view Weather.h @ 491:e01730a207c3

Spell animations on portraits drawn when casting
author Nomad
date Wed, 27 Feb 2013 23:28:03 +0200
parents 1f0af5cac2dd
children 23a07ead5980
line wrap: on
line source

#pragma once






/*  255 */
#pragma pack(push, 1)
struct Weather
{
  int DrawSnow();
  int Initialize();
  int Draw();
  bool OnPlayerTurn(__int16 dangle);



  __int16 field_0[2000];
  int field_FA0;
  int bRenderSnow;
};
#pragma pack(pop)



extern struct Weather *pWeather;