
      }
      return;
    }
    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
    {
      pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
      v114 = 0;
      do
      {
        if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID)
        {
          v54 = ItemsInShopTexture[v114];
          v55 = 152 - v54->uTextureHeight;
          if ( (signed int)v55 < 1 )
            v55 = 0;
          v56 = 75 * v114 - v54->uTextureWidth / 2 + 40;
          if ( v114 )
          {
            if ( v114 == 5 )
            {
              v57 = ItemsInShopTexture[5]->uTextureWidth;
              if ( (signed int)v56 > 457 - v57 )
                v56 = 457 - v57;
            }
          }
          else
          {
            if ( (signed int)v56 < 18 )
              v56 = 18;
          }
          pRenderer->DrawTextureTransparent(v56, v55, v54);
          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1);
        }
        ++v114;
      }
      while ( v114 < 6 );
      v114 = 0;
      do
      {
        if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v114 + 6].uItemID) //not itemid
        {
          v58 = ItemsInShopTexture[v114 + 6];
          v59 = 308 - v58->uTextureHeight;
          if ( (signed int)v59 < 1 )
            v59 = 0;
          v60 = 75 * v114 - v58->uTextureWidth / 2 + 40;
          if ( v114 )
          {
            if ( v114 == 5 )
            {
              v61 = ItemsInShopTexture[11]->uTextureWidth;
              if ( (signed int)v60 > 457 - v61 )
                v60 = 457 - v61;
            }
          }
          else
          {
            if ( (signed int)v60 < 18 )
              v60 = 18;
          }
          pRenderer->DrawTextureTransparent(v60, v59, v58);
          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7);
        }
        ++v114;
      }
      while ( v114 < 6 );
      if ( HouseUI_CheckIfPlayerCanInteract() )
      {
        v62 = 0;
        v109 = 0;
        do
        {
          if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID)
            ++v109;
          ++v62;
        }
        while ( v62 < 12 );
        v63 = GetAsyncKeyState(17);
        v64 = pPlayer->CanSteal();
        Str = v64;
        if ( v63 && v64 )
        {
          v65 = pGlobalTXT_LocalizationStrings[185];
        }
        else
        {
          v65 = pGlobalTXT_LocalizationStrings[195];
          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
            v65 = pGlobalTXT_LocalizationStrings[196];
        }
        DrawTextAtStatusBar(v65, 0);
        if ( !v109 )
        {
          dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
          return;
        }
        v66 = pMouse->GetCursorPos(&v98);
        pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y];
        if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
        {
          v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
          v109 = v67;
          v68 = (int)window_SpeakInHouse->ptr_1C;
          //  v69 = 9 * (v67 + 12 * v68);
          v70 = (ItemGen *)&pParty->StandartItemsInShops[v68][v67];
          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
            v70 = &pParty->SpecialItemsInShops[(int)v68][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
          if ( !v63 || !Str )
          {
            v71 = pPlayer->SelectPhrasesTransaction(v70, BuildingType_AlchemistShop, v68, 2);
            v38 = (char *)pMerchantsBuyPhrases[v71];
          }
          else
          {
            v38 = pGlobalTXT_LocalizationStrings[181];
          }
          v21 = BuildDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
          v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
          dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
          return;
        }
      }
      return;
    }
    case HOUSE_DIALOGUE_LEARN_SKILLS:
    {
      if (!HouseUI_CheckIfPlayerCanInteract())
        return;
      all_text_height = 0;
      v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
      pItemNum = v5 * (100 - pPlayer->GetMerchant()) / 100;
      if ( pItemNum < v5 / 3 )
        pItemNum = v5 / 3;
      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
      v114 = 0;
      if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton )
      {
        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
        strcat(pTmpBuf.data(), "\n \n");
        strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
        v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
        dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
        return;
      }
      do
      {
        v8 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36;
        if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v8] && !pPlayer->pActiveSkills[v8] )
        {
          all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v8], &dialog_window, 0, 0);
          ++v114;
        }
        ++pNumActiveItem;
      }
      while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
      if ( !v114 )
      {
        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
        strcat(pTmpBuf.data(), "\n \n");
        strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
        v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
        dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
        return;
      }
      if ( v114 )
      {
        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum);
        dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
        v18 = (149 - all_text_height) / v114;
        if ( (149 - all_text_height) / v114 > 32 )
          v18 = 32;
        pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
        v105 = (149 - v114 * v18 - all_text_height) / 2 - v18 / 2 + 162;
        if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton )
        {
          pItemNum = 2;
          do
          {
            pButton = pDialogueWindow->GetControl(pItemNum);
            v13 = pButton->msg_param - 36;
            if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v13] || pPlayer->pActiveSkills[v13] )
            {
              pButton->uW = 0;
              pButton->uHeight = 0;
              pButton->uY = 0;
            }
            else
            {
              pButton->uY = v18 + v105;
              pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v13], &dialog_window, 0, 0);
              pButton->uHeight = pTextHeight;
              v105 = pButton->uY + pTextHeight - 1;
              pButton->uW = v105;
              pColorText = pColorYellow;
              if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
                pColorText = pColorWhite;
              dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v13], 3);
            }
            pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
            pItemNum++;
          }
          while ( pItemNum < pNumActiveItem );
        }
        return;
      }
    }
    default:
    {
      return;// (POINT *)dialog_menu_id - 96;
    }
  }
}
//----- (004B4FCF) --------------------------------------------------------
void MagicShopDialog()
{
  int result; // eax@6
  signed int v2; // esi@8
  unsigned int v3; // ebx@10
  char *v4; // eax@11
  char *v5; // eax@12
  unsigned int v6; // eax@12
  int v7; // ST08_4@14
  int v8; // eax@14
  unsigned __int8 v9; // dl@14
  char *v10; // ecx@14
  signed int v11; // esi@16
  int v12; // ST08_4@19
  int v13; // eax@19
  int all_text_height; // edi@21
  char **v15; // esi@21
  int v16; // eax@22
  int v18; // edx@23
  int v19; // edi@23
  unsigned __int8 v20; // sf@23
  GUIButton *control_button; // esi@25
  const char **v22; // eax@25
  int v23; // eax@25
  unsigned int v24; // ecx@25
  const char **v25; // edx@25
  unsigned __int16 text_color; // ax@25
  signed int pTextHeight; // esi@30
  int v28; // ST08_4@34
  int v29; // eax@34
  char *v30; // edx@35
  void *v32; // eax@40
  signed int v33; // esi@40
  unsigned int v34; // esi@42
  int v35; // eax@42
  unsigned int v36; // eax@43
  int v37; // eax@45
  int v38; // ecx@50
  int v41; // eax@52
  char *v42; // eax@54
  int v43; // eax@54
  unsigned int v44; // ecx@54
  int v45; // edx@54
  int v46; // eax@54
  unsigned __int16 v47; // ax@54
  int v48; // eax@58
  signed int v49; // esi@62
  Texture *v50; // ecx@64
  unsigned int v51; // edi@64
  unsigned int v52; // esi@66
  int v53; // edx@70
  Texture *v54; // ecx@76
  unsigned int v55; // edi@76
  unsigned int v56; // esi@76
  int v57; // edx@80
  unsigned int v59; // edi@86
  unsigned int v60; // esi@88
  int v61; // edx@92
  unsigned int v63; // edi@98
  unsigned int v64; // esi@100
  int v65; // edx@104
  signed int v66; // ecx@109
  SHORT v67; // di@117
  bool v68; // eax@117
  const char *v69; // ecx@119
  POINT *v70; // esi@124
  int v71; // ecx@125
  int v73; // ecx@125
  int v75; // eax@130
  int v78; // eax@132
  int v80; // edx@133
  int v81; // edi@133
  const char **v83; // eax@135
  int v84; // eax@135
  unsigned int v85; // ecx@135
  int v86; // edx@135
  int v89; // [sp-14h] [bp-10Ch]@35
  int v91; // [sp-10h] [bp-108h]@35
  unsigned __int16 v92; // [sp-Ch] [bp-104h]@12
  void *v93; // [sp-Ch] [bp-104h]@14
  int v94; // [sp-8h] [bp-100h]@11
  char *v95; // [sp-8h] [bp-100h]@12
  __int64 *v96; // [sp-4h] [bp-FCh]@11
  unsigned int v97; // [sp-4h] [bp-FCh]@12
  POINT v98; // [sp+Ch] [bp-ECh]@8
  POINT v99; // [sp+14h] [bp-E4h]@16
  POINT v100; // [sp+1Ch] [bp-DCh]@124
  POINT v101; // [sp+24h] [bp-D4h]@17
  POINT v102; // [sp+2Ch] [bp-CCh]@124
  POINT v103; // [sp+34h] [bp-C4h]@9
  POINT v104; // [sp+3Ch] [bp-BCh]@31
  POINT v105; // [sp+44h] [bp-B4h]@16
  POINT v106; // [sp+4Ch] [bp-ACh]@30
  POINT v107; // [sp+54h] [bp-A4h]@16
  POINT v108; // [sp+5Ch] [bp-9Ch]@30
  POINT a2; // [sp+64h] [bp-94h]@8
  POINT v110; // [sp+6Ch] [bp-8Ch]@30
  POINT v111; // [sp+74h] [bp-84h]@8
  GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1
  char *Str; // [sp+D0h] [bp-28h]@54
  int v146; // [sp+D4h] [bp-24h]@23
  unsigned int pYellowColor; // [sp+D8h] [bp-20h]@1
  unsigned int pWhiteColor; // [sp+DCh] [bp-1Ch]@1
  __int32 v117; // [sp+E0h] [bp-18h]@8
  int v118; // [sp+E4h] [bp-14h]@40
  const char **v119; // [sp+E8h] [bp-10h]@24
  int _this; // [sp+ECh] [bp-Ch]@1
  unsigned __int8 uPlayerID; // [sp+F3h] [bp-5h]@14
  int v152; // [sp+F4h] [bp-4h]@23
  int v122;
  int v114;
  int pSrtingNum;
  int pActiveItemNum;
  ItemGen *item;

  memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
  dialog_window.uFrameX = 483;
  dialog_window.uFrameWidth = 148;
  dialog_window.uFrameZ = 334;
  pWhiteColor = TargetColor(255, 255, 255);
  pYellowColor = TargetColor(225, 205, 35);
  if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
  {
    if ( !HouseUI_CheckIfPlayerCanInteract() )
        return;
    pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard"
    pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special"
    pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; //"Display Inventory"
    pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
    all_text_height = 0;
    for ( int i = 0; i < 4; ++i )
      all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
    v146 = (174 - all_text_height) / 4;
    v23 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
    int j = 0;
    if ( pDialogueWindow->pNumPresenceButton>=0 )
    {
      int th = 2;
      for (v152 = pDialogueWindow->pStartingPosActiveItem; v152 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;  ++v152)
      {
        control_button = pDialogueWindow->GetControl(v152);
        control_button->uY = v146 + v23;
        pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &dialog_window, 0, 0);
        control_button->uHeight = pTextHeight;
        v23 = control_button->uY + control_button->uHeight - 1;
        control_button->uW = v23;
        text_color = pYellowColor;
        if ( pDialogueWindow->pCurrentPosActiveItem != th )
          text_color = pWhiteColor;
        dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[j], 3);
        ++th;               
        ++j;
      }
    }
    return;
  }
  if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
  {
    pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
    v3 = 0;
    v49 = 0;
    v122 = 0;
    do
    {
      if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID)
      {
        v50 = ItemsInShopTexture[v49];
        v51 = 152 - v50->uTextureHeight;
        if ( (signed int)v51 < 1 )
          v51 = 0;
        v52 = 75 * v49 - v50->uTextureWidth / 2 + 40;
        if ( v122 )
        {
          if ( v122 == 5 )
          {
            v53 = ItemsInShopTexture[5]->uTextureWidth;
            if ( (signed int)v52 > 457 - v53 )
              v52 = 457 - v53;
          }
        }
        else
        {
          if ( (signed int)v52 < 18 )
            v52 = 18;
        }
        pRenderer->DrawTextureTransparent(v52, v51, v50);
        ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v122], v122 + 1);
        v49 = v122;
      }
      ++v49;
      v122 = v49;
    }
    while ( v49 < 6 );
    v122 = 0;
    do
    {
      if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID)
      {
        v54 = ItemsInShopTexture[v122 + 6];
        v55 = 306 - v54->uTextureHeight;
        v56 = 75 * v122 - v54->uTextureWidth / 2 + 40;
        if ( v122 )
        {
          if ( v122 == 5 )
          {
            v57 = ItemsInShopTexture[11]->uTextureWidth;
            if ( (signed int)v56 > 457 - v57 )
              v56 = 457 - v57;
          }
        }
        else
        {
          if ( (signed int)v56 < 18 )
            v56 = 18;
        }
        pRenderer->DrawTextureTransparent(v56, v55, v54);
        ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v122 + 6], v122 + 7);
      }
      ++v122;
    }
    while ( v122 < 6 );
    if ( HouseUI_CheckIfPlayerCanInteract() )
    {
      v66 = 0;
      v117 = 0;
      if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
      {
        do
        {
          if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] )
            ++v117;
          ++v66;
        }
        while ( v66 < 12 );
      }
      else
      {
        do
        {
          if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID)
            ++v117;
          ++v66;
        }
        while ( v66 < 12 );
      }
      v67 = GetAsyncKeyState(VK_CONTROL);
      v68 = pPlayers[uActiveCharacter]->CanSteal();
      Str = (char *)v68;
      if ( v67 && v68 )
      {
        v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item"
      }
      else
      {
        v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy"
        if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
          v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy"
      }
      DrawTextAtStatusBar(v69, 0);
      if ( !v117 )
      {
        dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
        return;
      }
      v70 = pMouse->GetCursorPos(&v102);
      result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y];
      if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
      {
        v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1;
        item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71];
        if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
          item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71];
        if ( v67 && Str )
          v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24"
        else
        {
          v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
          v10 = (char *)pMerchantsBuyPhrases[v75];
        }
        v30 = BuildDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
        v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
        dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
        return;
      }
    }
    return;
  }
  if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL)
  {
    pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
    v3 = 0;
    v49 = 0;
    v122 = 0;
    do
    {
      if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID)
      {
        v59 = 152 - ItemsInShopTexture[v49]->uTextureHeight;
        if ( (signed int)v59 < 1 )
          v59 = 0;
        v60 = 75 * v49 - ItemsInShopTexture[v49]->uTextureWidth / 2 + 40;
        if ( v122 )
        {
          if ( v122 == 5 )
          {
            v61 = ItemsInShopTexture[5]->uTextureWidth;
            if ( (signed int)v60 > 457 - v61 )
              v60 = 457 - v61;
          }
        }
        else
        {
          if ( (signed int)v60 < 18 )
            v60 = 18;
        }
        pRenderer->DrawTextureTransparent(v60, v59, ItemsInShopTexture[v49]);
        ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v122], v122 + 1);
        v49 = v122;
      }
      ++v49;
      v122 = v49;
    }
    while ( v49 < 6 );
    v122 = 0;
    do
    {
      if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID)
      {
        v63 = 306 - ItemsInShopTexture[v122 + 6]->uTextureHeight;
        if ( (signed int)v63 < 1 )
          v63 = 0;
        v64 = 75 * v122 - ItemsInShopTexture[v122 + 6]->uTextureWidth / 2 + 40;
        if ( v122 )
        {
          if ( v122 == 5 )
          {
            v65 = ItemsInShopTexture[11]->uTextureWidth;
            if ( (signed int)v64 > 457 - v65 )
              v64 = 457 - v65;
          }
        }
        else
        {
          if ( (signed int)v64 < 18 )
            v64 = 18;
        }
        pRenderer->DrawTextureTransparent(v64, v63, ItemsInShopTexture[v122 + 6]);
        ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v64 + 640 * v63], ItemsInShopTexture[v122 + 6], v122 + 7);
      }
      ++v122;
    }
    while ( v122 < 6 );
    if ( HouseUI_CheckIfPlayerCanInteract() )
    {
      v66 = 0;
      v117 = 0;
      if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
      {
        do
        {
          if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] )
            ++v117;
          ++v66;
        }
        while ( v66 < 12 );
      }
      else
      {
        do
        {
          if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID)
            ++v117;
          ++v66;
        }
        while ( v66 < 12 );
      }
      v67 = GetAsyncKeyState(VK_CONTROL);
      v68 = pPlayers[uActiveCharacter]->CanSteal();
      Str = (char *)v68;
      if ( v67 && v68 )
      {
        v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item"
      }
      else
      {
        v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy"
        if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
          v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy"
      }
      DrawTextAtStatusBar(v69, 0);
      if ( !v117 )
      {
        dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
        return;
      }
      v70 = pMouse->GetCursorPos(&v102);
      result = v70->x + pSRZBufferLineOffsets[v70->y];
      if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
      {
        v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1;
        item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71];
        if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
          item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71];
        if ( v67 && Str )
          v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24"
        else
        {
          v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
          v10 = (char *)pMerchantsBuyPhrases[v75];
        }
        v30 = BuildDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
        v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
        dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
        return;
      }
    }
    return;
  }
  if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT )
  {
    draw_leather();
    CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
    pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];// "Sell"
    pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];// "Identify"
    pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];// "Repair"
    all_text_height = 0;
    for ( uint i = 0; i < 3; ++i )
      all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
    _this = ((174 - all_text_height) / 3);
    v81 = (3 * (58 - (signed int)_this) - all_text_height) / 2 - (174 - all_text_height) / 3 / 2 + 138;
    v20 = -pDialogueWindow->pNumPresenceButton < 0;
    v118 = pDialogueWindow->pStartingPosActiveItem;
    if ( v20 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) )
    {
      v122 = 2;
      pSrtingNum = 0;
      do
      {
        control_button = pDialogueWindow->GetControl(v118);
        control_button->uY = (unsigned int)((char *)_this + v81);
        pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pSrtingNum], &dialog_window, 0, 0);
        v85 = control_button->uY;
        control_button->uHeight = pTextHeight;
        v81 = pTextHeight + v85 - 1;
        control_button->uW = v81;
        text_color = pYellowColor;
        if ( pDialogueWindow->pCurrentPosActiveItem != v122 )
          text_color = pWhiteColor;
        dialog_window.DrawTitleText(pFontArrus, 0, v85, text_color, pShopOptions[pSrtingNum], 3);
        ++v122;
        ++pSrtingNum;
        ++v118;
      }
      while ( v118 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
    }
    return;
  }
  if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL)
  {
    draw_leather();
    CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
    DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);// "Select the Item to Sell"
    if ( !HouseUI_CheckIfPlayerCanInteract()
      || (v11 = pMouse->GetCursorPos(&v107)->x - 14,
          v117 = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v99)->y - 17) >> 5),
          result = (int)pMouse->GetCursorPos(&v105),
          *(int *)result <= 13)
      || (result = (int)pMouse->GetCursorPos(&v101), *(int *)result >= 462)
      || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) )
      return;
    item = &pPlayers[uActiveCharacter]->pInventoryItemList[result - 1];
    v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3);
    v30 = BuildDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
    v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
    dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
    return;
  }
  if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_IDENTIFY)
  {
    draw_leather();
    CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
    DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);// "Select the Item to Identify"
    if ( HouseUI_CheckIfPlayerCanInteract() )
    {
      v2 = pMouse->GetCursorPos(&a2)->x - 14;
      v117 = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v98)->y - 17) >> 5);
      result = (int)pMouse->GetCursorPos(&v111);
      if ( *(int *)result > 13 )
      {
        result = (int)pMouse->GetCursorPos(&v103);
        if ( *(int *)result < 462 )
        {
          result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117);
          if ( result )
          {
            item = &pPlayers[uActiveCharacter]->pInventoryItemList[result-1];
            if ( item->uAttributes & 1 )
            {
              v5 = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
              v6 = (212 - pFontArrus->CalcTextHeight(v5, &dialog_window, 0, 0)) / 2 + 101;
              dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v5, 3); 
              return;
            }
            v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 4);
            v30 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v8], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
            v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138;
            dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v30, 3);
            return;
          }
        }
      }
    }
    return;
  }
  if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_REPAIR)
  {
    draw_leather();
    CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
    DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);// "Select the Item to Repair"
    if ( !HouseUI_CheckIfPlayerCanInteract()
      || (pTextHeight = pMouse->GetCursorPos(&v110)->x - 14,
          v117 = (pTextHeight >> 5) + 14 * ((pMouse->GetCursorPos(&v108)->y - 17) >> 5),
          result = (int)pMouse->GetCursorPos(&v106),
          *(int *)result <= 13)
      || (result = (int)pMouse->GetCursorPos(&v104), *(int *)result >= 462)
      || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result)
     // || (result *= 9, !(pPlayers[uActiveCharacter]->field_1F5[4 * result + 15] & 2)) )
        || (!(pPlayers[uActiveCharacter]->pOwnItems[result-1].uAttributes& 2)) )
      return;
    item = &pPlayers[uActiveCharacter]->pInventoryItemList[result - 1];
    v29 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[result - 1], BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5);
    v30 = BuildDialogueString((char *)pMerchantsRepairPhrases[v29], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
    v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
    dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
    return;
  }
  if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
  {
    if ( HouseUI_CheckIfPlayerCanInteract() )
    {
      v3 = 0;
      all_text_height = 0;
      v33 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
      v119 = (const char **)(v33 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100);
      if ( (signed int)v119 < v33 / 3 )
        v119 = (const char **)(v33 / 3);
      pActiveItemNum = pDialogueWindow->pStartingPosActiveItem;
      v122 = 0;
      if ( (signed int)pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
      {
        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// 
                                            // "Seek knowledge elsewhere %s the %s"
        strcat(pTmpBuf.data(), "\n \n");
        strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further."
        v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
        dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf.data(), 3);
        return;
      }
      do
      {
        v36 = pDialogueWindow->GetControl(pActiveItemNum)->msg_param - 36;
        if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v36] && !pPlayers[uActiveCharacter]->pActiveSkills[v36] )
        {
          all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v36], &dialog_window, 0, 0);
          ++v122;
        }
        ++pActiveItemNum;
      }
      while ( pActiveItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
      if ( !v122 )
      {
        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// 
                                            // "Seek knowledge elsewhere %s the %s"
        strcat(pTmpBuf.data(), "\n \n");
        strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further."
        v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
        dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf.data(), 3);
        return;
      }
      sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v119);// "Skill Cost: %lu"
      dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u);
      v119 = (const char **)((149 - all_text_height) / v122);
      if ( (149 - all_text_height) / v122 > 32 )
        v119 = (const char **)32;
      v38 = (149 - v122 * (signed int)v119 - all_text_height) / 2 - (signed int)v119 / 2 + 162;
      v118 = 2;
      if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
      {
        v122 = 2;
        do
        {
          control_button = pDialogueWindow->GetControl(v122);
          v41 = control_button->msg_param - 36;
          if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] || pPlayers[uActiveCharacter]->pActiveSkills[v41] )
          {
            control_button->uW = 0;
            control_button->uHeight = 0;
            control_button->uY = 0;
          }
          else
          {
            control_button->uY = (unsigned int)((char *)v119 + v38);
            pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0);
            v44 = control_button->uY;
            control_button->uHeight = pTextHeight;
            v38 = v44 + pTextHeight - 1;
            control_button->uW = v38;
            text_color = pYellowColor;
            if ( pDialogueWindow->pCurrentPosActiveItem != v122 )
              text_color = pWhiteColor;
            dialog_window.DrawTitleText(pFontArrus, 0, v44, text_color, pSkillNames[v41], 3);
          }
          ++v122;
        }
        while ( v122 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
      }
    }
    return;
  }
  return;
}
//----- (004BDB56) --------------------------------------------------------
void  UIShop_Buy_Identify_Repair()
{
  int v8; // eax@15
  unsigned int pItemID; // esi@20
  ItemGen *item; // esi@21
  unsigned int v15; // eax@33
  POINT *pCursorPos; // esi@37
  int v18; // ecx@37
  float pPriceMultiplier; // ST1C_4@38
  int taken_item; // eax@40
  ItemGen *bought_item; // esi@51
  int party_reputation; // eax@55
  int v39; // eax@63
  int v42; // esi@74
  signed int v43; // ebx@74
  unsigned __int16 *pSkill; // esi@77
  int v55; // [sp+0h] [bp-B4h]@26
  POINT cursor; // [sp+40h] [bp-74h]@37
  int a6; // [sp+98h] [bp-1Ch]@57
  int a3; // [sp+9Ch] [bp-18h]@53
  unsigned int uNumSeconds; // [sp+A4h] [bp-10h]@53
  unsigned int v79; // [sp+A8h] [bp-Ch]@9
  int uPriceItemService; // [sp+ACh] [bp-8h]@12

  if ( pCurrentScreen == SCREEN_E )
  {
    OnInventoryLeftClick();
    return;
  }
  if ( !HouseUI_CheckIfPlayerCanInteract() )
  {
    pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
    return;
  }

  switch(dialog_menu_id)
  {
    case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
    {
      pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
      OnInventoryLeftClick();
      break;
    }
    case HOUSE_DIALOGUE_GUILD_BUY_BOOKS:
    {
      pCursorPos = pMouse->GetCursorPos(&cursor);
      v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&cursor)->y]] & 0xFFFF;
      if ( !v18 )
        return;
      bought_item = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v18 + 12 * (int)window_SpeakInHouse->ptr_1C));
      pPriceMultiplier = p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
      uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), pPriceMultiplier);
      GetAsyncKeyState(VK_CONTROL);
      if ( pParty->uNumGold < uPriceItemService )
      {
        PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
        ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
        return;
      }
      taken_item = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID);
      if ( taken_item )
      {
        bought_item->SetIdentified();
        memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[taken_item - 1], bought_item, 0x24u);
        dword_F8B1E4 = 1;
        Party::TakeGold(uPriceItemService);
        viewparams->bRedrawGameUI = 1;
        bought_item->Reset();
        pRenderer->ClearZBuffer(0, 479);
        pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0);
        return;
      }
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
      ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 5);  // "Pack is Full!"
      break;
    }
    case HOUSE_DIALOGUE_SHOP_SELL:
    {
      v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5);
      if ( pMouse->GetCursorPos(&cursor)->x <= 13
        || pMouse->GetCursorPos(&cursor)->x >= 462
        || (v15 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79), !v15) )
          return;
      if ( MerchandiseTest(&pPlayers[uActiveCharacter]->pInventoryItemList[v15 - 1], (int)window_SpeakInHouse->ptr_1C) )
      {
        dword_F8B1E4 = 1;
        pPlayers[uActiveCharacter]->SalesProcess(v79, v15 - 1, (int)window_SpeakInHouse->ptr_1C);
        viewparams->bRedrawGameUI = 1;
        pRenderer->ClearZBuffer(0, 479);
        pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)77, 0);
        return;
      }
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_79, 0);
      pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
      break;
    }
    case HOUSE_DIALOGUE_SHOP_IDENTIFY:
    {
      pMouse->GetCursorPos(&cursor);
      v79 = ((cursor.x - 14) >> 5) + 14 * ((cursor.y - 17) >> 5);
      if (cursor.x > 13  && cursor.x < 462)
      {
        pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79);
        if ( pItemID )
        {
          uPriceItemService = pPlayers[uActiveCharacter]->GetPriceIdentification(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
          item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
          if ( !(item->uAttributes & 1) )
          {
            if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) )
            {
              if ( pParty->uNumGold >= uPriceItemService )
              {
                dword_F8B1E4 = 1;
                Party::TakeGold(uPriceItemService);
                item->uAttributes |= 1;
                pPlayers[uActiveCharacter]->PlaySound(SPEECH_73, 0);
                ShowStatusBarString(pGlobalTXT_LocalizationStrings[569], 2);
                return;
              }
              PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
              return;
            }
            pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
            pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0);
            return;
          }
          pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0);
          return;
        }
      }
      break;
    }
    case HOUSE_DIALOGUE_SHOP_REPAIR:
    {
      v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5);
      if ( pMouse->GetCursorPos(&cursor)->x > 13 )
      {
        if ( pMouse->GetCursorPos(&cursor)->x < 462 )
        {
          pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79);
          if ( pItemID )
          {
            item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
            pPriceMultiplier = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
            auto _v = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
            uPriceItemService = pPlayers[uActiveCharacter]->GetPriceRepair(_v->GetValue(), pPriceMultiplier);
            if ( item->uAttributes & 2 )
            {
              if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) )
              {
                if ( pParty->uNumGold >= uPriceItemService )
                {
                  dword_F8B1E4 = 1;
                  Party::TakeGold(uPriceItemService);
                  v8 = item->uAttributes;
                  LOBYTE(v8) = v8 & 0xFD;
                  item->uAttributes = v8 | 1;
                  pPlayers[uActiveCharacter]->PlaySound(SPEECH_74, 0);
                  ShowStatusBarString(pGlobalTXT_LocalizationStrings[570], 2);
                  return;
                }
                PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
                return;
              }
              pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
              pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0);
              return;
            }
            pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0);
            return;
          }
        }
      }
      break;
    }
    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
    {
      pCursorPos = pMouse->GetCursorPos(&cursor);
      v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pCursorPos->y]] & 0xFFFF;
      if ( !v18 )
        return;
      if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
        bought_item = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];
      else
        bought_item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];//(ItemGen *)&pParty->field_C59C[v31 + 724];
      uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
      uNumSeconds = 0;
      a3 = 0;
      if ( pMapStats->GetMapInfo(pCurrentMapName) )
        a3 = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]._steal_perm;
      party_reputation = GetPartyReputation();
      if (pPlayers[uActiveCharacter]->CanSteal())
      {
        if ( GetAsyncKeyState(VK_CONTROL) )
        {
          uNumSeconds = pPlayers[uActiveCharacter]->StealFromShop(bought_item, a3, party_reputation, 0, &a6);
          if ( !uNumSeconds )
          {
            sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, 0, a6);
            return;
          }
        }
      }
      if ( pParty->uNumGold < uPriceItemService )
      {
        if ( uNumSeconds != 2 )
        {
          if ( uNumSeconds != 1 )
          {
            PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
            ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
            return;
          }
        }
      }
      v39 = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID);
      if ( v39 )
      {
        bought_item->SetIdentified();
        memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v39 - 1], bought_item, sizeof(ItemGen));
        if ( pPlayers[uActiveCharacter]->CanSteal() )
        {
          if ( GetAsyncKeyState(VK_CONTROL) )
          {
            if ( uNumSeconds == 1 || uNumSeconds == 2 )
            {
              pPlayers[uActiveCharacter]->pInventoryItemList[v39 - 1].SetStolen();
              sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, uNumSeconds, a6);
              viewparams->bRedrawGameUI = 1;
              bought_item->Reset();
              pRenderer->ClearZBuffer(0, 479);
              pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0);
              return;
            }
          }
        }
        dword_F8B1E4 = 1;
        Party::TakeGold(uPriceItemService);
        viewparams->bRedrawGameUI = 1;
        bought_item->Reset();
        pRenderer->ClearZBuffer(0, 479);
        pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0);
        return;
      }
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
      ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 2); // "Pack is Full!"
      break;
    }
    default:// if click video screen in shop
    {
      __debugbreak(); // please do record these dialogue ids to the HOUSE_DIALOGUE_MENU  enum
      if( dialog_menu_id >= 36 && dialog_menu_id <= 72 )
      {
        v42 = dialog_menu_id - 36;
        //v43 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0);
        v43 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
        uPriceItemService = v43 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
        if ( uPriceItemService < v43 / 3 )
          uPriceItemService = v43 / 3;
        if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v42] )
        {
          pSkill = &pPlayers[uActiveCharacter]->pActiveSkills[v42];
          if ( !*pSkill )
          {
            if ( pParty->uNumGold < uPriceItemService )
            {
              ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
              if ( in_current_building_type == BuildingType_Training )
                v55 = 4;
              else
                v55 = 2;
              PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v55);
              return;
            }
            Party::TakeGold(uPriceItemService);
            dword_F8B1E4 = 1;
           *pSkill = 1;
            pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)78, 0);
            return;
          }
        }
      }
      break;
    }
  }
}
//----- (004B1A2D) --------------------------------------------------------
void  ShowPopupShopItem()
{
  POINT *v1; // esi@5
  unsigned int v2; // eax@5
  int v3; // ecx@5
  POINT *v4; // esi@12
  int v5; // eax@12
  unsigned int v6; // eax@13
  ItemGen *v7; // ecx@13
  signed int v8; // esi@17
  unsigned int v9; // eax@19
  POINT v10; // [sp+8h] [bp-44h]@12
  POINT v11; // [sp+10h] [bp-3Ch]@12
  POINT  v12; // [sp+18h] [bp-34h]@18
  POINT  v13; // [sp+20h] [bp-2Ch]@17
  POINT v14; // [sp+28h] [bp-24h]@17
  POINT  v15; // [sp+30h] [bp-1Ch]@17
  POINT v16; // [sp+38h] [bp-14h]@5
  POINT a2; // [sp+40h] [bp-Ch]@5

  if ( in_current_building_type <= 0 )
    return;
  if ( in_current_building_type <= BuildingType_AlchemistShop )
  {
    if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
    {
      if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
        return;
      if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT )
      {
        v8 = pMouse->GetCursorPos(&v15)->x - 14;
        v5 = (v8 >> 5) + 14 * ((pMouse->GetCursorPos(&v14)->y - 17) >> 5);
        if ( pMouse->GetCursorPos(&v13)->x <= 13
          || pMouse->GetCursorPos(&v12)->x >= 462
          || (v9 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v5)) == 0 )
          return;
        GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItemList[v9 - 1]);
        return;
      }
      if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
        return;
    }
    v4 = pMouse->GetCursorPos(&v11);
    v5 = pRenderer->pActiveZBuffer[v4->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v10)->y]] & 0xFFFF;
    if ( !v5 )
      return;
    v6 = 9 * (v5 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C);
    v7 = (ItemGen *)((char *)&pParty->pPickedItem + 4 * v6 + 4);
    if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
      v7 = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v5 - 1];
    GameUI_DrawItemInfo(v7);
    return;
  }
  if ( in_current_building_type <= BuildingType_16 && dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS )
  {
    v1 = pMouse->GetCursorPos(&a2);
    v2 = v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v16)->y];
    v3 = pRenderer->pActiveZBuffer[v2] & 0xFFFF;
    v5 = pRenderer->pActiveZBuffer[v2] & 0xFFFF;
    if ( v5 )
      sub_4B1523((int *)&pParty->pPlayers[1].uExpressionTimeLength + 9 * (v3 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C));
  }
}
//----- (004B1D27) --------------------------------------------------------
void  GetHouseGoodbyeSpeech()
{
  signed int v2; // edi@10
  signed int v5; // edi@20
  int v7[4]; // [sp+Ch] [bp-10h]@12

  if ( in_current_building_type > 0 )
  {
    if ( in_current_building_type > BuildingType_MagicShop )
    {
      if ( in_current_building_type == BuildingType_Bank )
      {
        if ( !dword_F8B1E4 )
          return;
      }
      else
      {
        if ( in_current_building_type != BuildingType_Temple )
          return;
      }
      PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
      return;
    }
    if ( (signed __int64)pParty->field_3C._shop_ban_times[(unsigned int)window_SpeakInHouse->ptr_1C]<= (signed __int64)pParty->uTimePlayed )
    {
      if ( pParty->uNumGold <= 10000 )
      {
        if ( !dword_F8B1E4 )
          return;
        PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
        return;
      }
      PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)(dword_F8B1E4 + 3));
      if ( !dword_F8B1E4 && !qword_A750D8 )
      {
        v5 = 0;
        for ( uint i = 1; i <= 4; ++i )
        {
          if ( pPlayers[i]->CanAct() )
            v7[v5++] = i;
        }
        if ( v5 )
        {
          qword_A750D8 = 256i64;
          PlayerSpeechID = SPEECH_80;
          uSpeakingCharacter = v7[rand() % v5];
          return;
        }
      }
    }
    else
    {
      if ( !qword_A750D8 )
      {
        v2 = 0;
        for ( uint i = 1; i <= 4; ++i )
        {
          if ( pPlayers[i]->CanAct() )
            v7[v2++] = i;
        }
        if ( v2 )
        {
          qword_A750D8 = 256i64;
          PlayerSpeechID = SPEECH_80;
          uSpeakingCharacter = v7[rand() % v2];
          return;
        }
      }
    }
  }
}